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- /*******************************************************************************************
- *
- * raylib [textures] example - texture formats loading (compressed and uncompressed)
- *
- * NOTE: This example requires raylib OpenGL 3.3+ or ES2 versions for compressed textures,
- * OpenGL 1.1 does not support compressed textures, only uncompressed ones.
- *
- * This example has been created using raylib 1.3 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Copyright (c) 2015 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
- #include "raylib.h"
- #define NUM_TEXTURES 24
- typedef enum {
- PNG_R8G8B8A8 = 0,
- PVR_GRAYSCALE,
- PVR_GRAY_ALPHA,
- PVR_R5G6B5,
- PVR_R5G5B5A1,
- PVR_R4G4B4A4,
- DDS_R5G6B5,
- DDS_R5G5B5A1,
- DDS_R4G4B4A4,
- DDS_R8G8B8A8,
- DDS_DXT1_RGB,
- DDS_DXT1_RGBA,
- DDS_DXT3_RGBA,
- DDS_DXT5_RGBA,
- PKM_ETC1_RGB,
- PKM_ETC2_RGB,
- PKM_ETC2_EAC_RGBA,
- KTX_ETC1_RGB,
- KTX_ETC2_RGB,
- KTX_ETC2_EAC_RGBA,
- ASTC_4x4_LDR,
- ASTC_8x8_LDR,
- PVR_PVRT_RGB,
- PVR_PVRT_RGBA
-
- } TextureFormats;
- static const char *formatText[] = {
- "PNG_R8G8B8A8",
- "PVR_GRAYSCALE",
- "PVR_GRAY_ALPHA",
- "PVR_R5G6B5",
- "PVR_R5G5B5A1",
- "PVR_R4G4B4A4",
- "DDS_R5G6B5",
- "DDS_R5G5B5A1",
- "DDS_R4G4B4A4",
- "DDS_R8G8B8A8",
- "DDS_DXT1_RGB",
- "DDS_DXT1_RGBA",
- "DDS_DXT3_RGBA",
- "DDS_DXT5_RGBA",
- "PKM_ETC1_RGB",
- "PKM_ETC2_RGB",
- "PKM_ETC2_EAC_RGBA",
- "KTX_ETC1_RGB",
- "KTX_ETC2_RGB",
- "KTX_ETC2_EAC_RGBA",
- "ASTC_4x4_LDR",
- "ASTC_8x8_LDR",
- "PVR_PVRT_RGB",
- "PVR_PVRT_RGBA"
- };
- int main()
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture formats loading");
-
- // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
-
- Texture2D sonic[NUM_TEXTURES];
- sonic[PNG_R8G8B8A8] = LoadTexture("resources/texture_formats/sonic.png");
-
- // Load UNCOMPRESSED PVR texture data
- sonic[PVR_GRAYSCALE] = LoadTexture("resources/texture_formats/sonic_GRAYSCALE.pvr");
- sonic[PVR_GRAY_ALPHA] = LoadTexture("resources/texture_formats/sonic_L8A8.pvr");
- sonic[PVR_R5G6B5] = LoadTexture("resources/texture_formats/sonic_R5G6B5.pvr");
- sonic[PVR_R5G5B5A1] = LoadTexture("resources/texture_formats/sonic_R5G5B5A1.pvr");
- sonic[PVR_R4G4B4A4] = LoadTexture("resources/texture_formats/sonic_R4G4B4A4.pvr");
-
- // Load UNCOMPRESSED DDS texture data
- sonic[DDS_R5G6B5] = LoadTexture("resources/texture_formats/sonic_R5G6B5.dds");
- sonic[DDS_R5G5B5A1] = LoadTexture("resources/texture_formats/sonic_A1R5G5B5.dds");
- sonic[DDS_R4G4B4A4] = LoadTexture("resources/texture_formats/sonic_A4R4G4B4.dds");
- sonic[DDS_R8G8B8A8] = LoadTexture("resources/texture_formats/sonic_A8R8G8B8.dds");
-
- // Load COMPRESSED DXT DDS texture data (if supported)
- sonic[DDS_DXT1_RGB] = LoadTexture("resources/texture_formats/sonic_DXT1_RGB.dds");
- sonic[DDS_DXT1_RGBA] = LoadTexture("resources/texture_formats/sonic_DXT1_RGBA.dds");
- sonic[DDS_DXT3_RGBA] = LoadTexture("resources/texture_formats/sonic_DXT3_RGBA.dds");
- sonic[DDS_DXT5_RGBA] = LoadTexture("resources/texture_formats/sonic_DXT5_RGBA.dds");
-
- // Load COMPRESSED ETC texture data (if supported)
- sonic[PKM_ETC1_RGB] = LoadTexture("resources/texture_formats/sonic_ETC1_RGB.pkm");
- sonic[PKM_ETC2_RGB] = LoadTexture("resources/texture_formats/sonic_ETC2_RGB.pkm");
- sonic[PKM_ETC2_EAC_RGBA] = LoadTexture("resources/texture_formats/sonic_ETC2_EAC_RGBA.pkm");
-
- sonic[KTX_ETC1_RGB] = LoadTexture("resources/texture_formats/sonic_ETC1_RGB.ktx");
- sonic[KTX_ETC2_RGB] = LoadTexture("resources/texture_formats/sonic_ETC2_RGB.ktx");
- sonic[KTX_ETC2_EAC_RGBA] = LoadTexture("resources/texture_formats/sonic_ETC2_EAC_RGBA.ktx");
-
- // Load COMPRESSED ASTC texture data (if supported)
- sonic[ASTC_4x4_LDR] = LoadTexture("resources/texture_formats/sonic_ASTC_4x4_ldr.astc");
- sonic[ASTC_8x8_LDR] = LoadTexture("resources/texture_formats/sonic_ASTC_8x8_ldr.astc");
- // Load COMPRESSED PVR texture data (if supported)
- sonic[PVR_PVRT_RGB] = LoadTexture("resources/texture_formats/sonic_PVRT_RGB.pvr");
- sonic[PVR_PVRT_RGBA] = LoadTexture("resources/texture_formats/sonic_PVRT_RGBA.pvr");
-
- int selectedFormat = PNG_R8G8B8A8;
-
- Rectangle selectRecs[NUM_TEXTURES];
-
- for (int i = 0; i < NUM_TEXTURES; i++)
- {
- if (i < NUM_TEXTURES/2) selectRecs[i] = (Rectangle){ 40, 30 + 32*i, 150, 30 };
- else selectRecs[i] = (Rectangle){ 40 + 152, 30 + 32*(i - NUM_TEXTURES/2), 150, 30 };
- }
-
- // Texture sizes in KB
- float textureSizes[NUM_TEXTURES] = {
- 512*512*32/8/1024, //PNG_R8G8B8A8 (32 bpp)
- 512*512*8/8/1024, //PVR_GRAYSCALE (8 bpp)
- 512*512*16/8/1024, //PVR_GRAY_ALPHA (16 bpp)
- 512*512*16/8/1024, //PVR_R5G6B5 (16 bpp)
- 512*512*16/8/1024, //PVR_R5G5B5A1 (16 bpp)
- 512*512*16/8/1024, //PVR_R4G4B4A4 (16 bpp)
- 512*512*16/8/1024, //DDS_R5G6B5 (16 bpp)
- 512*512*16/8/1024, //DDS_R5G5B5A1 (16 bpp)
- 512*512*16/8/1024, //DDS_R4G4B4A4 (16 bpp)
- 512*512*32/8/1024, //DDS_R8G8B8A8 (32 bpp)
- 512*512*4/8/1024, //DDS_DXT1_RGB (4 bpp) -Compressed-
- 512*512*4/8/1024, //DDS_DXT1_RGBA (4 bpp) -Compressed-
- 512*512*8/8/1024, //DDS_DXT3_RGBA (8 bpp) -Compressed-
- 512*512*8/8/1024, //DDS_DXT5_RGBA (8 bpp) -Compressed-
- 512*512*4/8/1024, //PKM_ETC1_RGB (4 bpp) -Compressed-
- 512*512*4/8/1024, //PKM_ETC2_RGB (4 bpp) -Compressed-
- 512*512*8/8/1024, //PKM_ETC2_EAC_RGBA (8 bpp) -Compressed-
- 512*512*4/8/1024, //KTX_ETC1_RGB (4 bpp) -Compressed-
- 512*512*4/8/1024, //KTX_ETC2_RGB (4 bpp) -Compressed-
- 512*512*8/8/1024, //KTX_ETC2_EAC_RGBA (8 bpp) -Compressed-
- 512*512*8/8/1024, //ASTC_4x4_LDR (8 bpp) -Compressed-
- 512*512*2/8/1024, //ASTC_8x8_LDR (2 bpp) -Compressed-
- 512*512*4/8/1024, //PVR_PVRT_RGB (4 bpp) -Compressed-
- 512*512*4/8/1024, //PVR_PVRT_RGBA (4 bpp) -Compressed-
- };
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //---------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- if (IsKeyPressed(KEY_DOWN))
- {
- selectedFormat++;
- if (selectedFormat >= NUM_TEXTURES) selectedFormat = 0;
- }
- else if (IsKeyPressed(KEY_UP))
- {
- selectedFormat--;
- if (selectedFormat < 0) selectedFormat = NUM_TEXTURES - 1;
- }
- else if (IsKeyPressed(KEY_RIGHT))
- {
- if (selectedFormat < NUM_TEXTURES/2) selectedFormat += NUM_TEXTURES/2;
- }
- else if (IsKeyPressed(KEY_LEFT))
- {
- if (selectedFormat >= NUM_TEXTURES/2) selectedFormat -= NUM_TEXTURES/2;
- }
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
-
- // Draw rectangles
- for (int i = 0; i < NUM_TEXTURES; i++)
- {
- if (i == selectedFormat)
- {
- DrawRectangleRec(selectRecs[i], SKYBLUE);
- DrawRectangleLines(selectRecs[i].x, selectRecs[i].y, selectRecs[i].width, selectRecs[i].height, BLUE);
- DrawText(formatText[i], selectRecs[i].x + selectRecs[i].width/2 - MeasureText(formatText[i], 10)/2, selectRecs[i].y + 11, 10, DARKBLUE);
- }
- else
- {
- DrawRectangleRec(selectRecs[i], LIGHTGRAY);
- DrawRectangleLines(selectRecs[i].x, selectRecs[i].y, selectRecs[i].width, selectRecs[i].height, GRAY);
- DrawText(formatText[i], selectRecs[i].x + selectRecs[i].width/2 - MeasureText(formatText[i], 10)/2, selectRecs[i].y + 11, 10, DARKGRAY);
- }
- }
-
- // Draw selected texture
- if (sonic[selectedFormat].id != 0)
- {
- DrawTexture(sonic[selectedFormat], 350, -10, WHITE);
- }
- else
- {
- DrawRectangleLines(488, 165, 200, 110, DARKGRAY);
- DrawText("FORMAT", 550, 180, 20, MAROON);
- DrawText("NOT SUPPORTED", 500, 210, 20, MAROON);
- DrawText("ON YOUR GPU", 520, 240, 20, MAROON);
- }
-
- DrawText("Select texture format (use cursor keys):", 40, 10, 10, DARKGRAY);
- DrawText("Required GPU memory size (VRAM):", 40, 427, 10, DARKGRAY);
- DrawText(FormatText("%4.0f KB", textureSizes[selectedFormat]), 240, 420, 20, DARKBLUE);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- for (int i = 0; i < NUM_TEXTURES; i++) UnloadTexture(sonic[i]);
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
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