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- -------------------------------------------------------------------------------------------
- --
- -- raylib [audio] example - Music playing (streaming)
- --
- -- NOTE: This example requires OpenAL Soft library installed
- --
- -- This example has been created using raylib 1.6 (www.raylib.com)
- -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- --
- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
- --
- -------------------------------------------------------------------------------------------
- -- Initialization
- -------------------------------------------------------------------------------------------
- local screenWidth = 800
- local screenHeight = 450
- InitWindow(screenWidth, screenHeight, "raylib [audio] example - music playing (streaming)")
- InitAudioDevice() -- Initialize audio device
- local music = LoadMusicStream("resources/audio/guitar_noodling.ogg")
- PlayMusicStream(music)
- local framesCounter = 0
- local timePlayed = 0.0
- SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
- -------------------------------------------------------------------------------------------
- -- Main game loop
- while not WindowShouldClose() do -- Detect window close button or ESC key
- -- Update
- ---------------------------------------------------------------------------------------
- framesCounter = framesCounter + 1
- timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music)*100*4 -- We scale by 4 to fit 400 pixels
- UpdateMusicStream(music) -- Update music buffer with new stream data
- ---------------------------------------------------------------------------------------
- -- Draw
- ---------------------------------------------------------------------------------------
- BeginDrawing()
- ClearBackground(RAYWHITE)
- DrawText("MUSIC SHOULD BE PLAYING!", 255, 200, 20, LIGHTGRAY)
- DrawRectangle(200, 250, 400, 12, LIGHTGRAY)
- DrawRectangle(200, 250, timePlayed//1, 12, MAROON)
- EndDrawing()
- ---------------------------------------------------------------------------------------
- end
- -- De-Initialization
- -------------------------------------------------------------------------------------------
- UnloadMusicStream(music) -- Unload music stream buffers from RAM
- CloseAudioDevice() -- Close audio device (music streaming is automatically stopped)
- CloseWindow() -- Close window and OpenGL context
- -------------------------------------------------------------------------------------------
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