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- -------------------------------------------------------------------------------------------
- --
- -- raylib [core] example - 2d camera
- --
- -- This example has been created using raylib 1.6 (www.raylib.com)
- -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- --
- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
- --
- -------------------------------------------------------------------------------------------
- MAX_BUILDINGS = 100
- -- Initialization
- -------------------------------------------------------------------------------------------
- local screenWidth = 800
- local screenHeight = 450
- InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera")
- local player = Rectangle(400, 280, 40, 40)
- local buildings = {}
- local buildColors = {}
- local spacing = 0;
- for i = 1, MAX_BUILDINGS do
- buildings[i] = Rectangle(0, 0, 0, 0)
- buildings[i].width = GetRandomValue(50, 200)
- buildings[i].height = GetRandomValue(100, 800)
- buildings[i].y = screenHeight - 130 - buildings[i].height
- buildings[i].x = -6000 + spacing
- spacing = spacing + buildings[i].width
-
- buildColors[i] = Color(GetRandomValue(200, 240), GetRandomValue(200, 240), GetRandomValue(200, 250), 255)
- end
- local camera = Camera2D(Vector2(0, 0), Vector2(0, 0), 0.0, 1.0)
- camera.target = Vector2(player.x + 20, player.y + 20)
- camera.offset = Vector2(0, 0)
- camera.rotation = 0.0
- camera.zoom = 1.0
- SetTargetFPS(60)
- -------------------------------------------------------------------------------------------
- -- Main game loop
- while not WindowShouldClose() do -- Detect window close button or ESC key
- -- Update
- ---------------------------------------------------------------------------------------
- if (IsKeyDown(KEY.RIGHT)) then
- player.x = player.x + 2 -- Player movement
- camera.offset.x = camera.offset.x - 2 -- Camera displacement with player movement
- elseif (IsKeyDown(KEY.LEFT)) then
- player.x = player.x - 2 -- Player movement
- camera.offset.x = camera.offset.x + 2 -- Camera displacement with player movement
- end
-
- -- Camera target follows player
- camera.target = Vector2(player.x + 20, player.y + 20)
-
- -- Camera rotation controls
- if (IsKeyDown(KEY.A)) then camera.rotation = camera.rotation - 1
- elseif (IsKeyDown(KEY.S)) then camera.rotation = camera.rotation + 1
- end
-
- -- Limit camera rotation to 80 degrees (-40 to 40)
- if (camera.rotation > 40) then camera.rotation = 40
- elseif (camera.rotation < -40) then camera.rotation = -40
- end
- -- Camera zoom controls
- camera.zoom = camera.zoom + (GetMouseWheelMove()*0.05)
-
- if (camera.zoom > 3.0) then camera.zoom = 3.0
- elseif (camera.zoom < 0.1) then camera.zoom = 0.1
- end
-
- -- Camera reset (zoom and rotation)
- if (IsKeyPressed(KEY.R)) then
- camera.zoom = 1.0
- camera.rotation = 0.0
- end
- ---------------------------------------------------------------------------------------
- -- Draw
- ---------------------------------------------------------------------------------------
- BeginDrawing()
- ClearBackground(RAYWHITE)
- Begin2dMode(camera)
- DrawRectangle(-6000, 320, 13000, 8000, DARKGRAY)
-
- for i = 1, MAX_BUILDINGS, 1 do DrawRectangleRec(buildings[i], buildColors[i]) end
-
- DrawRectangleRec(player, RED)
- DrawRectangle(camera.target.x, -500, 1, screenHeight*4, GREEN)
- DrawRectangle(-500, camera.target.y, screenWidth*4, 1, GREEN)
-
- End2dMode()
- DrawText("SCREEN AREA", 640, 10, 20, RED)
- DrawRectangle(0, 0, screenWidth, 5, RED)
- DrawRectangle(0, 5, 5, screenHeight - 10, RED)
- DrawRectangle(screenWidth - 5, 5, 5, screenHeight - 10, RED)
- DrawRectangle(0, screenHeight - 5, screenWidth, 5, RED)
- DrawRectangle( 10, 10, 250, 113, Fade(SKYBLUE, 0.5))
- DrawRectangleLines( 10, 10, 250, 113, BLUE)
- DrawText("Free 2d camera controls:", 20, 20, 10, BLACK)
- DrawText("- Right/Left to move Offset", 40, 40, 10, DARKGRAY)
- DrawText("- Mouse Wheel to Zoom in-out", 40, 60, 10, DARKGRAY)
- DrawText("- A / S to Rotate", 40, 80, 10, DARKGRAY)
- DrawText("- R to reset Zoom and Rotation", 40, 100, 10, DARKGRAY)
- EndDrawing();
- ---------------------------------------------------------------------------------------
- end
- -- De-Initialization
- -------------------------------------------------------------------------------------------
- CloseWindow() -- Close window and OpenGL context
- -------------------------------------------------------------------------------------------
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