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- -------------------------------------------------------------------------------------------
- --
- -- raylib [core] example - Picking in 3d mode
- --
- -- This example has been created using raylib 1.6 (www.raylib.com)
- -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- --
- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
- --
- -------------------------------------------------------------------------------------------
- -- Initialization
- -------------------------------------------------------------------------------------------
- local screenWidth = 800
- local screenHeight = 450
- InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d picking")
- -- Define the camera to look into our 3d world
- local camera = {}
- camera.position = Vector3(0.0, 10.0, 10.0) -- Camera position
- camera.target = Vector3(0.0, 0.0, 0.0) -- Camera looking at point
- camera.up = Vector3(0.0, 1.0, 0.0) -- Camera up vector (rotation towards target)
- camera.fovy = 45.0 -- Camera field-of-view Y
- local cubePosition = Vector3(0.0, 1.0, 0.0)
- local cubeSize = Vector3(2.0, 2.0, 2.0)
- local ray = Ray(Vector3(0, 0, 0), Vector3(0, 0, 0)) -- Picking line ray
- local collision = false
- SetCameraMode(camera, CameraMode.FREE) -- Set a free camera mode
- SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
- -------------------------------------------------------------------------------------------
- -- Main game loop
- while not WindowShouldClose() do -- Detect window close button or ESC key
- -- Update
- ---------------------------------------------------------------------------------------
- camera = UpdateCamera(camera) -- Update camera
-
- if (IsMouseButtonPressed(MOUSE.LEFT_BUTTON)) then
- -- NOTE: This function is NOT WORKING properly!
- ray = GetMouseRay(GetMousePosition(), camera)
-
- -- Check collision between ray and box
- collision = CheckCollisionRayBox(ray,
- BoundingBox(Vector3(cubePosition.x - cubeSize.x/2, cubePosition.y - cubeSize.y/2, cubePosition.z - cubeSize.z/2),
- Vector3(cubePosition.x + cubeSize.x/2, cubePosition.y + cubeSize.y/2, cubePosition.z + cubeSize.z/2)))
- --print("collision check:", collision)
- end
- ---------------------------------------------------------------------------------------
- -- Draw
- ---------------------------------------------------------------------------------------
- BeginDrawing()
- ClearBackground(RAYWHITE)
- Begin3dMode(camera)
- if (collision) then
- DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, RED)
- DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, MAROON)
- DrawCubeWires(cubePosition, cubeSize.x + 0.2, cubeSize.y + 0.2, cubeSize.z + 0.2, GREEN)
- else
- DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, GRAY)
- DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, DARKGRAY)
- end
-
- DrawRay(ray, MAROON)
-
- DrawGrid(10, 1.0)
- End3dMode()
-
- DrawText("Try selecting the box with mouse!", 240, 10, 20, DARKGRAY)
-
- if (collision) then
- DrawText("BOX SELECTED", (screenWidth - MeasureText("BOX SELECTED", 30))/2, screenHeight*0.1, 30, GREEN)
- end
- DrawFPS(10, 10)
- EndDrawing()
- ---------------------------------------------------------------------------------------
- end
- -- De-Initialization
- -------------------------------------------------------------------------------------------
- CloseWindow() -- Close window and OpenGL context
- -------------------------------------------------------------------------------------------
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