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- -------------------------------------------------------------------------------------------
- --
- -- raylib [core] example - Windows drop files
- --
- -- This example only works on platforms that support drag & drop (Windows, Linux, OSX)
- --
- -- This example has been created using raylib 1.6 (www.raylib.com)
- -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- --
- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
- --
- -------------------------------------------------------------------------------------------
- -- Initialization
- -------------------------------------------------------------------------------------------
- local screenWidth = 800
- local screenHeight = 450
- InitWindow(screenWidth, screenHeight, "raylib [core] example - drop files")
- local count = 0
- local droppedFiles = {}
- SetTargetFPS(60)
- -------------------------------------------------------------------------------------------
- -- Main game loop
- while not WindowShouldClose() do -- Detect window close button or ESC key
- -- Update
- ---------------------------------------------------------------------------------------
- if (IsFileDropped()) then
- droppedFiles = GetDroppedFiles()
- count = #droppedFiles
- end
- ---------------------------------------------------------------------------------------
- -- Draw
- ---------------------------------------------------------------------------------------
- BeginDrawing()
- ClearBackground(RAYWHITE)
- if (count == 0) then DrawText("Drop your files to this window!", 100, 40, 20, DARKGRAY)
- else
- DrawText("Dropped files:", 100, 40, 20, DARKGRAY)
-
- for i = 0, count-1 do
- if (i%2 == 0) then DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.5))
- else DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.3)) end
-
- DrawText(droppedFiles[i+1], 120, 100 + 40*i, 10, GRAY)
- end
-
- DrawText("Drop new files...", 100, 110 + 40*count, 20, DARKGRAY)
- end
- EndDrawing()
- ---------------------------------------------------------------------------------------
- end
- -- De-Initialization
- -------------------------------------------------------------------------------------------
- ClearDroppedFiles() -- Clear internal buffers
- CloseWindow() -- Close window and OpenGL context
- -------------------------------------------------------------------------------------------
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