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- -------------------------------------------------------------------------------------------
- --
- -- raylib [core] examples - Mouse wheel
- --
- -- This example has been created using raylib 1.6 (www.raylib.com)
- -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- --
- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
- --
- -------------------------------------------------------------------------------------------
- -- Initialization
- -------------------------------------------------------------------------------------------
- local screenWidth = 800
- local screenHeight = 450
- InitWindow(screenWidth, screenHeight, "raylib [core] example - mouse wheel")
- local boxPositionY = screenHeight/2 - 40
- local scrollSpeed = 4 -- Scrolling speed in pixels
- SetTargetFPS(60) -- Set target frames-per-second
- ----------------------------------------------------------------------------------------
- -- Main game loop
- while not WindowShouldClose() do -- Detect window close button or ESC key
- -- Update
- ------------------------------------------------------------------------------------
- boxPositionY = boxPositionY - (GetMouseWheelMove()*scrollSpeed)
- ------------------------------------------------------------------------------------
- -- Draw
- ------------------------------------------------------------------------------------
- BeginDrawing()
- ClearBackground(RAYWHITE)
- DrawRectangle(screenWidth/2 - 40, boxPositionY, 80, 80, MAROON)
- DrawText("Use mouse wheel to move the cube up and down!", 10, 10, 20, GRAY)
- DrawText(string.format("Box position Y: %03i", boxPositionY), 10, 40, 20, LIGHTGRAY)
- EndDrawing()
- ------------------------------------------------------------------------------------
- end
- -- De-Initialization
- ----------------------------------------------------------------------------------------
- CloseWindow() -- Close window and OpenGL context
- ----------------------------------------------------------------------------------------
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