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- -------------------------------------------------------------------------------------------
- --
- -- raylib [core] example - Generate random values
- --
- -- This example has been created using raylib 1.6 (www.raylib.com)
- -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- --
- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
- --
- -------------------------------------------------------------------------------------------
- -- Initialization
- -------------------------------------------------------------------------------------------
- local screenWidth = 800
- local screenHeight = 450
- InitWindow(screenWidth, screenHeight, "raylib [core] example - generate random values")
- local framesCounter = 0 -- Variable used to count frames
- local randValue = GetRandomValue(-8, 5) -- Get a random integer number between -8 and 5 (both included)
- SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
- ----------------------------------------------------------------------------------------
- -- Main game loop
- while not WindowShouldClose() do -- Detect window close button or ESC key
- -- Update
- ------------------------------------------------------------------------------------
- framesCounter = framesCounter + 1
- -- Every two seconds (120 frames) a new random value is generated
- if (((framesCounter/120)%2) == 1) then
- randValue = GetRandomValue(-8, 5)
- framesCounter = 0
- end
- ------------------------------------------------------------------------------------
- -- Draw
- ------------------------------------------------------------------------------------
- BeginDrawing()
- ClearBackground(RAYWHITE)
- DrawText("Every 2 seconds a new random value is generated:", 130, 100, 20, MAROON)
- DrawText(string.format("%i", randValue), 360, 180, 80, LIGHTGRAY)
- EndDrawing()
- ------------------------------------------------------------------------------------
- end
- -- De-Initialization
- ----------------------------------------------------------------------------------------
- CloseWindow() -- Close window and OpenGL context
- ----------------------------------------------------------------------------------------
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