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- -------------------------------------------------------------------------------------------
- --
- -- raylib [core] example - World to screen
- --
- -- This example has been created using raylib 1.6 (www.raylib.com)
- -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- --
- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
- --
- -------------------------------------------------------------------------------------------
- -- Initialization
- -------------------------------------------------------------------------------------------
- local screenWidth = 800
- local screenHeight = 450
- InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free")
- -- Define the camera to look into our 3d world
- local camera = Camera(Vector3(0.0, 10.0, 10.0), Vector3(0.0, 0.0, 0.0), Vector3(0.0, 1.0, 0.0), 45.0)
- local cubePosition = Vector3(0.0, 0.0, 0.0)
- local cubeScreenPosition = Vector2(0, 0)
- SetCameraMode(camera, CameraMode.FREE) -- Set a free camera mode
- SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
- ----------------------------------------------------------------------------------------
- -- Main game loop
- while not WindowShouldClose() do -- Detect window close button or ESC key
- -- Update
- ------------------------------------------------------------------------------------
- camera = UpdateCamera(camera) -- Update camera
-
- -- Calculate cube screen space position (with a little offset to be in top)
- cubeScreenPosition = GetWorldToScreen(Vector3(cubePosition.x, cubePosition.y + 2.5, cubePosition.z), camera)
- ------------------------------------------------------------------------------------
- -- Draw
- ------------------------------------------------------------------------------------
- BeginDrawing()
- ClearBackground(RAYWHITE)
- Begin3dMode(camera)
- DrawCube(cubePosition, 2.0, 2.0, 2.0, RED)
- DrawCubeWires(cubePosition, 2.0, 2.0, 2.0, MAROON)
- DrawGrid(10, 1.0)
- End3dMode()
-
- DrawText("Enemy: 100 / 100", cubeScreenPosition.x//1 - MeasureText("Enemy: 100 / 100", 20)//2, cubeScreenPosition.y//1, 20, BLACK)
- DrawText("Text is always on top of the cube", (screenWidth - MeasureText("Text is always on top of the cube", 20))//2, 25, 20, GRAY)
- EndDrawing()
- ------------------------------------------------------------------------------------
- end
- -- De-Initialization
- ----------------------------------------------------------------------------------------
- CloseWindow() -- Close window and OpenGL context
- ----------------------------------------------------------------------------------------
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