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- -------------------------------------------------------------------------------------------
- --
- -- raylib [models] example - Drawing billboards
- --
- -- This example has been created using raylib 1.6 (www.raylib.com)
- -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- --
- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
- --
- -------------------------------------------------------------------------------------------
- -- Initialization
- -------------------------------------------------------------------------------------------
- local screenWidth = 800
- local screenHeight = 450
- InitWindow(screenWidth, screenHeight, "raylib [models] example - drawing billboards")
- -- Define the camera to look into our 3d world
- local camera = Camera(Vector3(5.0, 4.0, 5.0), Vector3(0.0, 2.0, 0.0), Vector3(0.0, 1.0, 0.0), 45.0)
- local bill = LoadTexture("resources/billboard.png") -- Our texture billboard
- local billPosition = Vector3(0.0, 2.0, 0.0) -- Position where draw billboard
- SetCameraMode(camera, CameraMode.ORBITAL) -- Set an orbital camera mode
- SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
- -------------------------------------------------------------------------------------------
- -- Main game loop
- while not WindowShouldClose() do -- Detect window close button or ESC key
- -- Update
- ---------------------------------------------------------------------------------------
- camera = UpdateCamera(camera) -- Update camera
- ---------------------------------------------------------------------------------------
- -- Draw
- ---------------------------------------------------------------------------------------
- BeginDrawing()
- ClearBackground(RAYWHITE)
- Begin3dMode(camera)
-
- DrawBillboard(camera, bill, billPosition, 2.0, WHITE)
-
- DrawGrid(10, 1.0) -- Draw a grid
- End3dMode()
- DrawFPS(10, 10)
- EndDrawing()
- ---------------------------------------------------------------------------------------
- end
- -- De-Initialization
- -------------------------------------------------------------------------------------------
- UnloadTexture(bill) -- Unload texture
- CloseWindow() -- Close window and OpenGL context
- -------------------------------------------------------------------------------------------
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