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- -------------------------------------------------------------------------------------------
- --
- -- raylib [models] example - Load and draw a 3d model (OBJ)
- --
- -- This example has been created using raylib 1.6 (www.raylib.com)
- -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- --
- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
- --
- -------------------------------------------------------------------------------------------
- -- Initialization
- -------------------------------------------------------------------------------------------
- local screenWidth = 800
- local screenHeight = 450
- InitWindow(screenWidth, screenHeight, "raylib [models] example - obj model loading")
- -- Define the camera to look into our 3d world
- local camera = Camera(Vector3(3.0, 3.0, 3.0), Vector3(0.0, 1.5, 0.0), Vector3(0.0, 1.0, 0.0), 45.0)
- local dwarf = LoadModel("resources/model/dwarf.obj") -- Load OBJ model
- local texture = LoadTexture("resources/model/dwarf_diffuse.png") -- Load model texture
- dwarf.material.texDiffuse = texture -- Set dwarf model diffuse texture
- local position = Vector3(0.0, 0.0, 0.0) -- Set model position
- SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
- -------------------------------------------------------------------------------------------
- -- Main game loop
- while not WindowShouldClose() do -- Detect window close button or ESC key
- -- Update
- ---------------------------------------------------------------------------------------
- -- ...
- ---------------------------------------------------------------------------------------
- -- Draw
- ---------------------------------------------------------------------------------------
- BeginDrawing()
- ClearBackground(RAYWHITE)
- Begin3dMode(camera)
- DrawModel(dwarf, position, 2.0, WHITE) -- Draw 3d model with texture
- DrawGrid(10, 1.0) -- Draw a grid
- DrawGizmo(position) -- Draw gizmo
- End3dMode()
-
- DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, GRAY)
- DrawFPS(10, 10)
- EndDrawing()
- ---------------------------------------------------------------------------------------
- end
- -- De-Initialization
- -------------------------------------------------------------------------------------------
- UnloadTexture(texture) -- Unload texture
- UnloadModel(dwarf) -- Unload model
- CloseWindow() -- Close window and OpenGL context
- -------------------------------------------------------------------------------------------
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