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- -------------------------------------------------------------------------------------------
- --
- -- raylib [shaders] example - Apply a shader to some shape or texture
- --
- -- NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
- -- OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
- --
- -- NOTE: Shaders used in this example are #version 330 (OpenGL 3.3), to test this example
- -- on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
- -- raylib comes with shaders ready for both versions, check raylib/shaders install folder
- --
- -- This example has been created using raylib 1.6 (www.raylib.com)
- -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- --
- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
- --
- -------------------------------------------------------------------------------------------
- -- Initialization
- -------------------------------------------------------------------------------------------
- local screenWidth = 800
- local screenHeight = 450
- InitWindow(screenWidth, screenHeight, "raylib [shaders] example - shapes and texture shaders")
- local sonic = LoadTexture("resources/texture_formats/sonic.png")
- -- NOTE: Using GLSL 330 shader version, on OpenGL ES 2.0 use GLSL 100 shader version
- local shader = LoadShader("resources/shaders/glsl330/base.vs",
- "resources/shaders/glsl330/grayscale.fs")
-
- -- Shader usage is also different than models/postprocessing, shader is just activated when required
- SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
- -------------------------------------------------------------------------------------------
- -- Main game loop
- while not WindowShouldClose() do -- Detect window close button or ESC key
- -- Update
- ---------------------------------------------------------------------------------------
- -- TODO: Update your variables here
- ---------------------------------------------------------------------------------------
- -- Draw
- ---------------------------------------------------------------------------------------
- BeginDrawing()
- ClearBackground(RAYWHITE)
-
- -- Start drawing with default shader
- DrawText("USING DEFAULT SHADER", 20, 40, 10, RED)
-
- DrawCircle(80, 120, 35, DARKBLUE)
- DrawCircleGradient(80, 220, 60, GREEN, SKYBLUE)
- DrawCircleLines(80, 340, 80, DARKBLUE)
-
- -- Activate our custom shader to be applied on next shapes/textures drawings
- BeginShaderMode(shader)
-
- DrawText("USING CUSTOM SHADER", 190, 40, 10, RED)
- DrawRectangle(250 - 60, 90, 120, 60, RED)
- DrawRectangleGradient(250 - 90, 170, 180, 130, MAROON, GOLD)
- DrawRectangleLines(250 - 40, 320, 80, 60, ORANGE)
- -- Activate our default shader for next drawings
- EndShaderMode()
-
- DrawText("USING DEFAULT SHADER", 370, 40, 10, RED)
-
- DrawTriangle(Vector2(430, 80),
- Vector2(430 - 60, 150),
- Vector2(430 + 60, 150), VIOLET)
-
- DrawTriangleLines(Vector2(430, 160),
- Vector2(430 - 20, 230),
- Vector2(430 + 20, 230), DARKBLUE)
- DrawPoly(Vector2(430, 320), 6, 80, 0, BROWN)
-
- -- Activate our custom shader to be applied on next shapes/textures drawings
- BeginShaderMode(shader)
- DrawTexture(sonic, 380, -10, WHITE) -- Using custom shader
-
- -- Activate our default shader for next drawings
- EndShaderMode()
-
- EndDrawing()
- ---------------------------------------------------------------------------------------
- end
- -- De-Initialization
- -------------------------------------------------------------------------------------------
- UnloadShader(shader) -- Unload shader
- UnloadTexture(sonic) -- Unload texture
- CloseWindow() -- Close window and OpenGL context
- -------------------------------------------------------------------------------------------
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