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- -------------------------------------------------------------------------------------------
- --
- -- raylib [shapes] example - Draw basic shapes 2d (rectangle, circle, line...)
- --
- -- This example has been created using raylib 1.6 (www.raylib.com)
- -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- --
- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
- --
- -------------------------------------------------------------------------------------------
- -- Initialization
- -------------------------------------------------------------------------------------------
- local screenWidth = 800
- local screenHeight = 450
- InitWindow(screenWidth, screenHeight, "raylib [shapes] example - basic shapes drawing")
- SetTargetFPS(60) -- Set target frames-per-second
- -------------------------------------------------------------------------------------------
- -- Main game loop
- while not WindowShouldClose() do -- Detect window close button or ESC key
- -- Update
- ---------------------------------------------------------------------------------------
- -- TODO: Update your variables here
- ---------------------------------------------------------------------------------------
- -- Draw
- ---------------------------------------------------------------------------------------
- BeginDrawing()
- ClearBackground(RAYWHITE)
- DrawText("some basic shapes available on raylib", 20, 20, 20, DARKGRAY)
- DrawLine(18, 42, screenWidth - 18, 42, BLACK)
- DrawCircle(screenWidth/4, 120, 35, DARKBLUE)
- DrawCircleGradient(screenWidth/4, 220, 60, GREEN, SKYBLUE)
- DrawCircleLines(screenWidth/4, 340, 80, DARKBLUE)
- DrawRectangle(screenWidth/4*2 - 60, 100, 120, 60, RED)
- DrawRectangleGradient(screenWidth/4*2 - 90, 170, 180, 130, MAROON, GOLD)
- DrawRectangleLines(screenWidth/4*2 - 40, 320, 80, 60, ORANGE)
- DrawTriangle(Vector2(screenWidth/4*3, 80),
- Vector2(screenWidth/4*3 - 60, 150),
- Vector2(screenWidth/4*3 + 60, 150), VIOLET)
- DrawTriangleLines(Vector2(screenWidth/4*3, 160),
- Vector2(screenWidth/4*3 - 20, 230),
- Vector2(screenWidth/4*3 + 20, 230), DARKBLUE)
- DrawPoly(Vector2(screenWidth/4*3, 320), 6, 80, 0, BROWN)
- EndDrawing()
- ---------------------------------------------------------------------------------------
- end
- -- De-Initialization
- -------------------------------------------------------------------------------------------
- CloseWindow() -- Close window and OpenGL context
- -------------------------------------------------------------------------------------------
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