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- -------------------------------------------------------------------------------------------
- --
- -- raylib [text] example - BMFont and TTF SpriteFonts loading
- --
- -- This example has been created using raylib 1.6 (www.raylib.com)
- -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- --
- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
- --
- -------------------------------------------------------------------------------------------
- -- Initialization
- -------------------------------------------------------------------------------------------
- local screenWidth = 800
- local screenHeight = 450
- InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont and ttf sprite fonts loading")
- local msgBm = "THIS IS AN AngelCode SPRITE FONT"
- local msgTtf = "THIS FONT has been GENERATED from TTF"
- -- NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
- local fontBm = LoadSpriteFont("resources/fonts/bmfont.fnt") -- BMFont (AngelCode)
- local fontTtf = LoadSpriteFont("resources/fonts/pixantiqua.ttf") -- TTF font
- local fontPosition = Vector2(0, 0)
- fontPosition.x = screenWidth/2 - MeasureTextEx(fontBm, msgBm, fontBm.size, 0).x/2
- fontPosition.y = screenHeight/2 - fontBm.size/2 - 80
- SetTargetFPS(60) -- Set target frames-per-second
- -------------------------------------------------------------------------------------------
- -- Main game loop
- while not WindowShouldClose() do -- Detect window close button or ESC key
- -- Update
- ---------------------------------------------------------------------------------------
- -- TODO: Update variables here...
- ---------------------------------------------------------------------------------------
- -- Draw
- ---------------------------------------------------------------------------------------
- BeginDrawing()
- ClearBackground(RAYWHITE)
- DrawTextEx(fontBm, msgBm, fontPosition, fontBm.size, 0, MAROON)
- DrawTextEx(fontTtf, msgTtf, Vector2(60.0, 240.0), fontTtf.size, 2, LIME)
- EndDrawing()
- ---------------------------------------------------------------------------------------
- end
- -- De-Initialization
- -------------------------------------------------------------------------------------------
- UnloadSpriteFont(fontBm) -- AngelCode SpriteFont unloading
- UnloadSpriteFont(fontTtf) -- TTF SpriteFont unloading
- CloseWindow() -- Close window and OpenGL context
- -------------------------------------------------------------------------------------------
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