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- -------------------------------------------------------------------------------------------
- --
- -- raylib [text] example - BMFont unordered chars loading and drawing
- --
- -- This example has been created using raylib 1.6 (www.raylib.com)
- -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- --
- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
- --
- -------------------------------------------------------------------------------------------
- -- Initialization
- -------------------------------------------------------------------------------------------
- local screenWidth = 800
- local screenHeight = 450
- InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont unordered loading and drawing")
- -- NOTE: Using chars outside the [32..127] limits!
- -- NOTE: If a character is not found in the font, it just renders a space
- local msg = "ASCII extended characters:\n¡¢£¤¥¦§¨©ª«¬®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆ\nÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖרÙÚÛÜÝÞßàáâãäåæ\nçèéêëìíîïðñòóôõö÷øùúûüýþÿ"
- -- NOTE: Loaded font has an unordered list of characters (chars in the range 32..255)
- local font = LoadSpriteFont("resources/fonts/pixantiqua.fnt") -- BMFont (AngelCode)
- SetTargetFPS(60)
- -------------------------------------------------------------------------------------------
- -- Main game loop
- while not WindowShouldClose() do -- Detect window close button or ESC key
- -- Update
- ---------------------------------------------------------------------------------------
- -- TODO: Update variables here...
- ---------------------------------------------------------------------------------------
- -- Draw
- ---------------------------------------------------------------------------------------
- BeginDrawing()
- ClearBackground(RAYWHITE)
- DrawText("Font name: PixAntiqua", 40, 50, 20, GRAY)
- DrawText(string.format("Font base size: %i", font.size), 40, 80, 20, GRAY)
- DrawText(string.format("Font chars number: %i", font.numChars), 40, 110, 20, GRAY)
-
- DrawTextEx(font, msg, Vector2(40, 180), font.size, 0, MAROON)
- EndDrawing()
- ---------------------------------------------------------------------------------------
- end
- -- De-Initialization
- -------------------------------------------------------------------------------------------
- UnloadSpriteFont(font) -- AngelCode SpriteFont unloading
- CloseWindow() -- Close window and OpenGL context
- -------------------------------------------------------------------------------------------
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