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- -------------------------------------------------------------------------------------------
- --
- -- raylib [text] example - TTF loading and usage
- --
- -- This example has been created using raylib 1.6 (www.raylib.com)
- -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- --
- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
- --
- -------------------------------------------------------------------------------------------
- -- Initialization
- -------------------------------------------------------------------------------------------
- local screenWidth = 800;
- local screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib [text] example - ttf loading")
- local msg = "TTF SpriteFont"
- -- NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
- -- TTF SpriteFont loading with custom generation parameters
- local font = LoadSpriteFontTTF("resources/fonts/KAISG.ttf", 96, 0, 0)
- -- Generate mipmap levels to use trilinear filtering
- -- NOTE: On 2D drawing it won't be noticeable, it looks like FILTER_BILINEAR
- --font.texture = GenTextureMipmaps(font.texture) -- ISSUE: attempt to index a SpriteFont value (local 'font')
- local fontSize = font.size
- local fontPosition = Vector2(40, screenHeight/2 + 50)
- local textSize
- SetTextureFilter(font.texture, TextureFilter.POINT)
- local currentFontFilter = 0 -- Default: FILTER_POINT
- local count = 0
- local droppedFiles
- SetTargetFPS(60)
- -------------------------------------------------------------------------------------------
- -- Main game loop
- while not WindowShouldClose() do -- Detect window close button or ESC key
- -- Update
- ---------------------------------------------------------------------------------------
- fontSize = fontSize + GetMouseWheelMove()*4.0
-
- -- Choose font texture filter method
- if (IsKeyPressed(KEY.ONE)) then
- SetTextureFilter(font.texture, TextureFilter.POINT)
- currentFontFilter = 0
- elseif (IsKeyPressed(KEY.TWO)) then
- SetTextureFilter(font.texture, TextureFilter.BILINEAR)
- currentFontFilter = 1
- elseif (IsKeyPressed(KEY.THREE)) then
- -- NOTE: Trilinear filter won't be noticed on 2D drawing
- SetTextureFilter(font.texture, TextureFilter.TRILINEAR)
- currentFontFilter = 2
- end
-
- textSize = MeasureTextEx(font, msg, fontSize, 0)
-
- if (IsKeyDown(KEY.LEFT)) then fontPosition.x = fontPosition.x - 10
- elseif (IsKeyDown(KEY.RIGHT)) then fontPosition.x = fontPosition.x + 10
- end
-
- -- Load a dropped TTF file dynamically (at current fontSize)
- if (IsFileDropped()) then
- droppedFiles = GetDroppedFiles()
- count = #droppedFiles
-
- if (count == 1) then -- Only support one ttf file dropped
- UnloadSpriteFont(font)
- font = LoadSpriteFontTTF(droppedFiles[1], fontSize, 0, 0)
- ClearDroppedFiles()
- end
- end
- ---------------------------------------------------------------------------------------
- -- Draw
- ---------------------------------------------------------------------------------------
- BeginDrawing()
- ClearBackground(RAYWHITE)
- DrawText("Use mouse wheel to change font size", 20, 20, 10, GRAY)
- DrawText("Use KEY_RIGHT and KEY_LEFT to move text", 20, 40, 10, GRAY)
- DrawText("Use 1, 2, 3 to change texture filter", 20, 60, 10, GRAY)
- DrawText("Drop a new TTF font for dynamic loading", 20, 80, 10, DARKGRAY)
- DrawTextEx(font, msg, fontPosition, fontSize, 0, BLACK)
-
- -- TODO: It seems texSize measurement is not accurate due to chars offsets...
- --DrawRectangleLines(fontPosition.x, fontPosition.y, textSize.x, textSize.y, RED)
-
- DrawRectangle(0, screenHeight - 80, screenWidth, 80, LIGHTGRAY)
- DrawText(string.format("Font size: %02.02f", fontSize), 20, screenHeight - 50, 10, DARKGRAY)
- DrawText(string.format("Text size: [%02.02f, %02.02f]", textSize.x, textSize.y), 20, screenHeight - 30, 10, DARKGRAY)
- DrawText("CURRENT TEXTURE FILTER:", 250, 400, 20, GRAY)
-
- if (currentFontFilter == 0) then DrawText("POINT", 570, 400, 20, BLACK)
- elseif (currentFontFilter == 1) then DrawText("BILINEAR", 570, 400, 20, BLACK)
- elseif (currentFontFilter == 2) then DrawText("TRILINEAR", 570, 400, 20, BLACK)
- end
- EndDrawing()
- ---------------------------------------------------------------------------------------
- end
- -- De-Initialization
- -------------------------------------------------------------------------------------------
- UnloadSpriteFont(font) -- SpriteFont unloading
- ClearDroppedFiles() -- Clear internal buffers
- CloseWindow() -- Close window and OpenGL context
- -------------------------------------------------------------------------------------------
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