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- -------------------------------------------------------------------------------------------
- --
- -- raylib [textures] example - Image loading and drawing on it
- --
- -- NOTE: Images are loaded in CPU memory (RAM) textures are loaded in GPU memory (VRAM)
- --
- -- This example has been created using raylib 1.6 (www.raylib.com)
- -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- --
- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
- --
- -------------------------------------------------------------------------------------------
- -- Initialization
- -------------------------------------------------------------------------------------------
- local screenWidth = 800
- local screenHeight = 450
- InitWindow(screenWidth, screenHeight, "raylib [textures] example - image drawing")
- -- NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
- local cat = LoadImage("resources/cat.png") -- Load image in CPU memory (RAM)
- cat = ImageCrop(cat, Rectangle(100, 10, 280, 380)) -- Crop an image piece
- cat = ImageFlipHorizontal(cat) -- Flip cropped image horizontally
- cat = ImageResize(cat, 150, 200) -- Resize flipped-cropped image
- local parrots = LoadImage("resources/parrots.png") -- Load image in CPU memory (RAM)
- -- Draw one image over the other with a scaling of 1.5f
- parrots = ImageDraw(parrots, cat, Rectangle(0, 0, cat.width, cat.height), Rectangle(30, 40, cat.width*1.5, cat.height*1.5))
- parrots = ImageCrop(parrots, Rectangle(0, 50, parrots.width, parrots.height - 100)) -- Crop resulting image
- UnloadImage(cat) -- Unload image from RAM
- local texture = LoadTextureFromImage(parrots) -- Image converted to texture, uploaded to GPU memory (VRAM)
- UnloadImage(parrots) -- Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
- SetTargetFPS(60)
- -------------------------------------------------------------------------------------------
- -- Main game loop
- while not WindowShouldClose() do -- Detect window close button or ESC key
- -- Update
- ---------------------------------------------------------------------------------------
- -- TODO: Update your variables here
- ---------------------------------------------------------------------------------------
- -- Draw
- ---------------------------------------------------------------------------------------
- BeginDrawing()
- ClearBackground(RAYWHITE)
- DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2 - 40, WHITE)
- DrawRectangleLines(screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2 - 40, texture.width, texture.height, DARKGRAY)
- DrawText("We are drawing only one texture from various images composed!", 240, 350, 10, DARKGRAY)
- DrawText("Source images have been cropped, scaled, flipped and copied one over the other.", 190, 370, 10, DARKGRAY)
- EndDrawing()
- ---------------------------------------------------------------------------------------
- end
- -- De-Initialization
- -------------------------------------------------------------------------------------------
- UnloadTexture(texture) -- Texture unloading
- CloseWindow() -- Close window and OpenGL context
- -------------------------------------------------------------------------------------------
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