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- -------------------------------------------------------------------------------------------
- --
- -- raylib [textures] example - Texture loading and drawing a part defined by a rectangle
- --
- -- This example has been created using raylib 1.6 (www.raylib.com)
- -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- --
- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
- --
- -------------------------------------------------------------------------------------------
- -- Initialization
- -------------------------------------------------------------------------------------------
- local screenWidth = 800
- local screenHeight = 450
- InitWindow(screenWidth, screenHeight, "raylib [texture] example - texture rectangle")
- -- NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
- local guybrush = LoadTexture("resources/guybrush.png") -- Texture loading
- local position = Vector2(350.0, 240.0)
- local frameRec = Rectangle(0, 0, guybrush.width/7, guybrush.height)
- local currentFrame = 0
- -------------------------------------------------------------------------------------------
- -- Main game loop
- while not WindowShouldClose() do -- Detect window close button or ESC key
- -- Update
- ---------------------------------------------------------------------------------------
- if (IsKeyPressed(KEY.RIGHT)) then
- currentFrame = currentFrame + 1
-
- if (currentFrame > 6) then currentFrame = 0 end
-
- frameRec.x = currentFrame*guybrush.width/7
- end
- ---------------------------------------------------------------------------------------
- -- Draw
- ---------------------------------------------------------------------------------------
- BeginDrawing()
- ClearBackground(RAYWHITE)
- DrawTexture(guybrush, 35, 40, WHITE)
- DrawRectangleLines(35, 40, guybrush.width, guybrush.height, LIME)
-
- DrawTextureRec(guybrush, frameRec, position, WHITE) -- Draw part of the texture
-
- DrawRectangleLines(35 + frameRec.x, 40 + frameRec.y, frameRec.width, frameRec.height, RED)
-
- DrawText("PRESS RIGHT KEY to", 540, 310, 10, GRAY)
- DrawText("CHANGE DRAWING RECTANGLE", 520, 330, 10, GRAY)
-
- DrawText("Guybrush Ulysses Threepwood,", 100, 300, 10, GRAY)
- DrawText("main character of the Monkey Island series", 80, 320, 10, GRAY)
- DrawText("of computer adventure games by LucasArts.", 80, 340, 10, GRAY)
- EndDrawing()
- ---------------------------------------------------------------------------------------
- end
- -- De-Initialization
- -------------------------------------------------------------------------------------------
- UnloadTexture(guybrush) -- Texture unloading
- CloseWindow() -- Close window and OpenGL context
- -------------------------------------------------------------------------------------------
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