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- -------------------------------------------------------------------------------------------
- --
- -- raylib [textures] example - Texture source and destination rectangles
- --
- -- This example has been created using raylib 1.6 (www.raylib.com)
- -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- --
- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
- --
- -------------------------------------------------------------------------------------------
- -- Initialization
- -------------------------------------------------------------------------------------------
- local screenWidth = 800
- local screenHeight = 450
- InitWindow(screenWidth, screenHeight, "raylib [textures] examples - texture source and destination rectangles")
- -- NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
- local guybrush = LoadTexture("resources/guybrush.png") -- Texture loading
- local frameWidth = guybrush.width/7
- local frameHeight = guybrush.height
- -- NOTE: Source rectangle (part of the texture to use for drawing)
- local sourceRec = Rectangle(0, 0, frameWidth, frameHeight)
- -- NOTE: Destination rectangle (screen rectangle where drawing part of texture)
- local destRec = Rectangle(screenWidth/2, screenHeight/2, frameWidth*2, frameHeight*2)
- -- NOTE: Origin of the texture (rotation/scale point), it's relative to destination rectangle size
- local origin = Vector2(frameWidth, frameHeight)
- local rotation = 0
- SetTargetFPS(60)
- -------------------------------------------------------------------------------------------
- -- Main game loop
- while not WindowShouldClose() do -- Detect window close button or ESC key
- -- Update
- ---------------------------------------------------------------------------------------
- rotation = rotation + 1
- ---------------------------------------------------------------------------------------
- -- Draw
- ---------------------------------------------------------------------------------------
- BeginDrawing()
- ClearBackground(RAYWHITE)
- -- NOTE: Using DrawTexturePro() we can easily rotate and scale the part of the texture we draw
- -- sourceRec defines the part of the texture we use for drawing
- -- destRec defines the rectangle where our texture part will fit (scaling it to fit)
- -- origin defines the point of the texture used as reference for rotation and scaling
- -- rotation defines the texture rotation (using origin as rotation point)
- DrawTexturePro(guybrush, sourceRec, destRec, origin, rotation, WHITE)
- DrawLine(destRec.x, 0, destRec.x, screenHeight, GRAY)
- DrawLine(0, destRec.y, screenWidth, destRec.y, GRAY)
- EndDrawing()
- ---------------------------------------------------------------------------------------
- end
- -- De-Initialization
- -------------------------------------------------------------------------------------------
- UnloadTexture(guybrush) -- Texture unloading
- CloseWindow() -- Close window and OpenGL context
- -------------------------------------------------------------------------------------------
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