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- -------------------------------------------------------------------------------------------
- --
- -- raylib [textures] example - Retrieve image data from texture: GetTextureData()
- --
- -- NOTE: Images are loaded in CPU memory (RAM) textures are loaded in GPU memory (VRAM)
- --
- -- This example has been created using raylib 1.6 (www.raylib.com)
- -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- --
- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
- --
- -------------------------------------------------------------------------------------------
- -- Initialization
- -------------------------------------------------------------------------------------------
- local screenWidth = 800
- local screenHeight = 450
- InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture to image")
- -- NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
- local image = LoadImage("resources/raylib_logo.png") -- Load image data into CPU memory (RAM)
- local texture = LoadTextureFromImage(image) -- Image converted to texture, GPU memory (RAM -> VRAM)
- UnloadImage(image) -- Unload image data from CPU memory (RAM)
- image = GetTextureData(texture) -- Retrieve image data from GPU memory (VRAM -> RAM)
- UnloadTexture(texture) -- Unload texture from GPU memory (VRAM)
- texture = LoadTextureFromImage(image) -- Recreate texture from retrieved image data (RAM -> VRAM)
- UnloadImage(image) -- Unload retrieved image data from CPU memory (RAM)
- -------------------------------------------------------------------------------------------
- -- Main game loop
- while not WindowShouldClose() do -- Detect window close button or ESC key
- -- Update
- ---------------------------------------------------------------------------------------
- -- TODO: Update your variables here
- ---------------------------------------------------------------------------------------
- -- Draw
- ---------------------------------------------------------------------------------------
- BeginDrawing()
- ClearBackground(RAYWHITE)
- DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE)
- DrawText("this IS a texture loaded from an image!", 300, 370, 10, GRAY)
- EndDrawing()
- ---------------------------------------------------------------------------------------
- end
- -- De-Initialization
- -------------------------------------------------------------------------------------------
- UnloadTexture(texture) -- Texture unloading
- CloseWindow() -- Close window and OpenGL context
- -------------------------------------------------------------------------------------------
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