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- #version 100
- precision mediump float;
- // Input vertex attributes (from vertex shader)
- varying vec2 fragTexCoord;
- varying vec4 fragColor;
- // Input uniform values
- uniform sampler2D texture0;
- uniform vec4 colDiffuse;
- // NOTE: Add here your custom variables
- float gamma = 0.6;
- float numColors = 8.0;
- void main()
- {
- vec3 color = texture2D(texture0, fragTexCoord.xy).rgb;
-
- color = pow(color, vec3(gamma, gamma, gamma));
- color = color*numColors;
- color = floor(color);
- color = color/numColors;
- color = pow(color, vec3(1.0/gamma));
-
- gl_FragColor = vec4(color, 1.0);
- }
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