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- // Audio device management functions
- void InitAudioDevice(void); // Initialize audio device and context
- void CloseAudioDevice(void); // Close the audio device and context (and music stream)
- bool IsAudioDeviceReady(void); // Check if audio device is ready
- void SetMasterVolume(float volume); // Set master volume (listener)
- // Wave/Sound loading/unloading functions
- Wave LoadWave(const char *fileName); // Load wave data from file into RAM
- Wave LoadWaveEx(float *data, int sampleCount, int sampleRate,
- int sampleSize, int channels); // Load wave data from float array data (32bit)
- Sound LoadSound(const char *fileName); // Load sound to memory
- Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data
- void UpdateSound(Sound sound, void *data, int numSamples); // Update sound buffer with new data
- void UnloadWave(Wave wave); // Unload wave data
- void UnloadSound(Sound sound); // Unload sound
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- // Wave/Sound management functions
- void PlaySound(Sound sound); // Play a sound
- void PauseSound(Sound sound); // Pause a sound
- void ResumeSound(Sound sound); // Resume a paused sound
- void StopSound(Sound sound); // Stop playing a sound
- bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
- void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
- void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
- void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format
- Wave WaveCopy(Wave wave); // Copy a wave to a new wave
- void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range
- float *GetWaveData(Wave wave); // Get samples data from wave as a floats array
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- // Music management functions
- Music LoadMusicStream(const char *fileName); // Load music stream from file
- void UnloadMusicStream(Music music); // Unload music stream
- void PlayMusicStream(Music music); // Start music playing
- void UpdateMusicStream(Music music); // Updates buffers for music streaming
- void StopMusicStream(Music music); // Stop music playing
- void PauseMusicStream(Music music); // Pause music playing
- void ResumeMusicStream(Music music); // Resume playing paused music
- bool IsMusicPlaying(Music music); // Check if music is playing
- void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
- void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
- void SetMusicLoopCount(Music music, float count); // Set music loop count (loop repeats)
- float GetMusicTimeLength(Music music); // Get music time length (in seconds)
- float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
- // AudioStream management functions
- AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize,
- unsigned int channels); // Init audio stream (to stream raw audio pcm data)
- void UpdateAudioStream(AudioStream stream, void *data, int numSamples); // Update audio stream buffers with data
- void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
- bool IsAudioBufferProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
- void PlayAudioStream(AudioStream stream); // Play audio stream
- void PauseAudioStream(AudioStream stream); // Pause audio stream
- void ResumeAudioStream(AudioStream stream); // Resume audio stream
- void StopAudioStream(AudioStream stream); // Stop audio stream
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