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- // Shader loading/unloading functions
- char *LoadText(const char *fileName); // Load chars array from text file
- Shader LoadShader(char *vsFileName, char *fsFileName); // Load a custom shader and bind default locations
- void UnloadShader(Shader shader); // Unload a custom shader from memory
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- Shader GetDefaultShader(void); // Get default shader
- Texture2D GetDefaultTexture(void); // Get default texture
- // Shader access functions
- int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
- void SetShaderValue(Shader shader, int uniformLoc, float *value, int size); // Set shader uniform value (float)
- void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size); // Set shader uniform value (int)
- void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
- void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
- void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
- // Shading beegin/end functions
- void BeginShaderMode(Shader shader); // Begin custom shader drawing
- void EndShaderMode(void); // End custom shader drawing (use default shader)
- void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)
- void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
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- // VR control functions
- void InitVrSimulator(int vrDevice); // Init VR simulator for selected device
- void CloseVrSimulator(void); // Close VR simulator for current device
- bool IsVrSimulatorReady(void); // Detect if VR simulator is ready
- void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
- void ToggleVrMode(void); // Enable/Disable VR experience
- void BeginVrDrawing(void); // Begin VR simulator stereo rendering
- void EndVrDrawing(void); // End VR simulator stereo rendering
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