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- // SpriteFont loading/unloading functions
- SpriteFont GetDefaultFont(void); // Get the default SpriteFont
- SpriteFont LoadSpriteFont(const char *fileName); // Load a SpriteFont image into GPU memory
- SpriteFont LoadSpriteFontEx(const char *fileName, int fontSize, int numChars, int *fontChars); // Load a SpriteFont from TTF font with parameters
- void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory
- // Text drawing functions
- void DrawFPS(int posX, int posY); // Shows current FPS on top-left corner
- void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
- void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, // Draw text using SpriteFont and additional parameters
- int fontSize, int spacing, Color tint);
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- // Text misc. functions
- int MeasureText(const char *text, int fontSize); // Measure string width for default font
- Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, int fontSize, int spacing); // Measure string size for SpriteFont
- const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
- const char *SubText(const char *text, int position, int length); // Get a piece of a text string
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