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- // Image/Texture2D data loading/unloading functions
- Image LoadImage(const char *fileName); // Load an image into CPU memory (RAM)
- Image LoadImageEx(Color *pixels, int width, int height); // Load image data from Color array data (RGBA - 32bit)
- Image LoadImagePro(void *data, int width, int height, int format); // Load image from raw data with parameters
- Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image data from RAW file
- Texture2D LoadTexture(const char *fileName); // Load an image as texture into GPU memory
- Texture2D LoadTextureFromImage(Image image); // Load a texture from image data
- RenderTexture2D LoadRenderTexture(int width, int height); // Load a texture to be used for rendering
- void UnloadImage(Image image); // Unload image from CPU memory (RAM)
- void UnloadTexture(Texture2D texture); // Unload texture from GPU memory
- void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory
- Color *GetImageData(Image image); // Get pixel data from image as a Color struct array
- Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
- void UpdateTexture(Texture2D texture, void *pixels); // Update GPU texture with new data
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- // Image manipulation functions
- void ImageToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)
- void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
- void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image
- void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
- Image ImageCopy(Image image); // Create an image duplicate (useful for transformations)
- void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle
- void ImageResize(Image *image, int newWidth, int newHeight); // Resize and image (bilinear filtering)
- void ImageResizeNN(Image *image,int newWidth,int newHeight); // Resize and image (Nearest-Neighbor scaling algorithm)
- Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font)
- Image ImageTextEx(SpriteFont font, const char *text, int fontSize, int spacing, Color tint); // Create an image from text (custom sprite font)
- void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec); // Draw a source image within a destination image
- void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color); // Draw text (default font) within an image (destination)
- void ImageDrawTextEx(Image *dst, Vector2 position, SpriteFont font, const char *text,
- int fontSize, int spacing, Color color); // Draw text (custom sprite font) within image
- void ImageFlipVertical(Image *image); // Flip image vertically
- void ImageFlipHorizontal(Image *image); // Flip image horizontally
- void ImageColorTint(Image *image, Color color); // Modify image color: tint
- void ImageColorInvert(Image *image); // Modify image color: invert
- void ImageColorGrayscale(Image *image); // Modify bimage color: grayscale
- void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
- void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
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- // Texture2D configuration functions
- void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture
- void SetTextureFilter(Texture2D texture, int filterMode); // Set texture scaling filter mode
- void SetTextureWrap(Texture2D texture, int wrapMode); // Set texture wrapping mode
- // Texture2D drawing functions
- void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
- void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
- void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
- void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
- void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, // Draw a part of a texture defined by a rectangle with 'pro' parameters
- float rotation, Color tint);
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