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- /*******************************************************************************************
- *
- * raylib [audio] example - Module playing (streaming)
- *
- * NOTE: This example requires OpenAL Soft library installed
- *
- * This example has been created using raylib 1.5 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Copyright (c) 2016 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
- #include "raylib.h"
- #if defined(PLATFORM_WEB)
- #include <emscripten/emscripten.h>
- #endif
- #define MAX_CIRCLES 32
- //----------------------------------------------------------------------------------
- // Types and Structures Definition
- //----------------------------------------------------------------------------------
- typedef struct {
- Vector2 position;
- float radius;
- float alpha;
- float speed;
- Color color;
- } CircleWave;
- //----------------------------------------------------------------------------------
- // Global Variables Definition
- //----------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
- Color colors[14] = { ORANGE, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK,
- YELLOW, GREEN, SKYBLUE, PURPLE, BEIGE };
- // Creates ome circles for visual effect
- CircleWave circles[MAX_CIRCLES];
- Music xm;
- float timePlayed = 0.0f;
- static bool pause = false;
- //----------------------------------------------------------------------------------
- // Module Functions Declaration
- //----------------------------------------------------------------------------------
- void UpdateDrawFrame(void); // Update and Draw one frame
- //----------------------------------------------------------------------------------
- // Main Enry Point
- //----------------------------------------------------------------------------------
- int main()
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- InitWindow(screenWidth, screenHeight, "raylib [audio] example - module playing (streaming)");
- InitAudioDevice(); // Initialize audio device
-
- for (int i = MAX_CIRCLES - 1; i >= 0; i--)
- {
- circles[i].alpha = 0.0f;
- circles[i].radius = GetRandomValue(10, 40);
- circles[i].position.x = GetRandomValue(circles[i].radius, screenWidth - circles[i].radius);
- circles[i].position.y = GetRandomValue(circles[i].radius, screenHeight - circles[i].radius);
- circles[i].speed = (float)GetRandomValue(1, 100)/20000.0f;
- circles[i].color = colors[GetRandomValue(0, 13)];
- }
- xm = LoadMusicStream("resources/mini1111.xm");
-
- PlayMusicStream(xm); // Play module stream
-
- #if defined(PLATFORM_WEB)
- emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
- #else
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- UpdateDrawFrame();
- }
- #endif
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadMusicStream(xm); // Unload music stream buffers from RAM
-
- CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
- //----------------------------------------------------------------------------------
- // Module Functions Definition
- //----------------------------------------------------------------------------------
- void UpdateDrawFrame(void)
- {
- // Update
- //----------------------------------------------------------------------------------
- UpdateMusicStream(xm); // Update music buffer with new stream data
-
- // Restart music playing (stop and play)
- if (IsKeyPressed(KEY_SPACE))
- {
- StopMusicStream(xm);
- PlayMusicStream(xm);
- }
-
- // Pause/Resume music playing
- if (IsKeyPressed(KEY_P))
- {
- pause = !pause;
-
- if (pause) PauseMusicStream(xm);
- else ResumeMusicStream(xm);
- }
-
- // Get timePlayed scaled to bar dimensions
- timePlayed = GetMusicTimePlayed(xm)/GetMusicTimeLength(xm)*(screenWidth - 40);
-
- for (int i = MAX_CIRCLES - 1; i >= 0; i--)
- {
- circles[i].alpha += circles[i].speed;
- circles[i].radius += circles[i].speed*10.0f;
-
- if (circles[i].alpha > 1.0f) circles[i].speed *= -1;
-
- if (circles[i].alpha <= 0.0f)
- {
- circles[i].alpha = 0.0f;
- circles[i].radius = GetRandomValue(10, 40);
- circles[i].position.x = GetRandomValue(circles[i].radius, screenWidth - circles[i].radius);
- circles[i].position.y = GetRandomValue(circles[i].radius, screenHeight - circles[i].radius);
- circles[i].color = colors[GetRandomValue(0, 13)];
- circles[i].speed = (float)GetRandomValue(1, 100)/20000.0f;
- }
- }
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
-
- for (int i = MAX_CIRCLES - 1; i >= 0; i--)
- {
- DrawCircleV(circles[i].position, circles[i].radius, Fade(circles[i].color, circles[i].alpha));
- }
-
- // Draw time bar
- DrawRectangle(20, screenHeight - 20 - 12, screenWidth - 40, 12, LIGHTGRAY);
- DrawRectangle(20, screenHeight - 20 - 12, (int)timePlayed, 12, MAROON);
- DrawRectangleLines(20, screenHeight - 20 - 12, screenWidth - 40, 12, GRAY);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
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