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- /*******************************************************************************************
- *
- * raylib [audio] example - Sound loading and playing (adapted for HTML5 platform)
- *
- * NOTE: This example requires OpenAL Soft library installed
- *
- * This example has been created using raylib 1.3 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Copyright (c) 2015 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
- #include "raylib.h"
- #if defined(PLATFORM_WEB)
- #include <emscripten/emscripten.h>
- #endif
- //----------------------------------------------------------------------------------
- // Global Variables Definition
- //----------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
- Sound fxWav;
- Sound fxOgg;
- //----------------------------------------------------------------------------------
- // Module Functions Declaration
- //----------------------------------------------------------------------------------
- void UpdateDrawFrame(void); // Update and Draw one frame
- //----------------------------------------------------------------------------------
- // Main Enry Point
- //----------------------------------------------------------------------------------
- int main()
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading and playing");
- InitAudioDevice(); // Initialize audio device
- fxWav = LoadSound("resources/weird.wav"); // Load WAV audio file
- fxOgg = LoadSound("resources/tanatana.ogg"); // Load OGG audio file
-
- #if defined(PLATFORM_WEB)
- emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
- #else
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- UpdateDrawFrame();
- }
- #endif
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadSound(fxWav); // Unload sound data
- UnloadSound(fxOgg); // Unload sound data
- CloseAudioDevice(); // Close audio device
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
- //----------------------------------------------------------------------------------
- // Module Functions Definition
- //----------------------------------------------------------------------------------
- void UpdateDrawFrame(void)
- {
- // Update
- //----------------------------------------------------------------------------------
- if (IsKeyPressed(KEY_SPACE)) PlaySound(fxWav); // Play WAV sound
- if (IsKeyPressed(KEY_ENTER)) PlaySound(fxOgg); // Play OGG sound
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
- DrawText("Press SPACE to PLAY the WAV sound!", 200, 180, 20, LIGHTGRAY);
- DrawText("Press ENTER to PLAY the OGG sound!", 200, 220, 20, LIGHTGRAY);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
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