models_box_collisions.c 5.8 KB

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  1. /*******************************************************************************************
  2. *
  3. * raylib [models] example - Detect basic 3d collisions (box vs sphere vs box) (adapted for HTML5 platform)
  4. *
  5. * This example has been created using raylib 1.3 (www.raylib.com)
  6. * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
  7. *
  8. * Copyright (c) 2015 Ramon Santamaria (@raysan5)
  9. *
  10. ********************************************************************************************/
  11. #include "raylib.h"
  12. #if defined(PLATFORM_WEB)
  13. #include <emscripten/emscripten.h>
  14. #endif
  15. //----------------------------------------------------------------------------------
  16. // Global Variables Definition
  17. //----------------------------------------------------------------------------------
  18. int screenWidth = 800;
  19. int screenHeight = 450;
  20. // Define the camera to look into our 3d world
  21. Camera camera = {{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f };
  22. Vector3 playerPosition = { 0.0f, 1.0f, 2.0f };
  23. Vector3 playerSize = { 1.0f, 2.0f, 1.0f };
  24. Color playerColor;
  25. Vector3 enemyBoxPos = { -4.0f, 1.0f, 0.0f };
  26. Vector3 enemyBoxSize = { 2.0f, 2.0f, 2.0f };
  27. Vector3 enemySpherePos = { 4.0f, 0.0f, 0.0f };
  28. float enemySphereSize = 1.5f;
  29. bool collision = false;
  30. //----------------------------------------------------------------------------------
  31. // Module Functions Declaration
  32. //----------------------------------------------------------------------------------
  33. void UpdateDrawFrame(void); // Update and Draw one frame
  34. //----------------------------------------------------------------------------------
  35. // Main Enry Point
  36. //----------------------------------------------------------------------------------
  37. int main()
  38. {
  39. // Initialization
  40. //--------------------------------------------------------------------------------------
  41. InitWindow(screenWidth, screenHeight, "raylib [models] example - box collisions");
  42. playerColor = GREEN;
  43. #if defined(PLATFORM_WEB)
  44. emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
  45. #else
  46. SetTargetFPS(60); // Set our game to run at 60 frames-per-second
  47. //--------------------------------------------------------------------------------------
  48. // Main game loop
  49. while (!WindowShouldClose()) // Detect window close button or ESC key
  50. {
  51. UpdateDrawFrame();
  52. }
  53. #endif
  54. // De-Initialization
  55. //--------------------------------------------------------------------------------------
  56. CloseWindow(); // Close window and OpenGL context
  57. //--------------------------------------------------------------------------------------
  58. return 0;
  59. }
  60. //----------------------------------------------------------------------------------
  61. // Module Functions Definition
  62. //----------------------------------------------------------------------------------
  63. void UpdateDrawFrame(void)
  64. {
  65. // Update
  66. //----------------------------------------------------------------------------------
  67. // Move player
  68. if (IsKeyDown(KEY_RIGHT)) playerPosition.x += 0.2f;
  69. else if (IsKeyDown(KEY_LEFT)) playerPosition.x -= 0.2f;
  70. else if (IsKeyDown(KEY_DOWN)) playerPosition.z += 0.2f;
  71. else if (IsKeyDown(KEY_UP)) playerPosition.z -= 0.2f;
  72. collision = false;
  73. // Check collisions player vs enemy-box
  74. if (CheckCollisionBoxes(
  75. (BoundingBox){(Vector3){ playerPosition.x - playerSize.x/2,
  76. playerPosition.y - playerSize.y/2,
  77. playerPosition.z - playerSize.z/2 },
  78. (Vector3){ playerPosition.x + playerSize.x/2,
  79. playerPosition.y + playerSize.y/2,
  80. playerPosition.z + playerSize.z/2 }},
  81. (BoundingBox){(Vector3){ enemyBoxPos.x - enemyBoxSize.x/2,
  82. enemyBoxPos.y - enemyBoxSize.y/2,
  83. enemyBoxPos.z - enemyBoxSize.z/2 },
  84. (Vector3){ enemyBoxPos.x + enemyBoxSize.x/2,
  85. enemyBoxPos.y + enemyBoxSize.y/2,
  86. enemyBoxPos.z + enemyBoxSize.z/2 }})) collision = true;
  87. // Check collisions player vs enemy-sphere
  88. if (CheckCollisionBoxSphere(
  89. (BoundingBox){(Vector3){ playerPosition.x - playerSize.x/2,
  90. playerPosition.y - playerSize.y/2,
  91. playerPosition.z - playerSize.z/2 },
  92. (Vector3){ playerPosition.x + playerSize.x/2,
  93. playerPosition.y + playerSize.y/2,
  94. playerPosition.z + playerSize.z/2 }},
  95. enemySpherePos, enemySphereSize)) collision = true;
  96. if (collision) playerColor = RED;
  97. else playerColor = GREEN;
  98. //----------------------------------------------------------------------------------
  99. // Draw
  100. //----------------------------------------------------------------------------------
  101. BeginDrawing();
  102. ClearBackground(RAYWHITE);
  103. Begin3dMode(camera);
  104. // Draw enemy-box
  105. DrawCube(enemyBoxPos, enemyBoxSize.x, enemyBoxSize.y, enemyBoxSize.z, GRAY);
  106. DrawCubeWires(enemyBoxPos, enemyBoxSize.x, enemyBoxSize.y, enemyBoxSize.z, DARKGRAY);
  107. // Draw enemy-sphere
  108. DrawSphere(enemySpherePos, enemySphereSize, GRAY);
  109. DrawSphereWires(enemySpherePos, enemySphereSize, 16, 16, DARKGRAY);
  110. // Draw player
  111. DrawCubeV(playerPosition, playerSize, playerColor);
  112. DrawGrid(10, 1.0f); // Draw a grid
  113. End3dMode();
  114. DrawText("Move player with cursors to collide", 220, 40, 20, GRAY);
  115. DrawFPS(10, 10);
  116. EndDrawing();
  117. //----------------------------------------------------------------------------------
  118. }