models_geometric_shapes.js 904 KB

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  1. // The Module object: Our interface to the outside world. We import
  2. // and export values on it, and do the work to get that through
  3. // closure compiler if necessary. There are various ways Module can be used:
  4. // 1. Not defined. We create it here
  5. // 2. A function parameter, function(Module) { ..generated code.. }
  6. // 3. pre-run appended it, var Module = {}; ..generated code..
  7. // 4. External script tag defines var Module.
  8. // We need to do an eval in order to handle the closure compiler
  9. // case, where this code here is minified but Module was defined
  10. // elsewhere (e.g. case 4 above). We also need to check if Module
  11. // already exists (e.g. case 3 above).
  12. // Note that if you want to run closure, and also to use Module
  13. // after the generated code, you will need to define var Module = {};
  14. // before the code. Then that object will be used in the code, and you
  15. // can continue to use Module afterwards as well.
  16. var Module;
  17. if (!Module) Module = (typeof Module !== 'undefined' ? Module : null) || {};
  18. // Sometimes an existing Module object exists with properties
  19. // meant to overwrite the default module functionality. Here
  20. // we collect those properties and reapply _after_ we configure
  21. // the current environment's defaults to avoid having to be so
  22. // defensive during initialization.
  23. var moduleOverrides = {};
  24. for (var key in Module) {
  25. if (Module.hasOwnProperty(key)) {
  26. moduleOverrides[key] = Module[key];
  27. }
  28. }
  29. // The environment setup code below is customized to use Module.
  30. // *** Environment setup code ***
  31. var ENVIRONMENT_IS_WEB = false;
  32. var ENVIRONMENT_IS_WORKER = false;
  33. var ENVIRONMENT_IS_NODE = false;
  34. var ENVIRONMENT_IS_SHELL = false;
  35. // Three configurations we can be running in:
  36. // 1) We could be the application main() thread running in the main JS UI thread. (ENVIRONMENT_IS_WORKER == false and ENVIRONMENT_IS_PTHREAD == false)
  37. // 2) We could be the application main() thread proxied to worker. (with Emscripten -s PROXY_TO_WORKER=1) (ENVIRONMENT_IS_WORKER == true, ENVIRONMENT_IS_PTHREAD == false)
  38. // 3) We could be an application pthread running in a worker. (ENVIRONMENT_IS_WORKER == true and ENVIRONMENT_IS_PTHREAD == true)
  39. if (Module['ENVIRONMENT']) {
  40. if (Module['ENVIRONMENT'] === 'WEB') {
  41. ENVIRONMENT_IS_WEB = true;
  42. } else if (Module['ENVIRONMENT'] === 'WORKER') {
  43. ENVIRONMENT_IS_WORKER = true;
  44. } else if (Module['ENVIRONMENT'] === 'NODE') {
  45. ENVIRONMENT_IS_NODE = true;
  46. } else if (Module['ENVIRONMENT'] === 'SHELL') {
  47. ENVIRONMENT_IS_SHELL = true;
  48. } else {
  49. throw new Error('The provided Module[\'ENVIRONMENT\'] value is not valid. It must be one of: WEB|WORKER|NODE|SHELL.');
  50. }
  51. } else {
  52. ENVIRONMENT_IS_WEB = typeof window === 'object';
  53. ENVIRONMENT_IS_WORKER = typeof importScripts === 'function';
  54. ENVIRONMENT_IS_NODE = typeof process === 'object' && typeof require === 'function' && !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_WORKER;
  55. ENVIRONMENT_IS_SHELL = !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_NODE && !ENVIRONMENT_IS_WORKER;
  56. }
  57. if (ENVIRONMENT_IS_NODE) {
  58. // Expose functionality in the same simple way that the shells work
  59. // Note that we pollute the global namespace here, otherwise we break in node
  60. if (!Module['print']) Module['print'] = console.log;
  61. if (!Module['printErr']) Module['printErr'] = console.warn;
  62. var nodeFS;
  63. var nodePath;
  64. Module['read'] = function read(filename, binary) {
  65. if (!nodeFS) nodeFS = require('fs');
  66. if (!nodePath) nodePath = require('path');
  67. filename = nodePath['normalize'](filename);
  68. var ret = nodeFS['readFileSync'](filename);
  69. return binary ? ret : ret.toString();
  70. };
  71. Module['readBinary'] = function readBinary(filename) {
  72. var ret = Module['read'](filename, true);
  73. if (!ret.buffer) {
  74. ret = new Uint8Array(ret);
  75. }
  76. assert(ret.buffer);
  77. return ret;
  78. };
  79. Module['load'] = function load(f) {
  80. globalEval(read(f));
  81. };
  82. if (!Module['thisProgram']) {
  83. if (process['argv'].length > 1) {
  84. Module['thisProgram'] = process['argv'][1].replace(/\\/g, '/');
  85. } else {
  86. Module['thisProgram'] = 'unknown-program';
  87. }
  88. }
  89. Module['arguments'] = process['argv'].slice(2);
  90. if (typeof module !== 'undefined') {
  91. module['exports'] = Module;
  92. }
  93. process['on']('uncaughtException', function(ex) {
  94. // suppress ExitStatus exceptions from showing an error
  95. if (!(ex instanceof ExitStatus)) {
  96. throw ex;
  97. }
  98. });
  99. Module['inspect'] = function () { return '[Emscripten Module object]'; };
  100. }
  101. else if (ENVIRONMENT_IS_SHELL) {
  102. if (!Module['print']) Module['print'] = print;
  103. if (typeof printErr != 'undefined') Module['printErr'] = printErr; // not present in v8 or older sm
  104. if (typeof read != 'undefined') {
  105. Module['read'] = read;
  106. } else {
  107. Module['read'] = function read() { throw 'no read() available' };
  108. }
  109. Module['readBinary'] = function readBinary(f) {
  110. if (typeof readbuffer === 'function') {
  111. return new Uint8Array(readbuffer(f));
  112. }
  113. var data = read(f, 'binary');
  114. assert(typeof data === 'object');
  115. return data;
  116. };
  117. if (typeof scriptArgs != 'undefined') {
  118. Module['arguments'] = scriptArgs;
  119. } else if (typeof arguments != 'undefined') {
  120. Module['arguments'] = arguments;
  121. }
  122. if (typeof quit === 'function') {
  123. Module['quit'] = function(status, toThrow) {
  124. quit(status);
  125. }
  126. }
  127. }
  128. else if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) {
  129. Module['read'] = function read(url) {
  130. var xhr = new XMLHttpRequest();
  131. xhr.open('GET', url, false);
  132. xhr.send(null);
  133. return xhr.responseText;
  134. };
  135. if (ENVIRONMENT_IS_WORKER) {
  136. Module['readBinary'] = function read(url) {
  137. var xhr = new XMLHttpRequest();
  138. xhr.open('GET', url, false);
  139. xhr.responseType = 'arraybuffer';
  140. xhr.send(null);
  141. return xhr.response;
  142. };
  143. }
  144. Module['readAsync'] = function readAsync(url, onload, onerror) {
  145. var xhr = new XMLHttpRequest();
  146. xhr.open('GET', url, true);
  147. xhr.responseType = 'arraybuffer';
  148. xhr.onload = function xhr_onload() {
  149. if (xhr.status == 200 || (xhr.status == 0 && xhr.response)) { // file URLs can return 0
  150. onload(xhr.response);
  151. } else {
  152. onerror();
  153. }
  154. };
  155. xhr.onerror = onerror;
  156. xhr.send(null);
  157. };
  158. if (typeof arguments != 'undefined') {
  159. Module['arguments'] = arguments;
  160. }
  161. if (typeof console !== 'undefined') {
  162. if (!Module['print']) Module['print'] = function print(x) {
  163. console.log(x);
  164. };
  165. if (!Module['printErr']) Module['printErr'] = function printErr(x) {
  166. console.warn(x);
  167. };
  168. } else {
  169. // Probably a worker, and without console.log. We can do very little here...
  170. var TRY_USE_DUMP = false;
  171. if (!Module['print']) Module['print'] = (TRY_USE_DUMP && (typeof(dump) !== "undefined") ? (function(x) {
  172. dump(x);
  173. }) : (function(x) {
  174. // self.postMessage(x); // enable this if you want stdout to be sent as messages
  175. }));
  176. }
  177. if (ENVIRONMENT_IS_WORKER) {
  178. Module['load'] = importScripts;
  179. }
  180. if (typeof Module['setWindowTitle'] === 'undefined') {
  181. Module['setWindowTitle'] = function(title) { document.title = title };
  182. }
  183. }
  184. else {
  185. // Unreachable because SHELL is dependant on the others
  186. throw 'Unknown runtime environment. Where are we?';
  187. }
  188. function globalEval(x) {
  189. eval.call(null, x);
  190. }
  191. if (!Module['load'] && Module['read']) {
  192. Module['load'] = function load(f) {
  193. globalEval(Module['read'](f));
  194. };
  195. }
  196. if (!Module['print']) {
  197. Module['print'] = function(){};
  198. }
  199. if (!Module['printErr']) {
  200. Module['printErr'] = Module['print'];
  201. }
  202. if (!Module['arguments']) {
  203. Module['arguments'] = [];
  204. }
  205. if (!Module['thisProgram']) {
  206. Module['thisProgram'] = './this.program';
  207. }
  208. if (!Module['quit']) {
  209. Module['quit'] = function(status, toThrow) {
  210. throw toThrow;
  211. }
  212. }
  213. // *** Environment setup code ***
  214. // Closure helpers
  215. Module.print = Module['print'];
  216. Module.printErr = Module['printErr'];
  217. // Callbacks
  218. Module['preRun'] = [];
  219. Module['postRun'] = [];
  220. // Merge back in the overrides
  221. for (var key in moduleOverrides) {
  222. if (moduleOverrides.hasOwnProperty(key)) {
  223. Module[key] = moduleOverrides[key];
  224. }
  225. }
  226. // Free the object hierarchy contained in the overrides, this lets the GC
  227. // reclaim data used e.g. in memoryInitializerRequest, which is a large typed array.
  228. moduleOverrides = undefined;
  229. // {{PREAMBLE_ADDITIONS}}
  230. // === Preamble library stuff ===
  231. // Documentation for the public APIs defined in this file must be updated in:
  232. // site/source/docs/api_reference/preamble.js.rst
  233. // A prebuilt local version of the documentation is available at:
  234. // site/build/text/docs/api_reference/preamble.js.txt
  235. // You can also build docs locally as HTML or other formats in site/
  236. // An online HTML version (which may be of a different version of Emscripten)
  237. // is up at http://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html
  238. //========================================
  239. // Runtime code shared with compiler
  240. //========================================
  241. var Runtime = {
  242. setTempRet0: function (value) {
  243. tempRet0 = value;
  244. return value;
  245. },
  246. getTempRet0: function () {
  247. return tempRet0;
  248. },
  249. stackSave: function () {
  250. return STACKTOP;
  251. },
  252. stackRestore: function (stackTop) {
  253. STACKTOP = stackTop;
  254. },
  255. getNativeTypeSize: function (type) {
  256. switch (type) {
  257. case 'i1': case 'i8': return 1;
  258. case 'i16': return 2;
  259. case 'i32': return 4;
  260. case 'i64': return 8;
  261. case 'float': return 4;
  262. case 'double': return 8;
  263. default: {
  264. if (type[type.length-1] === '*') {
  265. return Runtime.QUANTUM_SIZE; // A pointer
  266. } else if (type[0] === 'i') {
  267. var bits = parseInt(type.substr(1));
  268. assert(bits % 8 === 0);
  269. return bits/8;
  270. } else {
  271. return 0;
  272. }
  273. }
  274. }
  275. },
  276. getNativeFieldSize: function (type) {
  277. return Math.max(Runtime.getNativeTypeSize(type), Runtime.QUANTUM_SIZE);
  278. },
  279. STACK_ALIGN: 16,
  280. prepVararg: function (ptr, type) {
  281. if (type === 'double' || type === 'i64') {
  282. // move so the load is aligned
  283. if (ptr & 7) {
  284. assert((ptr & 7) === 4);
  285. ptr += 4;
  286. }
  287. } else {
  288. assert((ptr & 3) === 0);
  289. }
  290. return ptr;
  291. },
  292. getAlignSize: function (type, size, vararg) {
  293. // we align i64s and doubles on 64-bit boundaries, unlike x86
  294. if (!vararg && (type == 'i64' || type == 'double')) return 8;
  295. if (!type) return Math.min(size, 8); // align structures internally to 64 bits
  296. return Math.min(size || (type ? Runtime.getNativeFieldSize(type) : 0), Runtime.QUANTUM_SIZE);
  297. },
  298. dynCall: function (sig, ptr, args) {
  299. if (args && args.length) {
  300. assert(args.length == sig.length-1);
  301. assert(('dynCall_' + sig) in Module, 'bad function pointer type - no table for sig \'' + sig + '\'');
  302. return Module['dynCall_' + sig].apply(null, [ptr].concat(args));
  303. } else {
  304. assert(sig.length == 1);
  305. assert(('dynCall_' + sig) in Module, 'bad function pointer type - no table for sig \'' + sig + '\'');
  306. return Module['dynCall_' + sig].call(null, ptr);
  307. }
  308. },
  309. functionPointers: [],
  310. addFunction: function (func) {
  311. for (var i = 0; i < Runtime.functionPointers.length; i++) {
  312. if (!Runtime.functionPointers[i]) {
  313. Runtime.functionPointers[i] = func;
  314. return 2*(1 + i);
  315. }
  316. }
  317. throw 'Finished up all reserved function pointers. Use a higher value for RESERVED_FUNCTION_POINTERS.';
  318. },
  319. removeFunction: function (index) {
  320. Runtime.functionPointers[(index-2)/2] = null;
  321. },
  322. warnOnce: function (text) {
  323. if (!Runtime.warnOnce.shown) Runtime.warnOnce.shown = {};
  324. if (!Runtime.warnOnce.shown[text]) {
  325. Runtime.warnOnce.shown[text] = 1;
  326. Module.printErr(text);
  327. }
  328. },
  329. funcWrappers: {},
  330. getFuncWrapper: function (func, sig) {
  331. assert(sig);
  332. if (!Runtime.funcWrappers[sig]) {
  333. Runtime.funcWrappers[sig] = {};
  334. }
  335. var sigCache = Runtime.funcWrappers[sig];
  336. if (!sigCache[func]) {
  337. // optimize away arguments usage in common cases
  338. if (sig.length === 1) {
  339. sigCache[func] = function dynCall_wrapper() {
  340. return Runtime.dynCall(sig, func);
  341. };
  342. } else if (sig.length === 2) {
  343. sigCache[func] = function dynCall_wrapper(arg) {
  344. return Runtime.dynCall(sig, func, [arg]);
  345. };
  346. } else {
  347. // general case
  348. sigCache[func] = function dynCall_wrapper() {
  349. return Runtime.dynCall(sig, func, Array.prototype.slice.call(arguments));
  350. };
  351. }
  352. }
  353. return sigCache[func];
  354. },
  355. getCompilerSetting: function (name) {
  356. throw 'You must build with -s RETAIN_COMPILER_SETTINGS=1 for Runtime.getCompilerSetting or emscripten_get_compiler_setting to work';
  357. },
  358. stackAlloc: function (size) { var ret = STACKTOP;STACKTOP = (STACKTOP + size)|0;STACKTOP = (((STACKTOP)+15)&-16);(assert((((STACKTOP|0) < (STACK_MAX|0))|0))|0); return ret; },
  359. staticAlloc: function (size) { var ret = STATICTOP;STATICTOP = (STATICTOP + (assert(!staticSealed),size))|0;STATICTOP = (((STATICTOP)+15)&-16); return ret; },
  360. dynamicAlloc: function (size) { assert(DYNAMICTOP_PTR);var ret = HEAP32[DYNAMICTOP_PTR>>2];var end = (((ret + size + 15)|0) & -16);HEAP32[DYNAMICTOP_PTR>>2] = end;if (end >= TOTAL_MEMORY) {var success = enlargeMemory();if (!success) {HEAP32[DYNAMICTOP_PTR>>2] = ret;return 0;}}return ret;},
  361. alignMemory: function (size,quantum) { var ret = size = Math.ceil((size)/(quantum ? quantum : 16))*(quantum ? quantum : 16); return ret; },
  362. makeBigInt: function (low,high,unsigned) { var ret = (unsigned ? ((+((low>>>0)))+((+((high>>>0)))*4294967296.0)) : ((+((low>>>0)))+((+((high|0)))*4294967296.0))); return ret; },
  363. GLOBAL_BASE: 8,
  364. QUANTUM_SIZE: 4,
  365. __dummy__: 0
  366. }
  367. Module["Runtime"] = Runtime;
  368. //========================================
  369. // Runtime essentials
  370. //========================================
  371. var ABORT = 0; // whether we are quitting the application. no code should run after this. set in exit() and abort()
  372. var EXITSTATUS = 0;
  373. function assert(condition, text) {
  374. if (!condition) {
  375. abort('Assertion failed: ' + text);
  376. }
  377. }
  378. var globalScope = this;
  379. // Returns the C function with a specified identifier (for C++, you need to do manual name mangling)
  380. function getCFunc(ident) {
  381. var func = Module['_' + ident]; // closure exported function
  382. if (!func) {
  383. try { func = eval('_' + ident); } catch(e) {}
  384. }
  385. assert(func, 'Cannot call unknown function ' + ident + ' (perhaps LLVM optimizations or closure removed it?)');
  386. return func;
  387. }
  388. var cwrap, ccall;
  389. (function(){
  390. var JSfuncs = {
  391. // Helpers for cwrap -- it can't refer to Runtime directly because it might
  392. // be renamed by closure, instead it calls JSfuncs['stackSave'].body to find
  393. // out what the minified function name is.
  394. 'stackSave': function() {
  395. Runtime.stackSave()
  396. },
  397. 'stackRestore': function() {
  398. Runtime.stackRestore()
  399. },
  400. // type conversion from js to c
  401. 'arrayToC' : function(arr) {
  402. var ret = Runtime.stackAlloc(arr.length);
  403. writeArrayToMemory(arr, ret);
  404. return ret;
  405. },
  406. 'stringToC' : function(str) {
  407. var ret = 0;
  408. if (str !== null && str !== undefined && str !== 0) { // null string
  409. // at most 4 bytes per UTF-8 code point, +1 for the trailing '\0'
  410. var len = (str.length << 2) + 1;
  411. ret = Runtime.stackAlloc(len);
  412. stringToUTF8(str, ret, len);
  413. }
  414. return ret;
  415. }
  416. };
  417. // For fast lookup of conversion functions
  418. var toC = {'string' : JSfuncs['stringToC'], 'array' : JSfuncs['arrayToC']};
  419. // C calling interface.
  420. ccall = function ccallFunc(ident, returnType, argTypes, args, opts) {
  421. var func = getCFunc(ident);
  422. var cArgs = [];
  423. var stack = 0;
  424. assert(returnType !== 'array', 'Return type should not be "array".');
  425. if (args) {
  426. for (var i = 0; i < args.length; i++) {
  427. var converter = toC[argTypes[i]];
  428. if (converter) {
  429. if (stack === 0) stack = Runtime.stackSave();
  430. cArgs[i] = converter(args[i]);
  431. } else {
  432. cArgs[i] = args[i];
  433. }
  434. }
  435. }
  436. var ret = func.apply(null, cArgs);
  437. if ((!opts || !opts.async) && typeof EmterpreterAsync === 'object') {
  438. assert(!EmterpreterAsync.state, 'cannot start async op with normal JS calling ccall');
  439. }
  440. if (opts && opts.async) assert(!returnType, 'async ccalls cannot return values');
  441. if (returnType === 'string') ret = Pointer_stringify(ret);
  442. if (stack !== 0) {
  443. if (opts && opts.async) {
  444. EmterpreterAsync.asyncFinalizers.push(function() {
  445. Runtime.stackRestore(stack);
  446. });
  447. return;
  448. }
  449. Runtime.stackRestore(stack);
  450. }
  451. return ret;
  452. }
  453. var sourceRegex = /^function\s*[a-zA-Z$_0-9]*\s*\(([^)]*)\)\s*{\s*([^*]*?)[\s;]*(?:return\s*(.*?)[;\s]*)?}$/;
  454. function parseJSFunc(jsfunc) {
  455. // Match the body and the return value of a javascript function source
  456. var parsed = jsfunc.toString().match(sourceRegex).slice(1);
  457. return {arguments : parsed[0], body : parsed[1], returnValue: parsed[2]}
  458. }
  459. // sources of useful functions. we create this lazily as it can trigger a source decompression on this entire file
  460. var JSsource = null;
  461. function ensureJSsource() {
  462. if (!JSsource) {
  463. JSsource = {};
  464. for (var fun in JSfuncs) {
  465. if (JSfuncs.hasOwnProperty(fun)) {
  466. // Elements of toCsource are arrays of three items:
  467. // the code, and the return value
  468. JSsource[fun] = parseJSFunc(JSfuncs[fun]);
  469. }
  470. }
  471. }
  472. }
  473. cwrap = function cwrap(ident, returnType, argTypes) {
  474. argTypes = argTypes || [];
  475. var cfunc = getCFunc(ident);
  476. // When the function takes numbers and returns a number, we can just return
  477. // the original function
  478. var numericArgs = argTypes.every(function(type){ return type === 'number'});
  479. var numericRet = (returnType !== 'string');
  480. if ( numericRet && numericArgs) {
  481. return cfunc;
  482. }
  483. // Creation of the arguments list (["$1","$2",...,"$nargs"])
  484. var argNames = argTypes.map(function(x,i){return '$'+i});
  485. var funcstr = "(function(" + argNames.join(',') + ") {";
  486. var nargs = argTypes.length;
  487. if (!numericArgs) {
  488. // Generate the code needed to convert the arguments from javascript
  489. // values to pointers
  490. ensureJSsource();
  491. funcstr += 'var stack = ' + JSsource['stackSave'].body + ';';
  492. for (var i = 0; i < nargs; i++) {
  493. var arg = argNames[i], type = argTypes[i];
  494. if (type === 'number') continue;
  495. var convertCode = JSsource[type + 'ToC']; // [code, return]
  496. funcstr += 'var ' + convertCode.arguments + ' = ' + arg + ';';
  497. funcstr += convertCode.body + ';';
  498. funcstr += arg + '=(' + convertCode.returnValue + ');';
  499. }
  500. }
  501. // When the code is compressed, the name of cfunc is not literally 'cfunc' anymore
  502. var cfuncname = parseJSFunc(function(){return cfunc}).returnValue;
  503. // Call the function
  504. funcstr += 'var ret = ' + cfuncname + '(' + argNames.join(',') + ');';
  505. if (!numericRet) { // Return type can only by 'string' or 'number'
  506. // Convert the result to a string
  507. var strgfy = parseJSFunc(function(){return Pointer_stringify}).returnValue;
  508. funcstr += 'ret = ' + strgfy + '(ret);';
  509. }
  510. funcstr += "if (typeof EmterpreterAsync === 'object') { assert(!EmterpreterAsync.state, 'cannot start async op with normal JS calling cwrap') }";
  511. if (!numericArgs) {
  512. // If we had a stack, restore it
  513. ensureJSsource();
  514. funcstr += JSsource['stackRestore'].body.replace('()', '(stack)') + ';';
  515. }
  516. funcstr += 'return ret})';
  517. return eval(funcstr);
  518. };
  519. })();
  520. Module["ccall"] = ccall;
  521. Module["cwrap"] = cwrap;
  522. function setValue(ptr, value, type, noSafe) {
  523. type = type || 'i8';
  524. if (type.charAt(type.length-1) === '*') type = 'i32'; // pointers are 32-bit
  525. switch(type) {
  526. case 'i1': HEAP8[((ptr)>>0)]=value; break;
  527. case 'i8': HEAP8[((ptr)>>0)]=value; break;
  528. case 'i16': HEAP16[((ptr)>>1)]=value; break;
  529. case 'i32': HEAP32[((ptr)>>2)]=value; break;
  530. case 'i64': (tempI64 = [value>>>0,(tempDouble=value,(+(Math_abs(tempDouble))) >= 1.0 ? (tempDouble > 0.0 ? ((Math_min((+(Math_floor((tempDouble)/4294967296.0))), 4294967295.0))|0)>>>0 : (~~((+(Math_ceil((tempDouble - +(((~~(tempDouble)))>>>0))/4294967296.0)))))>>>0) : 0)],HEAP32[((ptr)>>2)]=tempI64[0],HEAP32[(((ptr)+(4))>>2)]=tempI64[1]); break;
  531. case 'float': HEAPF32[((ptr)>>2)]=value; break;
  532. case 'double': HEAPF64[((ptr)>>3)]=value; break;
  533. default: abort('invalid type for setValue: ' + type);
  534. }
  535. }
  536. Module["setValue"] = setValue;
  537. function getValue(ptr, type, noSafe) {
  538. type = type || 'i8';
  539. if (type.charAt(type.length-1) === '*') type = 'i32'; // pointers are 32-bit
  540. switch(type) {
  541. case 'i1': return HEAP8[((ptr)>>0)];
  542. case 'i8': return HEAP8[((ptr)>>0)];
  543. case 'i16': return HEAP16[((ptr)>>1)];
  544. case 'i32': return HEAP32[((ptr)>>2)];
  545. case 'i64': return HEAP32[((ptr)>>2)];
  546. case 'float': return HEAPF32[((ptr)>>2)];
  547. case 'double': return HEAPF64[((ptr)>>3)];
  548. default: abort('invalid type for setValue: ' + type);
  549. }
  550. return null;
  551. }
  552. Module["getValue"] = getValue;
  553. var ALLOC_NORMAL = 0; // Tries to use _malloc()
  554. var ALLOC_STACK = 1; // Lives for the duration of the current function call
  555. var ALLOC_STATIC = 2; // Cannot be freed
  556. var ALLOC_DYNAMIC = 3; // Cannot be freed except through sbrk
  557. var ALLOC_NONE = 4; // Do not allocate
  558. Module["ALLOC_NORMAL"] = ALLOC_NORMAL;
  559. Module["ALLOC_STACK"] = ALLOC_STACK;
  560. Module["ALLOC_STATIC"] = ALLOC_STATIC;
  561. Module["ALLOC_DYNAMIC"] = ALLOC_DYNAMIC;
  562. Module["ALLOC_NONE"] = ALLOC_NONE;
  563. // allocate(): This is for internal use. You can use it yourself as well, but the interface
  564. // is a little tricky (see docs right below). The reason is that it is optimized
  565. // for multiple syntaxes to save space in generated code. So you should
  566. // normally not use allocate(), and instead allocate memory using _malloc(),
  567. // initialize it with setValue(), and so forth.
  568. // @slab: An array of data, or a number. If a number, then the size of the block to allocate,
  569. // in *bytes* (note that this is sometimes confusing: the next parameter does not
  570. // affect this!)
  571. // @types: Either an array of types, one for each byte (or 0 if no type at that position),
  572. // or a single type which is used for the entire block. This only matters if there
  573. // is initial data - if @slab is a number, then this does not matter at all and is
  574. // ignored.
  575. // @allocator: How to allocate memory, see ALLOC_*
  576. function allocate(slab, types, allocator, ptr) {
  577. var zeroinit, size;
  578. if (typeof slab === 'number') {
  579. zeroinit = true;
  580. size = slab;
  581. } else {
  582. zeroinit = false;
  583. size = slab.length;
  584. }
  585. var singleType = typeof types === 'string' ? types : null;
  586. var ret;
  587. if (allocator == ALLOC_NONE) {
  588. ret = ptr;
  589. } else {
  590. ret = [typeof _malloc === 'function' ? _malloc : Runtime.staticAlloc, Runtime.stackAlloc, Runtime.staticAlloc, Runtime.dynamicAlloc][allocator === undefined ? ALLOC_STATIC : allocator](Math.max(size, singleType ? 1 : types.length));
  591. }
  592. if (zeroinit) {
  593. var ptr = ret, stop;
  594. assert((ret & 3) == 0);
  595. stop = ret + (size & ~3);
  596. for (; ptr < stop; ptr += 4) {
  597. HEAP32[((ptr)>>2)]=0;
  598. }
  599. stop = ret + size;
  600. while (ptr < stop) {
  601. HEAP8[((ptr++)>>0)]=0;
  602. }
  603. return ret;
  604. }
  605. if (singleType === 'i8') {
  606. if (slab.subarray || slab.slice) {
  607. HEAPU8.set(slab, ret);
  608. } else {
  609. HEAPU8.set(new Uint8Array(slab), ret);
  610. }
  611. return ret;
  612. }
  613. var i = 0, type, typeSize, previousType;
  614. while (i < size) {
  615. var curr = slab[i];
  616. if (typeof curr === 'function') {
  617. curr = Runtime.getFunctionIndex(curr);
  618. }
  619. type = singleType || types[i];
  620. if (type === 0) {
  621. i++;
  622. continue;
  623. }
  624. assert(type, 'Must know what type to store in allocate!');
  625. if (type == 'i64') type = 'i32'; // special case: we have one i32 here, and one i32 later
  626. setValue(ret+i, curr, type);
  627. // no need to look up size unless type changes, so cache it
  628. if (previousType !== type) {
  629. typeSize = Runtime.getNativeTypeSize(type);
  630. previousType = type;
  631. }
  632. i += typeSize;
  633. }
  634. return ret;
  635. }
  636. Module["allocate"] = allocate;
  637. // Allocate memory during any stage of startup - static memory early on, dynamic memory later, malloc when ready
  638. function getMemory(size) {
  639. if (!staticSealed) return Runtime.staticAlloc(size);
  640. if (!runtimeInitialized) return Runtime.dynamicAlloc(size);
  641. return _malloc(size);
  642. }
  643. Module["getMemory"] = getMemory;
  644. function Pointer_stringify(ptr, /* optional */ length) {
  645. if (length === 0 || !ptr) return '';
  646. // TODO: use TextDecoder
  647. // Find the length, and check for UTF while doing so
  648. var hasUtf = 0;
  649. var t;
  650. var i = 0;
  651. while (1) {
  652. assert(ptr + i < TOTAL_MEMORY);
  653. t = HEAPU8[(((ptr)+(i))>>0)];
  654. hasUtf |= t;
  655. if (t == 0 && !length) break;
  656. i++;
  657. if (length && i == length) break;
  658. }
  659. if (!length) length = i;
  660. var ret = '';
  661. if (hasUtf < 128) {
  662. var MAX_CHUNK = 1024; // split up into chunks, because .apply on a huge string can overflow the stack
  663. var curr;
  664. while (length > 0) {
  665. curr = String.fromCharCode.apply(String, HEAPU8.subarray(ptr, ptr + Math.min(length, MAX_CHUNK)));
  666. ret = ret ? ret + curr : curr;
  667. ptr += MAX_CHUNK;
  668. length -= MAX_CHUNK;
  669. }
  670. return ret;
  671. }
  672. return Module['UTF8ToString'](ptr);
  673. }
  674. Module["Pointer_stringify"] = Pointer_stringify;
  675. // Given a pointer 'ptr' to a null-terminated ASCII-encoded string in the emscripten HEAP, returns
  676. // a copy of that string as a Javascript String object.
  677. function AsciiToString(ptr) {
  678. var str = '';
  679. while (1) {
  680. var ch = HEAP8[((ptr++)>>0)];
  681. if (!ch) return str;
  682. str += String.fromCharCode(ch);
  683. }
  684. }
  685. Module["AsciiToString"] = AsciiToString;
  686. // Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',
  687. // null-terminated and encoded in ASCII form. The copy will require at most str.length+1 bytes of space in the HEAP.
  688. function stringToAscii(str, outPtr) {
  689. return writeAsciiToMemory(str, outPtr, false);
  690. }
  691. Module["stringToAscii"] = stringToAscii;
  692. // Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the given array that contains uint8 values, returns
  693. // a copy of that string as a Javascript String object.
  694. var UTF8Decoder = typeof TextDecoder !== 'undefined' ? new TextDecoder('utf8') : undefined;
  695. function UTF8ArrayToString(u8Array, idx) {
  696. var endPtr = idx;
  697. // TextDecoder needs to know the byte length in advance, it doesn't stop on null terminator by itself.
  698. // Also, use the length info to avoid running tiny strings through TextDecoder, since .subarray() allocates garbage.
  699. while (u8Array[endPtr]) ++endPtr;
  700. if (endPtr - idx > 16 && u8Array.subarray && UTF8Decoder) {
  701. return UTF8Decoder.decode(u8Array.subarray(idx, endPtr));
  702. } else {
  703. var u0, u1, u2, u3, u4, u5;
  704. var str = '';
  705. while (1) {
  706. // For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description and https://www.ietf.org/rfc/rfc2279.txt and https://tools.ietf.org/html/rfc3629
  707. u0 = u8Array[idx++];
  708. if (!u0) return str;
  709. if (!(u0 & 0x80)) { str += String.fromCharCode(u0); continue; }
  710. u1 = u8Array[idx++] & 63;
  711. if ((u0 & 0xE0) == 0xC0) { str += String.fromCharCode(((u0 & 31) << 6) | u1); continue; }
  712. u2 = u8Array[idx++] & 63;
  713. if ((u0 & 0xF0) == 0xE0) {
  714. u0 = ((u0 & 15) << 12) | (u1 << 6) | u2;
  715. } else {
  716. u3 = u8Array[idx++] & 63;
  717. if ((u0 & 0xF8) == 0xF0) {
  718. u0 = ((u0 & 7) << 18) | (u1 << 12) | (u2 << 6) | u3;
  719. } else {
  720. u4 = u8Array[idx++] & 63;
  721. if ((u0 & 0xFC) == 0xF8) {
  722. u0 = ((u0 & 3) << 24) | (u1 << 18) | (u2 << 12) | (u3 << 6) | u4;
  723. } else {
  724. u5 = u8Array[idx++] & 63;
  725. u0 = ((u0 & 1) << 30) | (u1 << 24) | (u2 << 18) | (u3 << 12) | (u4 << 6) | u5;
  726. }
  727. }
  728. }
  729. if (u0 < 0x10000) {
  730. str += String.fromCharCode(u0);
  731. } else {
  732. var ch = u0 - 0x10000;
  733. str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF));
  734. }
  735. }
  736. }
  737. }
  738. Module["UTF8ArrayToString"] = UTF8ArrayToString;
  739. // Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the emscripten HEAP, returns
  740. // a copy of that string as a Javascript String object.
  741. function UTF8ToString(ptr) {
  742. return UTF8ArrayToString(HEAPU8,ptr);
  743. }
  744. Module["UTF8ToString"] = UTF8ToString;
  745. // Copies the given Javascript String object 'str' to the given byte array at address 'outIdx',
  746. // encoded in UTF8 form and null-terminated. The copy will require at most str.length*4+1 bytes of space in the HEAP.
  747. // Use the function lengthBytesUTF8 to compute the exact number of bytes (excluding null terminator) that this function will write.
  748. // Parameters:
  749. // str: the Javascript string to copy.
  750. // outU8Array: the array to copy to. Each index in this array is assumed to be one 8-byte element.
  751. // outIdx: The starting offset in the array to begin the copying.
  752. // maxBytesToWrite: The maximum number of bytes this function can write to the array. This count should include the null
  753. // terminator, i.e. if maxBytesToWrite=1, only the null terminator will be written and nothing else.
  754. // maxBytesToWrite=0 does not write any bytes to the output, not even the null terminator.
  755. // Returns the number of bytes written, EXCLUDING the null terminator.
  756. function stringToUTF8Array(str, outU8Array, outIdx, maxBytesToWrite) {
  757. if (!(maxBytesToWrite > 0)) // Parameter maxBytesToWrite is not optional. Negative values, 0, null, undefined and false each don't write out any bytes.
  758. return 0;
  759. var startIdx = outIdx;
  760. var endIdx = outIdx + maxBytesToWrite - 1; // -1 for string null terminator.
  761. for (var i = 0; i < str.length; ++i) {
  762. // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! So decode UTF16->UTF32->UTF8.
  763. // See http://unicode.org/faq/utf_bom.html#utf16-3
  764. // For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description and https://www.ietf.org/rfc/rfc2279.txt and https://tools.ietf.org/html/rfc3629
  765. var u = str.charCodeAt(i); // possibly a lead surrogate
  766. if (u >= 0xD800 && u <= 0xDFFF) u = 0x10000 + ((u & 0x3FF) << 10) | (str.charCodeAt(++i) & 0x3FF);
  767. if (u <= 0x7F) {
  768. if (outIdx >= endIdx) break;
  769. outU8Array[outIdx++] = u;
  770. } else if (u <= 0x7FF) {
  771. if (outIdx + 1 >= endIdx) break;
  772. outU8Array[outIdx++] = 0xC0 | (u >> 6);
  773. outU8Array[outIdx++] = 0x80 | (u & 63);
  774. } else if (u <= 0xFFFF) {
  775. if (outIdx + 2 >= endIdx) break;
  776. outU8Array[outIdx++] = 0xE0 | (u >> 12);
  777. outU8Array[outIdx++] = 0x80 | ((u >> 6) & 63);
  778. outU8Array[outIdx++] = 0x80 | (u & 63);
  779. } else if (u <= 0x1FFFFF) {
  780. if (outIdx + 3 >= endIdx) break;
  781. outU8Array[outIdx++] = 0xF0 | (u >> 18);
  782. outU8Array[outIdx++] = 0x80 | ((u >> 12) & 63);
  783. outU8Array[outIdx++] = 0x80 | ((u >> 6) & 63);
  784. outU8Array[outIdx++] = 0x80 | (u & 63);
  785. } else if (u <= 0x3FFFFFF) {
  786. if (outIdx + 4 >= endIdx) break;
  787. outU8Array[outIdx++] = 0xF8 | (u >> 24);
  788. outU8Array[outIdx++] = 0x80 | ((u >> 18) & 63);
  789. outU8Array[outIdx++] = 0x80 | ((u >> 12) & 63);
  790. outU8Array[outIdx++] = 0x80 | ((u >> 6) & 63);
  791. outU8Array[outIdx++] = 0x80 | (u & 63);
  792. } else {
  793. if (outIdx + 5 >= endIdx) break;
  794. outU8Array[outIdx++] = 0xFC | (u >> 30);
  795. outU8Array[outIdx++] = 0x80 | ((u >> 24) & 63);
  796. outU8Array[outIdx++] = 0x80 | ((u >> 18) & 63);
  797. outU8Array[outIdx++] = 0x80 | ((u >> 12) & 63);
  798. outU8Array[outIdx++] = 0x80 | ((u >> 6) & 63);
  799. outU8Array[outIdx++] = 0x80 | (u & 63);
  800. }
  801. }
  802. // Null-terminate the pointer to the buffer.
  803. outU8Array[outIdx] = 0;
  804. return outIdx - startIdx;
  805. }
  806. Module["stringToUTF8Array"] = stringToUTF8Array;
  807. // Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',
  808. // null-terminated and encoded in UTF8 form. The copy will require at most str.length*4+1 bytes of space in the HEAP.
  809. // Use the function lengthBytesUTF8 to compute the exact number of bytes (excluding null terminator) that this function will write.
  810. // Returns the number of bytes written, EXCLUDING the null terminator.
  811. function stringToUTF8(str, outPtr, maxBytesToWrite) {
  812. assert(typeof maxBytesToWrite == 'number', 'stringToUTF8(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!');
  813. return stringToUTF8Array(str, HEAPU8,outPtr, maxBytesToWrite);
  814. }
  815. Module["stringToUTF8"] = stringToUTF8;
  816. // Returns the number of bytes the given Javascript string takes if encoded as a UTF8 byte array, EXCLUDING the null terminator byte.
  817. function lengthBytesUTF8(str) {
  818. var len = 0;
  819. for (var i = 0; i < str.length; ++i) {
  820. // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! So decode UTF16->UTF32->UTF8.
  821. // See http://unicode.org/faq/utf_bom.html#utf16-3
  822. var u = str.charCodeAt(i); // possibly a lead surrogate
  823. if (u >= 0xD800 && u <= 0xDFFF) u = 0x10000 + ((u & 0x3FF) << 10) | (str.charCodeAt(++i) & 0x3FF);
  824. if (u <= 0x7F) {
  825. ++len;
  826. } else if (u <= 0x7FF) {
  827. len += 2;
  828. } else if (u <= 0xFFFF) {
  829. len += 3;
  830. } else if (u <= 0x1FFFFF) {
  831. len += 4;
  832. } else if (u <= 0x3FFFFFF) {
  833. len += 5;
  834. } else {
  835. len += 6;
  836. }
  837. }
  838. return len;
  839. }
  840. Module["lengthBytesUTF8"] = lengthBytesUTF8;
  841. // Given a pointer 'ptr' to a null-terminated UTF16LE-encoded string in the emscripten HEAP, returns
  842. // a copy of that string as a Javascript String object.
  843. var UTF16Decoder = typeof TextDecoder !== 'undefined' ? new TextDecoder('utf-16le') : undefined;
  844. function UTF16ToString(ptr) {
  845. assert(ptr % 2 == 0, 'Pointer passed to UTF16ToString must be aligned to two bytes!');
  846. var endPtr = ptr;
  847. // TextDecoder needs to know the byte length in advance, it doesn't stop on null terminator by itself.
  848. // Also, use the length info to avoid running tiny strings through TextDecoder, since .subarray() allocates garbage.
  849. var idx = endPtr >> 1;
  850. while (HEAP16[idx]) ++idx;
  851. endPtr = idx << 1;
  852. if (endPtr - ptr > 32 && UTF16Decoder) {
  853. return UTF16Decoder.decode(HEAPU8.subarray(ptr, endPtr));
  854. } else {
  855. var i = 0;
  856. var str = '';
  857. while (1) {
  858. var codeUnit = HEAP16[(((ptr)+(i*2))>>1)];
  859. if (codeUnit == 0) return str;
  860. ++i;
  861. // fromCharCode constructs a character from a UTF-16 code unit, so we can pass the UTF16 string right through.
  862. str += String.fromCharCode(codeUnit);
  863. }
  864. }
  865. }
  866. // Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',
  867. // null-terminated and encoded in UTF16 form. The copy will require at most str.length*4+2 bytes of space in the HEAP.
  868. // Use the function lengthBytesUTF16() to compute the exact number of bytes (excluding null terminator) that this function will write.
  869. // Parameters:
  870. // str: the Javascript string to copy.
  871. // outPtr: Byte address in Emscripten HEAP where to write the string to.
  872. // maxBytesToWrite: The maximum number of bytes this function can write to the array. This count should include the null
  873. // terminator, i.e. if maxBytesToWrite=2, only the null terminator will be written and nothing else.
  874. // maxBytesToWrite<2 does not write any bytes to the output, not even the null terminator.
  875. // Returns the number of bytes written, EXCLUDING the null terminator.
  876. function stringToUTF16(str, outPtr, maxBytesToWrite) {
  877. assert(outPtr % 2 == 0, 'Pointer passed to stringToUTF16 must be aligned to two bytes!');
  878. assert(typeof maxBytesToWrite == 'number', 'stringToUTF16(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!');
  879. // Backwards compatibility: if max bytes is not specified, assume unsafe unbounded write is allowed.
  880. if (maxBytesToWrite === undefined) {
  881. maxBytesToWrite = 0x7FFFFFFF;
  882. }
  883. if (maxBytesToWrite < 2) return 0;
  884. maxBytesToWrite -= 2; // Null terminator.
  885. var startPtr = outPtr;
  886. var numCharsToWrite = (maxBytesToWrite < str.length*2) ? (maxBytesToWrite / 2) : str.length;
  887. for (var i = 0; i < numCharsToWrite; ++i) {
  888. // charCodeAt returns a UTF-16 encoded code unit, so it can be directly written to the HEAP.
  889. var codeUnit = str.charCodeAt(i); // possibly a lead surrogate
  890. HEAP16[((outPtr)>>1)]=codeUnit;
  891. outPtr += 2;
  892. }
  893. // Null-terminate the pointer to the HEAP.
  894. HEAP16[((outPtr)>>1)]=0;
  895. return outPtr - startPtr;
  896. }
  897. // Returns the number of bytes the given Javascript string takes if encoded as a UTF16 byte array, EXCLUDING the null terminator byte.
  898. function lengthBytesUTF16(str) {
  899. return str.length*2;
  900. }
  901. function UTF32ToString(ptr) {
  902. assert(ptr % 4 == 0, 'Pointer passed to UTF32ToString must be aligned to four bytes!');
  903. var i = 0;
  904. var str = '';
  905. while (1) {
  906. var utf32 = HEAP32[(((ptr)+(i*4))>>2)];
  907. if (utf32 == 0)
  908. return str;
  909. ++i;
  910. // Gotcha: fromCharCode constructs a character from a UTF-16 encoded code (pair), not from a Unicode code point! So encode the code point to UTF-16 for constructing.
  911. // See http://unicode.org/faq/utf_bom.html#utf16-3
  912. if (utf32 >= 0x10000) {
  913. var ch = utf32 - 0x10000;
  914. str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF));
  915. } else {
  916. str += String.fromCharCode(utf32);
  917. }
  918. }
  919. }
  920. // Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',
  921. // null-terminated and encoded in UTF32 form. The copy will require at most str.length*4+4 bytes of space in the HEAP.
  922. // Use the function lengthBytesUTF32() to compute the exact number of bytes (excluding null terminator) that this function will write.
  923. // Parameters:
  924. // str: the Javascript string to copy.
  925. // outPtr: Byte address in Emscripten HEAP where to write the string to.
  926. // maxBytesToWrite: The maximum number of bytes this function can write to the array. This count should include the null
  927. // terminator, i.e. if maxBytesToWrite=4, only the null terminator will be written and nothing else.
  928. // maxBytesToWrite<4 does not write any bytes to the output, not even the null terminator.
  929. // Returns the number of bytes written, EXCLUDING the null terminator.
  930. function stringToUTF32(str, outPtr, maxBytesToWrite) {
  931. assert(outPtr % 4 == 0, 'Pointer passed to stringToUTF32 must be aligned to four bytes!');
  932. assert(typeof maxBytesToWrite == 'number', 'stringToUTF32(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!');
  933. // Backwards compatibility: if max bytes is not specified, assume unsafe unbounded write is allowed.
  934. if (maxBytesToWrite === undefined) {
  935. maxBytesToWrite = 0x7FFFFFFF;
  936. }
  937. if (maxBytesToWrite < 4) return 0;
  938. var startPtr = outPtr;
  939. var endPtr = startPtr + maxBytesToWrite - 4;
  940. for (var i = 0; i < str.length; ++i) {
  941. // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! We must decode the string to UTF-32 to the heap.
  942. // See http://unicode.org/faq/utf_bom.html#utf16-3
  943. var codeUnit = str.charCodeAt(i); // possibly a lead surrogate
  944. if (codeUnit >= 0xD800 && codeUnit <= 0xDFFF) {
  945. var trailSurrogate = str.charCodeAt(++i);
  946. codeUnit = 0x10000 + ((codeUnit & 0x3FF) << 10) | (trailSurrogate & 0x3FF);
  947. }
  948. HEAP32[((outPtr)>>2)]=codeUnit;
  949. outPtr += 4;
  950. if (outPtr + 4 > endPtr) break;
  951. }
  952. // Null-terminate the pointer to the HEAP.
  953. HEAP32[((outPtr)>>2)]=0;
  954. return outPtr - startPtr;
  955. }
  956. // Returns the number of bytes the given Javascript string takes if encoded as a UTF16 byte array, EXCLUDING the null terminator byte.
  957. function lengthBytesUTF32(str) {
  958. var len = 0;
  959. for (var i = 0; i < str.length; ++i) {
  960. // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! We must decode the string to UTF-32 to the heap.
  961. // See http://unicode.org/faq/utf_bom.html#utf16-3
  962. var codeUnit = str.charCodeAt(i);
  963. if (codeUnit >= 0xD800 && codeUnit <= 0xDFFF) ++i; // possibly a lead surrogate, so skip over the tail surrogate.
  964. len += 4;
  965. }
  966. return len;
  967. }
  968. function demangle(func) {
  969. var __cxa_demangle_func = Module['___cxa_demangle'] || Module['__cxa_demangle'];
  970. if (__cxa_demangle_func) {
  971. try {
  972. var s =
  973. func.substr(1);
  974. var len = lengthBytesUTF8(s)+1;
  975. var buf = _malloc(len);
  976. stringToUTF8(s, buf, len);
  977. var status = _malloc(4);
  978. var ret = __cxa_demangle_func(buf, 0, 0, status);
  979. if (getValue(status, 'i32') === 0 && ret) {
  980. return Pointer_stringify(ret);
  981. }
  982. // otherwise, libcxxabi failed
  983. } catch(e) {
  984. // ignore problems here
  985. } finally {
  986. if (buf) _free(buf);
  987. if (status) _free(status);
  988. if (ret) _free(ret);
  989. }
  990. // failure when using libcxxabi, don't demangle
  991. return func;
  992. }
  993. Runtime.warnOnce('warning: build with -s DEMANGLE_SUPPORT=1 to link in libcxxabi demangling');
  994. return func;
  995. }
  996. function demangleAll(text) {
  997. var regex =
  998. /__Z[\w\d_]+/g;
  999. return text.replace(regex,
  1000. function(x) {
  1001. var y = demangle(x);
  1002. return x === y ? x : (x + ' [' + y + ']');
  1003. });
  1004. }
  1005. function jsStackTrace() {
  1006. var err = new Error();
  1007. if (!err.stack) {
  1008. // IE10+ special cases: It does have callstack info, but it is only populated if an Error object is thrown,
  1009. // so try that as a special-case.
  1010. try {
  1011. throw new Error(0);
  1012. } catch(e) {
  1013. err = e;
  1014. }
  1015. if (!err.stack) {
  1016. return '(no stack trace available)';
  1017. }
  1018. }
  1019. return err.stack.toString();
  1020. }
  1021. function stackTrace() {
  1022. var js = jsStackTrace();
  1023. if (Module['extraStackTrace']) js += '\n' + Module['extraStackTrace']();
  1024. return demangleAll(js);
  1025. }
  1026. Module["stackTrace"] = stackTrace;
  1027. // Memory management
  1028. var PAGE_SIZE = 16384;
  1029. var WASM_PAGE_SIZE = 65536;
  1030. var ASMJS_PAGE_SIZE = 16777216;
  1031. var MIN_TOTAL_MEMORY = 16777216;
  1032. function alignUp(x, multiple) {
  1033. if (x % multiple > 0) {
  1034. x += multiple - (x % multiple);
  1035. }
  1036. return x;
  1037. }
  1038. var HEAP;
  1039. var buffer;
  1040. var HEAP8, HEAPU8, HEAP16, HEAPU16, HEAP32, HEAPU32, HEAPF32, HEAPF64;
  1041. function updateGlobalBuffer(buf) {
  1042. Module['buffer'] = buffer = buf;
  1043. }
  1044. function updateGlobalBufferViews() {
  1045. Module['HEAP8'] = HEAP8 = new Int8Array(buffer);
  1046. Module['HEAP16'] = HEAP16 = new Int16Array(buffer);
  1047. Module['HEAP32'] = HEAP32 = new Int32Array(buffer);
  1048. Module['HEAPU8'] = HEAPU8 = new Uint8Array(buffer);
  1049. Module['HEAPU16'] = HEAPU16 = new Uint16Array(buffer);
  1050. Module['HEAPU32'] = HEAPU32 = new Uint32Array(buffer);
  1051. Module['HEAPF32'] = HEAPF32 = new Float32Array(buffer);
  1052. Module['HEAPF64'] = HEAPF64 = new Float64Array(buffer);
  1053. }
  1054. var STATIC_BASE, STATICTOP, staticSealed; // static area
  1055. var STACK_BASE, STACKTOP, STACK_MAX; // stack area
  1056. var DYNAMIC_BASE, DYNAMICTOP_PTR; // dynamic area handled by sbrk
  1057. STATIC_BASE = STATICTOP = STACK_BASE = STACKTOP = STACK_MAX = DYNAMIC_BASE = DYNAMICTOP_PTR = 0;
  1058. staticSealed = false;
  1059. // Initializes the stack cookie. Called at the startup of main and at the startup of each thread in pthreads mode.
  1060. function writeStackCookie() {
  1061. assert((STACK_MAX & 3) == 0);
  1062. HEAPU32[(STACK_MAX >> 2)-1] = 0x02135467;
  1063. HEAPU32[(STACK_MAX >> 2)-2] = 0x89BACDFE;
  1064. }
  1065. function checkStackCookie() {
  1066. if (HEAPU32[(STACK_MAX >> 2)-1] != 0x02135467 || HEAPU32[(STACK_MAX >> 2)-2] != 0x89BACDFE) {
  1067. abort('Stack overflow! Stack cookie has been overwritten, expected hex dwords 0x89BACDFE and 0x02135467, but received 0x' + HEAPU32[(STACK_MAX >> 2)-2].toString(16) + ' ' + HEAPU32[(STACK_MAX >> 2)-1].toString(16));
  1068. }
  1069. // Also test the global address 0 for integrity. This check is not compatible with SAFE_SPLIT_MEMORY though, since that mode already tests all address 0 accesses on its own.
  1070. if (HEAP32[0] !== 0x63736d65 /* 'emsc' */) throw 'Runtime error: The application has corrupted its heap memory area (address zero)!';
  1071. }
  1072. function abortStackOverflow(allocSize) {
  1073. abort('Stack overflow! Attempted to allocate ' + allocSize + ' bytes on the stack, but stack has only ' + (STACK_MAX - asm.stackSave() + allocSize) + ' bytes available!');
  1074. }
  1075. function abortOnCannotGrowMemory() {
  1076. abort('Cannot enlarge memory arrays. Either (1) compile with -s TOTAL_MEMORY=X with X higher than the current value ' + TOTAL_MEMORY + ', (2) compile with -s ALLOW_MEMORY_GROWTH=1 which adjusts the size at runtime but prevents some optimizations, (3) set Module.TOTAL_MEMORY to a higher value before the program runs, or if you want malloc to return NULL (0) instead of this abort, compile with -s ABORTING_MALLOC=0 ');
  1077. }
  1078. function enlargeMemory() {
  1079. abortOnCannotGrowMemory();
  1080. }
  1081. var TOTAL_STACK = Module['TOTAL_STACK'] || 5242880;
  1082. var TOTAL_MEMORY = Module['TOTAL_MEMORY'] || 16777216;
  1083. if (TOTAL_MEMORY < TOTAL_STACK) Module.printErr('TOTAL_MEMORY should be larger than TOTAL_STACK, was ' + TOTAL_MEMORY + '! (TOTAL_STACK=' + TOTAL_STACK + ')');
  1084. // Initialize the runtime's memory
  1085. // check for full engine support (use string 'subarray' to avoid closure compiler confusion)
  1086. assert(typeof Int32Array !== 'undefined' && typeof Float64Array !== 'undefined' && !!(new Int32Array(1)['subarray']) && !!(new Int32Array(1)['set']),
  1087. 'JS engine does not provide full typed array support');
  1088. // Use a provided buffer, if there is one, or else allocate a new one
  1089. if (Module['buffer']) {
  1090. buffer = Module['buffer'];
  1091. assert(buffer.byteLength === TOTAL_MEMORY, 'provided buffer should be ' + TOTAL_MEMORY + ' bytes, but it is ' + buffer.byteLength);
  1092. } else {
  1093. // Use a WebAssembly memory where available
  1094. {
  1095. buffer = new ArrayBuffer(TOTAL_MEMORY);
  1096. }
  1097. assert(buffer.byteLength === TOTAL_MEMORY);
  1098. }
  1099. updateGlobalBufferViews();
  1100. function getTotalMemory() {
  1101. return TOTAL_MEMORY;
  1102. }
  1103. // Endianness check (note: assumes compiler arch was little-endian)
  1104. HEAP32[0] = 0x63736d65; /* 'emsc' */
  1105. HEAP16[1] = 0x6373;
  1106. if (HEAPU8[2] !== 0x73 || HEAPU8[3] !== 0x63) throw 'Runtime error: expected the system to be little-endian!';
  1107. Module['HEAP'] = HEAP;
  1108. Module['buffer'] = buffer;
  1109. Module['HEAP8'] = HEAP8;
  1110. Module['HEAP16'] = HEAP16;
  1111. Module['HEAP32'] = HEAP32;
  1112. Module['HEAPU8'] = HEAPU8;
  1113. Module['HEAPU16'] = HEAPU16;
  1114. Module['HEAPU32'] = HEAPU32;
  1115. Module['HEAPF32'] = HEAPF32;
  1116. Module['HEAPF64'] = HEAPF64;
  1117. function callRuntimeCallbacks(callbacks) {
  1118. while(callbacks.length > 0) {
  1119. var callback = callbacks.shift();
  1120. if (typeof callback == 'function') {
  1121. callback();
  1122. continue;
  1123. }
  1124. var func = callback.func;
  1125. if (typeof func === 'number') {
  1126. if (callback.arg === undefined) {
  1127. Module['dynCall_v'](func);
  1128. } else {
  1129. Module['dynCall_vi'](func, callback.arg);
  1130. }
  1131. } else {
  1132. func(callback.arg === undefined ? null : callback.arg);
  1133. }
  1134. }
  1135. }
  1136. var __ATPRERUN__ = []; // functions called before the runtime is initialized
  1137. var __ATINIT__ = []; // functions called during startup
  1138. var __ATMAIN__ = []; // functions called when main() is to be run
  1139. var __ATEXIT__ = []; // functions called during shutdown
  1140. var __ATPOSTRUN__ = []; // functions called after the runtime has exited
  1141. var runtimeInitialized = false;
  1142. var runtimeExited = false;
  1143. function preRun() {
  1144. // compatibility - merge in anything from Module['preRun'] at this time
  1145. if (Module['preRun']) {
  1146. if (typeof Module['preRun'] == 'function') Module['preRun'] = [Module['preRun']];
  1147. while (Module['preRun'].length) {
  1148. addOnPreRun(Module['preRun'].shift());
  1149. }
  1150. }
  1151. callRuntimeCallbacks(__ATPRERUN__);
  1152. }
  1153. function ensureInitRuntime() {
  1154. checkStackCookie();
  1155. if (runtimeInitialized) return;
  1156. runtimeInitialized = true;
  1157. callRuntimeCallbacks(__ATINIT__);
  1158. }
  1159. function preMain() {
  1160. checkStackCookie();
  1161. callRuntimeCallbacks(__ATMAIN__);
  1162. }
  1163. function exitRuntime() {
  1164. checkStackCookie();
  1165. callRuntimeCallbacks(__ATEXIT__);
  1166. runtimeExited = true;
  1167. }
  1168. function postRun() {
  1169. checkStackCookie();
  1170. // compatibility - merge in anything from Module['postRun'] at this time
  1171. if (Module['postRun']) {
  1172. if (typeof Module['postRun'] == 'function') Module['postRun'] = [Module['postRun']];
  1173. while (Module['postRun'].length) {
  1174. addOnPostRun(Module['postRun'].shift());
  1175. }
  1176. }
  1177. callRuntimeCallbacks(__ATPOSTRUN__);
  1178. }
  1179. function addOnPreRun(cb) {
  1180. __ATPRERUN__.unshift(cb);
  1181. }
  1182. Module["addOnPreRun"] = addOnPreRun;
  1183. function addOnInit(cb) {
  1184. __ATINIT__.unshift(cb);
  1185. }
  1186. Module["addOnInit"] = addOnInit;
  1187. function addOnPreMain(cb) {
  1188. __ATMAIN__.unshift(cb);
  1189. }
  1190. Module["addOnPreMain"] = addOnPreMain;
  1191. function addOnExit(cb) {
  1192. __ATEXIT__.unshift(cb);
  1193. }
  1194. Module["addOnExit"] = addOnExit;
  1195. function addOnPostRun(cb) {
  1196. __ATPOSTRUN__.unshift(cb);
  1197. }
  1198. Module["addOnPostRun"] = addOnPostRun;
  1199. // Tools
  1200. function intArrayFromString(stringy, dontAddNull, length /* optional */) {
  1201. var len = length > 0 ? length : lengthBytesUTF8(stringy)+1;
  1202. var u8array = new Array(len);
  1203. var numBytesWritten = stringToUTF8Array(stringy, u8array, 0, u8array.length);
  1204. if (dontAddNull) u8array.length = numBytesWritten;
  1205. return u8array;
  1206. }
  1207. Module["intArrayFromString"] = intArrayFromString;
  1208. function intArrayToString(array) {
  1209. var ret = [];
  1210. for (var i = 0; i < array.length; i++) {
  1211. var chr = array[i];
  1212. if (chr > 0xFF) {
  1213. assert(false, 'Character code ' + chr + ' (' + String.fromCharCode(chr) + ') at offset ' + i + ' not in 0x00-0xFF.');
  1214. chr &= 0xFF;
  1215. }
  1216. ret.push(String.fromCharCode(chr));
  1217. }
  1218. return ret.join('');
  1219. }
  1220. Module["intArrayToString"] = intArrayToString;
  1221. // Deprecated: This function should not be called because it is unsafe and does not provide
  1222. // a maximum length limit of how many bytes it is allowed to write. Prefer calling the
  1223. // function stringToUTF8Array() instead, which takes in a maximum length that can be used
  1224. // to be secure from out of bounds writes.
  1225. function writeStringToMemory(string, buffer, dontAddNull) {
  1226. Runtime.warnOnce('writeStringToMemory is deprecated and should not be called! Use stringToUTF8() instead!');
  1227. var lastChar, end;
  1228. if (dontAddNull) {
  1229. // stringToUTF8Array always appends null. If we don't want to do that, remember the
  1230. // character that existed at the location where the null will be placed, and restore
  1231. // that after the write (below).
  1232. end = buffer + lengthBytesUTF8(string);
  1233. lastChar = HEAP8[end];
  1234. }
  1235. stringToUTF8(string, buffer, Infinity);
  1236. if (dontAddNull) HEAP8[end] = lastChar; // Restore the value under the null character.
  1237. }
  1238. Module["writeStringToMemory"] = writeStringToMemory;
  1239. function writeArrayToMemory(array, buffer) {
  1240. assert(array.length >= 0, 'writeArrayToMemory array must have a length (should be an array or typed array)')
  1241. HEAP8.set(array, buffer);
  1242. }
  1243. Module["writeArrayToMemory"] = writeArrayToMemory;
  1244. function writeAsciiToMemory(str, buffer, dontAddNull) {
  1245. for (var i = 0; i < str.length; ++i) {
  1246. assert(str.charCodeAt(i) === str.charCodeAt(i)&0xff);
  1247. HEAP8[((buffer++)>>0)]=str.charCodeAt(i);
  1248. }
  1249. // Null-terminate the pointer to the HEAP.
  1250. if (!dontAddNull) HEAP8[((buffer)>>0)]=0;
  1251. }
  1252. Module["writeAsciiToMemory"] = writeAsciiToMemory;
  1253. function unSign(value, bits, ignore) {
  1254. if (value >= 0) {
  1255. return value;
  1256. }
  1257. return bits <= 32 ? 2*Math.abs(1 << (bits-1)) + value // Need some trickery, since if bits == 32, we are right at the limit of the bits JS uses in bitshifts
  1258. : Math.pow(2, bits) + value;
  1259. }
  1260. function reSign(value, bits, ignore) {
  1261. if (value <= 0) {
  1262. return value;
  1263. }
  1264. var half = bits <= 32 ? Math.abs(1 << (bits-1)) // abs is needed if bits == 32
  1265. : Math.pow(2, bits-1);
  1266. if (value >= half && (bits <= 32 || value > half)) { // for huge values, we can hit the precision limit and always get true here. so don't do that
  1267. // but, in general there is no perfect solution here. With 64-bit ints, we get rounding and errors
  1268. // TODO: In i64 mode 1, resign the two parts separately and safely
  1269. value = -2*half + value; // Cannot bitshift half, as it may be at the limit of the bits JS uses in bitshifts
  1270. }
  1271. return value;
  1272. }
  1273. // check for imul support, and also for correctness ( https://bugs.webkit.org/show_bug.cgi?id=126345 )
  1274. if (!Math['imul'] || Math['imul'](0xffffffff, 5) !== -5) Math['imul'] = function imul(a, b) {
  1275. var ah = a >>> 16;
  1276. var al = a & 0xffff;
  1277. var bh = b >>> 16;
  1278. var bl = b & 0xffff;
  1279. return (al*bl + ((ah*bl + al*bh) << 16))|0;
  1280. };
  1281. Math.imul = Math['imul'];
  1282. if (!Math['clz32']) Math['clz32'] = function(x) {
  1283. x = x >>> 0;
  1284. for (var i = 0; i < 32; i++) {
  1285. if (x & (1 << (31 - i))) return i;
  1286. }
  1287. return 32;
  1288. };
  1289. Math.clz32 = Math['clz32']
  1290. if (!Math['trunc']) Math['trunc'] = function(x) {
  1291. return x < 0 ? Math.ceil(x) : Math.floor(x);
  1292. };
  1293. Math.trunc = Math['trunc'];
  1294. var Math_abs = Math.abs;
  1295. var Math_cos = Math.cos;
  1296. var Math_sin = Math.sin;
  1297. var Math_tan = Math.tan;
  1298. var Math_acos = Math.acos;
  1299. var Math_asin = Math.asin;
  1300. var Math_atan = Math.atan;
  1301. var Math_atan2 = Math.atan2;
  1302. var Math_exp = Math.exp;
  1303. var Math_log = Math.log;
  1304. var Math_sqrt = Math.sqrt;
  1305. var Math_ceil = Math.ceil;
  1306. var Math_floor = Math.floor;
  1307. var Math_pow = Math.pow;
  1308. var Math_imul = Math.imul;
  1309. var Math_fround = Math.fround;
  1310. var Math_round = Math.round;
  1311. var Math_min = Math.min;
  1312. var Math_clz32 = Math.clz32;
  1313. var Math_trunc = Math.trunc;
  1314. // A counter of dependencies for calling run(). If we need to
  1315. // do asynchronous work before running, increment this and
  1316. // decrement it. Incrementing must happen in a place like
  1317. // PRE_RUN_ADDITIONS (used by emcc to add file preloading).
  1318. // Note that you can add dependencies in preRun, even though
  1319. // it happens right before run - run will be postponed until
  1320. // the dependencies are met.
  1321. var runDependencies = 0;
  1322. var runDependencyWatcher = null;
  1323. var dependenciesFulfilled = null; // overridden to take different actions when all run dependencies are fulfilled
  1324. var runDependencyTracking = {};
  1325. function getUniqueRunDependency(id) {
  1326. var orig = id;
  1327. while (1) {
  1328. if (!runDependencyTracking[id]) return id;
  1329. id = orig + Math.random();
  1330. }
  1331. return id;
  1332. }
  1333. function addRunDependency(id) {
  1334. runDependencies++;
  1335. if (Module['monitorRunDependencies']) {
  1336. Module['monitorRunDependencies'](runDependencies);
  1337. }
  1338. if (id) {
  1339. assert(!runDependencyTracking[id]);
  1340. runDependencyTracking[id] = 1;
  1341. if (runDependencyWatcher === null && typeof setInterval !== 'undefined') {
  1342. // Check for missing dependencies every few seconds
  1343. runDependencyWatcher = setInterval(function() {
  1344. if (ABORT) {
  1345. clearInterval(runDependencyWatcher);
  1346. runDependencyWatcher = null;
  1347. return;
  1348. }
  1349. var shown = false;
  1350. for (var dep in runDependencyTracking) {
  1351. if (!shown) {
  1352. shown = true;
  1353. Module.printErr('still waiting on run dependencies:');
  1354. }
  1355. Module.printErr('dependency: ' + dep);
  1356. }
  1357. if (shown) {
  1358. Module.printErr('(end of list)');
  1359. }
  1360. }, 10000);
  1361. }
  1362. } else {
  1363. Module.printErr('warning: run dependency added without ID');
  1364. }
  1365. }
  1366. Module["addRunDependency"] = addRunDependency;
  1367. function removeRunDependency(id) {
  1368. runDependencies--;
  1369. if (Module['monitorRunDependencies']) {
  1370. Module['monitorRunDependencies'](runDependencies);
  1371. }
  1372. if (id) {
  1373. assert(runDependencyTracking[id]);
  1374. delete runDependencyTracking[id];
  1375. } else {
  1376. Module.printErr('warning: run dependency removed without ID');
  1377. }
  1378. if (runDependencies == 0) {
  1379. if (runDependencyWatcher !== null) {
  1380. clearInterval(runDependencyWatcher);
  1381. runDependencyWatcher = null;
  1382. }
  1383. if (dependenciesFulfilled) {
  1384. var callback = dependenciesFulfilled;
  1385. dependenciesFulfilled = null;
  1386. callback(); // can add another dependenciesFulfilled
  1387. }
  1388. }
  1389. }
  1390. Module["removeRunDependency"] = removeRunDependency;
  1391. Module["preloadedImages"] = {}; // maps url to image data
  1392. Module["preloadedAudios"] = {}; // maps url to audio data
  1393. var memoryInitializer = null;
  1394. var /* show errors on likely calls to FS when it was not included */ FS = {
  1395. error: function() {
  1396. abort('Filesystem support (FS) was not included. The problem is that you are using files from JS, but files were not used from C/C++, so filesystem support was not auto-included. You can force-include filesystem support with -s FORCE_FILESYSTEM=1');
  1397. },
  1398. init: function() { FS.error() },
  1399. createDataFile: function() { FS.error() },
  1400. createPreloadedFile: function() { FS.error() },
  1401. createLazyFile: function() { FS.error() },
  1402. open: function() { FS.error() },
  1403. mkdev: function() { FS.error() },
  1404. registerDevice: function() { FS.error() },
  1405. analyzePath: function() { FS.error() },
  1406. loadFilesFromDB: function() { FS.error() },
  1407. ErrnoError: function ErrnoError() { FS.error() },
  1408. };
  1409. Module['FS_createDataFile'] = FS.createDataFile;
  1410. Module['FS_createPreloadedFile'] = FS.createPreloadedFile;
  1411. // === Body ===
  1412. var ASM_CONSTS = [function($0, $1) { { Module.printErr('bad name in getProcAddress: ' + [Pointer_stringify($0), Pointer_stringify($1)]); } }];
  1413. function _emscripten_asm_const_iii(code, a0, a1) {
  1414. return ASM_CONSTS[code](a0, a1);
  1415. }
  1416. STATIC_BASE = 8;
  1417. STATICTOP = STATIC_BASE + 19312;
  1418. /* global initializers */ __ATINIT__.push();
  1419. /* memory initializer */ 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"i8", ALLOC_NONE, Runtime.GLOBAL_BASE);
  1420. /* memory initializer */ allocate([121,115,0,103,108,68,101,108,101,116,101,86,101,114,116,101,120,65,114,114,97,121,115,0,103,108,66,105,110,100,86,101,114,116,101,120,65,114,114,97,121,0,103,108,77,97,116,114,105,120,77,111,100,101,0,103,108,76,111,97,100,73,100,101,110,116,105,116,121,0,103,108,76,111,97,100,77,97,116,114,105,120,102,0,103,108,70,114,117,115,116,117,109,0,103,108,82,111,116,97,116,101,102,0,103,108,86,101,114,116,101,120,65,116,116,114,105,98,80,111,105,110,116,101,114,0,103,108,69,110,97,98,108,101,86,101,114,116,101,120,65,116,116,114,105,98,65,114,114,97,121,0,103,108,68,105,115,97,98,108,101,86,101,114,116,101,120,65,116,116,114,105,98,65,114,114,97,121,0,103,108,68,114,97,119,65,114,114,97,121,115,0,103,108,68,114,97,119,69,108,101,109,101,110,116,115,0,103,108,83,104,97,100,101,114,66,105,110,97,114,121,0,103,108,82,101,108,101,97,115,101,83,104,97,100,101,114,67,111,109,112,105,108,101,114,0,103,108,71,101,116,69,114,114,111,114,0,103,108,86,101,114,116,101,120,65,116,116,114,105,98,68,105,118,105,115,111,114,0,103,108,68,114,97,119,65,114,114,97,121,115,73,110,115,116,97,110,99,101,100,0,103,108,68,114,97,119,69,108,101,109,101,110,116,115,73,110,115,116,97,110,99,101,100,0,103,108,70,105,110,105,115,104,0,103,108,70,108,117,115,104,0,103,108,67,108,101,97,114,68,101,112,116,104,0,103,108,67,108,101,97,114,68,101,112,116,104,102,0,103,108,68,101,112,116,104,70,117,110,99,0,103,108,69,110,97,98,108,101,0,103,108,68,105,115,97,98,108,101,0,103,108,70,114,111,110,116,70,97,99,101,0,103,108,67,117,108,108,70,97,99,101,0,103,108,67,108,101,97,114,0,103,108,76,105,110,101,87,105,100,116,104,0,103,108,67,108,101,97,114,83,116,101,110,99,105,108,0,103,108,68,101,112,116,104,77,97,115,107,0,103,108,83,116,101,110,99,105,108,77,97,115,107,0,103,108,67,104,101,99,107,70,114,97,109,101,98,117,102,102,101,114,83,116,97,116,117,115,0,103,108,71,101,110,101,114,97,116,101,77,105,112,109,97,112,0,103,108,65,99,116,105,118,101,84,101,120,116,117,114,101,0,103,108,66,108,101,110,100,69,113,117,97,116,105,111,110,0,103,108,73,115,69,110,97,98,108,101,100,0,103,108,66,108,101,110,100,70,117,110,99,0,103,108,66,108,101,110,100,69,113,117,97,116,105,111,110,83,101,112,97,114,97,116,101,0,103,108,68,101,112,116,104,82,97,110,103,101,0,103,108,68,101,112,116,104,82,97,110,103,101,102,0,103,108,83,116,101,110,99,105,108,77,97,115,107,83,101,112,97,114,97,116,101,0,103,108,72,105,110,116,0,103,108,80,111,108,121,103,111,110,79,102,102,115,101,116,0,103,108,86,101,114,116,101,120,65,116,116,114,105,98,49,102,0,103,108,83,97,109,112,108,101,67,111,118,101,114,97,103,101,0,103,108,84,101,120,80,97,114,97,109,101,116,101,114,105,0,103,108,84,101,120,80,97,114,97,109,101,116,101,114,102,0,103,108,86,101,114,116,101,120,65,116,116,114,105,98,50,102,0,103,108,83,116,101,110,99,105,108,70,117,110,99,0,103,108,83,116,101,110,99,105,108,79,112,0,103,108,86,105,101,119,112,111,114,116,0,103,108,67,108,101,97,114,67,111,108,111,114,0,103,108,83,99,105,115,115,111,114,0,103,108,86,101,114,116,101,120,65,116,116,114,105,98,51,102,0,103,108,67,111,108,111,114,77,97,115,107,0,103,108,82,101,110,100,101,114,98,117,102,102,101,114,83,116,111,114,97,103,101,0,103,108,66,108,101,110,100,70,117,110,99,83,101,112,97,114,97,116,101,0,103,108,66,108,101,110,100,67,111,108,111,114,0,103,108,83,116,101,110,99,105,108,70,117,110,99,83,101,112,97,114,97,116,101,0,103,108,83,116,101,110,99,105,108,79,112,83,101,112,97,114,97,116,101,0,103,108,86,101,114,116,101,120,65,116,116,114,105,98,52,102,0,103,108,67,111,112,121,84,101,120,73,109,97,103,101,50,68,0,103,108,67,111,112,121,84,101,120,83,117,98,73,109,97,103,101,50,68,0,103,108,68,114,97,119,66,117,102,102,101,114,115,0,123,32,77,111,100,117,108,101,46,112,114,105,110,116,69,114,114,40,39,98,97,100,32,110,97,109,101,32,105,110,32,103,101,116,80,114,111,99,65,100,100,114,101,115,115,58,32,39,32,43,32,91,80,111,105,110,116,101,114,95,115,116,114,105,110,103,105,102,121,40,36,48,41,44,32,80,111,105,110,116,101,114,95,115,116,114,105,110,103,105,102,121,40,36,49,41,93,41,59,32,125,0,17,0,10,0,17,17,17,0,0,0,0,5,0,0,0,0,0,0,9,0,0,0,0,11,0,0,0,0,0,0,0,0,17,0,15,10,17,17,17,3,10,7,0,1,19,9,11,11,0,0,9,6,11,0,0,11,0,6,17,0,0,0,17,17,17,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,11,0,0,0,0,0,0,0,0,17,0,10,10,17,17,17,0,10,0,0,2,0,9,11,0,0,0,9,0,11,0,0,11,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0,0,0,0,0,0,0,0,0,0,0,12,0,0,0,0,12,0,0,0,0,9,12,0,0,0,0,0,12,0,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,14,0,0,0,0,0,0,0,0,0,0,0,13,0,0,0,4,13,0,0,0,0,9,14,0,0,0,0,0,14,0,0,14,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,16,0,0,0,0,0,0,0,0,0,0,0,15,0,0,0,0,15,0,0,0,0,9,16,0,0,0,0,0,16,0,0,16,0,0,18,0,0,0,18,18,18,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,18,0,0,0,18,18,18,0,0,0,0,0,0,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,11,0,0,0,0,0,0,0,0,0,0,0,10,0,0,0,0,10,0,0,0,0,9,11,0,0,0,0,0,11,0,0,11,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,0,0,0,0,0,0,0,0,0,0,0,12,0,0,0,0,12,0,0,0,0,9,12,0,0,0,0,0,12,0,0,12,0,0,45,43,32,32,32,48,88,48,120,0,40,110,117,108,108,41,0,45,48,88,43,48,88,32,48,88,45,48,120,43,48,120,32,48,120,0,105,110,102,0,73,78,70,0,110,97,110,0,78,65,78,0,48,49,50,51,52,53,54,55,56,57,65,66,67,68,69,70,46,0,84,33,34,25,13,1,2,3,17,75,28,12,16,4,11,29,18,30,39,104,110,111,112,113,98,32,5,6,15,19,20,21,26,8,22,7,40,36,23,24,9,10,14,27,31,37,35,131,130,125,38,42,43,60,61,62,63,67,71,74,77,88,89,90,91,92,93,94,95,96,97,99,100,101,102,103,105,106,107,108,114,115,116,121,122,123,124,0,73,108,108,101,103,97,108,32,98,121,116,101,32,115,101,113,117,101,110,99,101,0,68,111,109,97,105,110,32,101,114,114,111,114,0,82,101,115,117,108,116,32,110,111,116,32,114,101,112,114,101,115,101,110,116,97,98,108,101,0,78,111,116,32,97,32,116,116,121,0,80,101,114,109,105,115,115,105,111,110,32,100,101,110,105,101,100,0,79,112,101,114,97,116,105,111,110,32,110,111,116,32,112,101,114,109,105,116,116,101,100,0,78,111,32,115,117,99,104,32,102,105,108,101,32,111,114,32,100,105,114,101,99,116,111,114,121,0,78,111,32,115,117,99,104,32,112,114,111,99,101,115,115,0,70,105,108,101,32,101,120,105,115,116,115,0,86,97,108,117,101,32,116,111,111,32,108,97,114,103,101,32,102,111,114,32,100,97,116,97,32,116,121,112,101,0,78,111,32,115,112,97,99,101,32,108,101,102,116,32,111,110,32,100,101,118,105,99,101,0,79,117,116,32,111,102,32,109,101,109,111,114,121,0,82,101,115,111,117,114,99,101,32,98,117,115,121,0,73,110,116,101,114,114,117,112,116,101,100,32,115,121,115,116,101,109,32,99,97,108,108,0,82,101,115,111,117,114,99,101,32,116,101,109,112,111,114,97,114,105,108,121,32,117,110,97,118,97,105,108,97,98,108,101,0,73,110,118,97,108,105,100,32,115,101,101,107,0,67,114,111,115,115,45,100,101,118,105,99,101,32,108,105,110,107,0,82,101,97,100,45,111,110,108,121,32,102,105,108,101,32,115,121,115,116,101,109,0,68,105,114,101,99,116,111,114,121,32,110,111,116,32,101,109,112,116,121,0,67,111,110,110,101,99,116,105,111,110,32,114,101,115,101,116,32,98,121,32,112,101,101,114,0,79,112,101,114,97,116,105,111,110,32,116,105,109,101,100,32,111,117,116,0,67,111,110,110,101,99,116,105,111,110,32,114,101,102,117,115,101,100,0,72,111,115,116,32,105,115,32,100,111,119,110,0,72,111,115,116,32,105,115,32,117,110,114,101,97,99,104,97,98,108,101,0,65,100,100,114,101,115,115,32,105,110,32,117,115,101,0,66,114,111,107,101,110,32,112,105,112,101,0,73,47,79,32,101,114,114,111,114,0,78,111,32,115,117,99,104,32,100,101,118,105,99,101,32,111,114,32,97,100,100,114,101,115,115,0,66,108,111,99,107,32,100,101,118,105,99,101,32,114,101,113,117,105,114,101,100,0,78,111,32,115,117,99,104,32,100,101,118,105,99,101,0,78,111,116,32,97,32,100,105,114,101,99,116,111,114,121,0,73,115,32,97,32,100,105,114,101,99,116,111,114,121,0,84,101,120,116,32,102,105,108,101,32,98,117,115,121,0,69,120,101,99,32,102,111,114,109,97,116,32,101,114,114,111,114,0,73,110,118,97,108,105,100,32,97,114,103,117,109,101,110,116,0,65,114,103,117,109,101,110,116,32,108,105,115,116,32,116,111,111,32,108,111,110,103,0,83,121,109,98,111,108,105,99,32,108,105,110,107,32,108,111,111,112,0,70,105,108,101,110,97,109,101,32,116,111,111,32,108,111,110,103,0,84,111,111,32,109,97,110,121,32,111,112,101,110,32,102,105,108,101,115,32,105,110,32,115,121,115,116,101,109,0,78,111,32,102,105,108,101,32,100,101,115,99,114,105,112,116,111,114,115,32,97,118,97,105,108,97,98,108,101,0,66,97,100,32,102,105,108,101,32,100,101,115,99,114,105,112,116,111,114,0,78,111,32,99,104,105,108,100,32,112,114,111,99,101,115,115,0,66,97,100,32,97,100,100,114,101,115,115,0,70,105,108,101,32,116,111,111,32,108,97,114,103,101,0,84,111,111,32,109,97,110,121,32,108,105,110,107,115,0,78,111,32,108,111,99,107,115,32,97,118,97,105,108,97,98,108,101,0,82,101,115,111,117,114,99,101,32,100,101,97,100,108,111,99,107,32,119,111,117,108,100,32,111,99,99,117,114,0,83,116,97,116,101,32,110,111,116,32,114,101,99,111,118,101,114,97,98,108,101,0,80,114,101,118,105,111,117,115,32,111,119,110,101,114,32,100,105,101,100,0,79,112,101,114,97,116,105,111,110,32,99,97,110,99,101,108,101,100,0,70,117,110,99,116,105,111,110,32,110,111,116,32,105,109,112,108,101,109,101,110,116,101,100,0,78,111,32,109,101,115,115,97,103,101,32,111,102,32,100,101,115,105,114,101,100,32,116,121,112,101,0,73,100,101,110,116,105,102,105,101,114,32,114,101,109,111,118,101,100,0,68,101,118,105,99,101,32,110,111,116,32,97,32,115,116,114,101,97,109,0,78,111,32,100,97,116,97,32,97,118,97,105,108,97,98,108,101,0,68,101,118,105,99,101,32,116,105,109,101,111,117,116,0,79,117,116,32,111,102,32,115,116,114,101,97,109,115,32,114,101,115,111,117,114,99,101,115,0,76,105,110,107,32,104,97,115,32,98,101,101,110,32,115,101,118,101,114,101,100,0,80,114,111,116,111,99,111,108,32,101,114,114,111,114,0,66,97,100,32,109,101,115,115,97,103,101,0,70,105,108,101,32,100,101,115,99,114,105,112,116,111,114,32,105,110,32,98,97,100,32,115,116,97,116,101,0,78,111,116,32,97,32,115,111,99,107,101,116,0,68,101,115,116,105,110,97,116,105,111,110,32,97,100,100,114,101,115,115,32,114,101,113,117,105,114,101,100,0,77,101,115,115,97,103,101,32,116,111,111,32,108,97,114,103,101,0,80,114,111,116,111,99,111,108,32,119,114,111,110,103,32,116,121,112,101,32,102,111,114,32,115,111,99,107,101,116,0,80,114,111,116,111,99,111,108,32,110,111,116,32,97,118,97,105,108,97,98,108,101,0,80,114,111,116,111,99,111,108,32,110,111,116,32,115,117,112,112,111,114,116,101,100,0,83,111,99,107,101,116,32,116,121,112,101,32,110,111,116,32,115,117,112,112,111,114,116,101,100,0,78,111,116,32,115,117,112,112,111,114,116,101,100,0,80,114,111,116,111,99,111,108,32,102,97,109,105,108,121,32,110,111,116,32,115,117,112,112,111,114,116,101,100,0,65,100,100,114,101,115,115,32,102,97,109,105,108,121,32,110,111,116,32,115,117,112,112,111,114,116,101,100,32,98,121,32,112,114,111,116,111,99,111,108,0,65,100,100,114,101,115,115,32,110,111,116,32,97,118,97,105,108,97,98,108,101,0,78,101,116,119,111,114,107,32,105,115,32,100,111,119,110,0,78,101,116,119,111,114,107,32,117,110,114,101,97,99,104,97,98,108,101,0,67,111,110,110,101,99,116,105,111,110,32,114,101,115,101,116,32,98,121,32,110,101,116,119,111,114,107,0,67,111,110,110,101,99,116,105,111,110,32,97,98,111,114,116,101,100,0,78,111,32,98,117,102,102,101,114,32,115,112,97,99,101,32,97,118,97,105,108,97,98,108,101,0,83,111,99,107,101,116,32,105,115,32,99,111,110,110,101,99,116,101,100,0,83,111,99,107,101,116,32,110,111,116,32,99,111,110,110,101,99,116,101,100,0,67,97,110,110,111,116,32,115,101,110,100,32,97,102,116,101,114,32,115,111,99,107,101,116,32,115,104,117,116,100,111,119,110,0,79,112,101,114,97,116,105,111,110,32,97,108,114,101,97,100,121,32,105,110,32,112,114,111,103,114,101,115,115,0,79,112,101,114,97,116,105,111,110,32,105,110,32,112,114,111,103,114,101,115,115,0,83,116,97,108,101,32,102,105,108,101,32,104,97,110,100,108,101,0,82,101,109,111,116,101,32,73,47,79,32,101,114,114,111,114,0,81,117,111,116,97,32,101,120,99,101,101,100,101,100,0,78,111,32,109,101,100,105,117,109,32,102,111,117,110,100,0,87,114,111,110,103,32,109,101,100,105,117,109,32,116,121,112,101,0,78,111,32,101,114,114,111,114,32,105,110,102,111,114,109,97,116,105,111,110,0,0], "i8", ALLOC_NONE, Runtime.GLOBAL_BASE+10240);
  1421. /* no memory initializer */
  1422. var tempDoublePtr = STATICTOP; STATICTOP += 16;
  1423. assert(tempDoublePtr % 8 == 0);
  1424. function copyTempFloat(ptr) { // functions, because inlining this code increases code size too much
  1425. HEAP8[tempDoublePtr] = HEAP8[ptr];
  1426. HEAP8[tempDoublePtr+1] = HEAP8[ptr+1];
  1427. HEAP8[tempDoublePtr+2] = HEAP8[ptr+2];
  1428. HEAP8[tempDoublePtr+3] = HEAP8[ptr+3];
  1429. }
  1430. function copyTempDouble(ptr) {
  1431. HEAP8[tempDoublePtr] = HEAP8[ptr];
  1432. HEAP8[tempDoublePtr+1] = HEAP8[ptr+1];
  1433. HEAP8[tempDoublePtr+2] = HEAP8[ptr+2];
  1434. HEAP8[tempDoublePtr+3] = HEAP8[ptr+3];
  1435. HEAP8[tempDoublePtr+4] = HEAP8[ptr+4];
  1436. HEAP8[tempDoublePtr+5] = HEAP8[ptr+5];
  1437. HEAP8[tempDoublePtr+6] = HEAP8[ptr+6];
  1438. HEAP8[tempDoublePtr+7] = HEAP8[ptr+7];
  1439. }
  1440. // {{PRE_LIBRARY}}
  1441. var GL={counter:1,lastError:0,buffers:[],mappedBuffers:{},programs:[],framebuffers:[],renderbuffers:[],textures:[],uniforms:[],shaders:[],vaos:[],contexts:[],currentContext:null,offscreenCanvases:{},timerQueriesEXT:[],byteSizeByTypeRoot:5120,byteSizeByType:[1,1,2,2,4,4,4,2,3,4,8],programInfos:{},stringCache:{},tempFixedLengthArray:[],packAlignment:4,unpackAlignment:4,init:function () {
  1442. GL.miniTempBuffer = new Float32Array(GL.MINI_TEMP_BUFFER_SIZE);
  1443. for (var i = 0; i < GL.MINI_TEMP_BUFFER_SIZE; i++) {
  1444. GL.miniTempBufferViews[i] = GL.miniTempBuffer.subarray(0, i+1);
  1445. }
  1446. // For functions such as glDrawBuffers, glInvalidateFramebuffer and glInvalidateSubFramebuffer that need to pass a short array to the WebGL API,
  1447. // create a set of short fixed-length arrays to avoid having to generate any garbage when calling those functions.
  1448. for (var i = 0; i < 32; i++) {
  1449. GL.tempFixedLengthArray.push(new Array(i));
  1450. }
  1451. },recordError:function recordError(errorCode) {
  1452. if (!GL.lastError) {
  1453. GL.lastError = errorCode;
  1454. }
  1455. },getNewId:function (table) {
  1456. var ret = GL.counter++;
  1457. for (var i = table.length; i < ret; i++) {
  1458. table[i] = null;
  1459. }
  1460. return ret;
  1461. },MINI_TEMP_BUFFER_SIZE:256,miniTempBuffer:null,miniTempBufferViews:[0],getSource:function (shader, count, string, length) {
  1462. var source = '';
  1463. for (var i = 0; i < count; ++i) {
  1464. var frag;
  1465. if (length) {
  1466. var len = HEAP32[(((length)+(i*4))>>2)];
  1467. if (len < 0) {
  1468. frag = Pointer_stringify(HEAP32[(((string)+(i*4))>>2)]);
  1469. } else {
  1470. frag = Pointer_stringify(HEAP32[(((string)+(i*4))>>2)], len);
  1471. }
  1472. } else {
  1473. frag = Pointer_stringify(HEAP32[(((string)+(i*4))>>2)]);
  1474. }
  1475. source += frag;
  1476. }
  1477. return source;
  1478. },createContext:function (canvas, webGLContextAttributes) {
  1479. if (typeof webGLContextAttributes['majorVersion'] === 'undefined' && typeof webGLContextAttributes['minorVersion'] === 'undefined') {
  1480. webGLContextAttributes['majorVersion'] = 1;
  1481. webGLContextAttributes['minorVersion'] = 0;
  1482. }
  1483. var ctx;
  1484. var errorInfo = '?';
  1485. function onContextCreationError(event) {
  1486. errorInfo = event.statusMessage || errorInfo;
  1487. }
  1488. try {
  1489. canvas.addEventListener('webglcontextcreationerror', onContextCreationError, false);
  1490. try {
  1491. if (webGLContextAttributes['majorVersion'] == 1 && webGLContextAttributes['minorVersion'] == 0) {
  1492. ctx = canvas.getContext("webgl", webGLContextAttributes) || canvas.getContext("experimental-webgl", webGLContextAttributes);
  1493. } else if (webGLContextAttributes['majorVersion'] == 2 && webGLContextAttributes['minorVersion'] == 0) {
  1494. ctx = canvas.getContext("webgl2", webGLContextAttributes) || canvas.getContext("experimental-webgl2", webGLContextAttributes);
  1495. } else {
  1496. throw 'Unsupported WebGL context version ' + majorVersion + '.' + minorVersion + '!'
  1497. }
  1498. } finally {
  1499. canvas.removeEventListener('webglcontextcreationerror', onContextCreationError, false);
  1500. }
  1501. if (!ctx) throw ':(';
  1502. } catch (e) {
  1503. Module.print('Could not create canvas: ' + [errorInfo, e, JSON.stringify(webGLContextAttributes)]);
  1504. return 0;
  1505. }
  1506. // possible GL_DEBUG entry point: ctx = wrapDebugGL(ctx);
  1507. if (!ctx) return 0;
  1508. return GL.registerContext(ctx, webGLContextAttributes);
  1509. },registerContext:function (ctx, webGLContextAttributes) {
  1510. var handle = GL.getNewId(GL.contexts);
  1511. var context = {
  1512. handle: handle,
  1513. attributes: webGLContextAttributes,
  1514. version: webGLContextAttributes['majorVersion'],
  1515. GLctx: ctx
  1516. };
  1517. // Store the created context object so that we can access the context given a canvas without having to pass the parameters again.
  1518. if (ctx.canvas) ctx.canvas.GLctxObject = context;
  1519. GL.contexts[handle] = context;
  1520. if (typeof webGLContextAttributes['enableExtensionsByDefault'] === 'undefined' || webGLContextAttributes['enableExtensionsByDefault']) {
  1521. GL.initExtensions(context);
  1522. }
  1523. return handle;
  1524. },makeContextCurrent:function (contextHandle) {
  1525. var context = GL.contexts[contextHandle];
  1526. if (!context) return false;
  1527. GLctx = Module.ctx = context.GLctx; // Active WebGL context object.
  1528. GL.currentContext = context; // Active Emscripten GL layer context object.
  1529. return true;
  1530. },getContext:function (contextHandle) {
  1531. return GL.contexts[contextHandle];
  1532. },deleteContext:function (contextHandle) {
  1533. if (GL.currentContext === GL.contexts[contextHandle]) GL.currentContext = null;
  1534. if (typeof JSEvents === 'object') JSEvents.removeAllHandlersOnTarget(GL.contexts[contextHandle].GLctx.canvas); // Release all JS event handlers on the DOM element that the GL context is associated with since the context is now deleted.
  1535. if (GL.contexts[contextHandle] && GL.contexts[contextHandle].GLctx.canvas) GL.contexts[contextHandle].GLctx.canvas.GLctxObject = undefined; // Make sure the canvas object no longer refers to the context object so there are no GC surprises.
  1536. GL.contexts[contextHandle] = null;
  1537. },initExtensions:function (context) {
  1538. // If this function is called without a specific context object, init the extensions of the currently active context.
  1539. if (!context) context = GL.currentContext;
  1540. if (context.initExtensionsDone) return;
  1541. context.initExtensionsDone = true;
  1542. var GLctx = context.GLctx;
  1543. context.maxVertexAttribs = GLctx.getParameter(GLctx.MAX_VERTEX_ATTRIBS);
  1544. // Detect the presence of a few extensions manually, this GL interop layer itself will need to know if they exist.
  1545. if (context.version < 2) {
  1546. // Extension available from Firefox 26 and Google Chrome 30
  1547. var instancedArraysExt = GLctx.getExtension('ANGLE_instanced_arrays');
  1548. if (instancedArraysExt) {
  1549. GLctx['vertexAttribDivisor'] = function(index, divisor) { instancedArraysExt['vertexAttribDivisorANGLE'](index, divisor); };
  1550. GLctx['drawArraysInstanced'] = function(mode, first, count, primcount) { instancedArraysExt['drawArraysInstancedANGLE'](mode, first, count, primcount); };
  1551. GLctx['drawElementsInstanced'] = function(mode, count, type, indices, primcount) { instancedArraysExt['drawElementsInstancedANGLE'](mode, count, type, indices, primcount); };
  1552. }
  1553. // Extension available from Firefox 25 and WebKit
  1554. var vaoExt = GLctx.getExtension('OES_vertex_array_object');
  1555. if (vaoExt) {
  1556. GLctx['createVertexArray'] = function() { return vaoExt['createVertexArrayOES'](); };
  1557. GLctx['deleteVertexArray'] = function(vao) { vaoExt['deleteVertexArrayOES'](vao); };
  1558. GLctx['bindVertexArray'] = function(vao) { vaoExt['bindVertexArrayOES'](vao); };
  1559. GLctx['isVertexArray'] = function(vao) { return vaoExt['isVertexArrayOES'](vao); };
  1560. }
  1561. var drawBuffersExt = GLctx.getExtension('WEBGL_draw_buffers');
  1562. if (drawBuffersExt) {
  1563. GLctx['drawBuffers'] = function(n, bufs) { drawBuffersExt['drawBuffersWEBGL'](n, bufs); };
  1564. }
  1565. }
  1566. GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query");
  1567. // These are the 'safe' feature-enabling extensions that don't add any performance impact related to e.g. debugging, and
  1568. // should be enabled by default so that client GLES2/GL code will not need to go through extra hoops to get its stuff working.
  1569. // As new extensions are ratified at http://www.khronos.org/registry/webgl/extensions/ , feel free to add your new extensions
  1570. // here, as long as they don't produce a performance impact for users that might not be using those extensions.
  1571. // E.g. debugging-related extensions should probably be off by default.
  1572. var automaticallyEnabledExtensions = [ "OES_texture_float", "OES_texture_half_float", "OES_standard_derivatives",
  1573. "OES_vertex_array_object", "WEBGL_compressed_texture_s3tc", "WEBGL_depth_texture",
  1574. "OES_element_index_uint", "EXT_texture_filter_anisotropic", "ANGLE_instanced_arrays",
  1575. "OES_texture_float_linear", "OES_texture_half_float_linear", "WEBGL_compressed_texture_atc",
  1576. "WEBGL_compressed_texture_pvrtc", "EXT_color_buffer_half_float", "WEBGL_color_buffer_float",
  1577. "EXT_frag_depth", "EXT_sRGB", "WEBGL_draw_buffers", "WEBGL_shared_resources",
  1578. "EXT_shader_texture_lod", "EXT_color_buffer_float"];
  1579. function shouldEnableAutomatically(extension) {
  1580. var ret = false;
  1581. automaticallyEnabledExtensions.forEach(function(include) {
  1582. if (ext.indexOf(include) != -1) {
  1583. ret = true;
  1584. }
  1585. });
  1586. return ret;
  1587. }
  1588. var exts = GLctx.getSupportedExtensions();
  1589. if (exts && exts.length > 0) {
  1590. GLctx.getSupportedExtensions().forEach(function(ext) {
  1591. if (automaticallyEnabledExtensions.indexOf(ext) != -1) {
  1592. GLctx.getExtension(ext); // Calling .getExtension enables that extension permanently, no need to store the return value to be enabled.
  1593. }
  1594. });
  1595. }
  1596. },populateUniformTable:function (program) {
  1597. var p = GL.programs[program];
  1598. GL.programInfos[program] = {
  1599. uniforms: {},
  1600. maxUniformLength: 0, // This is eagerly computed below, since we already enumerate all uniforms anyway.
  1601. maxAttributeLength: -1, // This is lazily computed and cached, computed when/if first asked, "-1" meaning not computed yet.
  1602. maxUniformBlockNameLength: -1 // Lazily computed as well
  1603. };
  1604. var ptable = GL.programInfos[program];
  1605. var utable = ptable.uniforms;
  1606. // A program's uniform table maps the string name of an uniform to an integer location of that uniform.
  1607. // The global GL.uniforms map maps integer locations to WebGLUniformLocations.
  1608. var numUniforms = GLctx.getProgramParameter(p, GLctx.ACTIVE_UNIFORMS);
  1609. for (var i = 0; i < numUniforms; ++i) {
  1610. var u = GLctx.getActiveUniform(p, i);
  1611. var name = u.name;
  1612. ptable.maxUniformLength = Math.max(ptable.maxUniformLength, name.length+1);
  1613. // Strip off any trailing array specifier we might have got, e.g. "[0]".
  1614. if (name.indexOf(']', name.length-1) !== -1) {
  1615. var ls = name.lastIndexOf('[');
  1616. name = name.slice(0, ls);
  1617. }
  1618. // Optimize memory usage slightly: If we have an array of uniforms, e.g. 'vec3 colors[3];', then
  1619. // only store the string 'colors' in utable, and 'colors[0]', 'colors[1]' and 'colors[2]' will be parsed as 'colors'+i.
  1620. // Note that for the GL.uniforms table, we still need to fetch the all WebGLUniformLocations for all the indices.
  1621. var loc = GLctx.getUniformLocation(p, name);
  1622. if (loc != null)
  1623. {
  1624. var id = GL.getNewId(GL.uniforms);
  1625. utable[name] = [u.size, id];
  1626. GL.uniforms[id] = loc;
  1627. for (var j = 1; j < u.size; ++j) {
  1628. var n = name + '['+j+']';
  1629. loc = GLctx.getUniformLocation(p, n);
  1630. id = GL.getNewId(GL.uniforms);
  1631. GL.uniforms[id] = loc;
  1632. }
  1633. }
  1634. }
  1635. }};function _emscripten_glIsRenderbuffer(renderbuffer) {
  1636. var rb = GL.renderbuffers[renderbuffer];
  1637. if (!rb) return 0;
  1638. return GLctx.isRenderbuffer(rb);
  1639. }
  1640. function _emscripten_glStencilMaskSeparate(x0, x1) { GLctx['stencilMaskSeparate'](x0, x1) }
  1641. function _emscripten_get_now() { abort() }
  1642. function _emscripten_set_main_loop_timing(mode, value) {
  1643. Browser.mainLoop.timingMode = mode;
  1644. Browser.mainLoop.timingValue = value;
  1645. if (!Browser.mainLoop.func) {
  1646. console.error('emscripten_set_main_loop_timing: Cannot set timing mode for main loop since a main loop does not exist! Call emscripten_set_main_loop first to set one up.');
  1647. return 1; // Return non-zero on failure, can't set timing mode when there is no main loop.
  1648. }
  1649. if (mode == 0 /*EM_TIMING_SETTIMEOUT*/) {
  1650. Browser.mainLoop.scheduler = function Browser_mainLoop_scheduler_setTimeout() {
  1651. var timeUntilNextTick = Math.max(0, Browser.mainLoop.tickStartTime + value - _emscripten_get_now())|0;
  1652. setTimeout(Browser.mainLoop.runner, timeUntilNextTick); // doing this each time means that on exception, we stop
  1653. };
  1654. Browser.mainLoop.method = 'timeout';
  1655. } else if (mode == 1 /*EM_TIMING_RAF*/) {
  1656. Browser.mainLoop.scheduler = function Browser_mainLoop_scheduler_rAF() {
  1657. Browser.requestAnimationFrame(Browser.mainLoop.runner);
  1658. };
  1659. Browser.mainLoop.method = 'rAF';
  1660. } else if (mode == 2 /*EM_TIMING_SETIMMEDIATE*/) {
  1661. if (!window['setImmediate']) {
  1662. // Emulate setImmediate. (note: not a complete polyfill, we don't emulate clearImmediate() to keep code size to minimum, since not needed)
  1663. var setImmediates = [];
  1664. var emscriptenMainLoopMessageId = 'setimmediate';
  1665. function Browser_setImmediate_messageHandler(event) {
  1666. if (event.source === window && event.data === emscriptenMainLoopMessageId) {
  1667. event.stopPropagation();
  1668. setImmediates.shift()();
  1669. }
  1670. }
  1671. window.addEventListener("message", Browser_setImmediate_messageHandler, true);
  1672. window['setImmediate'] = function Browser_emulated_setImmediate(func) {
  1673. setImmediates.push(func);
  1674. if (ENVIRONMENT_IS_WORKER) {
  1675. if (Module['setImmediates'] === undefined) Module['setImmediates'] = [];
  1676. Module['setImmediates'].push(func);
  1677. window.postMessage({target: emscriptenMainLoopMessageId}); // In --proxy-to-worker, route the message via proxyClient.js
  1678. } else window.postMessage(emscriptenMainLoopMessageId, "*"); // On the main thread, can just send the message to itself.
  1679. }
  1680. }
  1681. Browser.mainLoop.scheduler = function Browser_mainLoop_scheduler_setImmediate() {
  1682. window['setImmediate'](Browser.mainLoop.runner);
  1683. };
  1684. Browser.mainLoop.method = 'immediate';
  1685. }
  1686. return 0;
  1687. }function _emscripten_set_main_loop(func, fps, simulateInfiniteLoop, arg, noSetTiming) {
  1688. Module['noExitRuntime'] = true;
  1689. assert(!Browser.mainLoop.func, 'emscripten_set_main_loop: there can only be one main loop function at once: call emscripten_cancel_main_loop to cancel the previous one before setting a new one with different parameters.');
  1690. Browser.mainLoop.func = func;
  1691. Browser.mainLoop.arg = arg;
  1692. var browserIterationFunc;
  1693. if (typeof arg !== 'undefined') {
  1694. browserIterationFunc = function() {
  1695. Module['dynCall_vi'](func, arg);
  1696. };
  1697. } else {
  1698. browserIterationFunc = function() {
  1699. Module['dynCall_v'](func);
  1700. };
  1701. }
  1702. var thisMainLoopId = Browser.mainLoop.currentlyRunningMainloop;
  1703. Browser.mainLoop.runner = function Browser_mainLoop_runner() {
  1704. if (ABORT) return;
  1705. if (Browser.mainLoop.queue.length > 0) {
  1706. var start = Date.now();
  1707. var blocker = Browser.mainLoop.queue.shift();
  1708. blocker.func(blocker.arg);
  1709. if (Browser.mainLoop.remainingBlockers) {
  1710. var remaining = Browser.mainLoop.remainingBlockers;
  1711. var next = remaining%1 == 0 ? remaining-1 : Math.floor(remaining);
  1712. if (blocker.counted) {
  1713. Browser.mainLoop.remainingBlockers = next;
  1714. } else {
  1715. // not counted, but move the progress along a tiny bit
  1716. next = next + 0.5; // do not steal all the next one's progress
  1717. Browser.mainLoop.remainingBlockers = (8*remaining + next)/9;
  1718. }
  1719. }
  1720. console.log('main loop blocker "' + blocker.name + '" took ' + (Date.now() - start) + ' ms'); //, left: ' + Browser.mainLoop.remainingBlockers);
  1721. Browser.mainLoop.updateStatus();
  1722. // catches pause/resume main loop from blocker execution
  1723. if (thisMainLoopId < Browser.mainLoop.currentlyRunningMainloop) return;
  1724. setTimeout(Browser.mainLoop.runner, 0);
  1725. return;
  1726. }
  1727. // catch pauses from non-main loop sources
  1728. if (thisMainLoopId < Browser.mainLoop.currentlyRunningMainloop) return;
  1729. // Implement very basic swap interval control
  1730. Browser.mainLoop.currentFrameNumber = Browser.mainLoop.currentFrameNumber + 1 | 0;
  1731. if (Browser.mainLoop.timingMode == 1/*EM_TIMING_RAF*/ && Browser.mainLoop.timingValue > 1 && Browser.mainLoop.currentFrameNumber % Browser.mainLoop.timingValue != 0) {
  1732. // Not the scheduled time to render this frame - skip.
  1733. Browser.mainLoop.scheduler();
  1734. return;
  1735. } else if (Browser.mainLoop.timingMode == 0/*EM_TIMING_SETTIMEOUT*/) {
  1736. Browser.mainLoop.tickStartTime = _emscripten_get_now();
  1737. }
  1738. // Signal GL rendering layer that processing of a new frame is about to start. This helps it optimize
  1739. // VBO double-buffering and reduce GPU stalls.
  1740. if (Browser.mainLoop.method === 'timeout' && Module.ctx) {
  1741. Module.printErr('Looks like you are rendering without using requestAnimationFrame for the main loop. You should use 0 for the frame rate in emscripten_set_main_loop in order to use requestAnimationFrame, as that can greatly improve your frame rates!');
  1742. Browser.mainLoop.method = ''; // just warn once per call to set main loop
  1743. }
  1744. Browser.mainLoop.runIter(browserIterationFunc);
  1745. checkStackCookie();
  1746. // catch pauses from the main loop itself
  1747. if (thisMainLoopId < Browser.mainLoop.currentlyRunningMainloop) return;
  1748. // Queue new audio data. This is important to be right after the main loop invocation, so that we will immediately be able
  1749. // to queue the newest produced audio samples.
  1750. // TODO: Consider adding pre- and post- rAF callbacks so that GL.newRenderingFrameStarted() and SDL.audio.queueNewAudioData()
  1751. // do not need to be hardcoded into this function, but can be more generic.
  1752. if (typeof SDL === 'object' && SDL.audio && SDL.audio.queueNewAudioData) SDL.audio.queueNewAudioData();
  1753. Browser.mainLoop.scheduler();
  1754. }
  1755. if (!noSetTiming) {
  1756. if (fps && fps > 0) _emscripten_set_main_loop_timing(0/*EM_TIMING_SETTIMEOUT*/, 1000.0 / fps);
  1757. else _emscripten_set_main_loop_timing(1/*EM_TIMING_RAF*/, 1); // Do rAF by rendering each frame (no decimating)
  1758. Browser.mainLoop.scheduler();
  1759. }
  1760. if (simulateInfiniteLoop) {
  1761. throw 'SimulateInfiniteLoop';
  1762. }
  1763. }var Browser={mainLoop:{scheduler:null,method:"",currentlyRunningMainloop:0,func:null,arg:0,timingMode:0,timingValue:0,currentFrameNumber:0,queue:[],pause:function () {
  1764. Browser.mainLoop.scheduler = null;
  1765. Browser.mainLoop.currentlyRunningMainloop++; // Incrementing this signals the previous main loop that it's now become old, and it must return.
  1766. },resume:function () {
  1767. Browser.mainLoop.currentlyRunningMainloop++;
  1768. var timingMode = Browser.mainLoop.timingMode;
  1769. var timingValue = Browser.mainLoop.timingValue;
  1770. var func = Browser.mainLoop.func;
  1771. Browser.mainLoop.func = null;
  1772. _emscripten_set_main_loop(func, 0, false, Browser.mainLoop.arg, true /* do not set timing and call scheduler, we will do it on the next lines */);
  1773. _emscripten_set_main_loop_timing(timingMode, timingValue);
  1774. Browser.mainLoop.scheduler();
  1775. },updateStatus:function () {
  1776. if (Module['setStatus']) {
  1777. var message = Module['statusMessage'] || 'Please wait...';
  1778. var remaining = Browser.mainLoop.remainingBlockers;
  1779. var expected = Browser.mainLoop.expectedBlockers;
  1780. if (remaining) {
  1781. if (remaining < expected) {
  1782. Module['setStatus'](message + ' (' + (expected - remaining) + '/' + expected + ')');
  1783. } else {
  1784. Module['setStatus'](message);
  1785. }
  1786. } else {
  1787. Module['setStatus']('');
  1788. }
  1789. }
  1790. },runIter:function (func) {
  1791. if (ABORT) return;
  1792. if (Module['preMainLoop']) {
  1793. var preRet = Module['preMainLoop']();
  1794. if (preRet === false) {
  1795. return; // |return false| skips a frame
  1796. }
  1797. }
  1798. try {
  1799. func();
  1800. } catch (e) {
  1801. if (e instanceof ExitStatus) {
  1802. return;
  1803. } else {
  1804. if (e && typeof e === 'object' && e.stack) Module.printErr('exception thrown: ' + [e, e.stack]);
  1805. throw e;
  1806. }
  1807. }
  1808. if (Module['postMainLoop']) Module['postMainLoop']();
  1809. }},isFullscreen:false,pointerLock:false,moduleContextCreatedCallbacks:[],workers:[],init:function () {
  1810. if (!Module["preloadPlugins"]) Module["preloadPlugins"] = []; // needs to exist even in workers
  1811. if (Browser.initted) return;
  1812. Browser.initted = true;
  1813. try {
  1814. new Blob();
  1815. Browser.hasBlobConstructor = true;
  1816. } catch(e) {
  1817. Browser.hasBlobConstructor = false;
  1818. console.log("warning: no blob constructor, cannot create blobs with mimetypes");
  1819. }
  1820. Browser.BlobBuilder = typeof MozBlobBuilder != "undefined" ? MozBlobBuilder : (typeof WebKitBlobBuilder != "undefined" ? WebKitBlobBuilder : (!Browser.hasBlobConstructor ? console.log("warning: no BlobBuilder") : null));
  1821. Browser.URLObject = typeof window != "undefined" ? (window.URL ? window.URL : window.webkitURL) : undefined;
  1822. if (!Module.noImageDecoding && typeof Browser.URLObject === 'undefined') {
  1823. console.log("warning: Browser does not support creating object URLs. Built-in browser image decoding will not be available.");
  1824. Module.noImageDecoding = true;
  1825. }
  1826. // Support for plugins that can process preloaded files. You can add more of these to
  1827. // your app by creating and appending to Module.preloadPlugins.
  1828. //
  1829. // Each plugin is asked if it can handle a file based on the file's name. If it can,
  1830. // it is given the file's raw data. When it is done, it calls a callback with the file's
  1831. // (possibly modified) data. For example, a plugin might decompress a file, or it
  1832. // might create some side data structure for use later (like an Image element, etc.).
  1833. var imagePlugin = {};
  1834. imagePlugin['canHandle'] = function imagePlugin_canHandle(name) {
  1835. return !Module.noImageDecoding && /\.(jpg|jpeg|png|bmp)$/i.test(name);
  1836. };
  1837. imagePlugin['handle'] = function imagePlugin_handle(byteArray, name, onload, onerror) {
  1838. var b = null;
  1839. if (Browser.hasBlobConstructor) {
  1840. try {
  1841. b = new Blob([byteArray], { type: Browser.getMimetype(name) });
  1842. if (b.size !== byteArray.length) { // Safari bug #118630
  1843. // Safari's Blob can only take an ArrayBuffer
  1844. b = new Blob([(new Uint8Array(byteArray)).buffer], { type: Browser.getMimetype(name) });
  1845. }
  1846. } catch(e) {
  1847. Runtime.warnOnce('Blob constructor present but fails: ' + e + '; falling back to blob builder');
  1848. }
  1849. }
  1850. if (!b) {
  1851. var bb = new Browser.BlobBuilder();
  1852. bb.append((new Uint8Array(byteArray)).buffer); // we need to pass a buffer, and must copy the array to get the right data range
  1853. b = bb.getBlob();
  1854. }
  1855. var url = Browser.URLObject.createObjectURL(b);
  1856. assert(typeof url == 'string', 'createObjectURL must return a url as a string');
  1857. var img = new Image();
  1858. img.onload = function img_onload() {
  1859. assert(img.complete, 'Image ' + name + ' could not be decoded');
  1860. var canvas = document.createElement('canvas');
  1861. canvas.width = img.width;
  1862. canvas.height = img.height;
  1863. var ctx = canvas.getContext('2d');
  1864. ctx.drawImage(img, 0, 0);
  1865. Module["preloadedImages"][name] = canvas;
  1866. Browser.URLObject.revokeObjectURL(url);
  1867. if (onload) onload(byteArray);
  1868. };
  1869. img.onerror = function img_onerror(event) {
  1870. console.log('Image ' + url + ' could not be decoded');
  1871. if (onerror) onerror();
  1872. };
  1873. img.src = url;
  1874. };
  1875. Module['preloadPlugins'].push(imagePlugin);
  1876. var audioPlugin = {};
  1877. audioPlugin['canHandle'] = function audioPlugin_canHandle(name) {
  1878. return !Module.noAudioDecoding && name.substr(-4) in { '.ogg': 1, '.wav': 1, '.mp3': 1 };
  1879. };
  1880. audioPlugin['handle'] = function audioPlugin_handle(byteArray, name, onload, onerror) {
  1881. var done = false;
  1882. function finish(audio) {
  1883. if (done) return;
  1884. done = true;
  1885. Module["preloadedAudios"][name] = audio;
  1886. if (onload) onload(byteArray);
  1887. }
  1888. function fail() {
  1889. if (done) return;
  1890. done = true;
  1891. Module["preloadedAudios"][name] = new Audio(); // empty shim
  1892. if (onerror) onerror();
  1893. }
  1894. if (Browser.hasBlobConstructor) {
  1895. try {
  1896. var b = new Blob([byteArray], { type: Browser.getMimetype(name) });
  1897. } catch(e) {
  1898. return fail();
  1899. }
  1900. var url = Browser.URLObject.createObjectURL(b); // XXX we never revoke this!
  1901. assert(typeof url == 'string', 'createObjectURL must return a url as a string');
  1902. var audio = new Audio();
  1903. audio.addEventListener('canplaythrough', function() { finish(audio) }, false); // use addEventListener due to chromium bug 124926
  1904. audio.onerror = function audio_onerror(event) {
  1905. if (done) return;
  1906. console.log('warning: browser could not fully decode audio ' + name + ', trying slower base64 approach');
  1907. function encode64(data) {
  1908. var BASE = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';
  1909. var PAD = '=';
  1910. var ret = '';
  1911. var leftchar = 0;
  1912. var leftbits = 0;
  1913. for (var i = 0; i < data.length; i++) {
  1914. leftchar = (leftchar << 8) | data[i];
  1915. leftbits += 8;
  1916. while (leftbits >= 6) {
  1917. var curr = (leftchar >> (leftbits-6)) & 0x3f;
  1918. leftbits -= 6;
  1919. ret += BASE[curr];
  1920. }
  1921. }
  1922. if (leftbits == 2) {
  1923. ret += BASE[(leftchar&3) << 4];
  1924. ret += PAD + PAD;
  1925. } else if (leftbits == 4) {
  1926. ret += BASE[(leftchar&0xf) << 2];
  1927. ret += PAD;
  1928. }
  1929. return ret;
  1930. }
  1931. audio.src = 'data:audio/x-' + name.substr(-3) + ';base64,' + encode64(byteArray);
  1932. finish(audio); // we don't wait for confirmation this worked - but it's worth trying
  1933. };
  1934. audio.src = url;
  1935. // workaround for chrome bug 124926 - we do not always get oncanplaythrough or onerror
  1936. Browser.safeSetTimeout(function() {
  1937. finish(audio); // try to use it even though it is not necessarily ready to play
  1938. }, 10000);
  1939. } else {
  1940. return fail();
  1941. }
  1942. };
  1943. Module['preloadPlugins'].push(audioPlugin);
  1944. // Canvas event setup
  1945. function pointerLockChange() {
  1946. Browser.pointerLock = document['pointerLockElement'] === Module['canvas'] ||
  1947. document['mozPointerLockElement'] === Module['canvas'] ||
  1948. document['webkitPointerLockElement'] === Module['canvas'] ||
  1949. document['msPointerLockElement'] === Module['canvas'];
  1950. }
  1951. var canvas = Module['canvas'];
  1952. if (canvas) {
  1953. // forced aspect ratio can be enabled by defining 'forcedAspectRatio' on Module
  1954. // Module['forcedAspectRatio'] = 4 / 3;
  1955. canvas.requestPointerLock = canvas['requestPointerLock'] ||
  1956. canvas['mozRequestPointerLock'] ||
  1957. canvas['webkitRequestPointerLock'] ||
  1958. canvas['msRequestPointerLock'] ||
  1959. function(){};
  1960. canvas.exitPointerLock = document['exitPointerLock'] ||
  1961. document['mozExitPointerLock'] ||
  1962. document['webkitExitPointerLock'] ||
  1963. document['msExitPointerLock'] ||
  1964. function(){}; // no-op if function does not exist
  1965. canvas.exitPointerLock = canvas.exitPointerLock.bind(document);
  1966. document.addEventListener('pointerlockchange', pointerLockChange, false);
  1967. document.addEventListener('mozpointerlockchange', pointerLockChange, false);
  1968. document.addEventListener('webkitpointerlockchange', pointerLockChange, false);
  1969. document.addEventListener('mspointerlockchange', pointerLockChange, false);
  1970. if (Module['elementPointerLock']) {
  1971. canvas.addEventListener("click", function(ev) {
  1972. if (!Browser.pointerLock && Module['canvas'].requestPointerLock) {
  1973. Module['canvas'].requestPointerLock();
  1974. ev.preventDefault();
  1975. }
  1976. }, false);
  1977. }
  1978. }
  1979. },createContext:function (canvas, useWebGL, setInModule, webGLContextAttributes) {
  1980. if (useWebGL && Module.ctx && canvas == Module.canvas) return Module.ctx; // no need to recreate GL context if it's already been created for this canvas.
  1981. var ctx;
  1982. var contextHandle;
  1983. if (useWebGL) {
  1984. // For GLES2/desktop GL compatibility, adjust a few defaults to be different to WebGL defaults, so that they align better with the desktop defaults.
  1985. var contextAttributes = {
  1986. antialias: false,
  1987. alpha: false
  1988. };
  1989. if (webGLContextAttributes) {
  1990. for (var attribute in webGLContextAttributes) {
  1991. contextAttributes[attribute] = webGLContextAttributes[attribute];
  1992. }
  1993. }
  1994. contextHandle = GL.createContext(canvas, contextAttributes);
  1995. if (contextHandle) {
  1996. ctx = GL.getContext(contextHandle).GLctx;
  1997. }
  1998. } else {
  1999. ctx = canvas.getContext('2d');
  2000. }
  2001. if (!ctx) return null;
  2002. if (setInModule) {
  2003. if (!useWebGL) assert(typeof GLctx === 'undefined', 'cannot set in module if GLctx is used, but we are a non-GL context that would replace it');
  2004. Module.ctx = ctx;
  2005. if (useWebGL) GL.makeContextCurrent(contextHandle);
  2006. Module.useWebGL = useWebGL;
  2007. Browser.moduleContextCreatedCallbacks.forEach(function(callback) { callback() });
  2008. Browser.init();
  2009. }
  2010. return ctx;
  2011. },destroyContext:function (canvas, useWebGL, setInModule) {},fullscreenHandlersInstalled:false,lockPointer:undefined,resizeCanvas:undefined,requestFullscreen:function (lockPointer, resizeCanvas, vrDevice) {
  2012. Browser.lockPointer = lockPointer;
  2013. Browser.resizeCanvas = resizeCanvas;
  2014. Browser.vrDevice = vrDevice;
  2015. if (typeof Browser.lockPointer === 'undefined') Browser.lockPointer = true;
  2016. if (typeof Browser.resizeCanvas === 'undefined') Browser.resizeCanvas = false;
  2017. if (typeof Browser.vrDevice === 'undefined') Browser.vrDevice = null;
  2018. var canvas = Module['canvas'];
  2019. function fullscreenChange() {
  2020. Browser.isFullscreen = false;
  2021. var canvasContainer = canvas.parentNode;
  2022. if ((document['fullscreenElement'] || document['mozFullScreenElement'] ||
  2023. document['msFullscreenElement'] || document['webkitFullscreenElement'] ||
  2024. document['webkitCurrentFullScreenElement']) === canvasContainer) {
  2025. canvas.exitFullscreen = document['exitFullscreen'] ||
  2026. document['cancelFullScreen'] ||
  2027. document['mozCancelFullScreen'] ||
  2028. document['msExitFullscreen'] ||
  2029. document['webkitCancelFullScreen'] ||
  2030. function() {};
  2031. canvas.exitFullscreen = canvas.exitFullscreen.bind(document);
  2032. if (Browser.lockPointer) canvas.requestPointerLock();
  2033. Browser.isFullscreen = true;
  2034. if (Browser.resizeCanvas) Browser.setFullscreenCanvasSize();
  2035. } else {
  2036. // remove the full screen specific parent of the canvas again to restore the HTML structure from before going full screen
  2037. canvasContainer.parentNode.insertBefore(canvas, canvasContainer);
  2038. canvasContainer.parentNode.removeChild(canvasContainer);
  2039. if (Browser.resizeCanvas) Browser.setWindowedCanvasSize();
  2040. }
  2041. if (Module['onFullScreen']) Module['onFullScreen'](Browser.isFullscreen);
  2042. if (Module['onFullscreen']) Module['onFullscreen'](Browser.isFullscreen);
  2043. Browser.updateCanvasDimensions(canvas);
  2044. }
  2045. if (!Browser.fullscreenHandlersInstalled) {
  2046. Browser.fullscreenHandlersInstalled = true;
  2047. document.addEventListener('fullscreenchange', fullscreenChange, false);
  2048. document.addEventListener('mozfullscreenchange', fullscreenChange, false);
  2049. document.addEventListener('webkitfullscreenchange', fullscreenChange, false);
  2050. document.addEventListener('MSFullscreenChange', fullscreenChange, false);
  2051. }
  2052. // create a new parent to ensure the canvas has no siblings. this allows browsers to optimize full screen performance when its parent is the full screen root
  2053. var canvasContainer = document.createElement("div");
  2054. canvas.parentNode.insertBefore(canvasContainer, canvas);
  2055. canvasContainer.appendChild(canvas);
  2056. // use parent of canvas as full screen root to allow aspect ratio correction (Firefox stretches the root to screen size)
  2057. canvasContainer.requestFullscreen = canvasContainer['requestFullscreen'] ||
  2058. canvasContainer['mozRequestFullScreen'] ||
  2059. canvasContainer['msRequestFullscreen'] ||
  2060. (canvasContainer['webkitRequestFullscreen'] ? function() { canvasContainer['webkitRequestFullscreen'](Element['ALLOW_KEYBOARD_INPUT']) } : null) ||
  2061. (canvasContainer['webkitRequestFullScreen'] ? function() { canvasContainer['webkitRequestFullScreen'](Element['ALLOW_KEYBOARD_INPUT']) } : null);
  2062. if (vrDevice) {
  2063. canvasContainer.requestFullscreen({ vrDisplay: vrDevice });
  2064. } else {
  2065. canvasContainer.requestFullscreen();
  2066. }
  2067. },requestFullScreen:function (lockPointer, resizeCanvas, vrDevice) {
  2068. Module.printErr('Browser.requestFullScreen() is deprecated. Please call Browser.requestFullscreen instead.');
  2069. Browser.requestFullScreen = function(lockPointer, resizeCanvas, vrDevice) {
  2070. return Browser.requestFullscreen(lockPointer, resizeCanvas, vrDevice);
  2071. }
  2072. return Browser.requestFullscreen(lockPointer, resizeCanvas, vrDevice);
  2073. },nextRAF:0,fakeRequestAnimationFrame:function (func) {
  2074. // try to keep 60fps between calls to here
  2075. var now = Date.now();
  2076. if (Browser.nextRAF === 0) {
  2077. Browser.nextRAF = now + 1000/60;
  2078. } else {
  2079. while (now + 2 >= Browser.nextRAF) { // fudge a little, to avoid timer jitter causing us to do lots of delay:0
  2080. Browser.nextRAF += 1000/60;
  2081. }
  2082. }
  2083. var delay = Math.max(Browser.nextRAF - now, 0);
  2084. setTimeout(func, delay);
  2085. },requestAnimationFrame:function requestAnimationFrame(func) {
  2086. if (typeof window === 'undefined') { // Provide fallback to setTimeout if window is undefined (e.g. in Node.js)
  2087. Browser.fakeRequestAnimationFrame(func);
  2088. } else {
  2089. if (!window.requestAnimationFrame) {
  2090. window.requestAnimationFrame = window['requestAnimationFrame'] ||
  2091. window['mozRequestAnimationFrame'] ||
  2092. window['webkitRequestAnimationFrame'] ||
  2093. window['msRequestAnimationFrame'] ||
  2094. window['oRequestAnimationFrame'] ||
  2095. Browser.fakeRequestAnimationFrame;
  2096. }
  2097. window.requestAnimationFrame(func);
  2098. }
  2099. },safeCallback:function (func) {
  2100. return function() {
  2101. if (!ABORT) return func.apply(null, arguments);
  2102. };
  2103. },allowAsyncCallbacks:true,queuedAsyncCallbacks:[],pauseAsyncCallbacks:function () {
  2104. Browser.allowAsyncCallbacks = false;
  2105. },resumeAsyncCallbacks:function () { // marks future callbacks as ok to execute, and synchronously runs any remaining ones right now
  2106. Browser.allowAsyncCallbacks = true;
  2107. if (Browser.queuedAsyncCallbacks.length > 0) {
  2108. var callbacks = Browser.queuedAsyncCallbacks;
  2109. Browser.queuedAsyncCallbacks = [];
  2110. callbacks.forEach(function(func) {
  2111. func();
  2112. });
  2113. }
  2114. },safeRequestAnimationFrame:function (func) {
  2115. return Browser.requestAnimationFrame(function() {
  2116. if (ABORT) return;
  2117. if (Browser.allowAsyncCallbacks) {
  2118. func();
  2119. } else {
  2120. Browser.queuedAsyncCallbacks.push(func);
  2121. }
  2122. });
  2123. },safeSetTimeout:function (func, timeout) {
  2124. Module['noExitRuntime'] = true;
  2125. return setTimeout(function() {
  2126. if (ABORT) return;
  2127. if (Browser.allowAsyncCallbacks) {
  2128. func();
  2129. } else {
  2130. Browser.queuedAsyncCallbacks.push(func);
  2131. }
  2132. }, timeout);
  2133. },safeSetInterval:function (func, timeout) {
  2134. Module['noExitRuntime'] = true;
  2135. return setInterval(function() {
  2136. if (ABORT) return;
  2137. if (Browser.allowAsyncCallbacks) {
  2138. func();
  2139. } // drop it on the floor otherwise, next interval will kick in
  2140. }, timeout);
  2141. },getMimetype:function (name) {
  2142. return {
  2143. 'jpg': 'image/jpeg',
  2144. 'jpeg': 'image/jpeg',
  2145. 'png': 'image/png',
  2146. 'bmp': 'image/bmp',
  2147. 'ogg': 'audio/ogg',
  2148. 'wav': 'audio/wav',
  2149. 'mp3': 'audio/mpeg'
  2150. }[name.substr(name.lastIndexOf('.')+1)];
  2151. },getUserMedia:function (func) {
  2152. if(!window.getUserMedia) {
  2153. window.getUserMedia = navigator['getUserMedia'] ||
  2154. navigator['mozGetUserMedia'];
  2155. }
  2156. window.getUserMedia(func);
  2157. },getMovementX:function (event) {
  2158. return event['movementX'] ||
  2159. event['mozMovementX'] ||
  2160. event['webkitMovementX'] ||
  2161. 0;
  2162. },getMovementY:function (event) {
  2163. return event['movementY'] ||
  2164. event['mozMovementY'] ||
  2165. event['webkitMovementY'] ||
  2166. 0;
  2167. },getMouseWheelDelta:function (event) {
  2168. var delta = 0;
  2169. switch (event.type) {
  2170. case 'DOMMouseScroll':
  2171. delta = event.detail;
  2172. break;
  2173. case 'mousewheel':
  2174. delta = event.wheelDelta;
  2175. break;
  2176. case 'wheel':
  2177. delta = event['deltaY'];
  2178. break;
  2179. default:
  2180. throw 'unrecognized mouse wheel event: ' + event.type;
  2181. }
  2182. return delta;
  2183. },mouseX:0,mouseY:0,mouseMovementX:0,mouseMovementY:0,touches:{},lastTouches:{},calculateMouseEvent:function (event) { // event should be mousemove, mousedown or mouseup
  2184. if (Browser.pointerLock) {
  2185. // When the pointer is locked, calculate the coordinates
  2186. // based on the movement of the mouse.
  2187. // Workaround for Firefox bug 764498
  2188. if (event.type != 'mousemove' &&
  2189. ('mozMovementX' in event)) {
  2190. Browser.mouseMovementX = Browser.mouseMovementY = 0;
  2191. } else {
  2192. Browser.mouseMovementX = Browser.getMovementX(event);
  2193. Browser.mouseMovementY = Browser.getMovementY(event);
  2194. }
  2195. // check if SDL is available
  2196. if (typeof SDL != "undefined") {
  2197. Browser.mouseX = SDL.mouseX + Browser.mouseMovementX;
  2198. Browser.mouseY = SDL.mouseY + Browser.mouseMovementY;
  2199. } else {
  2200. // just add the mouse delta to the current absolut mouse position
  2201. // FIXME: ideally this should be clamped against the canvas size and zero
  2202. Browser.mouseX += Browser.mouseMovementX;
  2203. Browser.mouseY += Browser.mouseMovementY;
  2204. }
  2205. } else {
  2206. // Otherwise, calculate the movement based on the changes
  2207. // in the coordinates.
  2208. var rect = Module["canvas"].getBoundingClientRect();
  2209. var cw = Module["canvas"].width;
  2210. var ch = Module["canvas"].height;
  2211. // Neither .scrollX or .pageXOffset are defined in a spec, but
  2212. // we prefer .scrollX because it is currently in a spec draft.
  2213. // (see: http://www.w3.org/TR/2013/WD-cssom-view-20131217/)
  2214. var scrollX = ((typeof window.scrollX !== 'undefined') ? window.scrollX : window.pageXOffset);
  2215. var scrollY = ((typeof window.scrollY !== 'undefined') ? window.scrollY : window.pageYOffset);
  2216. // If this assert lands, it's likely because the browser doesn't support scrollX or pageXOffset
  2217. // and we have no viable fallback.
  2218. assert((typeof scrollX !== 'undefined') && (typeof scrollY !== 'undefined'), 'Unable to retrieve scroll position, mouse positions likely broken.');
  2219. if (event.type === 'touchstart' || event.type === 'touchend' || event.type === 'touchmove') {
  2220. var touch = event.touch;
  2221. if (touch === undefined) {
  2222. return; // the "touch" property is only defined in SDL
  2223. }
  2224. var adjustedX = touch.pageX - (scrollX + rect.left);
  2225. var adjustedY = touch.pageY - (scrollY + rect.top);
  2226. adjustedX = adjustedX * (cw / rect.width);
  2227. adjustedY = adjustedY * (ch / rect.height);
  2228. var coords = { x: adjustedX, y: adjustedY };
  2229. if (event.type === 'touchstart') {
  2230. Browser.lastTouches[touch.identifier] = coords;
  2231. Browser.touches[touch.identifier] = coords;
  2232. } else if (event.type === 'touchend' || event.type === 'touchmove') {
  2233. var last = Browser.touches[touch.identifier];
  2234. if (!last) last = coords;
  2235. Browser.lastTouches[touch.identifier] = last;
  2236. Browser.touches[touch.identifier] = coords;
  2237. }
  2238. return;
  2239. }
  2240. var x = event.pageX - (scrollX + rect.left);
  2241. var y = event.pageY - (scrollY + rect.top);
  2242. // the canvas might be CSS-scaled compared to its backbuffer;
  2243. // SDL-using content will want mouse coordinates in terms
  2244. // of backbuffer units.
  2245. x = x * (cw / rect.width);
  2246. y = y * (ch / rect.height);
  2247. Browser.mouseMovementX = x - Browser.mouseX;
  2248. Browser.mouseMovementY = y - Browser.mouseY;
  2249. Browser.mouseX = x;
  2250. Browser.mouseY = y;
  2251. }
  2252. },asyncLoad:function (url, onload, onerror, noRunDep) {
  2253. var dep = !noRunDep ? getUniqueRunDependency('al ' + url) : '';
  2254. Module['readAsync'](url, function(arrayBuffer) {
  2255. assert(arrayBuffer, 'Loading data file "' + url + '" failed (no arrayBuffer).');
  2256. onload(new Uint8Array(arrayBuffer));
  2257. if (dep) removeRunDependency(dep);
  2258. }, function(event) {
  2259. if (onerror) {
  2260. onerror();
  2261. } else {
  2262. throw 'Loading data file "' + url + '" failed.';
  2263. }
  2264. });
  2265. if (dep) addRunDependency(dep);
  2266. },resizeListeners:[],updateResizeListeners:function () {
  2267. var canvas = Module['canvas'];
  2268. Browser.resizeListeners.forEach(function(listener) {
  2269. listener(canvas.width, canvas.height);
  2270. });
  2271. },setCanvasSize:function (width, height, noUpdates) {
  2272. var canvas = Module['canvas'];
  2273. Browser.updateCanvasDimensions(canvas, width, height);
  2274. if (!noUpdates) Browser.updateResizeListeners();
  2275. },windowedWidth:0,windowedHeight:0,setFullscreenCanvasSize:function () {
  2276. // check if SDL is available
  2277. if (typeof SDL != "undefined") {
  2278. var flags = HEAPU32[((SDL.screen+Runtime.QUANTUM_SIZE*0)>>2)];
  2279. flags = flags | 0x00800000; // set SDL_FULLSCREEN flag
  2280. HEAP32[((SDL.screen+Runtime.QUANTUM_SIZE*0)>>2)]=flags
  2281. }
  2282. Browser.updateResizeListeners();
  2283. },setWindowedCanvasSize:function () {
  2284. // check if SDL is available
  2285. if (typeof SDL != "undefined") {
  2286. var flags = HEAPU32[((SDL.screen+Runtime.QUANTUM_SIZE*0)>>2)];
  2287. flags = flags & ~0x00800000; // clear SDL_FULLSCREEN flag
  2288. HEAP32[((SDL.screen+Runtime.QUANTUM_SIZE*0)>>2)]=flags
  2289. }
  2290. Browser.updateResizeListeners();
  2291. },updateCanvasDimensions:function (canvas, wNative, hNative) {
  2292. if (wNative && hNative) {
  2293. canvas.widthNative = wNative;
  2294. canvas.heightNative = hNative;
  2295. } else {
  2296. wNative = canvas.widthNative;
  2297. hNative = canvas.heightNative;
  2298. }
  2299. var w = wNative;
  2300. var h = hNative;
  2301. if (Module['forcedAspectRatio'] && Module['forcedAspectRatio'] > 0) {
  2302. if (w/h < Module['forcedAspectRatio']) {
  2303. w = Math.round(h * Module['forcedAspectRatio']);
  2304. } else {
  2305. h = Math.round(w / Module['forcedAspectRatio']);
  2306. }
  2307. }
  2308. if (((document['fullscreenElement'] || document['mozFullScreenElement'] ||
  2309. document['msFullscreenElement'] || document['webkitFullscreenElement'] ||
  2310. document['webkitCurrentFullScreenElement']) === canvas.parentNode) && (typeof screen != 'undefined')) {
  2311. var factor = Math.min(screen.width / w, screen.height / h);
  2312. w = Math.round(w * factor);
  2313. h = Math.round(h * factor);
  2314. }
  2315. if (Browser.resizeCanvas) {
  2316. if (canvas.width != w) canvas.width = w;
  2317. if (canvas.height != h) canvas.height = h;
  2318. if (typeof canvas.style != 'undefined') {
  2319. canvas.style.removeProperty( "width");
  2320. canvas.style.removeProperty("height");
  2321. }
  2322. } else {
  2323. if (canvas.width != wNative) canvas.width = wNative;
  2324. if (canvas.height != hNative) canvas.height = hNative;
  2325. if (typeof canvas.style != 'undefined') {
  2326. if (w != wNative || h != hNative) {
  2327. canvas.style.setProperty( "width", w + "px", "important");
  2328. canvas.style.setProperty("height", h + "px", "important");
  2329. } else {
  2330. canvas.style.removeProperty( "width");
  2331. canvas.style.removeProperty("height");
  2332. }
  2333. }
  2334. }
  2335. },wgetRequests:{},nextWgetRequestHandle:0,getNextWgetRequestHandle:function () {
  2336. var handle = Browser.nextWgetRequestHandle;
  2337. Browser.nextWgetRequestHandle++;
  2338. return handle;
  2339. }};var GLFW={Window:function (id, width, height, title, monitor, share) {
  2340. this.id = id;
  2341. this.x = 0;
  2342. this.y = 0;
  2343. this.fullscreen = false; // Used to determine if app in fullscreen mode
  2344. this.storedX = 0; // Used to store X before fullscreen
  2345. this.storedY = 0; // Used to store Y before fullscreen
  2346. this.width = width;
  2347. this.height = height;
  2348. this.storedWidth = width; // Used to store width before fullscreen
  2349. this.storedHeight = height; // Used to store height before fullscreen
  2350. this.title = title;
  2351. this.monitor = monitor;
  2352. this.share = share;
  2353. this.attributes = GLFW.hints;
  2354. this.inputModes = {
  2355. 0x00033001:0x00034001, // GLFW_CURSOR (GLFW_CURSOR_NORMAL)
  2356. 0x00033002:0, // GLFW_STICKY_KEYS
  2357. 0x00033003:0, // GLFW_STICKY_MOUSE_BUTTONS
  2358. };
  2359. this.buttons = 0;
  2360. this.keys = new Array();
  2361. this.shouldClose = 0;
  2362. this.title = null;
  2363. this.windowPosFunc = null; // GLFWwindowposfun
  2364. this.windowSizeFunc = null; // GLFWwindowsizefun
  2365. this.windowCloseFunc = null; // GLFWwindowclosefun
  2366. this.windowRefreshFunc = null; // GLFWwindowrefreshfun
  2367. this.windowFocusFunc = null; // GLFWwindowfocusfun
  2368. this.windowIconifyFunc = null; // GLFWwindowiconifyfun
  2369. this.framebufferSizeFunc = null; // GLFWframebuffersizefun
  2370. this.mouseButtonFunc = null; // GLFWmousebuttonfun
  2371. this.cursorPosFunc = null; // GLFWcursorposfun
  2372. this.cursorEnterFunc = null; // GLFWcursorenterfun
  2373. this.scrollFunc = null; // GLFWscrollfun
  2374. this.keyFunc = null; // GLFWkeyfun
  2375. this.charFunc = null; // GLFWcharfun
  2376. this.userptr = null;
  2377. },WindowFromId:function (id) {
  2378. if (id <= 0 || !GLFW.windows) return null;
  2379. return GLFW.windows[id - 1];
  2380. },errorFunc:null,monitorFunc:null,active:null,windows:null,monitors:null,monitorString:null,versionString:null,initialTime:null,extensions:null,hints:null,defaultHints:{131073:0,131074:0,131075:1,131076:1,131077:1,135169:8,135170:8,135171:8,135172:8,135173:24,135174:8,135175:0,135176:0,135177:0,135178:0,135179:0,135180:0,135181:0,135182:0,135183:0,139265:196609,139266:1,139267:0,139268:0,139269:0,139270:0,139271:0,139272:0},DOMToGLFWKeyCode:function (keycode) {
  2381. switch (keycode) {
  2382. // these keycodes are only defined for GLFW3, assume they are the same for GLFW2
  2383. case 0x20:return 32; // DOM_VK_SPACE -> GLFW_KEY_SPACE
  2384. case 0xDE:return 39; // DOM_VK_QUOTE -> GLFW_KEY_APOSTROPHE
  2385. case 0xBC:return 44; // DOM_VK_COMMA -> GLFW_KEY_COMMA
  2386. case 0xAD:return 45; // DOM_VK_HYPHEN_MINUS -> GLFW_KEY_MINUS
  2387. case 0xBD:return 45; // DOM_VK_MINUS -> GLFW_KEY_MINUS
  2388. case 0xBE:return 46; // DOM_VK_PERIOD -> GLFW_KEY_PERIOD
  2389. case 0xBF:return 47; // DOM_VK_SLASH -> GLFW_KEY_SLASH
  2390. case 0x30:return 48; // DOM_VK_0 -> GLFW_KEY_0
  2391. case 0x31:return 49; // DOM_VK_1 -> GLFW_KEY_1
  2392. case 0x32:return 50; // DOM_VK_2 -> GLFW_KEY_2
  2393. case 0x33:return 51; // DOM_VK_3 -> GLFW_KEY_3
  2394. case 0x34:return 52; // DOM_VK_4 -> GLFW_KEY_4
  2395. case 0x35:return 53; // DOM_VK_5 -> GLFW_KEY_5
  2396. case 0x36:return 54; // DOM_VK_6 -> GLFW_KEY_6
  2397. case 0x37:return 55; // DOM_VK_7 -> GLFW_KEY_7
  2398. case 0x38:return 56; // DOM_VK_8 -> GLFW_KEY_8
  2399. case 0x39:return 57; // DOM_VK_9 -> GLFW_KEY_9
  2400. case 0x3B:return 59; // DOM_VK_SEMICOLON -> GLFW_KEY_SEMICOLON
  2401. case 0x3D:return 61; // DOM_VK_EQUALS -> GLFW_KEY_EQUAL
  2402. case 0xBB:return 61; // DOM_VK_EQUALS -> GLFW_KEY_EQUAL
  2403. case 0x41:return 65; // DOM_VK_A -> GLFW_KEY_A
  2404. case 0x42:return 66; // DOM_VK_B -> GLFW_KEY_B
  2405. case 0x43:return 67; // DOM_VK_C -> GLFW_KEY_C
  2406. case 0x44:return 68; // DOM_VK_D -> GLFW_KEY_D
  2407. case 0x45:return 69; // DOM_VK_E -> GLFW_KEY_E
  2408. case 0x46:return 70; // DOM_VK_F -> GLFW_KEY_F
  2409. case 0x47:return 71; // DOM_VK_G -> GLFW_KEY_G
  2410. case 0x48:return 72; // DOM_VK_H -> GLFW_KEY_H
  2411. case 0x49:return 73; // DOM_VK_I -> GLFW_KEY_I
  2412. case 0x4A:return 74; // DOM_VK_J -> GLFW_KEY_J
  2413. case 0x4B:return 75; // DOM_VK_K -> GLFW_KEY_K
  2414. case 0x4C:return 76; // DOM_VK_L -> GLFW_KEY_L
  2415. case 0x4D:return 77; // DOM_VK_M -> GLFW_KEY_M
  2416. case 0x4E:return 78; // DOM_VK_N -> GLFW_KEY_N
  2417. case 0x4F:return 79; // DOM_VK_O -> GLFW_KEY_O
  2418. case 0x50:return 80; // DOM_VK_P -> GLFW_KEY_P
  2419. case 0x51:return 81; // DOM_VK_Q -> GLFW_KEY_Q
  2420. case 0x52:return 82; // DOM_VK_R -> GLFW_KEY_R
  2421. case 0x53:return 83; // DOM_VK_S -> GLFW_KEY_S
  2422. case 0x54:return 84; // DOM_VK_T -> GLFW_KEY_T
  2423. case 0x55:return 85; // DOM_VK_U -> GLFW_KEY_U
  2424. case 0x56:return 86; // DOM_VK_V -> GLFW_KEY_V
  2425. case 0x57:return 87; // DOM_VK_W -> GLFW_KEY_W
  2426. case 0x58:return 88; // DOM_VK_X -> GLFW_KEY_X
  2427. case 0x59:return 89; // DOM_VK_Y -> GLFW_KEY_Y
  2428. case 0x5a:return 90; // DOM_VK_Z -> GLFW_KEY_Z
  2429. case 0xDB:return 91; // DOM_VK_OPEN_BRACKET -> GLFW_KEY_LEFT_BRACKET
  2430. case 0xDC:return 92; // DOM_VK_BACKSLASH -> GLFW_KEY_BACKSLASH
  2431. case 0xDD:return 93; // DOM_VK_CLOSE_BRACKET -> GLFW_KEY_RIGHT_BRACKET
  2432. case 0xC0:return 94; // DOM_VK_BACK_QUOTE -> GLFW_KEY_GRAVE_ACCENT
  2433. case 0x1B:return 256; // DOM_VK_ESCAPE -> GLFW_KEY_ESCAPE
  2434. case 0x0D:return 257; // DOM_VK_RETURN -> GLFW_KEY_ENTER
  2435. case 0x09:return 258; // DOM_VK_TAB -> GLFW_KEY_TAB
  2436. case 0x08:return 259; // DOM_VK_BACK -> GLFW_KEY_BACKSPACE
  2437. case 0x2D:return 260; // DOM_VK_INSERT -> GLFW_KEY_INSERT
  2438. case 0x2E:return 261; // DOM_VK_DELETE -> GLFW_KEY_DELETE
  2439. case 0x27:return 262; // DOM_VK_RIGHT -> GLFW_KEY_RIGHT
  2440. case 0x25:return 263; // DOM_VK_LEFT -> GLFW_KEY_LEFT
  2441. case 0x28:return 264; // DOM_VK_DOWN -> GLFW_KEY_DOWN
  2442. case 0x26:return 265; // DOM_VK_UP -> GLFW_KEY_UP
  2443. case 0x21:return 266; // DOM_VK_PAGE_UP -> GLFW_KEY_PAGE_UP
  2444. case 0x22:return 267; // DOM_VK_PAGE_DOWN -> GLFW_KEY_PAGE_DOWN
  2445. case 0x24:return 268; // DOM_VK_HOME -> GLFW_KEY_HOME
  2446. case 0x23:return 269; // DOM_VK_END -> GLFW_KEY_END
  2447. case 0x14:return 280; // DOM_VK_CAPS_LOCK -> GLFW_KEY_CAPS_LOCK
  2448. case 0x91:return 281; // DOM_VK_SCROLL_LOCK -> GLFW_KEY_SCROLL_LOCK
  2449. case 0x90:return 282; // DOM_VK_NUM_LOCK -> GLFW_KEY_NUM_LOCK
  2450. case 0x2C:return 283; // DOM_VK_SNAPSHOT -> GLFW_KEY_PRINT_SCREEN
  2451. case 0x13:return 284; // DOM_VK_PAUSE -> GLFW_KEY_PAUSE
  2452. case 0x70:return 290; // DOM_VK_F1 -> GLFW_KEY_F1
  2453. case 0x71:return 291; // DOM_VK_F2 -> GLFW_KEY_F2
  2454. case 0x72:return 292; // DOM_VK_F3 -> GLFW_KEY_F3
  2455. case 0x73:return 293; // DOM_VK_F4 -> GLFW_KEY_F4
  2456. case 0x74:return 294; // DOM_VK_F5 -> GLFW_KEY_F5
  2457. case 0x75:return 295; // DOM_VK_F6 -> GLFW_KEY_F6
  2458. case 0x76:return 296; // DOM_VK_F7 -> GLFW_KEY_F7
  2459. case 0x77:return 297; // DOM_VK_F8 -> GLFW_KEY_F8
  2460. case 0x78:return 298; // DOM_VK_F9 -> GLFW_KEY_F9
  2461. case 0x79:return 299; // DOM_VK_F10 -> GLFW_KEY_F10
  2462. case 0x7A:return 300; // DOM_VK_F11 -> GLFW_KEY_F11
  2463. case 0x7B:return 301; // DOM_VK_F12 -> GLFW_KEY_F12
  2464. case 0x7C:return 302; // DOM_VK_F13 -> GLFW_KEY_F13
  2465. case 0x7D:return 303; // DOM_VK_F14 -> GLFW_KEY_F14
  2466. case 0x7E:return 304; // DOM_VK_F15 -> GLFW_KEY_F15
  2467. case 0x7F:return 305; // DOM_VK_F16 -> GLFW_KEY_F16
  2468. case 0x80:return 306; // DOM_VK_F17 -> GLFW_KEY_F17
  2469. case 0x81:return 307; // DOM_VK_F18 -> GLFW_KEY_F18
  2470. case 0x82:return 308; // DOM_VK_F19 -> GLFW_KEY_F19
  2471. case 0x83:return 309; // DOM_VK_F20 -> GLFW_KEY_F20
  2472. case 0x84:return 310; // DOM_VK_F21 -> GLFW_KEY_F21
  2473. case 0x85:return 311; // DOM_VK_F22 -> GLFW_KEY_F22
  2474. case 0x86:return 312; // DOM_VK_F23 -> GLFW_KEY_F23
  2475. case 0x87:return 313; // DOM_VK_F24 -> GLFW_KEY_F24
  2476. case 0x88:return 314; // 0x88 (not used?) -> GLFW_KEY_F25
  2477. case 0x60:return 320; // DOM_VK_NUMPAD0 -> GLFW_KEY_KP_0
  2478. case 0x61:return 321; // DOM_VK_NUMPAD1 -> GLFW_KEY_KP_1
  2479. case 0x62:return 322; // DOM_VK_NUMPAD2 -> GLFW_KEY_KP_2
  2480. case 0x63:return 323; // DOM_VK_NUMPAD3 -> GLFW_KEY_KP_3
  2481. case 0x64:return 324; // DOM_VK_NUMPAD4 -> GLFW_KEY_KP_4
  2482. case 0x65:return 325; // DOM_VK_NUMPAD5 -> GLFW_KEY_KP_5
  2483. case 0x66:return 326; // DOM_VK_NUMPAD6 -> GLFW_KEY_KP_6
  2484. case 0x67:return 327; // DOM_VK_NUMPAD7 -> GLFW_KEY_KP_7
  2485. case 0x68:return 328; // DOM_VK_NUMPAD8 -> GLFW_KEY_KP_8
  2486. case 0x69:return 329; // DOM_VK_NUMPAD9 -> GLFW_KEY_KP_9
  2487. case 0x6E:return 330; // DOM_VK_DECIMAL -> GLFW_KEY_KP_DECIMAL
  2488. case 0x6F:return 331; // DOM_VK_DIVIDE -> GLFW_KEY_KP_DIVIDE
  2489. case 0x6A:return 332; // DOM_VK_MULTIPLY -> GLFW_KEY_KP_MULTIPLY
  2490. case 0x6D:return 333; // DOM_VK_SUBTRACT -> GLFW_KEY_KP_SUBTRACT
  2491. case 0x6B:return 334; // DOM_VK_ADD -> GLFW_KEY_KP_ADD
  2492. // case 0x0D:return 335; // DOM_VK_RETURN -> GLFW_KEY_KP_ENTER (DOM_KEY_LOCATION_RIGHT)
  2493. // case 0x61:return 336; // DOM_VK_EQUALS -> GLFW_KEY_KP_EQUAL (DOM_KEY_LOCATION_RIGHT)
  2494. case 0x10:return 340; // DOM_VK_SHIFT -> GLFW_KEY_LEFT_SHIFT
  2495. case 0x11:return 341; // DOM_VK_CONTROL -> GLFW_KEY_LEFT_CONTROL
  2496. case 0x12:return 342; // DOM_VK_ALT -> GLFW_KEY_LEFT_ALT
  2497. case 0x5B:return 343; // DOM_VK_WIN -> GLFW_KEY_LEFT_SUPER
  2498. // case 0x10:return 344; // DOM_VK_SHIFT -> GLFW_KEY_RIGHT_SHIFT (DOM_KEY_LOCATION_RIGHT)
  2499. // case 0x11:return 345; // DOM_VK_CONTROL -> GLFW_KEY_RIGHT_CONTROL (DOM_KEY_LOCATION_RIGHT)
  2500. // case 0x12:return 346; // DOM_VK_ALT -> GLFW_KEY_RIGHT_ALT (DOM_KEY_LOCATION_RIGHT)
  2501. // case 0x5B:return 347; // DOM_VK_WIN -> GLFW_KEY_RIGHT_SUPER (DOM_KEY_LOCATION_RIGHT)
  2502. case 0x5D:return 348; // DOM_VK_CONTEXT_MENU -> GLFW_KEY_MENU
  2503. // XXX: GLFW_KEY_WORLD_1, GLFW_KEY_WORLD_2 what are these?
  2504. default:return -1; // GLFW_KEY_UNKNOWN
  2505. };
  2506. },getModBits:function (win) {
  2507. var mod = 0;
  2508. if (win.keys[340]) mod |= 0x0001; // GLFW_MOD_SHIFT
  2509. if (win.keys[341]) mod |= 0x0002; // GLFW_MOD_CONTROL
  2510. if (win.keys[342]) mod |= 0x0004; // GLFW_MOD_ALT
  2511. if (win.keys[343]) mod |= 0x0008; // GLFW_MOD_SUPER
  2512. return mod;
  2513. },onKeyPress:function (event) {
  2514. if (!GLFW.active || !GLFW.active.charFunc) return;
  2515. // correct unicode charCode is only available with onKeyPress event
  2516. var charCode = event.charCode;
  2517. if (charCode == 0 || (charCode >= 0x00 && charCode <= 0x1F)) return;
  2518. Module['dynCall_vii'](GLFW.active.charFunc, GLFW.active.id, charCode);
  2519. },onKeyChanged:function (event, status) {
  2520. if (!GLFW.active) return;
  2521. var key = GLFW.DOMToGLFWKeyCode(event.keyCode);
  2522. if (key == -1) return;
  2523. var repeat = status && GLFW.active.keys[key];
  2524. GLFW.active.keys[key] = status;
  2525. if (!GLFW.active.keyFunc) return;
  2526. if (repeat) status = 2; // GLFW_REPEAT
  2527. Module['dynCall_viiiii'](GLFW.active.keyFunc, GLFW.active.id, key, event.keyCode, status, GLFW.getModBits(GLFW.active));
  2528. },onKeydown:function (event) {
  2529. GLFW.onKeyChanged(event, 1); // GLFW_PRESS or GLFW_REPEAT
  2530. // This logic comes directly from the sdl implementation. We cannot
  2531. // call preventDefault on all keydown events otherwise onKeyPress will
  2532. // not get called
  2533. if (event.keyCode === 8 /* backspace */ || event.keyCode === 9 /* tab */) {
  2534. event.preventDefault();
  2535. }
  2536. },onKeyup:function (event) {
  2537. GLFW.onKeyChanged(event, 0); // GLFW_RELEASE
  2538. },onMousemove:function (event) {
  2539. if (!GLFW.active) return;
  2540. Browser.calculateMouseEvent(event);
  2541. if (event.target != Module["canvas"] || !GLFW.active.cursorPosFunc) return;
  2542. Module['dynCall_vidd'](GLFW.active.cursorPosFunc, GLFW.active.id, Browser.mouseX, Browser.mouseY);
  2543. },DOMToGLFWMouseButton:function (event) {
  2544. // DOM and glfw have different button codes.
  2545. // See http://www.w3schools.com/jsref/event_button.asp.
  2546. var eventButton = event['button'];
  2547. if (eventButton > 0) {
  2548. if (eventButton == 1) {
  2549. eventButton = 2;
  2550. } else {
  2551. eventButton = 1;
  2552. }
  2553. }
  2554. return eventButton;
  2555. },onMouseenter:function (event) {
  2556. if (!GLFW.active) return;
  2557. if (event.target != Module["canvas"] || !GLFW.active.cursorEnterFunc) return;
  2558. Module['dynCall_vii'](GLFW.active.cursorEnterFunc, GLFW.active.id, 1);
  2559. },onMouseleave:function (event) {
  2560. if (!GLFW.active) return;
  2561. if (event.target != Module["canvas"] || !GLFW.active.cursorEnterFunc) return;
  2562. Module['dynCall_vii'](GLFW.active.cursorEnterFunc, GLFW.active.id, 0);
  2563. },onMouseButtonChanged:function (event, status) {
  2564. if (!GLFW.active) return;
  2565. Browser.calculateMouseEvent(event);
  2566. if (event.target != Module["canvas"]) return;
  2567. eventButton = GLFW.DOMToGLFWMouseButton(event);
  2568. if (status == 1) { // GLFW_PRESS
  2569. GLFW.active.buttons |= (1 << eventButton);
  2570. try {
  2571. event.target.setCapture();
  2572. } catch (e) {}
  2573. } else { // GLFW_RELEASE
  2574. GLFW.active.buttons &= ~(1 << eventButton);
  2575. }
  2576. if (!GLFW.active.mouseButtonFunc) return;
  2577. Module['dynCall_viiii'](GLFW.active.mouseButtonFunc, GLFW.active.id, eventButton, status, GLFW.getModBits(GLFW.active));
  2578. },onMouseButtonDown:function (event) {
  2579. if (!GLFW.active) return;
  2580. GLFW.onMouseButtonChanged(event, 1); // GLFW_PRESS
  2581. },onMouseButtonUp:function (event) {
  2582. if (!GLFW.active) return;
  2583. GLFW.onMouseButtonChanged(event, 0); // GLFW_RELEASE
  2584. },onMouseWheel:function (event) {
  2585. // Note the minus sign that flips browser wheel direction (positive direction scrolls page down) to native wheel direction (positive direction is mouse wheel up)
  2586. var delta = -Browser.getMouseWheelDelta(event);
  2587. delta = (delta == 0) ? 0 : (delta > 0 ? Math.max(delta, 1) : Math.min(delta, -1)); // Quantize to integer so that minimum scroll is at least +/- 1.
  2588. GLFW.wheelPos += delta;
  2589. if (!GLFW.active || !GLFW.active.scrollFunc || event.target != Module['canvas']) return;
  2590. var sx = 0;
  2591. var sy = 0;
  2592. if (event.type == 'mousewheel') {
  2593. sx = event.wheelDeltaX;
  2594. sy = event.wheelDeltaY;
  2595. } else {
  2596. sx = event.deltaX;
  2597. sy = event.deltaY;
  2598. }
  2599. Module['dynCall_vidd'](GLFW.active.scrollFunc, GLFW.active.id, sx, sy);
  2600. event.preventDefault();
  2601. },onCanvasResize:function (width, height) {
  2602. if (!GLFW.active) return;
  2603. var resizeNeeded = true;
  2604. // If the client is requestiong fullscreen mode
  2605. if (document["fullscreen"] || document["fullScreen"] || document["mozFullScreen"] || document["webkitIsFullScreen"]) {
  2606. GLFW.active.storedX = GLFW.active.x;
  2607. GLFW.active.storedY = GLFW.active.y;
  2608. GLFW.active.storedWidth = GLFW.active.width;
  2609. GLFW.active.storedHeight = GLFW.active.height;
  2610. GLFW.active.x = GLFW.active.y = 0;
  2611. GLFW.active.width = screen.width;
  2612. GLFW.active.height = screen.height;
  2613. GLFW.active.fullscreen = true;
  2614. // If the client is reverting from fullscreen mode
  2615. } else if (GLFW.active.fullscreen == true) {
  2616. GLFW.active.x = GLFW.active.storedX;
  2617. GLFW.active.y = GLFW.active.storedY;
  2618. GLFW.active.width = GLFW.active.storedWidth;
  2619. GLFW.active.height = GLFW.active.storedHeight;
  2620. GLFW.active.fullscreen = false;
  2621. // If the width/height values do not match current active window sizes
  2622. } else if (GLFW.active.width != width || GLFW.active.height != height) {
  2623. GLFW.active.width = width;
  2624. GLFW.active.height = height;
  2625. } else {
  2626. resizeNeeded = false;
  2627. }
  2628. // If any of the above conditions were true, we need to resize the canvas
  2629. if (resizeNeeded) {
  2630. // resets the canvas size to counter the aspect preservation of Browser.updateCanvasDimensions
  2631. Browser.setCanvasSize(GLFW.active.width, GLFW.active.height, true);
  2632. // TODO: Client dimensions (clientWidth/clientHeight) vs pixel dimensions (width/height) of
  2633. // the canvas should drive window and framebuffer size respectfully.
  2634. GLFW.onWindowSizeChanged();
  2635. GLFW.onFramebufferSizeChanged();
  2636. }
  2637. },onWindowSizeChanged:function () {
  2638. if (!GLFW.active) return;
  2639. if (!GLFW.active.windowSizeFunc) return;
  2640. Module['dynCall_viii'](GLFW.active.windowSizeFunc, GLFW.active.id, GLFW.active.width, GLFW.active.height);
  2641. },onFramebufferSizeChanged:function () {
  2642. if (!GLFW.active) return;
  2643. if (!GLFW.active.framebufferSizeFunc) return;
  2644. Module['dynCall_viii'](GLFW.active.framebufferSizeFunc, GLFW.active.id, GLFW.active.width, GLFW.active.height);
  2645. },requestFullscreen:function () {
  2646. var RFS = Module["canvas"]['requestFullscreen'] ||
  2647. Module["canvas"]['mozRequestFullScreen'] ||
  2648. Module["canvas"]['webkitRequestFullScreen'] ||
  2649. (function() {});
  2650. RFS.apply(Module["canvas"], []);
  2651. },requestFullScreen:function () {
  2652. Module.printErr('GLFW.requestFullScreen() is deprecated. Please call GLFW.requestFullscreen instead.');
  2653. GLFW.requestFullScreen = function() {
  2654. return GLFW.requestFullscreen();
  2655. }
  2656. return GLFW.requestFullscreen();
  2657. },exitFullscreen:function () {
  2658. var CFS = document['exitFullscreen'] ||
  2659. document['cancelFullScreen'] ||
  2660. document['mozCancelFullScreen'] ||
  2661. document['webkitCancelFullScreen'] ||
  2662. (function() {});
  2663. CFS.apply(document, []);
  2664. },cancelFullScreen:function () {
  2665. Module.printErr('GLFW.cancelFullScreen() is deprecated. Please call GLFW.exitFullscreen instead.');
  2666. GLFW.cancelFullScreen = function() {
  2667. return GLFW.exitFullscreen();
  2668. }
  2669. return GLFW.exitFullscreen();
  2670. },getTime:function () {
  2671. return _emscripten_get_now() / 1000;
  2672. },setWindowTitle:function (winid, title) {
  2673. var win = GLFW.WindowFromId(winid);
  2674. if (!win) return;
  2675. win.title = Pointer_stringify(title);
  2676. if (GLFW.active.id == win.id) {
  2677. document.title = win.title;
  2678. }
  2679. },setKeyCallback:function (winid, cbfun) {
  2680. var win = GLFW.WindowFromId(winid);
  2681. if (!win) return;
  2682. win.keyFunc = cbfun;
  2683. },setCharCallback:function (winid, cbfun) {
  2684. var win = GLFW.WindowFromId(winid);
  2685. if (!win) return;
  2686. win.charFunc = cbfun;
  2687. },setMouseButtonCallback:function (winid, cbfun) {
  2688. var win = GLFW.WindowFromId(winid);
  2689. if (!win) return;
  2690. win.mouseButtonFunc = cbfun;
  2691. },setCursorPosCallback:function (winid, cbfun) {
  2692. var win = GLFW.WindowFromId(winid);
  2693. if (!win) return;
  2694. win.cursorPosFunc = cbfun;
  2695. },setScrollCallback:function (winid, cbfun) {
  2696. var win = GLFW.WindowFromId(winid);
  2697. if (!win) return;
  2698. win.scrollFunc = cbfun;
  2699. },setWindowSizeCallback:function (winid, cbfun) {
  2700. var win = GLFW.WindowFromId(winid);
  2701. if (!win) return;
  2702. win.windowSizeFunc = cbfun;
  2703. },setWindowCloseCallback:function (winid, cbfun) {
  2704. var win = GLFW.WindowFromId(winid);
  2705. if (!win) return;
  2706. win.windowCloseFunc = cbfun;
  2707. },setWindowRefreshCallback:function (winid, cbfun) {
  2708. var win = GLFW.WindowFromId(winid);
  2709. if (!win) return;
  2710. win.windowRefreshFunc = cbfun;
  2711. },onClickRequestPointerLock:function (e) {
  2712. if (!Browser.pointerLock && Module['canvas'].requestPointerLock) {
  2713. Module['canvas'].requestPointerLock();
  2714. e.preventDefault();
  2715. }
  2716. },setInputMode:function (winid, mode, value) {
  2717. var win = GLFW.WindowFromId(winid);
  2718. if (!win) return;
  2719. switch(mode) {
  2720. case 0x00033001: { // GLFW_CURSOR
  2721. switch(value) {
  2722. case 0x00034001: { // GLFW_CURSOR_NORMAL
  2723. win.inputModes[mode] = value;
  2724. Module['canvas'].removeEventListener('click', GLFW.onClickRequestPointerLock, true);
  2725. Module['canvas'].exitPointerLock();
  2726. break;
  2727. }
  2728. case 0x00034002: { // GLFW_CURSOR_HIDDEN
  2729. console.log("glfwSetInputMode called with GLFW_CURSOR_HIDDEN value not implemented.");
  2730. break;
  2731. }
  2732. case 0x00034003: { // GLFW_CURSOR_DISABLED
  2733. win.inputModes[mode] = value;
  2734. Module['canvas'].addEventListener('click', GLFW.onClickRequestPointerLock, true);
  2735. Module['canvas'].requestPointerLock();
  2736. break;
  2737. }
  2738. default: {
  2739. console.log("glfwSetInputMode called with unknown value parameter value: " + value + ".");
  2740. break;
  2741. }
  2742. }
  2743. break;
  2744. }
  2745. case 0x00033002: { // GLFW_STICKY_KEYS
  2746. console.log("glfwSetInputMode called with GLFW_STICKY_KEYS mode not implemented.");
  2747. break;
  2748. }
  2749. case 0x00033003: { // GLFW_STICKY_MOUSE_BUTTONS
  2750. console.log("glfwSetInputMode called with GLFW_STICKY_MOUSE_BUTTONS mode not implemented.");
  2751. break;
  2752. }
  2753. default: {
  2754. console.log("glfwSetInputMode called with unknown mode parameter value: " + mode + ".");
  2755. break;
  2756. }
  2757. }
  2758. },getKey:function (winid, key) {
  2759. var win = GLFW.WindowFromId(winid);
  2760. if (!win) return 0;
  2761. return win.keys[key];
  2762. },getMouseButton:function (winid, button) {
  2763. var win = GLFW.WindowFromId(winid);
  2764. if (!win) return 0;
  2765. return (win.buttons & (1 << button)) > 0;
  2766. },getCursorPos:function (winid, x, y) {
  2767. setValue(x, Browser.mouseX, 'double');
  2768. setValue(y, Browser.mouseY, 'double');
  2769. },getMousePos:function (winid, x, y) {
  2770. setValue(x, Browser.mouseX, 'i32');
  2771. setValue(y, Browser.mouseY, 'i32');
  2772. },setCursorPos:function (winid, x, y) {
  2773. },getWindowPos:function (winid, x, y) {
  2774. var wx = 0;
  2775. var wy = 0;
  2776. var win = GLFW.WindowFromId(winid);
  2777. if (win) {
  2778. wx = win.x;
  2779. wy = win.y;
  2780. }
  2781. setValue(x, wx, 'i32');
  2782. setValue(y, wy, 'i32');
  2783. },setWindowPos:function (winid, x, y) {
  2784. var win = GLFW.WindowFromId(winid);
  2785. if (!win) return;
  2786. win.x = x;
  2787. win.y = y;
  2788. },getWindowSize:function (winid, width, height) {
  2789. var ww = 0;
  2790. var wh = 0;
  2791. var win = GLFW.WindowFromId(winid);
  2792. if (win) {
  2793. ww = win.width;
  2794. wh = win.height;
  2795. }
  2796. setValue(width, ww, 'i32');
  2797. setValue(height, wh, 'i32');
  2798. },setWindowSize:function (winid, width, height) {
  2799. var win = GLFW.WindowFromId(winid);
  2800. if (!win) return;
  2801. if (GLFW.active.id == win.id) {
  2802. if (width == screen.width && height == screen.height) {
  2803. GLFW.requestFullscreen();
  2804. } else {
  2805. GLFW.exitFullscreen();
  2806. Browser.setCanvasSize(width, height);
  2807. win.width = width;
  2808. win.height = height;
  2809. }
  2810. }
  2811. if (!win.windowSizeFunc) return;
  2812. Module['dynCall_viii'](win.windowSizeFunc, win.id, width, height);
  2813. },createWindow:function (width, height, title, monitor, share) {
  2814. var i, id;
  2815. for (i = 0; i < GLFW.windows.length && GLFW.windows[i] !== null; i++);
  2816. if (i > 0) throw "glfwCreateWindow only supports one window at time currently";
  2817. // id for window
  2818. id = i + 1;
  2819. // not valid
  2820. if (width <= 0 || height <= 0) return 0;
  2821. if (monitor) {
  2822. GLFW.requestFullscreen();
  2823. } else {
  2824. Browser.setCanvasSize(width, height);
  2825. }
  2826. // Create context when there are no existing alive windows
  2827. for (i = 0; i < GLFW.windows.length && GLFW.windows[i] == null; i++);
  2828. if (i == GLFW.windows.length) {
  2829. var contextAttributes = {
  2830. antialias: (GLFW.hints[0x0002100D] > 1), // GLFW_SAMPLES
  2831. depth: (GLFW.hints[0x00021005] > 0), // GLFW_DEPTH_BITS
  2832. stencil: (GLFW.hints[0x00021006] > 0), // GLFW_STENCIL_BITS
  2833. alpha: (GLFW.hints[0x00021004] > 0) // GLFW_ALPHA_BITS
  2834. }
  2835. Module.ctx = Browser.createContext(Module['canvas'], true, true, contextAttributes);
  2836. }
  2837. // If context creation failed, do not return a valid window
  2838. if (!Module.ctx) return 0;
  2839. // Get non alive id
  2840. var win = new GLFW.Window(id, width, height, title, monitor, share);
  2841. // Set window to array
  2842. if (id - 1 == GLFW.windows.length) {
  2843. GLFW.windows.push(win);
  2844. } else {
  2845. GLFW.windows[id - 1] = win;
  2846. }
  2847. GLFW.active = win;
  2848. return win.id;
  2849. },destroyWindow:function (winid) {
  2850. var win = GLFW.WindowFromId(winid);
  2851. if (!win) return;
  2852. if (win.windowCloseFunc)
  2853. Module['dynCall_vi'](win.windowCloseFunc, win.id);
  2854. GLFW.windows[win.id - 1] = null;
  2855. if (GLFW.active.id == win.id)
  2856. GLFW.active = null;
  2857. // Destroy context when no alive windows
  2858. for (var i = 0; i < GLFW.windows.length; i++)
  2859. if (GLFW.windows[i] !== null) return;
  2860. Module.ctx = Browser.destroyContext(Module['canvas'], true, true);
  2861. },swapBuffers:function (winid) {
  2862. },GLFW2ParamToGLFW3Param:function (param) {
  2863. table = {
  2864. 0x00030001:0, // GLFW_MOUSE_CURSOR
  2865. 0x00030002:0, // GLFW_STICKY_KEYS
  2866. 0x00030003:0, // GLFW_STICKY_MOUSE_BUTTONS
  2867. 0x00030004:0, // GLFW_SYSTEM_KEYS
  2868. 0x00030005:0, // GLFW_KEY_REPEAT
  2869. 0x00030006:0, // GLFW_AUTO_POLL_EVENTS
  2870. 0x00020001:0, // GLFW_OPENED
  2871. 0x00020002:0, // GLFW_ACTIVE
  2872. 0x00020003:0, // GLFW_ICONIFIED
  2873. 0x00020004:0, // GLFW_ACCELERATED
  2874. 0x00020005:0x00021001, // GLFW_RED_BITS
  2875. 0x00020006:0x00021002, // GLFW_GREEN_BITS
  2876. 0x00020007:0x00021003, // GLFW_BLUE_BITS
  2877. 0x00020008:0x00021004, // GLFW_ALPHA_BITS
  2878. 0x00020009:0x00021005, // GLFW_DEPTH_BITS
  2879. 0x0002000A:0x00021006, // GLFW_STENCIL_BITS
  2880. 0x0002000B:0x0002100F, // GLFW_REFRESH_RATE
  2881. 0x0002000C:0x00021007, // GLFW_ACCUM_RED_BITS
  2882. 0x0002000D:0x00021008, // GLFW_ACCUM_GREEN_BITS
  2883. 0x0002000E:0x00021009, // GLFW_ACCUM_BLUE_BITS
  2884. 0x0002000F:0x0002100A, // GLFW_ACCUM_ALPHA_BITS
  2885. 0x00020010:0x0002100B, // GLFW_AUX_BUFFERS
  2886. 0x00020011:0x0002100C, // GLFW_STEREO
  2887. 0x00020012:0, // GLFW_WINDOW_NO_RESIZE
  2888. 0x00020013:0x0002100D, // GLFW_FSAA_SAMPLES
  2889. 0x00020014:0x00022002, // GLFW_OPENGL_VERSION_MAJOR
  2890. 0x00020015:0x00022003, // GLFW_OPENGL_VERSION_MINOR
  2891. 0x00020016:0x00022006, // GLFW_OPENGL_FORWARD_COMPAT
  2892. 0x00020017:0x00022007, // GLFW_OPENGL_DEBUG_CONTEXT
  2893. 0x00020018:0x00022008, // GLFW_OPENGL_PROFILE
  2894. };
  2895. return table[param];
  2896. }};function _glfwGetVideoModes(monitor, count) {
  2897. setValue(count, 0, 'i32');
  2898. return 0;
  2899. }
  2900. function _glLinkProgram(program) {
  2901. GLctx.linkProgram(GL.programs[program]);
  2902. GL.programInfos[program] = null; // uniforms no longer keep the same names after linking
  2903. GL.populateUniformTable(program);
  2904. }
  2905. function _glBindTexture(target, texture) {
  2906. GLctx.bindTexture(target, texture ? GL.textures[texture] : null);
  2907. }
  2908. function _emscripten_glStencilFunc(x0, x1, x2) { GLctx['stencilFunc'](x0, x1, x2) }
  2909. function _glGetString(name_) {
  2910. if (GL.stringCache[name_]) return GL.stringCache[name_];
  2911. var ret;
  2912. switch(name_) {
  2913. case 0x1F00 /* GL_VENDOR */:
  2914. case 0x1F01 /* GL_RENDERER */:
  2915. case 0x9245 /* UNMASKED_VENDOR_WEBGL */:
  2916. case 0x9246 /* UNMASKED_RENDERER_WEBGL */:
  2917. ret = allocate(intArrayFromString(GLctx.getParameter(name_)), 'i8', ALLOC_NORMAL);
  2918. break;
  2919. case 0x1F02 /* GL_VERSION */:
  2920. var glVersion = GLctx.getParameter(GLctx.VERSION);
  2921. // return GLES version string corresponding to the version of the WebGL context
  2922. {
  2923. glVersion = 'OpenGL ES 2.0 (' + glVersion + ')';
  2924. }
  2925. ret = allocate(intArrayFromString(glVersion), 'i8', ALLOC_NORMAL);
  2926. break;
  2927. case 0x1F03 /* GL_EXTENSIONS */:
  2928. var exts = GLctx.getSupportedExtensions();
  2929. var gl_exts = [];
  2930. for (var i = 0; i < exts.length; ++i) {
  2931. gl_exts.push(exts[i]);
  2932. gl_exts.push("GL_" + exts[i]);
  2933. }
  2934. ret = allocate(intArrayFromString(gl_exts.join(' ')), 'i8', ALLOC_NORMAL);
  2935. break;
  2936. case 0x8B8C /* GL_SHADING_LANGUAGE_VERSION */:
  2937. var glslVersion = GLctx.getParameter(GLctx.SHADING_LANGUAGE_VERSION);
  2938. // extract the version number 'N.M' from the string 'WebGL GLSL ES N.M ...'
  2939. var ver_re = /^WebGL GLSL ES ([0-9]\.[0-9][0-9]?)(?:$| .*)/;
  2940. var ver_num = glslVersion.match(ver_re);
  2941. if (ver_num !== null) {
  2942. if (ver_num[1].length == 3) ver_num[1] = ver_num[1] + '0'; // ensure minor version has 2 digits
  2943. glslVersion = 'OpenGL ES GLSL ES ' + ver_num[1] + ' (' + glslVersion + ')';
  2944. }
  2945. ret = allocate(intArrayFromString(glslVersion), 'i8', ALLOC_NORMAL);
  2946. break;
  2947. default:
  2948. GL.recordError(0x0500/*GL_INVALID_ENUM*/);
  2949. return 0;
  2950. }
  2951. GL.stringCache[name_] = ret;
  2952. return ret;
  2953. }
  2954. function _emscripten_glUniform3iv(location, count, value) {
  2955. GLctx.uniform3iv(GL.uniforms[location], HEAP32.subarray((value)>>2,(value+count*12)>>2));
  2956. }
  2957. function _emscripten_glShaderSource(shader, count, string, length) {
  2958. var source = GL.getSource(shader, count, string, length);
  2959. GLctx.shaderSource(GL.shaders[shader], source);
  2960. }
  2961. function _emscripten_glReleaseShaderCompiler() {
  2962. // NOP (as allowed by GLES 2.0 spec)
  2963. }
  2964. function _glfwSetScrollCallback(winid, cbfun) {
  2965. GLFW.setScrollCallback(winid, cbfun);
  2966. }
  2967. function _emscripten_glTexParameterf(x0, x1, x2) { GLctx['texParameterf'](x0, x1, x2) }
  2968. function _emscripten_glTexParameteri(x0, x1, x2) { GLctx['texParameteri'](x0, x1, x2) }
  2969. function _glCompileShader(shader) {
  2970. GLctx.compileShader(GL.shaders[shader]);
  2971. }
  2972. var SYSCALLS={varargs:0,get:function (varargs) {
  2973. SYSCALLS.varargs += 4;
  2974. var ret = HEAP32[(((SYSCALLS.varargs)-(4))>>2)];
  2975. return ret;
  2976. },getStr:function () {
  2977. var ret = Pointer_stringify(SYSCALLS.get());
  2978. return ret;
  2979. },get64:function () {
  2980. var low = SYSCALLS.get(), high = SYSCALLS.get();
  2981. if (low >= 0) assert(high === 0);
  2982. else assert(high === -1);
  2983. return low;
  2984. },getZero:function () {
  2985. assert(SYSCALLS.get() === 0);
  2986. }};function ___syscall54(which, varargs) {SYSCALLS.varargs = varargs;
  2987. try {
  2988. // ioctl
  2989. return 0;
  2990. } catch (e) {
  2991. if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e);
  2992. return -e.errno;
  2993. }
  2994. }
  2995. function _emscripten_glSampleCoverage(value, invert) {
  2996. GLctx.sampleCoverage(value, !!invert);
  2997. }
  2998. function _glDeleteTextures(n, textures) {
  2999. for (var i = 0; i < n; i++) {
  3000. var id = HEAP32[(((textures)+(i*4))>>2)];
  3001. var texture = GL.textures[id];
  3002. if (!texture) continue; // GL spec: "glDeleteTextures silently ignores 0s and names that do not correspond to existing textures".
  3003. GLctx.deleteTexture(texture);
  3004. texture.name = 0;
  3005. GL.textures[id] = null;
  3006. }
  3007. }
  3008. function _emscripten_glFrustum() {
  3009. Module['printErr']('missing function: emscripten_glFrustum'); abort(-1);
  3010. }
  3011. function _glfwSetWindowSizeCallback(winid, cbfun) {
  3012. GLFW.setWindowSizeCallback(winid, cbfun);
  3013. }
  3014. function _emscripten_glGetTexParameterfv(target, pname, params) {
  3015. if (!params) {
  3016. // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
  3017. // if p == null, issue a GL error to notify user about it.
  3018. GL.recordError(0x0501 /* GL_INVALID_VALUE */);
  3019. return;
  3020. }
  3021. HEAPF32[((params)>>2)]=GLctx.getTexParameter(target, pname);
  3022. }
  3023. function _emscripten_glUniform4i(location, v0, v1, v2, v3) {
  3024. GLctx.uniform4i(GL.uniforms[location], v0, v1, v2, v3);
  3025. }
  3026. function _emscripten_glBindRenderbuffer(target, renderbuffer) {
  3027. GLctx.bindRenderbuffer(target, renderbuffer ? GL.renderbuffers[renderbuffer] : null);
  3028. }
  3029. function _emscripten_glViewport(x0, x1, x2, x3) { GLctx['viewport'](x0, x1, x2, x3) }
  3030. var JSEvents={keyEvent:0,mouseEvent:0,wheelEvent:0,uiEvent:0,focusEvent:0,deviceOrientationEvent:0,deviceMotionEvent:0,fullscreenChangeEvent:0,pointerlockChangeEvent:0,visibilityChangeEvent:0,touchEvent:0,lastGamepadState:null,lastGamepadStateFrame:null,numGamepadsConnected:0,previousFullscreenElement:null,previousScreenX:null,previousScreenY:null,removeEventListenersRegistered:false,staticInit:function () {
  3031. if (typeof window !== 'undefined') {
  3032. window.addEventListener("gamepadconnected", function() { ++JSEvents.numGamepadsConnected; });
  3033. window.addEventListener("gamepaddisconnected", function() { --JSEvents.numGamepadsConnected; });
  3034. }
  3035. },registerRemoveEventListeners:function () {
  3036. if (!JSEvents.removeEventListenersRegistered) {
  3037. __ATEXIT__.push(function() {
  3038. for(var i = JSEvents.eventHandlers.length-1; i >= 0; --i) {
  3039. JSEvents._removeHandler(i);
  3040. }
  3041. });
  3042. JSEvents.removeEventListenersRegistered = true;
  3043. }
  3044. },findEventTarget:function (target) {
  3045. if (target) {
  3046. if (typeof target == "number") {
  3047. target = Pointer_stringify(target);
  3048. }
  3049. if (target == '#window') return window;
  3050. else if (target == '#document') return document;
  3051. else if (target == '#screen') return window.screen;
  3052. else if (target == '#canvas') return Module['canvas'];
  3053. if (typeof target == 'string') return document.getElementById(target);
  3054. else return target;
  3055. } else {
  3056. // The sensible target varies between events, but use window as the default
  3057. // since DOM events mostly can default to that. Specific callback registrations
  3058. // override their own defaults.
  3059. return window;
  3060. }
  3061. },deferredCalls:[],deferCall:function (targetFunction, precedence, argsList) {
  3062. function arraysHaveEqualContent(arrA, arrB) {
  3063. if (arrA.length != arrB.length) return false;
  3064. for(var i in arrA) {
  3065. if (arrA[i] != arrB[i]) return false;
  3066. }
  3067. return true;
  3068. }
  3069. // Test if the given call was already queued, and if so, don't add it again.
  3070. for(var i in JSEvents.deferredCalls) {
  3071. var call = JSEvents.deferredCalls[i];
  3072. if (call.targetFunction == targetFunction && arraysHaveEqualContent(call.argsList, argsList)) {
  3073. return;
  3074. }
  3075. }
  3076. JSEvents.deferredCalls.push({
  3077. targetFunction: targetFunction,
  3078. precedence: precedence,
  3079. argsList: argsList
  3080. });
  3081. JSEvents.deferredCalls.sort(function(x,y) { return x.precedence < y.precedence; });
  3082. },removeDeferredCalls:function (targetFunction) {
  3083. for(var i = 0; i < JSEvents.deferredCalls.length; ++i) {
  3084. if (JSEvents.deferredCalls[i].targetFunction == targetFunction) {
  3085. JSEvents.deferredCalls.splice(i, 1);
  3086. --i;
  3087. }
  3088. }
  3089. },canPerformEventHandlerRequests:function () {
  3090. return JSEvents.inEventHandler && JSEvents.currentEventHandler.allowsDeferredCalls;
  3091. },runDeferredCalls:function () {
  3092. if (!JSEvents.canPerformEventHandlerRequests()) {
  3093. return;
  3094. }
  3095. for(var i = 0; i < JSEvents.deferredCalls.length; ++i) {
  3096. var call = JSEvents.deferredCalls[i];
  3097. JSEvents.deferredCalls.splice(i, 1);
  3098. --i;
  3099. call.targetFunction.apply(this, call.argsList);
  3100. }
  3101. },inEventHandler:0,currentEventHandler:null,eventHandlers:[],isInternetExplorer:function () { return navigator.userAgent.indexOf('MSIE') !== -1 || navigator.appVersion.indexOf('Trident/') > 0; },removeAllHandlersOnTarget:function (target, eventTypeString) {
  3102. for(var i = 0; i < JSEvents.eventHandlers.length; ++i) {
  3103. if (JSEvents.eventHandlers[i].target == target &&
  3104. (!eventTypeString || eventTypeString == JSEvents.eventHandlers[i].eventTypeString)) {
  3105. JSEvents._removeHandler(i--);
  3106. }
  3107. }
  3108. },_removeHandler:function (i) {
  3109. var h = JSEvents.eventHandlers[i];
  3110. h.target.removeEventListener(h.eventTypeString, h.eventListenerFunc, h.useCapture);
  3111. JSEvents.eventHandlers.splice(i, 1);
  3112. },registerOrRemoveHandler:function (eventHandler) {
  3113. var jsEventHandler = function jsEventHandler(event) {
  3114. // Increment nesting count for the event handler.
  3115. ++JSEvents.inEventHandler;
  3116. JSEvents.currentEventHandler = eventHandler;
  3117. // Process any old deferred calls the user has placed.
  3118. JSEvents.runDeferredCalls();
  3119. // Process the actual event, calls back to user C code handler.
  3120. eventHandler.handlerFunc(event);
  3121. // Process any new deferred calls that were placed right now from this event handler.
  3122. JSEvents.runDeferredCalls();
  3123. // Out of event handler - restore nesting count.
  3124. --JSEvents.inEventHandler;
  3125. }
  3126. if (eventHandler.callbackfunc) {
  3127. eventHandler.eventListenerFunc = jsEventHandler;
  3128. eventHandler.target.addEventListener(eventHandler.eventTypeString, jsEventHandler, eventHandler.useCapture);
  3129. JSEvents.eventHandlers.push(eventHandler);
  3130. JSEvents.registerRemoveEventListeners();
  3131. } else {
  3132. for(var i = 0; i < JSEvents.eventHandlers.length; ++i) {
  3133. if (JSEvents.eventHandlers[i].target == eventHandler.target
  3134. && JSEvents.eventHandlers[i].eventTypeString == eventHandler.eventTypeString) {
  3135. JSEvents._removeHandler(i--);
  3136. }
  3137. }
  3138. }
  3139. },registerKeyEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) {
  3140. if (!JSEvents.keyEvent) {
  3141. JSEvents.keyEvent = _malloc( 164 );
  3142. }
  3143. var handlerFunc = function(event) {
  3144. var e = event || window.event;
  3145. stringToUTF8(e.key ? e.key : "", JSEvents.keyEvent + 0, 32);
  3146. stringToUTF8(e.code ? e.code : "", JSEvents.keyEvent + 32, 32);
  3147. HEAP32[(((JSEvents.keyEvent)+(64))>>2)]=e.location;
  3148. HEAP32[(((JSEvents.keyEvent)+(68))>>2)]=e.ctrlKey;
  3149. HEAP32[(((JSEvents.keyEvent)+(72))>>2)]=e.shiftKey;
  3150. HEAP32[(((JSEvents.keyEvent)+(76))>>2)]=e.altKey;
  3151. HEAP32[(((JSEvents.keyEvent)+(80))>>2)]=e.metaKey;
  3152. HEAP32[(((JSEvents.keyEvent)+(84))>>2)]=e.repeat;
  3153. stringToUTF8(e.locale ? e.locale : "", JSEvents.keyEvent + 88, 32);
  3154. stringToUTF8(e.char ? e.char : "", JSEvents.keyEvent + 120, 32);
  3155. HEAP32[(((JSEvents.keyEvent)+(152))>>2)]=e.charCode;
  3156. HEAP32[(((JSEvents.keyEvent)+(156))>>2)]=e.keyCode;
  3157. HEAP32[(((JSEvents.keyEvent)+(160))>>2)]=e.which;
  3158. var shouldCancel = Module['dynCall_iiii'](callbackfunc, eventTypeId, JSEvents.keyEvent, userData);
  3159. if (shouldCancel) {
  3160. e.preventDefault();
  3161. }
  3162. };
  3163. var eventHandler = {
  3164. target: JSEvents.findEventTarget(target),
  3165. allowsDeferredCalls: JSEvents.isInternetExplorer() ? false : true, // MSIE doesn't allow fullscreen and pointerlock requests from key handlers, others do.
  3166. eventTypeString: eventTypeString,
  3167. callbackfunc: callbackfunc,
  3168. handlerFunc: handlerFunc,
  3169. useCapture: useCapture
  3170. };
  3171. JSEvents.registerOrRemoveHandler(eventHandler);
  3172. },getBoundingClientRectOrZeros:function (target) {
  3173. return target.getBoundingClientRect ? target.getBoundingClientRect() : { left: 0, top: 0 };
  3174. },fillMouseEventData:function (eventStruct, e, target) {
  3175. HEAPF64[((eventStruct)>>3)]=JSEvents.tick();
  3176. HEAP32[(((eventStruct)+(8))>>2)]=e.screenX;
  3177. HEAP32[(((eventStruct)+(12))>>2)]=e.screenY;
  3178. HEAP32[(((eventStruct)+(16))>>2)]=e.clientX;
  3179. HEAP32[(((eventStruct)+(20))>>2)]=e.clientY;
  3180. HEAP32[(((eventStruct)+(24))>>2)]=e.ctrlKey;
  3181. HEAP32[(((eventStruct)+(28))>>2)]=e.shiftKey;
  3182. HEAP32[(((eventStruct)+(32))>>2)]=e.altKey;
  3183. HEAP32[(((eventStruct)+(36))>>2)]=e.metaKey;
  3184. HEAP16[(((eventStruct)+(40))>>1)]=e.button;
  3185. HEAP16[(((eventStruct)+(42))>>1)]=e.buttons;
  3186. HEAP32[(((eventStruct)+(44))>>2)]=e["movementX"] || e["mozMovementX"] || e["webkitMovementX"] || (e.screenX-JSEvents.previousScreenX);
  3187. HEAP32[(((eventStruct)+(48))>>2)]=e["movementY"] || e["mozMovementY"] || e["webkitMovementY"] || (e.screenY-JSEvents.previousScreenY);
  3188. if (Module['canvas']) {
  3189. var rect = Module['canvas'].getBoundingClientRect();
  3190. HEAP32[(((eventStruct)+(60))>>2)]=e.clientX - rect.left;
  3191. HEAP32[(((eventStruct)+(64))>>2)]=e.clientY - rect.top;
  3192. } else { // Canvas is not initialized, return 0.
  3193. HEAP32[(((eventStruct)+(60))>>2)]=0;
  3194. HEAP32[(((eventStruct)+(64))>>2)]=0;
  3195. }
  3196. if (target) {
  3197. var rect = JSEvents.getBoundingClientRectOrZeros(target);
  3198. HEAP32[(((eventStruct)+(52))>>2)]=e.clientX - rect.left;
  3199. HEAP32[(((eventStruct)+(56))>>2)]=e.clientY - rect.top;
  3200. } else { // No specific target passed, return 0.
  3201. HEAP32[(((eventStruct)+(52))>>2)]=0;
  3202. HEAP32[(((eventStruct)+(56))>>2)]=0;
  3203. }
  3204. // wheel and mousewheel events contain wrong screenX/screenY on chrome/opera
  3205. // https://github.com/kripken/emscripten/pull/4997
  3206. // https://bugs.chromium.org/p/chromium/issues/detail?id=699956
  3207. if (e.type !== 'wheel' && e.type !== 'mousewheel') {
  3208. JSEvents.previousScreenX = e.screenX;
  3209. JSEvents.previousScreenY = e.screenY;
  3210. }
  3211. },registerMouseEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) {
  3212. if (!JSEvents.mouseEvent) {
  3213. JSEvents.mouseEvent = _malloc( 72 );
  3214. }
  3215. target = JSEvents.findEventTarget(target);
  3216. var handlerFunc = function(event) {
  3217. var e = event || window.event;
  3218. JSEvents.fillMouseEventData(JSEvents.mouseEvent, e, target);
  3219. var shouldCancel = Module['dynCall_iiii'](callbackfunc, eventTypeId, JSEvents.mouseEvent, userData);
  3220. if (shouldCancel) {
  3221. e.preventDefault();
  3222. }
  3223. };
  3224. var eventHandler = {
  3225. target: target,
  3226. allowsDeferredCalls: eventTypeString != 'mousemove' && eventTypeString != 'mouseenter' && eventTypeString != 'mouseleave', // Mouse move events do not allow fullscreen/pointer lock requests to be handled in them!
  3227. eventTypeString: eventTypeString,
  3228. callbackfunc: callbackfunc,
  3229. handlerFunc: handlerFunc,
  3230. useCapture: useCapture
  3231. };
  3232. // In IE, mousedown events don't either allow deferred calls to be run!
  3233. if (JSEvents.isInternetExplorer() && eventTypeString == 'mousedown') eventHandler.allowsDeferredCalls = false;
  3234. JSEvents.registerOrRemoveHandler(eventHandler);
  3235. },registerWheelEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) {
  3236. if (!JSEvents.wheelEvent) {
  3237. JSEvents.wheelEvent = _malloc( 104 );
  3238. }
  3239. target = JSEvents.findEventTarget(target);
  3240. // The DOM Level 3 events spec event 'wheel'
  3241. var wheelHandlerFunc = function(event) {
  3242. var e = event || window.event;
  3243. JSEvents.fillMouseEventData(JSEvents.wheelEvent, e, target);
  3244. HEAPF64[(((JSEvents.wheelEvent)+(72))>>3)]=e["deltaX"];
  3245. HEAPF64[(((JSEvents.wheelEvent)+(80))>>3)]=e["deltaY"];
  3246. HEAPF64[(((JSEvents.wheelEvent)+(88))>>3)]=e["deltaZ"];
  3247. HEAP32[(((JSEvents.wheelEvent)+(96))>>2)]=e["deltaMode"];
  3248. var shouldCancel = Module['dynCall_iiii'](callbackfunc, eventTypeId, JSEvents.wheelEvent, userData);
  3249. if (shouldCancel) {
  3250. e.preventDefault();
  3251. }
  3252. };
  3253. // The 'mousewheel' event as implemented in Safari 6.0.5
  3254. var mouseWheelHandlerFunc = function(event) {
  3255. var e = event || window.event;
  3256. JSEvents.fillMouseEventData(JSEvents.wheelEvent, e, target);
  3257. HEAPF64[(((JSEvents.wheelEvent)+(72))>>3)]=e["wheelDeltaX"] || 0;
  3258. HEAPF64[(((JSEvents.wheelEvent)+(80))>>3)]=-(e["wheelDeltaY"] ? e["wheelDeltaY"] : e["wheelDelta"]) /* 1. Invert to unify direction with the DOM Level 3 wheel event. 2. MSIE does not provide wheelDeltaY, so wheelDelta is used as a fallback. */;
  3259. HEAPF64[(((JSEvents.wheelEvent)+(88))>>3)]=0 /* Not available */;
  3260. HEAP32[(((JSEvents.wheelEvent)+(96))>>2)]=0 /* DOM_DELTA_PIXEL */;
  3261. var shouldCancel = Module['dynCall_iiii'](callbackfunc, eventTypeId, JSEvents.wheelEvent, userData);
  3262. if (shouldCancel) {
  3263. e.preventDefault();
  3264. }
  3265. };
  3266. var eventHandler = {
  3267. target: target,
  3268. allowsDeferredCalls: true,
  3269. eventTypeString: eventTypeString,
  3270. callbackfunc: callbackfunc,
  3271. handlerFunc: (eventTypeString == 'wheel') ? wheelHandlerFunc : mouseWheelHandlerFunc,
  3272. useCapture: useCapture
  3273. };
  3274. JSEvents.registerOrRemoveHandler(eventHandler);
  3275. },pageScrollPos:function () {
  3276. if (window.pageXOffset > 0 || window.pageYOffset > 0) {
  3277. return [window.pageXOffset, window.pageYOffset];
  3278. }
  3279. if (typeof document.documentElement.scrollLeft !== 'undefined' || typeof document.documentElement.scrollTop !== 'undefined') {
  3280. return [document.documentElement.scrollLeft, document.documentElement.scrollTop];
  3281. }
  3282. return [document.body.scrollLeft|0, document.body.scrollTop|0];
  3283. },registerUiEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) {
  3284. if (!JSEvents.uiEvent) {
  3285. JSEvents.uiEvent = _malloc( 36 );
  3286. }
  3287. if (eventTypeString == "scroll" && !target) {
  3288. target = document; // By default read scroll events on document rather than window.
  3289. } else {
  3290. target = JSEvents.findEventTarget(target);
  3291. }
  3292. var handlerFunc = function(event) {
  3293. var e = event || window.event;
  3294. if (e.target != target) {
  3295. // Never take ui events such as scroll via a 'bubbled' route, but always from the direct element that
  3296. // was targeted. Otherwise e.g. if app logs a message in response to a page scroll, the Emscripten log
  3297. // message box could cause to scroll, generating a new (bubbled) scroll message, causing a new log print,
  3298. // causing a new scroll, etc..
  3299. return;
  3300. }
  3301. var scrollPos = JSEvents.pageScrollPos();
  3302. HEAP32[((JSEvents.uiEvent)>>2)]=e.detail;
  3303. HEAP32[(((JSEvents.uiEvent)+(4))>>2)]=document.body.clientWidth;
  3304. HEAP32[(((JSEvents.uiEvent)+(8))>>2)]=document.body.clientHeight;
  3305. HEAP32[(((JSEvents.uiEvent)+(12))>>2)]=window.innerWidth;
  3306. HEAP32[(((JSEvents.uiEvent)+(16))>>2)]=window.innerHeight;
  3307. HEAP32[(((JSEvents.uiEvent)+(20))>>2)]=window.outerWidth;
  3308. HEAP32[(((JSEvents.uiEvent)+(24))>>2)]=window.outerHeight;
  3309. HEAP32[(((JSEvents.uiEvent)+(28))>>2)]=scrollPos[0];
  3310. HEAP32[(((JSEvents.uiEvent)+(32))>>2)]=scrollPos[1];
  3311. var shouldCancel = Module['dynCall_iiii'](callbackfunc, eventTypeId, JSEvents.uiEvent, userData);
  3312. if (shouldCancel) {
  3313. e.preventDefault();
  3314. }
  3315. };
  3316. var eventHandler = {
  3317. target: target,
  3318. allowsDeferredCalls: false, // Neither scroll or resize events allow running requests inside them.
  3319. eventTypeString: eventTypeString,
  3320. callbackfunc: callbackfunc,
  3321. handlerFunc: handlerFunc,
  3322. useCapture: useCapture
  3323. };
  3324. JSEvents.registerOrRemoveHandler(eventHandler);
  3325. },getNodeNameForTarget:function (target) {
  3326. if (!target) return '';
  3327. if (target == window) return '#window';
  3328. if (target == window.screen) return '#screen';
  3329. return (target && target.nodeName) ? target.nodeName : '';
  3330. },registerFocusEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) {
  3331. if (!JSEvents.focusEvent) {
  3332. JSEvents.focusEvent = _malloc( 256 );
  3333. }
  3334. var handlerFunc = function(event) {
  3335. var e = event || window.event;
  3336. var nodeName = JSEvents.getNodeNameForTarget(e.target);
  3337. var id = e.target.id ? e.target.id : '';
  3338. stringToUTF8(nodeName, JSEvents.focusEvent + 0, 128);
  3339. stringToUTF8(id, JSEvents.focusEvent + 128, 128);
  3340. var shouldCancel = Module['dynCall_iiii'](callbackfunc, eventTypeId, JSEvents.focusEvent, userData);
  3341. if (shouldCancel) {
  3342. e.preventDefault();
  3343. }
  3344. };
  3345. var eventHandler = {
  3346. target: JSEvents.findEventTarget(target),
  3347. allowsDeferredCalls: false,
  3348. eventTypeString: eventTypeString,
  3349. callbackfunc: callbackfunc,
  3350. handlerFunc: handlerFunc,
  3351. useCapture: useCapture
  3352. };
  3353. JSEvents.registerOrRemoveHandler(eventHandler);
  3354. },tick:function () {
  3355. if (window['performance'] && window['performance']['now']) return window['performance']['now']();
  3356. else return Date.now();
  3357. },registerDeviceOrientationEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) {
  3358. if (!JSEvents.deviceOrientationEvent) {
  3359. JSEvents.deviceOrientationEvent = _malloc( 40 );
  3360. }
  3361. var handlerFunc = function(event) {
  3362. var e = event || window.event;
  3363. HEAPF64[((JSEvents.deviceOrientationEvent)>>3)]=JSEvents.tick();
  3364. HEAPF64[(((JSEvents.deviceOrientationEvent)+(8))>>3)]=e.alpha;
  3365. HEAPF64[(((JSEvents.deviceOrientationEvent)+(16))>>3)]=e.beta;
  3366. HEAPF64[(((JSEvents.deviceOrientationEvent)+(24))>>3)]=e.gamma;
  3367. HEAP32[(((JSEvents.deviceOrientationEvent)+(32))>>2)]=e.absolute;
  3368. var shouldCancel = Module['dynCall_iiii'](callbackfunc, eventTypeId, JSEvents.deviceOrientationEvent, userData);
  3369. if (shouldCancel) {
  3370. e.preventDefault();
  3371. }
  3372. };
  3373. var eventHandler = {
  3374. target: JSEvents.findEventTarget(target),
  3375. allowsDeferredCalls: false,
  3376. eventTypeString: eventTypeString,
  3377. callbackfunc: callbackfunc,
  3378. handlerFunc: handlerFunc,
  3379. useCapture: useCapture
  3380. };
  3381. JSEvents.registerOrRemoveHandler(eventHandler);
  3382. },registerDeviceMotionEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) {
  3383. if (!JSEvents.deviceMotionEvent) {
  3384. JSEvents.deviceMotionEvent = _malloc( 80 );
  3385. }
  3386. var handlerFunc = function(event) {
  3387. var e = event || window.event;
  3388. HEAPF64[((JSEvents.deviceOrientationEvent)>>3)]=JSEvents.tick();
  3389. HEAPF64[(((JSEvents.deviceMotionEvent)+(8))>>3)]=e.acceleration.x;
  3390. HEAPF64[(((JSEvents.deviceMotionEvent)+(16))>>3)]=e.acceleration.y;
  3391. HEAPF64[(((JSEvents.deviceMotionEvent)+(24))>>3)]=e.acceleration.z;
  3392. HEAPF64[(((JSEvents.deviceMotionEvent)+(32))>>3)]=e.accelerationIncludingGravity.x;
  3393. HEAPF64[(((JSEvents.deviceMotionEvent)+(40))>>3)]=e.accelerationIncludingGravity.y;
  3394. HEAPF64[(((JSEvents.deviceMotionEvent)+(48))>>3)]=e.accelerationIncludingGravity.z;
  3395. HEAPF64[(((JSEvents.deviceMotionEvent)+(56))>>3)]=e.rotationRate.alpha;
  3396. HEAPF64[(((JSEvents.deviceMotionEvent)+(64))>>3)]=e.rotationRate.beta;
  3397. HEAPF64[(((JSEvents.deviceMotionEvent)+(72))>>3)]=e.rotationRate.gamma;
  3398. var shouldCancel = Module['dynCall_iiii'](callbackfunc, eventTypeId, JSEvents.deviceMotionEvent, userData);
  3399. if (shouldCancel) {
  3400. e.preventDefault();
  3401. }
  3402. };
  3403. var eventHandler = {
  3404. target: JSEvents.findEventTarget(target),
  3405. allowsDeferredCalls: false,
  3406. eventTypeString: eventTypeString,
  3407. callbackfunc: callbackfunc,
  3408. handlerFunc: handlerFunc,
  3409. useCapture: useCapture
  3410. };
  3411. JSEvents.registerOrRemoveHandler(eventHandler);
  3412. },screenOrientation:function () {
  3413. if (!window.screen) return undefined;
  3414. return window.screen.orientation || window.screen.mozOrientation || window.screen.webkitOrientation || window.screen.msOrientation;
  3415. },fillOrientationChangeEventData:function (eventStruct, e) {
  3416. var orientations = ["portrait-primary", "portrait-secondary", "landscape-primary", "landscape-secondary"];
  3417. var orientations2 = ["portrait", "portrait", "landscape", "landscape"];
  3418. var orientationString = JSEvents.screenOrientation();
  3419. var orientation = orientations.indexOf(orientationString);
  3420. if (orientation == -1) {
  3421. orientation = orientations2.indexOf(orientationString);
  3422. }
  3423. HEAP32[((eventStruct)>>2)]=1 << orientation;
  3424. HEAP32[(((eventStruct)+(4))>>2)]=window.orientation;
  3425. },registerOrientationChangeEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) {
  3426. if (!JSEvents.orientationChangeEvent) {
  3427. JSEvents.orientationChangeEvent = _malloc( 8 );
  3428. }
  3429. if (!target) {
  3430. target = window.screen; // Orientation events need to be captured from 'window.screen' instead of 'window'
  3431. } else {
  3432. target = JSEvents.findEventTarget(target);
  3433. }
  3434. var handlerFunc = function(event) {
  3435. var e = event || window.event;
  3436. JSEvents.fillOrientationChangeEventData(JSEvents.orientationChangeEvent, e);
  3437. var shouldCancel = Module['dynCall_iiii'](callbackfunc, eventTypeId, JSEvents.orientationChangeEvent, userData);
  3438. if (shouldCancel) {
  3439. e.preventDefault();
  3440. }
  3441. };
  3442. if (eventTypeString == "orientationchange" && window.screen.mozOrientation !== undefined) {
  3443. eventTypeString = "mozorientationchange";
  3444. }
  3445. var eventHandler = {
  3446. target: target,
  3447. allowsDeferredCalls: false,
  3448. eventTypeString: eventTypeString,
  3449. callbackfunc: callbackfunc,
  3450. handlerFunc: handlerFunc,
  3451. useCapture: useCapture
  3452. };
  3453. JSEvents.registerOrRemoveHandler(eventHandler);
  3454. },fullscreenEnabled:function () {
  3455. return document.fullscreenEnabled || document.mozFullScreenEnabled || document.webkitFullscreenEnabled || document.msFullscreenEnabled;
  3456. },fillFullscreenChangeEventData:function (eventStruct, e) {
  3457. var fullscreenElement = document.fullscreenElement || document.mozFullScreenElement || document.webkitFullscreenElement || document.msFullscreenElement;
  3458. var isFullscreen = !!fullscreenElement;
  3459. HEAP32[((eventStruct)>>2)]=isFullscreen;
  3460. HEAP32[(((eventStruct)+(4))>>2)]=JSEvents.fullscreenEnabled();
  3461. // If transitioning to fullscreen, report info about the element that is now fullscreen.
  3462. // If transitioning to windowed mode, report info about the element that just was fullscreen.
  3463. var reportedElement = isFullscreen ? fullscreenElement : JSEvents.previousFullscreenElement;
  3464. var nodeName = JSEvents.getNodeNameForTarget(reportedElement);
  3465. var id = (reportedElement && reportedElement.id) ? reportedElement.id : '';
  3466. stringToUTF8(nodeName, eventStruct + 8, 128);
  3467. stringToUTF8(id, eventStruct + 136, 128);
  3468. HEAP32[(((eventStruct)+(264))>>2)]=reportedElement ? reportedElement.clientWidth : 0;
  3469. HEAP32[(((eventStruct)+(268))>>2)]=reportedElement ? reportedElement.clientHeight : 0;
  3470. HEAP32[(((eventStruct)+(272))>>2)]=screen.width;
  3471. HEAP32[(((eventStruct)+(276))>>2)]=screen.height;
  3472. if (isFullscreen) {
  3473. JSEvents.previousFullscreenElement = fullscreenElement;
  3474. }
  3475. },registerFullscreenChangeEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) {
  3476. if (!JSEvents.fullscreenChangeEvent) {
  3477. JSEvents.fullscreenChangeEvent = _malloc( 280 );
  3478. }
  3479. if (!target) {
  3480. target = document; // Fullscreen change events need to be captured from 'document' by default instead of 'window'
  3481. } else {
  3482. target = JSEvents.findEventTarget(target);
  3483. }
  3484. var handlerFunc = function(event) {
  3485. var e = event || window.event;
  3486. JSEvents.fillFullscreenChangeEventData(JSEvents.fullscreenChangeEvent, e);
  3487. var shouldCancel = Module['dynCall_iiii'](callbackfunc, eventTypeId, JSEvents.fullscreenChangeEvent, userData);
  3488. if (shouldCancel) {
  3489. e.preventDefault();
  3490. }
  3491. };
  3492. var eventHandler = {
  3493. target: target,
  3494. allowsDeferredCalls: false,
  3495. eventTypeString: eventTypeString,
  3496. callbackfunc: callbackfunc,
  3497. handlerFunc: handlerFunc,
  3498. useCapture: useCapture
  3499. };
  3500. JSEvents.registerOrRemoveHandler(eventHandler);
  3501. },resizeCanvasForFullscreen:function (target, strategy) {
  3502. var restoreOldStyle = __registerRestoreOldStyle(target);
  3503. var cssWidth = strategy.softFullscreen ? window.innerWidth : screen.width;
  3504. var cssHeight = strategy.softFullscreen ? window.innerHeight : screen.height;
  3505. var rect = target.getBoundingClientRect();
  3506. var windowedCssWidth = rect.right - rect.left;
  3507. var windowedCssHeight = rect.bottom - rect.top;
  3508. var windowedRttWidth = target.width;
  3509. var windowedRttHeight = target.height;
  3510. if (strategy.scaleMode == 3) {
  3511. __setLetterbox(target, (cssHeight - windowedCssHeight) / 2, (cssWidth - windowedCssWidth) / 2);
  3512. cssWidth = windowedCssWidth;
  3513. cssHeight = windowedCssHeight;
  3514. } else if (strategy.scaleMode == 2) {
  3515. if (cssWidth*windowedRttHeight < windowedRttWidth*cssHeight) {
  3516. var desiredCssHeight = windowedRttHeight * cssWidth / windowedRttWidth;
  3517. __setLetterbox(target, (cssHeight - desiredCssHeight) / 2, 0);
  3518. cssHeight = desiredCssHeight;
  3519. } else {
  3520. var desiredCssWidth = windowedRttWidth * cssHeight / windowedRttHeight;
  3521. __setLetterbox(target, 0, (cssWidth - desiredCssWidth) / 2);
  3522. cssWidth = desiredCssWidth;
  3523. }
  3524. }
  3525. // If we are adding padding, must choose a background color or otherwise Chrome will give the
  3526. // padding a default white color. Do it only if user has not customized their own background color.
  3527. if (!target.style.backgroundColor) target.style.backgroundColor = 'black';
  3528. // IE11 does the same, but requires the color to be set in the document body.
  3529. if (!document.body.style.backgroundColor) document.body.style.backgroundColor = 'black'; // IE11
  3530. // Firefox always shows black letterboxes independent of style color.
  3531. target.style.width = cssWidth + 'px';
  3532. target.style.height = cssHeight + 'px';
  3533. if (strategy.filteringMode == 1) {
  3534. target.style.imageRendering = 'optimizeSpeed';
  3535. target.style.imageRendering = '-moz-crisp-edges';
  3536. target.style.imageRendering = '-o-crisp-edges';
  3537. target.style.imageRendering = '-webkit-optimize-contrast';
  3538. target.style.imageRendering = 'optimize-contrast';
  3539. target.style.imageRendering = 'crisp-edges';
  3540. target.style.imageRendering = 'pixelated';
  3541. }
  3542. var dpiScale = (strategy.canvasResolutionScaleMode == 2) ? window.devicePixelRatio : 1;
  3543. if (strategy.canvasResolutionScaleMode != 0) {
  3544. target.width = cssWidth * dpiScale;
  3545. target.height = cssHeight * dpiScale;
  3546. if (target.GLctxObject) target.GLctxObject.GLctx.viewport(0, 0, target.width, target.height);
  3547. }
  3548. return restoreOldStyle;
  3549. },requestFullscreen:function (target, strategy) {
  3550. // EMSCRIPTEN_FULLSCREEN_SCALE_DEFAULT + EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_NONE is a mode where no extra logic is performed to the DOM elements.
  3551. if (strategy.scaleMode != 0 || strategy.canvasResolutionScaleMode != 0) {
  3552. JSEvents.resizeCanvasForFullscreen(target, strategy);
  3553. }
  3554. if (target.requestFullscreen) {
  3555. target.requestFullscreen();
  3556. } else if (target.msRequestFullscreen) {
  3557. target.msRequestFullscreen();
  3558. } else if (target.mozRequestFullScreen) {
  3559. target.mozRequestFullScreen();
  3560. } else if (target.mozRequestFullscreen) {
  3561. target.mozRequestFullscreen();
  3562. } else if (target.webkitRequestFullscreen) {
  3563. target.webkitRequestFullscreen(Element.ALLOW_KEYBOARD_INPUT);
  3564. } else {
  3565. if (typeof JSEvents.fullscreenEnabled() === 'undefined') {
  3566. return -1;
  3567. } else {
  3568. return -3;
  3569. }
  3570. }
  3571. if (strategy.canvasResizedCallback) {
  3572. Module['dynCall_iiii'](strategy.canvasResizedCallback, 37, 0, strategy.canvasResizedCallbackUserData);
  3573. }
  3574. return 0;
  3575. },fillPointerlockChangeEventData:function (eventStruct, e) {
  3576. var pointerLockElement = document.pointerLockElement || document.mozPointerLockElement || document.webkitPointerLockElement || document.msPointerLockElement;
  3577. var isPointerlocked = !!pointerLockElement;
  3578. HEAP32[((eventStruct)>>2)]=isPointerlocked;
  3579. var nodeName = JSEvents.getNodeNameForTarget(pointerLockElement);
  3580. var id = (pointerLockElement && pointerLockElement.id) ? pointerLockElement.id : '';
  3581. stringToUTF8(nodeName, eventStruct + 4, 128);
  3582. stringToUTF8(id, eventStruct + 132, 128);
  3583. },registerPointerlockChangeEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) {
  3584. if (!JSEvents.pointerlockChangeEvent) {
  3585. JSEvents.pointerlockChangeEvent = _malloc( 260 );
  3586. }
  3587. if (!target) {
  3588. target = document; // Pointer lock change events need to be captured from 'document' by default instead of 'window'
  3589. } else {
  3590. target = JSEvents.findEventTarget(target);
  3591. }
  3592. var handlerFunc = function(event) {
  3593. var e = event || window.event;
  3594. JSEvents.fillPointerlockChangeEventData(JSEvents.pointerlockChangeEvent, e);
  3595. var shouldCancel = Module['dynCall_iiii'](callbackfunc, eventTypeId, JSEvents.pointerlockChangeEvent, userData);
  3596. if (shouldCancel) {
  3597. e.preventDefault();
  3598. }
  3599. };
  3600. var eventHandler = {
  3601. target: target,
  3602. allowsDeferredCalls: false,
  3603. eventTypeString: eventTypeString,
  3604. callbackfunc: callbackfunc,
  3605. handlerFunc: handlerFunc,
  3606. useCapture: useCapture
  3607. };
  3608. JSEvents.registerOrRemoveHandler(eventHandler);
  3609. },registerPointerlockErrorEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) {
  3610. if (!target) {
  3611. target = document; // Pointer lock events need to be captured from 'document' by default instead of 'window'
  3612. } else {
  3613. target = JSEvents.findEventTarget(target);
  3614. }
  3615. var handlerFunc = function(event) {
  3616. var e = event || window.event;
  3617. var shouldCancel = Module['dynCall_iiii'](callbackfunc, eventTypeId, 0, userData);
  3618. if (shouldCancel) {
  3619. e.preventDefault();
  3620. }
  3621. };
  3622. var eventHandler = {
  3623. target: target,
  3624. allowsDeferredCalls: false,
  3625. eventTypeString: eventTypeString,
  3626. callbackfunc: callbackfunc,
  3627. handlerFunc: handlerFunc,
  3628. useCapture: useCapture
  3629. };
  3630. JSEvents.registerOrRemoveHandler(eventHandler);
  3631. },requestPointerLock:function (target) {
  3632. if (target.requestPointerLock) {
  3633. target.requestPointerLock();
  3634. } else if (target.mozRequestPointerLock) {
  3635. target.mozRequestPointerLock();
  3636. } else if (target.webkitRequestPointerLock) {
  3637. target.webkitRequestPointerLock();
  3638. } else if (target.msRequestPointerLock) {
  3639. target.msRequestPointerLock();
  3640. } else {
  3641. // document.body is known to accept pointer lock, so use that to differentiate if the user passed a bad element,
  3642. // or if the whole browser just doesn't support the feature.
  3643. if (document.body.requestPointerLock || document.body.mozRequestPointerLock || document.body.webkitRequestPointerLock || document.body.msRequestPointerLock) {
  3644. return -3;
  3645. } else {
  3646. return -1;
  3647. }
  3648. }
  3649. return 0;
  3650. },fillVisibilityChangeEventData:function (eventStruct, e) {
  3651. var visibilityStates = [ "hidden", "visible", "prerender", "unloaded" ];
  3652. var visibilityState = visibilityStates.indexOf(document.visibilityState);
  3653. HEAP32[((eventStruct)>>2)]=document.hidden;
  3654. HEAP32[(((eventStruct)+(4))>>2)]=visibilityState;
  3655. },registerVisibilityChangeEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) {
  3656. if (!JSEvents.visibilityChangeEvent) {
  3657. JSEvents.visibilityChangeEvent = _malloc( 8 );
  3658. }
  3659. if (!target) {
  3660. target = document; // Visibility change events need to be captured from 'document' by default instead of 'window'
  3661. } else {
  3662. target = JSEvents.findEventTarget(target);
  3663. }
  3664. var handlerFunc = function(event) {
  3665. var e = event || window.event;
  3666. JSEvents.fillVisibilityChangeEventData(JSEvents.visibilityChangeEvent, e);
  3667. var shouldCancel = Module['dynCall_iiii'](callbackfunc, eventTypeId, JSEvents.visibilityChangeEvent, userData);
  3668. if (shouldCancel) {
  3669. e.preventDefault();
  3670. }
  3671. };
  3672. var eventHandler = {
  3673. target: target,
  3674. allowsDeferredCalls: false,
  3675. eventTypeString: eventTypeString,
  3676. callbackfunc: callbackfunc,
  3677. handlerFunc: handlerFunc,
  3678. useCapture: useCapture
  3679. };
  3680. JSEvents.registerOrRemoveHandler(eventHandler);
  3681. },registerTouchEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) {
  3682. if (!JSEvents.touchEvent) {
  3683. JSEvents.touchEvent = _malloc( 1684 );
  3684. }
  3685. target = JSEvents.findEventTarget(target);
  3686. var handlerFunc = function(event) {
  3687. var e = event || window.event;
  3688. var touches = {};
  3689. for(var i = 0; i < e.touches.length; ++i) {
  3690. var touch = e.touches[i];
  3691. touches[touch.identifier] = touch;
  3692. }
  3693. for(var i = 0; i < e.changedTouches.length; ++i) {
  3694. var touch = e.changedTouches[i];
  3695. touches[touch.identifier] = touch;
  3696. touch.changed = true;
  3697. }
  3698. for(var i = 0; i < e.targetTouches.length; ++i) {
  3699. var touch = e.targetTouches[i];
  3700. touches[touch.identifier].onTarget = true;
  3701. }
  3702. var ptr = JSEvents.touchEvent;
  3703. HEAP32[(((ptr)+(4))>>2)]=e.ctrlKey;
  3704. HEAP32[(((ptr)+(8))>>2)]=e.shiftKey;
  3705. HEAP32[(((ptr)+(12))>>2)]=e.altKey;
  3706. HEAP32[(((ptr)+(16))>>2)]=e.metaKey;
  3707. ptr += 20; // Advance to the start of the touch array.
  3708. var canvasRect = Module['canvas'] ? Module['canvas'].getBoundingClientRect() : undefined;
  3709. var targetRect = JSEvents.getBoundingClientRectOrZeros(target);
  3710. var numTouches = 0;
  3711. for(var i in touches) {
  3712. var t = touches[i];
  3713. HEAP32[((ptr)>>2)]=t.identifier;
  3714. HEAP32[(((ptr)+(4))>>2)]=t.screenX;
  3715. HEAP32[(((ptr)+(8))>>2)]=t.screenY;
  3716. HEAP32[(((ptr)+(12))>>2)]=t.clientX;
  3717. HEAP32[(((ptr)+(16))>>2)]=t.clientY;
  3718. HEAP32[(((ptr)+(20))>>2)]=t.pageX;
  3719. HEAP32[(((ptr)+(24))>>2)]=t.pageY;
  3720. HEAP32[(((ptr)+(28))>>2)]=t.changed;
  3721. HEAP32[(((ptr)+(32))>>2)]=t.onTarget;
  3722. if (canvasRect) {
  3723. HEAP32[(((ptr)+(44))>>2)]=t.clientX - canvasRect.left;
  3724. HEAP32[(((ptr)+(48))>>2)]=t.clientY - canvasRect.top;
  3725. } else {
  3726. HEAP32[(((ptr)+(44))>>2)]=0;
  3727. HEAP32[(((ptr)+(48))>>2)]=0;
  3728. }
  3729. HEAP32[(((ptr)+(36))>>2)]=t.clientX - targetRect.left;
  3730. HEAP32[(((ptr)+(40))>>2)]=t.clientY - targetRect.top;
  3731. ptr += 52;
  3732. if (++numTouches >= 32) {
  3733. break;
  3734. }
  3735. }
  3736. HEAP32[((JSEvents.touchEvent)>>2)]=numTouches;
  3737. var shouldCancel = Module['dynCall_iiii'](callbackfunc, eventTypeId, JSEvents.touchEvent, userData);
  3738. if (shouldCancel) {
  3739. e.preventDefault();
  3740. }
  3741. };
  3742. var eventHandler = {
  3743. target: target,
  3744. allowsDeferredCalls: false, // XXX Currently disabled, see bug https://bugzilla.mozilla.org/show_bug.cgi?id=966493
  3745. // Once the above bug is resolved, enable the following condition if possible:
  3746. // allowsDeferredCalls: eventTypeString == 'touchstart',
  3747. eventTypeString: eventTypeString,
  3748. callbackfunc: callbackfunc,
  3749. handlerFunc: handlerFunc,
  3750. useCapture: useCapture
  3751. };
  3752. JSEvents.registerOrRemoveHandler(eventHandler);
  3753. },fillGamepadEventData:function (eventStruct, e) {
  3754. HEAPF64[((eventStruct)>>3)]=e.timestamp;
  3755. for(var i = 0; i < e.axes.length; ++i) {
  3756. HEAPF64[(((eventStruct+i*8)+(16))>>3)]=e.axes[i];
  3757. }
  3758. for(var i = 0; i < e.buttons.length; ++i) {
  3759. if (typeof(e.buttons[i]) === 'object') {
  3760. HEAPF64[(((eventStruct+i*8)+(528))>>3)]=e.buttons[i].value;
  3761. } else {
  3762. HEAPF64[(((eventStruct+i*8)+(528))>>3)]=e.buttons[i];
  3763. }
  3764. }
  3765. for(var i = 0; i < e.buttons.length; ++i) {
  3766. if (typeof(e.buttons[i]) === 'object') {
  3767. HEAP32[(((eventStruct+i*4)+(1040))>>2)]=e.buttons[i].pressed;
  3768. } else {
  3769. HEAP32[(((eventStruct+i*4)+(1040))>>2)]=e.buttons[i] == 1.0;
  3770. }
  3771. }
  3772. HEAP32[(((eventStruct)+(1296))>>2)]=e.connected;
  3773. HEAP32[(((eventStruct)+(1300))>>2)]=e.index;
  3774. HEAP32[(((eventStruct)+(8))>>2)]=e.axes.length;
  3775. HEAP32[(((eventStruct)+(12))>>2)]=e.buttons.length;
  3776. stringToUTF8(e.id, eventStruct + 1304, 64);
  3777. stringToUTF8(e.mapping, eventStruct + 1368, 64);
  3778. },registerGamepadEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) {
  3779. if (!JSEvents.gamepadEvent) {
  3780. JSEvents.gamepadEvent = _malloc( 1432 );
  3781. }
  3782. var handlerFunc = function(event) {
  3783. var e = event || window.event;
  3784. JSEvents.fillGamepadEventData(JSEvents.gamepadEvent, e.gamepad);
  3785. var shouldCancel = Module['dynCall_iiii'](callbackfunc, eventTypeId, JSEvents.gamepadEvent, userData);
  3786. if (shouldCancel) {
  3787. e.preventDefault();
  3788. }
  3789. };
  3790. var eventHandler = {
  3791. target: JSEvents.findEventTarget(target),
  3792. allowsDeferredCalls: true,
  3793. eventTypeString: eventTypeString,
  3794. callbackfunc: callbackfunc,
  3795. handlerFunc: handlerFunc,
  3796. useCapture: useCapture
  3797. };
  3798. JSEvents.registerOrRemoveHandler(eventHandler);
  3799. },registerBeforeUnloadEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) {
  3800. var handlerFunc = function(event) {
  3801. var e = event || window.event;
  3802. var confirmationMessage = Module['dynCall_iiii'](callbackfunc, eventTypeId, 0, userData);
  3803. if (confirmationMessage) {
  3804. confirmationMessage = Pointer_stringify(confirmationMessage);
  3805. }
  3806. if (confirmationMessage) {
  3807. e.preventDefault();
  3808. e.returnValue = confirmationMessage;
  3809. return confirmationMessage;
  3810. }
  3811. };
  3812. var eventHandler = {
  3813. target: JSEvents.findEventTarget(target),
  3814. allowsDeferredCalls: false,
  3815. eventTypeString: eventTypeString,
  3816. callbackfunc: callbackfunc,
  3817. handlerFunc: handlerFunc,
  3818. useCapture: useCapture
  3819. };
  3820. JSEvents.registerOrRemoveHandler(eventHandler);
  3821. },battery:function () { return navigator.battery || navigator.mozBattery || navigator.webkitBattery; },fillBatteryEventData:function (eventStruct, e) {
  3822. HEAPF64[((eventStruct)>>3)]=e.chargingTime;
  3823. HEAPF64[(((eventStruct)+(8))>>3)]=e.dischargingTime;
  3824. HEAPF64[(((eventStruct)+(16))>>3)]=e.level;
  3825. HEAP32[(((eventStruct)+(24))>>2)]=e.charging;
  3826. },registerBatteryEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) {
  3827. if (!JSEvents.batteryEvent) {
  3828. JSEvents.batteryEvent = _malloc( 32 );
  3829. }
  3830. var handlerFunc = function(event) {
  3831. var e = event || window.event;
  3832. JSEvents.fillBatteryEventData(JSEvents.batteryEvent, JSEvents.battery());
  3833. var shouldCancel = Module['dynCall_iiii'](callbackfunc, eventTypeId, JSEvents.batteryEvent, userData);
  3834. if (shouldCancel) {
  3835. e.preventDefault();
  3836. }
  3837. };
  3838. var eventHandler = {
  3839. target: JSEvents.findEventTarget(target),
  3840. allowsDeferredCalls: false,
  3841. eventTypeString: eventTypeString,
  3842. callbackfunc: callbackfunc,
  3843. handlerFunc: handlerFunc,
  3844. useCapture: useCapture
  3845. };
  3846. JSEvents.registerOrRemoveHandler(eventHandler);
  3847. },registerWebGlEventCallback:function (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) {
  3848. if (!target) {
  3849. target = Module['canvas'];
  3850. }
  3851. var handlerFunc = function(event) {
  3852. var e = event || window.event;
  3853. var shouldCancel = Module['dynCall_iiii'](callbackfunc, eventTypeId, 0, userData);
  3854. if (shouldCancel) {
  3855. e.preventDefault();
  3856. }
  3857. };
  3858. var eventHandler = {
  3859. target: JSEvents.findEventTarget(target),
  3860. allowsDeferredCalls: false,
  3861. eventTypeString: eventTypeString,
  3862. callbackfunc: callbackfunc,
  3863. handlerFunc: handlerFunc,
  3864. useCapture: useCapture
  3865. };
  3866. JSEvents.registerOrRemoveHandler(eventHandler);
  3867. }};function __emscripten_sample_gamepad_data() {
  3868. // Polling gamepads generates garbage, so don't do it when we know there are no gamepads connected.
  3869. if (!JSEvents.numGamepadsConnected) return;
  3870. // Produce a new Gamepad API sample if we are ticking a new game frame, or if not using emscripten_set_main_loop() at all to drive animation.
  3871. if (Browser.mainLoop.currentFrameNumber !== JSEvents.lastGamepadStateFrame || !Browser.mainLoop.currentFrameNumber) {
  3872. JSEvents.lastGamepadState = navigator.getGamepads ? navigator.getGamepads() : (navigator.webkitGetGamepads ? navigator.webkitGetGamepads : null);
  3873. JSEvents.lastGamepadStateFrame = Browser.mainLoop.currentFrameNumber;
  3874. }
  3875. }function _emscripten_get_gamepad_status(index, gamepadState) {
  3876. __emscripten_sample_gamepad_data();
  3877. if (!JSEvents.lastGamepadState) return -1;
  3878. // INVALID_PARAM is returned on a Gamepad index that never was there.
  3879. if (index < 0 || index >= JSEvents.lastGamepadState.length) return -5;
  3880. // NO_DATA is returned on a Gamepad index that was removed.
  3881. // For previously disconnected gamepads there should be an empty slot (null/undefined/false) at the index.
  3882. // This is because gamepads must keep their original position in the array.
  3883. // For example, removing the first of two gamepads produces [null/undefined/false, gamepad].
  3884. if (!JSEvents.lastGamepadState[index]) return -7;
  3885. JSEvents.fillGamepadEventData(gamepadState, JSEvents.lastGamepadState[index]);
  3886. return 0;
  3887. }
  3888. function _emscripten_glCopyTexImage2D(x0, x1, x2, x3, x4, x5, x6, x7) { GLctx['copyTexImage2D'](x0, x1, x2, x3, x4, x5, x6, x7) }
  3889. function _emscripten_glTexParameterfv(target, pname, params) {
  3890. var param = HEAPF32[((params)>>2)];
  3891. GLctx.texParameterf(target, pname, param);
  3892. }
  3893. function _emscripten_glLinkProgram(program) {
  3894. GLctx.linkProgram(GL.programs[program]);
  3895. GL.programInfos[program] = null; // uniforms no longer keep the same names after linking
  3896. GL.populateUniformTable(program);
  3897. }
  3898. function _emscripten_glUniform3f(location, v0, v1, v2) {
  3899. GLctx.uniform3f(GL.uniforms[location], v0, v1, v2);
  3900. }
  3901. function _emscripten_glGetObjectParameterivARB() {
  3902. Module['printErr']('missing function: emscripten_glGetObjectParameterivARB'); abort(-1);
  3903. }
  3904. function _emscripten_glBlendFunc(x0, x1) { GLctx['blendFunc'](x0, x1) }
  3905. function _emscripten_glUniform3i(location, v0, v1, v2) {
  3906. GLctx.uniform3i(GL.uniforms[location], v0, v1, v2);
  3907. }
  3908. function _emscripten_glStencilOp(x0, x1, x2) { GLctx['stencilOp'](x0, x1, x2) }
  3909. function _glCreateShader(shaderType) {
  3910. var id = GL.getNewId(GL.shaders);
  3911. GL.shaders[id] = GLctx.createShader(shaderType);
  3912. return id;
  3913. }
  3914. function _glUniform1i(location, v0) {
  3915. GLctx.uniform1i(GL.uniforms[location], v0);
  3916. }
  3917. function _emscripten_glBindAttribLocation(program, index, name) {
  3918. name = Pointer_stringify(name);
  3919. GLctx.bindAttribLocation(GL.programs[program], index, name);
  3920. }
  3921. function _glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data) {
  3922. GLctx['compressedTexImage2D'](target, level, internalFormat, width, height, border, data ? HEAPU8.subarray((data),(data+imageSize)) : null);
  3923. }
  3924. function _glDisable(x0) { GLctx['disable'](x0) }
  3925. function _emscripten_glEnableVertexAttribArray(index) {
  3926. GLctx.enableVertexAttribArray(index);
  3927. }
  3928. Module["_memset"] = _memset;
  3929. function _glfwMakeContextCurrent(winid) {}
  3930. function _emscripten_set_touchcancel_callback(target, userData, useCapture, callbackfunc) {
  3931. JSEvents.registerTouchEventCallback(target, userData, useCapture, callbackfunc, 25, "touchcancel");
  3932. return 0;
  3933. }
  3934. function ___lock() {}
  3935. function _emscripten_glBlendFuncSeparate(x0, x1, x2, x3) { GLctx['blendFuncSeparate'](x0, x1, x2, x3) }
  3936. function _glCullFace(x0) { GLctx['cullFace'](x0) }
  3937. function _emscripten_glGetVertexAttribPointerv(index, pname, pointer) {
  3938. if (!pointer) {
  3939. // GLES2 specification does not specify how to behave if pointer is a null pointer. Since calling this function does not make sense
  3940. // if pointer == null, issue a GL error to notify user about it.
  3941. GL.recordError(0x0501 /* GL_INVALID_VALUE */);
  3942. return;
  3943. }
  3944. HEAP32[((pointer)>>2)]=GLctx.getVertexAttribOffset(index, pname);
  3945. }
  3946. function _emscripten_glVertexAttrib3f(x0, x1, x2, x3) { GLctx['vertexAttrib3f'](x0, x1, x2, x3) }
  3947. function _emscripten_glEnable(x0) { GLctx['enable'](x0) }
  3948. function _emscripten_glNormalPointer() {
  3949. Module['printErr']('missing function: emscripten_glNormalPointer'); abort(-1);
  3950. }
  3951. var _emscripten_GetProcAddress=undefined;
  3952. Module["_emscripten_GetProcAddress"] = _emscripten_GetProcAddress;
  3953. var EGL={errorCode:12288,defaultDisplayInitialized:false,currentContext:0,currentReadSurface:0,currentDrawSurface:0,stringCache:{},setErrorCode:function (code) {
  3954. EGL.errorCode = code;
  3955. },chooseConfig:function (display, attribList, config, config_size, numConfigs) {
  3956. if (display != 62000 /* Magic ID for Emscripten 'default display' */) {
  3957. EGL.setErrorCode(0x3008 /* EGL_BAD_DISPLAY */);
  3958. return 0;
  3959. }
  3960. // TODO: read attribList.
  3961. if ((!config || !config_size) && !numConfigs) {
  3962. EGL.setErrorCode(0x300C /* EGL_BAD_PARAMETER */);
  3963. return 0;
  3964. }
  3965. if (numConfigs) {
  3966. HEAP32[((numConfigs)>>2)]=1; // Total number of supported configs: 1.
  3967. }
  3968. if (config && config_size > 0) {
  3969. HEAP32[((config)>>2)]=62002;
  3970. }
  3971. EGL.setErrorCode(0x3000 /* EGL_SUCCESS */);
  3972. return 1;
  3973. }};function _eglGetProcAddress(name_) {
  3974. return _emscripten_GetProcAddress(name_);
  3975. }
  3976. function _glDeleteProgram(id) {
  3977. if (!id) return;
  3978. var program = GL.programs[id];
  3979. if (!program) { // glDeleteProgram actually signals an error when deleting a nonexisting object, unlike some other GL delete functions.
  3980. GL.recordError(0x0501 /* GL_INVALID_VALUE */);
  3981. return;
  3982. }
  3983. GLctx.deleteProgram(program);
  3984. program.name = 0;
  3985. GL.programs[id] = null;
  3986. GL.programInfos[id] = null;
  3987. }
  3988. function _emscripten_get_pointerlock_status(pointerlockStatus) {
  3989. if (pointerlockStatus) JSEvents.fillPointerlockChangeEventData(pointerlockStatus);
  3990. if (!document.body || (!document.body.requestPointerLock && !document.body.mozRequestPointerLock && !document.body.webkitRequestPointerLock && !document.body.msRequestPointerLock)) {
  3991. return -1;
  3992. }
  3993. return 0;
  3994. }
  3995. function _glAttachShader(program, shader) {
  3996. GLctx.attachShader(GL.programs[program],
  3997. GL.shaders[shader]);
  3998. }
  3999. function _glfwGetPrimaryMonitor() {
  4000. return 1;
  4001. }
  4002. function emscriptenWebGLGetVertexAttrib(index, pname, params, type) {
  4003. if (!params) {
  4004. // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
  4005. // if params == null, issue a GL error to notify user about it.
  4006. GL.recordError(0x0501 /* GL_INVALID_VALUE */);
  4007. return;
  4008. }
  4009. var data = GLctx.getVertexAttrib(index, pname);
  4010. if (pname == 0x889F/*VERTEX_ATTRIB_ARRAY_BUFFER_BINDING*/) {
  4011. HEAP32[((params)>>2)]=data["name"];
  4012. } else if (typeof data == 'number' || typeof data == 'boolean') {
  4013. switch (type) {
  4014. case 'Integer': HEAP32[((params)>>2)]=data; break;
  4015. case 'Float': HEAPF32[((params)>>2)]=data; break;
  4016. case 'FloatToInteger': HEAP32[((params)>>2)]=Math.fround(data); break;
  4017. default: throw 'internal emscriptenWebGLGetVertexAttrib() error, bad type: ' + type;
  4018. }
  4019. } else {
  4020. for (var i = 0; i < data.length; i++) {
  4021. switch (type) {
  4022. case 'Integer': HEAP32[(((params)+(i))>>2)]=data[i]; break;
  4023. case 'Float': HEAPF32[(((params)+(i))>>2)]=data[i]; break;
  4024. case 'FloatToInteger': HEAP32[(((params)+(i))>>2)]=Math.fround(data[i]); break;
  4025. default: throw 'internal emscriptenWebGLGetVertexAttrib() error, bad type: ' + type;
  4026. }
  4027. }
  4028. }
  4029. }function _emscripten_glGetVertexAttribfv(index, pname, params) {
  4030. // N.B. This function may only be called if the vertex attribute was specified using the function glVertexAttrib*f(),
  4031. // otherwise the results are undefined. (GLES3 spec 6.1.12)
  4032. emscriptenWebGLGetVertexAttrib(index, pname, params, 'Float');
  4033. }
  4034. function _emscripten_set_touchstart_callback(target, userData, useCapture, callbackfunc) {
  4035. JSEvents.registerTouchEventCallback(target, userData, useCapture, callbackfunc, 22, "touchstart");
  4036. return 0;
  4037. }
  4038. function _emscripten_glDeleteShader(id) {
  4039. if (!id) return;
  4040. var shader = GL.shaders[id];
  4041. if (!shader) { // glDeleteShader actually signals an error when deleting a nonexisting object, unlike some other GL delete functions.
  4042. GL.recordError(0x0501 /* GL_INVALID_VALUE */);
  4043. return;
  4044. }
  4045. GLctx.deleteShader(shader);
  4046. GL.shaders[id] = null;
  4047. }
  4048. function _emscripten_glVertexPointer(){ throw 'Legacy GL function (glVertexPointer) called. If you want legacy GL emulation, you need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; }
  4049. function _emscripten_glDeleteBuffers(n, buffers) {
  4050. for (var i = 0; i < n; i++) {
  4051. var id = HEAP32[(((buffers)+(i*4))>>2)];
  4052. var buffer = GL.buffers[id];
  4053. // From spec: "glDeleteBuffers silently ignores 0's and names that do not
  4054. // correspond to existing buffer objects."
  4055. if (!buffer) continue;
  4056. GLctx.deleteBuffer(buffer);
  4057. buffer.name = 0;
  4058. GL.buffers[id] = null;
  4059. if (id == GL.currArrayBuffer) GL.currArrayBuffer = 0;
  4060. if (id == GL.currElementArrayBuffer) GL.currElementArrayBuffer = 0;
  4061. }
  4062. }
  4063. function _emscripten_glTexParameteriv(target, pname, params) {
  4064. var param = HEAP32[((params)>>2)];
  4065. GLctx.texParameteri(target, pname, param);
  4066. }
  4067. function _glDrawElements(mode, count, type, indices) {
  4068. GLctx.drawElements(mode, count, type, indices);
  4069. }
  4070. function _glfwTerminate() {
  4071. window.removeEventListener("keydown", GLFW.onKeydown, true);
  4072. window.removeEventListener("keypress", GLFW.onKeyPress, true);
  4073. window.removeEventListener("keyup", GLFW.onKeyup, true);
  4074. Module["canvas"].removeEventListener("mousemove", GLFW.onMousemove, true);
  4075. Module["canvas"].removeEventListener("mousedown", GLFW.onMouseButtonDown, true);
  4076. Module["canvas"].removeEventListener("mouseup", GLFW.onMouseButtonUp, true);
  4077. Module["canvas"].removeEventListener('wheel', GLFW.onMouseWheel, true);
  4078. Module["canvas"].removeEventListener('mousewheel', GLFW.onMouseWheel, true);
  4079. Module["canvas"].removeEventListener('mouseenter', GLFW.onMouseenter, true);
  4080. Module["canvas"].removeEventListener('mouseleave', GLFW.onMouseleave, true);
  4081. Module["canvas"].width = Module["canvas"].height = 1;
  4082. GLFW.windows = null;
  4083. GLFW.active = null;
  4084. }
  4085. function _emscripten_glUniformMatrix2fv(location, count, transpose, value) {
  4086. var view;
  4087. if (4*count <= GL.MINI_TEMP_BUFFER_SIZE) {
  4088. // avoid allocation when uploading few enough uniforms
  4089. view = GL.miniTempBufferViews[4*count-1];
  4090. for (var i = 0; i < 4*count; i += 4) {
  4091. view[i] = HEAPF32[(((value)+(4*i))>>2)];
  4092. view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)];
  4093. view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)];
  4094. view[i+3] = HEAPF32[(((value)+(4*i+12))>>2)];
  4095. }
  4096. } else {
  4097. view = HEAPF32.subarray((value)>>2,(value+count*16)>>2);
  4098. }
  4099. GLctx.uniformMatrix2fv(GL.uniforms[location], !!transpose, view);
  4100. }
  4101. function ___syscall6(which, varargs) {SYSCALLS.varargs = varargs;
  4102. try {
  4103. // close
  4104. var stream = SYSCALLS.getStreamFromFD();
  4105. FS.close(stream);
  4106. return 0;
  4107. } catch (e) {
  4108. if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e);
  4109. return -e.errno;
  4110. }
  4111. }
  4112. function _llvm_stacksave() {
  4113. var self = _llvm_stacksave;
  4114. if (!self.LLVM_SAVEDSTACKS) {
  4115. self.LLVM_SAVEDSTACKS = [];
  4116. }
  4117. self.LLVM_SAVEDSTACKS.push(Runtime.stackSave());
  4118. return self.LLVM_SAVEDSTACKS.length-1;
  4119. }
  4120. function _emscripten_glGetVertexAttribiv(index, pname, params) {
  4121. // N.B. This function may only be called if the vertex attribute was specified using the function glVertexAttrib*f(),
  4122. // otherwise the results are undefined. (GLES3 spec 6.1.12)
  4123. emscriptenWebGLGetVertexAttrib(index, pname, params, 'FloatToInteger');
  4124. }
  4125. function _emscripten_glUniformMatrix4fv(location, count, transpose, value) {
  4126. var view;
  4127. if (16*count <= GL.MINI_TEMP_BUFFER_SIZE) {
  4128. // avoid allocation when uploading few enough uniforms
  4129. view = GL.miniTempBufferViews[16*count-1];
  4130. for (var i = 0; i < 16*count; i += 16) {
  4131. view[i] = HEAPF32[(((value)+(4*i))>>2)];
  4132. view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)];
  4133. view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)];
  4134. view[i+3] = HEAPF32[(((value)+(4*i+12))>>2)];
  4135. view[i+4] = HEAPF32[(((value)+(4*i+16))>>2)];
  4136. view[i+5] = HEAPF32[(((value)+(4*i+20))>>2)];
  4137. view[i+6] = HEAPF32[(((value)+(4*i+24))>>2)];
  4138. view[i+7] = HEAPF32[(((value)+(4*i+28))>>2)];
  4139. view[i+8] = HEAPF32[(((value)+(4*i+32))>>2)];
  4140. view[i+9] = HEAPF32[(((value)+(4*i+36))>>2)];
  4141. view[i+10] = HEAPF32[(((value)+(4*i+40))>>2)];
  4142. view[i+11] = HEAPF32[(((value)+(4*i+44))>>2)];
  4143. view[i+12] = HEAPF32[(((value)+(4*i+48))>>2)];
  4144. view[i+13] = HEAPF32[(((value)+(4*i+52))>>2)];
  4145. view[i+14] = HEAPF32[(((value)+(4*i+56))>>2)];
  4146. view[i+15] = HEAPF32[(((value)+(4*i+60))>>2)];
  4147. }
  4148. } else {
  4149. view = HEAPF32.subarray((value)>>2,(value+count*64)>>2);
  4150. }
  4151. GLctx.uniformMatrix4fv(GL.uniforms[location], !!transpose, view);
  4152. }
  4153. function _emscripten_glDrawArraysInstanced(mode, first, count, primcount) {
  4154. GLctx['drawArraysInstanced'](mode, first, count, primcount);
  4155. }
  4156. function _emscripten_glEnableClientState() {
  4157. Module['printErr']('missing function: emscripten_glEnableClientState'); abort(-1);
  4158. }
  4159. function _emscripten_glGetPointerv() {
  4160. Module['printErr']('missing function: emscripten_glGetPointerv'); abort(-1);
  4161. }
  4162. function ___syscall140(which, varargs) {SYSCALLS.varargs = varargs;
  4163. try {
  4164. // llseek
  4165. var stream = SYSCALLS.getStreamFromFD(), offset_high = SYSCALLS.get(), offset_low = SYSCALLS.get(), result = SYSCALLS.get(), whence = SYSCALLS.get();
  4166. var offset = offset_low;
  4167. assert(offset_high === 0);
  4168. FS.llseek(stream, offset, whence);
  4169. HEAP32[((result)>>2)]=stream.position;
  4170. if (stream.getdents && offset === 0 && whence === 0) stream.getdents = null; // reset readdir state
  4171. return 0;
  4172. } catch (e) {
  4173. if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e);
  4174. return -e.errno;
  4175. }
  4176. }
  4177. function ___syscall146(which, varargs) {SYSCALLS.varargs = varargs;
  4178. try {
  4179. // writev
  4180. // hack to support printf in NO_FILESYSTEM
  4181. var stream = SYSCALLS.get(), iov = SYSCALLS.get(), iovcnt = SYSCALLS.get();
  4182. var ret = 0;
  4183. if (!___syscall146.buffer) {
  4184. ___syscall146.buffers = [null, [], []]; // 1 => stdout, 2 => stderr
  4185. ___syscall146.printChar = function(stream, curr) {
  4186. var buffer = ___syscall146.buffers[stream];
  4187. assert(buffer);
  4188. if (curr === 0 || curr === 10) {
  4189. (stream === 1 ? Module['print'] : Module['printErr'])(UTF8ArrayToString(buffer, 0));
  4190. buffer.length = 0;
  4191. } else {
  4192. buffer.push(curr);
  4193. }
  4194. };
  4195. }
  4196. for (var i = 0; i < iovcnt; i++) {
  4197. var ptr = HEAP32[(((iov)+(i*8))>>2)];
  4198. var len = HEAP32[(((iov)+(i*8 + 4))>>2)];
  4199. for (var j = 0; j < len; j++) {
  4200. ___syscall146.printChar(stream, HEAPU8[ptr+j]);
  4201. }
  4202. ret += len;
  4203. }
  4204. return ret;
  4205. } catch (e) {
  4206. if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e);
  4207. return -e.errno;
  4208. }
  4209. }
  4210. function _emscripten_glUniform1i(location, v0) {
  4211. GLctx.uniform1i(GL.uniforms[location], v0);
  4212. }
  4213. function _emscripten_glStencilMask(x0) { GLctx['stencilMask'](x0) }
  4214. function _emscripten_glStencilFuncSeparate(x0, x1, x2, x3) { GLctx['stencilFuncSeparate'](x0, x1, x2, x3) }
  4215. Module["_i64Subtract"] = _i64Subtract;
  4216. Module["_i64Add"] = _i64Add;
  4217. function _emscripten_set_touchend_callback(target, userData, useCapture, callbackfunc) {
  4218. JSEvents.registerTouchEventCallback(target, userData, useCapture, callbackfunc, 23, "touchend");
  4219. return 0;
  4220. }
  4221. function _glUseProgram(program) {
  4222. GLctx.useProgram(program ? GL.programs[program] : null);
  4223. }
  4224. function _emscripten_glDisableVertexAttribArray(index) {
  4225. GLctx.disableVertexAttribArray(index);
  4226. }
  4227. function _emscripten_glVertexAttrib1f(x0, x1) { GLctx['vertexAttrib1f'](x0, x1) }
  4228. function _emscripten_glFinish() { GLctx['finish']() }
  4229. function _glDrawArrays(mode, first, count) {
  4230. GLctx.drawArrays(mode, first, count);
  4231. }
  4232. function _emscripten_glDepthFunc(x0) { GLctx['depthFunc'](x0) }
  4233. function _emscripten_get_num_gamepads() {
  4234. // Polling gamepads generates garbage, so don't do it when we know there are no gamepads connected.
  4235. if (!JSEvents.numGamepadsConnected) return 0;
  4236. __emscripten_sample_gamepad_data();
  4237. if (!JSEvents.lastGamepadState) return -1;
  4238. return JSEvents.lastGamepadState.length;
  4239. }
  4240. function _emscripten_glUniform4iv(location, count, value) {
  4241. GLctx.uniform4iv(GL.uniforms[location], HEAP32.subarray((value)>>2,(value+count*16)>>2));
  4242. }
  4243. function _glClear(x0) { GLctx['clear'](x0) }
  4244. function _emscripten_glLoadIdentity(){ throw 'Legacy GL function (glLoadIdentity) called. If you want legacy GL emulation, you need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; }
  4245. function _emscripten_glUniform3fv(location, count, value) {
  4246. var view;
  4247. if (3*count <= GL.MINI_TEMP_BUFFER_SIZE) {
  4248. // avoid allocation when uploading few enough uniforms
  4249. view = GL.miniTempBufferViews[3*count-1];
  4250. for (var i = 0; i < 3*count; i += 3) {
  4251. view[i] = HEAPF32[(((value)+(4*i))>>2)];
  4252. view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)];
  4253. view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)];
  4254. }
  4255. } else {
  4256. view = HEAPF32.subarray((value)>>2,(value+count*12)>>2);
  4257. }
  4258. GLctx.uniform3fv(GL.uniforms[location], view);
  4259. }
  4260. function _emscripten_glIsTexture(texture) {
  4261. var texture = GL.textures[texture];
  4262. if (!texture) return 0;
  4263. return GLctx.isTexture(texture);
  4264. }
  4265. function _glEnableVertexAttribArray(index) {
  4266. GLctx.enableVertexAttribArray(index);
  4267. }
  4268. function _emscripten_glAttachShader(program, shader) {
  4269. GLctx.attachShader(GL.programs[program],
  4270. GL.shaders[shader]);
  4271. }
  4272. function _glUniform4f(location, v0, v1, v2, v3) {
  4273. GLctx.uniform4f(GL.uniforms[location], v0, v1, v2, v3);
  4274. }
  4275. function _emscripten_request_pointerlock(target, deferUntilInEventHandler) {
  4276. if (!target) target = '#canvas';
  4277. target = JSEvents.findEventTarget(target);
  4278. if (!target) return -4;
  4279. if (!target.requestPointerLock && !target.mozRequestPointerLock && !target.webkitRequestPointerLock && !target.msRequestPointerLock) {
  4280. return -1;
  4281. }
  4282. var canPerformRequests = JSEvents.canPerformEventHandlerRequests();
  4283. // Queue this function call if we're not currently in an event handler and the user saw it appropriate to do so.
  4284. if (!canPerformRequests) {
  4285. if (deferUntilInEventHandler) {
  4286. JSEvents.deferCall(JSEvents.requestPointerLock, 2 /* priority below fullscreen */, [target]);
  4287. return 1;
  4288. } else {
  4289. return -2;
  4290. }
  4291. }
  4292. return JSEvents.requestPointerLock(target);
  4293. }
  4294. function _emscripten_glVertexAttrib2f(x0, x1, x2) { GLctx['vertexAttrib2f'](x0, x1, x2) }
  4295. function _glfwCreateWindow(width, height, title, monitor, share) {
  4296. return GLFW.createWindow(width, height, title, monitor, share);
  4297. }
  4298. function _glfwDefaultWindowHints() {
  4299. GLFW.hints = GLFW.defaultHints;
  4300. }
  4301. function _emscripten_glClearStencil(x0) { GLctx['clearStencil'](x0) }
  4302. function _emscripten_glDetachShader(program, shader) {
  4303. GLctx.detachShader(GL.programs[program],
  4304. GL.shaders[shader]);
  4305. }
  4306. function _emscripten_glDeleteVertexArrays(n, vaos) {
  4307. for (var i = 0; i < n; i++) {
  4308. var id = HEAP32[(((vaos)+(i*4))>>2)];
  4309. GLctx['deleteVertexArray'](GL.vaos[id]);
  4310. GL.vaos[id] = null;
  4311. }
  4312. }
  4313. function _glfwInit() {
  4314. if (GLFW.windows) return 1; // GL_TRUE
  4315. GLFW.initialTime = GLFW.getTime();
  4316. GLFW.hints = GLFW.defaultHints;
  4317. GLFW.windows = new Array()
  4318. GLFW.active = null;
  4319. window.addEventListener("keydown", GLFW.onKeydown, true);
  4320. window.addEventListener("keypress", GLFW.onKeyPress, true);
  4321. window.addEventListener("keyup", GLFW.onKeyup, true);
  4322. Module["canvas"].addEventListener("mousemove", GLFW.onMousemove, true);
  4323. Module["canvas"].addEventListener("mousedown", GLFW.onMouseButtonDown, true);
  4324. Module["canvas"].addEventListener("mouseup", GLFW.onMouseButtonUp, true);
  4325. Module["canvas"].addEventListener('wheel', GLFW.onMouseWheel, true);
  4326. Module["canvas"].addEventListener('mousewheel', GLFW.onMouseWheel, true);
  4327. Module["canvas"].addEventListener('mouseenter', GLFW.onMouseenter, true);
  4328. Module["canvas"].addEventListener('mouseleave', GLFW.onMouseleave, true);
  4329. Browser.resizeListeners.push(function(width, height) {
  4330. GLFW.onCanvasResize(width, height);
  4331. });
  4332. return 1; // GL_TRUE
  4333. }
  4334. function _emscripten_glGetTexParameteriv(target, pname, params) {
  4335. if (!params) {
  4336. // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
  4337. // if p == null, issue a GL error to notify user about it.
  4338. GL.recordError(0x0501 /* GL_INVALID_VALUE */);
  4339. return;
  4340. }
  4341. HEAP32[((params)>>2)]=GLctx.getTexParameter(target, pname);
  4342. }
  4343. function _glfwSwapBuffers(winid) {
  4344. GLFW.swapBuffers(winid);
  4345. }
  4346. function _emscripten_glGenerateMipmap(x0) { GLctx['generateMipmap'](x0) }
  4347. function _emscripten_glCullFace(x0) { GLctx['cullFace'](x0) }
  4348. function _emscripten_glUniform4f(location, v0, v1, v2, v3) {
  4349. GLctx.uniform4f(GL.uniforms[location], v0, v1, v2, v3);
  4350. }
  4351. function _glDisableVertexAttribArray(index) {
  4352. GLctx.disableVertexAttribArray(index);
  4353. }
  4354. function _emscripten_glUseProgram(program) {
  4355. GLctx.useProgram(program ? GL.programs[program] : null);
  4356. }
  4357. function _emscripten_glHint(x0, x1) { GLctx['hint'](x0, x1) }
  4358. function _emscripten_glUniform2fv(location, count, value) {
  4359. var view;
  4360. if (2*count <= GL.MINI_TEMP_BUFFER_SIZE) {
  4361. // avoid allocation when uploading few enough uniforms
  4362. view = GL.miniTempBufferViews[2*count-1];
  4363. for (var i = 0; i < 2*count; i += 2) {
  4364. view[i] = HEAPF32[(((value)+(4*i))>>2)];
  4365. view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)];
  4366. }
  4367. } else {
  4368. view = HEAPF32.subarray((value)>>2,(value+count*8)>>2);
  4369. }
  4370. GLctx.uniform2fv(GL.uniforms[location], view);
  4371. }
  4372. function _glfwSwapInterval(interval) {
  4373. interval = Math.abs(interval); // GLFW uses negative values to enable GLX_EXT_swap_control_tear, which we don't have, so just treat negative and positive the same.
  4374. if (interval == 0) _emscripten_set_main_loop_timing(0/*EM_TIMING_SETTIMEOUT*/, 0);
  4375. else _emscripten_set_main_loop_timing(1/*EM_TIMING_RAF*/, interval);
  4376. }
  4377. function _glGetShaderInfoLog(shader, maxLength, length, infoLog) {
  4378. var log = GLctx.getShaderInfoLog(GL.shaders[shader]);
  4379. if (log === null) log = '(unknown error)';
  4380. if (maxLength > 0 && infoLog) {
  4381. var numBytesWrittenExclNull = stringToUTF8(log, infoLog, maxLength);
  4382. if (length) HEAP32[((length)>>2)]=numBytesWrittenExclNull;
  4383. } else {
  4384. if (length) HEAP32[((length)>>2)]=0;
  4385. }
  4386. }
  4387. function _emscripten_glMatrixMode(){ throw 'Legacy GL function (glMatrixMode) called. If you want legacy GL emulation, you need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; }
  4388. function _abort() {
  4389. Module['abort']();
  4390. }
  4391. function _emscripten_glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer) {
  4392. GLctx.framebufferRenderbuffer(target, attachment, renderbuffertarget,
  4393. GL.renderbuffers[renderbuffer]);
  4394. }
  4395. function _emscripten_glDeleteFramebuffers(n, framebuffers) {
  4396. for (var i = 0; i < n; ++i) {
  4397. var id = HEAP32[(((framebuffers)+(i*4))>>2)];
  4398. var framebuffer = GL.framebuffers[id];
  4399. if (!framebuffer) continue; // GL spec: "glDeleteFramebuffers silently ignores 0s and names that do not correspond to existing framebuffer objects".
  4400. GLctx.deleteFramebuffer(framebuffer);
  4401. framebuffer.name = 0;
  4402. GL.framebuffers[id] = null;
  4403. }
  4404. }
  4405. function _emscripten_glIsBuffer(buffer) {
  4406. var b = GL.buffers[buffer];
  4407. if (!b) return 0;
  4408. return GLctx.isBuffer(b);
  4409. }
  4410. function _emscripten_glUniform2iv(location, count, value) {
  4411. GLctx.uniform2iv(GL.uniforms[location], HEAP32.subarray((value)>>2,(value+count*8)>>2));
  4412. }
  4413. function _emscripten_glVertexAttrib1fv(index, v) {
  4414. GLctx.vertexAttrib1f(index, HEAPF32[v>>2]);
  4415. }
  4416. function _glEnable(x0) { GLctx['enable'](x0) }
  4417. function emscriptenWebGLComputeImageSize(width, height, sizePerPixel, alignment) {
  4418. function roundedToNextMultipleOf(x, y) {
  4419. return Math.floor((x + y - 1) / y) * y
  4420. }
  4421. var plainRowSize = width * sizePerPixel;
  4422. var alignedRowSize = roundedToNextMultipleOf(plainRowSize, alignment);
  4423. return (height <= 0) ? 0 :
  4424. ((height - 1) * alignedRowSize + plainRowSize);
  4425. }function emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, internalFormat) {
  4426. var sizePerPixel;
  4427. var numChannels;
  4428. switch(format) {
  4429. case 0x1906 /* GL_ALPHA */:
  4430. case 0x1909 /* GL_LUMINANCE */:
  4431. case 0x1902 /* GL_DEPTH_COMPONENT */:
  4432. numChannels = 1;
  4433. break;
  4434. case 0x190A /* GL_LUMINANCE_ALPHA */:
  4435. numChannels = 2;
  4436. break;
  4437. case 0x1907 /* GL_RGB */:
  4438. case 0x8C40 /* GL_SRGB_EXT */:
  4439. numChannels = 3;
  4440. break;
  4441. case 0x1908 /* GL_RGBA */:
  4442. case 0x8C42 /* GL_SRGB_ALPHA_EXT */:
  4443. numChannels = 4;
  4444. break;
  4445. default:
  4446. GL.recordError(0x0500); // GL_INVALID_ENUM
  4447. return null;
  4448. }
  4449. switch (type) {
  4450. case 0x1401 /* GL_UNSIGNED_BYTE */:
  4451. sizePerPixel = numChannels*1;
  4452. break;
  4453. case 0x1403 /* GL_UNSIGNED_SHORT */:
  4454. case 0x8D61 /* GL_HALF_FLOAT_OES */:
  4455. sizePerPixel = numChannels*2;
  4456. break;
  4457. case 0x1405 /* GL_UNSIGNED_INT */:
  4458. case 0x1406 /* GL_FLOAT */:
  4459. sizePerPixel = numChannels*4;
  4460. break;
  4461. case 0x84FA /* GL_UNSIGNED_INT_24_8_WEBGL/GL_UNSIGNED_INT_24_8 */:
  4462. sizePerPixel = 4;
  4463. break;
  4464. case 0x8363 /* GL_UNSIGNED_SHORT_5_6_5 */:
  4465. case 0x8033 /* GL_UNSIGNED_SHORT_4_4_4_4 */:
  4466. case 0x8034 /* GL_UNSIGNED_SHORT_5_5_5_1 */:
  4467. sizePerPixel = 2;
  4468. break;
  4469. default:
  4470. GL.recordError(0x0500); // GL_INVALID_ENUM
  4471. return null;
  4472. }
  4473. var bytes = emscriptenWebGLComputeImageSize(width, height, sizePerPixel, GL.unpackAlignment);
  4474. switch(type) {
  4475. case 0x1401 /* GL_UNSIGNED_BYTE */:
  4476. return HEAPU8.subarray((pixels),(pixels+bytes));
  4477. case 0x1406 /* GL_FLOAT */:
  4478. return HEAPF32.subarray((pixels)>>2,(pixels+bytes)>>2);
  4479. case 0x1405 /* GL_UNSIGNED_INT */:
  4480. case 0x84FA /* GL_UNSIGNED_INT_24_8_WEBGL/GL_UNSIGNED_INT_24_8 */:
  4481. return HEAPU32.subarray((pixels)>>2,(pixels+bytes)>>2);
  4482. case 0x1403 /* GL_UNSIGNED_SHORT */:
  4483. case 0x8363 /* GL_UNSIGNED_SHORT_5_6_5 */:
  4484. case 0x8033 /* GL_UNSIGNED_SHORT_4_4_4_4 */:
  4485. case 0x8034 /* GL_UNSIGNED_SHORT_5_5_5_1 */:
  4486. case 0x8D61 /* GL_HALF_FLOAT_OES */:
  4487. return HEAPU16.subarray((pixels)>>1,(pixels+bytes)>>1);
  4488. default:
  4489. GL.recordError(0x0500); // GL_INVALID_ENUM
  4490. return null;
  4491. }
  4492. }function _emscripten_glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels) {
  4493. var pixelData = null;
  4494. if (pixels) pixelData = emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, 0);
  4495. GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixelData);
  4496. }
  4497. function _emscripten_glPolygonOffset(x0, x1) { GLctx['polygonOffset'](x0, x1) }
  4498. var _emscripten_asm_const_int=true;
  4499. function _emscripten_glUniform2f(location, v0, v1) {
  4500. GLctx.uniform2f(GL.uniforms[location], v0, v1);
  4501. }
  4502. function _glGetAttribLocation(program, name) {
  4503. program = GL.programs[program];
  4504. name = Pointer_stringify(name);
  4505. return GLctx.getAttribLocation(program, name);
  4506. }
  4507. function _glfwWindowHint(target, hint) {
  4508. GLFW.hints[target] = hint;
  4509. }
  4510. function _emscripten_glUniform2i(location, v0, v1) {
  4511. GLctx.uniform2i(GL.uniforms[location], v0, v1);
  4512. }
  4513. function _glBlendFunc(x0, x1) { GLctx['blendFunc'](x0, x1) }
  4514. function _glCreateProgram() {
  4515. var id = GL.getNewId(GL.programs);
  4516. var program = GLctx.createProgram();
  4517. program.name = id;
  4518. GL.programs[id] = program;
  4519. return id;
  4520. }
  4521. function _emscripten_glDeleteRenderbuffers(n, renderbuffers) {
  4522. for (var i = 0; i < n; i++) {
  4523. var id = HEAP32[(((renderbuffers)+(i*4))>>2)];
  4524. var renderbuffer = GL.renderbuffers[id];
  4525. if (!renderbuffer) continue; // GL spec: "glDeleteRenderbuffers silently ignores 0s and names that do not correspond to existing renderbuffer objects".
  4526. GLctx.deleteRenderbuffer(renderbuffer);
  4527. renderbuffer.name = 0;
  4528. GL.renderbuffers[id] = null;
  4529. }
  4530. }
  4531. function _emscripten_glGetBufferParameteriv(target, value, data) {
  4532. if (!data) {
  4533. // GLES2 specification does not specify how to behave if data is a null pointer. Since calling this function does not make sense
  4534. // if data == null, issue a GL error to notify user about it.
  4535. GL.recordError(0x0501 /* GL_INVALID_VALUE */);
  4536. return;
  4537. }
  4538. HEAP32[((data)>>2)]=GLctx.getBufferParameter(target, value);
  4539. }
  4540. function emscriptenWebGLGetUniform(program, location, params, type) {
  4541. if (!params) {
  4542. // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
  4543. // if params == null, issue a GL error to notify user about it.
  4544. GL.recordError(0x0501 /* GL_INVALID_VALUE */);
  4545. return;
  4546. }
  4547. var data = GLctx.getUniform(GL.programs[program], GL.uniforms[location]);
  4548. if (typeof data == 'number' || typeof data == 'boolean') {
  4549. switch (type) {
  4550. case 'Integer': HEAP32[((params)>>2)]=data; break;
  4551. case 'Float': HEAPF32[((params)>>2)]=data; break;
  4552. default: throw 'internal emscriptenWebGLGetUniform() error, bad type: ' + type;
  4553. }
  4554. } else {
  4555. for (var i = 0; i < data.length; i++) {
  4556. switch (type) {
  4557. case 'Integer': HEAP32[(((params)+(i))>>2)]=data[i]; break;
  4558. case 'Float': HEAPF32[(((params)+(i))>>2)]=data[i]; break;
  4559. default: throw 'internal emscriptenWebGLGetUniform() error, bad type: ' + type;
  4560. }
  4561. }
  4562. }
  4563. }function _emscripten_glGetUniformiv(program, location, params) {
  4564. emscriptenWebGLGetUniform(program, location, params, 'Integer');
  4565. }
  4566. function _emscripten_glDepthMask(flag) {
  4567. GLctx.depthMask(!!flag);
  4568. }
  4569. function _emscripten_glDepthRangef(x0, x1) { GLctx['depthRange'](x0, x1) }
  4570. function _emscripten_glDepthRange(x0, x1) { GLctx['depthRange'](x0, x1) }
  4571. function _emscripten_set_fullscreenchange_callback(target, userData, useCapture, callbackfunc) {
  4572. if (typeof JSEvents.fullscreenEnabled() === 'undefined') return -1;
  4573. if (!target) target = document;
  4574. else {
  4575. target = JSEvents.findEventTarget(target);
  4576. if (!target) return -4;
  4577. }
  4578. JSEvents.registerFullscreenChangeEventCallback(target, userData, useCapture, callbackfunc, 19, "fullscreenchange");
  4579. JSEvents.registerFullscreenChangeEventCallback(target, userData, useCapture, callbackfunc, 19, "mozfullscreenchange");
  4580. JSEvents.registerFullscreenChangeEventCallback(target, userData, useCapture, callbackfunc, 19, "webkitfullscreenchange");
  4581. JSEvents.registerFullscreenChangeEventCallback(target, userData, useCapture, callbackfunc, 19, "msfullscreenchange");
  4582. return 0;
  4583. }
  4584. function _emscripten_glGetShaderPrecisionFormat(shaderType, precisionType, range, precision) {
  4585. var result = GLctx.getShaderPrecisionFormat(shaderType, precisionType);
  4586. HEAP32[((range)>>2)]=result.rangeMin;
  4587. HEAP32[(((range)+(4))>>2)]=result.rangeMax;
  4588. HEAP32[((precision)>>2)]=result.precision;
  4589. }
  4590. function _emscripten_glUniform1fv(location, count, value) {
  4591. var view;
  4592. if (count <= GL.MINI_TEMP_BUFFER_SIZE) {
  4593. // avoid allocation when uploading few enough uniforms
  4594. view = GL.miniTempBufferViews[count-1];
  4595. for (var i = 0; i < count; ++i) {
  4596. view[i] = HEAPF32[(((value)+(4*i))>>2)];
  4597. }
  4598. } else {
  4599. view = HEAPF32.subarray((value)>>2,(value+count*4)>>2);
  4600. }
  4601. GLctx.uniform1fv(GL.uniforms[location], view);
  4602. }
  4603. function _glDeleteBuffers(n, buffers) {
  4604. for (var i = 0; i < n; i++) {
  4605. var id = HEAP32[(((buffers)+(i*4))>>2)];
  4606. var buffer = GL.buffers[id];
  4607. // From spec: "glDeleteBuffers silently ignores 0's and names that do not
  4608. // correspond to existing buffer objects."
  4609. if (!buffer) continue;
  4610. GLctx.deleteBuffer(buffer);
  4611. buffer.name = 0;
  4612. GL.buffers[id] = null;
  4613. if (id == GL.currArrayBuffer) GL.currArrayBuffer = 0;
  4614. if (id == GL.currElementArrayBuffer) GL.currElementArrayBuffer = 0;
  4615. }
  4616. }
  4617. function _emscripten_set_gamepaddisconnected_callback(userData, useCapture, callbackfunc) {
  4618. if (!navigator.getGamepads && !navigator.webkitGetGamepads) return -1;
  4619. JSEvents.registerGamepadEventCallback(window, userData, useCapture, callbackfunc, 27, "gamepaddisconnected");
  4620. return 0;
  4621. }
  4622. function _emscripten_glBindProgramARB() {
  4623. Module['printErr']('missing function: emscripten_glBindProgramARB'); abort(-1);
  4624. }
  4625. function _emscripten_glBindTexture(target, texture) {
  4626. GLctx.bindTexture(target, texture ? GL.textures[texture] : null);
  4627. }
  4628. function _emscripten_glCheckFramebufferStatus(x0) { return GLctx['checkFramebufferStatus'](x0) }
  4629. function _emscripten_glDeleteProgram(id) {
  4630. if (!id) return;
  4631. var program = GL.programs[id];
  4632. if (!program) { // glDeleteProgram actually signals an error when deleting a nonexisting object, unlike some other GL delete functions.
  4633. GL.recordError(0x0501 /* GL_INVALID_VALUE */);
  4634. return;
  4635. }
  4636. GLctx.deleteProgram(program);
  4637. program.name = 0;
  4638. GL.programs[id] = null;
  4639. GL.programInfos[id] = null;
  4640. }
  4641. function _emscripten_glDisable(x0) { GLctx['disable'](x0) }
  4642. function _emscripten_glVertexAttrib3fv(index, v) {
  4643. GLctx.vertexAttrib3f(index, HEAPF32[v>>2], HEAPF32[v+4>>2], HEAPF32[v+8>>2]);
  4644. }
  4645. function _glClearColor(x0, x1, x2, x3) { GLctx['clearColor'](x0, x1, x2, x3) }
  4646. function _emscripten_glGetActiveAttrib(program, index, bufSize, length, size, type, name) {
  4647. program = GL.programs[program];
  4648. var info = GLctx.getActiveAttrib(program, index);
  4649. if (!info) return; // If an error occurs, nothing will be written to length, size and type and name.
  4650. if (bufSize > 0 && name) {
  4651. var numBytesWrittenExclNull = stringToUTF8(info.name, name, bufSize);
  4652. if (length) HEAP32[((length)>>2)]=numBytesWrittenExclNull;
  4653. } else {
  4654. if (length) HEAP32[((length)>>2)]=0;
  4655. }
  4656. if (size) HEAP32[((size)>>2)]=info.size;
  4657. if (type) HEAP32[((type)>>2)]=info.type;
  4658. }
  4659. function _emscripten_glIsFramebuffer(framebuffer) {
  4660. var fb = GL.framebuffers[framebuffer];
  4661. if (!fb) return 0;
  4662. return GLctx.isFramebuffer(fb);
  4663. }
  4664. function _emscripten_glLineWidth(x0) { GLctx['lineWidth'](x0) }
  4665. function _glfwGetCursorPos(winid, x, y) {
  4666. GLFW.getCursorPos(winid, x, y);
  4667. }
  4668. function _emscripten_glGetString(name_) {
  4669. if (GL.stringCache[name_]) return GL.stringCache[name_];
  4670. var ret;
  4671. switch(name_) {
  4672. case 0x1F00 /* GL_VENDOR */:
  4673. case 0x1F01 /* GL_RENDERER */:
  4674. case 0x9245 /* UNMASKED_VENDOR_WEBGL */:
  4675. case 0x9246 /* UNMASKED_RENDERER_WEBGL */:
  4676. ret = allocate(intArrayFromString(GLctx.getParameter(name_)), 'i8', ALLOC_NORMAL);
  4677. break;
  4678. case 0x1F02 /* GL_VERSION */:
  4679. var glVersion = GLctx.getParameter(GLctx.VERSION);
  4680. // return GLES version string corresponding to the version of the WebGL context
  4681. {
  4682. glVersion = 'OpenGL ES 2.0 (' + glVersion + ')';
  4683. }
  4684. ret = allocate(intArrayFromString(glVersion), 'i8', ALLOC_NORMAL);
  4685. break;
  4686. case 0x1F03 /* GL_EXTENSIONS */:
  4687. var exts = GLctx.getSupportedExtensions();
  4688. var gl_exts = [];
  4689. for (var i = 0; i < exts.length; ++i) {
  4690. gl_exts.push(exts[i]);
  4691. gl_exts.push("GL_" + exts[i]);
  4692. }
  4693. ret = allocate(intArrayFromString(gl_exts.join(' ')), 'i8', ALLOC_NORMAL);
  4694. break;
  4695. case 0x8B8C /* GL_SHADING_LANGUAGE_VERSION */:
  4696. var glslVersion = GLctx.getParameter(GLctx.SHADING_LANGUAGE_VERSION);
  4697. // extract the version number 'N.M' from the string 'WebGL GLSL ES N.M ...'
  4698. var ver_re = /^WebGL GLSL ES ([0-9]\.[0-9][0-9]?)(?:$| .*)/;
  4699. var ver_num = glslVersion.match(ver_re);
  4700. if (ver_num !== null) {
  4701. if (ver_num[1].length == 3) ver_num[1] = ver_num[1] + '0'; // ensure minor version has 2 digits
  4702. glslVersion = 'OpenGL ES GLSL ES ' + ver_num[1] + ' (' + glslVersion + ')';
  4703. }
  4704. ret = allocate(intArrayFromString(glslVersion), 'i8', ALLOC_NORMAL);
  4705. break;
  4706. default:
  4707. GL.recordError(0x0500/*GL_INVALID_ENUM*/);
  4708. return 0;
  4709. }
  4710. GL.stringCache[name_] = ret;
  4711. return ret;
  4712. }
  4713. function _emscripten_glGetAttribLocation(program, name) {
  4714. program = GL.programs[program];
  4715. name = Pointer_stringify(name);
  4716. return GLctx.getAttribLocation(program, name);
  4717. }
  4718. function _emscripten_glRotatef() {
  4719. Module['printErr']('missing function: emscripten_glRotatef'); abort(-1);
  4720. }
  4721. function emscriptenWebGLGet(name_, p, type) {
  4722. // Guard against user passing a null pointer.
  4723. // Note that GLES2 spec does not say anything about how passing a null pointer should be treated.
  4724. // Testing on desktop core GL 3, the application crashes on glGetIntegerv to a null pointer, but
  4725. // better to report an error instead of doing anything random.
  4726. if (!p) {
  4727. GL.recordError(0x0501 /* GL_INVALID_VALUE */);
  4728. return;
  4729. }
  4730. var ret = undefined;
  4731. switch(name_) { // Handle a few trivial GLES values
  4732. case 0x8DFA: // GL_SHADER_COMPILER
  4733. ret = 1;
  4734. break;
  4735. case 0x8DF8: // GL_SHADER_BINARY_FORMATS
  4736. if (type !== 'Integer' && type !== 'Integer64') {
  4737. GL.recordError(0x0500); // GL_INVALID_ENUM
  4738. }
  4739. return; // Do not write anything to the out pointer, since no binary formats are supported.
  4740. case 0x8DF9: // GL_NUM_SHADER_BINARY_FORMATS
  4741. ret = 0;
  4742. break;
  4743. case 0x86A2: // GL_NUM_COMPRESSED_TEXTURE_FORMATS
  4744. // WebGL doesn't have GL_NUM_COMPRESSED_TEXTURE_FORMATS (it's obsolete since GL_COMPRESSED_TEXTURE_FORMATS returns a JS array that can be queried for length),
  4745. // so implement it ourselves to allow C++ GLES2 code get the length.
  4746. var formats = GLctx.getParameter(0x86A3 /*GL_COMPRESSED_TEXTURE_FORMATS*/);
  4747. ret = formats.length;
  4748. break;
  4749. }
  4750. if (ret === undefined) {
  4751. var result = GLctx.getParameter(name_);
  4752. switch (typeof(result)) {
  4753. case "number":
  4754. ret = result;
  4755. break;
  4756. case "boolean":
  4757. ret = result ? 1 : 0;
  4758. break;
  4759. case "string":
  4760. GL.recordError(0x0500); // GL_INVALID_ENUM
  4761. return;
  4762. case "object":
  4763. if (result === null) {
  4764. // null is a valid result for some (e.g., which buffer is bound - perhaps nothing is bound), but otherwise
  4765. // can mean an invalid name_, which we need to report as an error
  4766. switch(name_) {
  4767. case 0x8894: // ARRAY_BUFFER_BINDING
  4768. case 0x8B8D: // CURRENT_PROGRAM
  4769. case 0x8895: // ELEMENT_ARRAY_BUFFER_BINDING
  4770. case 0x8CA6: // FRAMEBUFFER_BINDING
  4771. case 0x8CA7: // RENDERBUFFER_BINDING
  4772. case 0x8069: // TEXTURE_BINDING_2D
  4773. case 0x8514: { // TEXTURE_BINDING_CUBE_MAP
  4774. ret = 0;
  4775. break;
  4776. }
  4777. default: {
  4778. GL.recordError(0x0500); // GL_INVALID_ENUM
  4779. return;
  4780. }
  4781. }
  4782. } else if (result instanceof Float32Array ||
  4783. result instanceof Uint32Array ||
  4784. result instanceof Int32Array ||
  4785. result instanceof Array) {
  4786. for (var i = 0; i < result.length; ++i) {
  4787. switch (type) {
  4788. case 'Integer': HEAP32[(((p)+(i*4))>>2)]=result[i]; break;
  4789. case 'Float': HEAPF32[(((p)+(i*4))>>2)]=result[i]; break;
  4790. case 'Boolean': HEAP8[(((p)+(i))>>0)]=result[i] ? 1 : 0; break;
  4791. default: throw 'internal glGet error, bad type: ' + type;
  4792. }
  4793. }
  4794. return;
  4795. } else if (result instanceof WebGLBuffer ||
  4796. result instanceof WebGLProgram ||
  4797. result instanceof WebGLFramebuffer ||
  4798. result instanceof WebGLRenderbuffer ||
  4799. result instanceof WebGLTexture) {
  4800. ret = result.name | 0;
  4801. } else {
  4802. GL.recordError(0x0500); // GL_INVALID_ENUM
  4803. return;
  4804. }
  4805. break;
  4806. default:
  4807. GL.recordError(0x0500); // GL_INVALID_ENUM
  4808. return;
  4809. }
  4810. }
  4811. switch (type) {
  4812. case 'Integer64': (tempI64 = [ret>>>0,(tempDouble=ret,(+(Math_abs(tempDouble))) >= 1.0 ? (tempDouble > 0.0 ? ((Math_min((+(Math_floor((tempDouble)/4294967296.0))), 4294967295.0))|0)>>>0 : (~~((+(Math_ceil((tempDouble - +(((~~(tempDouble)))>>>0))/4294967296.0)))))>>>0) : 0)],HEAP32[((p)>>2)]=tempI64[0],HEAP32[(((p)+(4))>>2)]=tempI64[1]); break;
  4813. case 'Integer': HEAP32[((p)>>2)]=ret; break;
  4814. case 'Float': HEAPF32[((p)>>2)]=ret; break;
  4815. case 'Boolean': HEAP8[((p)>>0)]=ret ? 1 : 0; break;
  4816. default: throw 'internal glGet error, bad type: ' + type;
  4817. }
  4818. }function _emscripten_glGetIntegerv(name_, p) {
  4819. emscriptenWebGLGet(name_, p, 'Integer');
  4820. }
  4821. function _emscripten_glGetFramebufferAttachmentParameteriv(target, attachment, pname, params) {
  4822. var result = GLctx.getFramebufferAttachmentParameter(target, attachment, pname);
  4823. HEAP32[((params)>>2)]=result;
  4824. }
  4825. function _llvm_stackrestore(p) {
  4826. var self = _llvm_stacksave;
  4827. var ret = self.LLVM_SAVEDSTACKS[p];
  4828. self.LLVM_SAVEDSTACKS.splice(p, 1);
  4829. Runtime.stackRestore(ret);
  4830. }
  4831. function _glfwSetWindowShouldClose(winid, value) {
  4832. var win = GLFW.WindowFromId(winid);
  4833. if (!win) return;
  4834. win.shouldClose = value;
  4835. }
  4836. function _emscripten_glClientActiveTexture() {
  4837. Module['printErr']('missing function: emscripten_glClientActiveTexture'); abort(-1);
  4838. }
  4839. function _glGenBuffers(n, buffers) {
  4840. for (var i = 0; i < n; i++) {
  4841. var buffer = GLctx.createBuffer();
  4842. if (!buffer) {
  4843. GL.recordError(0x0502 /* GL_INVALID_OPERATION */);
  4844. while(i < n) HEAP32[(((buffers)+(i++*4))>>2)]=0;
  4845. return;
  4846. }
  4847. var id = GL.getNewId(GL.buffers);
  4848. buffer.name = id;
  4849. GL.buffers[id] = buffer;
  4850. HEAP32[(((buffers)+(i*4))>>2)]=id;
  4851. }
  4852. }
  4853. function _emscripten_memcpy_big(dest, src, num) {
  4854. HEAPU8.set(HEAPU8.subarray(src, src+num), dest);
  4855. return dest;
  4856. }
  4857. Module["_memcpy"] = _memcpy;
  4858. function _emscripten_glGetShaderInfoLog(shader, maxLength, length, infoLog) {
  4859. var log = GLctx.getShaderInfoLog(GL.shaders[shader]);
  4860. if (log === null) log = '(unknown error)';
  4861. if (maxLength > 0 && infoLog) {
  4862. var numBytesWrittenExclNull = stringToUTF8(log, infoLog, maxLength);
  4863. if (length) HEAP32[((length)>>2)]=numBytesWrittenExclNull;
  4864. } else {
  4865. if (length) HEAP32[((length)>>2)]=0;
  4866. }
  4867. }
  4868. function _glfwGetTime() {
  4869. return GLFW.getTime() - GLFW.initialTime;
  4870. }
  4871. function _emscripten_glGetRenderbufferParameteriv(target, pname, params) {
  4872. if (!params) {
  4873. // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
  4874. // if params == null, issue a GL error to notify user about it.
  4875. GL.recordError(0x0501 /* GL_INVALID_VALUE */);
  4876. return;
  4877. }
  4878. HEAP32[((params)>>2)]=GLctx.getRenderbufferParameter(target, pname);
  4879. }
  4880. function _emscripten_glStencilOpSeparate(x0, x1, x2, x3) { GLctx['stencilOpSeparate'](x0, x1, x2, x3) }
  4881. function _emscripten_glReadPixels(x, y, width, height, format, type, pixels) {
  4882. var pixelData = emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, format);
  4883. if (!pixelData) {
  4884. GL.recordError(0x0500/*GL_INVALID_ENUM*/);
  4885. return;
  4886. }
  4887. GLctx.readPixels(x, y, width, height, format, type, pixelData);
  4888. }
  4889. function _emscripten_glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data) {
  4890. GLctx['compressedTexSubImage2D'](target, level, xoffset, yoffset, width, height, format, data ? HEAPU8.subarray((data),(data+imageSize)) : null);
  4891. }
  4892. function _emscripten_glGetError() {
  4893. // First return any GL error generated by the emscripten library_gl.js interop layer.
  4894. if (GL.lastError) {
  4895. var error = GL.lastError;
  4896. GL.lastError = 0/*GL_NO_ERROR*/;
  4897. return error;
  4898. } else { // If there were none, return the GL error from the browser GL context.
  4899. return GLctx.getError();
  4900. }
  4901. }
  4902. function _emscripten_glFramebufferTexture2D(target, attachment, textarget, texture, level) {
  4903. GLctx.framebufferTexture2D(target, attachment, textarget,
  4904. GL.textures[texture], level);
  4905. }
  4906. function _emscripten_glIsEnabled(x0) { return GLctx['isEnabled'](x0) }
  4907. function _glClearDepthf(x0) { GLctx['clearDepth'](x0) }
  4908. Module["_memmove"] = _memmove;
  4909. function _glGenTextures(n, textures) {
  4910. for (var i = 0; i < n; i++) {
  4911. var texture = GLctx.createTexture();
  4912. if (!texture) {
  4913. GL.recordError(0x0502 /* GL_INVALID_OPERATION */); // GLES + EGL specs don't specify what should happen here, so best to issue an error and create IDs with 0.
  4914. while(i < n) HEAP32[(((textures)+(i++*4))>>2)]=0;
  4915. return;
  4916. }
  4917. var id = GL.getNewId(GL.textures);
  4918. texture.name = id;
  4919. GL.textures[id] = texture;
  4920. HEAP32[(((textures)+(i*4))>>2)]=id;
  4921. }
  4922. }
  4923. function _emscripten_glVertexAttrib4f(x0, x1, x2, x3, x4) { GLctx['vertexAttrib4f'](x0, x1, x2, x3, x4) }
  4924. function _glDepthFunc(x0) { GLctx['depthFunc'](x0) }
  4925. var cttz_i8 = allocate([8,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,5,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,6,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,5,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,7,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,5,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,6,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,5,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0,4,0,1,0,2,0,1,0,3,0,1,0,2,0,1,0], "i8", ALLOC_STATIC);
  4926. Module["_llvm_cttz_i32"] = _llvm_cttz_i32;
  4927. Module["___udivmoddi4"] = ___udivmoddi4;
  4928. Module["___uremdi3"] = ___uremdi3;
  4929. function _emscripten_glClearDepthf(x0) { GLctx['clearDepth'](x0) }
  4930. function _emscripten_glClear(x0) { GLctx['clear'](x0) }
  4931. function _emscripten_glBindBuffer(target, buffer) {
  4932. var bufferObj = buffer ? GL.buffers[buffer] : null;
  4933. GLctx.bindBuffer(target, bufferObj);
  4934. }
  4935. function _emscripten_glGetUniformfv(program, location, params) {
  4936. emscriptenWebGLGetUniform(program, location, params, 'Float');
  4937. }
  4938. function _glGetProgramiv(program, pname, p) {
  4939. if (!p) {
  4940. // GLES2 specification does not specify how to behave if p is a null pointer. Since calling this function does not make sense
  4941. // if p == null, issue a GL error to notify user about it.
  4942. GL.recordError(0x0501 /* GL_INVALID_VALUE */);
  4943. return;
  4944. }
  4945. if (program >= GL.counter) {
  4946. GL.recordError(0x0501 /* GL_INVALID_VALUE */);
  4947. return;
  4948. }
  4949. var ptable = GL.programInfos[program];
  4950. if (!ptable) {
  4951. GL.recordError(0x0502 /* GL_INVALID_OPERATION */);
  4952. return;
  4953. }
  4954. if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH
  4955. var log = GLctx.getProgramInfoLog(GL.programs[program]);
  4956. if (log === null) log = '(unknown error)';
  4957. HEAP32[((p)>>2)]=log.length + 1;
  4958. } else if (pname == 0x8B87 /* GL_ACTIVE_UNIFORM_MAX_LENGTH */) {
  4959. HEAP32[((p)>>2)]=ptable.maxUniformLength;
  4960. } else if (pname == 0x8B8A /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */) {
  4961. if (ptable.maxAttributeLength == -1) {
  4962. var program = GL.programs[program];
  4963. var numAttribs = GLctx.getProgramParameter(program, GLctx.ACTIVE_ATTRIBUTES);
  4964. ptable.maxAttributeLength = 0; // Spec says if there are no active attribs, 0 must be returned.
  4965. for (var i = 0; i < numAttribs; ++i) {
  4966. var activeAttrib = GLctx.getActiveAttrib(program, i);
  4967. ptable.maxAttributeLength = Math.max(ptable.maxAttributeLength, activeAttrib.name.length+1);
  4968. }
  4969. }
  4970. HEAP32[((p)>>2)]=ptable.maxAttributeLength;
  4971. } else if (pname == 0x8A35 /* GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */) {
  4972. if (ptable.maxUniformBlockNameLength == -1) {
  4973. var program = GL.programs[program];
  4974. var numBlocks = GLctx.getProgramParameter(program, GLctx.ACTIVE_UNIFORM_BLOCKS);
  4975. ptable.maxUniformBlockNameLength = 0;
  4976. for (var i = 0; i < numBlocks; ++i) {
  4977. var activeBlockName = GLctx.getActiveUniformBlockName(program, i);
  4978. ptable.maxUniformBlockNameLength = Math.max(ptable.maxUniformBlockNameLength, activeBlockName.length+1);
  4979. }
  4980. }
  4981. HEAP32[((p)>>2)]=ptable.maxUniformBlockNameLength;
  4982. } else {
  4983. HEAP32[((p)>>2)]=GLctx.getProgramParameter(GL.programs[program], pname);
  4984. }
  4985. }
  4986. function _glVertexAttribPointer(index, size, type, normalized, stride, ptr) {
  4987. GLctx.vertexAttribPointer(index, size, type, !!normalized, stride, ptr);
  4988. }
  4989. function _emscripten_exit_pointerlock() {
  4990. // Make sure no queued up calls will fire after this.
  4991. JSEvents.removeDeferredCalls(JSEvents.requestPointerLock);
  4992. if (document.exitPointerLock) {
  4993. document.exitPointerLock();
  4994. } else if (document.msExitPointerLock) {
  4995. document.msExitPointerLock();
  4996. } else if (document.mozExitPointerLock) {
  4997. document.mozExitPointerLock();
  4998. } else if (document.webkitExitPointerLock) {
  4999. document.webkitExitPointerLock();
  5000. } else {
  5001. return -1;
  5002. }
  5003. return 0;
  5004. }
  5005. function _glGetUniformLocation(program, name) {
  5006. name = Pointer_stringify(name);
  5007. var arrayOffset = 0;
  5008. // If user passed an array accessor "[index]", parse the array index off the accessor.
  5009. if (name.indexOf(']', name.length-1) !== -1) {
  5010. var ls = name.lastIndexOf('[');
  5011. var arrayIndex = name.slice(ls+1, -1);
  5012. if (arrayIndex.length > 0) {
  5013. arrayOffset = parseInt(arrayIndex);
  5014. if (arrayOffset < 0) {
  5015. return -1;
  5016. }
  5017. }
  5018. name = name.slice(0, ls);
  5019. }
  5020. var ptable = GL.programInfos[program];
  5021. if (!ptable) {
  5022. return -1;
  5023. }
  5024. var utable = ptable.uniforms;
  5025. var uniformInfo = utable[name]; // returns pair [ dimension_of_uniform_array, uniform_location ]
  5026. if (uniformInfo && arrayOffset < uniformInfo[0]) { // Check if user asked for an out-of-bounds element, i.e. for 'vec4 colors[3];' user could ask for 'colors[10]' which should return -1.
  5027. return uniformInfo[1]+arrayOffset;
  5028. } else {
  5029. return -1;
  5030. }
  5031. }
  5032. function _emscripten_glGetAttachedShaders(program, maxCount, count, shaders) {
  5033. var result = GLctx.getAttachedShaders(GL.programs[program]);
  5034. var len = result.length;
  5035. if (len > maxCount) {
  5036. len = maxCount;
  5037. }
  5038. HEAP32[((count)>>2)]=len;
  5039. for (var i = 0; i < len; ++i) {
  5040. var id = GL.shaders.indexOf(result[i]);
  5041. assert(id !== -1, 'shader not bound to local id');
  5042. HEAP32[(((shaders)+(i*4))>>2)]=id;
  5043. }
  5044. }
  5045. function _emscripten_glGenRenderbuffers(n, renderbuffers) {
  5046. for (var i = 0; i < n; i++) {
  5047. var renderbuffer = GLctx.createRenderbuffer();
  5048. if (!renderbuffer) {
  5049. GL.recordError(0x0502 /* GL_INVALID_OPERATION */);
  5050. while(i < n) HEAP32[(((renderbuffers)+(i++*4))>>2)]=0;
  5051. return;
  5052. }
  5053. var id = GL.getNewId(GL.renderbuffers);
  5054. renderbuffer.name = id;
  5055. GL.renderbuffers[id] = renderbuffer;
  5056. HEAP32[(((renderbuffers)+(i*4))>>2)]=id;
  5057. }
  5058. }
  5059. function _emscripten_glFrontFace(x0) { GLctx['frontFace'](x0) }
  5060. function _emscripten_glActiveTexture(x0) { GLctx['activeTexture'](x0) }
  5061. function _emscripten_glUniform1iv(location, count, value) {
  5062. GLctx.uniform1iv(GL.uniforms[location], HEAP32.subarray((value)>>2,(value+count*4)>>2));
  5063. }
  5064. function _emscripten_glTexCoordPointer() {
  5065. Module['printErr']('missing function: emscripten_glTexCoordPointer'); abort(-1);
  5066. }
  5067. function _emscripten_glGetInfoLogARB() {
  5068. Module['printErr']('missing function: emscripten_glGetInfoLogARB'); abort(-1);
  5069. }
  5070. function __exit(status) {
  5071. // void _exit(int status);
  5072. // http://pubs.opengroup.org/onlinepubs/000095399/functions/exit.html
  5073. Module['exit'](status);
  5074. }function _exit(status) {
  5075. __exit(status);
  5076. }
  5077. function _emscripten_glRenderbufferStorage(x0, x1, x2, x3) { GLctx['renderbufferStorage'](x0, x1, x2, x3) }
  5078. function _emscripten_glCopyTexSubImage2D(x0, x1, x2, x3, x4, x5, x6, x7) { GLctx['copyTexSubImage2D'](x0, x1, x2, x3, x4, x5, x6, x7) }
  5079. function _glfwSetCursorPosCallback(winid, cbfun) {
  5080. GLFW.setCursorPosCallback(winid, cbfun);
  5081. }
  5082. function _glBindAttribLocation(program, index, name) {
  5083. name = Pointer_stringify(name);
  5084. GLctx.bindAttribLocation(GL.programs[program], index, name);
  5085. }
  5086. function _emscripten_glShaderBinary() {
  5087. GL.recordError(0x0500/*GL_INVALID_ENUM*/);
  5088. }
  5089. function _emscripten_glIsProgram(program) {
  5090. var program = GL.programs[program];
  5091. if (!program) return 0;
  5092. return GLctx.isProgram(program);
  5093. }
  5094. function _emscripten_glBlendColor(x0, x1, x2, x3) { GLctx['blendColor'](x0, x1, x2, x3) }
  5095. function _emscripten_glGetShaderiv(shader, pname, p) {
  5096. if (!p) {
  5097. // GLES2 specification does not specify how to behave if p is a null pointer. Since calling this function does not make sense
  5098. // if p == null, issue a GL error to notify user about it.
  5099. GL.recordError(0x0501 /* GL_INVALID_VALUE */);
  5100. return;
  5101. }
  5102. if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH
  5103. var log = GLctx.getShaderInfoLog(GL.shaders[shader]);
  5104. if (log === null) log = '(unknown error)';
  5105. HEAP32[((p)>>2)]=log.length + 1;
  5106. } else {
  5107. HEAP32[((p)>>2)]=GLctx.getShaderParameter(GL.shaders[shader], pname);
  5108. }
  5109. }
  5110. function _emscripten_glUniformMatrix3fv(location, count, transpose, value) {
  5111. var view;
  5112. if (9*count <= GL.MINI_TEMP_BUFFER_SIZE) {
  5113. // avoid allocation when uploading few enough uniforms
  5114. view = GL.miniTempBufferViews[9*count-1];
  5115. for (var i = 0; i < 9*count; i += 9) {
  5116. view[i] = HEAPF32[(((value)+(4*i))>>2)];
  5117. view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)];
  5118. view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)];
  5119. view[i+3] = HEAPF32[(((value)+(4*i+12))>>2)];
  5120. view[i+4] = HEAPF32[(((value)+(4*i+16))>>2)];
  5121. view[i+5] = HEAPF32[(((value)+(4*i+20))>>2)];
  5122. view[i+6] = HEAPF32[(((value)+(4*i+24))>>2)];
  5123. view[i+7] = HEAPF32[(((value)+(4*i+28))>>2)];
  5124. view[i+8] = HEAPF32[(((value)+(4*i+32))>>2)];
  5125. }
  5126. } else {
  5127. view = HEAPF32.subarray((value)>>2,(value+count*36)>>2);
  5128. }
  5129. GLctx.uniformMatrix3fv(GL.uniforms[location], !!transpose, view);
  5130. }
  5131. Module["___udivdi3"] = ___udivdi3;
  5132. function _emscripten_glUniform4fv(location, count, value) {
  5133. var view;
  5134. if (4*count <= GL.MINI_TEMP_BUFFER_SIZE) {
  5135. // avoid allocation when uploading few enough uniforms
  5136. view = GL.miniTempBufferViews[4*count-1];
  5137. for (var i = 0; i < 4*count; i += 4) {
  5138. view[i] = HEAPF32[(((value)+(4*i))>>2)];
  5139. view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)];
  5140. view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)];
  5141. view[i+3] = HEAPF32[(((value)+(4*i+12))>>2)];
  5142. }
  5143. } else {
  5144. view = HEAPF32.subarray((value)>>2,(value+count*16)>>2);
  5145. }
  5146. GLctx.uniform4fv(GL.uniforms[location], view);
  5147. }
  5148. function _glBufferSubData(target, offset, size, data) {
  5149. GLctx.bufferSubData(target, offset, HEAPU8.subarray(data, data+size));
  5150. }
  5151. function _emscripten_glGenFramebuffers(n, ids) {
  5152. for (var i = 0; i < n; ++i) {
  5153. var framebuffer = GLctx.createFramebuffer();
  5154. if (!framebuffer) {
  5155. GL.recordError(0x0502 /* GL_INVALID_OPERATION */);
  5156. while(i < n) HEAP32[(((ids)+(i++*4))>>2)]=0;
  5157. return;
  5158. }
  5159. var id = GL.getNewId(GL.framebuffers);
  5160. framebuffer.name = id;
  5161. GL.framebuffers[id] = framebuffer;
  5162. HEAP32[(((ids)+(i*4))>>2)]=id;
  5163. }
  5164. }
  5165. function _glGetShaderiv(shader, pname, p) {
  5166. if (!p) {
  5167. // GLES2 specification does not specify how to behave if p is a null pointer. Since calling this function does not make sense
  5168. // if p == null, issue a GL error to notify user about it.
  5169. GL.recordError(0x0501 /* GL_INVALID_VALUE */);
  5170. return;
  5171. }
  5172. if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH
  5173. var log = GLctx.getShaderInfoLog(GL.shaders[shader]);
  5174. if (log === null) log = '(unknown error)';
  5175. HEAP32[((p)>>2)]=log.length + 1;
  5176. } else {
  5177. HEAP32[((p)>>2)]=GLctx.getShaderParameter(GL.shaders[shader], pname);
  5178. }
  5179. }
  5180. function _emscripten_glBlendEquationSeparate(x0, x1) { GLctx['blendEquationSeparate'](x0, x1) }
  5181. function _glfwSetWindowIconifyCallback(winid, cbfun) {
  5182. var win = GLFW.WindowFromId(winid);
  5183. if (!win) return;
  5184. win.windowIconifyFunc = cbfun;
  5185. }
  5186. function _emscripten_glDrawRangeElements() {
  5187. Module['printErr']('missing function: emscripten_glDrawRangeElements'); abort(-1);
  5188. }
  5189. function _emscripten_glGenTextures(n, textures) {
  5190. for (var i = 0; i < n; i++) {
  5191. var texture = GLctx.createTexture();
  5192. if (!texture) {
  5193. GL.recordError(0x0502 /* GL_INVALID_OPERATION */); // GLES + EGL specs don't specify what should happen here, so best to issue an error and create IDs with 0.
  5194. while(i < n) HEAP32[(((textures)+(i++*4))>>2)]=0;
  5195. return;
  5196. }
  5197. var id = GL.getNewId(GL.textures);
  5198. texture.name = id;
  5199. GL.textures[id] = texture;
  5200. HEAP32[(((textures)+(i*4))>>2)]=id;
  5201. }
  5202. }
  5203. function _emscripten_glVertexAttrib2fv(index, v) {
  5204. GLctx.vertexAttrib2f(index, HEAPF32[v>>2], HEAPF32[v+4>>2]);
  5205. }
  5206. function _emscripten_glGetActiveUniform(program, index, bufSize, length, size, type, name) {
  5207. program = GL.programs[program];
  5208. var info = GLctx.getActiveUniform(program, index);
  5209. if (!info) return; // If an error occurs, nothing will be written to length, size, type and name.
  5210. if (bufSize > 0 && name) {
  5211. var numBytesWrittenExclNull = stringToUTF8(info.name, name, bufSize);
  5212. if (length) HEAP32[((length)>>2)]=numBytesWrittenExclNull;
  5213. } else {
  5214. if (length) HEAP32[((length)>>2)]=0;
  5215. }
  5216. if (size) HEAP32[((size)>>2)]=info.size;
  5217. if (type) HEAP32[((type)>>2)]=info.type;
  5218. }
  5219. Module["_roundf"] = _roundf;
  5220. function _emscripten_glDeleteObjectARB() {
  5221. Module['printErr']('missing function: emscripten_glDeleteObjectARB'); abort(-1);
  5222. }
  5223. function _emscripten_set_touchmove_callback(target, userData, useCapture, callbackfunc) {
  5224. JSEvents.registerTouchEventCallback(target, userData, useCapture, callbackfunc, 24, "touchmove");
  5225. return 0;
  5226. }
  5227. function _emscripten_glUniform1f(location, v0) {
  5228. GLctx.uniform1f(GL.uniforms[location], v0);
  5229. }
  5230. function _emscripten_glVertexAttribPointer(index, size, type, normalized, stride, ptr) {
  5231. GLctx.vertexAttribPointer(index, size, type, !!normalized, stride, ptr);
  5232. }
  5233. function _glShaderSource(shader, count, string, length) {
  5234. var source = GL.getSource(shader, count, string, length);
  5235. GLctx.shaderSource(GL.shaders[shader], source);
  5236. }
  5237. function _emscripten_glDrawArrays(mode, first, count) {
  5238. GLctx.drawArrays(mode, first, count);
  5239. }
  5240. function _emscripten_glGenBuffers(n, buffers) {
  5241. for (var i = 0; i < n; i++) {
  5242. var buffer = GLctx.createBuffer();
  5243. if (!buffer) {
  5244. GL.recordError(0x0502 /* GL_INVALID_OPERATION */);
  5245. while(i < n) HEAP32[(((buffers)+(i++*4))>>2)]=0;
  5246. return;
  5247. }
  5248. var id = GL.getNewId(GL.buffers);
  5249. buffer.name = id;
  5250. GL.buffers[id] = buffer;
  5251. HEAP32[(((buffers)+(i*4))>>2)]=id;
  5252. }
  5253. }
  5254. function _emscripten_glClearDepth(x0) { GLctx['clearDepth'](x0) }
  5255. function _emscripten_set_keypress_callback(target, userData, useCapture, callbackfunc) {
  5256. JSEvents.registerKeyEventCallback(target, userData, useCapture, callbackfunc, 1, "keypress");
  5257. return 0;
  5258. }
  5259. function _glfwSetCharCallback(winid, cbfun) {
  5260. GLFW.setCharCallback(winid, cbfun);
  5261. }
  5262. function _emscripten_glGetUniformLocation(program, name) {
  5263. name = Pointer_stringify(name);
  5264. var arrayOffset = 0;
  5265. // If user passed an array accessor "[index]", parse the array index off the accessor.
  5266. if (name.indexOf(']', name.length-1) !== -1) {
  5267. var ls = name.lastIndexOf('[');
  5268. var arrayIndex = name.slice(ls+1, -1);
  5269. if (arrayIndex.length > 0) {
  5270. arrayOffset = parseInt(arrayIndex);
  5271. if (arrayOffset < 0) {
  5272. return -1;
  5273. }
  5274. }
  5275. name = name.slice(0, ls);
  5276. }
  5277. var ptable = GL.programInfos[program];
  5278. if (!ptable) {
  5279. return -1;
  5280. }
  5281. var utable = ptable.uniforms;
  5282. var uniformInfo = utable[name]; // returns pair [ dimension_of_uniform_array, uniform_location ]
  5283. if (uniformInfo && arrayOffset < uniformInfo[0]) { // Check if user asked for an out-of-bounds element, i.e. for 'vec4 colors[3];' user could ask for 'colors[10]' which should return -1.
  5284. return uniformInfo[1]+arrayOffset;
  5285. } else {
  5286. return -1;
  5287. }
  5288. }
  5289. function _glBindBuffer(target, buffer) {
  5290. var bufferObj = buffer ? GL.buffers[buffer] : null;
  5291. GLctx.bindBuffer(target, bufferObj);
  5292. }
  5293. function _emscripten_glVertexAttrib4fv(index, v) {
  5294. GLctx.vertexAttrib4f(index, HEAPF32[v>>2], HEAPF32[v+4>>2], HEAPF32[v+8>>2], HEAPF32[v+12>>2]);
  5295. }
  5296. function _emscripten_glScissor(x0, x1, x2, x3) { GLctx['scissor'](x0, x1, x2, x3) }
  5297. function _glfwSetCursorEnterCallback(winid, cbfun) {
  5298. var win = GLFW.WindowFromId(winid);
  5299. if (!win) return;
  5300. win.cursorEnterFunc = cbfun;
  5301. }
  5302. Module["_bitshift64Lshr"] = _bitshift64Lshr;
  5303. function _glBufferData(target, size, data, usage) {
  5304. if (!data) {
  5305. GLctx.bufferData(target, size, usage);
  5306. } else {
  5307. GLctx.bufferData(target, HEAPU8.subarray(data, data+size), usage);
  5308. }
  5309. }
  5310. function _emscripten_glIsShader(shader) {
  5311. var s = GL.shaders[shader];
  5312. if (!s) return 0;
  5313. return GLctx.isShader(s);
  5314. }
  5315. function _emscripten_glDrawBuffers(n, bufs) {
  5316. var bufArray = GL.tempFixedLengthArray[n];
  5317. for (var i = 0; i < n; i++) {
  5318. bufArray[i] = HEAP32[(((bufs)+(i*4))>>2)];
  5319. }
  5320. GLctx['drawBuffers'](bufArray);
  5321. }
  5322. function _glGetFloatv(name_, p) {
  5323. emscriptenWebGLGet(name_, p, 'Float');
  5324. }
  5325. function _emscripten_glBindFramebuffer(target, framebuffer) {
  5326. GLctx.bindFramebuffer(target, framebuffer ? GL.framebuffers[framebuffer] : null);
  5327. }
  5328. function _emscripten_glBlendEquation(x0) { GLctx['blendEquation'](x0) }
  5329. function _emscripten_glBufferSubData(target, offset, size, data) {
  5330. GLctx.bufferSubData(target, offset, HEAPU8.subarray(data, data+size));
  5331. }
  5332. function _emscripten_glBufferData(target, size, data, usage) {
  5333. if (!data) {
  5334. GLctx.bufferData(target, size, usage);
  5335. } else {
  5336. GLctx.bufferData(target, HEAPU8.subarray(data, data+size), usage);
  5337. }
  5338. }
  5339. function ___setErrNo(value) {
  5340. if (Module['___errno_location']) HEAP32[((Module['___errno_location']())>>2)]=value;
  5341. else Module.printErr('failed to set errno from JS');
  5342. return value;
  5343. }
  5344. Module["_sbrk"] = _sbrk;
  5345. Module["_bitshift64Shl"] = _bitshift64Shl;
  5346. function _emscripten_glGetShaderSource(shader, bufSize, length, source) {
  5347. var result = GLctx.getShaderSource(GL.shaders[shader]);
  5348. if (!result) return; // If an error occurs, nothing will be written to length or source.
  5349. if (bufSize > 0 && source) {
  5350. var numBytesWrittenExclNull = stringToUTF8(result, source, bufSize);
  5351. if (length) HEAP32[((length)>>2)]=numBytesWrittenExclNull;
  5352. } else {
  5353. if (length) HEAP32[((length)>>2)]=0;
  5354. }
  5355. }
  5356. Module["_llvm_bswap_i32"] = _llvm_bswap_i32;
  5357. function _emscripten_set_click_callback(target, userData, useCapture, callbackfunc) {
  5358. JSEvents.registerMouseEventCallback(target, userData, useCapture, callbackfunc, 4, "click");
  5359. return 0;
  5360. }
  5361. function _glfwSetKeyCallback(winid, cbfun) {
  5362. GLFW.setKeyCallback(winid, cbfun);
  5363. }
  5364. function _emscripten_set_gamepadconnected_callback(userData, useCapture, callbackfunc) {
  5365. if (!navigator.getGamepads && !navigator.webkitGetGamepads) return -1;
  5366. JSEvents.registerGamepadEventCallback(window, userData, useCapture, callbackfunc, 26, "gamepadconnected");
  5367. return 0;
  5368. }
  5369. function _emscripten_glGetFloatv(name_, p) {
  5370. emscriptenWebGLGet(name_, p, 'Float');
  5371. }
  5372. function _glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels) {
  5373. var pixelData = null;
  5374. if (pixels) pixelData = emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, internalFormat);
  5375. GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixelData);
  5376. }
  5377. function _glGetProgramInfoLog(program, maxLength, length, infoLog) {
  5378. var log = GLctx.getProgramInfoLog(GL.programs[program]);
  5379. if (log === null) log = '(unknown error)';
  5380. if (maxLength > 0 && infoLog) {
  5381. var numBytesWrittenExclNull = stringToUTF8(log, infoLog, maxLength);
  5382. if (length) HEAP32[((length)>>2)]=numBytesWrittenExclNull;
  5383. } else {
  5384. if (length) HEAP32[((length)>>2)]=0;
  5385. }
  5386. }
  5387. function _emscripten_glVertexAttribDivisor(index, divisor) {
  5388. GLctx['vertexAttribDivisor'](index, divisor);
  5389. }
  5390. function _emscripten_glDrawElementsInstanced(mode, count, type, indices, primcount) {
  5391. GLctx['drawElementsInstanced'](mode, count, type, indices, primcount);
  5392. }
  5393. function _emscripten_glDrawElements(mode, count, type, indices) {
  5394. GLctx.drawElements(mode, count, type, indices);
  5395. }
  5396. function _glfwSetMouseButtonCallback(winid, cbfun) {
  5397. GLFW.setMouseButtonCallback(winid, cbfun);
  5398. }
  5399. function _emscripten_glCreateProgram() {
  5400. var id = GL.getNewId(GL.programs);
  5401. var program = GLctx.createProgram();
  5402. program.name = id;
  5403. GL.programs[id] = program;
  5404. return id;
  5405. }
  5406. function _emscripten_glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data) {
  5407. GLctx['compressedTexImage2D'](target, level, internalFormat, width, height, border, data ? HEAPU8.subarray((data),(data+imageSize)) : null);
  5408. }
  5409. function _emscripten_glClearColor(x0, x1, x2, x3) { GLctx['clearColor'](x0, x1, x2, x3) }
  5410. function _emscripten_glBindVertexArray(vao) {
  5411. GLctx['bindVertexArray'](GL.vaos[vao]);
  5412. }
  5413. function _emscripten_glLoadMatrixf() {
  5414. Module['printErr']('missing function: emscripten_glLoadMatrixf'); abort(-1);
  5415. }
  5416. function _glDeleteShader(id) {
  5417. if (!id) return;
  5418. var shader = GL.shaders[id];
  5419. if (!shader) { // glDeleteShader actually signals an error when deleting a nonexisting object, unlike some other GL delete functions.
  5420. GL.recordError(0x0501 /* GL_INVALID_VALUE */);
  5421. return;
  5422. }
  5423. GLctx.deleteShader(shader);
  5424. GL.shaders[id] = null;
  5425. }
  5426. function _emscripten_glGetProgramiv(program, pname, p) {
  5427. if (!p) {
  5428. // GLES2 specification does not specify how to behave if p is a null pointer. Since calling this function does not make sense
  5429. // if p == null, issue a GL error to notify user about it.
  5430. GL.recordError(0x0501 /* GL_INVALID_VALUE */);
  5431. return;
  5432. }
  5433. if (program >= GL.counter) {
  5434. GL.recordError(0x0501 /* GL_INVALID_VALUE */);
  5435. return;
  5436. }
  5437. var ptable = GL.programInfos[program];
  5438. if (!ptable) {
  5439. GL.recordError(0x0502 /* GL_INVALID_OPERATION */);
  5440. return;
  5441. }
  5442. if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH
  5443. var log = GLctx.getProgramInfoLog(GL.programs[program]);
  5444. if (log === null) log = '(unknown error)';
  5445. HEAP32[((p)>>2)]=log.length + 1;
  5446. } else if (pname == 0x8B87 /* GL_ACTIVE_UNIFORM_MAX_LENGTH */) {
  5447. HEAP32[((p)>>2)]=ptable.maxUniformLength;
  5448. } else if (pname == 0x8B8A /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */) {
  5449. if (ptable.maxAttributeLength == -1) {
  5450. var program = GL.programs[program];
  5451. var numAttribs = GLctx.getProgramParameter(program, GLctx.ACTIVE_ATTRIBUTES);
  5452. ptable.maxAttributeLength = 0; // Spec says if there are no active attribs, 0 must be returned.
  5453. for (var i = 0; i < numAttribs; ++i) {
  5454. var activeAttrib = GLctx.getActiveAttrib(program, i);
  5455. ptable.maxAttributeLength = Math.max(ptable.maxAttributeLength, activeAttrib.name.length+1);
  5456. }
  5457. }
  5458. HEAP32[((p)>>2)]=ptable.maxAttributeLength;
  5459. } else if (pname == 0x8A35 /* GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */) {
  5460. if (ptable.maxUniformBlockNameLength == -1) {
  5461. var program = GL.programs[program];
  5462. var numBlocks = GLctx.getProgramParameter(program, GLctx.ACTIVE_UNIFORM_BLOCKS);
  5463. ptable.maxUniformBlockNameLength = 0;
  5464. for (var i = 0; i < numBlocks; ++i) {
  5465. var activeBlockName = GLctx.getActiveUniformBlockName(program, i);
  5466. ptable.maxUniformBlockNameLength = Math.max(ptable.maxUniformBlockNameLength, activeBlockName.length+1);
  5467. }
  5468. }
  5469. HEAP32[((p)>>2)]=ptable.maxUniformBlockNameLength;
  5470. } else {
  5471. HEAP32[((p)>>2)]=GLctx.getProgramParameter(GL.programs[program], pname);
  5472. }
  5473. }
  5474. function _emscripten_glGetProgramInfoLog(program, maxLength, length, infoLog) {
  5475. var log = GLctx.getProgramInfoLog(GL.programs[program]);
  5476. if (log === null) log = '(unknown error)';
  5477. if (maxLength > 0 && infoLog) {
  5478. var numBytesWrittenExclNull = stringToUTF8(log, infoLog, maxLength);
  5479. if (length) HEAP32[((length)>>2)]=numBytesWrittenExclNull;
  5480. } else {
  5481. if (length) HEAP32[((length)>>2)]=0;
  5482. }
  5483. }
  5484. function _emscripten_glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels) {
  5485. var pixelData = null;
  5486. if (pixels) pixelData = emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, internalFormat);
  5487. GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixelData);
  5488. }
  5489. function _glPixelStorei(pname, param) {
  5490. if (pname == 0x0D05 /* GL_PACK_ALIGNMENT */) {
  5491. GL.packAlignment = param;
  5492. } else if (pname == 0x0cf5 /* GL_UNPACK_ALIGNMENT */) {
  5493. GL.unpackAlignment = param;
  5494. }
  5495. GLctx.pixelStorei(pname, param);
  5496. }
  5497. function ___unlock() {}
  5498. function _emscripten_glColorPointer() {
  5499. Module['printErr']('missing function: emscripten_glColorPointer'); abort(-1);
  5500. }
  5501. function _glViewport(x0, x1, x2, x3) { GLctx['viewport'](x0, x1, x2, x3) }
  5502. function _glfwDestroyWindow(winid) {
  5503. return GLFW.destroyWindow(winid);
  5504. }
  5505. function _emscripten_glFlush() { GLctx['flush']() }
  5506. function _glfwSetErrorCallback(cbfun) {
  5507. GLFW.errorFunc = cbfun;
  5508. }
  5509. function _emscripten_glCreateShader(shaderType) {
  5510. var id = GL.getNewId(GL.shaders);
  5511. GL.shaders[id] = GLctx.createShader(shaderType);
  5512. return id;
  5513. }
  5514. function _glUniformMatrix4fv(location, count, transpose, value) {
  5515. var view;
  5516. if (16*count <= GL.MINI_TEMP_BUFFER_SIZE) {
  5517. // avoid allocation when uploading few enough uniforms
  5518. view = GL.miniTempBufferViews[16*count-1];
  5519. for (var i = 0; i < 16*count; i += 16) {
  5520. view[i] = HEAPF32[(((value)+(4*i))>>2)];
  5521. view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)];
  5522. view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)];
  5523. view[i+3] = HEAPF32[(((value)+(4*i+12))>>2)];
  5524. view[i+4] = HEAPF32[(((value)+(4*i+16))>>2)];
  5525. view[i+5] = HEAPF32[(((value)+(4*i+20))>>2)];
  5526. view[i+6] = HEAPF32[(((value)+(4*i+24))>>2)];
  5527. view[i+7] = HEAPF32[(((value)+(4*i+28))>>2)];
  5528. view[i+8] = HEAPF32[(((value)+(4*i+32))>>2)];
  5529. view[i+9] = HEAPF32[(((value)+(4*i+36))>>2)];
  5530. view[i+10] = HEAPF32[(((value)+(4*i+40))>>2)];
  5531. view[i+11] = HEAPF32[(((value)+(4*i+44))>>2)];
  5532. view[i+12] = HEAPF32[(((value)+(4*i+48))>>2)];
  5533. view[i+13] = HEAPF32[(((value)+(4*i+52))>>2)];
  5534. view[i+14] = HEAPF32[(((value)+(4*i+56))>>2)];
  5535. view[i+15] = HEAPF32[(((value)+(4*i+60))>>2)];
  5536. }
  5537. } else {
  5538. view = HEAPF32.subarray((value)>>2,(value+count*64)>>2);
  5539. }
  5540. GLctx.uniformMatrix4fv(GL.uniforms[location], !!transpose, view);
  5541. }
  5542. function _emscripten_glValidateProgram(program) {
  5543. GLctx.validateProgram(GL.programs[program]);
  5544. }
  5545. function _glTexParameteri(x0, x1, x2) { GLctx['texParameteri'](x0, x1, x2) }
  5546. function _glFrontFace(x0) { GLctx['frontFace'](x0) }
  5547. function _emscripten_glColorMask(red, green, blue, alpha) {
  5548. GLctx.colorMask(!!red, !!green, !!blue, !!alpha);
  5549. }
  5550. function _emscripten_glPixelStorei(pname, param) {
  5551. if (pname == 0x0D05 /* GL_PACK_ALIGNMENT */) {
  5552. GL.packAlignment = param;
  5553. } else if (pname == 0x0cf5 /* GL_UNPACK_ALIGNMENT */) {
  5554. GL.unpackAlignment = param;
  5555. }
  5556. GLctx.pixelStorei(pname, param);
  5557. }
  5558. function _emscripten_glDeleteTextures(n, textures) {
  5559. for (var i = 0; i < n; i++) {
  5560. var id = HEAP32[(((textures)+(i*4))>>2)];
  5561. var texture = GL.textures[id];
  5562. if (!texture) continue; // GL spec: "glDeleteTextures silently ignores 0s and names that do not correspond to existing textures".
  5563. GLctx.deleteTexture(texture);
  5564. texture.name = 0;
  5565. GL.textures[id] = null;
  5566. }
  5567. }
  5568. function _emscripten_glGenVertexArrays(n, arrays) {
  5569. for (var i = 0; i < n; i++) {
  5570. var vao = GLctx['createVertexArray']();
  5571. if (!vao) {
  5572. GL.recordError(0x0502 /* GL_INVALID_OPERATION */);
  5573. while(i < n) HEAP32[(((arrays)+(i++*4))>>2)]=0;
  5574. return;
  5575. }
  5576. var id = GL.getNewId(GL.vaos);
  5577. vao.name = id;
  5578. GL.vaos[id] = vao;
  5579. HEAP32[(((arrays)+(i*4))>>2)]=id;
  5580. }
  5581. }
  5582. function _time(ptr) {
  5583. var ret = (Date.now()/1000)|0;
  5584. if (ptr) {
  5585. HEAP32[((ptr)>>2)]=ret;
  5586. }
  5587. return ret;
  5588. }
  5589. function _emscripten_glGetBooleanv(name_, p) {
  5590. emscriptenWebGLGet(name_, p, 'Boolean');
  5591. }
  5592. function _emscripten_glCompileShader(shader) {
  5593. GLctx.compileShader(GL.shaders[shader]);
  5594. }
  5595. var GLctx; GL.init();
  5596. if (ENVIRONMENT_IS_NODE) {
  5597. _emscripten_get_now = function _emscripten_get_now_actual() {
  5598. var t = process['hrtime']();
  5599. return t[0] * 1e3 + t[1] / 1e6;
  5600. };
  5601. } else if (typeof dateNow !== 'undefined') {
  5602. _emscripten_get_now = dateNow;
  5603. } else if (typeof self === 'object' && self['performance'] && typeof self['performance']['now'] === 'function') {
  5604. _emscripten_get_now = function() { return self['performance']['now'](); };
  5605. } else if (typeof performance === 'object' && typeof performance['now'] === 'function') {
  5606. _emscripten_get_now = function() { return performance['now'](); };
  5607. } else {
  5608. _emscripten_get_now = Date.now;
  5609. };
  5610. Module["requestFullScreen"] = function Module_requestFullScreen(lockPointer, resizeCanvas, vrDevice) { Module.printErr("Module.requestFullScreen is deprecated. Please call Module.requestFullscreen instead."); Module["requestFullScreen"] = Module["requestFullscreen"]; Browser.requestFullScreen(lockPointer, resizeCanvas, vrDevice) };
  5611. Module["requestFullscreen"] = function Module_requestFullscreen(lockPointer, resizeCanvas, vrDevice) { Browser.requestFullscreen(lockPointer, resizeCanvas, vrDevice) };
  5612. Module["requestAnimationFrame"] = function Module_requestAnimationFrame(func) { Browser.requestAnimationFrame(func) };
  5613. Module["setCanvasSize"] = function Module_setCanvasSize(width, height, noUpdates) { Browser.setCanvasSize(width, height, noUpdates) };
  5614. Module["pauseMainLoop"] = function Module_pauseMainLoop() { Browser.mainLoop.pause() };
  5615. Module["resumeMainLoop"] = function Module_resumeMainLoop() { Browser.mainLoop.resume() };
  5616. Module["getUserMedia"] = function Module_getUserMedia() { Browser.getUserMedia() }
  5617. Module["createContext"] = function Module_createContext(canvas, useWebGL, setInModule, webGLContextAttributes) { return Browser.createContext(canvas, useWebGL, setInModule, webGLContextAttributes) };
  5618. JSEvents.staticInit();;
  5619. /* flush anything remaining in the buffer during shutdown */ __ATEXIT__.push(function() { var fflush = Module["_fflush"]; if (fflush) fflush(0); var printChar = ___syscall146.printChar; if (!printChar) return; var buffers = ___syscall146.buffers; if (buffers[1].length) printChar(1, 10); if (buffers[2].length) printChar(2, 10); });;
  5620. DYNAMICTOP_PTR = allocate(1, "i32", ALLOC_STATIC);
  5621. STACK_BASE = STACKTOP = Runtime.alignMemory(STATICTOP);
  5622. STACK_MAX = STACK_BASE + TOTAL_STACK;
  5623. DYNAMIC_BASE = Runtime.alignMemory(STACK_MAX);
  5624. HEAP32[DYNAMICTOP_PTR>>2] = DYNAMIC_BASE;
  5625. staticSealed = true; // seal the static portion of memory
  5626. assert(DYNAMIC_BASE < TOTAL_MEMORY, "TOTAL_MEMORY not big enough for stack");
  5627. function nullFunc_viiiii(x) { Module["printErr"]("Invalid function pointer called with signature 'viiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) }
  5628. function nullFunc_vd(x) { Module["printErr"]("Invalid function pointer called with signature 'vd'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) }
  5629. function nullFunc_vid(x) { Module["printErr"]("Invalid function pointer called with signature 'vid'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) }
  5630. function nullFunc_vi(x) { Module["printErr"]("Invalid function pointer called with signature 'vi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) }
  5631. function nullFunc_vii(x) { Module["printErr"]("Invalid function pointer called with signature 'vii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) }
  5632. function nullFunc_ii(x) { Module["printErr"]("Invalid function pointer called with signature 'ii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) }
  5633. function nullFunc_viddd(x) { Module["printErr"]("Invalid function pointer called with signature 'viddd'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) }
  5634. function nullFunc_vidd(x) { Module["printErr"]("Invalid function pointer called with signature 'vidd'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) }
  5635. function nullFunc_iiii(x) { Module["printErr"]("Invalid function pointer called with signature 'iiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) }
  5636. function nullFunc_viiiiiiii(x) { Module["printErr"]("Invalid function pointer called with signature 'viiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) }
  5637. function nullFunc_viiiiii(x) { Module["printErr"]("Invalid function pointer called with signature 'viiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) }
  5638. function nullFunc_viii(x) { Module["printErr"]("Invalid function pointer called with signature 'viii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) }
  5639. function nullFunc_vidddd(x) { Module["printErr"]("Invalid function pointer called with signature 'vidddd'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) }
  5640. function nullFunc_vdi(x) { Module["printErr"]("Invalid function pointer called with signature 'vdi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) }
  5641. function nullFunc_viiiiiii(x) { Module["printErr"]("Invalid function pointer called with signature 'viiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) }
  5642. function nullFunc_viiiiiiiii(x) { Module["printErr"]("Invalid function pointer called with signature 'viiiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) }
  5643. function nullFunc_iii(x) { Module["printErr"]("Invalid function pointer called with signature 'iii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) }
  5644. function nullFunc_i(x) { Module["printErr"]("Invalid function pointer called with signature 'i'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) }
  5645. function nullFunc_vdddddd(x) { Module["printErr"]("Invalid function pointer called with signature 'vdddddd'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) }
  5646. function nullFunc_vdddd(x) { Module["printErr"]("Invalid function pointer called with signature 'vdddd'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) }
  5647. function nullFunc_vdd(x) { Module["printErr"]("Invalid function pointer called with signature 'vdd'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) }
  5648. function nullFunc_v(x) { Module["printErr"]("Invalid function pointer called with signature 'v'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) }
  5649. function nullFunc_viid(x) { Module["printErr"]("Invalid function pointer called with signature 'viid'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) }
  5650. function nullFunc_viiii(x) { Module["printErr"]("Invalid function pointer called with signature 'viiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) }
  5651. function invoke_viiiii(index,a1,a2,a3,a4,a5) {
  5652. try {
  5653. Module["dynCall_viiiii"](index,a1,a2,a3,a4,a5);
  5654. } catch(e) {
  5655. if (typeof e !== 'number' && e !== 'longjmp') throw e;
  5656. Module["setThrew"](1, 0);
  5657. }
  5658. }
  5659. function invoke_vd(index,a1) {
  5660. try {
  5661. Module["dynCall_vd"](index,a1);
  5662. } catch(e) {
  5663. if (typeof e !== 'number' && e !== 'longjmp') throw e;
  5664. Module["setThrew"](1, 0);
  5665. }
  5666. }
  5667. function invoke_vid(index,a1,a2) {
  5668. try {
  5669. Module["dynCall_vid"](index,a1,a2);
  5670. } catch(e) {
  5671. if (typeof e !== 'number' && e !== 'longjmp') throw e;
  5672. Module["setThrew"](1, 0);
  5673. }
  5674. }
  5675. function invoke_vi(index,a1) {
  5676. try {
  5677. Module["dynCall_vi"](index,a1);
  5678. } catch(e) {
  5679. if (typeof e !== 'number' && e !== 'longjmp') throw e;
  5680. Module["setThrew"](1, 0);
  5681. }
  5682. }
  5683. function invoke_vii(index,a1,a2) {
  5684. try {
  5685. Module["dynCall_vii"](index,a1,a2);
  5686. } catch(e) {
  5687. if (typeof e !== 'number' && e !== 'longjmp') throw e;
  5688. Module["setThrew"](1, 0);
  5689. }
  5690. }
  5691. function invoke_ii(index,a1) {
  5692. try {
  5693. return Module["dynCall_ii"](index,a1);
  5694. } catch(e) {
  5695. if (typeof e !== 'number' && e !== 'longjmp') throw e;
  5696. Module["setThrew"](1, 0);
  5697. }
  5698. }
  5699. function invoke_viddd(index,a1,a2,a3,a4) {
  5700. try {
  5701. Module["dynCall_viddd"](index,a1,a2,a3,a4);
  5702. } catch(e) {
  5703. if (typeof e !== 'number' && e !== 'longjmp') throw e;
  5704. Module["setThrew"](1, 0);
  5705. }
  5706. }
  5707. function invoke_vidd(index,a1,a2,a3) {
  5708. try {
  5709. Module["dynCall_vidd"](index,a1,a2,a3);
  5710. } catch(e) {
  5711. if (typeof e !== 'number' && e !== 'longjmp') throw e;
  5712. Module["setThrew"](1, 0);
  5713. }
  5714. }
  5715. function invoke_iiii(index,a1,a2,a3) {
  5716. try {
  5717. return Module["dynCall_iiii"](index,a1,a2,a3);
  5718. } catch(e) {
  5719. if (typeof e !== 'number' && e !== 'longjmp') throw e;
  5720. Module["setThrew"](1, 0);
  5721. }
  5722. }
  5723. function invoke_viiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8) {
  5724. try {
  5725. Module["dynCall_viiiiiiii"](index,a1,a2,a3,a4,a5,a6,a7,a8);
  5726. } catch(e) {
  5727. if (typeof e !== 'number' && e !== 'longjmp') throw e;
  5728. Module["setThrew"](1, 0);
  5729. }
  5730. }
  5731. function invoke_viiiiii(index,a1,a2,a3,a4,a5,a6) {
  5732. try {
  5733. Module["dynCall_viiiiii"](index,a1,a2,a3,a4,a5,a6);
  5734. } catch(e) {
  5735. if (typeof e !== 'number' && e !== 'longjmp') throw e;
  5736. Module["setThrew"](1, 0);
  5737. }
  5738. }
  5739. function invoke_viii(index,a1,a2,a3) {
  5740. try {
  5741. Module["dynCall_viii"](index,a1,a2,a3);
  5742. } catch(e) {
  5743. if (typeof e !== 'number' && e !== 'longjmp') throw e;
  5744. Module["setThrew"](1, 0);
  5745. }
  5746. }
  5747. function invoke_vidddd(index,a1,a2,a3,a4,a5) {
  5748. try {
  5749. Module["dynCall_vidddd"](index,a1,a2,a3,a4,a5);
  5750. } catch(e) {
  5751. if (typeof e !== 'number' && e !== 'longjmp') throw e;
  5752. Module["setThrew"](1, 0);
  5753. }
  5754. }
  5755. function invoke_vdi(index,a1,a2) {
  5756. try {
  5757. Module["dynCall_vdi"](index,a1,a2);
  5758. } catch(e) {
  5759. if (typeof e !== 'number' && e !== 'longjmp') throw e;
  5760. Module["setThrew"](1, 0);
  5761. }
  5762. }
  5763. function invoke_viiiiiii(index,a1,a2,a3,a4,a5,a6,a7) {
  5764. try {
  5765. Module["dynCall_viiiiiii"](index,a1,a2,a3,a4,a5,a6,a7);
  5766. } catch(e) {
  5767. if (typeof e !== 'number' && e !== 'longjmp') throw e;
  5768. Module["setThrew"](1, 0);
  5769. }
  5770. }
  5771. function invoke_viiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9) {
  5772. try {
  5773. Module["dynCall_viiiiiiiii"](index,a1,a2,a3,a4,a5,a6,a7,a8,a9);
  5774. } catch(e) {
  5775. if (typeof e !== 'number' && e !== 'longjmp') throw e;
  5776. Module["setThrew"](1, 0);
  5777. }
  5778. }
  5779. function invoke_iii(index,a1,a2) {
  5780. try {
  5781. return Module["dynCall_iii"](index,a1,a2);
  5782. } catch(e) {
  5783. if (typeof e !== 'number' && e !== 'longjmp') throw e;
  5784. Module["setThrew"](1, 0);
  5785. }
  5786. }
  5787. function invoke_i(index) {
  5788. try {
  5789. return Module["dynCall_i"](index);
  5790. } catch(e) {
  5791. if (typeof e !== 'number' && e !== 'longjmp') throw e;
  5792. Module["setThrew"](1, 0);
  5793. }
  5794. }
  5795. function invoke_vdddddd(index,a1,a2,a3,a4,a5,a6) {
  5796. try {
  5797. Module["dynCall_vdddddd"](index,a1,a2,a3,a4,a5,a6);
  5798. } catch(e) {
  5799. if (typeof e !== 'number' && e !== 'longjmp') throw e;
  5800. Module["setThrew"](1, 0);
  5801. }
  5802. }
  5803. function invoke_vdddd(index,a1,a2,a3,a4) {
  5804. try {
  5805. Module["dynCall_vdddd"](index,a1,a2,a3,a4);
  5806. } catch(e) {
  5807. if (typeof e !== 'number' && e !== 'longjmp') throw e;
  5808. Module["setThrew"](1, 0);
  5809. }
  5810. }
  5811. function invoke_vdd(index,a1,a2) {
  5812. try {
  5813. Module["dynCall_vdd"](index,a1,a2);
  5814. } catch(e) {
  5815. if (typeof e !== 'number' && e !== 'longjmp') throw e;
  5816. Module["setThrew"](1, 0);
  5817. }
  5818. }
  5819. function invoke_v(index) {
  5820. try {
  5821. Module["dynCall_v"](index);
  5822. } catch(e) {
  5823. if (typeof e !== 'number' && e !== 'longjmp') throw e;
  5824. Module["setThrew"](1, 0);
  5825. }
  5826. }
  5827. function invoke_viid(index,a1,a2,a3) {
  5828. try {
  5829. Module["dynCall_viid"](index,a1,a2,a3);
  5830. } catch(e) {
  5831. if (typeof e !== 'number' && e !== 'longjmp') throw e;
  5832. Module["setThrew"](1, 0);
  5833. }
  5834. }
  5835. function invoke_viiii(index,a1,a2,a3,a4) {
  5836. try {
  5837. Module["dynCall_viiii"](index,a1,a2,a3,a4);
  5838. } catch(e) {
  5839. if (typeof e !== 'number' && e !== 'longjmp') throw e;
  5840. Module["setThrew"](1, 0);
  5841. }
  5842. }
  5843. Module.asmGlobalArg = { "Math": Math, "Int8Array": Int8Array, "Int16Array": Int16Array, "Int32Array": Int32Array, "Uint8Array": Uint8Array, "Uint16Array": Uint16Array, "Uint32Array": Uint32Array, "Float32Array": Float32Array, "Float64Array": Float64Array, "NaN": NaN, "Infinity": Infinity };
  5844. Module.asmLibraryArg = { "abort": abort, "assert": assert, "enlargeMemory": enlargeMemory, "getTotalMemory": getTotalMemory, "abortOnCannotGrowMemory": abortOnCannotGrowMemory, "abortStackOverflow": abortStackOverflow, "nullFunc_viiiii": nullFunc_viiiii, "nullFunc_vd": nullFunc_vd, "nullFunc_vid": nullFunc_vid, "nullFunc_vi": nullFunc_vi, "nullFunc_vii": nullFunc_vii, "nullFunc_ii": nullFunc_ii, "nullFunc_viddd": nullFunc_viddd, "nullFunc_vidd": nullFunc_vidd, "nullFunc_iiii": nullFunc_iiii, "nullFunc_viiiiiiii": nullFunc_viiiiiiii, "nullFunc_viiiiii": nullFunc_viiiiii, "nullFunc_viii": nullFunc_viii, "nullFunc_vidddd": nullFunc_vidddd, "nullFunc_vdi": nullFunc_vdi, "nullFunc_viiiiiii": nullFunc_viiiiiii, "nullFunc_viiiiiiiii": nullFunc_viiiiiiiii, "nullFunc_iii": nullFunc_iii, "nullFunc_i": nullFunc_i, "nullFunc_vdddddd": nullFunc_vdddddd, "nullFunc_vdddd": nullFunc_vdddd, "nullFunc_vdd": nullFunc_vdd, "nullFunc_v": nullFunc_v, "nullFunc_viid": nullFunc_viid, "nullFunc_viiii": nullFunc_viiii, "invoke_viiiii": invoke_viiiii, "invoke_vd": invoke_vd, "invoke_vid": invoke_vid, "invoke_vi": invoke_vi, "invoke_vii": invoke_vii, "invoke_ii": invoke_ii, "invoke_viddd": invoke_viddd, "invoke_vidd": invoke_vidd, "invoke_iiii": invoke_iiii, "invoke_viiiiiiii": invoke_viiiiiiii, "invoke_viiiiii": invoke_viiiiii, "invoke_viii": invoke_viii, "invoke_vidddd": invoke_vidddd, "invoke_vdi": invoke_vdi, "invoke_viiiiiii": invoke_viiiiiii, "invoke_viiiiiiiii": invoke_viiiiiiiii, "invoke_iii": invoke_iii, "invoke_i": invoke_i, "invoke_vdddddd": invoke_vdddddd, "invoke_vdddd": invoke_vdddd, "invoke_vdd": invoke_vdd, "invoke_v": invoke_v, "invoke_viid": invoke_viid, "invoke_viiii": invoke_viiii, "_emscripten_glGetTexParameterfv": _emscripten_glGetTexParameterfv, "_glUseProgram": _glUseProgram, "_emscripten_glShaderSource": _emscripten_glShaderSource, "_glfwCreateWindow": _glfwCreateWindow, "_emscripten_glReleaseShaderCompiler": _emscripten_glReleaseShaderCompiler, "_emscripten_glBlendFuncSeparate": _emscripten_glBlendFuncSeparate, "_emscripten_glVertexAttribPointer": _emscripten_glVertexAttribPointer, "_emscripten_glGetIntegerv": _emscripten_glGetIntegerv, "_emscripten_glCullFace": _emscripten_glCullFace, "_emscripten_glIsProgram": _emscripten_glIsProgram, "_emscripten_glStencilMaskSeparate": _emscripten_glStencilMaskSeparate, "_emscripten_glViewport": _emscripten_glViewport, "_emscripten_glFrontFace": _emscripten_glFrontFace, "_glDeleteProgram": _glDeleteProgram, "_emscripten_glUniform3fv": _emscripten_glUniform3fv, "_emscripten_glPolygonOffset": _emscripten_glPolygonOffset, "_emscripten_glUseProgram": _emscripten_glUseProgram, "_emscripten_glBlendColor": _emscripten_glBlendColor, "_glBindBuffer": _glBindBuffer, "_emscripten_glDepthFunc": _emscripten_glDepthFunc, "_glGetShaderInfoLog": _glGetShaderInfoLog, "_emscripten_set_fullscreenchange_callback": _emscripten_set_fullscreenchange_callback, "_emscripten_set_touchmove_callback": _emscripten_set_touchmove_callback, "_emscripten_set_main_loop_timing": _emscripten_set_main_loop_timing, "_emscripten_set_gamepaddisconnected_callback": _emscripten_set_gamepaddisconnected_callback, "_glDisable": _glDisable, "_glBlendFunc": _glBlendFunc, "_emscripten_glDisableVertexAttribArray": _emscripten_glDisableVertexAttribArray, "_glGetAttribLocation": _glGetAttribLocation, "_glDisableVertexAttribArray": _glDisableVertexAttribArray, "_glCreateShader": _glCreateShader, "_emscripten_glSampleCoverage": _emscripten_glSampleCoverage, "_emscripten_glVertexPointer": _emscripten_glVertexPointer, "_emscripten_set_touchstart_callback": _emscripten_set_touchstart_callback, "emscriptenWebGLComputeImageSize": emscriptenWebGLComputeImageSize, "_emscripten_glGetBooleanv": _emscripten_glGetBooleanv, "_emscripten_glGetShaderSource": _emscripten_glGetShaderSource, "_glUniform4f": _glUniform4f, "_llvm_stacksave": _llvm_stacksave, "_emscripten_glUniform1i": _emscripten_glUniform1i, "_emscripten_glStencilFuncSeparate": _emscripten_glStencilFuncSeparate, "_emscripten_glFrustum": _emscripten_glFrustum, "_emscripten_glGenBuffers": _emscripten_glGenBuffers, "_emscripten_glDeleteObjectARB": _emscripten_glDeleteObjectARB, "_glfwSetWindowSizeCallback": _glfwSetWindowSizeCallback, "_emscripten_glGetShaderPrecisionFormat": _emscripten_glGetShaderPrecisionFormat, "_glfwInit": _glfwInit, "_glGenBuffers": _glGenBuffers, "_glShaderSource": _glShaderSource, "_emscripten_glGetString": _emscripten_glGetString, "_emscripten_glIsFramebuffer": _emscripten_glIsFramebuffer, "_emscripten_glIsEnabled": _emscripten_glIsEnabled, "_emscripten_glScissor": _emscripten_glScissor, "_emscripten_glVertexAttrib4fv": _emscripten_glVertexAttrib4fv, "_emscripten_glFramebufferTexture2D": _emscripten_glFramebufferTexture2D, "_emscripten_glTexParameteriv": _emscripten_glTexParameteriv, "_emscripten_glBindProgramARB": _emscripten_glBindProgramARB, "_emscripten_glStencilOpSeparate": _emscripten_glStencilOpSeparate, "_emscripten_glFramebufferRenderbuffer": _emscripten_glFramebufferRenderbuffer, "___syscall140": ___syscall140, "_glfwSetErrorCallback": _glfwSetErrorCallback, "_glfwDefaultWindowHints": _glfwDefaultWindowHints, "_glfwDestroyWindow": _glfwDestroyWindow, "_emscripten_glVertexAttrib1f": _emscripten_glVertexAttrib1f, "_emscripten_glGetActiveAttrib": _emscripten_glGetActiveAttrib, "_emscripten_glAttachShader": _emscripten_glAttachShader, "_glVertexAttribPointer": _glVertexAttribPointer, "_emscripten_glUniform2i": _emscripten_glUniform2i, "_emscripten_glUniform2f": _emscripten_glUniform2f, "_emscripten_glTexParameterfv": _emscripten_glTexParameterfv, "_emscripten_glUniformMatrix2fv": _emscripten_glUniformMatrix2fv, "_glGetProgramInfoLog": _glGetProgramInfoLog, "_glfwSetScrollCallback": _glfwSetScrollCallback, "_emscripten_glTexParameterf": _emscripten_glTexParameterf, "_emscripten_glGetAttachedShaders": _emscripten_glGetAttachedShaders, "_emscripten_glGenTextures": _emscripten_glGenTextures, "_emscripten_glTexParameteri": _emscripten_glTexParameteri, "_llvm_stackrestore": _llvm_stackrestore, "_glfwMakeContextCurrent": _glfwMakeContextCurrent, "_emscripten_glClear": _emscripten_glClear, "_glDrawElements": _glDrawElements, "_glBufferSubData": _glBufferSubData, "_emscripten_glValidateProgram": _emscripten_glValidateProgram, "_emscripten_glVertexAttrib2fv": _emscripten_glVertexAttrib2fv, "_glViewport": _glViewport, "_emscripten_glUniform4iv": _emscripten_glUniform4iv, "_emscripten_glGetTexParameteriv": _emscripten_glGetTexParameteriv, "___setErrNo": ___setErrNo, "_eglGetProcAddress": _eglGetProcAddress, "_emscripten_glBindAttribLocation": _emscripten_glBindAttribLocation, "_glDeleteTextures": _glDeleteTextures, "_glDepthFunc": _glDepthFunc, "_emscripten_glClientActiveTexture": _emscripten_glClientActiveTexture, "_emscripten_glVertexAttrib2f": _emscripten_glVertexAttrib2f, "_emscripten_glFlush": _emscripten_glFlush, "_emscripten_glCheckFramebufferStatus": _emscripten_glCheckFramebufferStatus, "_emscripten_glGenerateMipmap": _emscripten_glGenerateMipmap, "_emscripten_glGetError": _emscripten_glGetError, "_emscripten_glClearDepthf": _emscripten_glClearDepthf, "_emscripten_glBufferData": _emscripten_glBufferData, "_emscripten_glUniform3i": _emscripten_glUniform3i, "_emscripten_glRotatef": _emscripten_glRotatef, "_emscripten_glDeleteShader": _emscripten_glDeleteShader, "_glEnable": _glEnable, "_emscripten_glReadPixels": _emscripten_glReadPixels, "_emscripten_glMatrixMode": _emscripten_glMatrixMode, "_glGetString": _glGetString, "_emscripten_glClearStencil": _emscripten_glClearStencil, "_emscripten_glGetUniformLocation": _emscripten_glGetUniformLocation, "emscriptenWebGLGet": emscriptenWebGLGet, "_emscripten_glEnableVertexAttribArray": _emscripten_glEnableVertexAttribArray, "_emscripten_glGetAttribLocation": _emscripten_glGetAttribLocation, "_emscripten_get_now": _emscripten_get_now, "_emscripten_glNormalPointer": _emscripten_glNormalPointer, "_glAttachShader": _glAttachShader, "_emscripten_glTexCoordPointer": _emscripten_glTexCoordPointer, "_emscripten_glEnable": _emscripten_glEnable, "_glCreateProgram": _glCreateProgram, "_glUniformMatrix4fv": _glUniformMatrix4fv, "_emscripten_glClearDepth": _emscripten_glClearDepth, "___lock": ___lock, "emscriptenWebGLGetTexPixelData": emscriptenWebGLGetTexPixelData, "___syscall6": ___syscall6, "_emscripten_glIsBuffer": _emscripten_glIsBuffer, "_emscripten_glVertexAttrib3f": _emscripten_glVertexAttrib3f, "_time": _time, "___syscall146": ___syscall146, "_emscripten_glGetFramebufferAttachmentParameteriv": _emscripten_glGetFramebufferAttachmentParameteriv, "_emscripten_glBlendEquationSeparate": _emscripten_glBlendEquationSeparate, "_exit": _exit, "_emscripten_glEnableClientState": _emscripten_glEnableClientState, "_emscripten_glUniform4i": _emscripten_glUniform4i, "_emscripten_glDrawRangeElements": _emscripten_glDrawRangeElements, "_glCullFace": _glCullFace, "_emscripten_glGetPointerv": _emscripten_glGetPointerv, "_emscripten_set_keypress_callback": _emscripten_set_keypress_callback, "__emscripten_sample_gamepad_data": __emscripten_sample_gamepad_data, "_emscripten_get_gamepad_status": _emscripten_get_gamepad_status, "_emscripten_glUniform4f": _emscripten_glUniform4f, "_emscripten_glUniform2fv": _emscripten_glUniform2fv, "_glfwGetVideoModes": _glfwGetVideoModes, "_emscripten_set_click_callback": _emscripten_set_click_callback, "_emscripten_glShaderBinary": _emscripten_glShaderBinary, "_emscripten_glDrawElements": _emscripten_glDrawElements, "_emscripten_glBlendFunc": _emscripten_glBlendFunc, "_emscripten_get_num_gamepads": _emscripten_get_num_gamepads, "_glCompressedTexImage2D": _glCompressedTexImage2D, "_emscripten_glUniform1iv": _emscripten_glUniform1iv, "_emscripten_glGetVertexAttribPointerv": _emscripten_glGetVertexAttribPointerv, "_glClearDepthf": _glClearDepthf, "_emscripten_glCompressedTexSubImage2D": _emscripten_glCompressedTexSubImage2D, "emscriptenWebGLGetUniform": emscriptenWebGLGetUniform, "_emscripten_glGenRenderbuffers": _emscripten_glGenRenderbuffers, "_emscripten_glDeleteVertexArrays": _emscripten_glDeleteVertexArrays, "_glfwSetWindowShouldClose": _glfwSetWindowShouldClose, "_emscripten_glUniform1fv": _emscripten_glUniform1fv, "_emscripten_glGetActiveUniform": _emscripten_glGetActiveUniform, "_glBindTexture": _glBindTexture, "_emscripten_glUniform3iv": _emscripten_glUniform3iv, "_emscripten_glUniform2iv": _emscripten_glUniform2iv, "_emscripten_glHint": _emscripten_glHint, "_glfwSetCharCallback": _glfwSetCharCallback, "emscriptenWebGLGetVertexAttrib": emscriptenWebGLGetVertexAttrib, "_emscripten_glLoadMatrixf": _emscripten_glLoadMatrixf, "_emscripten_glDeleteProgram": _emscripten_glDeleteProgram, "_emscripten_glDeleteRenderbuffers": _emscripten_glDeleteRenderbuffers, "_emscripten_glDrawElementsInstanced": _emscripten_glDrawElementsInstanced, "_emscripten_glVertexAttrib4f": _emscripten_glVertexAttrib4f, "_glDrawArrays": _glDrawArrays, "_emscripten_glTexSubImage2D": _emscripten_glTexSubImage2D, "_emscripten_memcpy_big": _emscripten_memcpy_big, "_emscripten_glPixelStorei": _emscripten_glPixelStorei, "_glCompileShader": _glCompileShader, "_emscripten_get_pointerlock_status": _emscripten_get_pointerlock_status, "_emscripten_glUniformMatrix3fv": _emscripten_glUniformMatrix3fv, "_emscripten_glColorPointer": _emscripten_glColorPointer, "_emscripten_glGetBufferParameteriv": _emscripten_glGetBufferParameteriv, "_emscripten_glFinish": _emscripten_glFinish, "_emscripten_request_pointerlock": _emscripten_request_pointerlock, "_glGetFloatv": _glGetFloatv, "_emscripten_asm_const_iii": _emscripten_asm_const_iii, "_emscripten_glDepthMask": _emscripten_glDepthMask, "_glfwSetWindowIconifyCallback": _glfwSetWindowIconifyCallback, "_emscripten_glDrawBuffers": _emscripten_glDrawBuffers, "_glfwTerminate": _glfwTerminate, "_glFrontFace": _glFrontFace, "_emscripten_glGetObjectParameterivARB": _emscripten_glGetObjectParameterivARB, "_emscripten_exit_pointerlock": _emscripten_exit_pointerlock, "_glfwSwapInterval": _glfwSwapInterval, "_glUniform1i": _glUniform1i, "_glEnableVertexAttribArray": _glEnableVertexAttribArray, "_emscripten_glStencilFunc": _emscripten_glStencilFunc, "_abort": _abort, "_emscripten_glGetUniformiv": _emscripten_glGetUniformiv, "_glDeleteBuffers": _glDeleteBuffers, "_glBufferData": _glBufferData, "_glTexImage2D": _glTexImage2D, "_emscripten_glGetShaderiv": _emscripten_glGetShaderiv, "_glfwSetKeyCallback": _glfwSetKeyCallback, "_emscripten_glGenFramebuffers": _emscripten_glGenFramebuffers, "_emscripten_glUniformMatrix4fv": _emscripten_glUniformMatrix4fv, "_emscripten_glLoadIdentity": _emscripten_glLoadIdentity, "_glDeleteShader": _glDeleteShader, "_emscripten_glUniform1f": _emscripten_glUniform1f, "_glGetProgramiv": _glGetProgramiv, "_emscripten_glBindFramebuffer": _emscripten_glBindFramebuffer, "_emscripten_glIsRenderbuffer": _emscripten_glIsRenderbuffer, "_glfwGetTime": _glfwGetTime, "_emscripten_glRenderbufferStorage": _emscripten_glRenderbufferStorage, "_emscripten_set_gamepadconnected_callback": _emscripten_set_gamepadconnected_callback, "_emscripten_glGetVertexAttribiv": _emscripten_glGetVertexAttribiv, "_emscripten_glBindVertexArray": _emscripten_glBindVertexArray, "_emscripten_glDrawArraysInstanced": _emscripten_glDrawArraysInstanced, "_emscripten_set_touchcancel_callback": _emscripten_set_touchcancel_callback, "_emscripten_glCreateShader": _emscripten_glCreateShader, "_emscripten_glStencilMask": _emscripten_glStencilMask, "_emscripten_glDeleteTextures": _emscripten_glDeleteTextures, "_emscripten_glBindRenderbuffer": _emscripten_glBindRenderbuffer, "_glfwGetPrimaryMonitor": _glfwGetPrimaryMonitor, "_glLinkProgram": _glLinkProgram, "_emscripten_glVertexAttribDivisor": _emscripten_glVertexAttribDivisor, "_emscripten_set_touchend_callback": _emscripten_set_touchend_callback, "_emscripten_glGetUniformfv": _emscripten_glGetUniformfv, "_emscripten_glGetVertexAttribfv": _emscripten_glGetVertexAttribfv, "_emscripten_glGetRenderbufferParameteriv": _emscripten_glGetRenderbufferParameteriv, "_emscripten_glDeleteFramebuffers": _emscripten_glDeleteFramebuffers, "_glGetShaderiv": _glGetShaderiv, "_emscripten_glVertexAttrib3fv": _emscripten_glVertexAttrib3fv, "_glGetUniformLocation": _glGetUniformLocation, "_emscripten_glGetInfoLogARB": _emscripten_glGetInfoLogARB, "_emscripten_glCompileShader": _emscripten_glCompileShader, "_glClear": _glClear, "_glGenTextures": _glGenTextures, "_emscripten_glDisable": _emscripten_glDisable, "_emscripten_glDepthRangef": _emscripten_glDepthRangef, "__exit": __exit, "_emscripten_glLineWidth": _emscripten_glLineWidth, "_emscripten_glUniform3f": _emscripten_glUniform3f, "_emscripten_glGetShaderInfoLog": _emscripten_glGetShaderInfoLog, "_emscripten_glStencilOp": _emscripten_glStencilOp, "_glBindAttribLocation": _glBindAttribLocation, "_glPixelStorei": _glPixelStorei, "_emscripten_glColorMask": _emscripten_glColorMask, "_emscripten_glLinkProgram": _emscripten_glLinkProgram, "_emscripten_glBlendEquation": _emscripten_glBlendEquation, "_emscripten_glIsTexture": _emscripten_glIsTexture, "_emscripten_glGetProgramiv": _emscripten_glGetProgramiv, "_emscripten_glVertexAttrib1fv": _emscripten_glVertexAttrib1fv, "_emscripten_glBindTexture": _emscripten_glBindTexture, "_glfwSetMouseButtonCallback": _glfwSetMouseButtonCallback, "_glfwGetCursorPos": _glfwGetCursorPos, "_emscripten_glActiveTexture": _emscripten_glActiveTexture, "_emscripten_glDeleteBuffers": _emscripten_glDeleteBuffers, "___syscall54": ___syscall54, "___unlock": ___unlock, "_emscripten_glBufferSubData": _emscripten_glBufferSubData, "_glfwSwapBuffers": _glfwSwapBuffers, "_emscripten_glDepthRange": _emscripten_glDepthRange, "_emscripten_set_main_loop": _emscripten_set_main_loop, "_emscripten_glGetProgramInfoLog": _emscripten_glGetProgramInfoLog, "_glfwWindowHint": _glfwWindowHint, "_emscripten_glIsShader": _emscripten_glIsShader, "_emscripten_glUniform4fv": _emscripten_glUniform4fv, "_emscripten_glGenVertexArrays": _emscripten_glGenVertexArrays, "_emscripten_glDrawArrays": _emscripten_glDrawArrays, "_emscripten_glCompressedTexImage2D": _emscripten_glCompressedTexImage2D, "_emscripten_glClearColor": _emscripten_glClearColor, "_emscripten_glCreateProgram": _emscripten_glCreateProgram, "_emscripten_glCopyTexSubImage2D": _emscripten_glCopyTexSubImage2D, "_glTexParameteri": _glTexParameteri, "_emscripten_glBindBuffer": _emscripten_glBindBuffer, "_emscripten_glGetFloatv": _emscripten_glGetFloatv, "_emscripten_glDetachShader": _emscripten_glDetachShader, "_glClearColor": _glClearColor, "_glfwSetCursorPosCallback": _glfwSetCursorPosCallback, "_glfwSetCursorEnterCallback": _glfwSetCursorEnterCallback, "_emscripten_glCopyTexImage2D": _emscripten_glCopyTexImage2D, "_emscripten_glTexImage2D": _emscripten_glTexImage2D, "DYNAMICTOP_PTR": DYNAMICTOP_PTR, "tempDoublePtr": tempDoublePtr, "ABORT": ABORT, "STACKTOP": STACKTOP, "STACK_MAX": STACK_MAX, "cttz_i8": cttz_i8 };
  5845. // EMSCRIPTEN_START_ASM
  5846. var asm = (function(global, env, buffer) {
  5847. 'use asm';
  5848. var HEAP8 = new global.Int8Array(buffer);
  5849. var HEAP16 = new global.Int16Array(buffer);
  5850. var HEAP32 = new global.Int32Array(buffer);
  5851. var HEAPU8 = new global.Uint8Array(buffer);
  5852. var HEAPU16 = new global.Uint16Array(buffer);
  5853. var HEAPU32 = new global.Uint32Array(buffer);
  5854. var HEAPF32 = new global.Float32Array(buffer);
  5855. var HEAPF64 = new global.Float64Array(buffer);
  5856. var DYNAMICTOP_PTR=env.DYNAMICTOP_PTR|0;
  5857. var tempDoublePtr=env.tempDoublePtr|0;
  5858. var ABORT=env.ABORT|0;
  5859. var STACKTOP=env.STACKTOP|0;
  5860. var STACK_MAX=env.STACK_MAX|0;
  5861. var cttz_i8=env.cttz_i8|0;
  5862. var __THREW__ = 0;
  5863. var threwValue = 0;
  5864. var setjmpId = 0;
  5865. var undef = 0;
  5866. var nan = global.NaN, inf = global.Infinity;
  5867. var tempInt = 0, tempBigInt = 0, tempBigIntP = 0, tempBigIntS = 0, tempBigIntR = 0.0, tempBigIntI = 0, tempBigIntD = 0, tempValue = 0, tempDouble = 0.0;
  5868. var tempRet0 = 0;
  5869. var Math_floor=global.Math.floor;
  5870. var Math_abs=global.Math.abs;
  5871. var Math_sqrt=global.Math.sqrt;
  5872. var Math_pow=global.Math.pow;
  5873. var Math_cos=global.Math.cos;
  5874. var Math_sin=global.Math.sin;
  5875. var Math_tan=global.Math.tan;
  5876. var Math_acos=global.Math.acos;
  5877. var Math_asin=global.Math.asin;
  5878. var Math_atan=global.Math.atan;
  5879. var Math_atan2=global.Math.atan2;
  5880. var Math_exp=global.Math.exp;
  5881. var Math_log=global.Math.log;
  5882. var Math_ceil=global.Math.ceil;
  5883. var Math_imul=global.Math.imul;
  5884. var Math_min=global.Math.min;
  5885. var Math_max=global.Math.max;
  5886. var Math_clz32=global.Math.clz32;
  5887. var abort=env.abort;
  5888. var assert=env.assert;
  5889. var enlargeMemory=env.enlargeMemory;
  5890. var getTotalMemory=env.getTotalMemory;
  5891. var abortOnCannotGrowMemory=env.abortOnCannotGrowMemory;
  5892. var abortStackOverflow=env.abortStackOverflow;
  5893. var nullFunc_viiiii=env.nullFunc_viiiii;
  5894. var nullFunc_vd=env.nullFunc_vd;
  5895. var nullFunc_vid=env.nullFunc_vid;
  5896. var nullFunc_vi=env.nullFunc_vi;
  5897. var nullFunc_vii=env.nullFunc_vii;
  5898. var nullFunc_ii=env.nullFunc_ii;
  5899. var nullFunc_viddd=env.nullFunc_viddd;
  5900. var nullFunc_vidd=env.nullFunc_vidd;
  5901. var nullFunc_iiii=env.nullFunc_iiii;
  5902. var nullFunc_viiiiiiii=env.nullFunc_viiiiiiii;
  5903. var nullFunc_viiiiii=env.nullFunc_viiiiii;
  5904. var nullFunc_viii=env.nullFunc_viii;
  5905. var nullFunc_vidddd=env.nullFunc_vidddd;
  5906. var nullFunc_vdi=env.nullFunc_vdi;
  5907. var nullFunc_viiiiiii=env.nullFunc_viiiiiii;
  5908. var nullFunc_viiiiiiiii=env.nullFunc_viiiiiiiii;
  5909. var nullFunc_iii=env.nullFunc_iii;
  5910. var nullFunc_i=env.nullFunc_i;
  5911. var nullFunc_vdddddd=env.nullFunc_vdddddd;
  5912. var nullFunc_vdddd=env.nullFunc_vdddd;
  5913. var nullFunc_vdd=env.nullFunc_vdd;
  5914. var nullFunc_v=env.nullFunc_v;
  5915. var nullFunc_viid=env.nullFunc_viid;
  5916. var nullFunc_viiii=env.nullFunc_viiii;
  5917. var invoke_viiiii=env.invoke_viiiii;
  5918. var invoke_vd=env.invoke_vd;
  5919. var invoke_vid=env.invoke_vid;
  5920. var invoke_vi=env.invoke_vi;
  5921. var invoke_vii=env.invoke_vii;
  5922. var invoke_ii=env.invoke_ii;
  5923. var invoke_viddd=env.invoke_viddd;
  5924. var invoke_vidd=env.invoke_vidd;
  5925. var invoke_iiii=env.invoke_iiii;
  5926. var invoke_viiiiiiii=env.invoke_viiiiiiii;
  5927. var invoke_viiiiii=env.invoke_viiiiii;
  5928. var invoke_viii=env.invoke_viii;
  5929. var invoke_vidddd=env.invoke_vidddd;
  5930. var invoke_vdi=env.invoke_vdi;
  5931. var invoke_viiiiiii=env.invoke_viiiiiii;
  5932. var invoke_viiiiiiiii=env.invoke_viiiiiiiii;
  5933. var invoke_iii=env.invoke_iii;
  5934. var invoke_i=env.invoke_i;
  5935. var invoke_vdddddd=env.invoke_vdddddd;
  5936. var invoke_vdddd=env.invoke_vdddd;
  5937. var invoke_vdd=env.invoke_vdd;
  5938. var invoke_v=env.invoke_v;
  5939. var invoke_viid=env.invoke_viid;
  5940. var invoke_viiii=env.invoke_viiii;
  5941. var _emscripten_glGetTexParameterfv=env._emscripten_glGetTexParameterfv;
  5942. var _glUseProgram=env._glUseProgram;
  5943. var _emscripten_glShaderSource=env._emscripten_glShaderSource;
  5944. var _glfwCreateWindow=env._glfwCreateWindow;
  5945. var _emscripten_glReleaseShaderCompiler=env._emscripten_glReleaseShaderCompiler;
  5946. var _emscripten_glBlendFuncSeparate=env._emscripten_glBlendFuncSeparate;
  5947. var _emscripten_glVertexAttribPointer=env._emscripten_glVertexAttribPointer;
  5948. var _emscripten_glGetIntegerv=env._emscripten_glGetIntegerv;
  5949. var _emscripten_glCullFace=env._emscripten_glCullFace;
  5950. var _emscripten_glIsProgram=env._emscripten_glIsProgram;
  5951. var _emscripten_glStencilMaskSeparate=env._emscripten_glStencilMaskSeparate;
  5952. var _emscripten_glViewport=env._emscripten_glViewport;
  5953. var _emscripten_glFrontFace=env._emscripten_glFrontFace;
  5954. var _glDeleteProgram=env._glDeleteProgram;
  5955. var _emscripten_glUniform3fv=env._emscripten_glUniform3fv;
  5956. var _emscripten_glPolygonOffset=env._emscripten_glPolygonOffset;
  5957. var _emscripten_glUseProgram=env._emscripten_glUseProgram;
  5958. var _emscripten_glBlendColor=env._emscripten_glBlendColor;
  5959. var _glBindBuffer=env._glBindBuffer;
  5960. var _emscripten_glDepthFunc=env._emscripten_glDepthFunc;
  5961. var _glGetShaderInfoLog=env._glGetShaderInfoLog;
  5962. var _emscripten_set_fullscreenchange_callback=env._emscripten_set_fullscreenchange_callback;
  5963. var _emscripten_set_touchmove_callback=env._emscripten_set_touchmove_callback;
  5964. var _emscripten_set_main_loop_timing=env._emscripten_set_main_loop_timing;
  5965. var _emscripten_set_gamepaddisconnected_callback=env._emscripten_set_gamepaddisconnected_callback;
  5966. var _glDisable=env._glDisable;
  5967. var _glBlendFunc=env._glBlendFunc;
  5968. var _emscripten_glDisableVertexAttribArray=env._emscripten_glDisableVertexAttribArray;
  5969. var _glGetAttribLocation=env._glGetAttribLocation;
  5970. var _glDisableVertexAttribArray=env._glDisableVertexAttribArray;
  5971. var _glCreateShader=env._glCreateShader;
  5972. var _emscripten_glSampleCoverage=env._emscripten_glSampleCoverage;
  5973. var _emscripten_glVertexPointer=env._emscripten_glVertexPointer;
  5974. var _emscripten_set_touchstart_callback=env._emscripten_set_touchstart_callback;
  5975. var emscriptenWebGLComputeImageSize=env.emscriptenWebGLComputeImageSize;
  5976. var _emscripten_glGetBooleanv=env._emscripten_glGetBooleanv;
  5977. var _emscripten_glGetShaderSource=env._emscripten_glGetShaderSource;
  5978. var _glUniform4f=env._glUniform4f;
  5979. var _llvm_stacksave=env._llvm_stacksave;
  5980. var _emscripten_glUniform1i=env._emscripten_glUniform1i;
  5981. var _emscripten_glStencilFuncSeparate=env._emscripten_glStencilFuncSeparate;
  5982. var _emscripten_glFrustum=env._emscripten_glFrustum;
  5983. var _emscripten_glGenBuffers=env._emscripten_glGenBuffers;
  5984. var _emscripten_glDeleteObjectARB=env._emscripten_glDeleteObjectARB;
  5985. var _glfwSetWindowSizeCallback=env._glfwSetWindowSizeCallback;
  5986. var _emscripten_glGetShaderPrecisionFormat=env._emscripten_glGetShaderPrecisionFormat;
  5987. var _glfwInit=env._glfwInit;
  5988. var _glGenBuffers=env._glGenBuffers;
  5989. var _glShaderSource=env._glShaderSource;
  5990. var _emscripten_glGetString=env._emscripten_glGetString;
  5991. var _emscripten_glIsFramebuffer=env._emscripten_glIsFramebuffer;
  5992. var _emscripten_glIsEnabled=env._emscripten_glIsEnabled;
  5993. var _emscripten_glScissor=env._emscripten_glScissor;
  5994. var _emscripten_glVertexAttrib4fv=env._emscripten_glVertexAttrib4fv;
  5995. var _emscripten_glFramebufferTexture2D=env._emscripten_glFramebufferTexture2D;
  5996. var _emscripten_glTexParameteriv=env._emscripten_glTexParameteriv;
  5997. var _emscripten_glBindProgramARB=env._emscripten_glBindProgramARB;
  5998. var _emscripten_glStencilOpSeparate=env._emscripten_glStencilOpSeparate;
  5999. var _emscripten_glFramebufferRenderbuffer=env._emscripten_glFramebufferRenderbuffer;
  6000. var ___syscall140=env.___syscall140;
  6001. var _glfwSetErrorCallback=env._glfwSetErrorCallback;
  6002. var _glfwDefaultWindowHints=env._glfwDefaultWindowHints;
  6003. var _glfwDestroyWindow=env._glfwDestroyWindow;
  6004. var _emscripten_glVertexAttrib1f=env._emscripten_glVertexAttrib1f;
  6005. var _emscripten_glGetActiveAttrib=env._emscripten_glGetActiveAttrib;
  6006. var _emscripten_glAttachShader=env._emscripten_glAttachShader;
  6007. var _glVertexAttribPointer=env._glVertexAttribPointer;
  6008. var _emscripten_glUniform2i=env._emscripten_glUniform2i;
  6009. var _emscripten_glUniform2f=env._emscripten_glUniform2f;
  6010. var _emscripten_glTexParameterfv=env._emscripten_glTexParameterfv;
  6011. var _emscripten_glUniformMatrix2fv=env._emscripten_glUniformMatrix2fv;
  6012. var _glGetProgramInfoLog=env._glGetProgramInfoLog;
  6013. var _glfwSetScrollCallback=env._glfwSetScrollCallback;
  6014. var _emscripten_glTexParameterf=env._emscripten_glTexParameterf;
  6015. var _emscripten_glGetAttachedShaders=env._emscripten_glGetAttachedShaders;
  6016. var _emscripten_glGenTextures=env._emscripten_glGenTextures;
  6017. var _emscripten_glTexParameteri=env._emscripten_glTexParameteri;
  6018. var _llvm_stackrestore=env._llvm_stackrestore;
  6019. var _glfwMakeContextCurrent=env._glfwMakeContextCurrent;
  6020. var _emscripten_glClear=env._emscripten_glClear;
  6021. var _glDrawElements=env._glDrawElements;
  6022. var _glBufferSubData=env._glBufferSubData;
  6023. var _emscripten_glValidateProgram=env._emscripten_glValidateProgram;
  6024. var _emscripten_glVertexAttrib2fv=env._emscripten_glVertexAttrib2fv;
  6025. var _glViewport=env._glViewport;
  6026. var _emscripten_glUniform4iv=env._emscripten_glUniform4iv;
  6027. var _emscripten_glGetTexParameteriv=env._emscripten_glGetTexParameteriv;
  6028. var ___setErrNo=env.___setErrNo;
  6029. var _eglGetProcAddress=env._eglGetProcAddress;
  6030. var _emscripten_glBindAttribLocation=env._emscripten_glBindAttribLocation;
  6031. var _glDeleteTextures=env._glDeleteTextures;
  6032. var _glDepthFunc=env._glDepthFunc;
  6033. var _emscripten_glClientActiveTexture=env._emscripten_glClientActiveTexture;
  6034. var _emscripten_glVertexAttrib2f=env._emscripten_glVertexAttrib2f;
  6035. var _emscripten_glFlush=env._emscripten_glFlush;
  6036. var _emscripten_glCheckFramebufferStatus=env._emscripten_glCheckFramebufferStatus;
  6037. var _emscripten_glGenerateMipmap=env._emscripten_glGenerateMipmap;
  6038. var _emscripten_glGetError=env._emscripten_glGetError;
  6039. var _emscripten_glClearDepthf=env._emscripten_glClearDepthf;
  6040. var _emscripten_glBufferData=env._emscripten_glBufferData;
  6041. var _emscripten_glUniform3i=env._emscripten_glUniform3i;
  6042. var _emscripten_glRotatef=env._emscripten_glRotatef;
  6043. var _emscripten_glDeleteShader=env._emscripten_glDeleteShader;
  6044. var _glEnable=env._glEnable;
  6045. var _emscripten_glReadPixels=env._emscripten_glReadPixels;
  6046. var _emscripten_glMatrixMode=env._emscripten_glMatrixMode;
  6047. var _glGetString=env._glGetString;
  6048. var _emscripten_glClearStencil=env._emscripten_glClearStencil;
  6049. var _emscripten_glGetUniformLocation=env._emscripten_glGetUniformLocation;
  6050. var emscriptenWebGLGet=env.emscriptenWebGLGet;
  6051. var _emscripten_glEnableVertexAttribArray=env._emscripten_glEnableVertexAttribArray;
  6052. var _emscripten_glGetAttribLocation=env._emscripten_glGetAttribLocation;
  6053. var _emscripten_get_now=env._emscripten_get_now;
  6054. var _emscripten_glNormalPointer=env._emscripten_glNormalPointer;
  6055. var _glAttachShader=env._glAttachShader;
  6056. var _emscripten_glTexCoordPointer=env._emscripten_glTexCoordPointer;
  6057. var _emscripten_glEnable=env._emscripten_glEnable;
  6058. var _glCreateProgram=env._glCreateProgram;
  6059. var _glUniformMatrix4fv=env._glUniformMatrix4fv;
  6060. var _emscripten_glClearDepth=env._emscripten_glClearDepth;
  6061. var ___lock=env.___lock;
  6062. var emscriptenWebGLGetTexPixelData=env.emscriptenWebGLGetTexPixelData;
  6063. var ___syscall6=env.___syscall6;
  6064. var _emscripten_glIsBuffer=env._emscripten_glIsBuffer;
  6065. var _emscripten_glVertexAttrib3f=env._emscripten_glVertexAttrib3f;
  6066. var _time=env._time;
  6067. var ___syscall146=env.___syscall146;
  6068. var _emscripten_glGetFramebufferAttachmentParameteriv=env._emscripten_glGetFramebufferAttachmentParameteriv;
  6069. var _emscripten_glBlendEquationSeparate=env._emscripten_glBlendEquationSeparate;
  6070. var _exit=env._exit;
  6071. var _emscripten_glEnableClientState=env._emscripten_glEnableClientState;
  6072. var _emscripten_glUniform4i=env._emscripten_glUniform4i;
  6073. var _emscripten_glDrawRangeElements=env._emscripten_glDrawRangeElements;
  6074. var _glCullFace=env._glCullFace;
  6075. var _emscripten_glGetPointerv=env._emscripten_glGetPointerv;
  6076. var _emscripten_set_keypress_callback=env._emscripten_set_keypress_callback;
  6077. var __emscripten_sample_gamepad_data=env.__emscripten_sample_gamepad_data;
  6078. var _emscripten_get_gamepad_status=env._emscripten_get_gamepad_status;
  6079. var _emscripten_glUniform4f=env._emscripten_glUniform4f;
  6080. var _emscripten_glUniform2fv=env._emscripten_glUniform2fv;
  6081. var _glfwGetVideoModes=env._glfwGetVideoModes;
  6082. var _emscripten_set_click_callback=env._emscripten_set_click_callback;
  6083. var _emscripten_glShaderBinary=env._emscripten_glShaderBinary;
  6084. var _emscripten_glDrawElements=env._emscripten_glDrawElements;
  6085. var _emscripten_glBlendFunc=env._emscripten_glBlendFunc;
  6086. var _emscripten_get_num_gamepads=env._emscripten_get_num_gamepads;
  6087. var _glCompressedTexImage2D=env._glCompressedTexImage2D;
  6088. var _emscripten_glUniform1iv=env._emscripten_glUniform1iv;
  6089. var _emscripten_glGetVertexAttribPointerv=env._emscripten_glGetVertexAttribPointerv;
  6090. var _glClearDepthf=env._glClearDepthf;
  6091. var _emscripten_glCompressedTexSubImage2D=env._emscripten_glCompressedTexSubImage2D;
  6092. var emscriptenWebGLGetUniform=env.emscriptenWebGLGetUniform;
  6093. var _emscripten_glGenRenderbuffers=env._emscripten_glGenRenderbuffers;
  6094. var _emscripten_glDeleteVertexArrays=env._emscripten_glDeleteVertexArrays;
  6095. var _glfwSetWindowShouldClose=env._glfwSetWindowShouldClose;
  6096. var _emscripten_glUniform1fv=env._emscripten_glUniform1fv;
  6097. var _emscripten_glGetActiveUniform=env._emscripten_glGetActiveUniform;
  6098. var _glBindTexture=env._glBindTexture;
  6099. var _emscripten_glUniform3iv=env._emscripten_glUniform3iv;
  6100. var _emscripten_glUniform2iv=env._emscripten_glUniform2iv;
  6101. var _emscripten_glHint=env._emscripten_glHint;
  6102. var _glfwSetCharCallback=env._glfwSetCharCallback;
  6103. var emscriptenWebGLGetVertexAttrib=env.emscriptenWebGLGetVertexAttrib;
  6104. var _emscripten_glLoadMatrixf=env._emscripten_glLoadMatrixf;
  6105. var _emscripten_glDeleteProgram=env._emscripten_glDeleteProgram;
  6106. var _emscripten_glDeleteRenderbuffers=env._emscripten_glDeleteRenderbuffers;
  6107. var _emscripten_glDrawElementsInstanced=env._emscripten_glDrawElementsInstanced;
  6108. var _emscripten_glVertexAttrib4f=env._emscripten_glVertexAttrib4f;
  6109. var _glDrawArrays=env._glDrawArrays;
  6110. var _emscripten_glTexSubImage2D=env._emscripten_glTexSubImage2D;
  6111. var _emscripten_memcpy_big=env._emscripten_memcpy_big;
  6112. var _emscripten_glPixelStorei=env._emscripten_glPixelStorei;
  6113. var _glCompileShader=env._glCompileShader;
  6114. var _emscripten_get_pointerlock_status=env._emscripten_get_pointerlock_status;
  6115. var _emscripten_glUniformMatrix3fv=env._emscripten_glUniformMatrix3fv;
  6116. var _emscripten_glColorPointer=env._emscripten_glColorPointer;
  6117. var _emscripten_glGetBufferParameteriv=env._emscripten_glGetBufferParameteriv;
  6118. var _emscripten_glFinish=env._emscripten_glFinish;
  6119. var _emscripten_request_pointerlock=env._emscripten_request_pointerlock;
  6120. var _glGetFloatv=env._glGetFloatv;
  6121. var _emscripten_asm_const_iii=env._emscripten_asm_const_iii;
  6122. var _emscripten_glDepthMask=env._emscripten_glDepthMask;
  6123. var _glfwSetWindowIconifyCallback=env._glfwSetWindowIconifyCallback;
  6124. var _emscripten_glDrawBuffers=env._emscripten_glDrawBuffers;
  6125. var _glfwTerminate=env._glfwTerminate;
  6126. var _glFrontFace=env._glFrontFace;
  6127. var _emscripten_glGetObjectParameterivARB=env._emscripten_glGetObjectParameterivARB;
  6128. var _emscripten_exit_pointerlock=env._emscripten_exit_pointerlock;
  6129. var _glfwSwapInterval=env._glfwSwapInterval;
  6130. var _glUniform1i=env._glUniform1i;
  6131. var _glEnableVertexAttribArray=env._glEnableVertexAttribArray;
  6132. var _emscripten_glStencilFunc=env._emscripten_glStencilFunc;
  6133. var _abort=env._abort;
  6134. var _emscripten_glGetUniformiv=env._emscripten_glGetUniformiv;
  6135. var _glDeleteBuffers=env._glDeleteBuffers;
  6136. var _glBufferData=env._glBufferData;
  6137. var _glTexImage2D=env._glTexImage2D;
  6138. var _emscripten_glGetShaderiv=env._emscripten_glGetShaderiv;
  6139. var _glfwSetKeyCallback=env._glfwSetKeyCallback;
  6140. var _emscripten_glGenFramebuffers=env._emscripten_glGenFramebuffers;
  6141. var _emscripten_glUniformMatrix4fv=env._emscripten_glUniformMatrix4fv;
  6142. var _emscripten_glLoadIdentity=env._emscripten_glLoadIdentity;
  6143. var _glDeleteShader=env._glDeleteShader;
  6144. var _emscripten_glUniform1f=env._emscripten_glUniform1f;
  6145. var _glGetProgramiv=env._glGetProgramiv;
  6146. var _emscripten_glBindFramebuffer=env._emscripten_glBindFramebuffer;
  6147. var _emscripten_glIsRenderbuffer=env._emscripten_glIsRenderbuffer;
  6148. var _glfwGetTime=env._glfwGetTime;
  6149. var _emscripten_glRenderbufferStorage=env._emscripten_glRenderbufferStorage;
  6150. var _emscripten_set_gamepadconnected_callback=env._emscripten_set_gamepadconnected_callback;
  6151. var _emscripten_glGetVertexAttribiv=env._emscripten_glGetVertexAttribiv;
  6152. var _emscripten_glBindVertexArray=env._emscripten_glBindVertexArray;
  6153. var _emscripten_glDrawArraysInstanced=env._emscripten_glDrawArraysInstanced;
  6154. var _emscripten_set_touchcancel_callback=env._emscripten_set_touchcancel_callback;
  6155. var _emscripten_glCreateShader=env._emscripten_glCreateShader;
  6156. var _emscripten_glStencilMask=env._emscripten_glStencilMask;
  6157. var _emscripten_glDeleteTextures=env._emscripten_glDeleteTextures;
  6158. var _emscripten_glBindRenderbuffer=env._emscripten_glBindRenderbuffer;
  6159. var _glfwGetPrimaryMonitor=env._glfwGetPrimaryMonitor;
  6160. var _glLinkProgram=env._glLinkProgram;
  6161. var _emscripten_glVertexAttribDivisor=env._emscripten_glVertexAttribDivisor;
  6162. var _emscripten_set_touchend_callback=env._emscripten_set_touchend_callback;
  6163. var _emscripten_glGetUniformfv=env._emscripten_glGetUniformfv;
  6164. var _emscripten_glGetVertexAttribfv=env._emscripten_glGetVertexAttribfv;
  6165. var _emscripten_glGetRenderbufferParameteriv=env._emscripten_glGetRenderbufferParameteriv;
  6166. var _emscripten_glDeleteFramebuffers=env._emscripten_glDeleteFramebuffers;
  6167. var _glGetShaderiv=env._glGetShaderiv;
  6168. var _emscripten_glVertexAttrib3fv=env._emscripten_glVertexAttrib3fv;
  6169. var _glGetUniformLocation=env._glGetUniformLocation;
  6170. var _emscripten_glGetInfoLogARB=env._emscripten_glGetInfoLogARB;
  6171. var _emscripten_glCompileShader=env._emscripten_glCompileShader;
  6172. var _glClear=env._glClear;
  6173. var _glGenTextures=env._glGenTextures;
  6174. var _emscripten_glDisable=env._emscripten_glDisable;
  6175. var _emscripten_glDepthRangef=env._emscripten_glDepthRangef;
  6176. var __exit=env.__exit;
  6177. var _emscripten_glLineWidth=env._emscripten_glLineWidth;
  6178. var _emscripten_glUniform3f=env._emscripten_glUniform3f;
  6179. var _emscripten_glGetShaderInfoLog=env._emscripten_glGetShaderInfoLog;
  6180. var _emscripten_glStencilOp=env._emscripten_glStencilOp;
  6181. var _glBindAttribLocation=env._glBindAttribLocation;
  6182. var _glPixelStorei=env._glPixelStorei;
  6183. var _emscripten_glColorMask=env._emscripten_glColorMask;
  6184. var _emscripten_glLinkProgram=env._emscripten_glLinkProgram;
  6185. var _emscripten_glBlendEquation=env._emscripten_glBlendEquation;
  6186. var _emscripten_glIsTexture=env._emscripten_glIsTexture;
  6187. var _emscripten_glGetProgramiv=env._emscripten_glGetProgramiv;
  6188. var _emscripten_glVertexAttrib1fv=env._emscripten_glVertexAttrib1fv;
  6189. var _emscripten_glBindTexture=env._emscripten_glBindTexture;
  6190. var _glfwSetMouseButtonCallback=env._glfwSetMouseButtonCallback;
  6191. var _glfwGetCursorPos=env._glfwGetCursorPos;
  6192. var _emscripten_glActiveTexture=env._emscripten_glActiveTexture;
  6193. var _emscripten_glDeleteBuffers=env._emscripten_glDeleteBuffers;
  6194. var ___syscall54=env.___syscall54;
  6195. var ___unlock=env.___unlock;
  6196. var _emscripten_glBufferSubData=env._emscripten_glBufferSubData;
  6197. var _glfwSwapBuffers=env._glfwSwapBuffers;
  6198. var _emscripten_glDepthRange=env._emscripten_glDepthRange;
  6199. var _emscripten_set_main_loop=env._emscripten_set_main_loop;
  6200. var _emscripten_glGetProgramInfoLog=env._emscripten_glGetProgramInfoLog;
  6201. var _glfwWindowHint=env._glfwWindowHint;
  6202. var _emscripten_glIsShader=env._emscripten_glIsShader;
  6203. var _emscripten_glUniform4fv=env._emscripten_glUniform4fv;
  6204. var _emscripten_glGenVertexArrays=env._emscripten_glGenVertexArrays;
  6205. var _emscripten_glDrawArrays=env._emscripten_glDrawArrays;
  6206. var _emscripten_glCompressedTexImage2D=env._emscripten_glCompressedTexImage2D;
  6207. var _emscripten_glClearColor=env._emscripten_glClearColor;
  6208. var _emscripten_glCreateProgram=env._emscripten_glCreateProgram;
  6209. var _emscripten_glCopyTexSubImage2D=env._emscripten_glCopyTexSubImage2D;
  6210. var _glTexParameteri=env._glTexParameteri;
  6211. var _emscripten_glBindBuffer=env._emscripten_glBindBuffer;
  6212. var _emscripten_glGetFloatv=env._emscripten_glGetFloatv;
  6213. var _emscripten_glDetachShader=env._emscripten_glDetachShader;
  6214. var _glClearColor=env._glClearColor;
  6215. var _glfwSetCursorPosCallback=env._glfwSetCursorPosCallback;
  6216. var _glfwSetCursorEnterCallback=env._glfwSetCursorEnterCallback;
  6217. var _emscripten_glCopyTexImage2D=env._emscripten_glCopyTexImage2D;
  6218. var _emscripten_glTexImage2D=env._emscripten_glTexImage2D;
  6219. var tempFloat = 0.0;
  6220. // EMSCRIPTEN_START_FUNCS
  6221. function stackAlloc(size) {
  6222. size = size|0;
  6223. var ret = 0;
  6224. ret = STACKTOP;
  6225. STACKTOP = (STACKTOP + size)|0;
  6226. STACKTOP = (STACKTOP + 15)&-16;
  6227. if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(size|0);
  6228. return ret|0;
  6229. }
  6230. function stackSave() {
  6231. return STACKTOP|0;
  6232. }
  6233. function stackRestore(top) {
  6234. top = top|0;
  6235. STACKTOP = top;
  6236. }
  6237. function establishStackSpace(stackBase, stackMax) {
  6238. stackBase = stackBase|0;
  6239. stackMax = stackMax|0;
  6240. STACKTOP = stackBase;
  6241. STACK_MAX = stackMax;
  6242. }
  6243. function setThrew(threw, value) {
  6244. threw = threw|0;
  6245. value = value|0;
  6246. if ((__THREW__|0) == 0) {
  6247. __THREW__ = threw;
  6248. threwValue = value;
  6249. }
  6250. }
  6251. function setTempRet0(value) {
  6252. value = value|0;
  6253. tempRet0 = value;
  6254. }
  6255. function getTempRet0() {
  6256. return tempRet0|0;
  6257. }
  6258. function _main() {
  6259. var $0 = 0, $1 = 0, label = 0, sp = 0;
  6260. sp = STACKTOP;
  6261. $0 = HEAP32[2]|0;
  6262. $1 = HEAP32[3]|0;
  6263. _InitWindow($0,$1,3524);
  6264. _emscripten_set_main_loop((1|0),0,1);
  6265. _CloseWindow();
  6266. return 0;
  6267. }
  6268. function _UpdateDrawFrame() {
  6269. var $$byval_copy19 = 0, $$byval_copy20 = 0, $0 = 0, $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0;
  6270. var $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0;
  6271. var $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0, $48 = 0, $49 = 0, $5 = 0, $50 = 0, $51 = 0, $52 = 0, $53 = 0, $54 = 0, $55 = 0, $56 = 0, $57 = 0, $58 = 0, $59 = 0, $6 = 0, $60 = 0;
  6272. var $61 = 0, $62 = 0, $63 = 0, $64 = 0, $65 = 0, $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0, $71 = 0, $72 = 0, $73 = 0, $8 = 0, $9 = 0, dest = 0, label = 0, sp = 0, src = 0;
  6273. var stop = 0;
  6274. sp = STACKTOP;
  6275. STACKTOP = STACKTOP + 224|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(224|0);
  6276. $$byval_copy20 = sp + 136|0;
  6277. $$byval_copy19 = sp + 120|0;
  6278. $0 = sp + 216|0;
  6279. $1 = sp + 108|0;
  6280. $2 = sp + 212|0;
  6281. $3 = sp + 96|0;
  6282. $4 = sp + 208|0;
  6283. $5 = sp + 84|0;
  6284. $6 = sp + 204|0;
  6285. $7 = sp + 72|0;
  6286. $8 = sp + 200|0;
  6287. $9 = sp + 60|0;
  6288. $10 = sp + 196|0;
  6289. $11 = sp + 48|0;
  6290. $12 = sp + 192|0;
  6291. $13 = sp + 36|0;
  6292. $14 = sp + 188|0;
  6293. $15 = sp + 24|0;
  6294. $16 = sp + 184|0;
  6295. $17 = sp + 12|0;
  6296. $18 = sp + 180|0;
  6297. $19 = sp;
  6298. $20 = sp + 176|0;
  6299. _BeginDrawing();
  6300. HEAP8[$0>>0] = -11;
  6301. $21 = ((($0)) + 1|0);
  6302. HEAP8[$21>>0] = -11;
  6303. $22 = ((($0)) + 2|0);
  6304. HEAP8[$22>>0] = -11;
  6305. $23 = ((($0)) + 3|0);
  6306. HEAP8[$23>>0] = -1;
  6307. ;HEAP8[$$byval_copy20>>0]=HEAP8[$0>>0]|0;HEAP8[$$byval_copy20+1>>0]=HEAP8[$0+1>>0]|0;HEAP8[$$byval_copy20+2>>0]=HEAP8[$0+2>>0]|0;HEAP8[$$byval_copy20+3>>0]=HEAP8[$0+3>>0]|0;
  6308. _ClearBackground($$byval_copy20);
  6309. dest=$$byval_copy20; src=16; stop=dest+40|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  6310. _Begin3dMode($$byval_copy20);
  6311. HEAPF32[$1>>2] = -4.0;
  6312. $24 = ((($1)) + 4|0);
  6313. HEAPF32[$24>>2] = 0.0;
  6314. $25 = ((($1)) + 8|0);
  6315. HEAPF32[$25>>2] = 2.0;
  6316. HEAP8[$2>>0] = -26;
  6317. $26 = ((($2)) + 1|0);
  6318. HEAP8[$26>>0] = 41;
  6319. $27 = ((($2)) + 2|0);
  6320. HEAP8[$27>>0] = 55;
  6321. $28 = ((($2)) + 3|0);
  6322. HEAP8[$28>>0] = -1;
  6323. ;HEAP32[$$byval_copy19>>2]=HEAP32[$1>>2]|0;HEAP32[$$byval_copy19+4>>2]=HEAP32[$1+4>>2]|0;HEAP32[$$byval_copy19+8>>2]=HEAP32[$1+8>>2]|0;
  6324. ;HEAP8[$$byval_copy20>>0]=HEAP8[$2>>0]|0;HEAP8[$$byval_copy20+1>>0]=HEAP8[$2+1>>0]|0;HEAP8[$$byval_copy20+2>>0]=HEAP8[$2+2>>0]|0;HEAP8[$$byval_copy20+3>>0]=HEAP8[$2+3>>0]|0;
  6325. _DrawCube($$byval_copy19,2.0,5.0,2.0,$$byval_copy20);
  6326. HEAPF32[$3>>2] = -4.0;
  6327. $29 = ((($3)) + 4|0);
  6328. HEAPF32[$29>>2] = 0.0;
  6329. $30 = ((($3)) + 8|0);
  6330. HEAPF32[$30>>2] = 2.0;
  6331. HEAP8[$4>>0] = -1;
  6332. $31 = ((($4)) + 1|0);
  6333. HEAP8[$31>>0] = -53;
  6334. $32 = ((($4)) + 2|0);
  6335. HEAP8[$32>>0] = 0;
  6336. $33 = ((($4)) + 3|0);
  6337. HEAP8[$33>>0] = -1;
  6338. ;HEAP32[$$byval_copy19>>2]=HEAP32[$3>>2]|0;HEAP32[$$byval_copy19+4>>2]=HEAP32[$3+4>>2]|0;HEAP32[$$byval_copy19+8>>2]=HEAP32[$3+8>>2]|0;
  6339. ;HEAP8[$$byval_copy20>>0]=HEAP8[$4>>0]|0;HEAP8[$$byval_copy20+1>>0]=HEAP8[$4+1>>0]|0;HEAP8[$$byval_copy20+2>>0]=HEAP8[$4+2>>0]|0;HEAP8[$$byval_copy20+3>>0]=HEAP8[$4+3>>0]|0;
  6340. _DrawCubeWires($$byval_copy19,2.0,5.0,2.0,$$byval_copy20);
  6341. HEAPF32[$5>>2] = -4.0;
  6342. $34 = ((($5)) + 4|0);
  6343. HEAPF32[$34>>2] = 0.0;
  6344. $35 = ((($5)) + 8|0);
  6345. HEAPF32[$35>>2] = -2.0;
  6346. HEAP8[$6>>0] = -66;
  6347. $36 = ((($6)) + 1|0);
  6348. HEAP8[$36>>0] = 33;
  6349. $37 = ((($6)) + 2|0);
  6350. HEAP8[$37>>0] = 55;
  6351. $38 = ((($6)) + 3|0);
  6352. HEAP8[$38>>0] = -1;
  6353. ;HEAP32[$$byval_copy19>>2]=HEAP32[$5>>2]|0;HEAP32[$$byval_copy19+4>>2]=HEAP32[$5+4>>2]|0;HEAP32[$$byval_copy19+8>>2]=HEAP32[$5+8>>2]|0;
  6354. ;HEAP8[$$byval_copy20>>0]=HEAP8[$6>>0]|0;HEAP8[$$byval_copy20+1>>0]=HEAP8[$6+1>>0]|0;HEAP8[$$byval_copy20+2>>0]=HEAP8[$6+2>>0]|0;HEAP8[$$byval_copy20+3>>0]=HEAP8[$6+3>>0]|0;
  6355. _DrawCubeWires($$byval_copy19,3.0,6.0,2.0,$$byval_copy20);
  6356. HEAPF32[$7>>2] = -1.0;
  6357. $39 = ((($7)) + 4|0);
  6358. HEAPF32[$39>>2] = 0.0;
  6359. $40 = ((($7)) + 8|0);
  6360. HEAPF32[$40>>2] = -2.0;
  6361. HEAP8[$8>>0] = 0;
  6362. $41 = ((($8)) + 1|0);
  6363. HEAP8[$41>>0] = -28;
  6364. $42 = ((($8)) + 2|0);
  6365. HEAP8[$42>>0] = 48;
  6366. $43 = ((($8)) + 3|0);
  6367. HEAP8[$43>>0] = -1;
  6368. ;HEAP32[$$byval_copy19>>2]=HEAP32[$7>>2]|0;HEAP32[$$byval_copy19+4>>2]=HEAP32[$7+4>>2]|0;HEAP32[$$byval_copy19+8>>2]=HEAP32[$7+8>>2]|0;
  6369. ;HEAP8[$$byval_copy20>>0]=HEAP8[$8>>0]|0;HEAP8[$$byval_copy20+1>>0]=HEAP8[$8+1>>0]|0;HEAP8[$$byval_copy20+2>>0]=HEAP8[$8+2>>0]|0;HEAP8[$$byval_copy20+3>>0]=HEAP8[$8+3>>0]|0;
  6370. _DrawSphere($$byval_copy19,1.0,$$byval_copy20);
  6371. HEAPF32[$9>>2] = 1.0;
  6372. $44 = ((($9)) + 4|0);
  6373. HEAPF32[$44>>2] = 0.0;
  6374. $45 = ((($9)) + 8|0);
  6375. HEAPF32[$45>>2] = 2.0;
  6376. HEAP8[$10>>0] = 0;
  6377. $46 = ((($10)) + 1|0);
  6378. HEAP8[$46>>0] = -98;
  6379. $47 = ((($10)) + 2|0);
  6380. HEAP8[$47>>0] = 47;
  6381. $48 = ((($10)) + 3|0);
  6382. HEAP8[$48>>0] = -1;
  6383. ;HEAP32[$$byval_copy19>>2]=HEAP32[$9>>2]|0;HEAP32[$$byval_copy19+4>>2]=HEAP32[$9+4>>2]|0;HEAP32[$$byval_copy19+8>>2]=HEAP32[$9+8>>2]|0;
  6384. ;HEAP8[$$byval_copy20>>0]=HEAP8[$10>>0]|0;HEAP8[$$byval_copy20+1>>0]=HEAP8[$10+1>>0]|0;HEAP8[$$byval_copy20+2>>0]=HEAP8[$10+2>>0]|0;HEAP8[$$byval_copy20+3>>0]=HEAP8[$10+3>>0]|0;
  6385. _DrawSphereWires($$byval_copy19,2.0,16,16,$$byval_copy20);
  6386. HEAPF32[$11>>2] = 4.0;
  6387. $49 = ((($11)) + 4|0);
  6388. HEAPF32[$49>>2] = 0.0;
  6389. $50 = ((($11)) + 8|0);
  6390. HEAPF32[$50>>2] = -2.0;
  6391. HEAP8[$12>>0] = 102;
  6392. $51 = ((($12)) + 1|0);
  6393. HEAP8[$51>>0] = -65;
  6394. $52 = ((($12)) + 2|0);
  6395. HEAP8[$52>>0] = -1;
  6396. $53 = ((($12)) + 3|0);
  6397. HEAP8[$53>>0] = -1;
  6398. ;HEAP32[$$byval_copy19>>2]=HEAP32[$11>>2]|0;HEAP32[$$byval_copy19+4>>2]=HEAP32[$11+4>>2]|0;HEAP32[$$byval_copy19+8>>2]=HEAP32[$11+8>>2]|0;
  6399. ;HEAP8[$$byval_copy20>>0]=HEAP8[$12>>0]|0;HEAP8[$$byval_copy20+1>>0]=HEAP8[$12+1>>0]|0;HEAP8[$$byval_copy20+2>>0]=HEAP8[$12+2>>0]|0;HEAP8[$$byval_copy20+3>>0]=HEAP8[$12+3>>0]|0;
  6400. _DrawCylinder($$byval_copy19,1.0,2.0,3.0,4,$$byval_copy20);
  6401. HEAPF32[$13>>2] = 4.0;
  6402. $54 = ((($13)) + 4|0);
  6403. HEAPF32[$54>>2] = 0.0;
  6404. $55 = ((($13)) + 8|0);
  6405. HEAPF32[$55>>2] = -2.0;
  6406. HEAP8[$14>>0] = 0;
  6407. $56 = ((($14)) + 1|0);
  6408. HEAP8[$56>>0] = 82;
  6409. $57 = ((($14)) + 2|0);
  6410. HEAP8[$57>>0] = -84;
  6411. $58 = ((($14)) + 3|0);
  6412. HEAP8[$58>>0] = -1;
  6413. ;HEAP32[$$byval_copy19>>2]=HEAP32[$13>>2]|0;HEAP32[$$byval_copy19+4>>2]=HEAP32[$13+4>>2]|0;HEAP32[$$byval_copy19+8>>2]=HEAP32[$13+8>>2]|0;
  6414. ;HEAP8[$$byval_copy20>>0]=HEAP8[$14>>0]|0;HEAP8[$$byval_copy20+1>>0]=HEAP8[$14+1>>0]|0;HEAP8[$$byval_copy20+2>>0]=HEAP8[$14+2>>0]|0;HEAP8[$$byval_copy20+3>>0]=HEAP8[$14+3>>0]|0;
  6415. _DrawCylinderWires($$byval_copy19,1.0,2.0,3.0,4,$$byval_copy20);
  6416. HEAPF32[$15>>2] = 4.5;
  6417. $59 = ((($15)) + 4|0);
  6418. HEAPF32[$59>>2] = -1.0;
  6419. $60 = ((($15)) + 8|0);
  6420. HEAPF32[$60>>2] = 2.0;
  6421. HEAP8[$16>>0] = 127;
  6422. $61 = ((($16)) + 1|0);
  6423. HEAP8[$61>>0] = 106;
  6424. $62 = ((($16)) + 2|0);
  6425. HEAP8[$62>>0] = 79;
  6426. $63 = ((($16)) + 3|0);
  6427. HEAP8[$63>>0] = -1;
  6428. ;HEAP32[$$byval_copy19>>2]=HEAP32[$15>>2]|0;HEAP32[$$byval_copy19+4>>2]=HEAP32[$15+4>>2]|0;HEAP32[$$byval_copy19+8>>2]=HEAP32[$15+8>>2]|0;
  6429. ;HEAP8[$$byval_copy20>>0]=HEAP8[$16>>0]|0;HEAP8[$$byval_copy20+1>>0]=HEAP8[$16+1>>0]|0;HEAP8[$$byval_copy20+2>>0]=HEAP8[$16+2>>0]|0;HEAP8[$$byval_copy20+3>>0]=HEAP8[$16+3>>0]|0;
  6430. _DrawCylinderWires($$byval_copy19,1.0,1.0,2.0,6,$$byval_copy20);
  6431. HEAPF32[$17>>2] = 1.0;
  6432. $64 = ((($17)) + 4|0);
  6433. HEAPF32[$64>>2] = 0.0;
  6434. $65 = ((($17)) + 8|0);
  6435. HEAPF32[$65>>2] = -4.0;
  6436. HEAP8[$18>>0] = -1;
  6437. $66 = ((($18)) + 1|0);
  6438. HEAP8[$66>>0] = -53;
  6439. $67 = ((($18)) + 2|0);
  6440. HEAP8[$67>>0] = 0;
  6441. $68 = ((($18)) + 3|0);
  6442. HEAP8[$68>>0] = -1;
  6443. ;HEAP32[$$byval_copy19>>2]=HEAP32[$17>>2]|0;HEAP32[$$byval_copy19+4>>2]=HEAP32[$17+4>>2]|0;HEAP32[$$byval_copy19+8>>2]=HEAP32[$17+8>>2]|0;
  6444. ;HEAP8[$$byval_copy20>>0]=HEAP8[$18>>0]|0;HEAP8[$$byval_copy20+1>>0]=HEAP8[$18+1>>0]|0;HEAP8[$$byval_copy20+2>>0]=HEAP8[$18+2>>0]|0;HEAP8[$$byval_copy20+3>>0]=HEAP8[$18+3>>0]|0;
  6445. _DrawCylinder($$byval_copy19,0.0,1.5,3.0,8,$$byval_copy20);
  6446. HEAPF32[$19>>2] = 1.0;
  6447. $69 = ((($19)) + 4|0);
  6448. HEAPF32[$69>>2] = 0.0;
  6449. $70 = ((($19)) + 8|0);
  6450. HEAPF32[$70>>2] = -4.0;
  6451. HEAP8[$20>>0] = -1;
  6452. $71 = ((($20)) + 1|0);
  6453. HEAP8[$71>>0] = 109;
  6454. $72 = ((($20)) + 2|0);
  6455. HEAP8[$72>>0] = -62;
  6456. $73 = ((($20)) + 3|0);
  6457. HEAP8[$73>>0] = -1;
  6458. ;HEAP32[$$byval_copy19>>2]=HEAP32[$19>>2]|0;HEAP32[$$byval_copy19+4>>2]=HEAP32[$19+4>>2]|0;HEAP32[$$byval_copy19+8>>2]=HEAP32[$19+8>>2]|0;
  6459. ;HEAP8[$$byval_copy20>>0]=HEAP8[$20>>0]|0;HEAP8[$$byval_copy20+1>>0]=HEAP8[$20+1>>0]|0;HEAP8[$$byval_copy20+2>>0]=HEAP8[$20+2>>0]|0;HEAP8[$$byval_copy20+3>>0]=HEAP8[$20+3>>0]|0;
  6460. _DrawCylinderWires($$byval_copy19,0.0,1.5,3.0,8,$$byval_copy20);
  6461. _DrawGrid(10,1.0);
  6462. _End3dMode();
  6463. _DrawFPS(10,10);
  6464. _EndDrawing();
  6465. STACKTOP = sp;return;
  6466. }
  6467. function _Vector2Distance($0,$1) {
  6468. $0 = $0|0;
  6469. $1 = $1|0;
  6470. var $10 = 0.0, $11 = 0.0, $12 = 0.0, $13 = 0.0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0, $9 = 0.0, label = 0, sp = 0;
  6471. sp = STACKTOP;
  6472. $2 = +HEAPF32[$0>>2];
  6473. $3 = +HEAPF32[$1>>2];
  6474. $4 = $2 - $3;
  6475. $5 = $4 * $4;
  6476. $6 = ((($0)) + 4|0);
  6477. $7 = +HEAPF32[$6>>2];
  6478. $8 = ((($1)) + 4|0);
  6479. $9 = +HEAPF32[$8>>2];
  6480. $10 = $7 - $9;
  6481. $11 = $10 * $10;
  6482. $12 = $5 + $11;
  6483. $13 = (+Math_sqrt((+$12)));
  6484. return (+$13);
  6485. }
  6486. function _Vector2Angle($0,$1) {
  6487. $0 = $0|0;
  6488. $1 = $1|0;
  6489. var $$0 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0.0, $2 = 0, $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
  6490. sp = STACKTOP;
  6491. $2 = ((($1)) + 4|0);
  6492. $3 = +HEAPF32[$2>>2];
  6493. $4 = ((($0)) + 4|0);
  6494. $5 = +HEAPF32[$4>>2];
  6495. $6 = $3 - $5;
  6496. $7 = +HEAPF32[$1>>2];
  6497. $8 = +HEAPF32[$0>>2];
  6498. $9 = $7 - $8;
  6499. $10 = (+Math_atan2((+$6),(+$9)));
  6500. $11 = $10 * 57.2957763671875;
  6501. $12 = $11 < 0.0;
  6502. $13 = $11 + 360.0;
  6503. $$0 = $12 ? $13 : $11;
  6504. return (+$$0);
  6505. }
  6506. function _VectorZero($0) {
  6507. $0 = $0|0;
  6508. var $1 = 0, $2 = 0, label = 0, sp = 0;
  6509. sp = STACKTOP;
  6510. HEAPF32[$0>>2] = 0.0;
  6511. $1 = ((($0)) + 4|0);
  6512. HEAPF32[$1>>2] = 0.0;
  6513. $2 = ((($0)) + 8|0);
  6514. HEAPF32[$2>>2] = 0.0;
  6515. return;
  6516. }
  6517. function _VectorSubtract($0,$1,$2) {
  6518. $0 = $0|0;
  6519. $1 = $1|0;
  6520. $2 = $2|0;
  6521. var $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0, $14 = 0.0, $15 = 0, $16 = 0.0, $17 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0, $8 = 0.0, $9 = 0, label = 0, sp = 0;
  6522. sp = STACKTOP;
  6523. $3 = +HEAPF32[$1>>2];
  6524. $4 = +HEAPF32[$2>>2];
  6525. $5 = $3 - $4;
  6526. HEAPF32[$0>>2] = $5;
  6527. $6 = ((($0)) + 4|0);
  6528. $7 = ((($1)) + 4|0);
  6529. $8 = +HEAPF32[$7>>2];
  6530. $9 = ((($2)) + 4|0);
  6531. $10 = +HEAPF32[$9>>2];
  6532. $11 = $8 - $10;
  6533. HEAPF32[$6>>2] = $11;
  6534. $12 = ((($0)) + 8|0);
  6535. $13 = ((($1)) + 8|0);
  6536. $14 = +HEAPF32[$13>>2];
  6537. $15 = ((($2)) + 8|0);
  6538. $16 = +HEAPF32[$15>>2];
  6539. $17 = $14 - $16;
  6540. HEAPF32[$12>>2] = $17;
  6541. return;
  6542. }
  6543. function _VectorCrossProduct($0,$1,$2) {
  6544. $0 = $0|0;
  6545. $1 = $1|0;
  6546. $2 = $2|0;
  6547. var $$sroa$4$0$$sroa_idx2 = 0, $$sroa$5$0$$sroa_idx4 = 0, $10 = 0, $11 = 0.0, $12 = 0.0, $13 = 0.0, $14 = 0.0, $15 = 0.0, $16 = 0.0, $17 = 0.0, $18 = 0.0, $19 = 0.0, $20 = 0.0, $21 = 0.0, $3 = 0, $4 = 0.0, $5 = 0, $6 = 0.0, $7 = 0.0, $8 = 0;
  6548. var $9 = 0.0, label = 0, sp = 0;
  6549. sp = STACKTOP;
  6550. $3 = ((($1)) + 4|0);
  6551. $4 = +HEAPF32[$3>>2];
  6552. $5 = ((($2)) + 8|0);
  6553. $6 = +HEAPF32[$5>>2];
  6554. $7 = $4 * $6;
  6555. $8 = ((($1)) + 8|0);
  6556. $9 = +HEAPF32[$8>>2];
  6557. $10 = ((($2)) + 4|0);
  6558. $11 = +HEAPF32[$10>>2];
  6559. $12 = $9 * $11;
  6560. $13 = $7 - $12;
  6561. $14 = +HEAPF32[$2>>2];
  6562. $15 = $9 * $14;
  6563. $16 = +HEAPF32[$1>>2];
  6564. $17 = $6 * $16;
  6565. $18 = $15 - $17;
  6566. $19 = $11 * $16;
  6567. $20 = $4 * $14;
  6568. $21 = $19 - $20;
  6569. HEAPF32[$0>>2] = $13;
  6570. $$sroa$4$0$$sroa_idx2 = ((($0)) + 4|0);
  6571. HEAPF32[$$sroa$4$0$$sroa_idx2>>2] = $18;
  6572. $$sroa$5$0$$sroa_idx4 = ((($0)) + 8|0);
  6573. HEAPF32[$$sroa$5$0$$sroa_idx4>>2] = $21;
  6574. return;
  6575. }
  6576. function _VectorLength($0) {
  6577. $0 = $0|0;
  6578. var $1 = 0.0, $10 = 0.0, $11 = 0.0, $2 = 0.0, $3 = 0, $4 = 0.0, $5 = 0.0, $6 = 0.0, $7 = 0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
  6579. sp = STACKTOP;
  6580. $1 = +HEAPF32[$0>>2];
  6581. $2 = $1 * $1;
  6582. $3 = ((($0)) + 4|0);
  6583. $4 = +HEAPF32[$3>>2];
  6584. $5 = $4 * $4;
  6585. $6 = $2 + $5;
  6586. $7 = ((($0)) + 8|0);
  6587. $8 = +HEAPF32[$7>>2];
  6588. $9 = $8 * $8;
  6589. $10 = $6 + $9;
  6590. $11 = (+Math_sqrt((+$10)));
  6591. return (+$11);
  6592. }
  6593. function _VectorNormalize($0) {
  6594. $0 = $0|0;
  6595. var $$byval_copy = 0, $$op = 0.0, $1 = 0.0, $10 = 0.0, $11 = 0.0, $2 = 0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0.0, $9 = 0, label = 0, sp = 0;
  6596. sp = STACKTOP;
  6597. STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0);
  6598. $$byval_copy = sp;
  6599. ;HEAP32[$$byval_copy>>2]=HEAP32[$0>>2]|0;HEAP32[$$byval_copy+4>>2]=HEAP32[$0+4>>2]|0;HEAP32[$$byval_copy+8>>2]=HEAP32[$0+8>>2]|0;
  6600. $1 = (+_VectorLength($$byval_copy));
  6601. $2 = $1 == 0.0;
  6602. $$op = 1.0 / $1;
  6603. $3 = $2 ? 1.0 : $$op;
  6604. $4 = +HEAPF32[$0>>2];
  6605. $5 = $4 * $3;
  6606. HEAPF32[$0>>2] = $5;
  6607. $6 = ((($0)) + 4|0);
  6608. $7 = +HEAPF32[$6>>2];
  6609. $8 = $3 * $7;
  6610. HEAPF32[$6>>2] = $8;
  6611. $9 = ((($0)) + 8|0);
  6612. $10 = +HEAPF32[$9>>2];
  6613. $11 = $3 * $10;
  6614. HEAPF32[$9>>2] = $11;
  6615. STACKTOP = sp;return;
  6616. }
  6617. function _VectorTransform($0,$1) {
  6618. $0 = $0|0;
  6619. $1 = $1|0;
  6620. var $10 = 0.0, $11 = 0.0, $12 = 0.0, $13 = 0, $14 = 0.0, $15 = 0.0, $16 = 0.0, $17 = 0, $18 = 0.0, $19 = 0.0, $2 = 0.0, $20 = 0, $21 = 0.0, $22 = 0.0, $23 = 0, $24 = 0.0, $25 = 0.0, $26 = 0.0, $27 = 0, $28 = 0.0;
  6621. var $29 = 0.0, $3 = 0, $30 = 0.0, $31 = 0, $32 = 0.0, $33 = 0.0, $34 = 0, $35 = 0.0, $36 = 0.0, $37 = 0, $38 = 0.0, $39 = 0.0, $4 = 0.0, $40 = 0.0, $41 = 0, $42 = 0.0, $43 = 0.0, $44 = 0.0, $45 = 0, $46 = 0.0;
  6622. var $47 = 0.0, $5 = 0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0, label = 0, sp = 0;
  6623. sp = STACKTOP;
  6624. $2 = +HEAPF32[$0>>2];
  6625. $3 = ((($0)) + 4|0);
  6626. $4 = +HEAPF32[$3>>2];
  6627. $5 = ((($0)) + 8|0);
  6628. $6 = +HEAPF32[$5>>2];
  6629. $7 = +HEAPF32[$1>>2];
  6630. $8 = $2 * $7;
  6631. $9 = ((($1)) + 4|0);
  6632. $10 = +HEAPF32[$9>>2];
  6633. $11 = $4 * $10;
  6634. $12 = $8 + $11;
  6635. $13 = ((($1)) + 8|0);
  6636. $14 = +HEAPF32[$13>>2];
  6637. $15 = $6 * $14;
  6638. $16 = $12 + $15;
  6639. $17 = ((($1)) + 12|0);
  6640. $18 = +HEAPF32[$17>>2];
  6641. $19 = $18 + $16;
  6642. HEAPF32[$0>>2] = $19;
  6643. $20 = ((($1)) + 16|0);
  6644. $21 = +HEAPF32[$20>>2];
  6645. $22 = $2 * $21;
  6646. $23 = ((($1)) + 20|0);
  6647. $24 = +HEAPF32[$23>>2];
  6648. $25 = $4 * $24;
  6649. $26 = $22 + $25;
  6650. $27 = ((($1)) + 24|0);
  6651. $28 = +HEAPF32[$27>>2];
  6652. $29 = $6 * $28;
  6653. $30 = $26 + $29;
  6654. $31 = ((($1)) + 28|0);
  6655. $32 = +HEAPF32[$31>>2];
  6656. $33 = $32 + $30;
  6657. HEAPF32[$3>>2] = $33;
  6658. $34 = ((($1)) + 32|0);
  6659. $35 = +HEAPF32[$34>>2];
  6660. $36 = $2 * $35;
  6661. $37 = ((($1)) + 36|0);
  6662. $38 = +HEAPF32[$37>>2];
  6663. $39 = $4 * $38;
  6664. $40 = $36 + $39;
  6665. $41 = ((($1)) + 40|0);
  6666. $42 = +HEAPF32[$41>>2];
  6667. $43 = $6 * $42;
  6668. $44 = $40 + $43;
  6669. $45 = ((($1)) + 44|0);
  6670. $46 = +HEAPF32[$45>>2];
  6671. $47 = $46 + $44;
  6672. HEAPF32[$5>>2] = $47;
  6673. return;
  6674. }
  6675. function _MatrixTranspose($0) {
  6676. $0 = $0|0;
  6677. var $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $3 = 0, $4 = 0, $5 = 0;
  6678. var $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
  6679. sp = STACKTOP;
  6680. $1 = ((($0)) + 4|0);
  6681. $2 = HEAP32[$1>>2]|0;
  6682. $3 = ((($0)) + 8|0);
  6683. $4 = HEAP32[$3>>2]|0;
  6684. $5 = ((($0)) + 12|0);
  6685. $6 = HEAP32[$5>>2]|0;
  6686. $7 = ((($0)) + 16|0);
  6687. $8 = HEAP32[$7>>2]|0;
  6688. $9 = ((($0)) + 24|0);
  6689. $10 = HEAP32[$9>>2]|0;
  6690. $11 = ((($0)) + 28|0);
  6691. $12 = HEAP32[$11>>2]|0;
  6692. $13 = ((($0)) + 32|0);
  6693. $14 = HEAP32[$13>>2]|0;
  6694. $15 = ((($0)) + 36|0);
  6695. $16 = HEAP32[$15>>2]|0;
  6696. $17 = ((($0)) + 44|0);
  6697. $18 = HEAP32[$17>>2]|0;
  6698. $19 = ((($0)) + 48|0);
  6699. $20 = HEAP32[$19>>2]|0;
  6700. $21 = ((($0)) + 52|0);
  6701. $22 = HEAP32[$21>>2]|0;
  6702. $23 = ((($0)) + 56|0);
  6703. $24 = HEAP32[$23>>2]|0;
  6704. HEAP32[$1>>2] = $8;
  6705. HEAP32[$3>>2] = $14;
  6706. HEAP32[$5>>2] = $20;
  6707. HEAP32[$7>>2] = $2;
  6708. HEAP32[$9>>2] = $16;
  6709. HEAP32[$11>>2] = $22;
  6710. HEAP32[$13>>2] = $4;
  6711. HEAP32[$15>>2] = $10;
  6712. HEAP32[$17>>2] = $24;
  6713. HEAP32[$19>>2] = $6;
  6714. HEAP32[$21>>2] = $12;
  6715. HEAP32[$23>>2] = $18;
  6716. return;
  6717. }
  6718. function _MatrixIdentity($0) {
  6719. $0 = $0|0;
  6720. var $$sroa$5$0$$sroa_idx = 0, $$sroa$55$0$$sroa_idx6 = 0, $$sroa$6$0$$sroa_idx = 0, $$sroa$611$0$$sroa_idx12 = 0, $$sroa$7$0$$sroa_idx = 0, $$sroa$717$0$$sroa_idx18 = 0, label = 0, sp = 0;
  6721. sp = STACKTOP;
  6722. HEAPF32[$0>>2] = 1.0;
  6723. $$sroa$5$0$$sroa_idx = ((($0)) + 4|0);
  6724. ;HEAP32[$$sroa$5$0$$sroa_idx>>2]=0|0;HEAP32[$$sroa$5$0$$sroa_idx+4>>2]=0|0;HEAP32[$$sroa$5$0$$sroa_idx+8>>2]=0|0;HEAP32[$$sroa$5$0$$sroa_idx+12>>2]=0|0;
  6725. $$sroa$55$0$$sroa_idx6 = ((($0)) + 20|0);
  6726. HEAPF32[$$sroa$55$0$$sroa_idx6>>2] = 1.0;
  6727. $$sroa$6$0$$sroa_idx = ((($0)) + 24|0);
  6728. ;HEAP32[$$sroa$6$0$$sroa_idx>>2]=0|0;HEAP32[$$sroa$6$0$$sroa_idx+4>>2]=0|0;HEAP32[$$sroa$6$0$$sroa_idx+8>>2]=0|0;HEAP32[$$sroa$6$0$$sroa_idx+12>>2]=0|0;
  6729. $$sroa$611$0$$sroa_idx12 = ((($0)) + 40|0);
  6730. HEAPF32[$$sroa$611$0$$sroa_idx12>>2] = 1.0;
  6731. $$sroa$7$0$$sroa_idx = ((($0)) + 44|0);
  6732. ;HEAP32[$$sroa$7$0$$sroa_idx>>2]=0|0;HEAP32[$$sroa$7$0$$sroa_idx+4>>2]=0|0;HEAP32[$$sroa$7$0$$sroa_idx+8>>2]=0|0;HEAP32[$$sroa$7$0$$sroa_idx+12>>2]=0|0;
  6733. $$sroa$717$0$$sroa_idx18 = ((($0)) + 60|0);
  6734. HEAPF32[$$sroa$717$0$$sroa_idx18>>2] = 1.0;
  6735. return;
  6736. }
  6737. function _MatrixTranslate($0,$1,$2,$3) {
  6738. $0 = $0|0;
  6739. $1 = +$1;
  6740. $2 = +$2;
  6741. $3 = +$3;
  6742. var $$sroa$13$0$$sroa_idx20 = 0, $$sroa$14$0$$sroa_idx22 = 0, $$sroa$15$0$$sroa_idx24 = 0, $$sroa$16$0$$sroa_idx26 = 0, $$sroa$17$0$$sroa_idx28 = 0, $$sroa$18$0$$sroa_idx30 = 0, $$sroa$4$0$$sroa_idx2 = 0, $$sroa$8$0$$sroa_idx10 = 0, $$sroa$9$0$$sroa_idx12 = 0, label = 0, sp = 0;
  6743. sp = STACKTOP;
  6744. HEAPF32[$0>>2] = 1.0;
  6745. $$sroa$4$0$$sroa_idx2 = ((($0)) + 4|0);
  6746. $$sroa$8$0$$sroa_idx10 = ((($0)) + 20|0);
  6747. ;HEAP32[$$sroa$4$0$$sroa_idx2>>2]=0|0;HEAP32[$$sroa$4$0$$sroa_idx2+4>>2]=0|0;HEAP32[$$sroa$4$0$$sroa_idx2+8>>2]=0|0;HEAP32[$$sroa$4$0$$sroa_idx2+12>>2]=0|0;
  6748. HEAPF32[$$sroa$8$0$$sroa_idx10>>2] = 1.0;
  6749. $$sroa$9$0$$sroa_idx12 = ((($0)) + 24|0);
  6750. $$sroa$13$0$$sroa_idx20 = ((($0)) + 40|0);
  6751. ;HEAP32[$$sroa$9$0$$sroa_idx12>>2]=0|0;HEAP32[$$sroa$9$0$$sroa_idx12+4>>2]=0|0;HEAP32[$$sroa$9$0$$sroa_idx12+8>>2]=0|0;HEAP32[$$sroa$9$0$$sroa_idx12+12>>2]=0|0;
  6752. HEAPF32[$$sroa$13$0$$sroa_idx20>>2] = 1.0;
  6753. $$sroa$14$0$$sroa_idx22 = ((($0)) + 44|0);
  6754. HEAPF32[$$sroa$14$0$$sroa_idx22>>2] = 0.0;
  6755. $$sroa$15$0$$sroa_idx24 = ((($0)) + 48|0);
  6756. HEAPF32[$$sroa$15$0$$sroa_idx24>>2] = $1;
  6757. $$sroa$16$0$$sroa_idx26 = ((($0)) + 52|0);
  6758. HEAPF32[$$sroa$16$0$$sroa_idx26>>2] = $2;
  6759. $$sroa$17$0$$sroa_idx28 = ((($0)) + 56|0);
  6760. HEAPF32[$$sroa$17$0$$sroa_idx28>>2] = $3;
  6761. $$sroa$18$0$$sroa_idx30 = ((($0)) + 60|0);
  6762. HEAPF32[$$sroa$18$0$$sroa_idx30>>2] = 1.0;
  6763. return;
  6764. }
  6765. function _MatrixRotate($0,$1,$2) {
  6766. $0 = $0|0;
  6767. $1 = $1|0;
  6768. $2 = +$2;
  6769. var $$ = 0.0, $$221 = 0.0, $$222 = 0.0, $$sroa$10$0$$sroa_idx199 = 0, $$sroa$11$0$$sroa_idx201 = 0, $$sroa$12$0$$sroa_idx203 = 0, $$sroa$13$0$$sroa_idx205 = 0, $$sroa$14$0$$sroa_idx207 = 0, $$sroa$15$0$$sroa_idx209 = 0, $$sroa$16$0$$sroa_idx211 = 0, $$sroa$17$0$$sroa_idx213 = 0, $$sroa$18$0$$sroa_idx215 = 0, $$sroa$4$0$$sroa_idx187 = 0, $$sroa$5$0$$sroa_idx189 = 0, $$sroa$6$0$$sroa_idx191 = 0, $$sroa$7$0$$sroa_idx193 = 0, $$sroa$8$0$$sroa_idx195 = 0, $$sroa$9$0$$sroa_idx197 = 0, $10 = 0.0, $100 = 0.0;
  6770. var $101 = 0.0, $102 = 0.0, $103 = 0.0, $104 = 0.0, $105 = 0.0, $106 = 0.0, $107 = 0.0, $108 = 0.0, $109 = 0.0, $11 = 0.0, $110 = 0.0, $111 = 0.0, $112 = 0.0, $113 = 0.0, $114 = 0.0, $115 = 0.0, $116 = 0.0, $117 = 0.0, $118 = 0.0, $119 = 0.0;
  6771. var $12 = 0.0, $120 = 0.0, $121 = 0.0, $122 = 0.0, $123 = 0.0, $124 = 0.0, $125 = 0.0, $126 = 0.0, $127 = 0.0, $128 = 0.0, $129 = 0.0, $13 = 0.0, $130 = 0.0, $131 = 0, $132 = 0, $133 = 0, $134 = 0, $135 = 0, $136 = 0, $137 = 0;
  6772. var $138 = 0, $14 = 0.0, $15 = 0, $16 = 0, $17 = 0.0, $18 = 0.0, $19 = 0.0, $20 = 0.0, $21 = 0.0, $22 = 0.0, $23 = 0.0, $24 = 0.0, $25 = 0, $26 = 0.0, $27 = 0, $28 = 0.0, $29 = 0, $3 = 0, $30 = 0.0, $31 = 0;
  6773. var $32 = 0.0, $33 = 0, $34 = 0.0, $35 = 0, $36 = 0.0, $37 = 0, $38 = 0.0, $39 = 0, $4 = 0.0, $40 = 0.0, $41 = 0, $42 = 0.0, $43 = 0, $44 = 0.0, $45 = 0, $46 = 0.0, $47 = 0.0, $48 = 0.0, $49 = 0.0, $5 = 0;
  6774. var $50 = 0.0, $51 = 0.0, $52 = 0.0, $53 = 0.0, $54 = 0.0, $55 = 0.0, $56 = 0.0, $57 = 0.0, $58 = 0.0, $59 = 0.0, $6 = 0.0, $60 = 0.0, $61 = 0.0, $62 = 0.0, $63 = 0.0, $64 = 0.0, $65 = 0.0, $66 = 0.0, $67 = 0.0, $68 = 0.0;
  6775. var $69 = 0.0, $7 = 0, $70 = 0.0, $71 = 0.0, $72 = 0.0, $73 = 0.0, $74 = 0.0, $75 = 0.0, $76 = 0.0, $77 = 0.0, $78 = 0.0, $79 = 0.0, $8 = 0.0, $80 = 0.0, $81 = 0.0, $82 = 0.0, $83 = 0.0, $84 = 0.0, $85 = 0.0, $86 = 0.0;
  6776. var $87 = 0.0, $88 = 0.0, $89 = 0.0, $9 = 0.0, $90 = 0.0, $91 = 0.0, $92 = 0.0, $93 = 0.0, $94 = 0.0, $95 = 0.0, $96 = 0.0, $97 = 0.0, $98 = 0.0, $99 = 0.0, $or$cond = 0, label = 0, sp = 0;
  6777. sp = STACKTOP;
  6778. STACKTOP = STACKTOP + 64|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(64|0);
  6779. $3 = sp;
  6780. _MatrixIdentity($3);
  6781. $4 = +HEAPF32[$1>>2];
  6782. $5 = ((($1)) + 4|0);
  6783. $6 = +HEAPF32[$5>>2];
  6784. $7 = ((($1)) + 8|0);
  6785. $8 = +HEAPF32[$7>>2];
  6786. $9 = $4 * $4;
  6787. $10 = $6 * $6;
  6788. $11 = $9 + $10;
  6789. $12 = $8 * $8;
  6790. $13 = $11 + $12;
  6791. $14 = (+Math_sqrt((+$13)));
  6792. $15 = $14 != 1.0;
  6793. $16 = $14 != 0.0;
  6794. $or$cond = $15 & $16;
  6795. $17 = 1.0 / $14;
  6796. $18 = $4 * $17;
  6797. $19 = $6 * $17;
  6798. $20 = $8 * $17;
  6799. $$ = $or$cond ? $20 : $8;
  6800. $$221 = $or$cond ? $19 : $6;
  6801. $$222 = $or$cond ? $18 : $4;
  6802. $21 = (+Math_sin((+$2)));
  6803. $22 = (+Math_cos((+$2)));
  6804. $23 = 1.0 - $22;
  6805. $24 = +HEAPF32[$3>>2];
  6806. $25 = ((($3)) + 16|0);
  6807. $26 = +HEAPF32[$25>>2];
  6808. $27 = ((($3)) + 32|0);
  6809. $28 = +HEAPF32[$27>>2];
  6810. $29 = ((($3)) + 48|0);
  6811. $30 = +HEAPF32[$29>>2];
  6812. $31 = ((($3)) + 4|0);
  6813. $32 = +HEAPF32[$31>>2];
  6814. $33 = ((($3)) + 20|0);
  6815. $34 = +HEAPF32[$33>>2];
  6816. $35 = ((($3)) + 36|0);
  6817. $36 = +HEAPF32[$35>>2];
  6818. $37 = ((($3)) + 52|0);
  6819. $38 = +HEAPF32[$37>>2];
  6820. $39 = ((($3)) + 8|0);
  6821. $40 = +HEAPF32[$39>>2];
  6822. $41 = ((($3)) + 24|0);
  6823. $42 = +HEAPF32[$41>>2];
  6824. $43 = ((($3)) + 40|0);
  6825. $44 = +HEAPF32[$43>>2];
  6826. $45 = ((($3)) + 56|0);
  6827. $46 = +HEAPF32[$45>>2];
  6828. $47 = $$222 * $$222;
  6829. $48 = $23 * $47;
  6830. $49 = $22 + $48;
  6831. $50 = $$221 * $$222;
  6832. $51 = $23 * $50;
  6833. $52 = $21 * $$;
  6834. $53 = $52 + $51;
  6835. $54 = $$ * $$222;
  6836. $55 = $23 * $54;
  6837. $56 = $21 * $$221;
  6838. $57 = $55 - $56;
  6839. $58 = $51 - $52;
  6840. $59 = $$221 * $$221;
  6841. $60 = $23 * $59;
  6842. $61 = $22 + $60;
  6843. $62 = $$ * $$221;
  6844. $63 = $23 * $62;
  6845. $64 = $21 * $$222;
  6846. $65 = $64 + $63;
  6847. $66 = $56 + $55;
  6848. $67 = $63 - $64;
  6849. $68 = $$ * $$;
  6850. $69 = $23 * $68;
  6851. $70 = $22 + $69;
  6852. $71 = $24 * $49;
  6853. $72 = $53 * $32;
  6854. $73 = $71 + $72;
  6855. $74 = $57 * $40;
  6856. $75 = $73 + $74;
  6857. $76 = $26 * $49;
  6858. $77 = $53 * $34;
  6859. $78 = $76 + $77;
  6860. $79 = $57 * $42;
  6861. $80 = $78 + $79;
  6862. $81 = $28 * $49;
  6863. $82 = $53 * $36;
  6864. $83 = $81 + $82;
  6865. $84 = $57 * $44;
  6866. $85 = $83 + $84;
  6867. $86 = $30 * $49;
  6868. $87 = $53 * $38;
  6869. $88 = $86 + $87;
  6870. $89 = $57 * $46;
  6871. $90 = $88 + $89;
  6872. $91 = $24 * $58;
  6873. $92 = $61 * $32;
  6874. $93 = $91 + $92;
  6875. $94 = $65 * $40;
  6876. $95 = $93 + $94;
  6877. $96 = $26 * $58;
  6878. $97 = $61 * $34;
  6879. $98 = $96 + $97;
  6880. $99 = $65 * $42;
  6881. $100 = $98 + $99;
  6882. $101 = $28 * $58;
  6883. $102 = $61 * $36;
  6884. $103 = $101 + $102;
  6885. $104 = $65 * $44;
  6886. $105 = $103 + $104;
  6887. $106 = $30 * $58;
  6888. $107 = $61 * $38;
  6889. $108 = $106 + $107;
  6890. $109 = $65 * $46;
  6891. $110 = $108 + $109;
  6892. $111 = $24 * $66;
  6893. $112 = $67 * $32;
  6894. $113 = $111 + $112;
  6895. $114 = $70 * $40;
  6896. $115 = $113 + $114;
  6897. $116 = $26 * $66;
  6898. $117 = $67 * $34;
  6899. $118 = $116 + $117;
  6900. $119 = $70 * $42;
  6901. $120 = $118 + $119;
  6902. $121 = $28 * $66;
  6903. $122 = $67 * $36;
  6904. $123 = $121 + $122;
  6905. $124 = $70 * $44;
  6906. $125 = $123 + $124;
  6907. $126 = $30 * $66;
  6908. $127 = $67 * $38;
  6909. $128 = $126 + $127;
  6910. $129 = $70 * $46;
  6911. $130 = $128 + $129;
  6912. $131 = ((($3)) + 12|0);
  6913. $132 = HEAP32[$131>>2]|0;
  6914. $133 = ((($3)) + 28|0);
  6915. $134 = HEAP32[$133>>2]|0;
  6916. $135 = ((($3)) + 44|0);
  6917. $136 = HEAP32[$135>>2]|0;
  6918. $137 = ((($3)) + 60|0);
  6919. $138 = HEAP32[$137>>2]|0;
  6920. HEAPF32[$0>>2] = $75;
  6921. $$sroa$4$0$$sroa_idx187 = ((($0)) + 4|0);
  6922. HEAPF32[$$sroa$4$0$$sroa_idx187>>2] = $95;
  6923. $$sroa$5$0$$sroa_idx189 = ((($0)) + 8|0);
  6924. HEAPF32[$$sroa$5$0$$sroa_idx189>>2] = $115;
  6925. $$sroa$6$0$$sroa_idx191 = ((($0)) + 12|0);
  6926. HEAP32[$$sroa$6$0$$sroa_idx191>>2] = $132;
  6927. $$sroa$7$0$$sroa_idx193 = ((($0)) + 16|0);
  6928. HEAPF32[$$sroa$7$0$$sroa_idx193>>2] = $80;
  6929. $$sroa$8$0$$sroa_idx195 = ((($0)) + 20|0);
  6930. HEAPF32[$$sroa$8$0$$sroa_idx195>>2] = $100;
  6931. $$sroa$9$0$$sroa_idx197 = ((($0)) + 24|0);
  6932. HEAPF32[$$sroa$9$0$$sroa_idx197>>2] = $120;
  6933. $$sroa$10$0$$sroa_idx199 = ((($0)) + 28|0);
  6934. HEAP32[$$sroa$10$0$$sroa_idx199>>2] = $134;
  6935. $$sroa$11$0$$sroa_idx201 = ((($0)) + 32|0);
  6936. HEAPF32[$$sroa$11$0$$sroa_idx201>>2] = $85;
  6937. $$sroa$12$0$$sroa_idx203 = ((($0)) + 36|0);
  6938. HEAPF32[$$sroa$12$0$$sroa_idx203>>2] = $105;
  6939. $$sroa$13$0$$sroa_idx205 = ((($0)) + 40|0);
  6940. HEAPF32[$$sroa$13$0$$sroa_idx205>>2] = $125;
  6941. $$sroa$14$0$$sroa_idx207 = ((($0)) + 44|0);
  6942. HEAP32[$$sroa$14$0$$sroa_idx207>>2] = $136;
  6943. $$sroa$15$0$$sroa_idx209 = ((($0)) + 48|0);
  6944. HEAPF32[$$sroa$15$0$$sroa_idx209>>2] = $90;
  6945. $$sroa$16$0$$sroa_idx211 = ((($0)) + 52|0);
  6946. HEAPF32[$$sroa$16$0$$sroa_idx211>>2] = $110;
  6947. $$sroa$17$0$$sroa_idx213 = ((($0)) + 56|0);
  6948. HEAPF32[$$sroa$17$0$$sroa_idx213>>2] = $130;
  6949. $$sroa$18$0$$sroa_idx215 = ((($0)) + 60|0);
  6950. HEAP32[$$sroa$18$0$$sroa_idx215>>2] = $138;
  6951. STACKTOP = sp;return;
  6952. }
  6953. function _MatrixScale($0,$1,$2,$3) {
  6954. $0 = $0|0;
  6955. $1 = +$1;
  6956. $2 = +$2;
  6957. $3 = +$3;
  6958. var $$sroa$5$0$$sroa_idx = 0, $$sroa$55$0$$sroa_idx6 = 0, $$sroa$6$0$$sroa_idx = 0, $$sroa$611$0$$sroa_idx12 = 0, $$sroa$7$0$$sroa_idx = 0, $$sroa$717$0$$sroa_idx18 = 0, label = 0, sp = 0;
  6959. sp = STACKTOP;
  6960. HEAPF32[$0>>2] = $1;
  6961. $$sroa$5$0$$sroa_idx = ((($0)) + 4|0);
  6962. ;HEAP32[$$sroa$5$0$$sroa_idx>>2]=0|0;HEAP32[$$sroa$5$0$$sroa_idx+4>>2]=0|0;HEAP32[$$sroa$5$0$$sroa_idx+8>>2]=0|0;HEAP32[$$sroa$5$0$$sroa_idx+12>>2]=0|0;
  6963. $$sroa$55$0$$sroa_idx6 = ((($0)) + 20|0);
  6964. HEAPF32[$$sroa$55$0$$sroa_idx6>>2] = $2;
  6965. $$sroa$6$0$$sroa_idx = ((($0)) + 24|0);
  6966. ;HEAP32[$$sroa$6$0$$sroa_idx>>2]=0|0;HEAP32[$$sroa$6$0$$sroa_idx+4>>2]=0|0;HEAP32[$$sroa$6$0$$sroa_idx+8>>2]=0|0;HEAP32[$$sroa$6$0$$sroa_idx+12>>2]=0|0;
  6967. $$sroa$611$0$$sroa_idx12 = ((($0)) + 40|0);
  6968. HEAPF32[$$sroa$611$0$$sroa_idx12>>2] = $3;
  6969. $$sroa$7$0$$sroa_idx = ((($0)) + 44|0);
  6970. ;HEAP32[$$sroa$7$0$$sroa_idx>>2]=0|0;HEAP32[$$sroa$7$0$$sroa_idx+4>>2]=0|0;HEAP32[$$sroa$7$0$$sroa_idx+8>>2]=0|0;HEAP32[$$sroa$7$0$$sroa_idx+12>>2]=0|0;
  6971. $$sroa$717$0$$sroa_idx18 = ((($0)) + 60|0);
  6972. HEAPF32[$$sroa$717$0$$sroa_idx18>>2] = 1.0;
  6973. return;
  6974. }
  6975. function _MatrixMultiply($0,$1,$2) {
  6976. $0 = $0|0;
  6977. $1 = $1|0;
  6978. $2 = $2|0;
  6979. var $$sroa$10$0$$sroa_idx14 = 0, $$sroa$11$0$$sroa_idx16 = 0, $$sroa$12$0$$sroa_idx18 = 0, $$sroa$13$0$$sroa_idx20 = 0, $$sroa$14$0$$sroa_idx22 = 0, $$sroa$15$0$$sroa_idx24 = 0, $$sroa$16$0$$sroa_idx26 = 0, $$sroa$17$0$$sroa_idx28 = 0, $$sroa$18$0$$sroa_idx30 = 0, $$sroa$4$0$$sroa_idx2 = 0, $$sroa$5$0$$sroa_idx4 = 0, $$sroa$6$0$$sroa_idx6 = 0, $$sroa$7$0$$sroa_idx8 = 0, $$sroa$8$0$$sroa_idx10 = 0, $$sroa$9$0$$sroa_idx12 = 0, $10 = 0.0, $100 = 0.0, $101 = 0.0, $102 = 0.0, $103 = 0.0;
  6980. var $104 = 0.0, $105 = 0, $106 = 0.0, $107 = 0.0, $108 = 0, $109 = 0.0, $11 = 0.0, $110 = 0.0, $111 = 0.0, $112 = 0, $113 = 0.0, $114 = 0.0, $115 = 0.0, $116 = 0, $117 = 0.0, $118 = 0.0, $119 = 0.0, $12 = 0, $120 = 0.0, $121 = 0.0;
  6981. var $122 = 0.0, $123 = 0.0, $124 = 0.0, $125 = 0.0, $126 = 0.0, $127 = 0.0, $128 = 0.0, $129 = 0.0, $13 = 0.0, $130 = 0.0, $131 = 0.0, $132 = 0.0, $133 = 0.0, $134 = 0.0, $135 = 0.0, $136 = 0.0, $137 = 0.0, $138 = 0.0, $139 = 0.0, $14 = 0;
  6982. var $140 = 0.0, $141 = 0, $142 = 0.0, $143 = 0.0, $144 = 0, $145 = 0.0, $146 = 0.0, $147 = 0.0, $148 = 0, $149 = 0.0, $15 = 0.0, $150 = 0.0, $151 = 0.0, $152 = 0, $153 = 0.0, $154 = 0.0, $155 = 0.0, $156 = 0.0, $157 = 0.0, $158 = 0.0;
  6983. var $159 = 0.0, $16 = 0.0, $160 = 0.0, $161 = 0.0, $162 = 0.0, $163 = 0.0, $164 = 0.0, $165 = 0.0, $166 = 0.0, $167 = 0.0, $168 = 0.0, $169 = 0.0, $17 = 0.0, $170 = 0.0, $171 = 0.0, $172 = 0.0, $173 = 0.0, $174 = 0.0, $175 = 0.0, $176 = 0.0;
  6984. var $18 = 0, $19 = 0.0, $20 = 0, $21 = 0.0, $22 = 0.0, $23 = 0.0, $24 = 0, $25 = 0.0, $26 = 0.0, $27 = 0, $28 = 0.0, $29 = 0.0, $3 = 0.0, $30 = 0.0, $31 = 0, $32 = 0.0, $33 = 0.0, $34 = 0.0, $35 = 0, $36 = 0.0;
  6985. var $37 = 0.0, $38 = 0.0, $39 = 0, $4 = 0.0, $40 = 0.0, $41 = 0.0, $42 = 0, $43 = 0.0, $44 = 0.0, $45 = 0.0, $46 = 0, $47 = 0.0, $48 = 0.0, $49 = 0.0, $5 = 0.0, $50 = 0, $51 = 0.0, $52 = 0.0, $53 = 0.0, $54 = 0;
  6986. var $55 = 0.0, $56 = 0.0, $57 = 0, $58 = 0.0, $59 = 0.0, $6 = 0, $60 = 0.0, $61 = 0, $62 = 0.0, $63 = 0.0, $64 = 0.0, $65 = 0, $66 = 0.0, $67 = 0.0, $68 = 0.0, $69 = 0, $7 = 0.0, $70 = 0.0, $71 = 0.0, $72 = 0;
  6987. var $73 = 0.0, $74 = 0.0, $75 = 0.0, $76 = 0, $77 = 0.0, $78 = 0.0, $79 = 0.0, $8 = 0, $80 = 0, $81 = 0.0, $82 = 0.0, $83 = 0.0, $84 = 0.0, $85 = 0.0, $86 = 0.0, $87 = 0.0, $88 = 0.0, $89 = 0.0, $9 = 0.0, $90 = 0.0;
  6988. var $91 = 0.0, $92 = 0.0, $93 = 0.0, $94 = 0.0, $95 = 0.0, $96 = 0.0, $97 = 0.0, $98 = 0.0, $99 = 0.0, label = 0, sp = 0;
  6989. sp = STACKTOP;
  6990. $3 = +HEAPF32[$2>>2];
  6991. $4 = +HEAPF32[$1>>2];
  6992. $5 = $3 * $4;
  6993. $6 = ((($2)) + 16|0);
  6994. $7 = +HEAPF32[$6>>2];
  6995. $8 = ((($1)) + 4|0);
  6996. $9 = +HEAPF32[$8>>2];
  6997. $10 = $7 * $9;
  6998. $11 = $5 + $10;
  6999. $12 = ((($2)) + 32|0);
  7000. $13 = +HEAPF32[$12>>2];
  7001. $14 = ((($1)) + 8|0);
  7002. $15 = +HEAPF32[$14>>2];
  7003. $16 = $13 * $15;
  7004. $17 = $11 + $16;
  7005. $18 = ((($2)) + 48|0);
  7006. $19 = +HEAPF32[$18>>2];
  7007. $20 = ((($1)) + 12|0);
  7008. $21 = +HEAPF32[$20>>2];
  7009. $22 = $19 * $21;
  7010. $23 = $17 + $22;
  7011. $24 = ((($1)) + 16|0);
  7012. $25 = +HEAPF32[$24>>2];
  7013. $26 = $3 * $25;
  7014. $27 = ((($1)) + 20|0);
  7015. $28 = +HEAPF32[$27>>2];
  7016. $29 = $7 * $28;
  7017. $30 = $26 + $29;
  7018. $31 = ((($1)) + 24|0);
  7019. $32 = +HEAPF32[$31>>2];
  7020. $33 = $13 * $32;
  7021. $34 = $30 + $33;
  7022. $35 = ((($1)) + 28|0);
  7023. $36 = +HEAPF32[$35>>2];
  7024. $37 = $19 * $36;
  7025. $38 = $34 + $37;
  7026. $39 = ((($1)) + 32|0);
  7027. $40 = +HEAPF32[$39>>2];
  7028. $41 = $3 * $40;
  7029. $42 = ((($1)) + 36|0);
  7030. $43 = +HEAPF32[$42>>2];
  7031. $44 = $7 * $43;
  7032. $45 = $41 + $44;
  7033. $46 = ((($1)) + 40|0);
  7034. $47 = +HEAPF32[$46>>2];
  7035. $48 = $13 * $47;
  7036. $49 = $45 + $48;
  7037. $50 = ((($1)) + 44|0);
  7038. $51 = +HEAPF32[$50>>2];
  7039. $52 = $19 * $51;
  7040. $53 = $49 + $52;
  7041. $54 = ((($1)) + 48|0);
  7042. $55 = +HEAPF32[$54>>2];
  7043. $56 = $3 * $55;
  7044. $57 = ((($1)) + 52|0);
  7045. $58 = +HEAPF32[$57>>2];
  7046. $59 = $7 * $58;
  7047. $60 = $56 + $59;
  7048. $61 = ((($1)) + 56|0);
  7049. $62 = +HEAPF32[$61>>2];
  7050. $63 = $13 * $62;
  7051. $64 = $60 + $63;
  7052. $65 = ((($1)) + 60|0);
  7053. $66 = +HEAPF32[$65>>2];
  7054. $67 = $19 * $66;
  7055. $68 = $64 + $67;
  7056. $69 = ((($2)) + 4|0);
  7057. $70 = +HEAPF32[$69>>2];
  7058. $71 = $4 * $70;
  7059. $72 = ((($2)) + 20|0);
  7060. $73 = +HEAPF32[$72>>2];
  7061. $74 = $9 * $73;
  7062. $75 = $71 + $74;
  7063. $76 = ((($2)) + 36|0);
  7064. $77 = +HEAPF32[$76>>2];
  7065. $78 = $15 * $77;
  7066. $79 = $75 + $78;
  7067. $80 = ((($2)) + 52|0);
  7068. $81 = +HEAPF32[$80>>2];
  7069. $82 = $21 * $81;
  7070. $83 = $79 + $82;
  7071. $84 = $25 * $70;
  7072. $85 = $28 * $73;
  7073. $86 = $84 + $85;
  7074. $87 = $32 * $77;
  7075. $88 = $86 + $87;
  7076. $89 = $36 * $81;
  7077. $90 = $88 + $89;
  7078. $91 = $40 * $70;
  7079. $92 = $43 * $73;
  7080. $93 = $91 + $92;
  7081. $94 = $47 * $77;
  7082. $95 = $93 + $94;
  7083. $96 = $51 * $81;
  7084. $97 = $95 + $96;
  7085. $98 = $55 * $70;
  7086. $99 = $58 * $73;
  7087. $100 = $98 + $99;
  7088. $101 = $62 * $77;
  7089. $102 = $100 + $101;
  7090. $103 = $66 * $81;
  7091. $104 = $102 + $103;
  7092. $105 = ((($2)) + 8|0);
  7093. $106 = +HEAPF32[$105>>2];
  7094. $107 = $4 * $106;
  7095. $108 = ((($2)) + 24|0);
  7096. $109 = +HEAPF32[$108>>2];
  7097. $110 = $9 * $109;
  7098. $111 = $107 + $110;
  7099. $112 = ((($2)) + 40|0);
  7100. $113 = +HEAPF32[$112>>2];
  7101. $114 = $15 * $113;
  7102. $115 = $111 + $114;
  7103. $116 = ((($2)) + 56|0);
  7104. $117 = +HEAPF32[$116>>2];
  7105. $118 = $21 * $117;
  7106. $119 = $115 + $118;
  7107. $120 = $25 * $106;
  7108. $121 = $28 * $109;
  7109. $122 = $120 + $121;
  7110. $123 = $32 * $113;
  7111. $124 = $122 + $123;
  7112. $125 = $36 * $117;
  7113. $126 = $124 + $125;
  7114. $127 = $40 * $106;
  7115. $128 = $43 * $109;
  7116. $129 = $127 + $128;
  7117. $130 = $47 * $113;
  7118. $131 = $129 + $130;
  7119. $132 = $51 * $117;
  7120. $133 = $131 + $132;
  7121. $134 = $55 * $106;
  7122. $135 = $58 * $109;
  7123. $136 = $134 + $135;
  7124. $137 = $62 * $113;
  7125. $138 = $136 + $137;
  7126. $139 = $66 * $117;
  7127. $140 = $138 + $139;
  7128. $141 = ((($2)) + 12|0);
  7129. $142 = +HEAPF32[$141>>2];
  7130. $143 = $4 * $142;
  7131. $144 = ((($2)) + 28|0);
  7132. $145 = +HEAPF32[$144>>2];
  7133. $146 = $9 * $145;
  7134. $147 = $143 + $146;
  7135. $148 = ((($2)) + 44|0);
  7136. $149 = +HEAPF32[$148>>2];
  7137. $150 = $15 * $149;
  7138. $151 = $147 + $150;
  7139. $152 = ((($2)) + 60|0);
  7140. $153 = +HEAPF32[$152>>2];
  7141. $154 = $21 * $153;
  7142. $155 = $151 + $154;
  7143. $156 = $25 * $142;
  7144. $157 = $28 * $145;
  7145. $158 = $156 + $157;
  7146. $159 = $32 * $149;
  7147. $160 = $158 + $159;
  7148. $161 = $36 * $153;
  7149. $162 = $160 + $161;
  7150. $163 = $40 * $142;
  7151. $164 = $43 * $145;
  7152. $165 = $163 + $164;
  7153. $166 = $47 * $149;
  7154. $167 = $165 + $166;
  7155. $168 = $51 * $153;
  7156. $169 = $167 + $168;
  7157. $170 = $55 * $142;
  7158. $171 = $58 * $145;
  7159. $172 = $170 + $171;
  7160. $173 = $62 * $149;
  7161. $174 = $172 + $173;
  7162. $175 = $66 * $153;
  7163. $176 = $174 + $175;
  7164. HEAPF32[$0>>2] = $23;
  7165. $$sroa$4$0$$sroa_idx2 = ((($0)) + 4|0);
  7166. HEAPF32[$$sroa$4$0$$sroa_idx2>>2] = $83;
  7167. $$sroa$5$0$$sroa_idx4 = ((($0)) + 8|0);
  7168. HEAPF32[$$sroa$5$0$$sroa_idx4>>2] = $119;
  7169. $$sroa$6$0$$sroa_idx6 = ((($0)) + 12|0);
  7170. HEAPF32[$$sroa$6$0$$sroa_idx6>>2] = $155;
  7171. $$sroa$7$0$$sroa_idx8 = ((($0)) + 16|0);
  7172. HEAPF32[$$sroa$7$0$$sroa_idx8>>2] = $38;
  7173. $$sroa$8$0$$sroa_idx10 = ((($0)) + 20|0);
  7174. HEAPF32[$$sroa$8$0$$sroa_idx10>>2] = $90;
  7175. $$sroa$9$0$$sroa_idx12 = ((($0)) + 24|0);
  7176. HEAPF32[$$sroa$9$0$$sroa_idx12>>2] = $126;
  7177. $$sroa$10$0$$sroa_idx14 = ((($0)) + 28|0);
  7178. HEAPF32[$$sroa$10$0$$sroa_idx14>>2] = $162;
  7179. $$sroa$11$0$$sroa_idx16 = ((($0)) + 32|0);
  7180. HEAPF32[$$sroa$11$0$$sroa_idx16>>2] = $53;
  7181. $$sroa$12$0$$sroa_idx18 = ((($0)) + 36|0);
  7182. HEAPF32[$$sroa$12$0$$sroa_idx18>>2] = $97;
  7183. $$sroa$13$0$$sroa_idx20 = ((($0)) + 40|0);
  7184. HEAPF32[$$sroa$13$0$$sroa_idx20>>2] = $133;
  7185. $$sroa$14$0$$sroa_idx22 = ((($0)) + 44|0);
  7186. HEAPF32[$$sroa$14$0$$sroa_idx22>>2] = $169;
  7187. $$sroa$15$0$$sroa_idx24 = ((($0)) + 48|0);
  7188. HEAPF32[$$sroa$15$0$$sroa_idx24>>2] = $68;
  7189. $$sroa$16$0$$sroa_idx26 = ((($0)) + 52|0);
  7190. HEAPF32[$$sroa$16$0$$sroa_idx26>>2] = $104;
  7191. $$sroa$17$0$$sroa_idx28 = ((($0)) + 56|0);
  7192. HEAPF32[$$sroa$17$0$$sroa_idx28>>2] = $140;
  7193. $$sroa$18$0$$sroa_idx30 = ((($0)) + 60|0);
  7194. HEAPF32[$$sroa$18$0$$sroa_idx30>>2] = $176;
  7195. return;
  7196. }
  7197. function _MatrixFrustum($0,$1,$2,$3,$4,$5,$6) {
  7198. $0 = $0|0;
  7199. $1 = +$1;
  7200. $2 = +$2;
  7201. $3 = +$3;
  7202. $4 = +$4;
  7203. $5 = +$5;
  7204. $6 = +$6;
  7205. var $$sroa$10$0$$sroa_idx24 = 0, $$sroa$11$0$$sroa_idx26 = 0, $$sroa$12$0$$sroa_idx28 = 0, $$sroa$13$0$$sroa_idx30 = 0, $$sroa$14$0$$sroa_idx32 = 0, $$sroa$15$0$$sroa_idx34 = 0, $$sroa$16$0$$sroa_idx36 = 0, $$sroa$17$0$$sroa_idx38 = 0, $$sroa$18$0$$sroa_idx40 = 0, $$sroa$4$0$$sroa_idx12 = 0, $$sroa$5$0$$sroa_idx14 = 0, $$sroa$6$0$$sroa_idx16 = 0, $$sroa$7$0$$sroa_idx18 = 0, $$sroa$8$0$$sroa_idx20 = 0, $$sroa$9$0$$sroa_idx22 = 0, $10 = 0.0, $11 = 0.0, $12 = 0.0, $13 = 0.0, $14 = 0.0;
  7206. var $15 = 0.0, $16 = 0.0, $17 = 0.0, $18 = 0.0, $19 = 0.0, $20 = 0.0, $21 = 0.0, $22 = 0.0, $23 = 0.0, $24 = 0.0, $25 = 0.0, $26 = 0.0, $27 = 0.0, $28 = 0.0, $29 = 0.0, $30 = 0.0, $31 = 0.0, $32 = 0.0, $33 = 0.0, $34 = 0.0;
  7207. var $35 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
  7208. sp = STACKTOP;
  7209. $7 = $2 - $1;
  7210. $8 = $7;
  7211. $9 = $4 - $3;
  7212. $10 = $9;
  7213. $11 = $6 - $5;
  7214. $12 = $11;
  7215. $13 = $5 * 2.0;
  7216. $14 = $8;
  7217. $15 = $13 / $14;
  7218. $16 = $15;
  7219. $17 = $10;
  7220. $18 = $13 / $17;
  7221. $19 = $18;
  7222. $20 = $1 + $2;
  7223. $21 = $20 / $14;
  7224. $22 = $21;
  7225. $23 = $3 + $4;
  7226. $24 = $23 / $17;
  7227. $25 = $24;
  7228. $26 = $5 + $6;
  7229. $27 = -$26;
  7230. $28 = $12;
  7231. $29 = $27 / $28;
  7232. $30 = $29;
  7233. $31 = $5 * $6;
  7234. $32 = $31 * 2.0;
  7235. $33 = -$32;
  7236. $34 = $33 / $28;
  7237. $35 = $34;
  7238. HEAPF32[$0>>2] = $16;
  7239. $$sroa$4$0$$sroa_idx12 = ((($0)) + 4|0);
  7240. HEAPF32[$$sroa$4$0$$sroa_idx12>>2] = 0.0;
  7241. $$sroa$5$0$$sroa_idx14 = ((($0)) + 8|0);
  7242. HEAPF32[$$sroa$5$0$$sroa_idx14>>2] = $22;
  7243. $$sroa$6$0$$sroa_idx16 = ((($0)) + 12|0);
  7244. HEAPF32[$$sroa$6$0$$sroa_idx16>>2] = 0.0;
  7245. $$sroa$7$0$$sroa_idx18 = ((($0)) + 16|0);
  7246. HEAPF32[$$sroa$7$0$$sroa_idx18>>2] = 0.0;
  7247. $$sroa$8$0$$sroa_idx20 = ((($0)) + 20|0);
  7248. HEAPF32[$$sroa$8$0$$sroa_idx20>>2] = $19;
  7249. $$sroa$9$0$$sroa_idx22 = ((($0)) + 24|0);
  7250. HEAPF32[$$sroa$9$0$$sroa_idx22>>2] = $25;
  7251. $$sroa$10$0$$sroa_idx24 = ((($0)) + 28|0);
  7252. HEAPF32[$$sroa$10$0$$sroa_idx24>>2] = 0.0;
  7253. $$sroa$11$0$$sroa_idx26 = ((($0)) + 32|0);
  7254. HEAPF32[$$sroa$11$0$$sroa_idx26>>2] = 0.0;
  7255. $$sroa$12$0$$sroa_idx28 = ((($0)) + 36|0);
  7256. HEAPF32[$$sroa$12$0$$sroa_idx28>>2] = 0.0;
  7257. $$sroa$13$0$$sroa_idx30 = ((($0)) + 40|0);
  7258. HEAPF32[$$sroa$13$0$$sroa_idx30>>2] = $30;
  7259. $$sroa$14$0$$sroa_idx32 = ((($0)) + 44|0);
  7260. HEAPF32[$$sroa$14$0$$sroa_idx32>>2] = $35;
  7261. $$sroa$15$0$$sroa_idx34 = ((($0)) + 48|0);
  7262. HEAPF32[$$sroa$15$0$$sroa_idx34>>2] = 0.0;
  7263. $$sroa$16$0$$sroa_idx36 = ((($0)) + 52|0);
  7264. HEAPF32[$$sroa$16$0$$sroa_idx36>>2] = 0.0;
  7265. $$sroa$17$0$$sroa_idx38 = ((($0)) + 56|0);
  7266. HEAPF32[$$sroa$17$0$$sroa_idx38>>2] = -1.0;
  7267. $$sroa$18$0$$sroa_idx40 = ((($0)) + 60|0);
  7268. HEAPF32[$$sroa$18$0$$sroa_idx40>>2] = 0.0;
  7269. return;
  7270. }
  7271. function _MatrixOrtho($0,$1,$2,$3,$4,$5,$6) {
  7272. $0 = $0|0;
  7273. $1 = +$1;
  7274. $2 = +$2;
  7275. $3 = +$3;
  7276. $4 = +$4;
  7277. $5 = +$5;
  7278. $6 = +$6;
  7279. var $$sroa$10$0$$sroa_idx24 = 0, $$sroa$11$0$$sroa_idx26 = 0, $$sroa$12$0$$sroa_idx28 = 0, $$sroa$13$0$$sroa_idx30 = 0, $$sroa$14$0$$sroa_idx32 = 0, $$sroa$15$0$$sroa_idx34 = 0, $$sroa$16$0$$sroa_idx36 = 0, $$sroa$17$0$$sroa_idx38 = 0, $$sroa$18$0$$sroa_idx40 = 0, $$sroa$4$0$$sroa_idx12 = 0, $$sroa$5$0$$sroa_idx14 = 0, $$sroa$6$0$$sroa_idx16 = 0, $$sroa$7$0$$sroa_idx18 = 0, $$sroa$8$0$$sroa_idx20 = 0, $$sroa$9$0$$sroa_idx22 = 0, $10 = 0.0, $11 = 0.0, $12 = 0.0, $13 = 0.0, $14 = 0.0;
  7280. var $15 = 0.0, $16 = 0.0, $17 = 0.0, $18 = 0.0, $19 = 0.0, $20 = 0.0, $21 = 0.0, $22 = 0.0, $23 = 0.0, $24 = 0.0, $25 = 0.0, $26 = 0.0, $27 = 0.0, $28 = 0.0, $29 = 0.0, $30 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0;
  7281. var sp = 0;
  7282. sp = STACKTOP;
  7283. $7 = $2 - $1;
  7284. $8 = $7;
  7285. $9 = $4 - $3;
  7286. $10 = $9;
  7287. $11 = $6 - $5;
  7288. $12 = $11;
  7289. $13 = 2.0 / $8;
  7290. $14 = 2.0 / $10;
  7291. $15 = -2.0 / $12;
  7292. $16 = $1 + $2;
  7293. $17 = -$16;
  7294. $18 = $8;
  7295. $19 = $17 / $18;
  7296. $20 = $19;
  7297. $21 = $3 + $4;
  7298. $22 = -$21;
  7299. $23 = $10;
  7300. $24 = $22 / $23;
  7301. $25 = $24;
  7302. $26 = $5 + $6;
  7303. $27 = -$26;
  7304. $28 = $12;
  7305. $29 = $27 / $28;
  7306. $30 = $29;
  7307. HEAPF32[$0>>2] = $13;
  7308. $$sroa$4$0$$sroa_idx12 = ((($0)) + 4|0);
  7309. HEAPF32[$$sroa$4$0$$sroa_idx12>>2] = 0.0;
  7310. $$sroa$5$0$$sroa_idx14 = ((($0)) + 8|0);
  7311. HEAPF32[$$sroa$5$0$$sroa_idx14>>2] = 0.0;
  7312. $$sroa$6$0$$sroa_idx16 = ((($0)) + 12|0);
  7313. HEAPF32[$$sroa$6$0$$sroa_idx16>>2] = $20;
  7314. $$sroa$7$0$$sroa_idx18 = ((($0)) + 16|0);
  7315. HEAPF32[$$sroa$7$0$$sroa_idx18>>2] = 0.0;
  7316. $$sroa$8$0$$sroa_idx20 = ((($0)) + 20|0);
  7317. HEAPF32[$$sroa$8$0$$sroa_idx20>>2] = $14;
  7318. $$sroa$9$0$$sroa_idx22 = ((($0)) + 24|0);
  7319. HEAPF32[$$sroa$9$0$$sroa_idx22>>2] = 0.0;
  7320. $$sroa$10$0$$sroa_idx24 = ((($0)) + 28|0);
  7321. HEAPF32[$$sroa$10$0$$sroa_idx24>>2] = $25;
  7322. $$sroa$11$0$$sroa_idx26 = ((($0)) + 32|0);
  7323. HEAPF32[$$sroa$11$0$$sroa_idx26>>2] = 0.0;
  7324. $$sroa$12$0$$sroa_idx28 = ((($0)) + 36|0);
  7325. HEAPF32[$$sroa$12$0$$sroa_idx28>>2] = 0.0;
  7326. $$sroa$13$0$$sroa_idx30 = ((($0)) + 40|0);
  7327. HEAPF32[$$sroa$13$0$$sroa_idx30>>2] = $15;
  7328. $$sroa$14$0$$sroa_idx32 = ((($0)) + 44|0);
  7329. HEAPF32[$$sroa$14$0$$sroa_idx32>>2] = $30;
  7330. $$sroa$15$0$$sroa_idx34 = ((($0)) + 48|0);
  7331. HEAPF32[$$sroa$15$0$$sroa_idx34>>2] = 0.0;
  7332. $$sroa$16$0$$sroa_idx36 = ((($0)) + 52|0);
  7333. HEAPF32[$$sroa$16$0$$sroa_idx36>>2] = 0.0;
  7334. $$sroa$17$0$$sroa_idx38 = ((($0)) + 56|0);
  7335. HEAPF32[$$sroa$17$0$$sroa_idx38>>2] = 0.0;
  7336. $$sroa$18$0$$sroa_idx40 = ((($0)) + 60|0);
  7337. HEAPF32[$$sroa$18$0$$sroa_idx40>>2] = 1.0;
  7338. return;
  7339. }
  7340. function _MatrixLookAt($0,$1,$2,$3) {
  7341. $0 = $0|0;
  7342. $1 = $1|0;
  7343. $2 = $2|0;
  7344. $3 = $3|0;
  7345. var $$byval_copy4 = 0, $$byval_copy5 = 0, $$sroa$10$0$$sroa_idx14 = 0, $$sroa$11$0$$sroa_idx16 = 0, $$sroa$12$0$$sroa_idx18 = 0, $$sroa$13$0$$sroa_idx20 = 0, $$sroa$14$0$$sroa_idx22 = 0, $$sroa$15$0$$sroa_idx24 = 0, $$sroa$16$0$$sroa_idx26 = 0, $$sroa$17$0$$sroa_idx28 = 0, $$sroa$18$0$$sroa_idx30 = 0, $$sroa$4$0$$sroa_idx2 = 0, $$sroa$5$0$$sroa_idx4 = 0, $$sroa$6$0$$sroa_idx6 = 0, $$sroa$7$0$$sroa_idx8 = 0, $$sroa$8$0$$sroa_idx10 = 0, $$sroa$9$0$$sroa_idx12 = 0, $10 = 0, $11 = 0.0, $12 = 0.0;
  7346. var $13 = 0.0, $14 = 0, $15 = 0.0, $16 = 0.0, $17 = 0.0, $18 = 0, $19 = 0.0, $20 = 0.0, $21 = 0.0, $22 = 0.0, $23 = 0.0, $24 = 0, $25 = 0.0, $26 = 0, $27 = 0.0, $28 = 0.0, $29 = 0.0, $30 = 0.0, $31 = 0.0, $32 = 0.0;
  7347. var $33 = 0.0, $34 = 0.0, $35 = 0, $36 = 0.0, $37 = 0, $38 = 0.0, $39 = 0.0, $4 = 0, $40 = 0.0, $41 = 0.0, $42 = 0.0, $43 = 0.0, $44 = 0.0, $5 = 0, $6 = 0, $7 = 0.0, $8 = 0, $9 = 0.0, label = 0, sp = 0;
  7348. sp = STACKTOP;
  7349. STACKTOP = STACKTOP + 64|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(64|0);
  7350. $$byval_copy5 = sp + 48|0;
  7351. $$byval_copy4 = sp + 36|0;
  7352. $4 = sp + 24|0;
  7353. $5 = sp + 12|0;
  7354. $6 = sp;
  7355. ;HEAP32[$$byval_copy4>>2]=HEAP32[$1>>2]|0;HEAP32[$$byval_copy4+4>>2]=HEAP32[$1+4>>2]|0;HEAP32[$$byval_copy4+8>>2]=HEAP32[$1+8>>2]|0;
  7356. ;HEAP32[$$byval_copy5>>2]=HEAP32[$2>>2]|0;HEAP32[$$byval_copy5+4>>2]=HEAP32[$2+4>>2]|0;HEAP32[$$byval_copy5+8>>2]=HEAP32[$2+8>>2]|0;
  7357. _VectorSubtract($4,$$byval_copy4,$$byval_copy5);
  7358. _VectorNormalize($4);
  7359. ;HEAP32[$$byval_copy4>>2]=HEAP32[$3>>2]|0;HEAP32[$$byval_copy4+4>>2]=HEAP32[$3+4>>2]|0;HEAP32[$$byval_copy4+8>>2]=HEAP32[$3+8>>2]|0;
  7360. ;HEAP32[$$byval_copy5>>2]=HEAP32[$4>>2]|0;HEAP32[$$byval_copy5+4>>2]=HEAP32[$4+4>>2]|0;HEAP32[$$byval_copy5+8>>2]=HEAP32[$4+8>>2]|0;
  7361. _VectorCrossProduct($5,$$byval_copy4,$$byval_copy5);
  7362. _VectorNormalize($5);
  7363. ;HEAP32[$$byval_copy4>>2]=HEAP32[$4>>2]|0;HEAP32[$$byval_copy4+4>>2]=HEAP32[$4+4>>2]|0;HEAP32[$$byval_copy4+8>>2]=HEAP32[$4+8>>2]|0;
  7364. ;HEAP32[$$byval_copy5>>2]=HEAP32[$5>>2]|0;HEAP32[$$byval_copy5+4>>2]=HEAP32[$5+4>>2]|0;HEAP32[$$byval_copy5+8>>2]=HEAP32[$5+8>>2]|0;
  7365. _VectorCrossProduct($6,$$byval_copy4,$$byval_copy5);
  7366. _VectorNormalize($6);
  7367. $7 = +HEAPF32[$5>>2];
  7368. $8 = ((($5)) + 4|0);
  7369. $9 = +HEAPF32[$8>>2];
  7370. $10 = ((($5)) + 8|0);
  7371. $11 = +HEAPF32[$10>>2];
  7372. $12 = +HEAPF32[$1>>2];
  7373. $13 = $7 * $12;
  7374. $14 = ((($1)) + 4|0);
  7375. $15 = +HEAPF32[$14>>2];
  7376. $16 = $9 * $15;
  7377. $17 = $13 + $16;
  7378. $18 = ((($1)) + 8|0);
  7379. $19 = +HEAPF32[$18>>2];
  7380. $20 = $11 * $19;
  7381. $21 = $17 + $20;
  7382. $22 = -$21;
  7383. $23 = +HEAPF32[$6>>2];
  7384. $24 = ((($6)) + 4|0);
  7385. $25 = +HEAPF32[$24>>2];
  7386. $26 = ((($6)) + 8|0);
  7387. $27 = +HEAPF32[$26>>2];
  7388. $28 = $12 * $23;
  7389. $29 = $15 * $25;
  7390. $30 = $28 + $29;
  7391. $31 = $19 * $27;
  7392. $32 = $30 + $31;
  7393. $33 = -$32;
  7394. $34 = +HEAPF32[$4>>2];
  7395. $35 = ((($4)) + 4|0);
  7396. $36 = +HEAPF32[$35>>2];
  7397. $37 = ((($4)) + 8|0);
  7398. $38 = +HEAPF32[$37>>2];
  7399. $39 = $12 * $34;
  7400. $40 = $15 * $36;
  7401. $41 = $39 + $40;
  7402. $42 = $19 * $38;
  7403. $43 = $41 + $42;
  7404. $44 = -$43;
  7405. HEAPF32[$0>>2] = $7;
  7406. $$sroa$4$0$$sroa_idx2 = ((($0)) + 4|0);
  7407. HEAPF32[$$sroa$4$0$$sroa_idx2>>2] = $23;
  7408. $$sroa$5$0$$sroa_idx4 = ((($0)) + 8|0);
  7409. HEAPF32[$$sroa$5$0$$sroa_idx4>>2] = $34;
  7410. $$sroa$6$0$$sroa_idx6 = ((($0)) + 12|0);
  7411. HEAPF32[$$sroa$6$0$$sroa_idx6>>2] = 0.0;
  7412. $$sroa$7$0$$sroa_idx8 = ((($0)) + 16|0);
  7413. HEAPF32[$$sroa$7$0$$sroa_idx8>>2] = $9;
  7414. $$sroa$8$0$$sroa_idx10 = ((($0)) + 20|0);
  7415. HEAPF32[$$sroa$8$0$$sroa_idx10>>2] = $25;
  7416. $$sroa$9$0$$sroa_idx12 = ((($0)) + 24|0);
  7417. HEAPF32[$$sroa$9$0$$sroa_idx12>>2] = $36;
  7418. $$sroa$10$0$$sroa_idx14 = ((($0)) + 28|0);
  7419. HEAPF32[$$sroa$10$0$$sroa_idx14>>2] = 0.0;
  7420. $$sroa$11$0$$sroa_idx16 = ((($0)) + 32|0);
  7421. HEAPF32[$$sroa$11$0$$sroa_idx16>>2] = $11;
  7422. $$sroa$12$0$$sroa_idx18 = ((($0)) + 36|0);
  7423. HEAPF32[$$sroa$12$0$$sroa_idx18>>2] = $27;
  7424. $$sroa$13$0$$sroa_idx20 = ((($0)) + 40|0);
  7425. HEAPF32[$$sroa$13$0$$sroa_idx20>>2] = $38;
  7426. $$sroa$14$0$$sroa_idx22 = ((($0)) + 44|0);
  7427. HEAPF32[$$sroa$14$0$$sroa_idx22>>2] = 0.0;
  7428. $$sroa$15$0$$sroa_idx24 = ((($0)) + 48|0);
  7429. HEAPF32[$$sroa$15$0$$sroa_idx24>>2] = $22;
  7430. $$sroa$16$0$$sroa_idx26 = ((($0)) + 52|0);
  7431. HEAPF32[$$sroa$16$0$$sroa_idx26>>2] = $33;
  7432. $$sroa$17$0$$sroa_idx28 = ((($0)) + 56|0);
  7433. HEAPF32[$$sroa$17$0$$sroa_idx28>>2] = $44;
  7434. $$sroa$18$0$$sroa_idx30 = ((($0)) + 60|0);
  7435. HEAPF32[$$sroa$18$0$$sroa_idx30>>2] = 1.0;
  7436. STACKTOP = sp;return;
  7437. }
  7438. function _ProcessGestureEvent($0) {
  7439. $0 = $0|0;
  7440. var $$$sink = 0, $$sink = 0, $$sink10 = 0, $$sink11 = 0, $$sink16 = 0, $1 = 0, $10 = 0, $100 = 0, $101 = 0, $102 = 0, $103 = 0, $104 = 0, $105 = 0, $106 = 0, $107 = 0, $108 = 0, $109 = 0, $11 = 0, $110 = 0.0, $111 = 0.0;
  7441. var $112 = 0.0, $113 = 0.0, $114 = 0.0, $115 = 0.0, $116 = 0.0, $117 = 0, $118 = 0, $119 = 0, $12 = 0.0, $120 = 0, $121 = 0, $122 = 0, $123 = 0, $124 = 0, $125 = 0, $126 = 0, $127 = 0, $128 = 0, $129 = 0, $13 = 0;
  7442. var $130 = 0, $131 = 0, $132 = 0, $133 = 0, $134 = 0, $135 = 0, $136 = 0, $137 = 0, $138 = 0, $139 = 0, $14 = 0, $140 = 0, $141 = 0, $142 = 0, $143 = 0, $144 = 0, $145 = 0, $146 = 0, $147 = 0, $148 = 0;
  7443. var $149 = 0, $15 = 0, $150 = 0, $151 = 0, $152 = 0, $153 = 0, $154 = 0, $155 = 0, $156 = 0, $157 = 0, $158 = 0, $159 = 0.0, $16 = 0, $160 = 0.0, $161 = 0.0, $162 = 0.0, $163 = 0.0, $164 = 0.0, $165 = 0.0, $166 = 0;
  7444. var $167 = 0.0, $168 = 0, $169 = 0.0, $17 = 0, $170 = 0.0, $171 = 0.0, $172 = 0, $173 = 0.0, $174 = 0.0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0;
  7445. var $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0;
  7446. var $46 = 0, $47 = 0, $48 = 0.0, $49 = 0.0, $5 = 0, $50 = 0, $51 = 0, $52 = 0, $53 = 0, $54 = 0, $55 = 0.0, $56 = 0.0, $57 = 0, $58 = 0, $59 = 0, $6 = 0, $60 = 0, $61 = 0, $62 = 0, $63 = 0;
  7447. var $64 = 0, $65 = 0, $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0, $71 = 0, $72 = 0, $73 = 0, $74 = 0, $75 = 0, $76 = 0, $77 = 0, $78 = 0, $79 = 0, $8 = 0, $80 = 0.0, $81 = 0;
  7448. var $82 = 0.0, $83 = 0.0, $84 = 0.0, $85 = 0.0, $86 = 0.0, $87 = 0.0, $88 = 0, $89 = 0, $9 = 0, $90 = 0, $91 = 0, $92 = 0, $93 = 0, $94 = 0, $95 = 0, $96 = 0, $97 = 0, $98 = 0, $99 = 0, $moveDownPosition$byval_copy11 = 0;
  7449. var $moveDownPosition2$byval_copy12 = 0, $or$cond = 0, $or$cond3 = 0, $or$cond5 = 0, $or$cond7 = 0, $or$cond9 = 0, label = 0, sp = 0;
  7450. sp = STACKTOP;
  7451. STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0);
  7452. $moveDownPosition2$byval_copy12 = sp + 8|0;
  7453. $moveDownPosition$byval_copy11 = sp;
  7454. $1 = ((($0)) + 4|0);
  7455. $2 = HEAP32[$1>>2]|0;
  7456. HEAP32[3517] = $2;
  7457. $3 = ($2|0)<(2);
  7458. $4 = HEAP32[$0>>2]|0;
  7459. $5 = ($4|0)==(1);
  7460. if (!($3)) {
  7461. if ($5) {
  7462. $88 = ((($0)) + 24|0);
  7463. $89 = $88;
  7464. $90 = $89;
  7465. $91 = HEAP32[$90>>2]|0;
  7466. $92 = (($89) + 4)|0;
  7467. $93 = $92;
  7468. $94 = HEAP32[$93>>2]|0;
  7469. $95 = 13792;
  7470. $96 = $95;
  7471. HEAP32[$96>>2] = $91;
  7472. $97 = (($95) + 4)|0;
  7473. $98 = $97;
  7474. HEAP32[$98>>2] = $94;
  7475. $99 = ((($0)) + 32|0);
  7476. $100 = $99;
  7477. $101 = $100;
  7478. $102 = HEAP32[$101>>2]|0;
  7479. $103 = (($100) + 4)|0;
  7480. $104 = $103;
  7481. $105 = HEAP32[$104>>2]|0;
  7482. $106 = 13832;
  7483. $107 = $106;
  7484. HEAP32[$107>>2] = $102;
  7485. $108 = (($106) + 4)|0;
  7486. $109 = $108;
  7487. HEAP32[$109>>2] = $105;
  7488. $110 = +HEAPF32[3458];
  7489. $111 = +HEAPF32[3448];
  7490. $112 = $110 - $111;
  7491. HEAPF32[3460] = $112;
  7492. $113 = +HEAPF32[(13836)>>2];
  7493. $114 = +HEAPF32[(13796)>>2];
  7494. $115 = $113 - $114;
  7495. HEAPF32[(13844)>>2] = $115;
  7496. HEAP32[3516] = 4;
  7497. STACKTOP = sp;return;
  7498. }
  7499. switch ($4|0) {
  7500. case 2: {
  7501. ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[13824>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[13824+4>>2]|0;
  7502. ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[13848>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[13848+4>>2]|0;
  7503. $116 = (+_Vector2Distance($moveDownPosition$byval_copy11,$moveDownPosition2$byval_copy12));
  7504. HEAPF32[3522] = $116;
  7505. $117 = 13824;
  7506. $118 = $117;
  7507. $119 = HEAP32[$118>>2]|0;
  7508. $120 = (($117) + 4)|0;
  7509. $121 = $120;
  7510. $122 = HEAP32[$121>>2]|0;
  7511. $123 = 13792;
  7512. $124 = $123;
  7513. HEAP32[$124>>2] = $119;
  7514. $125 = (($123) + 4)|0;
  7515. $126 = $125;
  7516. HEAP32[$126>>2] = $122;
  7517. $127 = 13848;
  7518. $128 = $127;
  7519. $129 = HEAP32[$128>>2]|0;
  7520. $130 = (($127) + 4)|0;
  7521. $131 = $130;
  7522. $132 = HEAP32[$131>>2]|0;
  7523. $133 = 13832;
  7524. $134 = $133;
  7525. HEAP32[$134>>2] = $129;
  7526. $135 = (($133) + 4)|0;
  7527. $136 = $135;
  7528. HEAP32[$136>>2] = $132;
  7529. $137 = ((($0)) + 24|0);
  7530. $138 = $137;
  7531. $139 = $138;
  7532. $140 = HEAP32[$139>>2]|0;
  7533. $141 = (($138) + 4)|0;
  7534. $142 = $141;
  7535. $143 = HEAP32[$142>>2]|0;
  7536. $144 = 13824;
  7537. $145 = $144;
  7538. HEAP32[$145>>2] = $140;
  7539. $146 = (($144) + 4)|0;
  7540. $147 = $146;
  7541. HEAP32[$147>>2] = $143;
  7542. $148 = ((($0)) + 32|0);
  7543. $149 = $148;
  7544. $150 = $149;
  7545. $151 = HEAP32[$150>>2]|0;
  7546. $152 = (($149) + 4)|0;
  7547. $153 = $152;
  7548. $154 = HEAP32[$153>>2]|0;
  7549. $155 = 13848;
  7550. $156 = $155;
  7551. HEAP32[$156>>2] = $151;
  7552. $157 = (($155) + 4)|0;
  7553. $158 = $157;
  7554. HEAP32[$158>>2] = $154;
  7555. $159 = +HEAPF32[3462];
  7556. $160 = +HEAPF32[3456];
  7557. $161 = $159 - $160;
  7558. HEAPF32[3460] = $161;
  7559. $162 = +HEAPF32[(13852)>>2];
  7560. $163 = +HEAPF32[(13828)>>2];
  7561. $164 = $162 - $163;
  7562. HEAPF32[(13844)>>2] = $164;
  7563. ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[13792>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[13792+4>>2]|0;
  7564. ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[13824>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[13824+4>>2]|0;
  7565. $165 = (+_Vector2Distance($moveDownPosition$byval_copy11,$moveDownPosition2$byval_copy12));
  7566. $166 = !($165 >= 0.004999999888241291);
  7567. if ($166) {
  7568. ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[13832>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[13832+4>>2]|0;
  7569. ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[13848>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[13848+4>>2]|0;
  7570. $167 = (+_Vector2Distance($moveDownPosition$byval_copy11,$moveDownPosition2$byval_copy12));
  7571. $168 = !($167 >= 0.004999999888241291);
  7572. if ($168) {
  7573. $$sink16 = 4;
  7574. } else {
  7575. label = 29;
  7576. }
  7577. } else {
  7578. label = 29;
  7579. }
  7580. if ((label|0) == 29) {
  7581. ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[13824>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[13824+4>>2]|0;
  7582. ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[13848>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[13848+4>>2]|0;
  7583. $169 = (+_Vector2Distance($moveDownPosition$byval_copy11,$moveDownPosition2$byval_copy12));
  7584. $170 = +HEAPF32[3522];
  7585. $171 = $169 - $170;
  7586. $172 = $171 < 0.0;
  7587. $$sink11 = $172 ? 256 : 512;
  7588. $$sink16 = $$sink11;
  7589. }
  7590. HEAP32[3516] = $$sink16;
  7591. ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[13824>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[13824+4>>2]|0;
  7592. ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[13848>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[13848+4>>2]|0;
  7593. $173 = (+_Vector2Angle($moveDownPosition$byval_copy11,$moveDownPosition2$byval_copy12));
  7594. $174 = 360.0 - $173;
  7595. HEAPF32[3523] = $174;
  7596. STACKTOP = sp;return;
  7597. break;
  7598. }
  7599. case 0: {
  7600. HEAPF32[3522] = 0.0;
  7601. HEAPF32[3523] = 0.0;
  7602. HEAPF32[3460] = 0.0;
  7603. HEAPF32[(13844)>>2] = 0.0;
  7604. HEAP32[3517] = 0;
  7605. HEAP32[3516] = 0;
  7606. STACKTOP = sp;return;
  7607. break;
  7608. }
  7609. default: {
  7610. STACKTOP = sp;return;
  7611. }
  7612. }
  7613. }
  7614. if ($5) {
  7615. $6 = HEAP32[3518]|0;
  7616. $7 = (($6) + 1)|0;
  7617. HEAP32[3518] = $7;
  7618. $8 = HEAP32[3516]|0;
  7619. $9 = ($8|0)==(0);
  7620. $10 = ($6|0)>(0);
  7621. $or$cond = $10 & $9;
  7622. if ($or$cond) {
  7623. $11 = ((($0)) + 24|0);
  7624. ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[13792>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[13792+4>>2]|0;
  7625. ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[$11>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[$11+4>>2]|0;
  7626. $12 = (+_Vector2Distance($moveDownPosition$byval_copy11,$moveDownPosition2$byval_copy12));
  7627. $13 = $12 < 0.029999999329447746;
  7628. if ($13) {
  7629. HEAP32[3516] = 2;
  7630. HEAP32[3518] = 0;
  7631. } else {
  7632. label = 6;
  7633. }
  7634. } else {
  7635. label = 6;
  7636. }
  7637. if ((label|0) == 6) {
  7638. HEAP32[3518] = 1;
  7639. HEAP32[3516] = 1;
  7640. }
  7641. $14 = ((($0)) + 24|0);
  7642. $15 = $14;
  7643. $16 = $15;
  7644. $17 = HEAP32[$16>>2]|0;
  7645. $18 = (($15) + 4)|0;
  7646. $19 = $18;
  7647. $20 = HEAP32[$19>>2]|0;
  7648. $21 = 13792;
  7649. $22 = $21;
  7650. HEAP32[$22>>2] = $17;
  7651. $23 = (($21) + 4)|0;
  7652. $24 = $23;
  7653. HEAP32[$24>>2] = $20;
  7654. $25 = 13800;
  7655. $26 = $25;
  7656. HEAP32[$26>>2] = $17;
  7657. $27 = (($25) + 4)|0;
  7658. $28 = $27;
  7659. HEAP32[$28>>2] = $20;
  7660. $29 = 13808;
  7661. $30 = $29;
  7662. HEAP32[$30>>2] = $17;
  7663. $31 = (($29) + 4)|0;
  7664. $32 = $31;
  7665. HEAP32[$32>>2] = $20;
  7666. $33 = ((($0)) + 8|0);
  7667. $34 = HEAP32[$33>>2]|0;
  7668. HEAP32[14] = $34;
  7669. HEAPF32[3454] = 0.0;
  7670. HEAPF32[(13820)>>2] = 0.0;
  7671. STACKTOP = sp;return;
  7672. }
  7673. switch ($4|0) {
  7674. case 0: {
  7675. $35 = HEAP32[3516]|0;
  7676. $36 = ($35|0)==(8);
  7677. if ($36) {
  7678. $37 = ((($0)) + 24|0);
  7679. $38 = $37;
  7680. $39 = $38;
  7681. $40 = HEAP32[$39>>2]|0;
  7682. $41 = (($38) + 4)|0;
  7683. $42 = $41;
  7684. $43 = HEAP32[$42>>2]|0;
  7685. $44 = 13808;
  7686. $45 = $44;
  7687. HEAP32[$45>>2] = $40;
  7688. $46 = (($44) + 4)|0;
  7689. $47 = $46;
  7690. HEAP32[$47>>2] = $43;
  7691. }
  7692. ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[13792>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[13792+4>>2]|0;
  7693. ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[13808>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[13808+4>>2]|0;
  7694. $48 = (+_Vector2Distance($moveDownPosition$byval_copy11,$moveDownPosition2$byval_copy12));
  7695. $49 = $48 / 0.0;
  7696. HEAPF32[3519] = $49;
  7697. HEAP32[3520] = 0;
  7698. $50 = $49 > 5.0000002374872565E-4;
  7699. if ($50) {
  7700. $51 = HEAP32[14]|0;
  7701. $52 = ((($0)) + 8|0);
  7702. $53 = HEAP32[$52>>2]|0;
  7703. $54 = ($51|0)==($53|0);
  7704. if ($54) {
  7705. ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[13792>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[13792+4>>2]|0;
  7706. ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[13808>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[13808+4>>2]|0;
  7707. $55 = (+_Vector2Angle($moveDownPosition$byval_copy11,$moveDownPosition2$byval_copy12));
  7708. $56 = 360.0 - $55;
  7709. HEAPF32[3521] = $56;
  7710. $57 = $56 < 30.0;
  7711. $58 = $56 > 330.0;
  7712. $or$cond3 = $57 | $58;
  7713. if ($or$cond3) {
  7714. $$sink10 = 16;
  7715. } else {
  7716. $59 = $56 > 30.0;
  7717. $60 = $56 < 120.0;
  7718. $or$cond5 = $59 & $60;
  7719. if ($or$cond5) {
  7720. $$sink10 = 64;
  7721. } else {
  7722. $61 = $56 > 120.0;
  7723. $62 = $56 < 210.0;
  7724. $or$cond7 = $61 & $62;
  7725. $63 = $56 > 210.0;
  7726. $64 = $56 < 300.0;
  7727. $or$cond9 = $63 & $64;
  7728. $$sink = $or$cond9 ? 128 : 0;
  7729. $$$sink = $or$cond7 ? 32 : $$sink;
  7730. $$sink10 = $$$sink;
  7731. }
  7732. }
  7733. } else {
  7734. label = 16;
  7735. }
  7736. } else {
  7737. label = 16;
  7738. }
  7739. if ((label|0) == 16) {
  7740. HEAPF32[3519] = 0.0;
  7741. HEAPF32[3521] = 0.0;
  7742. $$sink10 = 0;
  7743. }
  7744. HEAP32[3516] = $$sink10;
  7745. HEAPF32[3450] = 0.0;
  7746. HEAPF32[(13804)>>2] = 0.0;
  7747. HEAP32[3517] = 0;
  7748. STACKTOP = sp;return;
  7749. break;
  7750. }
  7751. case 2: {
  7752. $65 = HEAP32[3520]|0;
  7753. $66 = ($65|0)==(0);
  7754. if ($66) {
  7755. HEAP32[3520] = 1;
  7756. }
  7757. $67 = ((($0)) + 24|0);
  7758. $68 = $67;
  7759. $69 = $68;
  7760. $70 = HEAP32[$69>>2]|0;
  7761. $71 = (($68) + 4)|0;
  7762. $72 = $71;
  7763. $73 = HEAP32[$72>>2]|0;
  7764. $74 = 13824;
  7765. $75 = $74;
  7766. HEAP32[$75>>2] = $70;
  7767. $76 = (($74) + 4)|0;
  7768. $77 = $76;
  7769. HEAP32[$77>>2] = $73;
  7770. $78 = HEAP32[3516]|0;
  7771. $79 = ($78|0)==(4);
  7772. if ($79) {
  7773. ;HEAP32[$moveDownPosition$byval_copy11>>2]=HEAP32[13792>>2]|0;HEAP32[$moveDownPosition$byval_copy11+4>>2]=HEAP32[13792+4>>2]|0;
  7774. ;HEAP32[$moveDownPosition2$byval_copy12>>2]=HEAP32[13824>>2]|0;HEAP32[$moveDownPosition2$byval_copy12+4>>2]=HEAP32[13824+4>>2]|0;
  7775. $80 = (+_Vector2Distance($moveDownPosition$byval_copy11,$moveDownPosition2$byval_copy12));
  7776. $81 = !($80 >= 0.014999999664723873);
  7777. if (!($81)) {
  7778. HEAP32[3516] = 8;
  7779. }
  7780. }
  7781. $82 = +HEAPF32[3456];
  7782. $83 = +HEAPF32[3450];
  7783. $84 = $82 - $83;
  7784. HEAPF32[3454] = $84;
  7785. $85 = +HEAPF32[(13828)>>2];
  7786. $86 = +HEAPF32[(13804)>>2];
  7787. $87 = $85 - $86;
  7788. HEAPF32[(13820)>>2] = $87;
  7789. STACKTOP = sp;return;
  7790. break;
  7791. }
  7792. default: {
  7793. STACKTOP = sp;return;
  7794. }
  7795. }
  7796. }
  7797. function _UpdateGestures() {
  7798. var $$off = 0, $0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $or$cond3 = 0, label = 0, sp = 0;
  7799. sp = STACKTOP;
  7800. $0 = HEAP32[3516]|0;
  7801. $$off = (($0) + -1)|0;
  7802. $1 = ($$off>>>0)<(2);
  7803. $2 = HEAP32[3517]|0;
  7804. $3 = ($2|0)<(2);
  7805. $or$cond3 = $1 & $3;
  7806. if ($or$cond3) {
  7807. HEAP32[3516] = 4;
  7808. }
  7809. $4 = HEAP32[3516]|0;
  7810. $5 = (($4) + -16)|0;
  7811. $6 = $5 >>> 4;
  7812. $7 = $5 << 28;
  7813. $8 = $6 | $7;
  7814. switch ($8|0) {
  7815. case 0: case 1: case 3: case 7: {
  7816. break;
  7817. }
  7818. default: {
  7819. return;
  7820. }
  7821. }
  7822. HEAP32[3516] = 0;
  7823. return;
  7824. }
  7825. function _GetMousePosition($0) {
  7826. $0 = $0|0;
  7827. var $1 = 0, $10 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
  7828. sp = STACKTOP;
  7829. $1 = 13856;
  7830. $2 = $1;
  7831. $3 = HEAP32[$2>>2]|0;
  7832. $4 = (($1) + 4)|0;
  7833. $5 = $4;
  7834. $6 = HEAP32[$5>>2]|0;
  7835. $7 = $0;
  7836. $8 = $7;
  7837. HEAP32[$8>>2] = $3;
  7838. $9 = (($7) + 4)|0;
  7839. $10 = $9;
  7840. HEAP32[$10>>2] = $6;
  7841. return;
  7842. }
  7843. function _GetScreenWidth() {
  7844. var $0 = 0, label = 0, sp = 0;
  7845. sp = STACKTOP;
  7846. $0 = HEAP32[3526]|0;
  7847. return ($0|0);
  7848. }
  7849. function _GetScreenHeight() {
  7850. var $0 = 0, label = 0, sp = 0;
  7851. sp = STACKTOP;
  7852. $0 = HEAP32[3525]|0;
  7853. return ($0|0);
  7854. }
  7855. function _InitWindow($0,$1,$2) {
  7856. $0 = $0|0;
  7857. $1 = $1|0;
  7858. $2 = $2|0;
  7859. var $10 = 0, $3 = 0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0.0, $9 = 0, $vararg_buffer = 0, label = 0, sp = 0;
  7860. sp = STACKTOP;
  7861. STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0);
  7862. $vararg_buffer = sp;
  7863. _TraceLog(0,3567,$vararg_buffer);
  7864. HEAP32[3528] = $2;
  7865. _InitGraphicsDevice($0,$1);
  7866. _LoadDefaultFont();
  7867. _InitTimer();
  7868. (_emscripten_set_fullscreenchange_callback((0|0),(0|0),1,(4|0))|0);
  7869. (_emscripten_set_keypress_callback((3596|0),(0|0),1,(5|0))|0);
  7870. (_emscripten_set_click_callback((3596|0),(0|0),1,(6|0))|0);
  7871. (_emscripten_set_touchstart_callback((3596|0),(0|0),1,(7|0))|0);
  7872. (_emscripten_set_touchend_callback((3596|0),(0|0),1,(7|0))|0);
  7873. (_emscripten_set_touchmove_callback((3596|0),(0|0),1,(7|0))|0);
  7874. (_emscripten_set_touchcancel_callback((3596|0),(0|0),1,(7|0))|0);
  7875. (_emscripten_set_gamepadconnected_callback((0|0),1,(8|0))|0);
  7876. (_emscripten_set_gamepaddisconnected_callback((0|0),1,(8|0))|0);
  7877. $3 = HEAP32[3526]|0;
  7878. $4 = (+($3|0));
  7879. $5 = $4 * 0.5;
  7880. HEAPF32[3464] = $5;
  7881. $6 = HEAP32[3525]|0;
  7882. $7 = (+($6|0));
  7883. $8 = $7 * 0.5;
  7884. HEAPF32[(13860)>>2] = $8;
  7885. $9 = HEAP32[3529]|0;
  7886. $10 = ($9|0)==(0);
  7887. if ($10) {
  7888. STACKTOP = sp;return;
  7889. }
  7890. _SetTargetFPS(60);
  7891. _LogoAnimation();
  7892. STACKTOP = sp;return;
  7893. }
  7894. function _TraceLog($0,$1,$varargs) {
  7895. $0 = $0|0;
  7896. $1 = $1|0;
  7897. $varargs = $varargs|0;
  7898. var $10 = 0, $11 = 0, $12 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $endptr = 0, $strlen = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
  7899. sp = STACKTOP;
  7900. STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0);
  7901. $2 = sp;
  7902. switch ($0|0) {
  7903. case 0: {
  7904. ;HEAP8[13896>>0]=HEAP8[8125>>0]|0;HEAP8[13896+1>>0]=HEAP8[8125+1>>0]|0;HEAP8[13896+2>>0]=HEAP8[8125+2>>0]|0;HEAP8[13896+3>>0]=HEAP8[8125+3>>0]|0;HEAP8[13896+4>>0]=HEAP8[8125+4>>0]|0;HEAP8[13896+5>>0]=HEAP8[8125+5>>0]|0;HEAP8[13896+6>>0]=HEAP8[8125+6>>0]|0;
  7905. break;
  7906. }
  7907. case 1: {
  7908. $3 = 13896;
  7909. $4 = $3;
  7910. HEAP32[$4>>2] = 1330795077;
  7911. $5 = (($3) + 4)|0;
  7912. $6 = $5;
  7913. HEAP32[$6>>2] = 2112082;
  7914. break;
  7915. }
  7916. case 2: {
  7917. dest=13896; src=8132; stop=dest+10|0; do { HEAP8[dest>>0]=HEAP8[src>>0]|0; dest=dest+1|0; src=src+1|0; } while ((dest|0) < (stop|0));
  7918. break;
  7919. }
  7920. case 3: {
  7921. $7 = 13896;
  7922. $8 = $7;
  7923. HEAP32[$8>>2] = 1430406468;
  7924. $9 = (($7) + 4)|0;
  7925. $10 = $9;
  7926. HEAP32[$10>>2] = 2112071;
  7927. break;
  7928. }
  7929. default: {
  7930. }
  7931. }
  7932. (_strcat(13896,$1)|0);
  7933. $strlen = (_strlen(13896)|0);
  7934. $endptr = (13896 + ($strlen)|0);
  7935. HEAP8[$endptr>>0]=10&255;HEAP8[$endptr+1>>0]=10>>8;
  7936. HEAP32[$2>>2] = $varargs;
  7937. $11 = ($0|0)==(3);
  7938. if ($11) {
  7939. STACKTOP = sp;return;
  7940. }
  7941. (_vprintf(13896,$2)|0);
  7942. $12 = ($0|0)==(1);
  7943. if ($12) {
  7944. _exit(1);
  7945. // unreachable;
  7946. } else {
  7947. STACKTOP = sp;return;
  7948. }
  7949. }
  7950. function _InitGraphicsDevice($0,$1) {
  7951. $0 = $0|0;
  7952. $1 = $1|0;
  7953. var $$015 = 0, $$byval_copy = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0;
  7954. var $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0;
  7955. var $45 = 0, $46 = 0, $47 = 0, $48 = 0, $49 = 0, $5 = 0, $50 = 0, $51 = 0, $52 = 0, $53 = 0, $54 = 0, $55 = 0, $56 = 0, $57 = 0, $58 = 0, $59 = 0, $6 = 0, $60 = 0, $61 = 0, $62 = 0;
  7956. var $63 = 0, $64 = 0, $65 = 0, $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0, $71 = 0, $72 = 0, $73 = 0, $74 = 0, $75 = 0, $76 = 0, $77 = 0, $78 = 0.0, $79 = 0, $8 = 0, $80 = 0;
  7957. var $81 = 0, $82 = 0.0, $83 = 0, $84 = 0, $85 = 0, $9 = 0, $vararg_buffer = 0, $vararg_buffer1 = 0, $vararg_buffer10 = 0, $vararg_buffer14 = 0, $vararg_buffer18 = 0, $vararg_buffer22 = 0, $vararg_buffer3 = 0, $vararg_buffer6 = 0, $vararg_buffer8 = 0, $vararg_ptr13 = 0, $vararg_ptr17 = 0, $vararg_ptr21 = 0, $vararg_ptr5 = 0, dest = 0;
  7958. var label = 0, sp = 0, src = 0, stop = 0;
  7959. sp = STACKTOP;
  7960. STACKTOP = STACKTOP + 144|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(144|0);
  7961. $$byval_copy = sp + 136|0;
  7962. $vararg_buffer22 = sp + 64|0;
  7963. $vararg_buffer18 = sp + 56|0;
  7964. $vararg_buffer14 = sp + 48|0;
  7965. $vararg_buffer10 = sp + 40|0;
  7966. $vararg_buffer8 = sp + 32|0;
  7967. $vararg_buffer6 = sp + 24|0;
  7968. $vararg_buffer3 = sp + 16|0;
  7969. $vararg_buffer1 = sp + 8|0;
  7970. $vararg_buffer = sp;
  7971. $2 = sp + 72|0;
  7972. $3 = sp + 140|0;
  7973. HEAP32[3526] = $0;
  7974. HEAP32[3525] = $1;
  7975. _MatrixIdentity($2);
  7976. dest=14192; src=$2; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  7977. (_glfwSetErrorCallback((1|0))|0);
  7978. $4 = (_glfwInit()|0);
  7979. $5 = ($4|0)==(0);
  7980. if ($5) {
  7981. _TraceLog(1,4267,$vararg_buffer);
  7982. }
  7983. $6 = HEAP32[3526]|0;
  7984. HEAP32[3564] = $6;
  7985. $7 = HEAP32[3525]|0;
  7986. HEAP32[3565] = $7;
  7987. _glfwDefaultWindowHints();
  7988. $8 = HEAP8[16916]|0;
  7989. $9 = $8 & 4;
  7990. $10 = ($9<<24>>24)==(0);
  7991. if ($10) {
  7992. _glfwWindowHint(131075,0);
  7993. } else {
  7994. _glfwWindowHint(131075,1);
  7995. }
  7996. $11 = HEAP8[16916]|0;
  7997. $12 = $11 & 8;
  7998. $13 = ($12<<24>>24)==(0);
  7999. if (!($13)) {
  8000. _glfwWindowHint(131077,1);
  8001. }
  8002. $14 = HEAP8[16916]|0;
  8003. $15 = $14 & 32;
  8004. $16 = ($15<<24>>24)==(0);
  8005. if (!($16)) {
  8006. _glfwWindowHint(135181,4);
  8007. _TraceLog(0,4293,$vararg_buffer1);
  8008. }
  8009. $17 = (_rlGetVersion()|0);
  8010. $18 = ($17|0)==(2);
  8011. if ($18) {
  8012. _glfwWindowHint(139266,2);
  8013. _glfwWindowHint(139267,1);
  8014. } else {
  8015. $19 = (_rlGetVersion()|0);
  8016. $20 = ($19|0)==(3);
  8017. if ($20) {
  8018. _glfwWindowHint(139266,3);
  8019. _glfwWindowHint(139267,3);
  8020. _glfwWindowHint(139272,204801);
  8021. _glfwWindowHint(139270,0);
  8022. }
  8023. }
  8024. $21 = HEAP32[3566]|0;
  8025. $22 = ($21|0)==(0);
  8026. if ($22) {
  8027. $47 = HEAP32[3526]|0;
  8028. $48 = HEAP32[3525]|0;
  8029. $49 = HEAP32[3528]|0;
  8030. $50 = (_glfwCreateWindow(($47|0),($48|0),($49|0),(0|0),(0|0))|0);
  8031. HEAP32[3524] = $50;
  8032. $51 = HEAP32[3526]|0;
  8033. HEAP32[3567] = $51;
  8034. $52 = HEAP32[3525]|0;
  8035. HEAP32[3568] = $52;
  8036. $54 = $50;
  8037. } else {
  8038. $23 = (_glfwGetPrimaryMonitor()|0);
  8039. $24 = (_glfwGetVideoModes(($23|0),($$byval_copy|0))|0);
  8040. $25 = HEAP32[$$byval_copy>>2]|0;
  8041. $26 = ($25|0)>(0);
  8042. L22: do {
  8043. if ($26) {
  8044. $27 = HEAP32[3526]|0;
  8045. $28 = HEAP32[$$byval_copy>>2]|0;
  8046. $29 = HEAP32[3525]|0;
  8047. $$015 = 0;
  8048. while(1) {
  8049. $30 = (($24) + (($$015*24)|0)|0);
  8050. $31 = HEAP32[$30>>2]|0;
  8051. $32 = ($31|0)<($27|0);
  8052. if (!($32)) {
  8053. $33 = (((($24) + (($$015*24)|0)|0)) + 4|0);
  8054. $34 = HEAP32[$33>>2]|0;
  8055. $35 = ($34|0)<($29|0);
  8056. if (!($35)) {
  8057. break;
  8058. }
  8059. }
  8060. $36 = (($$015) + 1)|0;
  8061. $37 = ($36|0)<($28|0);
  8062. if ($37) {
  8063. $$015 = $36;
  8064. } else {
  8065. break L22;
  8066. }
  8067. }
  8068. HEAP32[3564] = $31;
  8069. HEAP32[3565] = $34;
  8070. }
  8071. } while(0);
  8072. $38 = HEAP32[3564]|0;
  8073. $39 = HEAP32[3565]|0;
  8074. HEAP32[$vararg_buffer3>>2] = $38;
  8075. $vararg_ptr5 = ((($vararg_buffer3)) + 4|0);
  8076. HEAP32[$vararg_ptr5>>2] = $39;
  8077. _TraceLog(2,4318,$vararg_buffer3);
  8078. $40 = HEAP32[3564]|0;
  8079. $41 = HEAP32[3565]|0;
  8080. _SetupFramebufferSize($40,$41);
  8081. $42 = HEAP32[3564]|0;
  8082. $43 = HEAP32[3565]|0;
  8083. $44 = HEAP32[3528]|0;
  8084. $45 = (_glfwGetPrimaryMonitor()|0);
  8085. $46 = (_glfwCreateWindow(($42|0),($43|0),($44|0),($45|0),(0|0))|0);
  8086. HEAP32[3524] = $46;
  8087. $54 = $46;
  8088. }
  8089. $53 = ($54|0)==(0|0);
  8090. if ($53) {
  8091. _glfwTerminate();
  8092. _TraceLog(1,4356,$vararg_buffer6);
  8093. } else {
  8094. _TraceLog(0,4389,$vararg_buffer8);
  8095. $55 = HEAP32[3567]|0;
  8096. $56 = HEAP32[3568]|0;
  8097. HEAP32[$vararg_buffer10>>2] = $55;
  8098. $vararg_ptr13 = ((($vararg_buffer10)) + 4|0);
  8099. HEAP32[$vararg_ptr13>>2] = $56;
  8100. _TraceLog(0,4429,$vararg_buffer10);
  8101. $57 = HEAP32[3526]|0;
  8102. $58 = HEAP32[3525]|0;
  8103. HEAP32[$vararg_buffer14>>2] = $57;
  8104. $vararg_ptr17 = ((($vararg_buffer14)) + 4|0);
  8105. HEAP32[$vararg_ptr17>>2] = $58;
  8106. _TraceLog(0,4450,$vararg_buffer14);
  8107. $59 = HEAP32[3569]|0;
  8108. $60 = HEAP32[3570]|0;
  8109. HEAP32[$vararg_buffer18>>2] = $59;
  8110. $vararg_ptr21 = ((($vararg_buffer18)) + 4|0);
  8111. HEAP32[$vararg_ptr21>>2] = $60;
  8112. _TraceLog(0,4471,$vararg_buffer18);
  8113. }
  8114. $61 = HEAP32[3524]|0;
  8115. (_glfwSetWindowSizeCallback(($61|0),(1|0))|0);
  8116. $62 = HEAP32[3524]|0;
  8117. (_glfwSetCursorEnterCallback(($62|0),(2|0))|0);
  8118. $63 = HEAP32[3524]|0;
  8119. (_glfwSetKeyCallback(($63|0),(1|0))|0);
  8120. $64 = HEAP32[3524]|0;
  8121. (_glfwSetMouseButtonCallback(($64|0),(1|0))|0);
  8122. $65 = HEAP32[3524]|0;
  8123. (_glfwSetCursorPosCallback(($65|0),(1|0))|0);
  8124. $66 = HEAP32[3524]|0;
  8125. (_glfwSetCharCallback(($66|0),(3|0))|0);
  8126. $67 = HEAP32[3524]|0;
  8127. (_glfwSetScrollCallback(($67|0),(2|0))|0);
  8128. $68 = HEAP32[3524]|0;
  8129. (_glfwSetWindowIconifyCallback(($68|0),(4|0))|0);
  8130. $69 = HEAP32[3524]|0;
  8131. _glfwMakeContextCurrent(($69|0));
  8132. _glfwSwapInterval(0);
  8133. $70 = HEAP8[16916]|0;
  8134. $71 = $70 & 64;
  8135. $72 = ($71<<24>>24)==(0);
  8136. if ($72) {
  8137. $73 = HEAP32[3526]|0;
  8138. $74 = HEAP32[3525]|0;
  8139. _rlglInit($73,$74);
  8140. _SetupViewport();
  8141. _rlMatrixMode(5889);
  8142. _rlLoadIdentity();
  8143. $75 = HEAP32[3567]|0;
  8144. $76 = HEAP32[3569]|0;
  8145. $77 = (($75) - ($76))|0;
  8146. $78 = (+($77|0));
  8147. $79 = HEAP32[3568]|0;
  8148. $80 = HEAP32[3570]|0;
  8149. $81 = (($79) - ($80))|0;
  8150. $82 = (+($81|0));
  8151. _rlOrtho(0.0,$78,$82,0.0,0.0,1.0);
  8152. _rlMatrixMode(5888);
  8153. _rlLoadIdentity();
  8154. HEAP8[$3>>0] = -11;
  8155. $83 = ((($3)) + 1|0);
  8156. HEAP8[$83>>0] = -11;
  8157. $84 = ((($3)) + 2|0);
  8158. HEAP8[$84>>0] = -11;
  8159. $85 = ((($3)) + 3|0);
  8160. HEAP8[$85>>0] = -1;
  8161. ;HEAP8[$$byval_copy>>0]=HEAP8[$3>>0]|0;HEAP8[$$byval_copy+1>>0]=HEAP8[$3+1>>0]|0;HEAP8[$$byval_copy+2>>0]=HEAP8[$3+2>>0]|0;HEAP8[$$byval_copy+3>>0]=HEAP8[$3+3>>0]|0;
  8162. _ClearBackground($$byval_copy);
  8163. STACKTOP = sp;return;
  8164. }
  8165. _glfwSwapInterval(1);
  8166. _TraceLog(0,4496,$vararg_buffer22);
  8167. $73 = HEAP32[3526]|0;
  8168. $74 = HEAP32[3525]|0;
  8169. _rlglInit($73,$74);
  8170. _SetupViewport();
  8171. _rlMatrixMode(5889);
  8172. _rlLoadIdentity();
  8173. $75 = HEAP32[3567]|0;
  8174. $76 = HEAP32[3569]|0;
  8175. $77 = (($75) - ($76))|0;
  8176. $78 = (+($77|0));
  8177. $79 = HEAP32[3568]|0;
  8178. $80 = HEAP32[3570]|0;
  8179. $81 = (($79) - ($80))|0;
  8180. $82 = (+($81|0));
  8181. _rlOrtho(0.0,$78,$82,0.0,0.0,1.0);
  8182. _rlMatrixMode(5888);
  8183. _rlLoadIdentity();
  8184. HEAP8[$3>>0] = -11;
  8185. $83 = ((($3)) + 1|0);
  8186. HEAP8[$83>>0] = -11;
  8187. $84 = ((($3)) + 2|0);
  8188. HEAP8[$84>>0] = -11;
  8189. $85 = ((($3)) + 3|0);
  8190. HEAP8[$85>>0] = -1;
  8191. ;HEAP8[$$byval_copy>>0]=HEAP8[$3>>0]|0;HEAP8[$$byval_copy+1>>0]=HEAP8[$3+1>>0]|0;HEAP8[$$byval_copy+2>>0]=HEAP8[$3+2>>0]|0;HEAP8[$$byval_copy+3>>0]=HEAP8[$3+3>>0]|0;
  8192. _ClearBackground($$byval_copy);
  8193. STACKTOP = sp;return;
  8194. }
  8195. function _LoadDefaultFont() {
  8196. var $$ = 0, $$0101 = 0, $$090100 = 0, $$09299 = 0, $$095104 = 0, $$096103 = 0, $$097102 = 0, $$191 = 0, $$193 = 0, $$byval_copy1 = 0, $$lcssa = 0, $$sroa$0$0$$sroa_idx = 0, $0 = 0, $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0;
  8197. var $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0;
  8198. var $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0;
  8199. var $vararg_buffer = 0, label = 0, sp = 0;
  8200. sp = STACKTOP;
  8201. STACKTOP = STACKTOP + 64|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(64|0);
  8202. $$byval_copy1 = sp + 44|0;
  8203. $vararg_buffer = sp;
  8204. $0 = sp + 4|0;
  8205. $1 = sp + 24|0;
  8206. HEAP32[(14160)>>2] = 224;
  8207. $2 = (_malloc(65536)|0);
  8208. _memset(($2|0),0,65536)|0;
  8209. $$095104 = 0;$$096103 = 0;
  8210. while(1) {
  8211. $3 = (60 + ($$095104<<2)|0);
  8212. $4 = HEAP32[$3>>2]|0;
  8213. $$097102 = 31;
  8214. while(1) {
  8215. $16 = 1 << $$097102;
  8216. $17 = $4 & $16;
  8217. $18 = ($17|0)==(0);
  8218. if (!($18)) {
  8219. $19 = (($$097102) + ($$096103))|0;
  8220. $$sroa$0$0$$sroa_idx = (($2) + ($19<<2)|0);
  8221. HEAP8[$$sroa$0$0$$sroa_idx>>0]=-1&255;HEAP8[$$sroa$0$0$$sroa_idx+1>>0]=(-1>>8)&255;HEAP8[$$sroa$0$0$$sroa_idx+2>>0]=(-1>>16)&255;HEAP8[$$sroa$0$0$$sroa_idx+3>>0]=-1>>24;
  8222. }
  8223. $20 = (($$097102) + -1)|0;
  8224. $21 = ($$097102|0)>(0);
  8225. if ($21) {
  8226. $$097102 = $20;
  8227. } else {
  8228. break;
  8229. }
  8230. }
  8231. $12 = (($$095104) + 1)|0;
  8232. $13 = ($$095104|0)>(511);
  8233. $$ = $13 ? 0 : $12;
  8234. $14 = (($$096103) + 32)|0;
  8235. $15 = ($14|0)<(16384);
  8236. if ($15) {
  8237. $$095104 = $$;$$096103 = $14;
  8238. } else {
  8239. break;
  8240. }
  8241. }
  8242. _LoadImageEx($0,$2,128,128);
  8243. _ImageFormat($0,2);
  8244. _free($2);
  8245. ;HEAP32[$$byval_copy1>>2]=HEAP32[$0>>2]|0;HEAP32[$$byval_copy1+4>>2]=HEAP32[$0+4>>2]|0;HEAP32[$$byval_copy1+8>>2]=HEAP32[$0+8>>2]|0;HEAP32[$$byval_copy1+12>>2]=HEAP32[$0+12>>2]|0;HEAP32[$$byval_copy1+16>>2]=HEAP32[$0+16>>2]|0;
  8246. _LoadTextureFromImage($1,$$byval_copy1);
  8247. ;HEAP32[14136>>2]=HEAP32[$1>>2]|0;HEAP32[14136+4>>2]=HEAP32[$1+4>>2]|0;HEAP32[14136+8>>2]=HEAP32[$1+8>>2]|0;HEAP32[14136+12>>2]=HEAP32[$1+12>>2]|0;HEAP32[14136+16>>2]=HEAP32[$1+16>>2]|0;
  8248. ;HEAP32[$$byval_copy1>>2]=HEAP32[$0>>2]|0;HEAP32[$$byval_copy1+4>>2]=HEAP32[$0+4>>2]|0;HEAP32[$$byval_copy1+8>>2]=HEAP32[$0+8>>2]|0;HEAP32[$$byval_copy1+12>>2]=HEAP32[$0+12>>2]|0;HEAP32[$$byval_copy1+16>>2]=HEAP32[$0+16>>2]|0;
  8249. _UnloadImage($$byval_copy1);
  8250. $5 = HEAP32[(14160)>>2]|0;
  8251. $6 = $5 << 5;
  8252. $7 = (_malloc($6)|0);
  8253. HEAP32[(14164)>>2] = $7;
  8254. $8 = ($5|0)>(0);
  8255. if (!($8)) {
  8256. $$lcssa = $7;
  8257. $22 = ((($$lcssa)) + 16|0);
  8258. $23 = HEAP32[$22>>2]|0;
  8259. HEAP32[(14156)>>2] = $23;
  8260. $24 = HEAP32[3534]|0;
  8261. HEAP32[$vararg_buffer>>2] = $24;
  8262. _TraceLog(0,3791,$vararg_buffer);
  8263. STACKTOP = sp;return;
  8264. }
  8265. $9 = HEAP32[(14140)>>2]|0;
  8266. $10 = HEAP32[(14160)>>2]|0;
  8267. $11 = HEAP32[(14164)>>2]|0;
  8268. $$0101 = 0;$$090100 = 1;$$09299 = 0;$27 = $7;
  8269. while(1) {
  8270. $25 = (($$0101) + 32)|0;
  8271. $26 = (($27) + ($$0101<<5)|0);
  8272. HEAP32[$26>>2] = $25;
  8273. $28 = (((($27) + ($$0101<<5)|0)) + 4|0);
  8274. HEAP32[$28>>2] = $$090100;
  8275. $29 = ($$09299*11)|0;
  8276. $30 = (($29) + 1)|0;
  8277. $31 = (((($27) + ($$0101<<5)|0)) + 8|0);
  8278. HEAP32[$31>>2] = $30;
  8279. $32 = (2108 + ($$0101<<2)|0);
  8280. $33 = HEAP32[$32>>2]|0;
  8281. $34 = (((($27) + ($$0101<<5)|0)) + 12|0);
  8282. HEAP32[$34>>2] = $33;
  8283. $35 = (((($27) + ($$0101<<5)|0)) + 16|0);
  8284. HEAP32[$35>>2] = 10;
  8285. $36 = (($$090100) + 1)|0;
  8286. $37 = (($36) + ($33))|0;
  8287. $38 = ($37|0)<($9|0);
  8288. $39 = (($$09299) + 1)|0;
  8289. if ($38) {
  8290. $$191 = $37;$$193 = $$09299;
  8291. } else {
  8292. $40 = ($39*11)|0;
  8293. $41 = (($40) + 1)|0;
  8294. $42 = (($33) + 2)|0;
  8295. HEAP32[$28>>2] = 1;
  8296. HEAP32[$31>>2] = $41;
  8297. $$191 = $42;$$193 = $39;
  8298. }
  8299. $43 = (((($27) + ($$0101<<5)|0)) + 20|0);
  8300. HEAP32[$43>>2] = 0;
  8301. $44 = (((($27) + ($$0101<<5)|0)) + 24|0);
  8302. HEAP32[$44>>2] = 0;
  8303. $45 = (((($27) + ($$0101<<5)|0)) + 28|0);
  8304. HEAP32[$45>>2] = 0;
  8305. $46 = (($$0101) + 1)|0;
  8306. $47 = ($46|0)<($10|0);
  8307. if ($47) {
  8308. $$0101 = $46;$$090100 = $$191;$$09299 = $$193;$27 = $11;
  8309. } else {
  8310. $$lcssa = $11;
  8311. break;
  8312. }
  8313. }
  8314. $22 = ((($$lcssa)) + 16|0);
  8315. $23 = HEAP32[$22>>2]|0;
  8316. HEAP32[(14156)>>2] = $23;
  8317. $24 = HEAP32[3534]|0;
  8318. HEAP32[$vararg_buffer>>2] = $24;
  8319. _TraceLog(0,3791,$vararg_buffer);
  8320. STACKTOP = sp;return;
  8321. }
  8322. function _InitTimer() {
  8323. var $0 = 0, $1 = 0.0, label = 0, sp = 0;
  8324. sp = STACKTOP;
  8325. $0 = (_time((0|0))|0);
  8326. _srand($0);
  8327. $1 = (+_GetTime());
  8328. HEAPF64[1736] = $1;
  8329. return;
  8330. }
  8331. function _EmscriptenFullscreenChangeCallback($0,$1,$2) {
  8332. $0 = $0|0;
  8333. $1 = $1|0;
  8334. $2 = $2|0;
  8335. var $10 = 0, $11 = 0, $12 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $vararg_buffer = 0, $vararg_buffer4 = 0, $vararg_ptr1 = 0, $vararg_ptr2 = 0, $vararg_ptr3 = 0, $vararg_ptr7 = 0, $vararg_ptr8 = 0, $vararg_ptr9 = 0, label = 0, sp = 0;
  8336. sp = STACKTOP;
  8337. STACKTOP = STACKTOP + 32|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(32|0);
  8338. $vararg_buffer4 = sp + 16|0;
  8339. $vararg_buffer = sp;
  8340. $3 = HEAP32[$1>>2]|0;
  8341. $4 = ($3|0)==(0);
  8342. $5 = ((($1)) + 264|0);
  8343. $6 = HEAP32[$5>>2]|0;
  8344. $7 = ((($1)) + 268|0);
  8345. $8 = HEAP32[$7>>2]|0;
  8346. $9 = ((($1)) + 272|0);
  8347. $10 = HEAP32[$9>>2]|0;
  8348. $11 = ((($1)) + 276|0);
  8349. $12 = HEAP32[$11>>2]|0;
  8350. if ($4) {
  8351. HEAP32[$vararg_buffer4>>2] = $6;
  8352. $vararg_ptr7 = ((($vararg_buffer4)) + 4|0);
  8353. HEAP32[$vararg_ptr7>>2] = $8;
  8354. $vararg_ptr8 = ((($vararg_buffer4)) + 8|0);
  8355. HEAP32[$vararg_ptr8>>2] = $10;
  8356. $vararg_ptr9 = ((($vararg_buffer4)) + 12|0);
  8357. HEAP32[$vararg_ptr9>>2] = $12;
  8358. _TraceLog(0,3724,$vararg_buffer4);
  8359. STACKTOP = sp;return 0;
  8360. } else {
  8361. HEAP32[$vararg_buffer>>2] = $6;
  8362. $vararg_ptr1 = ((($vararg_buffer)) + 4|0);
  8363. HEAP32[$vararg_ptr1>>2] = $8;
  8364. $vararg_ptr2 = ((($vararg_buffer)) + 8|0);
  8365. HEAP32[$vararg_ptr2>>2] = $10;
  8366. $vararg_ptr3 = ((($vararg_buffer)) + 12|0);
  8367. HEAP32[$vararg_ptr3>>2] = $12;
  8368. _TraceLog(0,3655,$vararg_buffer);
  8369. STACKTOP = sp;return 0;
  8370. }
  8371. return (0)|0;
  8372. }
  8373. function _EmscriptenKeyboardCallback($0,$1,$2) {
  8374. $0 = $0|0;
  8375. $1 = $1|0;
  8376. $2 = $2|0;
  8377. var $3 = 0, $4 = 0, $5 = 0, $6 = 0, label = 0, sp = 0;
  8378. sp = STACKTOP;
  8379. $3 = ($0|0)==(1);
  8380. if (!($3)) {
  8381. return 0;
  8382. }
  8383. $4 = ((($1)) + 32|0);
  8384. $5 = (_strcmp($4,3648)|0);
  8385. $6 = ($5|0)==(0);
  8386. if (!($6)) {
  8387. return 0;
  8388. }
  8389. (_emscripten_exit_pointerlock()|0);
  8390. return 0;
  8391. }
  8392. function _EmscriptenMouseCallback($0,$1,$2) {
  8393. $0 = $0|0;
  8394. $1 = $1|0;
  8395. $2 = $2|0;
  8396. var $3 = 0, $4 = 0, $5 = 0, $6 = 0, label = 0, sp = 0;
  8397. sp = STACKTOP;
  8398. STACKTOP = STACKTOP + 272|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(272|0);
  8399. $3 = sp;
  8400. $4 = ($0|0)==(4);
  8401. if (!($4)) {
  8402. STACKTOP = sp;return 0;
  8403. }
  8404. (_emscripten_get_pointerlock_status(($3|0))|0);
  8405. $5 = HEAP32[$3>>2]|0;
  8406. $6 = ($5|0)==(0);
  8407. if ($6) {
  8408. (_emscripten_request_pointerlock((0|0),1)|0);
  8409. } else {
  8410. (_emscripten_exit_pointerlock()|0);
  8411. (_emscripten_get_pointerlock_status(($3|0))|0);
  8412. }
  8413. STACKTOP = sp;return 0;
  8414. }
  8415. function _EmscriptenTouchCallback($0,$1,$2) {
  8416. $0 = $0|0;
  8417. $1 = $1|0;
  8418. $2 = $2|0;
  8419. var $$byval_copy = 0, $$sink = 0, $$sroa$0$0$$sroa_idx = 0, $$sroa$03$0$$sroa_idx = 0, $$sroa$2$0$$sroa_idx2 = 0, $$sroa$24$0$$sroa_idx5 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0.0, $15 = 0, $16 = 0, $17 = 0.0, $18 = 0, $19 = 0, $20 = 0.0, $21 = 0, $22 = 0, $23 = 0.0;
  8420. var $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0;
  8421. var $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0.0, $48 = 0.0, $49 = 0.0, $5 = 0, $50 = 0, $51 = 0.0, $52 = 0.0, $53 = 0.0, $54 = 0, $55 = 0.0, $56 = 0.0, $57 = 0.0, $58 = 0, $59 = 0.0, $6 = 0;
  8422. var $60 = 0.0, $61 = 0.0, $7 = 0, $8 = 0, $9 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
  8423. sp = STACKTOP;
  8424. STACKTOP = STACKTOP + 112|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(112|0);
  8425. $$byval_copy = sp + 56|0;
  8426. $3 = sp;
  8427. switch ($0|0) {
  8428. case 22: {
  8429. $$sink = 1;
  8430. label = 4;
  8431. break;
  8432. }
  8433. case 23: {
  8434. $$sink = 0;
  8435. label = 4;
  8436. break;
  8437. }
  8438. case 24: {
  8439. $$sink = 2;
  8440. label = 4;
  8441. break;
  8442. }
  8443. default: {
  8444. }
  8445. }
  8446. if ((label|0) == 4) {
  8447. HEAP32[$3>>2] = $$sink;
  8448. }
  8449. $4 = HEAP32[$1>>2]|0;
  8450. $5 = ((($3)) + 4|0);
  8451. HEAP32[$5>>2] = $4;
  8452. $6 = ((($1)) + 20|0);
  8453. $7 = HEAP32[$6>>2]|0;
  8454. $8 = ((($3)) + 8|0);
  8455. HEAP32[$8>>2] = $7;
  8456. $9 = ((($1)) + 72|0);
  8457. $10 = HEAP32[$9>>2]|0;
  8458. $11 = ((($3)) + 12|0);
  8459. HEAP32[$11>>2] = $10;
  8460. $12 = ((($1)) + 56|0);
  8461. $13 = HEAP32[$12>>2]|0;
  8462. $14 = (+($13|0));
  8463. $15 = ((($1)) + 60|0);
  8464. $16 = HEAP32[$15>>2]|0;
  8465. $17 = (+($16|0));
  8466. $$sroa$03$0$$sroa_idx = ((($3)) + 24|0);
  8467. HEAPF32[$$sroa$03$0$$sroa_idx>>2] = $14;
  8468. $$sroa$24$0$$sroa_idx5 = ((($3)) + 28|0);
  8469. HEAPF32[$$sroa$24$0$$sroa_idx5>>2] = $17;
  8470. $18 = ((($1)) + 108|0);
  8471. $19 = HEAP32[$18>>2]|0;
  8472. $20 = (+($19|0));
  8473. $21 = ((($1)) + 112|0);
  8474. $22 = HEAP32[$21>>2]|0;
  8475. $23 = (+($22|0));
  8476. $$sroa$0$0$$sroa_idx = ((($3)) + 32|0);
  8477. HEAPF32[$$sroa$0$0$$sroa_idx>>2] = $20;
  8478. $$sroa$2$0$$sroa_idx2 = ((($3)) + 36|0);
  8479. HEAPF32[$$sroa$2$0$$sroa_idx2>>2] = $23;
  8480. $24 = ((($3)) + 24|0);
  8481. $25 = $24;
  8482. $26 = $25;
  8483. $27 = HEAP32[$26>>2]|0;
  8484. $28 = (($25) + 4)|0;
  8485. $29 = $28;
  8486. $30 = HEAP32[$29>>2]|0;
  8487. $31 = 13872;
  8488. $32 = $31;
  8489. HEAP32[$32>>2] = $27;
  8490. $33 = (($31) + 4)|0;
  8491. $34 = $33;
  8492. HEAP32[$34>>2] = $30;
  8493. $35 = ((($3)) + 32|0);
  8494. $36 = $35;
  8495. $37 = $36;
  8496. $38 = HEAP32[$37>>2]|0;
  8497. $39 = (($36) + 4)|0;
  8498. $40 = $39;
  8499. $41 = HEAP32[$40>>2]|0;
  8500. $42 = (13880);
  8501. $43 = $42;
  8502. HEAP32[$43>>2] = $38;
  8503. $44 = (($42) + 4)|0;
  8504. $45 = $44;
  8505. HEAP32[$45>>2] = $41;
  8506. $46 = (_GetScreenWidth()|0);
  8507. $47 = (+($46|0));
  8508. $48 = +HEAPF32[$24>>2];
  8509. $49 = $48 / $47;
  8510. HEAPF32[$24>>2] = $49;
  8511. $50 = (_GetScreenHeight()|0);
  8512. $51 = (+($50|0));
  8513. $52 = +HEAPF32[$$sroa$24$0$$sroa_idx5>>2];
  8514. $53 = $52 / $51;
  8515. HEAPF32[$$sroa$24$0$$sroa_idx5>>2] = $53;
  8516. $54 = (_GetScreenWidth()|0);
  8517. $55 = (+($54|0));
  8518. $56 = +HEAPF32[$35>>2];
  8519. $57 = $56 / $55;
  8520. HEAPF32[$35>>2] = $57;
  8521. $58 = (_GetScreenHeight()|0);
  8522. $59 = (+($58|0));
  8523. $60 = +HEAPF32[$$sroa$2$0$$sroa_idx2>>2];
  8524. $61 = $60 / $59;
  8525. HEAPF32[$$sroa$2$0$$sroa_idx2>>2] = $61;
  8526. dest=$$byval_copy; src=$3; stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  8527. _ProcessGestureEvent($$byval_copy);
  8528. STACKTOP = sp;return 1;
  8529. }
  8530. function _EmscriptenGamepadCallback($0,$1,$2) {
  8531. $0 = $0|0;
  8532. $1 = $1|0;
  8533. $2 = $2|0;
  8534. var $$sink = 0, $10 = 0, $11 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
  8535. sp = STACKTOP;
  8536. $3 = ((($1)) + 1296|0);
  8537. $4 = HEAP32[$3>>2]|0;
  8538. $5 = ($4|0)==(0);
  8539. if ($5) {
  8540. label = 3;
  8541. } else {
  8542. $6 = ((($1)) + 1300|0);
  8543. $7 = HEAP32[$6>>2]|0;
  8544. $8 = ($7|0)<(4);
  8545. if ($8) {
  8546. $$sink = 1;
  8547. } else {
  8548. label = 3;
  8549. }
  8550. }
  8551. if ((label|0) == 3) {
  8552. $$sink = 0;
  8553. }
  8554. $9 = ((($1)) + 1300|0);
  8555. $10 = HEAP32[$9>>2]|0;
  8556. $11 = (14120 + ($10<<2)|0);
  8557. HEAP32[$11>>2] = $$sink;
  8558. return 0;
  8559. }
  8560. function _SetTargetFPS($0) {
  8561. $0 = $0|0;
  8562. var $$ = 0.0, $$op = 0.0, $1 = 0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0.0, $vararg_buffer = 0, label = 0, sp = 0;
  8563. sp = STACKTOP;
  8564. STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0);
  8565. $vararg_buffer = sp;
  8566. $1 = ($0|0)<(1);
  8567. $2 = (+($0|0));
  8568. $3 = 1.0 / $2;
  8569. $$ = $1 ? 0.0 : $3;
  8570. HEAPF64[1733] = $$;
  8571. $4 = $3;
  8572. $$op = $4 * 1000.0;
  8573. $5 = $$op;
  8574. $6 = $1 ? 0.0 : $5;
  8575. HEAPF64[$vararg_buffer>>3] = $6;
  8576. _TraceLog(0,3604,$vararg_buffer);
  8577. STACKTOP = sp;return;
  8578. }
  8579. function _LogoAnimation() {
  8580. var label = 0, sp = 0;
  8581. sp = STACKTOP;
  8582. HEAP32[3529] = 0;
  8583. return;
  8584. }
  8585. function _GetTime() {
  8586. var $0 = 0.0, label = 0, sp = 0;
  8587. sp = STACKTOP;
  8588. $0 = (+_glfwGetTime());
  8589. return (+$0);
  8590. }
  8591. function _LoadImageEx($0,$1,$2,$3) {
  8592. $0 = $0|0;
  8593. $1 = $1|0;
  8594. $2 = $2|0;
  8595. $3 = $3|0;
  8596. var $$03334 = 0, $$035 = 0, $$sroa$12$0$$sroa_idx21 = 0, $$sroa$15$0$$sroa_idx24 = 0, $$sroa$16$0$$sroa_idx26 = 0, $$sroa$9$0$$sroa_idx18 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0;
  8597. var $24 = 0, $25 = 0, $26 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $exitcond = 0, label = 0, sp = 0;
  8598. sp = STACKTOP;
  8599. $4 = $2 << 2;
  8600. $5 = Math_imul($4, $3)|0;
  8601. $6 = (_malloc($5)|0);
  8602. $7 = ($5|0)>(0);
  8603. if ($7) {
  8604. $8 = (($5) + -1)|0;
  8605. $9 = $8 >>> 2;
  8606. $$03334 = 0;$$035 = 0;
  8607. while(1) {
  8608. $10 = (($1) + ($$03334<<2)|0);
  8609. $11 = HEAP8[$10>>0]|0;
  8610. $12 = (($6) + ($$035)|0);
  8611. HEAP8[$12>>0] = $11;
  8612. $13 = (((($1) + ($$03334<<2)|0)) + 1|0);
  8613. $14 = HEAP8[$13>>0]|0;
  8614. $15 = $$035 | 1;
  8615. $16 = (($6) + ($15)|0);
  8616. HEAP8[$16>>0] = $14;
  8617. $17 = (((($1) + ($$03334<<2)|0)) + 2|0);
  8618. $18 = HEAP8[$17>>0]|0;
  8619. $19 = $$035 | 2;
  8620. $20 = (($6) + ($19)|0);
  8621. HEAP8[$20>>0] = $18;
  8622. $21 = (((($1) + ($$03334<<2)|0)) + 3|0);
  8623. $22 = HEAP8[$21>>0]|0;
  8624. $23 = $$035 | 3;
  8625. $24 = (($6) + ($23)|0);
  8626. HEAP8[$24>>0] = $22;
  8627. $25 = (($$03334) + 1)|0;
  8628. $26 = (($$035) + 4)|0;
  8629. $exitcond = ($$03334|0)==($9|0);
  8630. if ($exitcond) {
  8631. break;
  8632. } else {
  8633. $$03334 = $25;$$035 = $26;
  8634. }
  8635. }
  8636. }
  8637. HEAP32[$0>>2] = $6;
  8638. $$sroa$9$0$$sroa_idx18 = ((($0)) + 4|0);
  8639. HEAP32[$$sroa$9$0$$sroa_idx18>>2] = $2;
  8640. $$sroa$12$0$$sroa_idx21 = ((($0)) + 8|0);
  8641. HEAP32[$$sroa$12$0$$sroa_idx21>>2] = $3;
  8642. $$sroa$15$0$$sroa_idx24 = ((($0)) + 12|0);
  8643. HEAP32[$$sroa$15$0$$sroa_idx24>>2] = 1;
  8644. $$sroa$16$0$$sroa_idx26 = ((($0)) + 16|0);
  8645. HEAP32[$$sroa$16$0$$sroa_idx26>>2] = 7;
  8646. return;
  8647. }
  8648. function _ImageFormat($0,$1) {
  8649. $0 = $0|0;
  8650. $1 = $1|0;
  8651. var $$0166199 = 0, $$0167197 = 0, $$0168195 = 0, $$0169192 = 0, $$0170190 = 0, $$0171188 = 0, $$0172189 = 0, $$0202 = 0, $$1194 = 0, $$2201 = 0, $$byval_copy = 0, $10 = 0, $100 = 0, $101 = 0, $102 = 0.0, $103 = 0.0, $104 = 0.0, $105 = 0, $106 = 0, $107 = 0;
  8652. var $108 = 0, $109 = 0, $11 = 0, $110 = 0, $111 = 0, $112 = 0, $113 = 0, $114 = 0, $115 = 0, $116 = 0, $117 = 0, $118 = 0, $119 = 0, $12 = 0, $120 = 0, $121 = 0, $122 = 0, $123 = 0, $124 = 0, $125 = 0;
  8653. var $126 = 0, $127 = 0, $128 = 0, $129 = 0, $13 = 0, $130 = 0, $131 = 0, $132 = 0, $133 = 0, $134 = 0, $135 = 0, $136 = 0, $137 = 0, $138 = 0, $139 = 0, $14 = 0, $140 = 0, $141 = 0, $142 = 0, $143 = 0;
  8654. var $144 = 0, $145 = 0, $146 = 0, $147 = 0, $148 = 0, $149 = 0, $15 = 0, $150 = 0, $151 = 0, $152 = 0, $153 = 0, $154 = 0, $155 = 0, $156 = 0, $157 = 0, $158 = 0, $159 = 0, $16 = 0, $160 = 0, $161 = 0;
  8655. var $162 = 0, $163 = 0, $164 = 0, $165 = 0, $166 = 0, $167 = 0, $168 = 0, $169 = 0.0, $17 = 0, $170 = 0.0, $171 = 0.0, $172 = 0, $173 = 0, $174 = 0, $175 = 0.0, $176 = 0.0, $177 = 0.0, $178 = 0, $179 = 0, $18 = 0;
  8656. var $180 = 0, $181 = 0.0, $182 = 0.0, $183 = 0.0, $184 = 0, $185 = 0, $186 = 0, $187 = 0, $188 = 0, $189 = 0, $19 = 0.0, $190 = 0, $191 = 0, $192 = 0, $193 = 0, $194 = 0, $195 = 0, $196 = 0, $197 = 0, $198 = 0;
  8657. var $199 = 0, $2 = 0, $20 = 0.0, $200 = 0, $201 = 0, $202 = 0, $203 = 0, $204 = 0, $205 = 0, $206 = 0, $207 = 0, $208 = 0, $209 = 0, $21 = 0, $210 = 0, $211 = 0, $212 = 0, $213 = 0, $214 = 0, $215 = 0;
  8658. var $216 = 0, $217 = 0, $218 = 0.0, $219 = 0.0, $22 = 0, $220 = 0.0, $221 = 0, $222 = 0, $223 = 0, $224 = 0.0, $225 = 0.0, $226 = 0.0, $227 = 0, $228 = 0, $229 = 0, $23 = 0.0, $230 = 0.0, $231 = 0.0, $232 = 0.0, $233 = 0;
  8659. var $234 = 0, $235 = 0, $236 = 0.0, $237 = 0.0, $238 = 0.0, $239 = 0, $24 = 0.0, $240 = 0, $241 = 0, $242 = 0, $243 = 0, $244 = 0, $245 = 0, $246 = 0, $247 = 0, $248 = 0, $249 = 0, $25 = 0.0, $250 = 0, $251 = 0;
  8660. var $252 = 0, $253 = 0, $254 = 0, $255 = 0, $256 = 0, $257 = 0, $258 = 0, $259 = 0, $26 = 0, $260 = 0, $261 = 0, $262 = 0, $263 = 0, $264 = 0, $265 = 0, $266 = 0, $267 = 0, $268 = 0, $269 = 0, $27 = 0;
  8661. var $270 = 0, $271 = 0, $272 = 0, $273 = 0, $274 = 0, $275 = 0, $276 = 0, $277 = 0, $278 = 0, $279 = 0, $28 = 0.0, $280 = 0, $281 = 0, $282 = 0, $283 = 0, $284 = 0, $285 = 0, $286 = 0, $287 = 0, $288 = 0;
  8662. var $289 = 0, $29 = 0.0, $290 = 0, $3 = 0, $30 = 0.0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0;
  8663. var $45 = 0, $46 = 0, $47 = 0, $48 = 0, $49 = 0, $5 = 0, $50 = 0, $51 = 0, $52 = 0.0, $53 = 0.0, $54 = 0, $55 = 0, $56 = 0.0, $57 = 0.0, $58 = 0.0, $59 = 0, $6 = 0, $60 = 0, $61 = 0.0, $62 = 0.0;
  8664. var $63 = 0.0, $64 = 0, $65 = 0, $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0, $71 = 0, $72 = 0, $73 = 0, $74 = 0, $75 = 0, $76 = 0, $77 = 0, $78 = 0, $79 = 0, $8 = 0, $80 = 0;
  8665. var $81 = 0, $82 = 0, $83 = 0, $84 = 0, $85 = 0, $86 = 0, $87 = 0, $88 = 0, $89 = 0, $9 = 0, $90 = 0.0, $91 = 0.0, $92 = 0.0, $93 = 0, $94 = 0, $95 = 0, $96 = 0.0, $97 = 0.0, $98 = 0.0, $99 = 0;
  8666. var $or$cond = 0, $roundf = 0.0, $roundf173 = 0.0, $roundf174 = 0.0, $roundf175 = 0.0, $roundf176 = 0.0, $roundf177 = 0.0, $roundf178 = 0.0, $roundf179 = 0.0, $roundf180 = 0.0, $roundf181 = 0.0, $vararg_buffer = 0, label = 0, sp = 0;
  8667. sp = STACKTOP;
  8668. STACKTOP = STACKTOP + 32|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(32|0);
  8669. $$byval_copy = sp + 4|0;
  8670. $vararg_buffer = sp;
  8671. $2 = ((($0)) + 16|0);
  8672. $3 = HEAP32[$2>>2]|0;
  8673. $4 = ($3|0)==($1|0);
  8674. if ($4) {
  8675. STACKTOP = sp;return;
  8676. }
  8677. $5 = ($3|0)<(8);
  8678. $6 = ($1|0)<(8);
  8679. $or$cond = $6 & $5;
  8680. if (!($or$cond)) {
  8681. _TraceLog(2,4167,$vararg_buffer);
  8682. STACKTOP = sp;return;
  8683. }
  8684. ;HEAP32[$$byval_copy>>2]=HEAP32[$0>>2]|0;HEAP32[$$byval_copy+4>>2]=HEAP32[$0+4>>2]|0;HEAP32[$$byval_copy+8>>2]=HEAP32[$0+8>>2]|0;HEAP32[$$byval_copy+12>>2]=HEAP32[$0+12>>2]|0;HEAP32[$$byval_copy+16>>2]=HEAP32[$0+16>>2]|0;
  8685. $7 = (_GetImageData($$byval_copy)|0);
  8686. $8 = HEAP32[$0>>2]|0;
  8687. _free($8);
  8688. HEAP32[$2>>2] = $1;
  8689. switch ($1|0) {
  8690. case 1: {
  8691. $9 = ((($0)) + 4|0);
  8692. $10 = HEAP32[$9>>2]|0;
  8693. $11 = ((($0)) + 8|0);
  8694. $12 = HEAP32[$11>>2]|0;
  8695. $13 = Math_imul($12, $10)|0;
  8696. $14 = (_malloc($13)|0);
  8697. HEAP32[$0>>2] = $14;
  8698. $15 = Math_imul($12, $10)|0;
  8699. $16 = ($15|0)>(0);
  8700. if ($16) {
  8701. $$0171188 = 0;
  8702. while(1) {
  8703. $17 = (($7) + ($$0171188<<2)|0);
  8704. $18 = HEAP8[$17>>0]|0;
  8705. $19 = (+($18&255));
  8706. $20 = $19 * 0.29899999499320984;
  8707. $21 = (((($7) + ($$0171188<<2)|0)) + 1|0);
  8708. $22 = HEAP8[$21>>0]|0;
  8709. $23 = (+($22&255));
  8710. $24 = $23 * 0.58700001239776611;
  8711. $25 = $20 + $24;
  8712. $26 = (((($7) + ($$0171188<<2)|0)) + 2|0);
  8713. $27 = HEAP8[$26>>0]|0;
  8714. $28 = (+($27&255));
  8715. $29 = $28 * 0.11400000005960464;
  8716. $30 = $25 + $29;
  8717. $31 = (~~(($30))&255);
  8718. $32 = HEAP32[$0>>2]|0;
  8719. $33 = (($32) + ($$0171188)|0);
  8720. HEAP8[$33>>0] = $31;
  8721. $34 = (($$0171188) + 1)|0;
  8722. $35 = HEAP32[$9>>2]|0;
  8723. $36 = HEAP32[$11>>2]|0;
  8724. $37 = Math_imul($36, $35)|0;
  8725. $38 = ($34|0)<($37|0);
  8726. if ($38) {
  8727. $$0171188 = $34;
  8728. } else {
  8729. break;
  8730. }
  8731. }
  8732. }
  8733. break;
  8734. }
  8735. case 2: {
  8736. $39 = ((($0)) + 4|0);
  8737. $40 = HEAP32[$39>>2]|0;
  8738. $41 = ((($0)) + 8|0);
  8739. $42 = HEAP32[$41>>2]|0;
  8740. $43 = $40 << 1;
  8741. $44 = Math_imul($43, $42)|0;
  8742. $45 = (_malloc($44)|0);
  8743. HEAP32[$0>>2] = $45;
  8744. $46 = HEAP32[$39>>2]|0;
  8745. $47 = $46 << 1;
  8746. $48 = Math_imul($47, $42)|0;
  8747. $49 = ($48|0)>(0);
  8748. if ($49) {
  8749. $$0170190 = 0;$$0172189 = 0;
  8750. while(1) {
  8751. $50 = (($7) + ($$0172189<<2)|0);
  8752. $51 = HEAP8[$50>>0]|0;
  8753. $52 = (+($51&255));
  8754. $53 = $52 * 0.29899999499320984;
  8755. $54 = (((($7) + ($$0172189<<2)|0)) + 1|0);
  8756. $55 = HEAP8[$54>>0]|0;
  8757. $56 = (+($55&255));
  8758. $57 = $56 * 0.58700001239776611;
  8759. $58 = $53 + $57;
  8760. $59 = (((($7) + ($$0172189<<2)|0)) + 2|0);
  8761. $60 = HEAP8[$59>>0]|0;
  8762. $61 = (+($60&255));
  8763. $62 = $61 * 0.11400000005960464;
  8764. $63 = $58 + $62;
  8765. $64 = (~~(($63))&255);
  8766. $65 = HEAP32[$0>>2]|0;
  8767. $66 = (($65) + ($$0170190)|0);
  8768. HEAP8[$66>>0] = $64;
  8769. $67 = (((($7) + ($$0172189<<2)|0)) + 3|0);
  8770. $68 = HEAP8[$67>>0]|0;
  8771. $69 = HEAP32[$0>>2]|0;
  8772. $70 = $$0170190 | 1;
  8773. $71 = (($69) + ($70)|0);
  8774. HEAP8[$71>>0] = $68;
  8775. $72 = (($$0172189) + 1)|0;
  8776. $73 = (($$0170190) + 2)|0;
  8777. $74 = HEAP32[$39>>2]|0;
  8778. $75 = HEAP32[$41>>2]|0;
  8779. $76 = $74 << 1;
  8780. $77 = Math_imul($76, $75)|0;
  8781. $78 = ($73|0)<($77|0);
  8782. if ($78) {
  8783. $$0170190 = $73;$$0172189 = $72;
  8784. } else {
  8785. break;
  8786. }
  8787. }
  8788. }
  8789. break;
  8790. }
  8791. case 3: {
  8792. $79 = ((($0)) + 4|0);
  8793. $80 = HEAP32[$79>>2]|0;
  8794. $81 = ((($0)) + 8|0);
  8795. $82 = HEAP32[$81>>2]|0;
  8796. $83 = $80 << 1;
  8797. $84 = Math_imul($83, $82)|0;
  8798. $85 = (_malloc($84)|0);
  8799. HEAP32[$0>>2] = $85;
  8800. $86 = HEAP32[$79>>2]|0;
  8801. $87 = Math_imul($82, $86)|0;
  8802. $88 = ($87|0)>(0);
  8803. if ($88) {
  8804. $89 = HEAP8[$7>>0]|0;
  8805. $90 = (+($89&255));
  8806. $91 = $90 * 31.0;
  8807. $92 = $91 / 255.0;
  8808. $roundf179 = (+_roundf((+$92)));
  8809. $93 = (~~(($roundf179))&255);
  8810. $94 = ((($7)) + 1|0);
  8811. $95 = HEAP8[$94>>0]|0;
  8812. $96 = (+($95&255));
  8813. $97 = $96 * 63.0;
  8814. $98 = $97 / 255.0;
  8815. $roundf180 = (+_roundf((+$98)));
  8816. $99 = (~~(($roundf180))&255);
  8817. $100 = ((($7)) + 2|0);
  8818. $101 = HEAP8[$100>>0]|0;
  8819. $102 = (+($101&255));
  8820. $103 = $102 * 31.0;
  8821. $104 = $103 / 255.0;
  8822. $roundf181 = (+_roundf((+$104)));
  8823. $105 = (~~(($roundf181))&255);
  8824. $106 = $93&255;
  8825. $107 = $106 << 11;
  8826. $108 = $99&255;
  8827. $109 = $108 << 5;
  8828. $110 = $109 | $107;
  8829. $111 = $105&255;
  8830. $112 = $110 | $111;
  8831. $113 = $112&65535;
  8832. $114 = HEAP32[$0>>2]|0;
  8833. $115 = HEAP32[$79>>2]|0;
  8834. $116 = HEAP32[$81>>2]|0;
  8835. $117 = Math_imul($116, $115)|0;
  8836. $$0169192 = 0;
  8837. while(1) {
  8838. $118 = (($114) + ($$0169192<<1)|0);
  8839. HEAP16[$118>>1] = $113;
  8840. $119 = (($$0169192) + 1)|0;
  8841. $120 = ($119|0)<($117|0);
  8842. if ($120) {
  8843. $$0169192 = $119;
  8844. } else {
  8845. break;
  8846. }
  8847. }
  8848. }
  8849. break;
  8850. }
  8851. case 4: {
  8852. $121 = ((($0)) + 4|0);
  8853. $122 = HEAP32[$121>>2]|0;
  8854. $123 = ((($0)) + 8|0);
  8855. $124 = HEAP32[$123>>2]|0;
  8856. $125 = ($122*3)|0;
  8857. $126 = Math_imul($125, $124)|0;
  8858. $127 = (_malloc($126)|0);
  8859. HEAP32[$0>>2] = $127;
  8860. $128 = HEAP32[$121>>2]|0;
  8861. $129 = ($128*3)|0;
  8862. $130 = Math_imul($129, $124)|0;
  8863. $131 = ($130|0)>(0);
  8864. if ($131) {
  8865. $$0168195 = 0;$$1194 = 0;
  8866. while(1) {
  8867. $132 = (($7) + ($$1194<<2)|0);
  8868. $133 = HEAP8[$132>>0]|0;
  8869. $134 = HEAP32[$0>>2]|0;
  8870. $135 = (($134) + ($$0168195)|0);
  8871. HEAP8[$135>>0] = $133;
  8872. $136 = (((($7) + ($$1194<<2)|0)) + 1|0);
  8873. $137 = HEAP8[$136>>0]|0;
  8874. $138 = HEAP32[$0>>2]|0;
  8875. $139 = (($$0168195) + 1)|0;
  8876. $140 = (($138) + ($139)|0);
  8877. HEAP8[$140>>0] = $137;
  8878. $141 = (((($7) + ($$1194<<2)|0)) + 2|0);
  8879. $142 = HEAP8[$141>>0]|0;
  8880. $143 = HEAP32[$0>>2]|0;
  8881. $144 = (($$0168195) + 2)|0;
  8882. $145 = (($143) + ($144)|0);
  8883. HEAP8[$145>>0] = $142;
  8884. $146 = (($$1194) + 1)|0;
  8885. $147 = (($$0168195) + 3)|0;
  8886. $148 = HEAP32[$121>>2]|0;
  8887. $149 = HEAP32[$123>>2]|0;
  8888. $150 = ($148*3)|0;
  8889. $151 = Math_imul($150, $149)|0;
  8890. $152 = ($147|0)<($151|0);
  8891. if ($152) {
  8892. $$0168195 = $147;$$1194 = $146;
  8893. } else {
  8894. break;
  8895. }
  8896. }
  8897. }
  8898. break;
  8899. }
  8900. case 5: {
  8901. $153 = ((($0)) + 4|0);
  8902. $154 = HEAP32[$153>>2]|0;
  8903. $155 = ((($0)) + 8|0);
  8904. $156 = HEAP32[$155>>2]|0;
  8905. $157 = $154 << 1;
  8906. $158 = Math_imul($157, $156)|0;
  8907. $159 = (_malloc($158)|0);
  8908. HEAP32[$0>>2] = $159;
  8909. $160 = HEAP32[$153>>2]|0;
  8910. $161 = Math_imul($156, $160)|0;
  8911. $162 = ($161|0)>(0);
  8912. if ($162) {
  8913. $163 = HEAP32[$0>>2]|0;
  8914. $164 = HEAP32[$153>>2]|0;
  8915. $165 = HEAP32[$155>>2]|0;
  8916. $166 = Math_imul($165, $164)|0;
  8917. $$0167197 = 0;
  8918. while(1) {
  8919. $167 = (($7) + ($$0167197<<2)|0);
  8920. $168 = HEAP8[$167>>0]|0;
  8921. $169 = (+($168&255));
  8922. $170 = $169 * 31.0;
  8923. $171 = $170 / 255.0;
  8924. $roundf176 = (+_roundf((+$171)));
  8925. $172 = (~~(($roundf176))&255);
  8926. $173 = (((($7) + ($$0167197<<2)|0)) + 1|0);
  8927. $174 = HEAP8[$173>>0]|0;
  8928. $175 = (+($174&255));
  8929. $176 = $175 * 31.0;
  8930. $177 = $176 / 255.0;
  8931. $roundf177 = (+_roundf((+$177)));
  8932. $178 = (~~(($roundf177))&255);
  8933. $179 = (((($7) + ($$0167197<<2)|0)) + 2|0);
  8934. $180 = HEAP8[$179>>0]|0;
  8935. $181 = (+($180&255));
  8936. $182 = $181 * 31.0;
  8937. $183 = $182 / 255.0;
  8938. $roundf178 = (+_roundf((+$183)));
  8939. $184 = (~~(($roundf178))&255);
  8940. $185 = (((($7) + ($$0167197<<2)|0)) + 3|0);
  8941. $186 = HEAP8[$185>>0]|0;
  8942. $187 = ($186&255)>(50);
  8943. $188 = $172&255;
  8944. $189 = $188 << 11;
  8945. $190 = $178&255;
  8946. $191 = $190 << 6;
  8947. $192 = $191 | $189;
  8948. $193 = $184&255;
  8949. $194 = $193 << 1;
  8950. $195 = $192 | $194;
  8951. $196 = $187&1;
  8952. $197 = $195 | $196;
  8953. $198 = $197&65535;
  8954. $199 = (($163) + ($$0167197<<1)|0);
  8955. HEAP16[$199>>1] = $198;
  8956. $200 = (($$0167197) + 1)|0;
  8957. $201 = ($200|0)<($166|0);
  8958. if ($201) {
  8959. $$0167197 = $200;
  8960. } else {
  8961. break;
  8962. }
  8963. }
  8964. }
  8965. break;
  8966. }
  8967. case 6: {
  8968. $202 = ((($0)) + 4|0);
  8969. $203 = HEAP32[$202>>2]|0;
  8970. $204 = ((($0)) + 8|0);
  8971. $205 = HEAP32[$204>>2]|0;
  8972. $206 = $203 << 1;
  8973. $207 = Math_imul($206, $205)|0;
  8974. $208 = (_malloc($207)|0);
  8975. HEAP32[$0>>2] = $208;
  8976. $209 = HEAP32[$202>>2]|0;
  8977. $210 = Math_imul($205, $209)|0;
  8978. $211 = ($210|0)>(0);
  8979. if ($211) {
  8980. $212 = HEAP32[$0>>2]|0;
  8981. $213 = HEAP32[$202>>2]|0;
  8982. $214 = HEAP32[$204>>2]|0;
  8983. $215 = Math_imul($214, $213)|0;
  8984. $$0166199 = 0;
  8985. while(1) {
  8986. $216 = (($7) + ($$0166199<<2)|0);
  8987. $217 = HEAP8[$216>>0]|0;
  8988. $218 = (+($217&255));
  8989. $219 = $218 * 15.0;
  8990. $220 = $219 / 255.0;
  8991. $roundf = (+_roundf((+$220)));
  8992. $221 = (~~(($roundf))&255);
  8993. $222 = (((($7) + ($$0166199<<2)|0)) + 1|0);
  8994. $223 = HEAP8[$222>>0]|0;
  8995. $224 = (+($223&255));
  8996. $225 = $224 * 15.0;
  8997. $226 = $225 / 255.0;
  8998. $roundf173 = (+_roundf((+$226)));
  8999. $227 = (~~(($roundf173))&255);
  9000. $228 = (((($7) + ($$0166199<<2)|0)) + 2|0);
  9001. $229 = HEAP8[$228>>0]|0;
  9002. $230 = (+($229&255));
  9003. $231 = $230 * 15.0;
  9004. $232 = $231 / 255.0;
  9005. $roundf174 = (+_roundf((+$232)));
  9006. $233 = (~~(($roundf174))&255);
  9007. $234 = (((($7) + ($$0166199<<2)|0)) + 3|0);
  9008. $235 = HEAP8[$234>>0]|0;
  9009. $236 = (+($235&255));
  9010. $237 = $236 * 15.0;
  9011. $238 = $237 / 255.0;
  9012. $roundf175 = (+_roundf((+$238)));
  9013. $239 = (~~(($roundf175))&255);
  9014. $240 = $221&255;
  9015. $241 = $240 << 12;
  9016. $242 = $227&255;
  9017. $243 = $242 << 8;
  9018. $244 = $243 | $241;
  9019. $245 = $233&255;
  9020. $246 = $245 << 4;
  9021. $247 = $244 | $246;
  9022. $248 = $239&255;
  9023. $249 = $247 | $248;
  9024. $250 = $249&65535;
  9025. $251 = (($212) + ($$0166199<<1)|0);
  9026. HEAP16[$251>>1] = $250;
  9027. $252 = (($$0166199) + 1)|0;
  9028. $253 = ($252|0)<($215|0);
  9029. if ($253) {
  9030. $$0166199 = $252;
  9031. } else {
  9032. break;
  9033. }
  9034. }
  9035. }
  9036. break;
  9037. }
  9038. case 7: {
  9039. $254 = ((($0)) + 4|0);
  9040. $255 = HEAP32[$254>>2]|0;
  9041. $256 = ((($0)) + 8|0);
  9042. $257 = HEAP32[$256>>2]|0;
  9043. $258 = $255 << 2;
  9044. $259 = Math_imul($258, $257)|0;
  9045. $260 = (_malloc($259)|0);
  9046. HEAP32[$0>>2] = $260;
  9047. $261 = HEAP32[$254>>2]|0;
  9048. $262 = $261 << 2;
  9049. $263 = Math_imul($262, $257)|0;
  9050. $264 = ($263|0)>(0);
  9051. if ($264) {
  9052. $$0202 = 0;$$2201 = 0;
  9053. while(1) {
  9054. $265 = (($7) + ($$2201<<2)|0);
  9055. $266 = HEAP8[$265>>0]|0;
  9056. $267 = HEAP32[$0>>2]|0;
  9057. $268 = (($267) + ($$0202)|0);
  9058. HEAP8[$268>>0] = $266;
  9059. $269 = (((($7) + ($$2201<<2)|0)) + 1|0);
  9060. $270 = HEAP8[$269>>0]|0;
  9061. $271 = HEAP32[$0>>2]|0;
  9062. $272 = $$0202 | 1;
  9063. $273 = (($271) + ($272)|0);
  9064. HEAP8[$273>>0] = $270;
  9065. $274 = (((($7) + ($$2201<<2)|0)) + 2|0);
  9066. $275 = HEAP8[$274>>0]|0;
  9067. $276 = HEAP32[$0>>2]|0;
  9068. $277 = $$0202 | 2;
  9069. $278 = (($276) + ($277)|0);
  9070. HEAP8[$278>>0] = $275;
  9071. $279 = (((($7) + ($$2201<<2)|0)) + 3|0);
  9072. $280 = HEAP8[$279>>0]|0;
  9073. $281 = HEAP32[$0>>2]|0;
  9074. $282 = $$0202 | 3;
  9075. $283 = (($281) + ($282)|0);
  9076. HEAP8[$283>>0] = $280;
  9077. $284 = (($$2201) + 1)|0;
  9078. $285 = (($$0202) + 4)|0;
  9079. $286 = HEAP32[$254>>2]|0;
  9080. $287 = HEAP32[$256>>2]|0;
  9081. $288 = $286 << 2;
  9082. $289 = Math_imul($288, $287)|0;
  9083. $290 = ($285|0)<($289|0);
  9084. if ($290) {
  9085. $$0202 = $285;$$2201 = $284;
  9086. } else {
  9087. break;
  9088. }
  9089. }
  9090. }
  9091. break;
  9092. }
  9093. default: {
  9094. }
  9095. }
  9096. _free($7);
  9097. STACKTOP = sp;return;
  9098. }
  9099. function _LoadTextureFromImage($0,$1) {
  9100. $0 = $0|0;
  9101. $1 = $1|0;
  9102. var $$sroa$11$0$$sroa_idx8 = 0, $$sroa$5$0$$sroa_idx2 = 0, $$sroa$7$0$$sroa_idx4 = 0, $$sroa$9$0$$sroa_idx6 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
  9103. sp = STACKTOP;
  9104. $2 = HEAP32[$1>>2]|0;
  9105. $3 = ((($1)) + 4|0);
  9106. $4 = HEAP32[$3>>2]|0;
  9107. $5 = ((($1)) + 8|0);
  9108. $6 = HEAP32[$5>>2]|0;
  9109. $7 = ((($1)) + 16|0);
  9110. $8 = HEAP32[$7>>2]|0;
  9111. $9 = ((($1)) + 12|0);
  9112. $10 = HEAP32[$9>>2]|0;
  9113. $11 = (_rlglLoadTexture($2,$4,$6,$8,$10)|0);
  9114. $12 = HEAP32[$3>>2]|0;
  9115. $13 = HEAP32[$5>>2]|0;
  9116. HEAP32[$0>>2] = $11;
  9117. $$sroa$5$0$$sroa_idx2 = ((($0)) + 4|0);
  9118. HEAP32[$$sroa$5$0$$sroa_idx2>>2] = $12;
  9119. $$sroa$7$0$$sroa_idx4 = ((($0)) + 8|0);
  9120. HEAP32[$$sroa$7$0$$sroa_idx4>>2] = $13;
  9121. $$sroa$9$0$$sroa_idx6 = ((($0)) + 12|0);
  9122. HEAP32[$$sroa$9$0$$sroa_idx6>>2] = $10;
  9123. $$sroa$11$0$$sroa_idx8 = ((($0)) + 16|0);
  9124. HEAP32[$$sroa$11$0$$sroa_idx8>>2] = $8;
  9125. return;
  9126. }
  9127. function _UnloadImage($0) {
  9128. $0 = $0|0;
  9129. var $1 = 0, label = 0, sp = 0;
  9130. sp = STACKTOP;
  9131. $1 = HEAP32[$0>>2]|0;
  9132. _free($1);
  9133. return;
  9134. }
  9135. function _rlglLoadTexture($0,$1,$2,$3,$4) {
  9136. $0 = $0|0;
  9137. $1 = $1|0;
  9138. $2 = $2|0;
  9139. $3 = $3|0;
  9140. $4 = $4|0;
  9141. var $$0 = 0, $$off = 0, $$off92 = 0, $$off93 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0;
  9142. var $26 = 0, $27 = 0, $28 = 0, $29 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0;
  9143. var $46 = 0, $47 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $or$cond = 0, $or$cond100 = 0, $or$cond7 = 0, $or$cond96 = 0, $or$cond98 = 0, $switch = 0, $vararg_buffer = 0, $vararg_buffer1 = 0, $vararg_buffer11 = 0, $vararg_buffer15 = 0, $vararg_buffer3 = 0, $vararg_buffer5 = 0, $vararg_buffer7 = 0;
  9144. var $vararg_buffer9 = 0, $vararg_ptr13 = 0, $vararg_ptr14 = 0, label = 0, sp = 0;
  9145. sp = STACKTOP;
  9146. STACKTOP = STACKTOP + 80|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(80|0);
  9147. $vararg_buffer15 = sp + 64|0;
  9148. $vararg_buffer11 = sp + 48|0;
  9149. $vararg_buffer9 = sp + 40|0;
  9150. $vararg_buffer7 = sp + 32|0;
  9151. $vararg_buffer5 = sp + 24|0;
  9152. $vararg_buffer3 = sp + 16|0;
  9153. $vararg_buffer1 = sp + 8|0;
  9154. $vararg_buffer = sp;
  9155. $5 = sp + 68|0;
  9156. _glBindTexture(3553,0);
  9157. HEAP32[$5>>2] = 0;
  9158. $6 = HEAP32[3542]|0;
  9159. $7 = ($6|0)==(0);
  9160. $8 = $3 & -4;
  9161. $switch = ($8|0)==(8);
  9162. $or$cond100 = $switch & $7;
  9163. if ($or$cond100) {
  9164. _TraceLog(2,3836,$vararg_buffer);
  9165. $$0 = HEAP32[$5>>2]|0;
  9166. STACKTOP = sp;return ($$0|0);
  9167. }
  9168. $9 = HEAP32[3543]|0;
  9169. $10 = ($9|0)==(0);
  9170. $11 = ($3|0)==(12);
  9171. $or$cond7 = $11 & $10;
  9172. if ($or$cond7) {
  9173. _TraceLog(2,3880,$vararg_buffer1);
  9174. $$0 = HEAP32[$5>>2]|0;
  9175. STACKTOP = sp;return ($$0|0);
  9176. }
  9177. $12 = HEAP32[3544]|0;
  9178. $13 = ($12|0)==(0);
  9179. $$off = (($3) + -13)|0;
  9180. $14 = ($$off>>>0)<(2);
  9181. $or$cond = $14 & $13;
  9182. if ($or$cond) {
  9183. _TraceLog(2,3925,$vararg_buffer3);
  9184. $$0 = HEAP32[$5>>2]|0;
  9185. STACKTOP = sp;return ($$0|0);
  9186. }
  9187. $15 = HEAP32[3545]|0;
  9188. $16 = ($15|0)==(0);
  9189. $$off92 = (($3) + -15)|0;
  9190. $17 = ($$off92>>>0)<(2);
  9191. $or$cond96 = $17 & $16;
  9192. if ($or$cond96) {
  9193. _TraceLog(2,3970,$vararg_buffer5);
  9194. $$0 = HEAP32[$5>>2]|0;
  9195. STACKTOP = sp;return ($$0|0);
  9196. }
  9197. $18 = HEAP32[3546]|0;
  9198. $19 = ($18|0)==(0);
  9199. $$off93 = (($3) + -17)|0;
  9200. $20 = ($$off93>>>0)<(2);
  9201. $or$cond98 = $20 & $19;
  9202. if ($or$cond98) {
  9203. _TraceLog(2,4015,$vararg_buffer7);
  9204. $$0 = HEAP32[$5>>2]|0;
  9205. STACKTOP = sp;return ($$0|0);
  9206. }
  9207. _glGenTextures(1,($5|0));
  9208. $21 = HEAP32[$5>>2]|0;
  9209. _glBindTexture(3553,($21|0));
  9210. do {
  9211. switch ($3|0) {
  9212. case 1: {
  9213. _glTexImage2D(3553,0,6409,($1|0),($2|0),0,6409,5121,($0|0));
  9214. break;
  9215. }
  9216. case 2: {
  9217. _glTexImage2D(3553,0,6410,($1|0),($2|0),0,6410,5121,($0|0));
  9218. break;
  9219. }
  9220. case 3: {
  9221. _glTexImage2D(3553,0,6407,($1|0),($2|0),0,6407,33635,($0|0));
  9222. break;
  9223. }
  9224. case 4: {
  9225. _glTexImage2D(3553,0,6407,($1|0),($2|0),0,6407,5121,($0|0));
  9226. break;
  9227. }
  9228. case 5: {
  9229. _glTexImage2D(3553,0,6408,($1|0),($2|0),0,6408,32820,($0|0));
  9230. break;
  9231. }
  9232. case 6: {
  9233. _glTexImage2D(3553,0,6408,($1|0),($2|0),0,6408,32819,($0|0));
  9234. break;
  9235. }
  9236. case 7: {
  9237. _glTexImage2D(3553,0,6408,($1|0),($2|0),0,6408,5121,($0|0));
  9238. break;
  9239. }
  9240. case 8: {
  9241. $22 = HEAP32[3542]|0;
  9242. $23 = ($22|0)==(0);
  9243. if (!($23)) {
  9244. _LoadCompressedTexture($0,$1,$2,$4,33776);
  9245. }
  9246. break;
  9247. }
  9248. case 9: {
  9249. $24 = HEAP32[3542]|0;
  9250. $25 = ($24|0)==(0);
  9251. if (!($25)) {
  9252. _LoadCompressedTexture($0,$1,$2,$4,33777);
  9253. }
  9254. break;
  9255. }
  9256. case 10: {
  9257. $26 = HEAP32[3542]|0;
  9258. $27 = ($26|0)==(0);
  9259. if (!($27)) {
  9260. _LoadCompressedTexture($0,$1,$2,$4,33778);
  9261. }
  9262. break;
  9263. }
  9264. case 11: {
  9265. $28 = HEAP32[3542]|0;
  9266. $29 = ($28|0)==(0);
  9267. if (!($29)) {
  9268. _LoadCompressedTexture($0,$1,$2,$4,33779);
  9269. }
  9270. break;
  9271. }
  9272. case 12: {
  9273. $30 = HEAP32[3543]|0;
  9274. $31 = ($30|0)==(0);
  9275. if (!($31)) {
  9276. _LoadCompressedTexture($0,$1,$2,$4,36196);
  9277. }
  9278. break;
  9279. }
  9280. case 13: {
  9281. $32 = HEAP32[3544]|0;
  9282. $33 = ($32|0)==(0);
  9283. if (!($33)) {
  9284. _LoadCompressedTexture($0,$1,$2,$4,37492);
  9285. }
  9286. break;
  9287. }
  9288. case 14: {
  9289. $34 = HEAP32[3544]|0;
  9290. $35 = ($34|0)==(0);
  9291. if (!($35)) {
  9292. _LoadCompressedTexture($0,$1,$2,$4,37496);
  9293. }
  9294. break;
  9295. }
  9296. case 15: {
  9297. $36 = HEAP32[3545]|0;
  9298. $37 = ($36|0)==(0);
  9299. if (!($37)) {
  9300. _LoadCompressedTexture($0,$1,$2,$4,35840);
  9301. }
  9302. break;
  9303. }
  9304. case 16: {
  9305. $38 = HEAP32[3545]|0;
  9306. $39 = ($38|0)==(0);
  9307. if (!($39)) {
  9308. _LoadCompressedTexture($0,$1,$2,$4,35842);
  9309. }
  9310. break;
  9311. }
  9312. case 17: {
  9313. $40 = HEAP32[3546]|0;
  9314. $41 = ($40|0)==(0);
  9315. if (!($41)) {
  9316. _LoadCompressedTexture($0,$1,$2,$4,37808);
  9317. }
  9318. break;
  9319. }
  9320. case 18: {
  9321. $42 = HEAP32[3546]|0;
  9322. $43 = ($42|0)==(0);
  9323. if (!($43)) {
  9324. _LoadCompressedTexture($0,$1,$2,$4,37815);
  9325. }
  9326. break;
  9327. }
  9328. default: {
  9329. _TraceLog(2,4060,$vararg_buffer9);
  9330. }
  9331. }
  9332. } while(0);
  9333. $44 = HEAP32[3547]|0;
  9334. $45 = ($44|0)==(0);
  9335. if ($45) {
  9336. _glTexParameteri(3553,10242,33071);
  9337. _glTexParameteri(3553,10243,33071);
  9338. } else {
  9339. _glTexParameteri(3553,10242,10497);
  9340. _glTexParameteri(3553,10243,10497);
  9341. }
  9342. _glTexParameteri(3553,10240,9728);
  9343. _glTexParameteri(3553,10241,9728);
  9344. _glBindTexture(3553,0);
  9345. $46 = HEAP32[$5>>2]|0;
  9346. $47 = ($46|0)==(0);
  9347. if ($47) {
  9348. _TraceLog(2,4138,$vararg_buffer15);
  9349. $$0 = HEAP32[$5>>2]|0;
  9350. STACKTOP = sp;return ($$0|0);
  9351. } else {
  9352. HEAP32[$vararg_buffer11>>2] = $46;
  9353. $vararg_ptr13 = ((($vararg_buffer11)) + 4|0);
  9354. HEAP32[$vararg_ptr13>>2] = $1;
  9355. $vararg_ptr14 = ((($vararg_buffer11)) + 8|0);
  9356. HEAP32[$vararg_ptr14>>2] = $2;
  9357. _TraceLog(0,4089,$vararg_buffer11);
  9358. $$0 = HEAP32[$5>>2]|0;
  9359. STACKTOP = sp;return ($$0|0);
  9360. }
  9361. return (0)|0;
  9362. }
  9363. function _LoadCompressedTexture($0,$1,$2,$3,$4) {
  9364. $0 = $0|0;
  9365. $1 = $1|0;
  9366. $2 = $2|0;
  9367. $3 = $3|0;
  9368. $4 = $4|0;
  9369. var $$ = 0, $$03645 = 0, $$03744 = 0, $$038 = 0, $$03943 = 0, $$046 = 0, $$140 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0;
  9370. var $23 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $or$cond = 0, $or$cond42 = 0, label = 0, sp = 0;
  9371. sp = STACKTOP;
  9372. _glPixelStorei(3317,1);
  9373. switch ($4|0) {
  9374. case 33776: case 33777: case 36196: case 37492: {
  9375. $$038 = 8;
  9376. break;
  9377. }
  9378. default: {
  9379. $$038 = 16;
  9380. }
  9381. }
  9382. $5 = ($3|0)<(1);
  9383. $6 = $1 | $2;
  9384. $7 = ($6|0)==(0);
  9385. $or$cond42 = $5 | $7;
  9386. if ($or$cond42) {
  9387. return;
  9388. } else {
  9389. $$03645 = 0;$$03744 = 0;$$03943 = $2;$$046 = $1;
  9390. }
  9391. while(1) {
  9392. $8 = (($$046) + 3)|0;
  9393. $9 = (($8|0) / 4)&-1;
  9394. $10 = (($$03943) + 3)|0;
  9395. $11 = (($10|0) / 4)&-1;
  9396. $12 = Math_imul($11, $$038)|0;
  9397. $13 = Math_imul($12, $9)|0;
  9398. $14 = (($0) + ($$03744)|0);
  9399. _glCompressedTexImage2D(3553,($$03645|0),($4|0),($$046|0),($$03943|0),0,($13|0),($14|0));
  9400. $15 = (($13) + ($$03744))|0;
  9401. $16 = (($$046|0) / 2)&-1;
  9402. $17 = (($$03943|0) / 2)&-1;
  9403. $18 = ($$046|0)<(2);
  9404. $$ = $18 ? 1 : $16;
  9405. $19 = ($$03943|0)<(2);
  9406. $$140 = $19 ? 1 : $17;
  9407. $20 = (($$03645) + 1)|0;
  9408. $21 = ($20|0)>=($3|0);
  9409. $22 = $$ | $$140;
  9410. $23 = ($22|0)==(0);
  9411. $or$cond = $21 | $23;
  9412. if ($or$cond) {
  9413. break;
  9414. } else {
  9415. $$03645 = $20;$$03744 = $15;$$03943 = $$140;$$046 = $$;
  9416. }
  9417. }
  9418. return;
  9419. }
  9420. function _GetImageData($0) {
  9421. $0 = $0|0;
  9422. var $$0104105 = 0, $$0106 = 0, $$1 = 0, $1 = 0, $10 = 0, $100 = 0, $101 = 0, $102 = 0.0, $103 = 0.0, $104 = 0, $105 = 0, $106 = 0, $107 = 0, $108 = 0, $109 = 0, $11 = 0, $110 = 0, $111 = 0, $112 = 0, $113 = 0;
  9423. var $114 = 0, $115 = 0, $116 = 0, $117 = 0, $118 = 0, $119 = 0, $12 = 0, $120 = 0, $121 = 0, $122 = 0, $123 = 0, $124 = 0, $125 = 0, $126 = 0, $127 = 0, $128 = 0, $129 = 0, $13 = 0, $130 = 0, $131 = 0;
  9424. var $132 = 0, $133 = 0, $134 = 0, $135 = 0, $136 = 0, $137 = 0, $138 = 0, $139 = 0, $14 = 0, $140 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0;
  9425. var $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0.0, $4 = 0, $40 = 0.0, $41 = 0;
  9426. var $42 = 0, $43 = 0, $44 = 0, $45 = 0.0, $46 = 0.0, $47 = 0, $48 = 0, $49 = 0, $5 = 0, $50 = 0, $51 = 0.0, $52 = 0.0, $53 = 0, $54 = 0, $55 = 0, $56 = 0, $57 = 0, $58 = 0, $59 = 0, $6 = 0;
  9427. var $60 = 0, $61 = 0, $62 = 0, $63 = 0, $64 = 0.0, $65 = 0.0, $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0.0, $71 = 0.0, $72 = 0, $73 = 0, $74 = 0, $75 = 0.0, $76 = 0.0, $77 = 0, $78 = 0;
  9428. var $79 = 0, $8 = 0, $80 = 0, $81 = 0, $82 = 0, $83 = 0, $84 = 0, $85 = 0.0, $86 = 0.0, $87 = 0, $88 = 0, $89 = 0, $9 = 0, $90 = 0, $91 = 0.0, $92 = 0.0, $93 = 0, $94 = 0, $95 = 0, $96 = 0;
  9429. var $97 = 0.0, $98 = 0.0, $99 = 0, $vararg_buffer = 0, label = 0, sp = 0;
  9430. sp = STACKTOP;
  9431. STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0);
  9432. $vararg_buffer = sp;
  9433. $1 = ((($0)) + 4|0);
  9434. $2 = HEAP32[$1>>2]|0;
  9435. $3 = ((($0)) + 8|0);
  9436. $4 = HEAP32[$3>>2]|0;
  9437. $5 = $2 << 2;
  9438. $6 = Math_imul($5, $4)|0;
  9439. $7 = (_malloc($6)|0);
  9440. $8 = HEAP32[$1>>2]|0;
  9441. $9 = Math_imul($4, $8)|0;
  9442. $10 = ($9|0)>(0);
  9443. if (!($10)) {
  9444. STACKTOP = sp;return ($7|0);
  9445. }
  9446. $11 = ((($0)) + 16|0);
  9447. $12 = HEAP32[$11>>2]|0;
  9448. $13 = HEAP32[$0>>2]|0;
  9449. $$0104105 = 0;$$0106 = 0;
  9450. while(1) {
  9451. switch ($12|0) {
  9452. case 1: {
  9453. $14 = (($13) + ($$0106)|0);
  9454. $15 = HEAP8[$14>>0]|0;
  9455. $16 = (($7) + ($$0104105<<2)|0);
  9456. HEAP8[$16>>0] = $15;
  9457. $17 = HEAP8[$14>>0]|0;
  9458. $18 = (((($7) + ($$0104105<<2)|0)) + 1|0);
  9459. HEAP8[$18>>0] = $17;
  9460. $19 = HEAP8[$14>>0]|0;
  9461. $20 = (((($7) + ($$0104105<<2)|0)) + 2|0);
  9462. HEAP8[$20>>0] = $19;
  9463. $21 = (((($7) + ($$0104105<<2)|0)) + 3|0);
  9464. HEAP8[$21>>0] = -1;
  9465. $22 = (($$0106) + 1)|0;
  9466. $$1 = $22;
  9467. break;
  9468. }
  9469. case 2: {
  9470. $23 = (($13) + ($$0106)|0);
  9471. $24 = HEAP8[$23>>0]|0;
  9472. $25 = (($7) + ($$0104105<<2)|0);
  9473. HEAP8[$25>>0] = $24;
  9474. $26 = HEAP8[$23>>0]|0;
  9475. $27 = (((($7) + ($$0104105<<2)|0)) + 1|0);
  9476. HEAP8[$27>>0] = $26;
  9477. $28 = HEAP8[$23>>0]|0;
  9478. $29 = (((($7) + ($$0104105<<2)|0)) + 2|0);
  9479. HEAP8[$29>>0] = $28;
  9480. $30 = (($$0106) + 1)|0;
  9481. $31 = (($13) + ($30)|0);
  9482. $32 = HEAP8[$31>>0]|0;
  9483. $33 = (((($7) + ($$0104105<<2)|0)) + 3|0);
  9484. HEAP8[$33>>0] = $32;
  9485. $34 = (($$0106) + 2)|0;
  9486. $$1 = $34;
  9487. break;
  9488. }
  9489. case 5: {
  9490. $35 = (($13) + ($$0106<<1)|0);
  9491. $36 = HEAP16[$35>>1]|0;
  9492. $37 = $36&65535;
  9493. $38 = $37 >>> 11;
  9494. $39 = (+($38|0));
  9495. $40 = $39 * 8.0;
  9496. $41 = (~~(($40))&255);
  9497. $42 = (($7) + ($$0104105<<2)|0);
  9498. HEAP8[$42>>0] = $41;
  9499. $43 = $37 >>> 6;
  9500. $44 = $43 & 31;
  9501. $45 = (+($44|0));
  9502. $46 = $45 * 8.0;
  9503. $47 = (~~(($46))&255);
  9504. $48 = (((($7) + ($$0104105<<2)|0)) + 1|0);
  9505. HEAP8[$48>>0] = $47;
  9506. $49 = $37 >>> 1;
  9507. $50 = $49 & 31;
  9508. $51 = (+($50|0));
  9509. $52 = $51 * 8.0;
  9510. $53 = (~~(($52))&255);
  9511. $54 = (((($7) + ($$0104105<<2)|0)) + 2|0);
  9512. HEAP8[$54>>0] = $53;
  9513. $55 = $37 & 1;
  9514. $56 = (0 - ($55))|0;
  9515. $57 = $56&255;
  9516. $58 = (((($7) + ($$0104105<<2)|0)) + 3|0);
  9517. HEAP8[$58>>0] = $57;
  9518. $59 = (($$0106) + 1)|0;
  9519. $$1 = $59;
  9520. break;
  9521. }
  9522. case 3: {
  9523. $60 = (($13) + ($$0106<<1)|0);
  9524. $61 = HEAP16[$60>>1]|0;
  9525. $62 = $61&65535;
  9526. $63 = $62 >>> 11;
  9527. $64 = (+($63|0));
  9528. $65 = $64 * 8.0;
  9529. $66 = (~~(($65))&255);
  9530. $67 = (($7) + ($$0104105<<2)|0);
  9531. HEAP8[$67>>0] = $66;
  9532. $68 = $62 >>> 5;
  9533. $69 = $68 & 63;
  9534. $70 = (+($69|0));
  9535. $71 = $70 * 4.0;
  9536. $72 = (~~(($71))&255);
  9537. $73 = (((($7) + ($$0104105<<2)|0)) + 1|0);
  9538. HEAP8[$73>>0] = $72;
  9539. $74 = $62 & 31;
  9540. $75 = (+($74|0));
  9541. $76 = $75 * 8.0;
  9542. $77 = (~~(($76))&255);
  9543. $78 = (((($7) + ($$0104105<<2)|0)) + 2|0);
  9544. HEAP8[$78>>0] = $77;
  9545. $79 = (((($7) + ($$0104105<<2)|0)) + 3|0);
  9546. HEAP8[$79>>0] = -1;
  9547. $80 = (($$0106) + 1)|0;
  9548. $$1 = $80;
  9549. break;
  9550. }
  9551. case 6: {
  9552. $81 = (($13) + ($$0106<<1)|0);
  9553. $82 = HEAP16[$81>>1]|0;
  9554. $83 = $82&65535;
  9555. $84 = $83 >>> 12;
  9556. $85 = (+($84|0));
  9557. $86 = $85 * 17.0;
  9558. $87 = (~~(($86))&255);
  9559. $88 = (($7) + ($$0104105<<2)|0);
  9560. HEAP8[$88>>0] = $87;
  9561. $89 = $83 >>> 8;
  9562. $90 = $89 & 15;
  9563. $91 = (+($90|0));
  9564. $92 = $91 * 17.0;
  9565. $93 = (~~(($92))&255);
  9566. $94 = (((($7) + ($$0104105<<2)|0)) + 1|0);
  9567. HEAP8[$94>>0] = $93;
  9568. $95 = $83 >>> 4;
  9569. $96 = $95 & 15;
  9570. $97 = (+($96|0));
  9571. $98 = $97 * 17.0;
  9572. $99 = (~~(($98))&255);
  9573. $100 = (((($7) + ($$0104105<<2)|0)) + 2|0);
  9574. HEAP8[$100>>0] = $99;
  9575. $101 = $83 & 15;
  9576. $102 = (+($101|0));
  9577. $103 = $102 * 17.0;
  9578. $104 = (~~(($103))&255);
  9579. $105 = (((($7) + ($$0104105<<2)|0)) + 3|0);
  9580. HEAP8[$105>>0] = $104;
  9581. $106 = (($$0106) + 1)|0;
  9582. $$1 = $106;
  9583. break;
  9584. }
  9585. case 7: {
  9586. $107 = (($13) + ($$0106)|0);
  9587. $108 = HEAP8[$107>>0]|0;
  9588. $109 = (($7) + ($$0104105<<2)|0);
  9589. HEAP8[$109>>0] = $108;
  9590. $110 = (($$0106) + 1)|0;
  9591. $111 = (($13) + ($110)|0);
  9592. $112 = HEAP8[$111>>0]|0;
  9593. $113 = (((($7) + ($$0104105<<2)|0)) + 1|0);
  9594. HEAP8[$113>>0] = $112;
  9595. $114 = (($$0106) + 2)|0;
  9596. $115 = (($13) + ($114)|0);
  9597. $116 = HEAP8[$115>>0]|0;
  9598. $117 = (((($7) + ($$0104105<<2)|0)) + 2|0);
  9599. HEAP8[$117>>0] = $116;
  9600. $118 = (($$0106) + 3)|0;
  9601. $119 = (($13) + ($118)|0);
  9602. $120 = HEAP8[$119>>0]|0;
  9603. $121 = (((($7) + ($$0104105<<2)|0)) + 3|0);
  9604. HEAP8[$121>>0] = $120;
  9605. $122 = (($$0106) + 4)|0;
  9606. $$1 = $122;
  9607. break;
  9608. }
  9609. case 4: {
  9610. $123 = (($13) + ($$0106)|0);
  9611. $124 = HEAP8[$123>>0]|0;
  9612. $125 = (($7) + ($$0104105<<2)|0);
  9613. HEAP8[$125>>0] = $124;
  9614. $126 = (($$0106) + 1)|0;
  9615. $127 = (($13) + ($126)|0);
  9616. $128 = HEAP8[$127>>0]|0;
  9617. $129 = (((($7) + ($$0104105<<2)|0)) + 1|0);
  9618. HEAP8[$129>>0] = $128;
  9619. $130 = (($$0106) + 2)|0;
  9620. $131 = (($13) + ($130)|0);
  9621. $132 = HEAP8[$131>>0]|0;
  9622. $133 = (((($7) + ($$0104105<<2)|0)) + 2|0);
  9623. HEAP8[$133>>0] = $132;
  9624. $134 = (((($7) + ($$0104105<<2)|0)) + 3|0);
  9625. HEAP8[$134>>0] = -1;
  9626. $135 = (($$0106) + 3)|0;
  9627. $$1 = $135;
  9628. break;
  9629. }
  9630. default: {
  9631. _TraceLog(2,4221,$vararg_buffer);
  9632. $$1 = $$0106;
  9633. }
  9634. }
  9635. $136 = (($$0104105) + 1)|0;
  9636. $137 = HEAP32[$1>>2]|0;
  9637. $138 = HEAP32[$3>>2]|0;
  9638. $139 = Math_imul($138, $137)|0;
  9639. $140 = ($136|0)<($139|0);
  9640. if ($140) {
  9641. $$0104105 = $136;$$0106 = $$1;
  9642. } else {
  9643. break;
  9644. }
  9645. }
  9646. STACKTOP = sp;return ($7|0);
  9647. }
  9648. function _ErrorCallback($0,$1) {
  9649. $0 = $0|0;
  9650. $1 = $1|0;
  9651. var $vararg_buffer = 0, $vararg_ptr1 = 0, label = 0, sp = 0;
  9652. sp = STACKTOP;
  9653. STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0);
  9654. $vararg_buffer = sp;
  9655. HEAP32[$vararg_buffer>>2] = $0;
  9656. $vararg_ptr1 = ((($vararg_buffer)) + 4|0);
  9657. HEAP32[$vararg_ptr1>>2] = $1;
  9658. _TraceLog(2,8087,$vararg_buffer);
  9659. STACKTOP = sp;return;
  9660. }
  9661. function _rlGetVersion() {
  9662. var label = 0, sp = 0;
  9663. sp = STACKTOP;
  9664. return 4;
  9665. }
  9666. function _SetupFramebufferSize($0,$1) {
  9667. $0 = $0|0;
  9668. $1 = $1|0;
  9669. var $$sink = 0, $$sink1 = 0, $10 = 0.0, $11 = 0.0, $12 = 0.0, $13 = 0, $14 = 0.0, $15 = 0.0, $16 = 0, $17 = 0, $18 = 0.0, $19 = 0.0, $2 = 0, $20 = 0, $21 = 0, $22 = 0.0, $23 = 0, $24 = 0, $25 = 0, $26 = 0.0;
  9670. var $27 = 0, $28 = 0.0, $29 = 0.0, $3 = 0, $30 = 0, $31 = 0, $32 = 0.0, $33 = 0.0, $34 = 0.0, $35 = 0, $36 = 0.0, $37 = 0, $38 = 0.0, $39 = 0.0, $4 = 0, $40 = 0, $41 = 0.0, $42 = 0, $43 = 0, $44 = 0.0;
  9671. var $45 = 0, $46 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0.0, $9 = 0, $or$cond = 0, $roundf = 0.0, $roundf38 = 0.0, $roundf39 = 0.0, $roundf40 = 0.0, $vararg_buffer = 0, $vararg_buffer4 = 0, $vararg_buffer8 = 0, $vararg_ptr1 = 0, $vararg_ptr11 = 0, $vararg_ptr12 = 0, $vararg_ptr13 = 0, $vararg_ptr2 = 0;
  9672. var $vararg_ptr3 = 0, $vararg_ptr7 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
  9673. sp = STACKTOP;
  9674. STACKTOP = STACKTOP + 112|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(112|0);
  9675. $vararg_buffer8 = sp + 24|0;
  9676. $vararg_buffer4 = sp + 16|0;
  9677. $vararg_buffer = sp;
  9678. $2 = sp + 40|0;
  9679. $3 = HEAP32[3526]|0;
  9680. $4 = ($3|0)>($0|0);
  9681. if (!($4)) {
  9682. $5 = HEAP32[3525]|0;
  9683. $6 = ($5|0)>($1|0);
  9684. if (!($6)) {
  9685. $30 = ($3|0)<($0|0);
  9686. $31 = ($5|0)<($1|0);
  9687. $or$cond = $30 | $31;
  9688. if (!($or$cond)) {
  9689. HEAP32[3567] = $3;
  9690. HEAP32[3568] = $5;
  9691. HEAP32[3569] = 0;
  9692. HEAP32[3570] = 0;
  9693. STACKTOP = sp;return;
  9694. }
  9695. HEAP32[$vararg_buffer8>>2] = $3;
  9696. $vararg_ptr11 = ((($vararg_buffer8)) + 4|0);
  9697. HEAP32[$vararg_ptr11>>2] = $5;
  9698. $vararg_ptr12 = ((($vararg_buffer8)) + 8|0);
  9699. HEAP32[$vararg_ptr12>>2] = $0;
  9700. $vararg_ptr13 = ((($vararg_buffer8)) + 12|0);
  9701. HEAP32[$vararg_ptr13>>2] = $1;
  9702. _TraceLog(0,8021,$vararg_buffer8);
  9703. $32 = (+($0|0));
  9704. $33 = (+($1|0));
  9705. $34 = $32 / $33;
  9706. $35 = HEAP32[3526]|0;
  9707. $36 = (+($35|0));
  9708. $37 = HEAP32[3525]|0;
  9709. $38 = (+($37|0));
  9710. $39 = $36 / $38;
  9711. $40 = !($34 <= $39);
  9712. if ($40) {
  9713. $44 = $34 * $38;
  9714. $roundf = (+_roundf((+$44)));
  9715. $45 = (~~(($roundf)));
  9716. HEAP32[3567] = $45;
  9717. HEAP32[3568] = $37;
  9718. $46 = (($45) - ($35))|0;
  9719. HEAP32[3569] = $46;
  9720. $$sink1 = 0;
  9721. } else {
  9722. HEAP32[3567] = $35;
  9723. $41 = $36 / $34;
  9724. $roundf38 = (+_roundf((+$41)));
  9725. $42 = (~~(($roundf38)));
  9726. HEAP32[3568] = $42;
  9727. HEAP32[3569] = 0;
  9728. $43 = (($42) - ($37))|0;
  9729. $$sink1 = $43;
  9730. }
  9731. HEAP32[3570] = $$sink1;
  9732. STACKTOP = sp;return;
  9733. }
  9734. }
  9735. $7 = HEAP32[3525]|0;
  9736. HEAP32[$vararg_buffer>>2] = $3;
  9737. $vararg_ptr1 = ((($vararg_buffer)) + 4|0);
  9738. HEAP32[$vararg_ptr1>>2] = $7;
  9739. $vararg_ptr2 = ((($vararg_buffer)) + 8|0);
  9740. HEAP32[$vararg_ptr2>>2] = $0;
  9741. $vararg_ptr3 = ((($vararg_buffer)) + 12|0);
  9742. HEAP32[$vararg_ptr3>>2] = $1;
  9743. _TraceLog(2,7878,$vararg_buffer);
  9744. $8 = (+($0|0));
  9745. $9 = HEAP32[3526]|0;
  9746. $10 = (+($9|0));
  9747. $11 = $8 / $10;
  9748. $12 = (+($1|0));
  9749. $13 = HEAP32[3525]|0;
  9750. $14 = (+($13|0));
  9751. $15 = $12 / $14;
  9752. $16 = !($11 <= $15);
  9753. if ($16) {
  9754. $22 = $10 * $15;
  9755. $roundf39 = (+_roundf((+$22)));
  9756. $23 = (~~(($roundf39)));
  9757. HEAP32[3567] = $23;
  9758. HEAP32[3568] = $1;
  9759. $24 = (($0) - ($23))|0;
  9760. HEAP32[3569] = $24;
  9761. $$sink = 0;
  9762. } else {
  9763. HEAP32[3567] = $0;
  9764. $17 = HEAP32[3525]|0;
  9765. $18 = (+($17|0));
  9766. $19 = $11 * $18;
  9767. $roundf40 = (+_roundf((+$19)));
  9768. $20 = (~~(($roundf40)));
  9769. HEAP32[3568] = $20;
  9770. HEAP32[3569] = 0;
  9771. $21 = (($1) - ($20))|0;
  9772. $$sink = $21;
  9773. }
  9774. HEAP32[3570] = $$sink;
  9775. $25 = HEAP32[3567]|0;
  9776. $26 = (+($25|0));
  9777. $27 = HEAP32[3526]|0;
  9778. $28 = (+($27|0));
  9779. $29 = $26 / $28;
  9780. _MatrixScale($2,$29,$29,$29);
  9781. dest=14192; src=$2; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  9782. HEAP32[3567] = $0;
  9783. HEAP32[3568] = $1;
  9784. HEAP32[$vararg_buffer4>>2] = $0;
  9785. $vararg_ptr7 = ((($vararg_buffer4)) + 4|0);
  9786. HEAP32[$vararg_ptr7>>2] = $1;
  9787. _TraceLog(2,7956,$vararg_buffer4);
  9788. STACKTOP = sp;return;
  9789. }
  9790. function _WindowSizeCallback($0,$1,$2) {
  9791. $0 = $0|0;
  9792. $1 = $1|0;
  9793. $2 = $2|0;
  9794. var $3 = 0.0, $4 = 0.0, label = 0, sp = 0;
  9795. sp = STACKTOP;
  9796. _rlViewport(0,0,$1,$2);
  9797. _rlMatrixMode(5889);
  9798. _rlLoadIdentity();
  9799. $3 = (+($1|0));
  9800. $4 = (+($2|0));
  9801. _rlOrtho(0.0,$3,$4,0.0,0.0,1.0);
  9802. _rlMatrixMode(5888);
  9803. _rlLoadIdentity();
  9804. _rlClearScreenBuffers();
  9805. HEAP32[3526] = $1;
  9806. HEAP32[3525] = $2;
  9807. HEAP32[3567] = $1;
  9808. HEAP32[3568] = $2;
  9809. return;
  9810. }
  9811. function _CursorEnterCallback($0,$1) {
  9812. $0 = $0|0;
  9813. $1 = $1|0;
  9814. var label = 0, sp = 0;
  9815. sp = STACKTOP;
  9816. return;
  9817. }
  9818. function _KeyCallback($0,$1,$2,$3,$4) {
  9819. $0 = $0|0;
  9820. $1 = $1|0;
  9821. $2 = $2|0;
  9822. $3 = $3|0;
  9823. $4 = $4|0;
  9824. var $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $or$cond = 0, label = 0, sp = 0;
  9825. sp = STACKTOP;
  9826. $5 = HEAP32[752]|0;
  9827. $6 = ($5|0)==($1|0);
  9828. $7 = ($3|0)==(1);
  9829. $or$cond = $7 & $6;
  9830. if ($or$cond) {
  9831. _glfwSetWindowShouldClose(($0|0),1);
  9832. return;
  9833. }
  9834. $8 = $3&255;
  9835. $9 = (16923 + ($1)|0);
  9836. HEAP8[$9>>0] = $8;
  9837. if (!($7)) {
  9838. return;
  9839. }
  9840. HEAP32[751] = $1;
  9841. return;
  9842. }
  9843. function _MouseButtonCallback($0,$1,$2,$3) {
  9844. $0 = $0|0;
  9845. $1 = $1|0;
  9846. $2 = $2|0;
  9847. $3 = $3|0;
  9848. var $$byval_copy = 0, $$sink = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0.0, $27 = 0.0;
  9849. var $28 = 0.0, $29 = 0, $30 = 0.0, $31 = 0, $32 = 0.0, $33 = 0.0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
  9850. sp = STACKTOP;
  9851. STACKTOP = STACKTOP + 128|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(128|0);
  9852. $$byval_copy = sp + 64|0;
  9853. $4 = sp + 8|0;
  9854. $5 = sp;
  9855. $6 = $2&255;
  9856. $7 = (16917 + ($1)|0);
  9857. HEAP8[$7>>0] = $6;
  9858. $8 = (_IsMouseButtonPressed(0)|0);
  9859. $9 = ($8|0)==(0);
  9860. if ($9) {
  9861. $10 = (_IsMouseButtonReleased(0)|0);
  9862. $11 = ($10|0)==(0);
  9863. if (!($11)) {
  9864. $$sink = 0;
  9865. label = 3;
  9866. }
  9867. } else {
  9868. $$sink = 1;
  9869. label = 3;
  9870. }
  9871. if ((label|0) == 3) {
  9872. HEAP32[$4>>2] = $$sink;
  9873. }
  9874. $12 = ((($4)) + 8|0);
  9875. HEAP32[$12>>2] = 0;
  9876. $13 = ((($4)) + 4|0);
  9877. HEAP32[$13>>2] = 1;
  9878. $14 = ((($4)) + 24|0);
  9879. _GetMousePosition($5);
  9880. $15 = $5;
  9881. $16 = $15;
  9882. $17 = HEAP32[$16>>2]|0;
  9883. $18 = (($15) + 4)|0;
  9884. $19 = $18;
  9885. $20 = HEAP32[$19>>2]|0;
  9886. $21 = $14;
  9887. $22 = $21;
  9888. HEAP32[$22>>2] = $17;
  9889. $23 = (($21) + 4)|0;
  9890. $24 = $23;
  9891. HEAP32[$24>>2] = $20;
  9892. $25 = (_GetScreenWidth()|0);
  9893. $26 = (+($25|0));
  9894. $27 = +HEAPF32[$14>>2];
  9895. $28 = $27 / $26;
  9896. HEAPF32[$14>>2] = $28;
  9897. $29 = (_GetScreenHeight()|0);
  9898. $30 = (+($29|0));
  9899. $31 = ((($4)) + 28|0);
  9900. $32 = +HEAPF32[$31>>2];
  9901. $33 = $32 / $30;
  9902. HEAPF32[$31>>2] = $33;
  9903. dest=$$byval_copy; src=$4; stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  9904. _ProcessGestureEvent($$byval_copy);
  9905. STACKTOP = sp;return;
  9906. }
  9907. function _MouseCursorPosCallback($0,$1,$2) {
  9908. $0 = $0|0;
  9909. $1 = +$1;
  9910. $2 = +$2;
  9911. var $$byval_copy = 0, $$sroa$0$0$$sroa_idx = 0, $$sroa$2$0$$sroa_idx1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0.0, $21 = 0.0, $22 = 0.0, $23 = 0, $24 = 0.0, $25 = 0.0, $26 = 0.0;
  9912. var $3 = 0, $4 = 0, $5 = 0, $6 = 0.0, $7 = 0.0, $8 = 0, $9 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
  9913. sp = STACKTOP;
  9914. STACKTOP = STACKTOP + 112|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(112|0);
  9915. $$byval_copy = sp + 56|0;
  9916. $3 = sp;
  9917. HEAP32[$3>>2] = 2;
  9918. $4 = ((($3)) + 8|0);
  9919. HEAP32[$4>>2] = 0;
  9920. $5 = ((($3)) + 4|0);
  9921. HEAP32[$5>>2] = 1;
  9922. $6 = $1;
  9923. $7 = $2;
  9924. $$sroa$0$0$$sroa_idx = ((($3)) + 24|0);
  9925. HEAPF32[$$sroa$0$0$$sroa_idx>>2] = $6;
  9926. $$sroa$2$0$$sroa_idx1 = ((($3)) + 28|0);
  9927. HEAPF32[$$sroa$2$0$$sroa_idx1>>2] = $7;
  9928. $8 = ((($3)) + 24|0);
  9929. $9 = $8;
  9930. $10 = $9;
  9931. $11 = HEAP32[$10>>2]|0;
  9932. $12 = (($9) + 4)|0;
  9933. $13 = $12;
  9934. $14 = HEAP32[$13>>2]|0;
  9935. $15 = 13872;
  9936. $16 = $15;
  9937. HEAP32[$16>>2] = $11;
  9938. $17 = (($15) + 4)|0;
  9939. $18 = $17;
  9940. HEAP32[$18>>2] = $14;
  9941. $19 = (_GetScreenWidth()|0);
  9942. $20 = (+($19|0));
  9943. $21 = +HEAPF32[$8>>2];
  9944. $22 = $21 / $20;
  9945. HEAPF32[$8>>2] = $22;
  9946. $23 = (_GetScreenHeight()|0);
  9947. $24 = (+($23|0));
  9948. $25 = +HEAPF32[$$sroa$2$0$$sroa_idx1>>2];
  9949. $26 = $25 / $24;
  9950. HEAPF32[$$sroa$2$0$$sroa_idx1>>2] = $26;
  9951. dest=$$byval_copy; src=$3; stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  9952. _ProcessGestureEvent($$byval_copy);
  9953. STACKTOP = sp;return;
  9954. }
  9955. function _CharCallback($0,$1) {
  9956. $0 = $0|0;
  9957. $1 = $1|0;
  9958. var label = 0, sp = 0;
  9959. sp = STACKTOP;
  9960. HEAP32[751] = $1;
  9961. return;
  9962. }
  9963. function _ScrollCallback($0,$1,$2) {
  9964. $0 = $0|0;
  9965. $1 = +$1;
  9966. $2 = +$2;
  9967. var $3 = 0, label = 0, sp = 0;
  9968. sp = STACKTOP;
  9969. $3 = (~~(($2)));
  9970. HEAP32[3940] = $3;
  9971. return;
  9972. }
  9973. function _WindowIconifyCallback($0,$1) {
  9974. $0 = $0|0;
  9975. $1 = $1|0;
  9976. var $$sink = 0, $2 = 0, label = 0, sp = 0;
  9977. sp = STACKTOP;
  9978. $2 = ($1|0)!=(0);
  9979. $$sink = $2&1;
  9980. HEAP32[3939] = $$sink;
  9981. return;
  9982. }
  9983. function _rlglInit($0,$1) {
  9984. $0 = $0|0;
  9985. $1 = $1|0;
  9986. var $$05965 = 0, $$06066 = 0, $$06167 = 0, $$062 = 0, $$sink63 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0;
  9987. var $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0;
  9988. var $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0, $48 = 0, $49 = 0, $5 = 0, $50 = 0, $51 = 0, $52 = 0, $53 = 0, $54 = 0, $55 = 0, $56 = 0, $57 = 0, $58 = 0, $59 = 0, $6 = 0;
  9989. var $60 = 0, $61 = 0, $62 = 0, $63 = 0, $64 = 0, $65 = 0, $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0, $71 = 0.0, $72 = 0.0, $73 = 0, $74 = 0, $75 = 0, $76 = 0, $77 = 0, $78 = 0;
  9990. var $79 = 0, $8 = 0, $80 = 0, $81 = 0, $82 = 0, $83 = 0, $84 = 0, $85 = 0, $86 = 0, $9 = 0, $exitcond = 0, $exitcond69 = 0, $exitcond70 = 0, $vararg_buffer = 0, $vararg_buffer1 = 0, $vararg_buffer10 = 0, $vararg_buffer13 = 0, $vararg_buffer15 = 0, $vararg_buffer17 = 0, $vararg_buffer19 = 0;
  9991. var $vararg_buffer21 = 0, $vararg_buffer23 = 0, $vararg_buffer25 = 0, $vararg_buffer27 = 0, $vararg_buffer29 = 0, $vararg_buffer31 = 0, $vararg_buffer34 = 0, $vararg_buffer36 = 0, $vararg_buffer39 = 0, $vararg_buffer4 = 0, $vararg_buffer41 = 0, $vararg_buffer7 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
  9992. sp = STACKTOP;
  9993. STACKTOP = STACKTOP + 2464|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(2464|0);
  9994. $vararg_buffer41 = sp + 2184|0;
  9995. $vararg_buffer39 = sp + 2176|0;
  9996. $vararg_buffer36 = sp + 2168|0;
  9997. $vararg_buffer34 = sp + 2160|0;
  9998. $vararg_buffer31 = sp + 2152|0;
  9999. $vararg_buffer29 = sp + 2144|0;
  10000. $vararg_buffer27 = sp + 2136|0;
  10001. $vararg_buffer25 = sp + 2128|0;
  10002. $vararg_buffer23 = sp + 2120|0;
  10003. $vararg_buffer21 = sp + 2112|0;
  10004. $vararg_buffer19 = sp + 2104|0;
  10005. $vararg_buffer17 = sp + 2096|0;
  10006. $vararg_buffer15 = sp + 2088|0;
  10007. $vararg_buffer13 = sp + 2080|0;
  10008. $vararg_buffer10 = sp + 2072|0;
  10009. $vararg_buffer7 = sp + 24|0;
  10010. $vararg_buffer4 = sp + 16|0;
  10011. $vararg_buffer1 = sp + 8|0;
  10012. $vararg_buffer = sp;
  10013. $2 = sp + 2400|0;
  10014. $3 = sp + 2384|0;
  10015. $4 = sp + 2320|0;
  10016. $5 = sp + 2256|0;
  10017. $6 = sp + 2192|0;
  10018. $7 = (_glGetString(7936)|0);
  10019. HEAP32[$vararg_buffer>>2] = $7;
  10020. _TraceLog(0,4519,$vararg_buffer);
  10021. $8 = (_glGetString(7937)|0);
  10022. HEAP32[$vararg_buffer1>>2] = $8;
  10023. _TraceLog(0,4537,$vararg_buffer1);
  10024. $9 = (_glGetString(7938)|0);
  10025. HEAP32[$vararg_buffer4>>2] = $9;
  10026. _TraceLog(0,4555,$vararg_buffer4);
  10027. $10 = (_glGetString(35724)|0);
  10028. HEAP32[$vararg_buffer7>>2] = $10;
  10029. _TraceLog(0,4573,$vararg_buffer7);
  10030. $11 = (_glGetString(7939)|0);
  10031. $12 = (_strlen($11)|0);
  10032. $13 = (($12) + 1)|0;
  10033. $14 = (_malloc($13)|0);
  10034. _memcpy(($14|0),($11|0),($13|0))|0;
  10035. $$062 = 0;$$sink63 = $14;
  10036. while(1) {
  10037. $15 = (_strtok($$sink63,4591)|0);
  10038. $16 = (($vararg_buffer7) + ($$062<<2)|0);
  10039. HEAP32[$16>>2] = $15;
  10040. $17 = ($15|0)==(0|0);
  10041. $18 = (($$062) + 1)|0;
  10042. if ($17) {
  10043. break;
  10044. } else {
  10045. $$062 = $18;$$sink63 = 0;
  10046. }
  10047. }
  10048. _free($14);
  10049. $19 = (($$062) + -1)|0;
  10050. HEAP32[$vararg_buffer10>>2] = $19;
  10051. _TraceLog(0,4593,$vararg_buffer10);
  10052. $20 = ($$062|0)>(1);
  10053. if ($20) {
  10054. $$06167 = 0;
  10055. while(1) {
  10056. $23 = (($vararg_buffer7) + ($$06167<<2)|0);
  10057. $24 = HEAP32[$23>>2]|0;
  10058. $25 = (_strcmp($24,4628)|0);
  10059. $26 = ($25|0)==(0);
  10060. if ($26) {
  10061. HEAP32[3605] = 1;
  10062. $27 = (_eglGetProcAddress((4655|0))|0);
  10063. HEAP32[3606] = $27;
  10064. $28 = (_eglGetProcAddress((4676|0))|0);
  10065. HEAP32[3607] = $28;
  10066. $29 = (_eglGetProcAddress((4697|0))|0);
  10067. HEAP32[3608] = $29;
  10068. }
  10069. $30 = (_strcmp($24,4721)|0);
  10070. $31 = ($30|0)==(0);
  10071. if ($31) {
  10072. HEAP32[3547] = 1;
  10073. }
  10074. $32 = (_strcmp($24,4741)|0);
  10075. $33 = ($32|0)==(0);
  10076. if ($33) {
  10077. label = 12;
  10078. } else {
  10079. $34 = HEAP32[$23>>2]|0;
  10080. $35 = (_strcmp($34,4773)|0);
  10081. $36 = ($35|0)==(0);
  10082. if ($36) {
  10083. label = 12;
  10084. } else {
  10085. $37 = (_strcmp($34,4806)|0);
  10086. $38 = ($37|0)==(0);
  10087. if ($38) {
  10088. label = 12;
  10089. }
  10090. }
  10091. }
  10092. if ((label|0) == 12) {
  10093. label = 0;
  10094. HEAP32[3542] = 1;
  10095. }
  10096. $39 = (_strcmp($24,4846)|0);
  10097. $40 = ($39|0)==(0);
  10098. if ($40) {
  10099. label = 15;
  10100. } else {
  10101. $41 = HEAP32[$23>>2]|0;
  10102. $42 = (_strcmp($41,4882)|0);
  10103. $43 = ($42|0)==(0);
  10104. if ($43) {
  10105. label = 15;
  10106. }
  10107. }
  10108. if ((label|0) == 15) {
  10109. label = 0;
  10110. HEAP32[3543] = 1;
  10111. }
  10112. $44 = HEAP32[$23>>2]|0;
  10113. $45 = (_strcmp($44,4915)|0);
  10114. $46 = ($45|0)==(0);
  10115. if ($46) {
  10116. HEAP32[3544] = 1;
  10117. }
  10118. $47 = (_strcmp($44,4940)|0);
  10119. $48 = ($47|0)==(0);
  10120. if ($48) {
  10121. HEAP32[3545] = 1;
  10122. }
  10123. $49 = (_strcmp($44,4973)|0);
  10124. $50 = ($49|0)==(0);
  10125. if ($50) {
  10126. HEAP32[3546] = 1;
  10127. }
  10128. $51 = (_strcmp($44,5009)|0);
  10129. $52 = ($51|0)==(0);
  10130. if ($52) {
  10131. HEAP32[3609] = 1;
  10132. _glGetFloatv(34047,(14440|0));
  10133. }
  10134. $53 = HEAP32[$23>>2]|0;
  10135. $54 = (_strcmp($53,5043)|0);
  10136. $55 = ($54|0)==(0);
  10137. if ($55) {
  10138. HEAP32[3611] = 1;
  10139. }
  10140. $56 = (($$06167) + 1)|0;
  10141. $exitcond70 = ($56|0)==($19|0);
  10142. if ($exitcond70) {
  10143. break;
  10144. } else {
  10145. $$06167 = $56;
  10146. }
  10147. }
  10148. }
  10149. $21 = HEAP32[3605]|0;
  10150. $22 = ($21|0)==(0);
  10151. if ($22) {
  10152. _TraceLog(2,5146,$vararg_buffer15);
  10153. } else {
  10154. _TraceLog(0,5071,$vararg_buffer13);
  10155. }
  10156. $57 = HEAP32[3547]|0;
  10157. $58 = ($57|0)==(0);
  10158. if ($58) {
  10159. _TraceLog(2,5282,$vararg_buffer19);
  10160. } else {
  10161. _TraceLog(0,5207,$vararg_buffer17);
  10162. }
  10163. $59 = HEAP32[3542]|0;
  10164. $60 = ($59|0)==(0);
  10165. if (!($60)) {
  10166. _TraceLog(0,5374,$vararg_buffer21);
  10167. }
  10168. $61 = HEAP32[3543]|0;
  10169. $62 = ($61|0)==(0);
  10170. if (!($62)) {
  10171. _TraceLog(0,5420,$vararg_buffer23);
  10172. }
  10173. $63 = HEAP32[3544]|0;
  10174. $64 = ($63|0)==(0);
  10175. if (!($64)) {
  10176. _TraceLog(0,5467,$vararg_buffer25);
  10177. }
  10178. $65 = HEAP32[3545]|0;
  10179. $66 = ($65|0)==(0);
  10180. if (!($66)) {
  10181. _TraceLog(0,5518,$vararg_buffer27);
  10182. }
  10183. $67 = HEAP32[3546]|0;
  10184. $68 = ($67|0)==(0);
  10185. if (!($68)) {
  10186. _TraceLog(0,5565,$vararg_buffer29);
  10187. }
  10188. $69 = HEAP32[3609]|0;
  10189. $70 = ($69|0)==(0);
  10190. if (!($70)) {
  10191. $71 = +HEAPF32[3610];
  10192. $72 = $71;
  10193. HEAPF64[$vararg_buffer31>>3] = $72;
  10194. _TraceLog(0,5612,$vararg_buffer31);
  10195. }
  10196. $73 = HEAP32[3611]|0;
  10197. $74 = ($73|0)==(0);
  10198. if (!($74)) {
  10199. _TraceLog(0,5678,$vararg_buffer34);
  10200. }
  10201. HEAP32[$vararg_buffer10>>2] = -1;
  10202. $75 = (_rlglLoadTexture($vararg_buffer10,1,1,7,1)|0);
  10203. HEAP32[3612] = $75;
  10204. $76 = ($75|0)==(0);
  10205. if ($76) {
  10206. _TraceLog(2,5782,$vararg_buffer39);
  10207. } else {
  10208. HEAP32[$vararg_buffer36>>2] = $75;
  10209. _TraceLog(0,5731,$vararg_buffer36);
  10210. }
  10211. _LoadDefaultShader($2);
  10212. dest=14452; src=$2; stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  10213. dest=14508; src=$2; stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  10214. _LoadDefaultBuffers();
  10215. $77 = (_malloc(49152)|0);
  10216. HEAP32[3641] = $77;
  10217. $$06066 = 0;
  10218. while(1) {
  10219. $79 = HEAP32[3641]|0;
  10220. $80 = (($79) + (($$06066*12)|0)|0);
  10221. _VectorZero($3);
  10222. ;HEAP32[$80>>2]=HEAP32[$3>>2]|0;HEAP32[$80+4>>2]=HEAP32[$3+4>>2]|0;HEAP32[$80+8>>2]=HEAP32[$3+8>>2]|0;
  10223. $81 = (($$06066) + 1)|0;
  10224. $exitcond69 = ($81|0)==(4096);
  10225. if ($exitcond69) {
  10226. break;
  10227. } else {
  10228. $$06066 = $81;
  10229. }
  10230. }
  10231. $78 = (_malloc(36864)|0);
  10232. HEAP32[3642] = $78;
  10233. $$05965 = 0;
  10234. while(1) {
  10235. $82 = (((($78) + (($$05965*144)|0)|0)) + 8|0);
  10236. HEAP32[$82>>2] = 0;
  10237. $83 = (($78) + (($$05965*144)|0)|0);
  10238. HEAP32[$83>>2] = 0;
  10239. $84 = (($$05965) + 1)|0;
  10240. $exitcond = ($84|0)==(256);
  10241. if ($exitcond) {
  10242. break;
  10243. } else {
  10244. $$05965 = $84;
  10245. }
  10246. }
  10247. HEAP32[3643] = 1;
  10248. $85 = HEAP32[3612]|0;
  10249. $86 = ((($78)) + 8|0);
  10250. HEAP32[$86>>2] = $85;
  10251. HEAP32[3644] = 4;
  10252. _MatrixIdentity($4);
  10253. dest=14580; src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  10254. _MatrixIdentity($4);
  10255. dest=(14644); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  10256. _MatrixIdentity($4);
  10257. dest=(14708); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  10258. _MatrixIdentity($4);
  10259. dest=(14772); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  10260. _MatrixIdentity($4);
  10261. dest=(14836); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  10262. _MatrixIdentity($4);
  10263. dest=(14900); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  10264. _MatrixIdentity($4);
  10265. dest=(14964); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  10266. _MatrixIdentity($4);
  10267. dest=(15028); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  10268. _MatrixIdentity($4);
  10269. dest=(15092); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  10270. _MatrixIdentity($4);
  10271. dest=(15156); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  10272. _MatrixIdentity($4);
  10273. dest=(15220); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  10274. _MatrixIdentity($4);
  10275. dest=(15284); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  10276. _MatrixIdentity($4);
  10277. dest=(15348); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  10278. _MatrixIdentity($4);
  10279. dest=(15412); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  10280. _MatrixIdentity($4);
  10281. dest=(15476); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  10282. _MatrixIdentity($4);
  10283. dest=(15540); src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  10284. _MatrixIdentity($5);
  10285. dest=14288; src=$5; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  10286. _MatrixIdentity($6);
  10287. dest=14352; src=$6; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  10288. HEAP32[3571] = 14352;
  10289. _glDepthFunc(515);
  10290. _glDisable(2929);
  10291. _glBlendFunc(770,771);
  10292. _glEnable(3042);
  10293. _glCullFace(1029);
  10294. _glFrontFace(2305);
  10295. _glEnable(2884);
  10296. _glClearColor(0.0,0.0,0.0,1.0);
  10297. _glClearDepthf(1.0);
  10298. _glClear(16640);
  10299. HEAP32[3901] = $0;
  10300. HEAP32[3902] = $1;
  10301. _TraceLog(0,5821,$vararg_buffer41);
  10302. STACKTOP = sp;return;
  10303. }
  10304. function _SetupViewport() {
  10305. var $0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, label = 0, sp = 0;
  10306. sp = STACKTOP;
  10307. $0 = HEAP32[3569]|0;
  10308. $1 = (($0|0) / 2)&-1;
  10309. $2 = HEAP32[3570]|0;
  10310. $3 = (($2|0) / 2)&-1;
  10311. $4 = HEAP32[3567]|0;
  10312. $5 = (($4) - ($0))|0;
  10313. $6 = HEAP32[3568]|0;
  10314. $7 = (($6) - ($2))|0;
  10315. _rlViewport($1,$3,$5,$7);
  10316. return;
  10317. }
  10318. function _rlMatrixMode($0) {
  10319. $0 = $0|0;
  10320. var $modelview$sink = 0, label = 0, sp = 0;
  10321. sp = STACKTOP;
  10322. switch ($0|0) {
  10323. case 5889: {
  10324. $modelview$sink = 14288;
  10325. label = 3;
  10326. break;
  10327. }
  10328. case 5888: {
  10329. $modelview$sink = 14352;
  10330. label = 3;
  10331. break;
  10332. }
  10333. default: {
  10334. }
  10335. }
  10336. if ((label|0) == 3) {
  10337. HEAP32[3571] = $modelview$sink;
  10338. }
  10339. HEAP32[3604] = $0;
  10340. return;
  10341. }
  10342. function _rlLoadIdentity() {
  10343. var $0 = 0, $1 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
  10344. sp = STACKTOP;
  10345. STACKTOP = STACKTOP + 64|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(64|0);
  10346. $0 = sp;
  10347. $1 = HEAP32[3571]|0;
  10348. _MatrixIdentity($0);
  10349. dest=$1; src=$0; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  10350. STACKTOP = sp;return;
  10351. }
  10352. function _rlOrtho($0,$1,$2,$3,$4,$5) {
  10353. $0 = +$0;
  10354. $1 = +$1;
  10355. $2 = +$2;
  10356. $3 = +$3;
  10357. $4 = +$4;
  10358. $5 = +$5;
  10359. var $$byval_copy = 0, $$byval_copy1 = 0, $6 = 0, $7 = 0, $8 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
  10360. sp = STACKTOP;
  10361. STACKTOP = STACKTOP + 256|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(256|0);
  10362. $$byval_copy1 = sp + 192|0;
  10363. $$byval_copy = sp + 128|0;
  10364. $6 = sp + 64|0;
  10365. $7 = sp;
  10366. _MatrixOrtho($6,$0,$1,$2,$3,$4,$5);
  10367. _MatrixTranspose($6);
  10368. $8 = HEAP32[3571]|0;
  10369. dest=$$byval_copy; src=$8; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  10370. dest=$$byval_copy1; src=$6; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  10371. _MatrixMultiply($7,$$byval_copy,$$byval_copy1);
  10372. dest=$8; src=$7; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  10373. STACKTOP = sp;return;
  10374. }
  10375. function _ClearBackground($0) {
  10376. $0 = $0|0;
  10377. var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, label = 0, sp = 0;
  10378. sp = STACKTOP;
  10379. $1 = HEAP8[$0>>0]|0;
  10380. $2 = ((($0)) + 1|0);
  10381. $3 = HEAP8[$2>>0]|0;
  10382. $4 = ((($0)) + 2|0);
  10383. $5 = HEAP8[$4>>0]|0;
  10384. $6 = ((($0)) + 3|0);
  10385. $7 = HEAP8[$6>>0]|0;
  10386. _rlClearColor($1,$3,$5,$7);
  10387. return;
  10388. }
  10389. function _rlClearColor($0,$1,$2,$3) {
  10390. $0 = $0|0;
  10391. $1 = $1|0;
  10392. $2 = $2|0;
  10393. $3 = $3|0;
  10394. var $10 = 0.0, $11 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
  10395. sp = STACKTOP;
  10396. $4 = (+($0&255));
  10397. $5 = $4 / 255.0;
  10398. $6 = (+($1&255));
  10399. $7 = $6 / 255.0;
  10400. $8 = (+($2&255));
  10401. $9 = $8 / 255.0;
  10402. $10 = (+($3&255));
  10403. $11 = $10 / 255.0;
  10404. _glClearColor((+$5),(+$7),(+$9),(+$11));
  10405. return;
  10406. }
  10407. function _rlViewport($0,$1,$2,$3) {
  10408. $0 = $0|0;
  10409. $1 = $1|0;
  10410. $2 = $2|0;
  10411. $3 = $3|0;
  10412. var label = 0, sp = 0;
  10413. sp = STACKTOP;
  10414. _glViewport(($0|0),($1|0),($2|0),($3|0));
  10415. return;
  10416. }
  10417. function _LoadDefaultShader($0) {
  10418. $0 = $0|0;
  10419. var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $vararg_buffer = 0, $vararg_buffer1 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
  10420. sp = STACKTOP;
  10421. STACKTOP = STACKTOP + 1008|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(1008|0);
  10422. $vararg_buffer1 = sp + 8|0;
  10423. $vararg_buffer = sp;
  10424. $1 = sp + 16|0;
  10425. $2 = sp + 513|0;
  10426. $3 = sp + 72|0;
  10427. _memcpy(($2|0),(6397|0),489)|0;
  10428. _memcpy(($3|0),(6886|0),441)|0;
  10429. $4 = (_LoadShaderProgram($2,$3)|0);
  10430. HEAP32[$1>>2] = $4;
  10431. $5 = ($4|0)==(0);
  10432. if ($5) {
  10433. HEAP32[$vararg_buffer1>>2] = $4;
  10434. _TraceLog(2,7375,$vararg_buffer1);
  10435. } else {
  10436. HEAP32[$vararg_buffer>>2] = $4;
  10437. _TraceLog(0,7327,$vararg_buffer);
  10438. }
  10439. $6 = HEAP32[$1>>2]|0;
  10440. $7 = ($6|0)==(0);
  10441. if (!($7)) {
  10442. _LoadDefaultShaderLocations($1);
  10443. }
  10444. dest=$0; src=$1; stop=dest+56|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  10445. STACKTOP = sp;return;
  10446. }
  10447. function _LoadDefaultBuffers() {
  10448. var $$05365 = 0, $$05467 = 0, $$05770 = 0, $$05972 = 0, $$066 = 0, $0 = 0, $1 = 0, $10 = 0, $100 = 0, $101 = 0, $102 = 0, $103 = 0, $104 = 0, $105 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0;
  10449. var $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0;
  10450. var $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0, $48 = 0, $49 = 0, $5 = 0, $50 = 0, $51 = 0, $52 = 0;
  10451. var $53 = 0, $54 = 0, $55 = 0, $56 = 0, $57 = 0, $58 = 0, $59 = 0, $6 = 0, $60 = 0, $61 = 0, $62 = 0, $63 = 0, $64 = 0, $65 = 0, $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0;
  10452. var $71 = 0, $72 = 0, $73 = 0, $74 = 0, $75 = 0, $76 = 0, $77 = 0, $78 = 0, $79 = 0, $8 = 0, $80 = 0, $81 = 0, $82 = 0, $83 = 0, $84 = 0, $85 = 0, $86 = 0, $87 = 0, $88 = 0, $89 = 0;
  10453. var $9 = 0, $90 = 0, $91 = 0, $92 = 0, $93 = 0, $94 = 0, $95 = 0, $96 = 0, $97 = 0, $98 = 0, $99 = 0, $exitcond = 0, $exitcond75 = 0, $exitcond78 = 0, $exitcond80 = 0, $vararg_buffer = 0, $vararg_buffer1 = 0, $vararg_buffer10 = 0, $vararg_buffer14 = 0, $vararg_buffer17 = 0;
  10454. var $vararg_buffer3 = 0, $vararg_buffer7 = 0, $vararg_ptr13 = 0, $vararg_ptr20 = 0, $vararg_ptr21 = 0, $vararg_ptr22 = 0, $vararg_ptr6 = 0, label = 0, sp = 0;
  10455. sp = STACKTOP;
  10456. STACKTOP = STACKTOP + 64|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(64|0);
  10457. $vararg_buffer17 = sp + 48|0;
  10458. $vararg_buffer14 = sp + 40|0;
  10459. $vararg_buffer10 = sp + 32|0;
  10460. $vararg_buffer7 = sp + 24|0;
  10461. $vararg_buffer3 = sp + 16|0;
  10462. $vararg_buffer1 = sp + 8|0;
  10463. $vararg_buffer = sp;
  10464. $0 = (_malloc(24576)|0);
  10465. HEAP32[(15624)>>2] = $0;
  10466. $1 = (_malloc(8192)|0);
  10467. HEAP32[(15632)>>2] = $1;
  10468. HEAP32[(15628)>>2] = 0;
  10469. HEAP32[(15636)>>2] = 0;
  10470. _memset(($0|0),0,24576)|0;
  10471. $$05972 = 0;
  10472. while(1) {
  10473. $2 = HEAP32[(15632)>>2]|0;
  10474. $3 = (($2) + ($$05972)|0);
  10475. HEAP8[$3>>0] = 0;
  10476. $4 = (($$05972) + 1)|0;
  10477. $exitcond80 = ($4|0)==(8192);
  10478. if ($exitcond80) {
  10479. break;
  10480. } else {
  10481. $$05972 = $4;
  10482. }
  10483. }
  10484. HEAP32[3903] = 0;
  10485. HEAP32[(15620)>>2] = 0;
  10486. HEAP32[(15616)>>2] = 0;
  10487. $5 = (_malloc(73728)|0);
  10488. HEAP32[(15672)>>2] = $5;
  10489. $6 = (_malloc(24576)|0);
  10490. HEAP32[(15680)>>2] = $6;
  10491. HEAP32[(15676)>>2] = 0;
  10492. HEAP32[(15684)>>2] = 0;
  10493. _memset(($5|0),0,73728)|0;
  10494. $$05770 = 0;
  10495. while(1) {
  10496. $7 = HEAP32[(15680)>>2]|0;
  10497. $8 = (($7) + ($$05770)|0);
  10498. HEAP8[$8>>0] = 0;
  10499. $9 = (($$05770) + 1)|0;
  10500. $exitcond78 = ($9|0)==(24576);
  10501. if ($exitcond78) {
  10502. break;
  10503. } else {
  10504. $$05770 = $9;
  10505. }
  10506. }
  10507. HEAP32[3915] = 0;
  10508. HEAP32[(15668)>>2] = 0;
  10509. HEAP32[(15664)>>2] = 0;
  10510. $10 = (_malloc(49152)|0);
  10511. HEAP32[(15720)>>2] = $10;
  10512. $11 = (_malloc(32768)|0);
  10513. HEAP32[(15724)>>2] = $11;
  10514. $12 = (_malloc(16384)|0);
  10515. HEAP32[(15728)>>2] = $12;
  10516. $13 = (_malloc(12288)|0);
  10517. HEAP32[(15732)>>2] = $13;
  10518. $14 = HEAP32[(15720)>>2]|0;
  10519. _memset(($14|0),0,49152)|0;
  10520. $15 = HEAP32[(15724)>>2]|0;
  10521. _memset(($15|0),0,32768)|0;
  10522. $$05467 = 0;
  10523. while(1) {
  10524. $17 = HEAP32[(15728)>>2]|0;
  10525. $18 = (($17) + ($$05467)|0);
  10526. HEAP8[$18>>0] = 0;
  10527. $19 = (($$05467) + 1)|0;
  10528. $exitcond75 = ($19|0)==(16384);
  10529. if ($exitcond75) {
  10530. break;
  10531. } else {
  10532. $$05467 = $19;
  10533. }
  10534. }
  10535. $16 = HEAP32[(15732)>>2]|0;
  10536. $$05365 = 0;$$066 = 0;
  10537. while(1) {
  10538. $22 = $$05365 << 2;
  10539. $23 = $22&65535;
  10540. $24 = (($16) + ($$066<<1)|0);
  10541. HEAP16[$24>>1] = $23;
  10542. $25 = $22 | 1;
  10543. $26 = $25&65535;
  10544. $27 = $$066 | 1;
  10545. $28 = (($16) + ($27<<1)|0);
  10546. HEAP16[$28>>1] = $26;
  10547. $29 = $22 | 2;
  10548. $30 = $29&65535;
  10549. $31 = (($$066) + 2)|0;
  10550. $32 = (($16) + ($31<<1)|0);
  10551. HEAP16[$32>>1] = $30;
  10552. $33 = (($$066) + 3)|0;
  10553. $34 = (($16) + ($33<<1)|0);
  10554. HEAP16[$34>>1] = $23;
  10555. $35 = (($$066) + 4)|0;
  10556. $36 = (($16) + ($35<<1)|0);
  10557. HEAP16[$36>>1] = $30;
  10558. $37 = $22 | 3;
  10559. $38 = $37&65535;
  10560. $39 = (($$066) + 5)|0;
  10561. $40 = (($16) + ($39<<1)|0);
  10562. HEAP16[$40>>1] = $38;
  10563. $41 = (($$05365) + 1)|0;
  10564. $42 = (($$066) + 6)|0;
  10565. $exitcond = ($41|0)==(1024);
  10566. if ($exitcond) {
  10567. break;
  10568. } else {
  10569. $$05365 = $41;$$066 = $42;
  10570. }
  10571. }
  10572. HEAP32[3927] = 0;
  10573. HEAP32[(15712)>>2] = 0;
  10574. HEAP32[(15716)>>2] = 0;
  10575. _TraceLog(0,5868,$vararg_buffer);
  10576. $20 = HEAP32[3605]|0;
  10577. $21 = ($20|0)==(0);
  10578. if (!($21)) {
  10579. $43 = HEAP32[3606]|0;
  10580. FUNCTION_TABLE_vii[$43 & 63](1,(15640));
  10581. $44 = HEAP32[3607]|0;
  10582. $45 = HEAP32[(15640)>>2]|0;
  10583. FUNCTION_TABLE_vi[$44 & 31]($45);
  10584. }
  10585. _glGenBuffers(2,((15644)|0));
  10586. $46 = HEAP32[(15644)>>2]|0;
  10587. _glBindBuffer(34962,($46|0));
  10588. $47 = HEAP32[(15624)>>2]|0;
  10589. _glBufferData(34962,24576,($47|0),35048);
  10590. $48 = HEAP32[(14512)>>2]|0;
  10591. _glEnableVertexAttribArray(($48|0));
  10592. $49 = HEAP32[(14512)>>2]|0;
  10593. _glVertexAttribPointer(($49|0),3,5126,0,0,(0|0));
  10594. _glGenBuffers(2,((15648)|0));
  10595. $50 = HEAP32[(15648)>>2]|0;
  10596. _glBindBuffer(34962,($50|0));
  10597. $51 = HEAP32[(15632)>>2]|0;
  10598. _glBufferData(34962,8192,($51|0),35048);
  10599. $52 = HEAP32[(14532)>>2]|0;
  10600. _glEnableVertexAttribArray(($52|0));
  10601. $53 = HEAP32[(14532)>>2]|0;
  10602. _glVertexAttribPointer(($53|0),4,5121,1,0,(0|0));
  10603. $54 = HEAP32[3605]|0;
  10604. $55 = ($54|0)==(0);
  10605. if ($55) {
  10606. $57 = HEAP32[(15644)>>2]|0;
  10607. $58 = HEAP32[(15648)>>2]|0;
  10608. HEAP32[$vararg_buffer3>>2] = $57;
  10609. $vararg_ptr6 = ((($vararg_buffer3)) + 4|0);
  10610. HEAP32[$vararg_ptr6>>2] = $58;
  10611. _TraceLog(0,6006,$vararg_buffer3);
  10612. } else {
  10613. $56 = HEAP32[(15640)>>2]|0;
  10614. HEAP32[$vararg_buffer1>>2] = $56;
  10615. _TraceLog(0,5941,$vararg_buffer1);
  10616. }
  10617. $59 = HEAP32[3605]|0;
  10618. $60 = ($59|0)==(0);
  10619. if (!($60)) {
  10620. $61 = HEAP32[3606]|0;
  10621. FUNCTION_TABLE_vii[$61 & 63](1,(15688));
  10622. $62 = HEAP32[3607]|0;
  10623. $63 = HEAP32[(15688)>>2]|0;
  10624. FUNCTION_TABLE_vi[$62 & 31]($63);
  10625. }
  10626. _glGenBuffers(1,((15692)|0));
  10627. $64 = HEAP32[(15692)>>2]|0;
  10628. _glBindBuffer(34962,($64|0));
  10629. $65 = HEAP32[(15672)>>2]|0;
  10630. _glBufferData(34962,73728,($65|0),35048);
  10631. $66 = HEAP32[(14512)>>2]|0;
  10632. _glEnableVertexAttribArray(($66|0));
  10633. $67 = HEAP32[(14512)>>2]|0;
  10634. _glVertexAttribPointer(($67|0),3,5126,0,0,(0|0));
  10635. _glGenBuffers(1,((15696)|0));
  10636. $68 = HEAP32[(15696)>>2]|0;
  10637. _glBindBuffer(34962,($68|0));
  10638. $69 = HEAP32[(15680)>>2]|0;
  10639. _glBufferData(34962,24576,($69|0),35048);
  10640. $70 = HEAP32[(14532)>>2]|0;
  10641. _glEnableVertexAttribArray(($70|0));
  10642. $71 = HEAP32[(14532)>>2]|0;
  10643. _glVertexAttribPointer(($71|0),4,5121,1,0,(0|0));
  10644. $72 = HEAP32[3605]|0;
  10645. $73 = ($72|0)==(0);
  10646. if ($73) {
  10647. $75 = HEAP32[(15692)>>2]|0;
  10648. $76 = HEAP32[(15696)>>2]|0;
  10649. HEAP32[$vararg_buffer10>>2] = $75;
  10650. $vararg_ptr13 = ((($vararg_buffer10)) + 4|0);
  10651. HEAP32[$vararg_ptr13>>2] = $76;
  10652. _TraceLog(0,6152,$vararg_buffer10);
  10653. } else {
  10654. $74 = HEAP32[(15688)>>2]|0;
  10655. HEAP32[$vararg_buffer7>>2] = $74;
  10656. _TraceLog(0,6083,$vararg_buffer7);
  10657. }
  10658. $77 = HEAP32[3605]|0;
  10659. $78 = ($77|0)==(0);
  10660. if (!($78)) {
  10661. $79 = HEAP32[3606]|0;
  10662. FUNCTION_TABLE_vii[$79 & 63](1,(15736));
  10663. $80 = HEAP32[3607]|0;
  10664. $81 = HEAP32[(15736)>>2]|0;
  10665. FUNCTION_TABLE_vi[$80 & 31]($81);
  10666. }
  10667. _glGenBuffers(1,((15740)|0));
  10668. $82 = HEAP32[(15740)>>2]|0;
  10669. _glBindBuffer(34962,($82|0));
  10670. $83 = HEAP32[(15720)>>2]|0;
  10671. _glBufferData(34962,49152,($83|0),35048);
  10672. $84 = HEAP32[(14512)>>2]|0;
  10673. _glEnableVertexAttribArray(($84|0));
  10674. $85 = HEAP32[(14512)>>2]|0;
  10675. _glVertexAttribPointer(($85|0),3,5126,0,0,(0|0));
  10676. _glGenBuffers(1,((15744)|0));
  10677. $86 = HEAP32[(15744)>>2]|0;
  10678. _glBindBuffer(34962,($86|0));
  10679. $87 = HEAP32[(15724)>>2]|0;
  10680. _glBufferData(34962,32768,($87|0),35048);
  10681. $88 = HEAP32[(14516)>>2]|0;
  10682. _glEnableVertexAttribArray(($88|0));
  10683. $89 = HEAP32[(14516)>>2]|0;
  10684. _glVertexAttribPointer(($89|0),2,5126,0,0,(0|0));
  10685. _glGenBuffers(1,((15748)|0));
  10686. $90 = HEAP32[(15748)>>2]|0;
  10687. _glBindBuffer(34962,($90|0));
  10688. $91 = HEAP32[(15728)>>2]|0;
  10689. _glBufferData(34962,16384,($91|0),35048);
  10690. $92 = HEAP32[(14532)>>2]|0;
  10691. _glEnableVertexAttribArray(($92|0));
  10692. $93 = HEAP32[(14532)>>2]|0;
  10693. _glVertexAttribPointer(($93|0),4,5121,1,0,(0|0));
  10694. _glGenBuffers(1,((15752)|0));
  10695. $94 = HEAP32[(15752)>>2]|0;
  10696. _glBindBuffer(34963,($94|0));
  10697. $95 = HEAP32[(15732)>>2]|0;
  10698. _glBufferData(34963,12288,($95|0),35044);
  10699. $96 = HEAP32[3605]|0;
  10700. $97 = ($96|0)==(0);
  10701. if ($97) {
  10702. $99 = HEAP32[(15740)>>2]|0;
  10703. $100 = HEAP32[(15744)>>2]|0;
  10704. $101 = HEAP32[(15748)>>2]|0;
  10705. $102 = HEAP32[(15752)>>2]|0;
  10706. HEAP32[$vararg_buffer17>>2] = $99;
  10707. $vararg_ptr20 = ((($vararg_buffer17)) + 4|0);
  10708. HEAP32[$vararg_ptr20>>2] = $100;
  10709. $vararg_ptr21 = ((($vararg_buffer17)) + 8|0);
  10710. HEAP32[$vararg_ptr21>>2] = $101;
  10711. $vararg_ptr22 = ((($vararg_buffer17)) + 12|0);
  10712. HEAP32[$vararg_ptr22>>2] = $102;
  10713. _TraceLog(0,6298,$vararg_buffer17);
  10714. } else {
  10715. $98 = HEAP32[(15736)>>2]|0;
  10716. HEAP32[$vararg_buffer14>>2] = $98;
  10717. _TraceLog(0,6233,$vararg_buffer14);
  10718. }
  10719. $103 = HEAP32[3605]|0;
  10720. $104 = ($103|0)==(0);
  10721. if ($104) {
  10722. STACKTOP = sp;return;
  10723. }
  10724. $105 = HEAP32[3607]|0;
  10725. FUNCTION_TABLE_vi[$105 & 31](0);
  10726. STACKTOP = sp;return;
  10727. }
  10728. function _LoadShaderProgram($0,$1) {
  10729. $0 = $0|0;
  10730. $1 = $1|0;
  10731. var $$0 = 0, $$alloca_mul = 0, $$alloca_mul34 = 0, $$alloca_mul36 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0;
  10732. var $25 = 0, $26 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $vararg_buffer = 0, $vararg_buffer1 = 0, $vararg_buffer10 = 0, $vararg_buffer13 = 0, $vararg_buffer16 = 0, $vararg_buffer19 = 0, $vararg_buffer22 = 0, $vararg_buffer4 = 0, $vararg_buffer7 = 0, label = 0, sp = 0;
  10733. sp = STACKTOP;
  10734. STACKTOP = STACKTOP + 96|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(96|0);
  10735. $vararg_buffer22 = sp + 64|0;
  10736. $vararg_buffer19 = sp + 56|0;
  10737. $vararg_buffer16 = sp + 48|0;
  10738. $vararg_buffer13 = sp + 40|0;
  10739. $vararg_buffer10 = sp + 32|0;
  10740. $vararg_buffer7 = sp + 24|0;
  10741. $vararg_buffer4 = sp + 16|0;
  10742. $vararg_buffer1 = sp + 8|0;
  10743. $vararg_buffer = sp;
  10744. $2 = sp + 80|0;
  10745. $3 = sp + 76|0;
  10746. $4 = sp + 72|0;
  10747. $5 = sp + 68|0;
  10748. $6 = (_glCreateShader(35633)|0);
  10749. $7 = (_glCreateShader(35632)|0);
  10750. HEAP32[$2>>2] = $0;
  10751. HEAP32[$3>>2] = $1;
  10752. _glShaderSource(($6|0),1,($2|0),(0|0));
  10753. _glShaderSource(($7|0),1,($3|0),(0|0));
  10754. HEAP32[$4>>2] = 0;
  10755. _glCompileShader(($6|0));
  10756. _glGetShaderiv(($6|0),35713,($4|0));
  10757. $8 = HEAP32[$4>>2]|0;
  10758. $9 = ($8|0)==(1);
  10759. if ($9) {
  10760. HEAP32[$vararg_buffer4>>2] = $6;
  10761. _TraceLog(0,7631,$vararg_buffer4);
  10762. } else {
  10763. HEAP32[$vararg_buffer>>2] = $6;
  10764. _TraceLog(2,7579,$vararg_buffer);
  10765. HEAP32[$vararg_buffer>>2] = 0;
  10766. _glGetShaderiv(($6|0),35716,($vararg_buffer|0));
  10767. $10 = HEAP32[$vararg_buffer>>2]|0;
  10768. $11 = (_llvm_stacksave()|0);
  10769. $$alloca_mul = $10;
  10770. $12 = STACKTOP; STACKTOP = STACKTOP + ((((1*$$alloca_mul)|0)+15)&-16)|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(((((1*$$alloca_mul)|0)+15)&-16)|0);;
  10771. $13 = HEAP32[$vararg_buffer>>2]|0;
  10772. _glGetShaderInfoLog(($6|0),($13|0),($5|0),($12|0));
  10773. HEAP32[$vararg_buffer1>>2] = $12;
  10774. _TraceLog(0,7628,$vararg_buffer1);
  10775. _llvm_stackrestore(($11|0));
  10776. }
  10777. _glCompileShader(($7|0));
  10778. _glGetShaderiv(($7|0),35713,($4|0));
  10779. $14 = HEAP32[$4>>2]|0;
  10780. $15 = ($14|0)==(1);
  10781. if ($15) {
  10782. HEAP32[$vararg_buffer13>>2] = $7;
  10783. _TraceLog(0,7732,$vararg_buffer13);
  10784. } else {
  10785. HEAP32[$vararg_buffer7>>2] = $7;
  10786. _TraceLog(2,7681,$vararg_buffer7);
  10787. HEAP32[$vararg_buffer7>>2] = 0;
  10788. _glGetShaderiv(($7|0),35716,($vararg_buffer7|0));
  10789. $16 = HEAP32[$vararg_buffer7>>2]|0;
  10790. $17 = (_llvm_stacksave()|0);
  10791. $$alloca_mul34 = $16;
  10792. $18 = STACKTOP; STACKTOP = STACKTOP + ((((1*$$alloca_mul34)|0)+15)&-16)|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(((((1*$$alloca_mul34)|0)+15)&-16)|0);;
  10793. $19 = HEAP32[$vararg_buffer7>>2]|0;
  10794. _glGetShaderInfoLog(($7|0),($19|0),($5|0),($18|0));
  10795. HEAP32[$vararg_buffer10>>2] = $18;
  10796. _TraceLog(0,7628,$vararg_buffer10);
  10797. _llvm_stackrestore(($17|0));
  10798. }
  10799. $20 = (_glCreateProgram()|0);
  10800. _glAttachShader(($20|0),($6|0));
  10801. _glAttachShader(($20|0),($7|0));
  10802. _glBindAttribLocation(($20|0),0,(7423|0));
  10803. _glBindAttribLocation(($20|0),1,(7438|0));
  10804. _glBindAttribLocation(($20|0),2,(7469|0));
  10805. _glBindAttribLocation(($20|0),3,(7496|0));
  10806. _glBindAttribLocation(($20|0),4,(7482|0));
  10807. _glBindAttribLocation(($20|0),5,(7453|0));
  10808. _glLinkProgram(($20|0));
  10809. _glGetProgramiv(($20|0),35714,($4|0));
  10810. $21 = HEAP32[$4>>2]|0;
  10811. $22 = ($21|0)==(0);
  10812. if ($22) {
  10813. HEAP32[$vararg_buffer16>>2] = $20;
  10814. _TraceLog(2,7784,$vararg_buffer16);
  10815. HEAP32[$vararg_buffer16>>2] = 0;
  10816. _glGetProgramiv(($20|0),35716,($vararg_buffer16|0));
  10817. $23 = HEAP32[$vararg_buffer16>>2]|0;
  10818. $24 = (_llvm_stacksave()|0);
  10819. $$alloca_mul36 = $23;
  10820. $25 = STACKTOP; STACKTOP = STACKTOP + ((((1*$$alloca_mul36)|0)+15)&-16)|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(((((1*$$alloca_mul36)|0)+15)&-16)|0);;
  10821. $26 = HEAP32[$vararg_buffer16>>2]|0;
  10822. _glGetProgramInfoLog(($20|0),($26|0),($5|0),($25|0));
  10823. HEAP32[$vararg_buffer19>>2] = $25;
  10824. _TraceLog(0,7628,$vararg_buffer19);
  10825. _glDeleteProgram(($20|0));
  10826. _llvm_stackrestore(($24|0));
  10827. $$0 = 0;
  10828. _glDeleteShader(($6|0));
  10829. _glDeleteShader(($7|0));
  10830. STACKTOP = sp;return ($$0|0);
  10831. } else {
  10832. HEAP32[$vararg_buffer22>>2] = $20;
  10833. _TraceLog(0,7830,$vararg_buffer22);
  10834. $$0 = $20;
  10835. _glDeleteShader(($6|0));
  10836. _glDeleteShader(($7|0));
  10837. STACKTOP = sp;return ($$0|0);
  10838. }
  10839. return (0)|0;
  10840. }
  10841. function _LoadDefaultShaderLocations($0) {
  10842. $0 = $0|0;
  10843. var $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0;
  10844. var $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0;
  10845. var sp = 0;
  10846. sp = STACKTOP;
  10847. $1 = HEAP32[$0>>2]|0;
  10848. $2 = (_glGetAttribLocation(($1|0),(7423|0))|0);
  10849. $3 = ((($0)) + 4|0);
  10850. HEAP32[$3>>2] = $2;
  10851. $4 = HEAP32[$0>>2]|0;
  10852. $5 = (_glGetAttribLocation(($4|0),(7438|0))|0);
  10853. $6 = ((($0)) + 8|0);
  10854. HEAP32[$6>>2] = $5;
  10855. $7 = HEAP32[$0>>2]|0;
  10856. $8 = (_glGetAttribLocation(($7|0),(7453|0))|0);
  10857. $9 = ((($0)) + 12|0);
  10858. HEAP32[$9>>2] = $8;
  10859. $10 = HEAP32[$0>>2]|0;
  10860. $11 = (_glGetAttribLocation(($10|0),(7469|0))|0);
  10861. $12 = ((($0)) + 16|0);
  10862. HEAP32[$12>>2] = $11;
  10863. $13 = HEAP32[$0>>2]|0;
  10864. $14 = (_glGetAttribLocation(($13|0),(7482|0))|0);
  10865. $15 = ((($0)) + 20|0);
  10866. HEAP32[$15>>2] = $14;
  10867. $16 = HEAP32[$0>>2]|0;
  10868. $17 = (_glGetAttribLocation(($16|0),(7496|0))|0);
  10869. $18 = ((($0)) + 24|0);
  10870. HEAP32[$18>>2] = $17;
  10871. $19 = HEAP32[$0>>2]|0;
  10872. $20 = (_glGetUniformLocation(($19|0),(7508|0))|0);
  10873. $21 = ((($0)) + 28|0);
  10874. HEAP32[$21>>2] = $20;
  10875. $22 = HEAP32[$0>>2]|0;
  10876. $23 = (_glGetUniformLocation(($22|0),(7518|0))|0);
  10877. $24 = ((($0)) + 32|0);
  10878. HEAP32[$24>>2] = $23;
  10879. $25 = HEAP32[$0>>2]|0;
  10880. $26 = (_glGetUniformLocation(($25|0),(7529|0))|0);
  10881. $27 = ((($0)) + 36|0);
  10882. HEAP32[$27>>2] = $26;
  10883. $28 = HEAP32[$0>>2]|0;
  10884. $29 = (_glGetUniformLocation(($28|0),(7540|0))|0);
  10885. $30 = ((($0)) + 40|0);
  10886. HEAP32[$30>>2] = $29;
  10887. $31 = HEAP32[$0>>2]|0;
  10888. $32 = (_glGetUniformLocation(($31|0),(7552|0))|0);
  10889. $33 = ((($0)) + 44|0);
  10890. HEAP32[$33>>2] = $32;
  10891. $34 = HEAP32[$0>>2]|0;
  10892. $35 = (_glGetUniformLocation(($34|0),(7561|0))|0);
  10893. $36 = ((($0)) + 48|0);
  10894. HEAP32[$36>>2] = $35;
  10895. $37 = HEAP32[$0>>2]|0;
  10896. $38 = (_glGetUniformLocation(($37|0),(7570|0))|0);
  10897. $39 = ((($0)) + 52|0);
  10898. HEAP32[$39>>2] = $38;
  10899. return;
  10900. }
  10901. function _IsMouseButtonPressed($0) {
  10902. $0 = $0|0;
  10903. var $$0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $or$cond = 0, label = 0, sp = 0;
  10904. sp = STACKTOP;
  10905. $1 = (16917 + ($0)|0);
  10906. $2 = HEAP8[$1>>0]|0;
  10907. $3 = (16920 + ($0)|0);
  10908. $4 = HEAP8[$3>>0]|0;
  10909. $5 = ($2<<24>>24)!=($4<<24>>24);
  10910. $6 = ($2<<24>>24)==(1);
  10911. $or$cond = $6 & $5;
  10912. $$0 = $or$cond&1;
  10913. return ($$0|0);
  10914. }
  10915. function _IsMouseButtonReleased($0) {
  10916. $0 = $0|0;
  10917. var $$0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $or$cond = 0, label = 0, sp = 0;
  10918. sp = STACKTOP;
  10919. $1 = (16917 + ($0)|0);
  10920. $2 = HEAP8[$1>>0]|0;
  10921. $3 = (16920 + ($0)|0);
  10922. $4 = HEAP8[$3>>0]|0;
  10923. $5 = ($2<<24>>24)!=($4<<24>>24);
  10924. $6 = ($2<<24>>24)==(0);
  10925. $or$cond = $6 & $5;
  10926. $$0 = $or$cond&1;
  10927. return ($$0|0);
  10928. }
  10929. function _rlClearScreenBuffers() {
  10930. var label = 0, sp = 0;
  10931. sp = STACKTOP;
  10932. _glClear(16640);
  10933. return;
  10934. }
  10935. function _CloseWindow() {
  10936. var $0 = 0, $vararg_buffer = 0, label = 0, sp = 0;
  10937. sp = STACKTOP;
  10938. STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0);
  10939. $vararg_buffer = sp;
  10940. _UnloadDefaultFont();
  10941. _rlglClose();
  10942. $0 = HEAP32[3524]|0;
  10943. _glfwDestroyWindow(($0|0));
  10944. _glfwTerminate();
  10945. _TraceLog(0,8142,$vararg_buffer);
  10946. STACKTOP = sp;return;
  10947. }
  10948. function _UnloadDefaultFont() {
  10949. var $$byval_copy = 0, $0 = 0, label = 0, sp = 0;
  10950. sp = STACKTOP;
  10951. STACKTOP = STACKTOP + 32|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(32|0);
  10952. $$byval_copy = sp;
  10953. ;HEAP32[$$byval_copy>>2]=HEAP32[14136>>2]|0;HEAP32[$$byval_copy+4>>2]=HEAP32[14136+4>>2]|0;HEAP32[$$byval_copy+8>>2]=HEAP32[14136+8>>2]|0;HEAP32[$$byval_copy+12>>2]=HEAP32[14136+12>>2]|0;HEAP32[$$byval_copy+16>>2]=HEAP32[14136+16>>2]|0;
  10954. _UnloadTexture($$byval_copy);
  10955. $0 = HEAP32[(14164)>>2]|0;
  10956. _free($0);
  10957. STACKTOP = sp;return;
  10958. }
  10959. function _rlglClose() {
  10960. var $0 = 0, $1 = 0, $vararg_buffer = 0, label = 0, sp = 0;
  10961. sp = STACKTOP;
  10962. STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0);
  10963. $vararg_buffer = sp;
  10964. _UnloadDefaultShader();
  10965. _UnloadDefaultBuffers();
  10966. _glDeleteTextures(1,(14448|0));
  10967. $0 = HEAP32[3612]|0;
  10968. HEAP32[$vararg_buffer>>2] = $0;
  10969. _TraceLog(0,8169,$vararg_buffer);
  10970. $1 = HEAP32[3642]|0;
  10971. _free($1);
  10972. STACKTOP = sp;return;
  10973. }
  10974. function _UnloadDefaultShader() {
  10975. var $0 = 0, label = 0, sp = 0;
  10976. sp = STACKTOP;
  10977. _glUseProgram(0);
  10978. $0 = HEAP32[3613]|0;
  10979. _glDeleteProgram(($0|0));
  10980. return;
  10981. }
  10982. function _UnloadDefaultBuffers() {
  10983. var $0 = 0, $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
  10984. sp = STACKTOP;
  10985. $0 = HEAP32[3605]|0;
  10986. $1 = ($0|0)==(0);
  10987. if (!($1)) {
  10988. $2 = HEAP32[3607]|0;
  10989. FUNCTION_TABLE_vi[$2 & 31](0);
  10990. }
  10991. _glDisableVertexAttribArray(0);
  10992. _glDisableVertexAttribArray(1);
  10993. _glDisableVertexAttribArray(2);
  10994. _glDisableVertexAttribArray(3);
  10995. _glBindBuffer(34962,0);
  10996. _glBindBuffer(34963,0);
  10997. _glDeleteBuffers(1,((15644)|0));
  10998. _glDeleteBuffers(1,((15648)|0));
  10999. _glDeleteBuffers(1,((15692)|0));
  11000. _glDeleteBuffers(1,((15696)|0));
  11001. _glDeleteBuffers(1,((15740)|0));
  11002. _glDeleteBuffers(1,((15744)|0));
  11003. _glDeleteBuffers(1,((15748)|0));
  11004. _glDeleteBuffers(1,((15752)|0));
  11005. $3 = HEAP32[3605]|0;
  11006. $4 = ($3|0)==(0);
  11007. if (!($4)) {
  11008. $5 = HEAP32[3608]|0;
  11009. FUNCTION_TABLE_vii[$5 & 63](1,(15640));
  11010. $6 = HEAP32[3608]|0;
  11011. FUNCTION_TABLE_vii[$6 & 63](1,(15688));
  11012. $7 = HEAP32[3608]|0;
  11013. FUNCTION_TABLE_vii[$7 & 63](1,(15736));
  11014. }
  11015. $8 = HEAP32[(15624)>>2]|0;
  11016. _free($8);
  11017. $9 = HEAP32[(15632)>>2]|0;
  11018. _free($9);
  11019. $10 = HEAP32[(15672)>>2]|0;
  11020. _free($10);
  11021. $11 = HEAP32[(15680)>>2]|0;
  11022. _free($11);
  11023. $12 = HEAP32[(15720)>>2]|0;
  11024. _free($12);
  11025. $13 = HEAP32[(15724)>>2]|0;
  11026. _free($13);
  11027. $14 = HEAP32[(15728)>>2]|0;
  11028. _free($14);
  11029. $15 = HEAP32[(15732)>>2]|0;
  11030. _free($15);
  11031. return;
  11032. }
  11033. function _UnloadTexture($0) {
  11034. $0 = $0|0;
  11035. var $1 = 0, $2 = 0, $3 = 0, $vararg_buffer = 0, label = 0, sp = 0;
  11036. sp = STACKTOP;
  11037. STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0);
  11038. $vararg_buffer = sp;
  11039. $1 = HEAP32[$0>>2]|0;
  11040. $2 = ($1|0)==(0);
  11041. if ($2) {
  11042. STACKTOP = sp;return;
  11043. }
  11044. _rlDeleteTextures($1);
  11045. $3 = HEAP32[$0>>2]|0;
  11046. HEAP32[$vararg_buffer>>2] = $3;
  11047. _TraceLog(0,8234,$vararg_buffer);
  11048. STACKTOP = sp;return;
  11049. }
  11050. function _rlDeleteTextures($0) {
  11051. $0 = $0|0;
  11052. var $1 = 0, $2 = 0, label = 0, sp = 0;
  11053. sp = STACKTOP;
  11054. STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0);
  11055. $1 = sp;
  11056. HEAP32[$1>>2] = $0;
  11057. $2 = ($0|0)==(0);
  11058. if (!($2)) {
  11059. _glDeleteTextures(1,($1|0));
  11060. }
  11061. STACKTOP = sp;return;
  11062. }
  11063. function _BeginDrawing() {
  11064. var $0 = 0.0, $1 = 0.0, $2 = 0.0, $downscaleView$byval_copy = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
  11065. sp = STACKTOP;
  11066. STACKTOP = STACKTOP + 64|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(64|0);
  11067. $downscaleView$byval_copy = sp;
  11068. $0 = (+_GetTime());
  11069. HEAPF64[1753] = $0;
  11070. $1 = +HEAPF64[1736];
  11071. $2 = $0 - $1;
  11072. HEAPF64[1754] = $2;
  11073. HEAPF64[1736] = $0;
  11074. _rlClearScreenBuffers();
  11075. _rlLoadIdentity();
  11076. dest=$downscaleView$byval_copy; src=14192; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  11077. (_MatrixToFloat($downscaleView$byval_copy)|0);
  11078. _rlMultMatrixf(15764);
  11079. STACKTOP = sp;return;
  11080. }
  11081. function _MatrixToFloat($0) {
  11082. $0 = $0|0;
  11083. var $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0;
  11084. var $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
  11085. sp = STACKTOP;
  11086. $1 = HEAP32[$0>>2]|0;
  11087. HEAP32[3941] = $1;
  11088. $2 = ((($0)) + 4|0);
  11089. $3 = HEAP32[$2>>2]|0;
  11090. HEAP32[(15768)>>2] = $3;
  11091. $4 = ((($0)) + 8|0);
  11092. $5 = HEAP32[$4>>2]|0;
  11093. HEAP32[(15772)>>2] = $5;
  11094. $6 = ((($0)) + 12|0);
  11095. $7 = HEAP32[$6>>2]|0;
  11096. HEAP32[(15776)>>2] = $7;
  11097. $8 = ((($0)) + 16|0);
  11098. $9 = HEAP32[$8>>2]|0;
  11099. HEAP32[(15780)>>2] = $9;
  11100. $10 = ((($0)) + 20|0);
  11101. $11 = HEAP32[$10>>2]|0;
  11102. HEAP32[(15784)>>2] = $11;
  11103. $12 = ((($0)) + 24|0);
  11104. $13 = HEAP32[$12>>2]|0;
  11105. HEAP32[(15788)>>2] = $13;
  11106. $14 = ((($0)) + 28|0);
  11107. $15 = HEAP32[$14>>2]|0;
  11108. HEAP32[(15792)>>2] = $15;
  11109. $16 = ((($0)) + 32|0);
  11110. $17 = HEAP32[$16>>2]|0;
  11111. HEAP32[(15796)>>2] = $17;
  11112. $18 = ((($0)) + 36|0);
  11113. $19 = HEAP32[$18>>2]|0;
  11114. HEAP32[(15800)>>2] = $19;
  11115. $20 = ((($0)) + 40|0);
  11116. $21 = HEAP32[$20>>2]|0;
  11117. HEAP32[(15804)>>2] = $21;
  11118. $22 = ((($0)) + 44|0);
  11119. $23 = HEAP32[$22>>2]|0;
  11120. HEAP32[(15808)>>2] = $23;
  11121. $24 = ((($0)) + 48|0);
  11122. $25 = HEAP32[$24>>2]|0;
  11123. HEAP32[(15812)>>2] = $25;
  11124. $26 = ((($0)) + 52|0);
  11125. $27 = HEAP32[$26>>2]|0;
  11126. HEAP32[(15816)>>2] = $27;
  11127. $28 = ((($0)) + 56|0);
  11128. $29 = HEAP32[$28>>2]|0;
  11129. HEAP32[(15820)>>2] = $29;
  11130. $30 = ((($0)) + 60|0);
  11131. $31 = HEAP32[$30>>2]|0;
  11132. HEAP32[(15824)>>2] = $31;
  11133. return (15764|0);
  11134. }
  11135. function _rlMultMatrixf($0) {
  11136. $0 = $0|0;
  11137. var $$byval_copy = 0, $$byval_copy1 = 0, $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0;
  11138. var $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0;
  11139. var $44 = 0, $45 = 0, $46 = 0, $47 = 0, $48 = 0, $49 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
  11140. sp = STACKTOP;
  11141. STACKTOP = STACKTOP + 256|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(256|0);
  11142. $$byval_copy1 = sp + 192|0;
  11143. $$byval_copy = sp + 128|0;
  11144. $1 = sp + 64|0;
  11145. $2 = sp;
  11146. $3 = HEAP32[$0>>2]|0;
  11147. HEAP32[$1>>2] = $3;
  11148. $4 = ((($1)) + 4|0);
  11149. $5 = ((($0)) + 4|0);
  11150. $6 = HEAP32[$5>>2]|0;
  11151. HEAP32[$4>>2] = $6;
  11152. $7 = ((($1)) + 8|0);
  11153. $8 = ((($0)) + 8|0);
  11154. $9 = HEAP32[$8>>2]|0;
  11155. HEAP32[$7>>2] = $9;
  11156. $10 = ((($1)) + 12|0);
  11157. $11 = ((($0)) + 12|0);
  11158. $12 = HEAP32[$11>>2]|0;
  11159. HEAP32[$10>>2] = $12;
  11160. $13 = ((($1)) + 16|0);
  11161. $14 = ((($0)) + 16|0);
  11162. $15 = HEAP32[$14>>2]|0;
  11163. HEAP32[$13>>2] = $15;
  11164. $16 = ((($1)) + 20|0);
  11165. $17 = ((($0)) + 20|0);
  11166. $18 = HEAP32[$17>>2]|0;
  11167. HEAP32[$16>>2] = $18;
  11168. $19 = ((($1)) + 24|0);
  11169. $20 = ((($0)) + 24|0);
  11170. $21 = HEAP32[$20>>2]|0;
  11171. HEAP32[$19>>2] = $21;
  11172. $22 = ((($1)) + 28|0);
  11173. $23 = ((($0)) + 28|0);
  11174. $24 = HEAP32[$23>>2]|0;
  11175. HEAP32[$22>>2] = $24;
  11176. $25 = ((($1)) + 32|0);
  11177. $26 = ((($0)) + 32|0);
  11178. $27 = HEAP32[$26>>2]|0;
  11179. HEAP32[$25>>2] = $27;
  11180. $28 = ((($1)) + 36|0);
  11181. $29 = ((($0)) + 36|0);
  11182. $30 = HEAP32[$29>>2]|0;
  11183. HEAP32[$28>>2] = $30;
  11184. $31 = ((($1)) + 40|0);
  11185. $32 = ((($0)) + 40|0);
  11186. $33 = HEAP32[$32>>2]|0;
  11187. HEAP32[$31>>2] = $33;
  11188. $34 = ((($1)) + 44|0);
  11189. $35 = ((($0)) + 44|0);
  11190. $36 = HEAP32[$35>>2]|0;
  11191. HEAP32[$34>>2] = $36;
  11192. $37 = ((($1)) + 48|0);
  11193. $38 = ((($0)) + 48|0);
  11194. $39 = HEAP32[$38>>2]|0;
  11195. HEAP32[$37>>2] = $39;
  11196. $40 = ((($1)) + 52|0);
  11197. $41 = ((($0)) + 52|0);
  11198. $42 = HEAP32[$41>>2]|0;
  11199. HEAP32[$40>>2] = $42;
  11200. $43 = ((($1)) + 56|0);
  11201. $44 = ((($0)) + 56|0);
  11202. $45 = HEAP32[$44>>2]|0;
  11203. HEAP32[$43>>2] = $45;
  11204. $46 = ((($1)) + 60|0);
  11205. $47 = ((($0)) + 60|0);
  11206. $48 = HEAP32[$47>>2]|0;
  11207. HEAP32[$46>>2] = $48;
  11208. $49 = HEAP32[3571]|0;
  11209. dest=$$byval_copy; src=$49; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  11210. dest=$$byval_copy1; src=$1; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  11211. _MatrixMultiply($2,$$byval_copy,$$byval_copy1);
  11212. dest=$49; src=$2; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  11213. STACKTOP = sp;return;
  11214. }
  11215. function _EndDrawing() {
  11216. var $0 = 0.0, $1 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0.0, $13 = 0.0, $14 = 0.0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0;
  11217. sp = STACKTOP;
  11218. _rlglDraw();
  11219. _SwapBuffers();
  11220. _PollInputEvents();
  11221. $0 = (+_GetTime());
  11222. HEAPF64[1753] = $0;
  11223. $1 = +HEAPF64[1736];
  11224. $2 = $0 - $1;
  11225. HEAPF64[1755] = $2;
  11226. HEAPF64[1736] = $0;
  11227. $3 = +HEAPF64[1754];
  11228. $4 = $2 + $3;
  11229. HEAPF64[1756] = $4;
  11230. $5 = +HEAPF64[1733];
  11231. $6 = $4 < $5;
  11232. if (!($6)) {
  11233. return;
  11234. }
  11235. $7 = $5 - $4;
  11236. $8 = $7 * 1000.0;
  11237. $9 = $8;
  11238. _Wait($9);
  11239. $10 = (+_GetTime());
  11240. HEAPF64[1753] = $10;
  11241. $11 = +HEAPF64[1736];
  11242. $12 = $10 - $11;
  11243. HEAPF64[1736] = $10;
  11244. $13 = +HEAPF64[1756];
  11245. $14 = $12 + $13;
  11246. HEAPF64[1756] = $14;
  11247. return;
  11248. }
  11249. function _rlglDraw() {
  11250. var label = 0, sp = 0;
  11251. sp = STACKTOP;
  11252. _UpdateDefaultBuffers();
  11253. _DrawDefaultBuffers();
  11254. return;
  11255. }
  11256. function _SwapBuffers() {
  11257. var $0 = 0, label = 0, sp = 0;
  11258. sp = STACKTOP;
  11259. $0 = HEAP32[3524]|0;
  11260. _glfwSwapBuffers(($0|0));
  11261. return;
  11262. }
  11263. function _PollInputEvents() {
  11264. var $$04857 = 0, $$05160 = 0, $$058 = 0, $$lcssa = 0, $0 = 0, $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0;
  11265. var $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0.0, $31 = 0.0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0.0, $40 = 0;
  11266. var $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0, $9 = 0, $scevgep = 0, $scevgep67 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
  11267. sp = STACKTOP;
  11268. STACKTOP = STACKTOP + 1456|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(1456|0);
  11269. $0 = sp + 1440|0;
  11270. $1 = sp + 1432|0;
  11271. $2 = sp;
  11272. _UpdateGestures();
  11273. HEAP32[751] = -1;
  11274. HEAP32[753] = -1;
  11275. HEAP32[3957] = 0;
  11276. $3 = HEAP32[3524]|0;
  11277. _glfwGetCursorPos(($3|0),($0|0),($1|0));
  11278. $4 = +HEAPF64[$0>>3];
  11279. $5 = $4;
  11280. HEAPF32[3464] = $5;
  11281. $6 = +HEAPF64[$1>>3];
  11282. $7 = $6;
  11283. HEAPF32[(13860)>>2] = $7;
  11284. _memcpy((17435|0),(16923|0),512)|0;
  11285. ;HEAP8[16920>>0]=HEAP8[16917>>0]|0;HEAP8[16920+1>>0]=HEAP8[16917+1>>0]|0;HEAP8[16920+2>>0]=HEAP8[16917+2>>0]|0;
  11286. $8 = HEAP32[3940]|0;
  11287. HEAP32[3527] = $8;
  11288. HEAP32[3940] = 0;
  11289. $9 = (_emscripten_get_num_gamepads()|0);
  11290. $10 = ($9|0)>(0);
  11291. if (!($10)) {
  11292. STACKTOP = sp;return;
  11293. }
  11294. $11 = ((($2)) + 12|0);
  11295. $12 = ((($2)) + 8|0);
  11296. $$05160 = 0;
  11297. while(1) {
  11298. $scevgep = (17947 + ($$05160<<5)|0);
  11299. $scevgep67 = (18075 + ($$05160<<5)|0);
  11300. dest=$scevgep; src=$scevgep67; stop=dest+32|0; do { HEAP8[dest>>0]=HEAP8[src>>0]|0; dest=dest+1|0; src=src+1|0; } while ((dest|0) < (stop|0));
  11301. $13 = (_emscripten_get_gamepad_status(($$05160|0),($2|0))|0);
  11302. $14 = ($13|0)==(0);
  11303. if ($14) {
  11304. $15 = HEAP32[$11>>2]|0;
  11305. $16 = ($15|0)>(0);
  11306. if ($16) {
  11307. $17 = HEAP32[$11>>2]|0;
  11308. $$04857 = 0;
  11309. while(1) {
  11310. $21 = (((($2)) + 1040|0) + ($$04857<<2)|0);
  11311. $22 = HEAP32[$21>>2]|0;
  11312. $23 = ($22|0)==(1);
  11313. $24 = ((18075 + ($$05160<<5)|0) + ($$04857)|0);
  11314. if ($23) {
  11315. HEAP8[$24>>0] = 1;
  11316. HEAP32[753] = $$04857;
  11317. } else {
  11318. HEAP8[$24>>0] = 0;
  11319. }
  11320. $25 = (($$04857) + 1)|0;
  11321. $26 = ($25|0)<($17|0);
  11322. $27 = ($25|0)<(32);
  11323. $28 = $27 & $26;
  11324. if ($28) {
  11325. $$04857 = $25;
  11326. } else {
  11327. break;
  11328. }
  11329. }
  11330. }
  11331. $18 = HEAP32[$12>>2]|0;
  11332. $19 = ($18|0)>(0);
  11333. if ($19) {
  11334. $20 = HEAP32[$12>>2]|0;
  11335. $$058 = 0;
  11336. while(1) {
  11337. $29 = (((($2)) + 16|0) + ($$058<<3)|0);
  11338. $30 = +HEAPF64[$29>>3];
  11339. $31 = $30;
  11340. $32 = ((15832 + ($$05160<<5)|0) + ($$058<<2)|0);
  11341. HEAPF32[$32>>2] = $31;
  11342. $33 = (($$058) + 1)|0;
  11343. $34 = ($33|0)<($20|0);
  11344. $35 = ($33|0)<(8);
  11345. $36 = $35 & $34;
  11346. if ($36) {
  11347. $$058 = $33;
  11348. } else {
  11349. $$lcssa = $20;
  11350. break;
  11351. }
  11352. }
  11353. } else {
  11354. $$lcssa = $18;
  11355. }
  11356. HEAP32[3957] = $$lcssa;
  11357. }
  11358. $37 = (($$05160) + 1)|0;
  11359. $38 = ($37|0)<($9|0);
  11360. $39 = ($37|0)<(4);
  11361. $40 = $38 & $39;
  11362. if ($40) {
  11363. $$05160 = $37;
  11364. } else {
  11365. break;
  11366. }
  11367. }
  11368. STACKTOP = sp;return;
  11369. }
  11370. function _Wait($0) {
  11371. $0 = +$0;
  11372. var $1 = 0.0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0, $6 = 0.0, $7 = 0.0, $8 = 0, label = 0, sp = 0;
  11373. sp = STACKTOP;
  11374. $1 = (+_GetTime());
  11375. $2 = 0.0 - $1;
  11376. $3 = $0 / 1000.0;
  11377. $4 = $3;
  11378. $5 = $2 < $4;
  11379. if (!($5)) {
  11380. return;
  11381. }
  11382. while(1) {
  11383. $6 = (+_GetTime());
  11384. $7 = $6 - $1;
  11385. $8 = $7 < $4;
  11386. if (!($8)) {
  11387. break;
  11388. }
  11389. }
  11390. return;
  11391. }
  11392. function _UpdateDefaultBuffers() {
  11393. var $0 = 0, $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0;
  11394. var $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0;
  11395. var $45 = 0, $46 = 0, $47 = 0, $48 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
  11396. sp = STACKTOP;
  11397. $0 = HEAP32[3903]|0;
  11398. $1 = ($0|0)>(0);
  11399. if ($1) {
  11400. $2 = HEAP32[3605]|0;
  11401. $3 = ($2|0)==(0);
  11402. if (!($3)) {
  11403. $4 = HEAP32[3607]|0;
  11404. $5 = HEAP32[(15640)>>2]|0;
  11405. FUNCTION_TABLE_vi[$4 & 31]($5);
  11406. }
  11407. $6 = HEAP32[(15644)>>2]|0;
  11408. _glBindBuffer(34962,($6|0));
  11409. $7 = HEAP32[3903]|0;
  11410. $8 = ($7*12)|0;
  11411. $9 = HEAP32[(15624)>>2]|0;
  11412. _glBufferSubData(34962,0,($8|0),($9|0));
  11413. $10 = HEAP32[(15648)>>2]|0;
  11414. _glBindBuffer(34962,($10|0));
  11415. $11 = HEAP32[(15620)>>2]|0;
  11416. $12 = $11 << 2;
  11417. $13 = HEAP32[(15632)>>2]|0;
  11418. _glBufferSubData(34962,0,($12|0),($13|0));
  11419. }
  11420. $14 = HEAP32[3915]|0;
  11421. $15 = ($14|0)>(0);
  11422. if ($15) {
  11423. $16 = HEAP32[3605]|0;
  11424. $17 = ($16|0)==(0);
  11425. if (!($17)) {
  11426. $18 = HEAP32[3607]|0;
  11427. $19 = HEAP32[(15688)>>2]|0;
  11428. FUNCTION_TABLE_vi[$18 & 31]($19);
  11429. }
  11430. $20 = HEAP32[(15692)>>2]|0;
  11431. _glBindBuffer(34962,($20|0));
  11432. $21 = HEAP32[3915]|0;
  11433. $22 = ($21*12)|0;
  11434. $23 = HEAP32[(15672)>>2]|0;
  11435. _glBufferSubData(34962,0,($22|0),($23|0));
  11436. $24 = HEAP32[(15696)>>2]|0;
  11437. _glBindBuffer(34962,($24|0));
  11438. $25 = HEAP32[(15668)>>2]|0;
  11439. $26 = $25 << 2;
  11440. $27 = HEAP32[(15680)>>2]|0;
  11441. _glBufferSubData(34962,0,($26|0),($27|0));
  11442. }
  11443. $28 = HEAP32[3927]|0;
  11444. $29 = ($28|0)>(0);
  11445. if ($29) {
  11446. $30 = HEAP32[3605]|0;
  11447. $31 = ($30|0)==(0);
  11448. if (!($31)) {
  11449. $32 = HEAP32[3607]|0;
  11450. $33 = HEAP32[(15736)>>2]|0;
  11451. FUNCTION_TABLE_vi[$32 & 31]($33);
  11452. }
  11453. $34 = HEAP32[(15740)>>2]|0;
  11454. _glBindBuffer(34962,($34|0));
  11455. $35 = HEAP32[3927]|0;
  11456. $36 = ($35*12)|0;
  11457. $37 = HEAP32[(15720)>>2]|0;
  11458. _glBufferSubData(34962,0,($36|0),($37|0));
  11459. $38 = HEAP32[(15744)>>2]|0;
  11460. _glBindBuffer(34962,($38|0));
  11461. $39 = HEAP32[3927]|0;
  11462. $40 = $39 << 3;
  11463. $41 = HEAP32[(15724)>>2]|0;
  11464. _glBufferSubData(34962,0,($40|0),($41|0));
  11465. $42 = HEAP32[(15748)>>2]|0;
  11466. _glBindBuffer(34962,($42|0));
  11467. $43 = HEAP32[3927]|0;
  11468. $44 = $43 << 2;
  11469. $45 = HEAP32[(15728)>>2]|0;
  11470. _glBufferSubData(34962,0,($44|0),($45|0));
  11471. }
  11472. $46 = HEAP32[3605]|0;
  11473. $47 = ($46|0)==(0);
  11474. if ($47) {
  11475. return;
  11476. }
  11477. $48 = HEAP32[3607]|0;
  11478. FUNCTION_TABLE_vi[$48 & 31](0);
  11479. return;
  11480. }
  11481. function _DrawDefaultBuffers() {
  11482. var $$ = 0, $$02830 = 0, $$02932 = 0, $$031 = 0, $$byval_copy2 = 0, $0 = 0, $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0;
  11483. var $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0;
  11484. var $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0, $48 = 0, $49 = 0, $5 = 0, $50 = 0, $51 = 0, $52 = 0, $53 = 0, $54 = 0, $55 = 0, $56 = 0, $57 = 0, $58 = 0;
  11485. var $59 = 0, $6 = 0, $60 = 0, $61 = 0, $62 = 0, $63 = 0, $64 = 0, $65 = 0, $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0, $71 = 0, $72 = 0, $73 = 0, $74 = 0, $75 = 0, $76 = 0;
  11486. var $77 = 0, $78 = 0, $79 = 0, $8 = 0, $80 = 0, $81 = 0, $82 = 0, $83 = 0, $84 = 0, $85 = 0, $86 = 0, $87 = 0, $88 = 0, $89 = 0, $9 = 0, $90 = 0, $91 = 0, $92 = 0, $93 = 0, $modelview$byval_copy = 0;
  11487. var $or$cond = 0, $or$cond3 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
  11488. sp = STACKTOP;
  11489. STACKTOP = STACKTOP + 320|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(320|0);
  11490. $$byval_copy2 = sp + 256|0;
  11491. $modelview$byval_copy = sp + 192|0;
  11492. $0 = sp + 128|0;
  11493. $1 = sp + 64|0;
  11494. $2 = sp;
  11495. dest=$0; src=14288; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  11496. dest=$1; src=14352; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  11497. $3 = HEAP32[3990]|0;
  11498. $4 = ($3|0)!=(0);
  11499. $$ = $4 ? 2 : 1;
  11500. $$02932 = 0;
  11501. while(1) {
  11502. if ($4) {
  11503. dest=$modelview$byval_copy; src=$0; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  11504. dest=$$byval_copy2; src=$1; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  11505. _SetStereoView($$02932,$modelview$byval_copy,$$byval_copy2);
  11506. }
  11507. $8 = HEAP32[3903]|0;
  11508. $9 = ($8|0)>(0);
  11509. $10 = HEAP32[3915]|0;
  11510. $11 = ($10|0)>(0);
  11511. $or$cond = $9 | $11;
  11512. $12 = HEAP32[3927]|0;
  11513. $13 = ($12|0)>(0);
  11514. $or$cond3 = $or$cond | $13;
  11515. if ($or$cond3) {
  11516. $14 = HEAP32[3627]|0;
  11517. _glUseProgram(($14|0));
  11518. dest=$modelview$byval_copy; src=14352; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  11519. dest=$$byval_copy2; src=14288; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  11520. _MatrixMultiply($2,$modelview$byval_copy,$$byval_copy2);
  11521. $15 = HEAP32[(14536)>>2]|0;
  11522. dest=$$byval_copy2; src=$2; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  11523. $16 = (_MatrixToFloat($$byval_copy2)|0);
  11524. _glUniformMatrix4fv(($15|0),1,0,($16|0));
  11525. $17 = HEAP32[(14540)>>2]|0;
  11526. _glUniform4f(($17|0),1.0,1.0,1.0,1.0);
  11527. $18 = HEAP32[(14552)>>2]|0;
  11528. _glUniform1i(($18|0),0);
  11529. }
  11530. $19 = HEAP32[3903]|0;
  11531. $20 = ($19|0)>(0);
  11532. if ($20) {
  11533. $21 = HEAP32[3612]|0;
  11534. _glBindTexture(3553,($21|0));
  11535. $22 = HEAP32[3605]|0;
  11536. $23 = ($22|0)==(0);
  11537. if ($23) {
  11538. $26 = HEAP32[(15644)>>2]|0;
  11539. _glBindBuffer(34962,($26|0));
  11540. $27 = HEAP32[(14512)>>2]|0;
  11541. _glVertexAttribPointer(($27|0),3,5126,0,0,(0|0));
  11542. $28 = HEAP32[(14512)>>2]|0;
  11543. _glEnableVertexAttribArray(($28|0));
  11544. $29 = HEAP32[(15648)>>2]|0;
  11545. _glBindBuffer(34962,($29|0));
  11546. $30 = HEAP32[(14532)>>2]|0;
  11547. _glVertexAttribPointer(($30|0),4,5121,1,0,(0|0));
  11548. $31 = HEAP32[(14532)>>2]|0;
  11549. _glEnableVertexAttribArray(($31|0));
  11550. } else {
  11551. $24 = HEAP32[3607]|0;
  11552. $25 = HEAP32[(15640)>>2]|0;
  11553. FUNCTION_TABLE_vi[$24 & 31]($25);
  11554. }
  11555. $32 = HEAP32[3903]|0;
  11556. _glDrawArrays(1,0,($32|0));
  11557. $33 = HEAP32[3605]|0;
  11558. $34 = ($33|0)==(0);
  11559. if ($34) {
  11560. _glBindBuffer(34962,0);
  11561. }
  11562. _glBindTexture(3553,0);
  11563. }
  11564. $35 = HEAP32[3915]|0;
  11565. $36 = ($35|0)>(0);
  11566. if ($36) {
  11567. $37 = HEAP32[3612]|0;
  11568. _glBindTexture(3553,($37|0));
  11569. $38 = HEAP32[3605]|0;
  11570. $39 = ($38|0)==(0);
  11571. if ($39) {
  11572. $42 = HEAP32[(15692)>>2]|0;
  11573. _glBindBuffer(34962,($42|0));
  11574. $43 = HEAP32[(14512)>>2]|0;
  11575. _glVertexAttribPointer(($43|0),3,5126,0,0,(0|0));
  11576. $44 = HEAP32[(14512)>>2]|0;
  11577. _glEnableVertexAttribArray(($44|0));
  11578. $45 = HEAP32[(15696)>>2]|0;
  11579. _glBindBuffer(34962,($45|0));
  11580. $46 = HEAP32[(14532)>>2]|0;
  11581. _glVertexAttribPointer(($46|0),4,5121,1,0,(0|0));
  11582. $47 = HEAP32[(14532)>>2]|0;
  11583. _glEnableVertexAttribArray(($47|0));
  11584. } else {
  11585. $40 = HEAP32[3607]|0;
  11586. $41 = HEAP32[(15688)>>2]|0;
  11587. FUNCTION_TABLE_vi[$40 & 31]($41);
  11588. }
  11589. $48 = HEAP32[3915]|0;
  11590. _glDrawArrays(4,0,($48|0));
  11591. $49 = HEAP32[3605]|0;
  11592. $50 = ($49|0)==(0);
  11593. if ($50) {
  11594. _glBindBuffer(34962,0);
  11595. }
  11596. _glBindTexture(3553,0);
  11597. }
  11598. $51 = HEAP32[3927]|0;
  11599. $52 = ($51|0)>(0);
  11600. if ($52) {
  11601. $53 = HEAP32[3605]|0;
  11602. $54 = ($53|0)==(0);
  11603. if ($54) {
  11604. $57 = HEAP32[(15740)>>2]|0;
  11605. _glBindBuffer(34962,($57|0));
  11606. $58 = HEAP32[(14512)>>2]|0;
  11607. _glVertexAttribPointer(($58|0),3,5126,0,0,(0|0));
  11608. $59 = HEAP32[(14512)>>2]|0;
  11609. _glEnableVertexAttribArray(($59|0));
  11610. $60 = HEAP32[(15744)>>2]|0;
  11611. _glBindBuffer(34962,($60|0));
  11612. $61 = HEAP32[(14516)>>2]|0;
  11613. _glVertexAttribPointer(($61|0),2,5126,0,0,(0|0));
  11614. $62 = HEAP32[(14516)>>2]|0;
  11615. _glEnableVertexAttribArray(($62|0));
  11616. $63 = HEAP32[(15748)>>2]|0;
  11617. _glBindBuffer(34962,($63|0));
  11618. $64 = HEAP32[(14532)>>2]|0;
  11619. _glVertexAttribPointer(($64|0),4,5121,1,0,(0|0));
  11620. $65 = HEAP32[(14532)>>2]|0;
  11621. _glEnableVertexAttribArray(($65|0));
  11622. $66 = HEAP32[(15752)>>2]|0;
  11623. _glBindBuffer(34963,($66|0));
  11624. } else {
  11625. $55 = HEAP32[3607]|0;
  11626. $56 = HEAP32[(15736)>>2]|0;
  11627. FUNCTION_TABLE_vi[$55 & 31]($56);
  11628. }
  11629. $67 = HEAP32[3643]|0;
  11630. $68 = ($67|0)>(0);
  11631. if ($68) {
  11632. $$02830 = 0;$$031 = 0;
  11633. while(1) {
  11634. $71 = HEAP32[3642]|0;
  11635. $72 = (($71) + (($$031*144)|0)|0);
  11636. $73 = HEAP32[$72>>2]|0;
  11637. $74 = (($73|0) / 4)&-1;
  11638. $75 = ($74*6)|0;
  11639. $76 = (((($71) + (($$031*144)|0)|0)) + 8|0);
  11640. $77 = HEAP32[$76>>2]|0;
  11641. _glBindTexture(3553,($77|0));
  11642. $78 = $$02830 << 1;
  11643. $79 = $78;
  11644. _glDrawElements(4,($75|0),5123,($79|0));
  11645. $80 = HEAP32[3642]|0;
  11646. $81 = (($80) + (($$031*144)|0)|0);
  11647. $82 = HEAP32[$81>>2]|0;
  11648. $83 = (($82|0) / 4)&-1;
  11649. $84 = ($83*6)|0;
  11650. $85 = (($84) + ($$02830))|0;
  11651. $86 = (($$031) + 1)|0;
  11652. $87 = HEAP32[3643]|0;
  11653. $88 = ($86|0)<($87|0);
  11654. if ($88) {
  11655. $$02830 = $85;$$031 = $86;
  11656. } else {
  11657. break;
  11658. }
  11659. }
  11660. }
  11661. $69 = HEAP32[3605]|0;
  11662. $70 = ($69|0)==(0);
  11663. if ($70) {
  11664. _glBindBuffer(34962,0);
  11665. _glBindBuffer(34963,0);
  11666. }
  11667. _glBindTexture(3553,0);
  11668. }
  11669. $89 = HEAP32[3605]|0;
  11670. $90 = ($89|0)==(0);
  11671. if (!($90)) {
  11672. $91 = HEAP32[3607]|0;
  11673. FUNCTION_TABLE_vi[$91 & 31](0);
  11674. }
  11675. _glUseProgram(0);
  11676. $92 = (($$02932) + 1)|0;
  11677. $93 = ($92|0)<($$|0);
  11678. if ($93) {
  11679. $$02932 = $92;
  11680. } else {
  11681. break;
  11682. }
  11683. }
  11684. HEAP32[3643] = 1;
  11685. $5 = HEAP32[3612]|0;
  11686. $6 = HEAP32[3642]|0;
  11687. $7 = ((($6)) + 8|0);
  11688. HEAP32[$7>>2] = $5;
  11689. HEAP32[$6>>2] = 0;
  11690. HEAP32[3903] = 0;
  11691. HEAP32[(15620)>>2] = 0;
  11692. HEAP32[3915] = 0;
  11693. HEAP32[(15668)>>2] = 0;
  11694. HEAP32[3927] = 0;
  11695. HEAP32[(15712)>>2] = 0;
  11696. HEAP32[(15716)>>2] = 0;
  11697. HEAPF32[754] = -1.0;
  11698. dest=14288; src=$0; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  11699. dest=14352; src=$1; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  11700. STACKTOP = sp;return;
  11701. }
  11702. function _SetStereoView($0,$1,$2) {
  11703. $0 = $0|0;
  11704. $1 = $1|0;
  11705. $2 = $2|0;
  11706. var $$byval_copy = 0, $$byval_copy3 = 0, $10 = 0, $11 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
  11707. sp = STACKTOP;
  11708. STACKTOP = STACKTOP + 256|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(256|0);
  11709. $$byval_copy3 = sp + 192|0;
  11710. $$byval_copy = sp + 64|0;
  11711. $3 = sp;
  11712. $4 = sp + 128|0;
  11713. dest=$3; src=$1; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  11714. $5 = HEAP32[3901]|0;
  11715. $6 = Math_imul($5, $0)|0;
  11716. $7 = (($6|0) / 2)&-1;
  11717. $8 = (($5|0) / 2)&-1;
  11718. $9 = HEAP32[3902]|0;
  11719. _rlViewport($7,0,$8,$9);
  11720. $10 = (16192 + ($0<<6)|0);
  11721. dest=$$byval_copy; src=$2; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  11722. dest=$$byval_copy3; src=$10; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  11723. _MatrixMultiply($4,$$byval_copy,$$byval_copy3);
  11724. $11 = (16064 + ($0<<6)|0);
  11725. dest=$3; src=$11; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  11726. dest=$$byval_copy3; src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  11727. _SetMatrixModelview($$byval_copy3);
  11728. dest=$$byval_copy3; src=$3; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  11729. _SetMatrixProjection($$byval_copy3);
  11730. STACKTOP = sp;return;
  11731. }
  11732. function _SetMatrixModelview($0) {
  11733. $0 = $0|0;
  11734. var dest = 0, label = 0, sp = 0, src = 0, stop = 0;
  11735. sp = STACKTOP;
  11736. dest=14352; src=$0; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  11737. return;
  11738. }
  11739. function _SetMatrixProjection($0) {
  11740. $0 = $0|0;
  11741. var dest = 0, label = 0, sp = 0, src = 0, stop = 0;
  11742. sp = STACKTOP;
  11743. dest=14288; src=$0; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  11744. return;
  11745. }
  11746. function _Begin3dMode($0) {
  11747. $0 = $0|0;
  11748. var $$byval_copy = 0, $$byval_copy1 = 0, $$byval_copy3 = 0, $1 = 0, $10 = 0.0, $11 = 0.0, $12 = 0.0, $13 = 0.0, $14 = 0.0, $15 = 0.0, $16 = 0.0, $17 = 0.0, $18 = 0, $19 = 0, $2 = 0, $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0;
  11749. var $8 = 0.0, $9 = 0.0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
  11750. sp = STACKTOP;
  11751. STACKTOP = STACKTOP + 160|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(160|0);
  11752. $$byval_copy3 = sp + 88|0;
  11753. $$byval_copy1 = sp + 76|0;
  11754. $$byval_copy = sp + 64|0;
  11755. $1 = sp;
  11756. _rlglDraw();
  11757. _rlMatrixMode(5889);
  11758. _rlPushMatrix();
  11759. _rlLoadIdentity();
  11760. $2 = HEAP32[3526]|0;
  11761. $3 = (+($2|0));
  11762. $4 = HEAP32[3525]|0;
  11763. $5 = (+($4|0));
  11764. $6 = $3 / $5;
  11765. $7 = ((($0)) + 36|0);
  11766. $8 = +HEAPF32[$7>>2];
  11767. $9 = $8 * 3.1415927410125732;
  11768. $10 = $9;
  11769. $11 = $10 / 360.0;
  11770. $12 = (+Math_tan((+$11)));
  11771. $13 = $12 * 0.01;
  11772. $14 = $6;
  11773. $15 = $13 * $14;
  11774. $16 = -$15;
  11775. $17 = -$13;
  11776. _rlFrustum($16,$15,$17,$13,0.01,1000.0);
  11777. _rlMatrixMode(5888);
  11778. _rlLoadIdentity();
  11779. $18 = ((($0)) + 12|0);
  11780. $19 = ((($0)) + 24|0);
  11781. ;HEAP32[$$byval_copy>>2]=HEAP32[$0>>2]|0;HEAP32[$$byval_copy+4>>2]=HEAP32[$0+4>>2]|0;HEAP32[$$byval_copy+8>>2]=HEAP32[$0+8>>2]|0;
  11782. ;HEAP32[$$byval_copy1>>2]=HEAP32[$18>>2]|0;HEAP32[$$byval_copy1+4>>2]=HEAP32[$18+4>>2]|0;HEAP32[$$byval_copy1+8>>2]=HEAP32[$18+8>>2]|0;
  11783. ;HEAP32[$$byval_copy3>>2]=HEAP32[$19>>2]|0;HEAP32[$$byval_copy3+4>>2]=HEAP32[$19+4>>2]|0;HEAP32[$$byval_copy3+8>>2]=HEAP32[$19+8>>2]|0;
  11784. _MatrixLookAt($1,$$byval_copy,$$byval_copy1,$$byval_copy3);
  11785. dest=$$byval_copy3; src=$1; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  11786. (_MatrixToFloat($$byval_copy3)|0);
  11787. _rlMultMatrixf(15764);
  11788. _rlEnableDepthTest();
  11789. STACKTOP = sp;return;
  11790. }
  11791. function _rlPushMatrix() {
  11792. var $0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $vararg_buffer = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
  11793. sp = STACKTOP;
  11794. STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0);
  11795. $vararg_buffer = sp;
  11796. $0 = HEAP32[4080]|0;
  11797. $1 = ($0|0)==(15);
  11798. if ($1) {
  11799. HEAP32[$vararg_buffer>>2] = 16;
  11800. _TraceLog(1,8284,$vararg_buffer);
  11801. }
  11802. $2 = HEAP32[4080]|0;
  11803. $3 = (14580 + ($2<<6)|0);
  11804. $4 = HEAP32[3571]|0;
  11805. dest=$3; src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  11806. _rlLoadIdentity();
  11807. $5 = HEAP32[4080]|0;
  11808. $6 = (($5) + 1)|0;
  11809. HEAP32[4080] = $6;
  11810. $7 = HEAP32[3604]|0;
  11811. $8 = ($7|0)==(5888);
  11812. if (!($8)) {
  11813. STACKTOP = sp;return;
  11814. }
  11815. HEAP32[4081] = 1;
  11816. STACKTOP = sp;return;
  11817. }
  11818. function _rlFrustum($0,$1,$2,$3,$4,$5) {
  11819. $0 = +$0;
  11820. $1 = +$1;
  11821. $2 = +$2;
  11822. $3 = +$3;
  11823. $4 = +$4;
  11824. $5 = +$5;
  11825. var $$byval_copy = 0, $$byval_copy1 = 0, $6 = 0, $7 = 0, $8 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
  11826. sp = STACKTOP;
  11827. STACKTOP = STACKTOP + 256|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(256|0);
  11828. $$byval_copy1 = sp + 192|0;
  11829. $$byval_copy = sp + 128|0;
  11830. $6 = sp + 64|0;
  11831. $7 = sp;
  11832. _MatrixFrustum($6,$0,$1,$2,$3,$4,$5);
  11833. _MatrixTranspose($6);
  11834. $8 = HEAP32[3571]|0;
  11835. dest=$$byval_copy; src=$8; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  11836. dest=$$byval_copy1; src=$6; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  11837. _MatrixMultiply($7,$$byval_copy,$$byval_copy1);
  11838. dest=$8; src=$7; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  11839. STACKTOP = sp;return;
  11840. }
  11841. function _rlEnableDepthTest() {
  11842. var label = 0, sp = 0;
  11843. sp = STACKTOP;
  11844. _glEnable(2929);
  11845. return;
  11846. }
  11847. function _End3dMode() {
  11848. var label = 0, sp = 0;
  11849. sp = STACKTOP;
  11850. _rlglDraw();
  11851. _rlMatrixMode(5889);
  11852. _rlPopMatrix();
  11853. _rlMatrixMode(5888);
  11854. _rlLoadIdentity();
  11855. _rlDisableDepthTest();
  11856. return;
  11857. }
  11858. function _rlPopMatrix() {
  11859. var $0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, label = 0, sp = 0;
  11860. sp = STACKTOP;
  11861. $0 = HEAP32[4080]|0;
  11862. $1 = ($0|0)>(0);
  11863. if (!($1)) {
  11864. return;
  11865. }
  11866. $2 = HEAP32[4080]|0;
  11867. $3 = (($2) + -1)|0;
  11868. $4 = (14580 + ($3<<6)|0);
  11869. $5 = HEAP32[3571]|0;
  11870. _memmove(($5|0),($4|0),64)|0;
  11871. $6 = (($2) + -1)|0;
  11872. HEAP32[4080] = $6;
  11873. return;
  11874. }
  11875. function _rlDisableDepthTest() {
  11876. var label = 0, sp = 0;
  11877. sp = STACKTOP;
  11878. _glDisable(2929);
  11879. return;
  11880. }
  11881. function _GetFPS() {
  11882. var $0 = 0.0, $1 = 0.0, $2 = 0, label = 0, sp = 0;
  11883. sp = STACKTOP;
  11884. $0 = (+_GetFrameTime());
  11885. $1 = 1.0 / $0;
  11886. $2 = (~~(($1)));
  11887. return ($2|0);
  11888. }
  11889. function _GetFrameTime() {
  11890. var $0 = 0.0, $1 = 0.0, label = 0, sp = 0;
  11891. sp = STACKTOP;
  11892. $0 = +HEAPF64[1756];
  11893. $1 = $0;
  11894. return (+$1);
  11895. }
  11896. function _rlTranslatef($0,$1,$2) {
  11897. $0 = +$0;
  11898. $1 = +$1;
  11899. $2 = +$2;
  11900. var $$byval_copy = 0, $$byval_copy1 = 0, $3 = 0, $4 = 0, $5 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
  11901. sp = STACKTOP;
  11902. STACKTOP = STACKTOP + 256|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(256|0);
  11903. $$byval_copy1 = sp + 192|0;
  11904. $$byval_copy = sp + 128|0;
  11905. $3 = sp + 64|0;
  11906. $4 = sp;
  11907. _MatrixTranslate($3,$0,$1,$2);
  11908. _MatrixTranspose($3);
  11909. $5 = HEAP32[3571]|0;
  11910. dest=$$byval_copy; src=$5; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  11911. dest=$$byval_copy1; src=$3; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  11912. _MatrixMultiply($4,$$byval_copy,$$byval_copy1);
  11913. dest=$5; src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  11914. STACKTOP = sp;return;
  11915. }
  11916. function _rlRotatef($0,$1,$2,$3) {
  11917. $0 = +$0;
  11918. $1 = +$1;
  11919. $2 = +$2;
  11920. $3 = +$3;
  11921. var $$byval_copy1 = 0, $$byval_copy2 = 0, $10 = 0.0, $11 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
  11922. sp = STACKTOP;
  11923. STACKTOP = STACKTOP + 336|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(336|0);
  11924. $$byval_copy2 = sp + 272|0;
  11925. $$byval_copy1 = sp + 208|0;
  11926. $4 = sp + 144|0;
  11927. $5 = sp + 64|0;
  11928. $6 = sp + 80|0;
  11929. $7 = sp;
  11930. _MatrixIdentity($4);
  11931. HEAPF32[$5>>2] = $1;
  11932. $8 = ((($5)) + 4|0);
  11933. HEAPF32[$8>>2] = $2;
  11934. $9 = ((($5)) + 8|0);
  11935. HEAPF32[$9>>2] = $3;
  11936. _VectorNormalize($5);
  11937. $10 = $0 * 0.01745329238474369;
  11938. ;HEAP32[$$byval_copy2>>2]=HEAP32[$5>>2]|0;HEAP32[$$byval_copy2+4>>2]=HEAP32[$5+4>>2]|0;HEAP32[$$byval_copy2+8>>2]=HEAP32[$5+8>>2]|0;
  11939. _MatrixRotate($6,$$byval_copy2,$10);
  11940. dest=$4; src=$6; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  11941. _MatrixTranspose($4);
  11942. $11 = HEAP32[3571]|0;
  11943. dest=$$byval_copy1; src=$11; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  11944. dest=$$byval_copy2; src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  11945. _MatrixMultiply($7,$$byval_copy1,$$byval_copy2);
  11946. dest=$11; src=$7; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  11947. STACKTOP = sp;return;
  11948. }
  11949. function _rlScalef($0,$1,$2) {
  11950. $0 = +$0;
  11951. $1 = +$1;
  11952. $2 = +$2;
  11953. var $$byval_copy = 0, $$byval_copy1 = 0, $3 = 0, $4 = 0, $5 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
  11954. sp = STACKTOP;
  11955. STACKTOP = STACKTOP + 256|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(256|0);
  11956. $$byval_copy1 = sp + 192|0;
  11957. $$byval_copy = sp + 128|0;
  11958. $3 = sp + 64|0;
  11959. $4 = sp;
  11960. _MatrixScale($3,$0,$1,$2);
  11961. _MatrixTranspose($3);
  11962. $5 = HEAP32[3571]|0;
  11963. dest=$$byval_copy; src=$5; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  11964. dest=$$byval_copy1; src=$3; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  11965. _MatrixMultiply($4,$$byval_copy,$$byval_copy1);
  11966. dest=$5; src=$4; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  11967. STACKTOP = sp;return;
  11968. }
  11969. function _rlBegin($0) {
  11970. $0 = $0|0;
  11971. var label = 0, sp = 0;
  11972. sp = STACKTOP;
  11973. HEAP32[3644] = $0;
  11974. return;
  11975. }
  11976. function _rlEnd() {
  11977. var $$03956 = 0, $$04052 = 0, $$04154 = 0, $$04248 = 0, $$04347 = 0, $$byval_copy = 0, $$promoted = 0, $0 = 0, $1 = 0, $10 = 0, $100 = 0, $101 = 0, $102 = 0, $103 = 0, $104 = 0, $105 = 0, $106 = 0, $107 = 0, $108 = 0, $109 = 0;
  11978. var $11 = 0, $110 = 0, $111 = 0, $112 = 0, $113 = 0, $114 = 0, $115 = 0, $116 = 0, $117 = 0, $118 = 0, $119 = 0, $12 = 0, $120 = 0, $121 = 0, $122 = 0, $123 = 0, $124 = 0, $125 = 0, $126 = 0, $127 = 0;
  11979. var $128 = 0, $129 = 0, $13 = 0.0, $130 = 0, $131 = 0, $132 = 0, $133 = 0, $134 = 0, $135 = 0, $136 = 0, $137 = 0, $138 = 0, $139 = 0, $14 = 0, $140 = 0, $141 = 0, $142 = 0, $143 = 0, $144 = 0, $145 = 0;
  11980. var $146 = 0, $147 = 0, $148 = 0.0, $149 = 0.0, $15 = 0.0, $16 = 0, $17 = 0.0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0;
  11981. var $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0;
  11982. var $48 = 0, $49 = 0, $5 = 0, $50 = 0, $51 = 0, $52 = 0, $53 = 0, $54 = 0, $55 = 0, $56 = 0, $57 = 0, $58 = 0, $59 = 0, $6 = 0, $60 = 0, $61 = 0, $62 = 0, $63 = 0, $64 = 0, $65 = 0;
  11983. var $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0, $71 = 0, $72 = 0, $73 = 0, $74 = 0, $75 = 0, $76 = 0, $77 = 0, $78 = 0, $79 = 0, $8 = 0, $80 = 0, $81 = 0, $82 = 0, $83 = 0;
  11984. var $84 = 0, $85 = 0, $86 = 0, $87 = 0, $88 = 0, $89 = 0, $9 = 0, $90 = 0, $91 = 0, $92 = 0, $93 = 0, $94 = 0, $95 = 0, $96 = 0, $97 = 0, $98 = 0, $99 = 0, $exitcond = 0, $exitcond60 = 0, $exitcond63 = 0;
  11985. var $scevgep = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
  11986. sp = STACKTOP;
  11987. STACKTOP = STACKTOP + 64|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(64|0);
  11988. $$byval_copy = sp;
  11989. $0 = HEAP32[4081]|0;
  11990. $1 = ($0|0)==(0);
  11991. if (!($1)) {
  11992. $2 = HEAP32[4082]|0;
  11993. $3 = ($2|0)>(0);
  11994. if ($3) {
  11995. $$03956 = 0;
  11996. while(1) {
  11997. $6 = HEAP32[3641]|0;
  11998. $7 = (($6) + (($$03956*12)|0)|0);
  11999. $8 = HEAP32[3571]|0;
  12000. dest=$$byval_copy; src=$8; stop=dest+64|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  12001. _VectorTransform($7,$$byval_copy);
  12002. $9 = (($$03956) + 1)|0;
  12003. $5 = HEAP32[4082]|0;
  12004. $10 = ($9|0)<($5|0);
  12005. if ($10) {
  12006. $$03956 = $9;
  12007. } else {
  12008. break;
  12009. }
  12010. }
  12011. HEAP32[4081] = 0;
  12012. $4 = ($5|0)>(0);
  12013. if ($4) {
  12014. $$04154 = 0;
  12015. while(1) {
  12016. $11 = HEAP32[3641]|0;
  12017. $12 = (($11) + (($$04154*12)|0)|0);
  12018. $13 = +HEAPF32[$12>>2];
  12019. $14 = (((($11) + (($$04154*12)|0)|0)) + 4|0);
  12020. $15 = +HEAPF32[$14>>2];
  12021. $16 = (((($11) + (($$04154*12)|0)|0)) + 8|0);
  12022. $17 = +HEAPF32[$16>>2];
  12023. _rlVertex3f($13,$15,$17);
  12024. $18 = (($$04154) + 1)|0;
  12025. $19 = HEAP32[4082]|0;
  12026. $20 = ($18|0)<($19|0);
  12027. if ($20) {
  12028. $$04154 = $18;
  12029. } else {
  12030. break;
  12031. }
  12032. }
  12033. }
  12034. } else {
  12035. HEAP32[4081] = 0;
  12036. }
  12037. HEAP32[4082] = 0;
  12038. }
  12039. $21 = HEAP32[3644]|0;
  12040. switch ($21|0) {
  12041. case 1: {
  12042. $22 = HEAP32[3903]|0;
  12043. $23 = HEAP32[(15620)>>2]|0;
  12044. $24 = ($22|0)==($23|0);
  12045. if ($24) {
  12046. $148 = +HEAPF32[754];
  12047. $149 = $148 + 4.9999998736893758E-5;
  12048. HEAPF32[754] = $149;
  12049. STACKTOP = sp;return;
  12050. }
  12051. $25 = (($22) - ($23))|0;
  12052. $26 = ($25|0)>(0);
  12053. if ($26) {
  12054. $$04347 = 0;
  12055. } else {
  12056. $148 = +HEAPF32[754];
  12057. $149 = $148 + 4.9999998736893758E-5;
  12058. HEAPF32[754] = $149;
  12059. STACKTOP = sp;return;
  12060. }
  12061. while(1) {
  12062. $27 = HEAP32[(15632)>>2]|0;
  12063. $28 = HEAP32[(15620)>>2]|0;
  12064. $29 = $28 << 2;
  12065. $30 = (($29) + -4)|0;
  12066. $31 = (($27) + ($30)|0);
  12067. $32 = HEAP8[$31>>0]|0;
  12068. $33 = (($27) + ($29)|0);
  12069. HEAP8[$33>>0] = $32;
  12070. $34 = HEAP32[(15632)>>2]|0;
  12071. $35 = HEAP32[(15620)>>2]|0;
  12072. $36 = $35 << 2;
  12073. $37 = (($36) + -3)|0;
  12074. $38 = (($34) + ($37)|0);
  12075. $39 = HEAP8[$38>>0]|0;
  12076. $40 = $36 | 1;
  12077. $41 = (($34) + ($40)|0);
  12078. HEAP8[$41>>0] = $39;
  12079. $42 = HEAP32[(15632)>>2]|0;
  12080. $43 = HEAP32[(15620)>>2]|0;
  12081. $44 = $43 << 2;
  12082. $45 = (($44) + -2)|0;
  12083. $46 = (($42) + ($45)|0);
  12084. $47 = HEAP8[$46>>0]|0;
  12085. $48 = $44 | 2;
  12086. $49 = (($42) + ($48)|0);
  12087. HEAP8[$49>>0] = $47;
  12088. $50 = HEAP32[(15632)>>2]|0;
  12089. $51 = HEAP32[(15620)>>2]|0;
  12090. $52 = $51 << 2;
  12091. $53 = (($52) + -1)|0;
  12092. $54 = (($50) + ($53)|0);
  12093. $55 = HEAP8[$54>>0]|0;
  12094. $56 = $52 | 3;
  12095. $57 = (($50) + ($56)|0);
  12096. HEAP8[$57>>0] = $55;
  12097. $58 = HEAP32[(15620)>>2]|0;
  12098. $59 = (($58) + 1)|0;
  12099. HEAP32[(15620)>>2] = $59;
  12100. $60 = (($$04347) + 1)|0;
  12101. $exitcond = ($60|0)==($25|0);
  12102. if ($exitcond) {
  12103. break;
  12104. } else {
  12105. $$04347 = $60;
  12106. }
  12107. }
  12108. $148 = +HEAPF32[754];
  12109. $149 = $148 + 4.9999998736893758E-5;
  12110. HEAPF32[754] = $149;
  12111. STACKTOP = sp;return;
  12112. break;
  12113. }
  12114. case 4: {
  12115. $61 = HEAP32[3915]|0;
  12116. $62 = HEAP32[(15668)>>2]|0;
  12117. $63 = ($61|0)==($62|0);
  12118. if ($63) {
  12119. $148 = +HEAPF32[754];
  12120. $149 = $148 + 4.9999998736893758E-5;
  12121. HEAPF32[754] = $149;
  12122. STACKTOP = sp;return;
  12123. }
  12124. $64 = (($61) - ($62))|0;
  12125. $65 = ($64|0)>(0);
  12126. if ($65) {
  12127. $$04248 = 0;
  12128. } else {
  12129. $148 = +HEAPF32[754];
  12130. $149 = $148 + 4.9999998736893758E-5;
  12131. HEAPF32[754] = $149;
  12132. STACKTOP = sp;return;
  12133. }
  12134. while(1) {
  12135. $66 = HEAP32[(15680)>>2]|0;
  12136. $67 = HEAP32[(15668)>>2]|0;
  12137. $68 = $67 << 2;
  12138. $69 = (($68) + -4)|0;
  12139. $70 = (($66) + ($69)|0);
  12140. $71 = HEAP8[$70>>0]|0;
  12141. $72 = (($66) + ($68)|0);
  12142. HEAP8[$72>>0] = $71;
  12143. $73 = HEAP32[(15680)>>2]|0;
  12144. $74 = HEAP32[(15668)>>2]|0;
  12145. $75 = $74 << 2;
  12146. $76 = (($75) + -3)|0;
  12147. $77 = (($73) + ($76)|0);
  12148. $78 = HEAP8[$77>>0]|0;
  12149. $79 = $75 | 1;
  12150. $80 = (($73) + ($79)|0);
  12151. HEAP8[$80>>0] = $78;
  12152. $81 = HEAP32[(15680)>>2]|0;
  12153. $82 = HEAP32[(15668)>>2]|0;
  12154. $83 = $82 << 2;
  12155. $84 = (($83) + -2)|0;
  12156. $85 = (($81) + ($84)|0);
  12157. $86 = HEAP8[$85>>0]|0;
  12158. $87 = $83 | 2;
  12159. $88 = (($81) + ($87)|0);
  12160. HEAP8[$88>>0] = $86;
  12161. $89 = HEAP32[(15680)>>2]|0;
  12162. $90 = HEAP32[(15668)>>2]|0;
  12163. $91 = $90 << 2;
  12164. $92 = (($91) + -1)|0;
  12165. $93 = (($89) + ($92)|0);
  12166. $94 = HEAP8[$93>>0]|0;
  12167. $95 = $91 | 3;
  12168. $96 = (($89) + ($95)|0);
  12169. HEAP8[$96>>0] = $94;
  12170. $97 = HEAP32[(15668)>>2]|0;
  12171. $98 = (($97) + 1)|0;
  12172. HEAP32[(15668)>>2] = $98;
  12173. $99 = (($$04248) + 1)|0;
  12174. $exitcond60 = ($99|0)==($64|0);
  12175. if ($exitcond60) {
  12176. break;
  12177. } else {
  12178. $$04248 = $99;
  12179. }
  12180. }
  12181. $148 = +HEAPF32[754];
  12182. $149 = $148 + 4.9999998736893758E-5;
  12183. HEAPF32[754] = $149;
  12184. STACKTOP = sp;return;
  12185. break;
  12186. }
  12187. case 7: {
  12188. $100 = HEAP32[3927]|0;
  12189. $101 = HEAP32[(15716)>>2]|0;
  12190. $102 = ($100|0)==($101|0);
  12191. if (!($102)) {
  12192. $103 = (($100) - ($101))|0;
  12193. $104 = ($103|0)>(0);
  12194. if ($104) {
  12195. $$04052 = 0;
  12196. while(1) {
  12197. $105 = HEAP32[(15728)>>2]|0;
  12198. $106 = HEAP32[(15716)>>2]|0;
  12199. $107 = $106 << 2;
  12200. $108 = (($107) + -4)|0;
  12201. $109 = (($105) + ($108)|0);
  12202. $110 = HEAP8[$109>>0]|0;
  12203. $111 = (($105) + ($107)|0);
  12204. HEAP8[$111>>0] = $110;
  12205. $112 = HEAP32[(15728)>>2]|0;
  12206. $113 = HEAP32[(15716)>>2]|0;
  12207. $114 = $113 << 2;
  12208. $115 = (($114) + -3)|0;
  12209. $116 = (($112) + ($115)|0);
  12210. $117 = HEAP8[$116>>0]|0;
  12211. $118 = $114 | 1;
  12212. $119 = (($112) + ($118)|0);
  12213. HEAP8[$119>>0] = $117;
  12214. $120 = HEAP32[(15728)>>2]|0;
  12215. $121 = HEAP32[(15716)>>2]|0;
  12216. $122 = $121 << 2;
  12217. $123 = (($122) + -2)|0;
  12218. $124 = (($120) + ($123)|0);
  12219. $125 = HEAP8[$124>>0]|0;
  12220. $126 = $122 | 2;
  12221. $127 = (($120) + ($126)|0);
  12222. HEAP8[$127>>0] = $125;
  12223. $128 = HEAP32[(15728)>>2]|0;
  12224. $129 = HEAP32[(15716)>>2]|0;
  12225. $130 = $129 << 2;
  12226. $131 = (($130) + -1)|0;
  12227. $132 = (($128) + ($131)|0);
  12228. $133 = HEAP8[$132>>0]|0;
  12229. $134 = $130 | 3;
  12230. $135 = (($128) + ($134)|0);
  12231. HEAP8[$135>>0] = $133;
  12232. $136 = HEAP32[(15716)>>2]|0;
  12233. $137 = (($136) + 1)|0;
  12234. HEAP32[(15716)>>2] = $137;
  12235. $138 = (($$04052) + 1)|0;
  12236. $exitcond63 = ($138|0)==($103|0);
  12237. if ($exitcond63) {
  12238. break;
  12239. } else {
  12240. $$04052 = $138;
  12241. }
  12242. }
  12243. }
  12244. }
  12245. $139 = HEAP32[3927]|0;
  12246. $140 = HEAP32[(15712)>>2]|0;
  12247. $141 = ($139|0)>($140|0);
  12248. if (!($141)) {
  12249. $148 = +HEAPF32[754];
  12250. $149 = $148 + 4.9999998736893758E-5;
  12251. HEAPF32[754] = $149;
  12252. STACKTOP = sp;return;
  12253. }
  12254. $142 = HEAP32[(15724)>>2]|0;
  12255. $$promoted = HEAP32[(15712)>>2]|0;
  12256. $143 = $$promoted << 1;
  12257. $scevgep = (($142) + ($143<<2)|0);
  12258. $144 = (($139) - ($140))|0;
  12259. $145 = $144 << 3;
  12260. _memset(($scevgep|0),0,($145|0))|0;
  12261. $146 = (($139) + ($$promoted))|0;
  12262. $147 = (($146) - ($140))|0;
  12263. HEAP32[(15712)>>2] = $147;
  12264. $148 = +HEAPF32[754];
  12265. $149 = $148 + 4.9999998736893758E-5;
  12266. HEAPF32[754] = $149;
  12267. STACKTOP = sp;return;
  12268. break;
  12269. }
  12270. default: {
  12271. $148 = +HEAPF32[754];
  12272. $149 = $148 + 4.9999998736893758E-5;
  12273. HEAPF32[754] = $149;
  12274. STACKTOP = sp;return;
  12275. }
  12276. }
  12277. }
  12278. function _rlVertex3f($0,$1,$2) {
  12279. $0 = +$0;
  12280. $1 = +$1;
  12281. $2 = +$2;
  12282. var $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0;
  12283. var $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0;
  12284. var $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $vararg_buffer = 0, $vararg_buffer1 = 0, $vararg_buffer3 = 0, label = 0, sp = 0;
  12285. sp = STACKTOP;
  12286. STACKTOP = STACKTOP + 32|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(32|0);
  12287. $vararg_buffer3 = sp + 16|0;
  12288. $vararg_buffer1 = sp + 8|0;
  12289. $vararg_buffer = sp;
  12290. $3 = HEAP32[4081]|0;
  12291. $4 = ($3|0)==(0);
  12292. if (!($4)) {
  12293. $5 = HEAP32[3641]|0;
  12294. $6 = HEAP32[4082]|0;
  12295. $7 = (($5) + (($6*12)|0)|0);
  12296. HEAPF32[$7>>2] = $0;
  12297. $8 = (((($5) + (($6*12)|0)|0)) + 4|0);
  12298. HEAPF32[$8>>2] = $1;
  12299. $9 = (((($5) + (($6*12)|0)|0)) + 8|0);
  12300. HEAPF32[$9>>2] = $2;
  12301. $10 = (($6) + 1)|0;
  12302. HEAP32[4082] = $10;
  12303. STACKTOP = sp;return;
  12304. }
  12305. $11 = HEAP32[3644]|0;
  12306. switch ($11|0) {
  12307. case 1: {
  12308. $12 = HEAP32[3903]|0;
  12309. $13 = ($12|0)<(2048);
  12310. if ($13) {
  12311. $14 = HEAP32[(15624)>>2]|0;
  12312. $15 = ($12*3)|0;
  12313. $16 = (($14) + ($15<<2)|0);
  12314. HEAPF32[$16>>2] = $0;
  12315. $17 = (($15) + 1)|0;
  12316. $18 = (($14) + ($17<<2)|0);
  12317. HEAPF32[$18>>2] = $1;
  12318. $19 = (($15) + 2)|0;
  12319. $20 = (($14) + ($19<<2)|0);
  12320. HEAPF32[$20>>2] = $2;
  12321. $21 = (($12) + 1)|0;
  12322. HEAP32[3903] = $21;
  12323. STACKTOP = sp;return;
  12324. } else {
  12325. _TraceLog(1,8322,$vararg_buffer);
  12326. STACKTOP = sp;return;
  12327. }
  12328. break;
  12329. }
  12330. case 4: {
  12331. $22 = HEAP32[3915]|0;
  12332. $23 = ($22|0)<(6144);
  12333. if ($23) {
  12334. $24 = HEAP32[(15672)>>2]|0;
  12335. $25 = ($22*3)|0;
  12336. $26 = (($24) + ($25<<2)|0);
  12337. HEAPF32[$26>>2] = $0;
  12338. $27 = (($25) + 1)|0;
  12339. $28 = (($24) + ($27<<2)|0);
  12340. HEAPF32[$28>>2] = $1;
  12341. $29 = (($25) + 2)|0;
  12342. $30 = (($24) + ($29<<2)|0);
  12343. HEAPF32[$30>>2] = $2;
  12344. $31 = (($22) + 1)|0;
  12345. HEAP32[3915] = $31;
  12346. STACKTOP = sp;return;
  12347. } else {
  12348. _TraceLog(1,8347,$vararg_buffer1);
  12349. STACKTOP = sp;return;
  12350. }
  12351. break;
  12352. }
  12353. case 7: {
  12354. $32 = HEAP32[3927]|0;
  12355. $33 = ($32|0)<(4096);
  12356. if ($33) {
  12357. $34 = HEAP32[(15720)>>2]|0;
  12358. $35 = ($32*3)|0;
  12359. $36 = (($34) + ($35<<2)|0);
  12360. HEAPF32[$36>>2] = $0;
  12361. $37 = (($35) + 1)|0;
  12362. $38 = (($34) + ($37<<2)|0);
  12363. HEAPF32[$38>>2] = $1;
  12364. $39 = (($35) + 2)|0;
  12365. $40 = (($34) + ($39<<2)|0);
  12366. HEAPF32[$40>>2] = $2;
  12367. $41 = (($32) + 1)|0;
  12368. HEAP32[3927] = $41;
  12369. $42 = HEAP32[3642]|0;
  12370. $43 = HEAP32[3643]|0;
  12371. $44 = (($43) + -1)|0;
  12372. $45 = (($42) + (($44*144)|0)|0);
  12373. $46 = HEAP32[$45>>2]|0;
  12374. $47 = (($46) + 1)|0;
  12375. HEAP32[$45>>2] = $47;
  12376. STACKTOP = sp;return;
  12377. } else {
  12378. _TraceLog(1,8376,$vararg_buffer3);
  12379. STACKTOP = sp;return;
  12380. }
  12381. break;
  12382. }
  12383. default: {
  12384. STACKTOP = sp;return;
  12385. }
  12386. }
  12387. }
  12388. function _rlVertex2f($0,$1) {
  12389. $0 = +$0;
  12390. $1 = +$1;
  12391. var $2 = 0.0, label = 0, sp = 0;
  12392. sp = STACKTOP;
  12393. $2 = +HEAPF32[754];
  12394. _rlVertex3f($0,$1,$2);
  12395. return;
  12396. }
  12397. function _rlTexCoord2f($0,$1) {
  12398. $0 = +$0;
  12399. $1 = +$1;
  12400. var $10 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
  12401. sp = STACKTOP;
  12402. $2 = HEAP32[3644]|0;
  12403. $3 = ($2|0)==(7);
  12404. if (!($3)) {
  12405. return;
  12406. }
  12407. $4 = HEAP32[(15724)>>2]|0;
  12408. $5 = HEAP32[(15712)>>2]|0;
  12409. $6 = $5 << 1;
  12410. $7 = (($4) + ($6<<2)|0);
  12411. HEAPF32[$7>>2] = $0;
  12412. $8 = $6 | 1;
  12413. $9 = (($4) + ($8<<2)|0);
  12414. HEAPF32[$9>>2] = $1;
  12415. $10 = (($5) + 1)|0;
  12416. HEAP32[(15712)>>2] = $10;
  12417. return;
  12418. }
  12419. function _rlNormal3f($0,$1,$2) {
  12420. $0 = +$0;
  12421. $1 = +$1;
  12422. $2 = +$2;
  12423. var label = 0, sp = 0;
  12424. sp = STACKTOP;
  12425. return;
  12426. }
  12427. function _rlColor4ub($0,$1,$2,$3) {
  12428. $0 = $0|0;
  12429. $1 = $1|0;
  12430. $2 = $2|0;
  12431. $3 = $3|0;
  12432. var $$sink37 = 0, $$sink38 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $4 = 0, $5 = 0;
  12433. var $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
  12434. sp = STACKTOP;
  12435. $4 = HEAP32[3644]|0;
  12436. switch ($4|0) {
  12437. case 1: {
  12438. $$sink37 = (15620);$$sink38 = (15632);
  12439. break;
  12440. }
  12441. case 4: {
  12442. $$sink37 = (15668);$$sink38 = (15680);
  12443. break;
  12444. }
  12445. case 7: {
  12446. $$sink37 = (15716);$$sink38 = (15728);
  12447. break;
  12448. }
  12449. default: {
  12450. return;
  12451. }
  12452. }
  12453. $5 = HEAP32[$$sink38>>2]|0;
  12454. $6 = HEAP32[$$sink37>>2]|0;
  12455. $7 = $6 << 2;
  12456. $8 = (($5) + ($7)|0);
  12457. HEAP8[$8>>0] = $0;
  12458. $9 = HEAP32[$$sink38>>2]|0;
  12459. $10 = HEAP32[$$sink37>>2]|0;
  12460. $11 = $10 << 2;
  12461. $12 = $11 | 1;
  12462. $13 = (($9) + ($12)|0);
  12463. HEAP8[$13>>0] = $1;
  12464. $14 = HEAP32[$$sink38>>2]|0;
  12465. $15 = HEAP32[$$sink37>>2]|0;
  12466. $16 = $15 << 2;
  12467. $17 = $16 | 2;
  12468. $18 = (($14) + ($17)|0);
  12469. HEAP8[$18>>0] = $2;
  12470. $19 = HEAP32[$$sink38>>2]|0;
  12471. $20 = HEAP32[$$sink37>>2]|0;
  12472. $21 = $20 << 2;
  12473. $22 = $21 | 3;
  12474. $23 = (($19) + ($22)|0);
  12475. HEAP8[$23>>0] = $3;
  12476. $24 = HEAP32[$$sink37>>2]|0;
  12477. $25 = (($24) + 1)|0;
  12478. HEAP32[$$sink37>>2] = $25;
  12479. return;
  12480. }
  12481. function _rlColor3f($0,$1,$2) {
  12482. $0 = +$0;
  12483. $1 = +$1;
  12484. $2 = +$2;
  12485. var $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0, label = 0, sp = 0;
  12486. sp = STACKTOP;
  12487. $3 = $0 * 255.0;
  12488. $4 = (~~(($3))&255);
  12489. $5 = $1 * 255.0;
  12490. $6 = (~~(($5))&255);
  12491. $7 = $2 * 255.0;
  12492. $8 = (~~(($7))&255);
  12493. _rlColor4ub($4,$6,$8,-1);
  12494. return;
  12495. }
  12496. function _rlEnableTexture($0) {
  12497. $0 = $0|0;
  12498. var $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
  12499. sp = STACKTOP;
  12500. $1 = HEAP32[3642]|0;
  12501. $2 = HEAP32[3643]|0;
  12502. $3 = (($2) + -1)|0;
  12503. $4 = (((($1) + (($3*144)|0)|0)) + 8|0);
  12504. $5 = HEAP32[$4>>2]|0;
  12505. $6 = ($5|0)==($0|0);
  12506. if ($6) {
  12507. return;
  12508. }
  12509. $7 = (($1) + (($3*144)|0)|0);
  12510. $8 = HEAP32[$7>>2]|0;
  12511. $9 = ($8|0)>(0);
  12512. if ($9) {
  12513. $10 = (($2) + 1)|0;
  12514. HEAP32[3643] = $10;
  12515. }
  12516. $11 = HEAP32[3643]|0;
  12517. $12 = (($11) + -1)|0;
  12518. $13 = (((($1) + (($12*144)|0)|0)) + 8|0);
  12519. HEAP32[$13>>2] = $0;
  12520. $14 = (($1) + (($12*144)|0)|0);
  12521. HEAP32[$14>>2] = 0;
  12522. return;
  12523. }
  12524. function _rlDisableTexture() {
  12525. var $0 = 0, $1 = 0, label = 0, sp = 0;
  12526. sp = STACKTOP;
  12527. $0 = HEAP32[3927]|0;
  12528. $1 = ($0|0)>(4095);
  12529. if (!($1)) {
  12530. return;
  12531. }
  12532. _rlglDraw();
  12533. return;
  12534. }
  12535. function _GetDefaultFont($0) {
  12536. $0 = $0|0;
  12537. var label = 0, sp = 0;
  12538. sp = STACKTOP;
  12539. ;HEAP32[$0>>2]=HEAP32[14136>>2]|0;HEAP32[$0+4>>2]=HEAP32[14136+4>>2]|0;HEAP32[$0+8>>2]=HEAP32[14136+8>>2]|0;HEAP32[$0+12>>2]=HEAP32[14136+12>>2]|0;HEAP32[$0+16>>2]=HEAP32[14136+16>>2]|0;HEAP32[$0+20>>2]=HEAP32[14136+20>>2]|0;HEAP32[$0+24>>2]=HEAP32[14136+24>>2]|0;HEAP32[$0+28>>2]=HEAP32[14136+28>>2]|0;
  12540. return;
  12541. }
  12542. function _GetCharIndex($0,$1) {
  12543. $0 = $0|0;
  12544. $1 = $1|0;
  12545. var $$08 = 0, $$09 = 0, $10 = 0, $11 = 0, $12 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
  12546. sp = STACKTOP;
  12547. $2 = ((($0)) + 24|0);
  12548. $3 = HEAP32[$2>>2]|0;
  12549. $4 = ($3|0)>(0);
  12550. if (!($4)) {
  12551. $$08 = 0;
  12552. return ($$08|0);
  12553. }
  12554. $5 = ((($0)) + 28|0);
  12555. $6 = HEAP32[$5>>2]|0;
  12556. $$09 = 0;
  12557. while(1) {
  12558. $7 = (($6) + ($$09<<5)|0);
  12559. $8 = HEAP32[$7>>2]|0;
  12560. $9 = ($8|0)==($1|0);
  12561. if ($9) {
  12562. $$08 = $$09;
  12563. label = 5;
  12564. break;
  12565. }
  12566. $10 = (($$09) + 1)|0;
  12567. $11 = HEAP32[$2>>2]|0;
  12568. $12 = ($10|0)<($11|0);
  12569. if ($12) {
  12570. $$09 = $10;
  12571. } else {
  12572. $$08 = 0;
  12573. label = 5;
  12574. break;
  12575. }
  12576. }
  12577. if ((label|0) == 5) {
  12578. return ($$08|0);
  12579. }
  12580. return (0)|0;
  12581. }
  12582. function _DrawTexturePro($0,$1,$2,$3,$4,$5) {
  12583. $0 = $0|0;
  12584. $1 = $1|0;
  12585. $2 = $2|0;
  12586. $3 = $3|0;
  12587. $4 = +$4;
  12588. $5 = $5|0;
  12589. var $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0.0, $22 = 0, $23 = 0, $24 = 0.0, $25 = 0.0, $26 = 0.0, $27 = 0, $28 = 0.0, $29 = 0.0;
  12590. var $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0.0, $39 = 0, $40 = 0, $41 = 0.0, $42 = 0.0, $43 = 0, $44 = 0, $45 = 0.0, $46 = 0, $47 = 0, $48 = 0.0, $49 = 0.0;
  12591. var $50 = 0, $51 = 0.0, $52 = 0, $53 = 0.0, $54 = 0.0, $55 = 0, $56 = 0, $57 = 0, $58 = 0.0, $59 = 0, $6 = 0, $60 = 0.0, $61 = 0.0, $62 = 0, $63 = 0, $64 = 0.0, $65 = 0, $66 = 0, $67 = 0, $68 = 0.0;
  12592. var $69 = 0, $7 = 0, $70 = 0.0, $71 = 0.0, $72 = 0, $73 = 0, $74 = 0, $75 = 0.0, $76 = 0, $77 = 0.0, $78 = 0.0, $79 = 0, $8 = 0, $80 = 0, $81 = 0.0, $82 = 0, $83 = 0.0, $84 = 0, $85 = 0, $86 = 0;
  12593. var $87 = 0.0, $88 = 0, $89 = 0.0, $9 = 0, $90 = 0.0, $91 = 0, $92 = 0.0, $93 = 0, $94 = 0.0, $95 = 0.0, $96 = 0, $97 = 0.0, label = 0, sp = 0;
  12594. sp = STACKTOP;
  12595. $6 = HEAP32[$0>>2]|0;
  12596. $7 = ($6|0)==(0);
  12597. if ($7) {
  12598. return;
  12599. }
  12600. $8 = ((($1)) + 8|0);
  12601. $9 = HEAP32[$8>>2]|0;
  12602. $10 = ($9|0)<(0);
  12603. if ($10) {
  12604. $11 = HEAP32[$1>>2]|0;
  12605. $12 = (($11) - ($9))|0;
  12606. HEAP32[$1>>2] = $12;
  12607. }
  12608. $13 = ((($1)) + 12|0);
  12609. $14 = HEAP32[$13>>2]|0;
  12610. $15 = ($14|0)<(0);
  12611. if ($15) {
  12612. $16 = ((($1)) + 4|0);
  12613. $17 = HEAP32[$16>>2]|0;
  12614. $18 = (($17) - ($14))|0;
  12615. HEAP32[$16>>2] = $18;
  12616. }
  12617. $19 = HEAP32[$0>>2]|0;
  12618. _rlEnableTexture($19);
  12619. _rlPushMatrix();
  12620. $20 = HEAP32[$2>>2]|0;
  12621. $21 = (+($20|0));
  12622. $22 = ((($2)) + 4|0);
  12623. $23 = HEAP32[$22>>2]|0;
  12624. $24 = (+($23|0));
  12625. _rlTranslatef($21,$24,0.0);
  12626. _rlRotatef($4,0.0,0.0,1.0);
  12627. $25 = +HEAPF32[$3>>2];
  12628. $26 = -$25;
  12629. $27 = ((($3)) + 4|0);
  12630. $28 = +HEAPF32[$27>>2];
  12631. $29 = -$28;
  12632. _rlTranslatef($26,$29,0.0);
  12633. _rlBegin(7);
  12634. $30 = HEAP8[$5>>0]|0;
  12635. $31 = ((($5)) + 1|0);
  12636. $32 = HEAP8[$31>>0]|0;
  12637. $33 = ((($5)) + 2|0);
  12638. $34 = HEAP8[$33>>0]|0;
  12639. $35 = ((($5)) + 3|0);
  12640. $36 = HEAP8[$35>>0]|0;
  12641. _rlColor4ub($30,$32,$34,$36);
  12642. $37 = HEAP32[$1>>2]|0;
  12643. $38 = (+($37|0));
  12644. $39 = ((($0)) + 4|0);
  12645. $40 = HEAP32[$39>>2]|0;
  12646. $41 = (+($40|0));
  12647. $42 = $38 / $41;
  12648. $43 = ((($1)) + 4|0);
  12649. $44 = HEAP32[$43>>2]|0;
  12650. $45 = (+($44|0));
  12651. $46 = ((($0)) + 8|0);
  12652. $47 = HEAP32[$46>>2]|0;
  12653. $48 = (+($47|0));
  12654. $49 = $45 / $48;
  12655. _rlTexCoord2f($42,$49);
  12656. _rlVertex2f(0.0,0.0);
  12657. $50 = HEAP32[$1>>2]|0;
  12658. $51 = (+($50|0));
  12659. $52 = HEAP32[$39>>2]|0;
  12660. $53 = (+($52|0));
  12661. $54 = $51 / $53;
  12662. $55 = HEAP32[$43>>2]|0;
  12663. $56 = HEAP32[$13>>2]|0;
  12664. $57 = (($56) + ($55))|0;
  12665. $58 = (+($57|0));
  12666. $59 = HEAP32[$46>>2]|0;
  12667. $60 = (+($59|0));
  12668. $61 = $58 / $60;
  12669. _rlTexCoord2f($54,$61);
  12670. $62 = ((($2)) + 12|0);
  12671. $63 = HEAP32[$62>>2]|0;
  12672. $64 = (+($63|0));
  12673. _rlVertex2f(0.0,$64);
  12674. $65 = HEAP32[$1>>2]|0;
  12675. $66 = HEAP32[$8>>2]|0;
  12676. $67 = (($66) + ($65))|0;
  12677. $68 = (+($67|0));
  12678. $69 = HEAP32[$39>>2]|0;
  12679. $70 = (+($69|0));
  12680. $71 = $68 / $70;
  12681. $72 = HEAP32[$43>>2]|0;
  12682. $73 = HEAP32[$13>>2]|0;
  12683. $74 = (($73) + ($72))|0;
  12684. $75 = (+($74|0));
  12685. $76 = HEAP32[$46>>2]|0;
  12686. $77 = (+($76|0));
  12687. $78 = $75 / $77;
  12688. _rlTexCoord2f($71,$78);
  12689. $79 = ((($2)) + 8|0);
  12690. $80 = HEAP32[$79>>2]|0;
  12691. $81 = (+($80|0));
  12692. $82 = HEAP32[$62>>2]|0;
  12693. $83 = (+($82|0));
  12694. _rlVertex2f($81,$83);
  12695. $84 = HEAP32[$1>>2]|0;
  12696. $85 = HEAP32[$8>>2]|0;
  12697. $86 = (($85) + ($84))|0;
  12698. $87 = (+($86|0));
  12699. $88 = HEAP32[$39>>2]|0;
  12700. $89 = (+($88|0));
  12701. $90 = $87 / $89;
  12702. $91 = HEAP32[$43>>2]|0;
  12703. $92 = (+($91|0));
  12704. $93 = HEAP32[$46>>2]|0;
  12705. $94 = (+($93|0));
  12706. $95 = $92 / $94;
  12707. _rlTexCoord2f($90,$95);
  12708. $96 = HEAP32[$79>>2]|0;
  12709. $97 = (+($96|0));
  12710. _rlVertex2f($97,0.0);
  12711. _rlEnd();
  12712. _rlPopMatrix();
  12713. _rlDisableTexture();
  12714. return;
  12715. }
  12716. function _DrawText($0,$1,$2,$3,$4) {
  12717. $0 = $0|0;
  12718. $1 = $1|0;
  12719. $2 = $2|0;
  12720. $3 = $3|0;
  12721. $4 = $4|0;
  12722. var $$ = 0, $$byval_copy = 0, $$byval_copy1 = 0, $$byval_copy2 = 0, $10 = 0.0, $11 = 0, $12 = 0.0, $13 = 0, $14 = 0, $15 = 0.0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
  12723. sp = STACKTOP;
  12724. STACKTOP = STACKTOP + 128|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(128|0);
  12725. $$byval_copy2 = sp + 112|0;
  12726. $$byval_copy1 = sp + 104|0;
  12727. $$byval_copy = sp + 72|0;
  12728. $5 = sp + 32|0;
  12729. $6 = sp + 64|0;
  12730. $7 = sp;
  12731. _GetDefaultFont($5);
  12732. $8 = HEAP32[$5>>2]|0;
  12733. $9 = ($8|0)==(0);
  12734. if ($9) {
  12735. STACKTOP = sp;return;
  12736. }
  12737. $10 = (+($1|0));
  12738. HEAPF32[$6>>2] = $10;
  12739. $11 = ((($6)) + 4|0);
  12740. $12 = (+($2|0));
  12741. HEAPF32[$11>>2] = $12;
  12742. $13 = ($3|0)>(10);
  12743. $$ = $13 ? $3 : 10;
  12744. $14 = (($$>>>0) / 10)&-1;
  12745. _GetDefaultFont($7);
  12746. $15 = (+($$|0));
  12747. ;HEAP32[$$byval_copy>>2]=HEAP32[$7>>2]|0;HEAP32[$$byval_copy+4>>2]=HEAP32[$7+4>>2]|0;HEAP32[$$byval_copy+8>>2]=HEAP32[$7+8>>2]|0;HEAP32[$$byval_copy+12>>2]=HEAP32[$7+12>>2]|0;HEAP32[$$byval_copy+16>>2]=HEAP32[$7+16>>2]|0;HEAP32[$$byval_copy+20>>2]=HEAP32[$7+20>>2]|0;HEAP32[$$byval_copy+24>>2]=HEAP32[$7+24>>2]|0;HEAP32[$$byval_copy+28>>2]=HEAP32[$7+28>>2]|0;
  12748. ;HEAP32[$$byval_copy1>>2]=HEAP32[$6>>2]|0;HEAP32[$$byval_copy1+4>>2]=HEAP32[$6+4>>2]|0;
  12749. ;HEAP8[$$byval_copy2>>0]=HEAP8[$4>>0]|0;HEAP8[$$byval_copy2+1>>0]=HEAP8[$4+1>>0]|0;HEAP8[$$byval_copy2+2>>0]=HEAP8[$4+2>>0]|0;HEAP8[$$byval_copy2+3>>0]=HEAP8[$4+3>>0]|0;
  12750. _DrawTextEx($$byval_copy,$0,$$byval_copy1,$15,$14,$$byval_copy2);
  12751. STACKTOP = sp;return;
  12752. }
  12753. function _DrawTextEx($0,$1,$2,$3,$4,$5) {
  12754. $0 = $0|0;
  12755. $1 = $1|0;
  12756. $2 = $2|0;
  12757. $3 = +$3;
  12758. $4 = $4|0;
  12759. $5 = $5|0;
  12760. var $$04954 = 0, $$05153 = 0, $$055 = 0, $$1 = 0, $$150 = 0, $$152 = 0, $$2 = 0, $$byval_copy1 = 0, $$byval_copy2 = 0, $$byval_copy3 = 0, $$byval_copy4 = 0, $$byval_copy5 = 0, $$sink = 0, $10 = 0, $11 = 0.0, $12 = 0.0, $13 = 0, $14 = 0, $15 = 0.0, $16 = 0;
  12761. var $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0.0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0.0, $28 = 0.0, $29 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0;
  12762. var $37 = 0, $38 = 0, $39 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0.0, $45 = 0.0, $46 = 0, $47 = 0, $48 = 0.0, $49 = 0.0, $50 = 0.0, $51 = 0, $52 = 0.0, $53 = 0.0, $54 = 0.0, $55 = 0, $56 = 0;
  12763. var $57 = 0.0, $58 = 0.0, $59 = 0.0, $6 = 0, $60 = 0, $61 = 0, $62 = 0, $63 = 0.0, $64 = 0.0, $65 = 0, $66 = 0, $67 = 0, $68 = 0.0, $69 = 0.0, $7 = 0, $70 = 0, $71 = 0, $72 = 0, $73 = 0, $74 = 0;
  12764. var $75 = 0, $76 = 0, $77 = 0.0, $78 = 0.0, $79 = 0.0, $8 = 0, $80 = 0, $81 = 0, $82 = 0.0, $83 = 0.0, $84 = 0.0, $85 = 0, $86 = 0, $87 = 0, $88 = 0, $9 = 0, label = 0, sp = 0;
  12765. sp = STACKTOP;
  12766. STACKTOP = STACKTOP + 128|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(128|0);
  12767. $$byval_copy5 = sp + 88|0;
  12768. $$byval_copy4 = sp + 80|0;
  12769. $$byval_copy3 = sp + 64|0;
  12770. $$byval_copy2 = sp + 48|0;
  12771. $$byval_copy1 = sp + 24|0;
  12772. $6 = sp + 8|0;
  12773. $7 = sp;
  12774. $8 = (_strlen($1)|0);
  12775. $9 = ((($0)) + 20|0);
  12776. $10 = HEAP32[$9>>2]|0;
  12777. $11 = (+($10|0));
  12778. $12 = $3 / $11;
  12779. $13 = ($8|0)>(0);
  12780. if (!($13)) {
  12781. STACKTOP = sp;return;
  12782. }
  12783. $14 = ((($0)) + 28|0);
  12784. $15 = +HEAPF32[$2>>2];
  12785. $16 = ((($6)) + 4|0);
  12786. $17 = ((($2)) + 4|0);
  12787. $18 = ((($6)) + 8|0);
  12788. $19 = ((($6)) + 12|0);
  12789. $20 = ((($7)) + 4|0);
  12790. $21 = (+($4|0));
  12791. $$04954 = 0;$$05153 = 0;$$055 = 0;
  12792. while(1) {
  12793. $22 = (($1) + ($$055)|0);
  12794. $23 = HEAP8[$22>>0]|0;
  12795. switch ($23<<24>>24) {
  12796. case 10: {
  12797. $24 = HEAP32[$9>>2]|0;
  12798. $25 = (($24|0) / 2)&-1;
  12799. $26 = (($25) + ($24))|0;
  12800. $27 = (+($26|0));
  12801. $28 = $12 * $27;
  12802. $29 = (~~(($28)));
  12803. $30 = (($29) + ($$05153))|0;
  12804. $$150 = 0;$$152 = $30;$$2 = $$055;
  12805. break;
  12806. }
  12807. case -62: {
  12808. $31 = (($$055) + 1)|0;
  12809. $32 = (($1) + ($31)|0);
  12810. $33 = HEAP8[$32>>0]|0;
  12811. $34 = $33&255;
  12812. $$1 = $31;$$sink = $34;
  12813. label = 9;
  12814. break;
  12815. }
  12816. case -61: {
  12817. $35 = (($$055) + 1)|0;
  12818. $36 = (($1) + ($35)|0);
  12819. $37 = HEAP8[$36>>0]|0;
  12820. $38 = $37&255;
  12821. $39 = (($38) + 64)|0;
  12822. $$1 = $35;$$sink = $39;
  12823. label = 9;
  12824. break;
  12825. }
  12826. default: {
  12827. $40 = $23 << 24 >> 24;
  12828. $$1 = $$055;$$sink = $40;
  12829. label = 9;
  12830. }
  12831. }
  12832. do {
  12833. if ((label|0) == 9) {
  12834. label = 0;
  12835. ;HEAP32[$$byval_copy5>>2]=HEAP32[$0>>2]|0;HEAP32[$$byval_copy5+4>>2]=HEAP32[$0+4>>2]|0;HEAP32[$$byval_copy5+8>>2]=HEAP32[$0+8>>2]|0;HEAP32[$$byval_copy5+12>>2]=HEAP32[$0+12>>2]|0;HEAP32[$$byval_copy5+16>>2]=HEAP32[$0+16>>2]|0;HEAP32[$$byval_copy5+20>>2]=HEAP32[$0+20>>2]|0;HEAP32[$$byval_copy5+24>>2]=HEAP32[$0+24>>2]|0;HEAP32[$$byval_copy5+28>>2]=HEAP32[$0+28>>2]|0;
  12836. $41 = (_GetCharIndex($$byval_copy5,$$sink)|0);
  12837. $42 = HEAP32[$14>>2]|0;
  12838. $43 = (((($42) + ($41<<5)|0)) + 4|0);
  12839. $44 = (+($$04954|0));
  12840. $45 = $44 + $15;
  12841. $46 = (((($42) + ($41<<5)|0)) + 20|0);
  12842. $47 = HEAP32[$46>>2]|0;
  12843. $48 = (+($47|0));
  12844. $49 = $12 * $48;
  12845. $50 = $45 + $49;
  12846. $51 = (~~(($50)));
  12847. HEAP32[$6>>2] = $51;
  12848. $52 = +HEAPF32[$17>>2];
  12849. $53 = (+($$05153|0));
  12850. $54 = $53 + $52;
  12851. $55 = (((($42) + ($41<<5)|0)) + 24|0);
  12852. $56 = HEAP32[$55>>2]|0;
  12853. $57 = (+($56|0));
  12854. $58 = $12 * $57;
  12855. $59 = $54 + $58;
  12856. $60 = (~~(($59)));
  12857. HEAP32[$16>>2] = $60;
  12858. $61 = (((($42) + ($41<<5)|0)) + 12|0);
  12859. $62 = HEAP32[$61>>2]|0;
  12860. $63 = (+($62|0));
  12861. $64 = $12 * $63;
  12862. $65 = (~~(($64)));
  12863. HEAP32[$18>>2] = $65;
  12864. $66 = (((($42) + ($41<<5)|0)) + 16|0);
  12865. $67 = HEAP32[$66>>2]|0;
  12866. $68 = (+($67|0));
  12867. $69 = $12 * $68;
  12868. $70 = (~~(($69)));
  12869. HEAP32[$19>>2] = $70;
  12870. HEAPF32[$7>>2] = 0.0;
  12871. HEAPF32[$20>>2] = 0.0;
  12872. ;HEAP32[$$byval_copy1>>2]=HEAP32[$0>>2]|0;HEAP32[$$byval_copy1+4>>2]=HEAP32[$0+4>>2]|0;HEAP32[$$byval_copy1+8>>2]=HEAP32[$0+8>>2]|0;HEAP32[$$byval_copy1+12>>2]=HEAP32[$0+12>>2]|0;HEAP32[$$byval_copy1+16>>2]=HEAP32[$0+16>>2]|0;
  12873. ;HEAP32[$$byval_copy2>>2]=HEAP32[$43>>2]|0;HEAP32[$$byval_copy2+4>>2]=HEAP32[$43+4>>2]|0;HEAP32[$$byval_copy2+8>>2]=HEAP32[$43+8>>2]|0;HEAP32[$$byval_copy2+12>>2]=HEAP32[$43+12>>2]|0;
  12874. ;HEAP32[$$byval_copy3>>2]=HEAP32[$6>>2]|0;HEAP32[$$byval_copy3+4>>2]=HEAP32[$6+4>>2]|0;HEAP32[$$byval_copy3+8>>2]=HEAP32[$6+8>>2]|0;HEAP32[$$byval_copy3+12>>2]=HEAP32[$6+12>>2]|0;
  12875. ;HEAP32[$$byval_copy4>>2]=HEAP32[$7>>2]|0;HEAP32[$$byval_copy4+4>>2]=HEAP32[$7+4>>2]|0;
  12876. ;HEAP8[$$byval_copy5>>0]=HEAP8[$5>>0]|0;HEAP8[$$byval_copy5+1>>0]=HEAP8[$5+1>>0]|0;HEAP8[$$byval_copy5+2>>0]=HEAP8[$5+2>>0]|0;HEAP8[$$byval_copy5+3>>0]=HEAP8[$5+3>>0]|0;
  12877. _DrawTexturePro($$byval_copy1,$$byval_copy2,$$byval_copy3,$$byval_copy4,0.0,$$byval_copy5);
  12878. $71 = HEAP32[$14>>2]|0;
  12879. $72 = (((($71) + ($41<<5)|0)) + 28|0);
  12880. $73 = HEAP32[$72>>2]|0;
  12881. $74 = ($73|0)==(0);
  12882. if ($74) {
  12883. $75 = (((($71) + ($41<<5)|0)) + 12|0);
  12884. $76 = HEAP32[$75>>2]|0;
  12885. $77 = (+($76|0));
  12886. $78 = $12 * $77;
  12887. $79 = $21 + $78;
  12888. $80 = (~~(($79)));
  12889. $81 = (($80) + ($$04954))|0;
  12890. $$150 = $81;$$152 = $$05153;$$2 = $$1;
  12891. break;
  12892. } else {
  12893. $82 = (+($73|0));
  12894. $83 = $12 * $82;
  12895. $84 = $21 + $83;
  12896. $85 = (~~(($84)));
  12897. $86 = (($85) + ($$04954))|0;
  12898. $$150 = $86;$$152 = $$05153;$$2 = $$1;
  12899. break;
  12900. }
  12901. }
  12902. } while(0);
  12903. $87 = (($$2) + 1)|0;
  12904. $88 = ($87|0)<($8|0);
  12905. if ($88) {
  12906. $$04954 = $$150;$$05153 = $$152;$$055 = $87;
  12907. } else {
  12908. break;
  12909. }
  12910. }
  12911. STACKTOP = sp;return;
  12912. }
  12913. function _FormatText($0,$varargs) {
  12914. $0 = $0|0;
  12915. $varargs = $varargs|0;
  12916. var $1 = 0, label = 0, sp = 0;
  12917. sp = STACKTOP;
  12918. STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0);
  12919. $1 = sp;
  12920. HEAP32[$1>>2] = $varargs;
  12921. (_vsprintf(18203,$0,$1)|0);
  12922. STACKTOP = sp;return (18203|0);
  12923. }
  12924. function _DrawFPS($0,$1) {
  12925. $0 = $0|0;
  12926. $1 = $1|0;
  12927. var $$byval_copy = 0, $$sink = 0, $10 = 0, $11 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
  12928. sp = STACKTOP;
  12929. STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0);
  12930. $$byval_copy = sp;
  12931. $2 = sp + 4|0;
  12932. $3 = HEAP32[4083]|0;
  12933. $4 = HEAP32[755]|0;
  12934. $5 = ($3|0)<($4|0);
  12935. if ($5) {
  12936. $6 = (($3) + 1)|0;
  12937. $$sink = $6;
  12938. } else {
  12939. $7 = (_GetFPS()|0);
  12940. HEAP32[4084] = $7;
  12941. HEAP32[755] = $7;
  12942. $$sink = 0;
  12943. }
  12944. HEAP32[4083] = $$sink;
  12945. $8 = HEAP32[4084]|0;
  12946. HEAP32[$$byval_copy>>2] = $8;
  12947. (_FormatText(8401,$$byval_copy)|0);
  12948. HEAP8[$2>>0] = 0;
  12949. $9 = ((($2)) + 1|0);
  12950. HEAP8[$9>>0] = -98;
  12951. $10 = ((($2)) + 2|0);
  12952. HEAP8[$10>>0] = 47;
  12953. $11 = ((($2)) + 3|0);
  12954. HEAP8[$11>>0] = -1;
  12955. ;HEAP8[$$byval_copy>>0]=HEAP8[$2>>0]|0;HEAP8[$$byval_copy+1>>0]=HEAP8[$2+1>>0]|0;HEAP8[$$byval_copy+2>>0]=HEAP8[$2+2>>0]|0;HEAP8[$$byval_copy+3>>0]=HEAP8[$2+3>>0]|0;
  12956. _DrawText(18203,$0,$1,20,$$byval_copy);
  12957. STACKTOP = sp;return;
  12958. }
  12959. function _DrawCube($0,$1,$2,$3,$4) {
  12960. $0 = $0|0;
  12961. $1 = +$1;
  12962. $2 = +$2;
  12963. $3 = +$3;
  12964. $4 = $4|0;
  12965. var $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0.0, $18 = 0.0, $19 = 0.0, $20 = 0.0, $21 = 0.0, $22 = 0.0, $23 = 0.0, $24 = 0.0, $25 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0;
  12966. var $9 = 0.0, label = 0, sp = 0;
  12967. sp = STACKTOP;
  12968. _rlPushMatrix();
  12969. $5 = +HEAPF32[$0>>2];
  12970. $6 = ((($0)) + 4|0);
  12971. $7 = +HEAPF32[$6>>2];
  12972. $8 = ((($0)) + 8|0);
  12973. $9 = +HEAPF32[$8>>2];
  12974. _rlTranslatef($5,$7,$9);
  12975. _rlBegin(4);
  12976. $10 = HEAP8[$4>>0]|0;
  12977. $11 = ((($4)) + 1|0);
  12978. $12 = HEAP8[$11>>0]|0;
  12979. $13 = ((($4)) + 2|0);
  12980. $14 = HEAP8[$13>>0]|0;
  12981. $15 = ((($4)) + 3|0);
  12982. $16 = HEAP8[$15>>0]|0;
  12983. _rlColor4ub($10,$12,$14,$16);
  12984. $17 = $1 * 0.5;
  12985. $18 = 0.0 - $17;
  12986. $19 = $2 * 0.5;
  12987. $20 = 0.0 - $19;
  12988. $21 = $3 * 0.5;
  12989. $22 = $21 + 0.0;
  12990. _rlVertex3f($18,$20,$22);
  12991. $23 = $17 + 0.0;
  12992. _rlVertex3f($23,$20,$22);
  12993. $24 = $19 + 0.0;
  12994. _rlVertex3f($18,$24,$22);
  12995. _rlVertex3f($23,$24,$22);
  12996. _rlVertex3f($18,$24,$22);
  12997. _rlVertex3f($23,$20,$22);
  12998. $25 = 0.0 - $21;
  12999. _rlVertex3f($18,$20,$25);
  13000. _rlVertex3f($18,$24,$25);
  13001. _rlVertex3f($23,$20,$25);
  13002. _rlVertex3f($23,$24,$25);
  13003. _rlVertex3f($23,$20,$25);
  13004. _rlVertex3f($18,$24,$25);
  13005. _rlVertex3f($18,$24,$25);
  13006. _rlVertex3f($18,$24,$22);
  13007. _rlVertex3f($23,$24,$22);
  13008. _rlVertex3f($23,$24,$25);
  13009. _rlVertex3f($18,$24,$25);
  13010. _rlVertex3f($23,$24,$22);
  13011. _rlVertex3f($18,$20,$25);
  13012. _rlVertex3f($23,$20,$22);
  13013. _rlVertex3f($18,$20,$22);
  13014. _rlVertex3f($23,$20,$25);
  13015. _rlVertex3f($23,$20,$22);
  13016. _rlVertex3f($18,$20,$25);
  13017. _rlVertex3f($23,$20,$25);
  13018. _rlVertex3f($23,$24,$25);
  13019. _rlVertex3f($23,$24,$22);
  13020. _rlVertex3f($23,$20,$22);
  13021. _rlVertex3f($23,$20,$25);
  13022. _rlVertex3f($23,$24,$22);
  13023. _rlVertex3f($18,$20,$25);
  13024. _rlVertex3f($18,$24,$22);
  13025. _rlVertex3f($18,$24,$25);
  13026. _rlVertex3f($18,$20,$22);
  13027. _rlVertex3f($18,$24,$22);
  13028. _rlVertex3f($18,$20,$25);
  13029. _rlEnd();
  13030. _rlPopMatrix();
  13031. return;
  13032. }
  13033. function _DrawCubeWires($0,$1,$2,$3,$4) {
  13034. $0 = $0|0;
  13035. $1 = +$1;
  13036. $2 = +$2;
  13037. $3 = +$3;
  13038. $4 = $4|0;
  13039. var $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0.0, $18 = 0.0, $19 = 0.0, $20 = 0.0, $21 = 0.0, $22 = 0.0, $23 = 0.0, $24 = 0.0, $25 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0;
  13040. var $9 = 0.0, label = 0, sp = 0;
  13041. sp = STACKTOP;
  13042. _rlPushMatrix();
  13043. $5 = +HEAPF32[$0>>2];
  13044. $6 = ((($0)) + 4|0);
  13045. $7 = +HEAPF32[$6>>2];
  13046. $8 = ((($0)) + 8|0);
  13047. $9 = +HEAPF32[$8>>2];
  13048. _rlTranslatef($5,$7,$9);
  13049. _rlBegin(1);
  13050. $10 = HEAP8[$4>>0]|0;
  13051. $11 = ((($4)) + 1|0);
  13052. $12 = HEAP8[$11>>0]|0;
  13053. $13 = ((($4)) + 2|0);
  13054. $14 = HEAP8[$13>>0]|0;
  13055. $15 = ((($4)) + 3|0);
  13056. $16 = HEAP8[$15>>0]|0;
  13057. _rlColor4ub($10,$12,$14,$16);
  13058. $17 = $1 * 0.5;
  13059. $18 = 0.0 - $17;
  13060. $19 = $2 * 0.5;
  13061. $20 = 0.0 - $19;
  13062. $21 = $3 * 0.5;
  13063. $22 = $21 + 0.0;
  13064. _rlVertex3f($18,$20,$22);
  13065. $23 = $17 + 0.0;
  13066. _rlVertex3f($23,$20,$22);
  13067. _rlVertex3f($23,$20,$22);
  13068. $24 = $19 + 0.0;
  13069. _rlVertex3f($23,$24,$22);
  13070. _rlVertex3f($23,$24,$22);
  13071. _rlVertex3f($18,$24,$22);
  13072. _rlVertex3f($18,$24,$22);
  13073. _rlVertex3f($18,$20,$22);
  13074. $25 = 0.0 - $21;
  13075. _rlVertex3f($18,$20,$25);
  13076. _rlVertex3f($23,$20,$25);
  13077. _rlVertex3f($23,$20,$25);
  13078. _rlVertex3f($23,$24,$25);
  13079. _rlVertex3f($23,$24,$25);
  13080. _rlVertex3f($18,$24,$25);
  13081. _rlVertex3f($18,$24,$25);
  13082. _rlVertex3f($18,$20,$25);
  13083. _rlVertex3f($18,$24,$22);
  13084. _rlVertex3f($18,$24,$25);
  13085. _rlVertex3f($23,$24,$22);
  13086. _rlVertex3f($23,$24,$25);
  13087. _rlVertex3f($18,$20,$22);
  13088. _rlVertex3f($18,$20,$25);
  13089. _rlVertex3f($23,$20,$22);
  13090. _rlVertex3f($23,$20,$25);
  13091. _rlEnd();
  13092. _rlPopMatrix();
  13093. return;
  13094. }
  13095. function _DrawSphere($0,$1,$2) {
  13096. $0 = $0|0;
  13097. $1 = +$1;
  13098. $2 = $2|0;
  13099. var $$byval_copy = 0, $$byval_copy1 = 0, label = 0, sp = 0;
  13100. sp = STACKTOP;
  13101. STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0);
  13102. $$byval_copy1 = sp + 12|0;
  13103. $$byval_copy = sp;
  13104. ;HEAP32[$$byval_copy>>2]=HEAP32[$0>>2]|0;HEAP32[$$byval_copy+4>>2]=HEAP32[$0+4>>2]|0;HEAP32[$$byval_copy+8>>2]=HEAP32[$0+8>>2]|0;
  13105. ;HEAP8[$$byval_copy1>>0]=HEAP8[$2>>0]|0;HEAP8[$$byval_copy1+1>>0]=HEAP8[$2+1>>0]|0;HEAP8[$$byval_copy1+2>>0]=HEAP8[$2+2>>0]|0;HEAP8[$$byval_copy1+3>>0]=HEAP8[$2+3>>0]|0;
  13106. _DrawSphereEx($$byval_copy,$1,16,16,$$byval_copy1);
  13107. STACKTOP = sp;return;
  13108. }
  13109. function _DrawSphereEx($0,$1,$2,$3,$4) {
  13110. $0 = $0|0;
  13111. $1 = +$1;
  13112. $2 = $2|0;
  13113. $3 = $3|0;
  13114. $4 = $4|0;
  13115. var $$07173 = 0, $$072 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0.0, $27 = 0.0;
  13116. var $28 = 0.0, $29 = 0, $30 = 0, $31 = 0.0, $32 = 0.0, $33 = 0.0, $34 = 0.0, $35 = 0.0, $36 = 0.0, $37 = 0.0, $38 = 0, $39 = 0, $40 = 0.0, $41 = 0.0, $42 = 0.0, $43 = 0, $44 = 0, $45 = 0, $46 = 0.0, $47 = 0.0;
  13117. var $48 = 0.0, $49 = 0.0, $5 = 0.0, $50 = 0.0, $51 = 0.0, $52 = 0.0, $53 = 0.0, $54 = 0.0, $55 = 0.0, $56 = 0.0, $6 = 0, $7 = 0.0, $8 = 0, $9 = 0.0, $exitcond = 0, $exitcond76 = 0, label = 0, sp = 0;
  13118. sp = STACKTOP;
  13119. _rlPushMatrix();
  13120. $5 = +HEAPF32[$0>>2];
  13121. $6 = ((($0)) + 4|0);
  13122. $7 = +HEAPF32[$6>>2];
  13123. $8 = ((($0)) + 8|0);
  13124. $9 = +HEAPF32[$8>>2];
  13125. _rlTranslatef($5,$7,$9);
  13126. _rlScalef($1,$1,$1);
  13127. _rlBegin(4);
  13128. $10 = HEAP8[$4>>0]|0;
  13129. $11 = ((($4)) + 1|0);
  13130. $12 = HEAP8[$11>>0]|0;
  13131. $13 = ((($4)) + 2|0);
  13132. $14 = HEAP8[$13>>0]|0;
  13133. $15 = ((($4)) + 3|0);
  13134. $16 = HEAP8[$15>>0]|0;
  13135. _rlColor4ub($10,$12,$14,$16);
  13136. $17 = ($2|0)>(-2);
  13137. if (!($17)) {
  13138. _rlEnd();
  13139. _rlPopMatrix();
  13140. return;
  13141. }
  13142. $18 = ($3|0)>(0);
  13143. $19 = (($2) + 1)|0;
  13144. $20 = (($2) + 1)|0;
  13145. $$07173 = 0;
  13146. while(1) {
  13147. if ($18) {
  13148. $21 = (($$07173) + 1)|0;
  13149. $$072 = 0;
  13150. while(1) {
  13151. $23 = (180 / ($19|0))&-1;
  13152. $24 = Math_imul($23, $$07173)|0;
  13153. $25 = (($24) + 270)|0;
  13154. $26 = (+($25|0));
  13155. $27 = $26 * 0.01745329238474369;
  13156. $28 = (+Math_cos((+$27)));
  13157. $29 = ($$072*360)|0;
  13158. $30 = (($29|0) / ($3|0))&-1;
  13159. $31 = (+($30|0));
  13160. $32 = $31 * 0.01745329238474369;
  13161. $33 = (+Math_sin((+$32)));
  13162. $34 = $28 * $33;
  13163. $35 = (+Math_sin((+$27)));
  13164. $36 = (+Math_cos((+$32)));
  13165. $37 = $28 * $36;
  13166. _rlVertex3f($34,$35,$37);
  13167. $38 = Math_imul($23, $21)|0;
  13168. $39 = (($38) + 270)|0;
  13169. $40 = (+($39|0));
  13170. $41 = $40 * 0.01745329238474369;
  13171. $42 = (+Math_cos((+$41)));
  13172. $43 = (($$072) + 1)|0;
  13173. $44 = ($43*360)|0;
  13174. $45 = (($44|0) / ($3|0))&-1;
  13175. $46 = (+($45|0));
  13176. $47 = $46 * 0.01745329238474369;
  13177. $48 = (+Math_sin((+$47)));
  13178. $49 = $42 * $48;
  13179. $50 = (+Math_sin((+$41)));
  13180. $51 = (+Math_cos((+$47)));
  13181. $52 = $42 * $51;
  13182. _rlVertex3f($49,$50,$52);
  13183. $53 = $33 * $42;
  13184. $54 = $36 * $42;
  13185. _rlVertex3f($53,$50,$54);
  13186. _rlVertex3f($34,$35,$37);
  13187. $55 = $28 * $48;
  13188. $56 = $28 * $51;
  13189. _rlVertex3f($55,$35,$56);
  13190. _rlVertex3f($49,$50,$52);
  13191. $exitcond = ($43|0)==($3|0);
  13192. if ($exitcond) {
  13193. break;
  13194. } else {
  13195. $$072 = $43;
  13196. }
  13197. }
  13198. }
  13199. $22 = (($$07173) + 1)|0;
  13200. $exitcond76 = ($$07173|0)==($20|0);
  13201. if ($exitcond76) {
  13202. break;
  13203. } else {
  13204. $$07173 = $22;
  13205. }
  13206. }
  13207. _rlEnd();
  13208. _rlPopMatrix();
  13209. return;
  13210. }
  13211. function _DrawSphereWires($0,$1,$2,$3,$4) {
  13212. $0 = $0|0;
  13213. $1 = +$1;
  13214. $2 = $2|0;
  13215. $3 = $3|0;
  13216. $4 = $4|0;
  13217. var $$07173 = 0, $$072 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0.0, $27 = 0.0;
  13218. var $28 = 0.0, $29 = 0, $30 = 0, $31 = 0.0, $32 = 0.0, $33 = 0.0, $34 = 0.0, $35 = 0.0, $36 = 0.0, $37 = 0.0, $38 = 0, $39 = 0, $40 = 0.0, $41 = 0.0, $42 = 0.0, $43 = 0, $44 = 0, $45 = 0, $46 = 0.0, $47 = 0.0;
  13219. var $48 = 0.0, $49 = 0.0, $5 = 0.0, $50 = 0.0, $51 = 0.0, $52 = 0.0, $53 = 0.0, $54 = 0.0, $6 = 0, $7 = 0.0, $8 = 0, $9 = 0.0, $exitcond = 0, $exitcond76 = 0, label = 0, sp = 0;
  13220. sp = STACKTOP;
  13221. _rlPushMatrix();
  13222. $5 = +HEAPF32[$0>>2];
  13223. $6 = ((($0)) + 4|0);
  13224. $7 = +HEAPF32[$6>>2];
  13225. $8 = ((($0)) + 8|0);
  13226. $9 = +HEAPF32[$8>>2];
  13227. _rlTranslatef($5,$7,$9);
  13228. _rlScalef($1,$1,$1);
  13229. _rlBegin(1);
  13230. $10 = HEAP8[$4>>0]|0;
  13231. $11 = ((($4)) + 1|0);
  13232. $12 = HEAP8[$11>>0]|0;
  13233. $13 = ((($4)) + 2|0);
  13234. $14 = HEAP8[$13>>0]|0;
  13235. $15 = ((($4)) + 3|0);
  13236. $16 = HEAP8[$15>>0]|0;
  13237. _rlColor4ub($10,$12,$14,$16);
  13238. $17 = ($2|0)>(-2);
  13239. if (!($17)) {
  13240. _rlEnd();
  13241. _rlPopMatrix();
  13242. return;
  13243. }
  13244. $18 = ($3|0)>(0);
  13245. $19 = (($2) + 1)|0;
  13246. $20 = (($2) + 1)|0;
  13247. $$07173 = 0;
  13248. while(1) {
  13249. if ($18) {
  13250. $21 = (($$07173) + 1)|0;
  13251. $$072 = 0;
  13252. while(1) {
  13253. $23 = (180 / ($19|0))&-1;
  13254. $24 = Math_imul($23, $$07173)|0;
  13255. $25 = (($24) + 270)|0;
  13256. $26 = (+($25|0));
  13257. $27 = $26 * 0.01745329238474369;
  13258. $28 = (+Math_cos((+$27)));
  13259. $29 = ($$072*360)|0;
  13260. $30 = (($29|0) / ($3|0))&-1;
  13261. $31 = (+($30|0));
  13262. $32 = $31 * 0.01745329238474369;
  13263. $33 = (+Math_sin((+$32)));
  13264. $34 = $28 * $33;
  13265. $35 = (+Math_sin((+$27)));
  13266. $36 = (+Math_cos((+$32)));
  13267. $37 = $28 * $36;
  13268. _rlVertex3f($34,$35,$37);
  13269. $38 = Math_imul($23, $21)|0;
  13270. $39 = (($38) + 270)|0;
  13271. $40 = (+($39|0));
  13272. $41 = $40 * 0.01745329238474369;
  13273. $42 = (+Math_cos((+$41)));
  13274. $43 = (($$072) + 1)|0;
  13275. $44 = ($43*360)|0;
  13276. $45 = (($44|0) / ($3|0))&-1;
  13277. $46 = (+($45|0));
  13278. $47 = $46 * 0.01745329238474369;
  13279. $48 = (+Math_sin((+$47)));
  13280. $49 = $42 * $48;
  13281. $50 = (+Math_sin((+$41)));
  13282. $51 = (+Math_cos((+$47)));
  13283. $52 = $42 * $51;
  13284. _rlVertex3f($49,$50,$52);
  13285. _rlVertex3f($49,$50,$52);
  13286. $53 = $33 * $42;
  13287. $54 = $36 * $42;
  13288. _rlVertex3f($53,$50,$54);
  13289. _rlVertex3f($53,$50,$54);
  13290. _rlVertex3f($34,$35,$37);
  13291. $exitcond = ($43|0)==($3|0);
  13292. if ($exitcond) {
  13293. break;
  13294. } else {
  13295. $$072 = $43;
  13296. }
  13297. }
  13298. }
  13299. $22 = (($$07173) + 1)|0;
  13300. $exitcond76 = ($$07173|0)==($20|0);
  13301. if ($exitcond76) {
  13302. break;
  13303. } else {
  13304. $$07173 = $22;
  13305. }
  13306. }
  13307. _rlEnd();
  13308. _rlPopMatrix();
  13309. return;
  13310. }
  13311. function _DrawCylinder($0,$1,$2,$3,$4,$5) {
  13312. $0 = $0|0;
  13313. $1 = +$1;
  13314. $2 = +$2;
  13315. $3 = +$3;
  13316. $4 = $4|0;
  13317. $5 = $5|0;
  13318. var $$ = 0, $$08797 = 0, $$08895 = 0, $$08996 = 0, $$094 = 0, $10 = 0, $11 = 0.0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0.0, $21 = 0.0, $22 = 0.0, $23 = 0.0, $24 = 0.0;
  13319. var $25 = 0.0, $26 = 0, $27 = 0, $28 = 0.0, $29 = 0.0, $30 = 0.0, $31 = 0.0, $32 = 0.0, $33 = 0.0, $34 = 0.0, $35 = 0.0, $36 = 0.0, $37 = 0.0, $38 = 0, $39 = 0.0, $40 = 0.0, $41 = 0.0, $42 = 0.0, $43 = 0.0, $44 = 0.0;
  13320. var $45 = 0, $46 = 0, $47 = 0.0, $48 = 0.0, $49 = 0.0, $50 = 0.0, $51 = 0.0, $52 = 0.0, $53 = 0, $54 = 0.0, $55 = 0.0, $56 = 0.0, $57 = 0.0, $58 = 0.0, $59 = 0.0, $6 = 0, $60 = 0, $61 = 0, $62 = 0.0, $63 = 0.0;
  13321. var $64 = 0.0, $65 = 0.0, $66 = 0.0, $67 = 0.0, $68 = 0, $69 = 0, $7 = 0.0, $70 = 0, $71 = 0.0, $72 = 0.0, $73 = 0.0, $74 = 0.0, $75 = 0.0, $76 = 0.0, $77 = 0.0, $78 = 0.0, $79 = 0.0, $8 = 0, $80 = 0.0, $81 = 0.0;
  13322. var $82 = 0.0, $83 = 0, $9 = 0.0, label = 0, sp = 0;
  13323. sp = STACKTOP;
  13324. $6 = ($4|0)>(3);
  13325. $$ = $6 ? $4 : 3;
  13326. _rlPushMatrix();
  13327. $7 = +HEAPF32[$0>>2];
  13328. $8 = ((($0)) + 4|0);
  13329. $9 = +HEAPF32[$8>>2];
  13330. $10 = ((($0)) + 8|0);
  13331. $11 = +HEAPF32[$10>>2];
  13332. _rlTranslatef($7,$9,$11);
  13333. _rlBegin(4);
  13334. $12 = HEAP8[$5>>0]|0;
  13335. $13 = ((($5)) + 1|0);
  13336. $14 = HEAP8[$13>>0]|0;
  13337. $15 = ((($5)) + 2|0);
  13338. $16 = HEAP8[$15>>0]|0;
  13339. $17 = ((($5)) + 3|0);
  13340. $18 = HEAP8[$17>>0]|0;
  13341. _rlColor4ub($12,$14,$16,$18);
  13342. $19 = $1 > 0.0;
  13343. if ($19) {
  13344. $$08996 = 0;
  13345. while(1) {
  13346. $20 = (+($$08996|0));
  13347. $21 = $20 * 0.01745329238474369;
  13348. $22 = (+Math_sin((+$21)));
  13349. $23 = $22 * $2;
  13350. $24 = (+Math_cos((+$21)));
  13351. $25 = $24 * $2;
  13352. _rlVertex3f($23,0.0,$25);
  13353. $26 = (360 / ($$>>>0))&-1;
  13354. $27 = (($26) + ($$08996))|0;
  13355. $28 = (+($27|0));
  13356. $29 = $28 * 0.01745329238474369;
  13357. $30 = (+Math_sin((+$29)));
  13358. $31 = $30 * $2;
  13359. $32 = (+Math_cos((+$29)));
  13360. $33 = $32 * $2;
  13361. _rlVertex3f($31,0.0,$33);
  13362. $34 = $30 * $1;
  13363. $35 = $32 * $1;
  13364. _rlVertex3f($34,$3,$35);
  13365. $36 = $22 * $1;
  13366. $37 = $24 * $1;
  13367. _rlVertex3f($36,$3,$37);
  13368. _rlVertex3f($23,0.0,$25);
  13369. _rlVertex3f($34,$3,$35);
  13370. $38 = ($27|0)<(360);
  13371. if ($38) {
  13372. $$08996 = $27;
  13373. } else {
  13374. $$08895 = 0;
  13375. break;
  13376. }
  13377. }
  13378. while(1) {
  13379. _rlVertex3f(0.0,$3,0.0);
  13380. $39 = (+($$08895|0));
  13381. $40 = $39 * 0.01745329238474369;
  13382. $41 = (+Math_sin((+$40)));
  13383. $42 = $41 * $1;
  13384. $43 = (+Math_cos((+$40)));
  13385. $44 = $43 * $1;
  13386. _rlVertex3f($42,$3,$44);
  13387. $45 = (360 / ($$>>>0))&-1;
  13388. $46 = (($45) + ($$08895))|0;
  13389. $47 = (+($46|0));
  13390. $48 = $47 * 0.01745329238474369;
  13391. $49 = (+Math_sin((+$48)));
  13392. $50 = $49 * $1;
  13393. $51 = (+Math_cos((+$48)));
  13394. $52 = $51 * $1;
  13395. _rlVertex3f($50,$3,$52);
  13396. $53 = ($46|0)<(360);
  13397. if ($53) {
  13398. $$08895 = $46;
  13399. } else {
  13400. $$094 = 0;
  13401. break;
  13402. }
  13403. }
  13404. } else {
  13405. $$08797 = 0;
  13406. while(1) {
  13407. _rlVertex3f(0.0,$3,0.0);
  13408. $54 = (+($$08797|0));
  13409. $55 = $54 * 0.01745329238474369;
  13410. $56 = (+Math_sin((+$55)));
  13411. $57 = $56 * $2;
  13412. $58 = (+Math_cos((+$55)));
  13413. $59 = $58 * $2;
  13414. _rlVertex3f($57,0.0,$59);
  13415. $60 = (360 / ($$>>>0))&-1;
  13416. $61 = (($60) + ($$08797))|0;
  13417. $62 = (+($61|0));
  13418. $63 = $62 * 0.01745329238474369;
  13419. $64 = (+Math_sin((+$63)));
  13420. $65 = $64 * $2;
  13421. $66 = (+Math_cos((+$63)));
  13422. $67 = $66 * $2;
  13423. _rlVertex3f($65,0.0,$67);
  13424. $68 = ($61|0)<(360);
  13425. if ($68) {
  13426. $$08797 = $61;
  13427. } else {
  13428. $$094 = 0;
  13429. break;
  13430. }
  13431. }
  13432. }
  13433. while(1) {
  13434. _rlVertex3f(0.0,0.0,0.0);
  13435. $69 = (360 / ($$>>>0))&-1;
  13436. $70 = (($69) + ($$094))|0;
  13437. $71 = (+($70|0));
  13438. $72 = $71 * 0.01745329238474369;
  13439. $73 = (+Math_sin((+$72)));
  13440. $74 = $73 * $2;
  13441. $75 = (+Math_cos((+$72)));
  13442. $76 = $75 * $2;
  13443. _rlVertex3f($74,0.0,$76);
  13444. $77 = (+($$094|0));
  13445. $78 = $77 * 0.01745329238474369;
  13446. $79 = (+Math_sin((+$78)));
  13447. $80 = $79 * $2;
  13448. $81 = (+Math_cos((+$78)));
  13449. $82 = $81 * $2;
  13450. _rlVertex3f($80,0.0,$82);
  13451. $83 = ($70|0)<(360);
  13452. if ($83) {
  13453. $$094 = $70;
  13454. } else {
  13455. break;
  13456. }
  13457. }
  13458. _rlEnd();
  13459. _rlPopMatrix();
  13460. return;
  13461. }
  13462. function _DrawCylinderWires($0,$1,$2,$3,$4,$5) {
  13463. $0 = $0|0;
  13464. $1 = +$1;
  13465. $2 = +$2;
  13466. $3 = +$3;
  13467. $4 = $4|0;
  13468. $5 = $5|0;
  13469. var $$ = 0, $$048 = 0, $10 = 0, $11 = 0.0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0.0, $20 = 0.0, $21 = 0.0, $22 = 0.0, $23 = 0.0, $24 = 0.0, $25 = 0, $26 = 0, $27 = 0.0;
  13470. var $28 = 0.0, $29 = 0.0, $30 = 0.0, $31 = 0.0, $32 = 0.0, $33 = 0.0, $34 = 0.0, $35 = 0.0, $36 = 0.0, $37 = 0, $6 = 0, $7 = 0.0, $8 = 0, $9 = 0.0, label = 0, sp = 0;
  13471. sp = STACKTOP;
  13472. $6 = ($4|0)>(3);
  13473. $$ = $6 ? $4 : 3;
  13474. _rlPushMatrix();
  13475. $7 = +HEAPF32[$0>>2];
  13476. $8 = ((($0)) + 4|0);
  13477. $9 = +HEAPF32[$8>>2];
  13478. $10 = ((($0)) + 8|0);
  13479. $11 = +HEAPF32[$10>>2];
  13480. _rlTranslatef($7,$9,$11);
  13481. _rlBegin(1);
  13482. $12 = HEAP8[$5>>0]|0;
  13483. $13 = ((($5)) + 1|0);
  13484. $14 = HEAP8[$13>>0]|0;
  13485. $15 = ((($5)) + 2|0);
  13486. $16 = HEAP8[$15>>0]|0;
  13487. $17 = ((($5)) + 3|0);
  13488. $18 = HEAP8[$17>>0]|0;
  13489. _rlColor4ub($12,$14,$16,$18);
  13490. $$048 = 0;
  13491. while(1) {
  13492. $19 = (+($$048|0));
  13493. $20 = $19 * 0.01745329238474369;
  13494. $21 = (+Math_sin((+$20)));
  13495. $22 = $21 * $2;
  13496. $23 = (+Math_cos((+$20)));
  13497. $24 = $23 * $2;
  13498. _rlVertex3f($22,0.0,$24);
  13499. $25 = (360 / ($$>>>0))&-1;
  13500. $26 = (($25) + ($$048))|0;
  13501. $27 = (+($26|0));
  13502. $28 = $27 * 0.01745329238474369;
  13503. $29 = (+Math_sin((+$28)));
  13504. $30 = $29 * $2;
  13505. $31 = (+Math_cos((+$28)));
  13506. $32 = $31 * $2;
  13507. _rlVertex3f($30,0.0,$32);
  13508. _rlVertex3f($30,0.0,$32);
  13509. $33 = $29 * $1;
  13510. $34 = $31 * $1;
  13511. _rlVertex3f($33,$3,$34);
  13512. _rlVertex3f($33,$3,$34);
  13513. $35 = $21 * $1;
  13514. $36 = $23 * $1;
  13515. _rlVertex3f($35,$3,$36);
  13516. _rlVertex3f($35,$3,$36);
  13517. _rlVertex3f($22,0.0,$24);
  13518. $37 = ($26|0)<(360);
  13519. if ($37) {
  13520. $$048 = $26;
  13521. } else {
  13522. break;
  13523. }
  13524. }
  13525. _rlEnd();
  13526. _rlPopMatrix();
  13527. return;
  13528. }
  13529. function _DrawGrid($0,$1) {
  13530. $0 = $0|0;
  13531. $1 = +$1;
  13532. var $$024 = 0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0, label = 0, sp = 0;
  13533. sp = STACKTOP;
  13534. $2 = (($0|0) / 2)&-1;
  13535. _rlBegin(1);
  13536. $3 = (0 - ($2))|0;
  13537. $4 = ($2|0)<($3|0);
  13538. if ($4) {
  13539. _rlEnd();
  13540. return;
  13541. }
  13542. $5 = (+($3|0));
  13543. $6 = $5 * $1;
  13544. $7 = (+($2|0));
  13545. $8 = $7 * $1;
  13546. $$024 = $3;
  13547. while(1) {
  13548. $9 = ($$024|0)==(0);
  13549. if ($9) {
  13550. _rlColor3f(0.5,0.5,0.5);
  13551. _rlColor3f(0.5,0.5,0.5);
  13552. _rlColor3f(0.5,0.5,0.5);
  13553. _rlColor3f(0.5,0.5,0.5);
  13554. } else {
  13555. _rlColor3f(0.75,0.75,0.75);
  13556. _rlColor3f(0.75,0.75,0.75);
  13557. _rlColor3f(0.75,0.75,0.75);
  13558. _rlColor3f(0.75,0.75,0.75);
  13559. }
  13560. $10 = (+($$024|0));
  13561. $11 = $10 * $1;
  13562. _rlVertex3f($11,0.0,$6);
  13563. _rlVertex3f($11,0.0,$8);
  13564. _rlVertex3f($6,0.0,$11);
  13565. _rlVertex3f($8,0.0,$11);
  13566. $12 = (($$024) + 1)|0;
  13567. $13 = ($$024|0)<($2|0);
  13568. if ($13) {
  13569. $$024 = $12;
  13570. } else {
  13571. break;
  13572. }
  13573. }
  13574. _rlEnd();
  13575. return;
  13576. }
  13577. function _emscripten_GetProcAddress($0) {
  13578. $0 = $0|0;
  13579. var $1 = 0, $10 = 0, $100 = 0, $101 = 0, $102 = 0, $103 = 0, $104 = 0, $105 = 0, $106 = 0, $107 = 0, $108 = 0, $109 = 0, $11 = 0, $110 = 0, $111 = 0, $112 = 0, $113 = 0, $114 = 0, $115 = 0, $116 = 0;
  13580. var $117 = 0, $118 = 0, $119 = 0, $12 = 0, $120 = 0, $121 = 0, $122 = 0, $123 = 0, $124 = 0, $125 = 0, $126 = 0, $127 = 0, $128 = 0, $129 = 0, $13 = 0, $130 = 0, $131 = 0, $132 = 0, $133 = 0, $134 = 0;
  13581. var $135 = 0, $136 = 0, $137 = 0, $138 = 0, $139 = 0, $14 = 0, $140 = 0, $141 = 0, $142 = 0, $143 = 0, $144 = 0, $145 = 0, $146 = 0, $147 = 0, $148 = 0, $149 = 0, $15 = 0, $150 = 0, $151 = 0, $152 = 0;
  13582. var $153 = 0, $154 = 0, $155 = 0, $156 = 0, $157 = 0, $158 = 0, $159 = 0, $16 = 0, $160 = 0, $161 = 0, $162 = 0, $163 = 0, $164 = 0, $165 = 0, $166 = 0, $167 = 0, $168 = 0, $169 = 0, $17 = 0, $170 = 0;
  13583. var $171 = 0, $172 = 0, $173 = 0, $174 = 0, $175 = 0, $176 = 0, $177 = 0, $178 = 0, $179 = 0, $18 = 0, $180 = 0, $181 = 0, $182 = 0, $183 = 0, $184 = 0, $185 = 0, $186 = 0, $187 = 0, $188 = 0, $189 = 0;
  13584. var $19 = 0, $190 = 0, $191 = 0, $192 = 0, $193 = 0, $194 = 0, $195 = 0, $196 = 0, $197 = 0, $198 = 0, $199 = 0, $2 = 0, $20 = 0, $200 = 0, $201 = 0, $202 = 0, $203 = 0, $204 = 0, $205 = 0, $206 = 0;
  13585. var $207 = 0, $208 = 0, $209 = 0, $21 = 0, $210 = 0, $211 = 0, $212 = 0, $213 = 0, $214 = 0, $215 = 0, $216 = 0, $217 = 0, $218 = 0, $219 = 0, $22 = 0, $220 = 0, $221 = 0, $222 = 0, $223 = 0, $224 = 0;
  13586. var $225 = 0, $226 = 0, $227 = 0, $228 = 0, $229 = 0, $23 = 0, $230 = 0, $231 = 0, $232 = 0, $233 = 0, $234 = 0, $235 = 0, $236 = 0, $237 = 0, $238 = 0, $239 = 0, $24 = 0, $240 = 0, $241 = 0, $242 = 0;
  13587. var $243 = 0, $244 = 0, $245 = 0, $246 = 0, $247 = 0, $248 = 0, $249 = 0, $25 = 0, $250 = 0, $251 = 0, $252 = 0, $253 = 0, $254 = 0, $255 = 0, $256 = 0, $257 = 0, $258 = 0, $259 = 0, $26 = 0, $260 = 0;
  13588. var $261 = 0, $262 = 0, $263 = 0, $264 = 0, $265 = 0, $266 = 0, $267 = 0, $268 = 0, $269 = 0, $27 = 0, $270 = 0, $271 = 0, $272 = 0, $273 = 0, $274 = 0, $275 = 0, $276 = 0, $277 = 0, $278 = 0, $279 = 0;
  13589. var $28 = 0, $280 = 0, $281 = 0, $282 = 0, $283 = 0, $284 = 0, $285 = 0, $286 = 0, $287 = 0, $288 = 0, $289 = 0, $29 = 0, $290 = 0, $291 = 0, $292 = 0, $293 = 0, $294 = 0, $295 = 0, $296 = 0, $297 = 0;
  13590. var $298 = 0, $299 = 0, $3 = 0, $30 = 0, $300 = 0, $301 = 0, $302 = 0, $303 = 0, $304 = 0, $305 = 0, $306 = 0, $307 = 0, $308 = 0, $309 = 0, $31 = 0, $310 = 0, $311 = 0, $312 = 0, $313 = 0, $314 = 0;
  13591. var $315 = 0, $316 = 0, $317 = 0, $318 = 0, $319 = 0, $32 = 0, $320 = 0, $321 = 0, $322 = 0, $323 = 0, $324 = 0, $325 = 0, $326 = 0, $327 = 0, $328 = 0, $329 = 0, $33 = 0, $330 = 0, $331 = 0, $332 = 0;
  13592. var $333 = 0, $334 = 0, $335 = 0, $336 = 0, $337 = 0, $338 = 0, $339 = 0, $34 = 0, $340 = 0, $341 = 0, $342 = 0, $343 = 0, $344 = 0, $345 = 0, $346 = 0, $347 = 0, $348 = 0, $349 = 0, $35 = 0, $350 = 0;
  13593. var $351 = 0, $352 = 0, $353 = 0, $354 = 0, $355 = 0, $356 = 0, $357 = 0, $358 = 0, $359 = 0, $36 = 0, $360 = 0, $361 = 0, $362 = 0, $363 = 0, $364 = 0, $365 = 0, $366 = 0, $367 = 0, $368 = 0, $369 = 0;
  13594. var $37 = 0, $370 = 0, $371 = 0, $372 = 0, $373 = 0, $374 = 0, $375 = 0, $376 = 0, $377 = 0, $378 = 0, $379 = 0, $38 = 0, $380 = 0, $381 = 0, $382 = 0, $383 = 0, $384 = 0, $385 = 0, $386 = 0, $387 = 0;
  13595. var $388 = 0, $389 = 0, $39 = 0, $390 = 0, $391 = 0, $392 = 0, $393 = 0, $394 = 0, $395 = 0, $396 = 0, $397 = 0, $398 = 0, $399 = 0, $4 = 0, $40 = 0, $400 = 0, $401 = 0, $402 = 0, $403 = 0, $404 = 0;
  13596. var $405 = 0, $406 = 0, $407 = 0, $408 = 0, $409 = 0, $41 = 0, $410 = 0, $411 = 0, $412 = 0, $413 = 0, $414 = 0, $415 = 0, $416 = 0, $417 = 0, $418 = 0, $419 = 0, $42 = 0, $420 = 0, $421 = 0, $422 = 0;
  13597. var $423 = 0, $424 = 0, $425 = 0, $426 = 0, $427 = 0, $428 = 0, $429 = 0, $43 = 0, $430 = 0, $431 = 0, $432 = 0, $433 = 0, $434 = 0, $435 = 0, $436 = 0, $437 = 0, $438 = 0, $439 = 0, $44 = 0, $440 = 0;
  13598. var $441 = 0, $442 = 0, $443 = 0, $444 = 0, $445 = 0, $446 = 0, $447 = 0, $448 = 0, $449 = 0, $45 = 0, $450 = 0, $451 = 0, $452 = 0, $453 = 0, $454 = 0, $455 = 0, $456 = 0, $457 = 0, $458 = 0, $459 = 0;
  13599. var $46 = 0, $460 = 0, $461 = 0, $462 = 0, $463 = 0, $464 = 0, $465 = 0, $466 = 0, $467 = 0, $468 = 0, $469 = 0, $47 = 0, $470 = 0, $471 = 0, $472 = 0, $473 = 0, $474 = 0, $475 = 0, $476 = 0, $477 = 0;
  13600. var $478 = 0, $479 = 0, $48 = 0, $480 = 0, $481 = 0, $482 = 0, $483 = 0, $484 = 0, $485 = 0, $486 = 0, $487 = 0, $488 = 0, $489 = 0, $49 = 0, $490 = 0, $491 = 0, $492 = 0, $493 = 0, $494 = 0, $495 = 0;
  13601. var $496 = 0, $497 = 0, $498 = 0, $499 = 0, $5 = 0, $50 = 0, $500 = 0, $501 = 0, $502 = 0, $503 = 0, $504 = 0, $505 = 0, $506 = 0, $507 = 0, $508 = 0, $509 = 0, $51 = 0, $510 = 0, $511 = 0, $512 = 0;
  13602. var $513 = 0, $514 = 0, $515 = 0, $516 = 0, $517 = 0, $518 = 0, $519 = 0, $52 = 0, $520 = 0, $521 = 0, $522 = 0, $523 = 0, $524 = 0, $525 = 0, $526 = 0, $527 = 0, $528 = 0, $529 = 0, $53 = 0, $530 = 0;
  13603. var $531 = 0, $532 = 0, $533 = 0, $534 = 0, $535 = 0, $536 = 0, $537 = 0, $538 = 0, $539 = 0, $54 = 0, $540 = 0, $541 = 0, $542 = 0, $543 = 0, $544 = 0, $545 = 0, $546 = 0, $547 = 0, $548 = 0, $549 = 0;
  13604. var $55 = 0, $550 = 0, $551 = 0, $552 = 0, $553 = 0, $56 = 0, $57 = 0, $58 = 0, $59 = 0, $6 = 0, $60 = 0, $61 = 0, $62 = 0, $63 = 0, $64 = 0, $65 = 0, $66 = 0, $67 = 0, $68 = 0, $69 = 0;
  13605. var $7 = 0, $70 = 0, $71 = 0, $72 = 0, $73 = 0, $74 = 0, $75 = 0, $76 = 0, $77 = 0, $78 = 0, $79 = 0, $8 = 0, $80 = 0, $81 = 0, $82 = 0, $83 = 0, $84 = 0, $85 = 0, $86 = 0, $87 = 0;
  13606. var $88 = 0, $89 = 0, $9 = 0, $90 = 0, $91 = 0, $92 = 0, $93 = 0, $94 = 0, $95 = 0, $96 = 0, $97 = 0, $98 = 0, $99 = 0, label = 0, sp = 0;
  13607. sp = STACKTOP;
  13608. STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0);
  13609. $1 = sp + 12|0;
  13610. $2 = sp + 8|0;
  13611. $3 = sp + 4|0;
  13612. $4 = sp;
  13613. HEAP32[$2>>2] = $0;
  13614. $5 = HEAP32[$2>>2]|0;
  13615. $6 = (_strlen($5)|0);
  13616. $7 = (($6) + 1)|0;
  13617. $8 = (_malloc($7)|0);
  13618. HEAP32[$3>>2] = $8;
  13619. $9 = HEAP32[$3>>2]|0;
  13620. $10 = HEAP32[$2>>2]|0;
  13621. (_strcpy($9,$10)|0);
  13622. $11 = HEAP32[$3>>2]|0;
  13623. $12 = (_strstr($11,8409)|0);
  13624. HEAP32[$4>>2] = $12;
  13625. $13 = HEAP32[$4>>2]|0;
  13626. $14 = ($13|0)!=(0|0);
  13627. if ($14) {
  13628. $15 = HEAP32[$4>>2]|0;
  13629. HEAP8[$15>>0] = 0;
  13630. }
  13631. $16 = HEAP32[$3>>2]|0;
  13632. $17 = (_strstr($16,8413)|0);
  13633. HEAP32[$4>>2] = $17;
  13634. $18 = HEAP32[$4>>2]|0;
  13635. $19 = ($18|0)!=(0|0);
  13636. if ($19) {
  13637. $20 = HEAP32[$4>>2]|0;
  13638. HEAP8[$20>>0] = 0;
  13639. }
  13640. $21 = HEAP32[$3>>2]|0;
  13641. $22 = (_strstr($21,8417)|0);
  13642. HEAP32[$4>>2] = $22;
  13643. $23 = HEAP32[$4>>2]|0;
  13644. $24 = ($23|0)!=(0|0);
  13645. if ($24) {
  13646. $25 = HEAP32[$4>>2]|0;
  13647. HEAP8[$25>>0] = 0;
  13648. }
  13649. $26 = HEAP32[$3>>2]|0;
  13650. $27 = (_strstr($26,8421)|0);
  13651. HEAP32[$4>>2] = $27;
  13652. $28 = HEAP32[$4>>2]|0;
  13653. $29 = ($28|0)!=(0|0);
  13654. if ($29) {
  13655. $30 = HEAP32[$4>>2]|0;
  13656. HEAP8[$30>>0] = 0;
  13657. }
  13658. $31 = HEAP32[$3>>2]|0;
  13659. $32 = (_strcmp($31,8427)|0);
  13660. $33 = ($32|0)!=(0);
  13661. do {
  13662. if ($33) {
  13663. $34 = HEAP32[$3>>2]|0;
  13664. $35 = (_strcmp($34,8465)|0);
  13665. $36 = ($35|0)!=(0);
  13666. if (!($36)) {
  13667. HEAP32[$3>>2] = 8484;
  13668. break;
  13669. }
  13670. $37 = HEAP32[$3>>2]|0;
  13671. $38 = (_strcmp($37,8497)|0);
  13672. $39 = ($38|0)!=(0);
  13673. if (!($39)) {
  13674. HEAP32[$3>>2] = 8518;
  13675. break;
  13676. }
  13677. $40 = HEAP32[$3>>2]|0;
  13678. $41 = (_strcmp($40,8533)|0);
  13679. $42 = ($41|0)!=(0);
  13680. if (!($42)) {
  13681. HEAP32[$3>>2] = 8548;
  13682. break;
  13683. }
  13684. $43 = HEAP32[$3>>2]|0;
  13685. $44 = (_strcmp($43,8563)|0);
  13686. $45 = ($44|0)!=(0);
  13687. if (!($45)) {
  13688. HEAP32[$3>>2] = 8578;
  13689. }
  13690. } else {
  13691. HEAP32[$3>>2] = 8449;
  13692. }
  13693. } while(0);
  13694. $46 = HEAP32[$3>>2]|0;
  13695. $47 = (_strcmp($46,8593)|0);
  13696. $48 = ($47|0)!=(0);
  13697. do {
  13698. if ($48) {
  13699. $49 = HEAP32[$3>>2]|0;
  13700. $50 = (_strcmp($49,8607)|0);
  13701. $51 = ($50|0)!=(0);
  13702. if (!($51)) {
  13703. HEAP32[$1>>2] = 2;
  13704. break;
  13705. }
  13706. $52 = HEAP32[$3>>2]|0;
  13707. $53 = (_strcmp($52,8619)|0);
  13708. $54 = ($53|0)!=(0);
  13709. if (!($54)) {
  13710. HEAP32[$1>>2] = 6;
  13711. break;
  13712. }
  13713. $55 = HEAP32[$3>>2]|0;
  13714. $56 = (_strcmp($55,8633)|0);
  13715. $57 = ($56|0)!=(0);
  13716. if (!($57)) {
  13717. HEAP32[$1>>2] = 7;
  13718. break;
  13719. }
  13720. $58 = HEAP32[$3>>2]|0;
  13721. $59 = (_strcmp($58,8645)|0);
  13722. $60 = ($59|0)!=(0);
  13723. if (!($60)) {
  13724. HEAP32[$1>>2] = 8;
  13725. break;
  13726. }
  13727. $61 = HEAP32[$3>>2]|0;
  13728. $62 = (_strcmp($61,8659)|0);
  13729. $63 = ($62|0)!=(0);
  13730. if (!($63)) {
  13731. HEAP32[$1>>2] = 9;
  13732. break;
  13733. }
  13734. $64 = HEAP32[$3>>2]|0;
  13735. $65 = (_strcmp($64,8673)|0);
  13736. $66 = ($65|0)!=(0);
  13737. if (!($66)) {
  13738. HEAP32[$1>>2] = 10;
  13739. break;
  13740. }
  13741. $67 = HEAP32[$3>>2]|0;
  13742. $68 = (_strcmp($67,8690)|0);
  13743. $69 = ($68|0)!=(0);
  13744. if (!($69)) {
  13745. HEAP32[$1>>2] = 1;
  13746. break;
  13747. }
  13748. $70 = HEAP32[$3>>2]|0;
  13749. $71 = (_strcmp($70,8713)|0);
  13750. $72 = ($71|0)!=(0);
  13751. if (!($72)) {
  13752. HEAP32[$1>>2] = 1;
  13753. break;
  13754. }
  13755. $73 = HEAP32[$3>>2]|0;
  13756. $74 = (_strcmp($73,8739)|0);
  13757. $75 = ($74|0)!=(0);
  13758. if (!($75)) {
  13759. HEAP32[$1>>2] = 2;
  13760. break;
  13761. }
  13762. $76 = HEAP32[$3>>2]|0;
  13763. $77 = (_strcmp($76,8752)|0);
  13764. $78 = ($77|0)!=(0);
  13765. if (!($78)) {
  13766. HEAP32[$1>>2] = 3;
  13767. break;
  13768. }
  13769. $79 = HEAP32[$3>>2]|0;
  13770. $80 = (_strcmp($79,8768)|0);
  13771. $81 = ($80|0)!=(0);
  13772. if (!($81)) {
  13773. HEAP32[$1>>2] = 1;
  13774. break;
  13775. }
  13776. $82 = HEAP32[$3>>2]|0;
  13777. $83 = (_strcmp($82,8781)|0);
  13778. $84 = ($83|0)!=(0);
  13779. if (!($84)) {
  13780. HEAP32[$1>>2] = 11;
  13781. break;
  13782. }
  13783. $85 = HEAP32[$3>>2]|0;
  13784. $86 = (_strcmp($85,8795)|0);
  13785. $87 = ($86|0)!=(0);
  13786. if (!($87)) {
  13787. HEAP32[$1>>2] = 2;
  13788. break;
  13789. }
  13790. $88 = HEAP32[$3>>2]|0;
  13791. $89 = (_strcmp($88,8815)|0);
  13792. $90 = ($89|0)!=(0);
  13793. if (!($90)) {
  13794. HEAP32[$1>>2] = 3;
  13795. break;
  13796. }
  13797. $91 = HEAP32[$3>>2]|0;
  13798. $92 = (_strcmp($91,8835)|0);
  13799. $93 = ($92|0)!=(0);
  13800. if (!($93)) {
  13801. HEAP32[$1>>2] = 4;
  13802. break;
  13803. }
  13804. $94 = HEAP32[$3>>2]|0;
  13805. $95 = (_strcmp($94,8852)|0);
  13806. $96 = ($95|0)!=(0);
  13807. if (!($96)) {
  13808. HEAP32[$1>>2] = 5;
  13809. break;
  13810. }
  13811. $97 = HEAP32[$3>>2]|0;
  13812. $98 = (_strcmp($97,8869)|0);
  13813. $99 = ($98|0)!=(0);
  13814. if (!($99)) {
  13815. HEAP32[$1>>2] = 3;
  13816. break;
  13817. }
  13818. $100 = HEAP32[$3>>2]|0;
  13819. $101 = (_strcmp($100,8881)|0);
  13820. $102 = ($101|0)!=(0);
  13821. if (!($102)) {
  13822. HEAP32[$1>>2] = 12;
  13823. break;
  13824. }
  13825. $103 = HEAP32[$3>>2]|0;
  13826. $104 = (_strcmp($103,8894)|0);
  13827. $105 = ($104|0)!=(0);
  13828. if (!($105)) {
  13829. HEAP32[$1>>2] = 13;
  13830. break;
  13831. }
  13832. $106 = HEAP32[$3>>2]|0;
  13833. $107 = (_strcmp($106,8910)|0);
  13834. $108 = ($107|0)!=(0);
  13835. if (!($108)) {
  13836. HEAP32[$1>>2] = 6;
  13837. break;
  13838. }
  13839. $109 = HEAP32[$3>>2]|0;
  13840. $110 = (_strcmp($109,8933)|0);
  13841. $111 = ($110|0)!=(0);
  13842. if (!($111)) {
  13843. HEAP32[$1>>2] = 2;
  13844. break;
  13845. }
  13846. $112 = HEAP32[$3>>2]|0;
  13847. $113 = (_strcmp($112,8946)|0);
  13848. $114 = ($113|0)!=(0);
  13849. if (!($114)) {
  13850. HEAP32[$1>>2] = 3;
  13851. break;
  13852. }
  13853. $115 = HEAP32[$3>>2]|0;
  13854. $116 = (_strcmp($115,8962)|0);
  13855. $117 = ($116|0)!=(0);
  13856. if (!($117)) {
  13857. HEAP32[$1>>2] = 4;
  13858. break;
  13859. }
  13860. $118 = HEAP32[$3>>2]|0;
  13861. $119 = (_strcmp($118,8973)|0);
  13862. $120 = ($119|0)!=(0);
  13863. if (!($120)) {
  13864. HEAP32[$1>>2] = 14;
  13865. break;
  13866. }
  13867. $121 = HEAP32[$3>>2]|0;
  13868. $122 = (_strcmp($121,8992)|0);
  13869. $123 = ($122|0)!=(0);
  13870. if (!($123)) {
  13871. HEAP32[$1>>2] = 15;
  13872. break;
  13873. }
  13874. $124 = HEAP32[$3>>2]|0;
  13875. $125 = (_strcmp($124,9014)|0);
  13876. $126 = ($125|0)!=(0);
  13877. if (!($126)) {
  13878. HEAP32[$1>>2] = 16;
  13879. break;
  13880. }
  13881. $127 = HEAP32[$3>>2]|0;
  13882. $128 = (_strcmp($127,9033)|0);
  13883. $129 = ($128|0)!=(0);
  13884. if (!($129)) {
  13885. HEAP32[$1>>2] = 7;
  13886. break;
  13887. }
  13888. $130 = HEAP32[$3>>2]|0;
  13889. $131 = (_strcmp($130,9062)|0);
  13890. $132 = ($131|0)!=(0);
  13891. if (!($132)) {
  13892. HEAP32[$1>>2] = 5;
  13893. break;
  13894. }
  13895. $133 = HEAP32[$3>>2]|0;
  13896. $134 = (_strcmp($133,9079)|0);
  13897. $135 = ($134|0)!=(0);
  13898. if (!($135)) {
  13899. HEAP32[$1>>2] = 8;
  13900. break;
  13901. }
  13902. $136 = HEAP32[$3>>2]|0;
  13903. $137 = (_strcmp($136,9094)|0);
  13904. $138 = ($137|0)!=(0);
  13905. if (!($138)) {
  13906. HEAP32[$1>>2] = 9;
  13907. break;
  13908. }
  13909. $139 = HEAP32[$3>>2]|0;
  13910. $140 = (_strcmp($139,9109)|0);
  13911. $141 = ($140|0)!=(0);
  13912. if (!($141)) {
  13913. HEAP32[$1>>2] = 1;
  13914. break;
  13915. }
  13916. $142 = HEAP32[$3>>2]|0;
  13917. $143 = (_strcmp($142,9130)|0);
  13918. $144 = ($143|0)!=(0);
  13919. if (!($144)) {
  13920. HEAP32[$1>>2] = 10;
  13921. break;
  13922. }
  13923. $145 = HEAP32[$3>>2]|0;
  13924. $146 = (_strcmp($145,9150)|0);
  13925. $147 = ($146|0)!=(0);
  13926. if (!($147)) {
  13927. HEAP32[$1>>2] = 11;
  13928. break;
  13929. }
  13930. $148 = HEAP32[$3>>2]|0;
  13931. $149 = (_strcmp($148,9170)|0);
  13932. $150 = ($149|0)!=(0);
  13933. if (!($150)) {
  13934. HEAP32[$1>>2] = 12;
  13935. break;
  13936. }
  13937. $151 = HEAP32[$3>>2]|0;
  13938. $152 = (_strcmp($151,9196)|0);
  13939. $153 = ($152|0)!=(0);
  13940. if (!($153)) {
  13941. HEAP32[$1>>2] = 2;
  13942. break;
  13943. }
  13944. $154 = HEAP32[$3>>2]|0;
  13945. $155 = (_strcmp($154,9215)|0);
  13946. $156 = ($155|0)!=(0);
  13947. if (!($156)) {
  13948. HEAP32[$1>>2] = 1;
  13949. break;
  13950. }
  13951. $157 = HEAP32[$3>>2]|0;
  13952. $158 = (_strcmp($157,9227)|0);
  13953. $159 = ($158|0)!=(0);
  13954. if (!($159)) {
  13955. HEAP32[$1>>2] = 3;
  13956. break;
  13957. }
  13958. $160 = HEAP32[$3>>2]|0;
  13959. $161 = (_strcmp($160,9239)|0);
  13960. $162 = ($161|0)!=(0);
  13961. if (!($162)) {
  13962. HEAP32[$1>>2] = 1;
  13963. break;
  13964. }
  13965. $163 = HEAP32[$3>>2]|0;
  13966. $164 = (_strcmp($163,9251)|0);
  13967. $165 = ($164|0)!=(0);
  13968. if (!($165)) {
  13969. HEAP32[$1>>2] = 1;
  13970. break;
  13971. }
  13972. $166 = HEAP32[$3>>2]|0;
  13973. $167 = (_strcmp($166,9263)|0);
  13974. $168 = ($167|0)!=(0);
  13975. if (!($168)) {
  13976. HEAP32[$1>>2] = 17;
  13977. break;
  13978. }
  13979. $169 = HEAP32[$3>>2]|0;
  13980. $170 = (_strcmp($169,9275)|0);
  13981. $171 = ($170|0)!=(0);
  13982. if (!($171)) {
  13983. HEAP32[$1>>2] = 13;
  13984. break;
  13985. }
  13986. $172 = HEAP32[$3>>2]|0;
  13987. $173 = (_strcmp($172,9287)|0);
  13988. $174 = ($173|0)!=(0);
  13989. if (!($174)) {
  13990. HEAP32[$1>>2] = 4;
  13991. break;
  13992. }
  13993. $175 = HEAP32[$3>>2]|0;
  13994. $176 = (_strcmp($175,9299)|0);
  13995. $177 = ($176|0)!=(0);
  13996. if (!($177)) {
  13997. HEAP32[$1>>2] = 2;
  13998. break;
  13999. }
  14000. $178 = HEAP32[$3>>2]|0;
  14001. $179 = (_strcmp($178,9311)|0);
  14002. $180 = ($179|0)!=(0);
  14003. if (!($180)) {
  14004. HEAP32[$1>>2] = 14;
  14005. break;
  14006. }
  14007. $181 = HEAP32[$3>>2]|0;
  14008. $182 = (_strcmp($181,9324)|0);
  14009. $183 = ($182|0)!=(0);
  14010. if (!($183)) {
  14011. HEAP32[$1>>2] = 15;
  14012. break;
  14013. }
  14014. $184 = HEAP32[$3>>2]|0;
  14015. $185 = (_strcmp($184,9337)|0);
  14016. $186 = ($185|0)!=(0);
  14017. if (!($186)) {
  14018. HEAP32[$1>>2] = 16;
  14019. break;
  14020. }
  14021. $187 = HEAP32[$3>>2]|0;
  14022. $188 = (_strcmp($187,9350)|0);
  14023. $189 = ($188|0)!=(0);
  14024. if (!($189)) {
  14025. HEAP32[$1>>2] = 17;
  14026. break;
  14027. }
  14028. $190 = HEAP32[$3>>2]|0;
  14029. $191 = (_strcmp($190,9363)|0);
  14030. $192 = ($191|0)!=(0);
  14031. if (!($192)) {
  14032. HEAP32[$1>>2] = 18;
  14033. break;
  14034. }
  14035. $193 = HEAP32[$3>>2]|0;
  14036. $194 = (_strcmp($193,9376)|0);
  14037. $195 = ($194|0)!=(0);
  14038. if (!($195)) {
  14039. HEAP32[$1>>2] = 19;
  14040. break;
  14041. }
  14042. $196 = HEAP32[$3>>2]|0;
  14043. $197 = (_strcmp($196,9389)|0);
  14044. $198 = ($197|0)!=(0);
  14045. if (!($198)) {
  14046. HEAP32[$1>>2] = 20;
  14047. break;
  14048. }
  14049. $199 = HEAP32[$3>>2]|0;
  14050. $200 = (_strcmp($199,9402)|0);
  14051. $201 = ($200|0)!=(0);
  14052. if (!($201)) {
  14053. HEAP32[$1>>2] = 21;
  14054. break;
  14055. }
  14056. $202 = HEAP32[$3>>2]|0;
  14057. $203 = (_strcmp($202,9415)|0);
  14058. $204 = ($203|0)!=(0);
  14059. if (!($204)) {
  14060. HEAP32[$1>>2] = 5;
  14061. break;
  14062. }
  14063. $205 = HEAP32[$3>>2]|0;
  14064. $206 = (_strcmp($205,9434)|0);
  14065. $207 = ($206|0)!=(0);
  14066. if (!($207)) {
  14067. HEAP32[$1>>2] = 6;
  14068. break;
  14069. }
  14070. $208 = HEAP32[$3>>2]|0;
  14071. $209 = (_strcmp($208,9453)|0);
  14072. $210 = ($209|0)!=(0);
  14073. if (!($210)) {
  14074. HEAP32[$1>>2] = 7;
  14075. break;
  14076. }
  14077. $211 = HEAP32[$3>>2]|0;
  14078. $212 = (_strcmp($211,9472)|0);
  14079. $213 = ($212|0)!=(0);
  14080. if (!($213)) {
  14081. HEAP32[$1>>2] = 18;
  14082. break;
  14083. }
  14084. $214 = HEAP32[$3>>2]|0;
  14085. $215 = (_strcmp($214,9485)|0);
  14086. $216 = ($215|0)!=(0);
  14087. if (!($216)) {
  14088. HEAP32[$1>>2] = 19;
  14089. break;
  14090. }
  14091. $217 = HEAP32[$3>>2]|0;
  14092. $218 = (_strcmp($217,9503)|0);
  14093. $219 = ($218|0)!=(0);
  14094. if (!($219)) {
  14095. HEAP32[$1>>2] = 20;
  14096. break;
  14097. }
  14098. $220 = HEAP32[$3>>2]|0;
  14099. $221 = (_strcmp($220,9521)|0);
  14100. $222 = ($221|0)!=(0);
  14101. if (!($222)) {
  14102. HEAP32[$1>>2] = 21;
  14103. break;
  14104. }
  14105. $223 = HEAP32[$3>>2]|0;
  14106. $224 = (_strcmp($223,9539)|0);
  14107. $225 = ($224|0)!=(0);
  14108. if (!($225)) {
  14109. HEAP32[$1>>2] = 22;
  14110. break;
  14111. }
  14112. $226 = HEAP32[$3>>2]|0;
  14113. $227 = (_strcmp($226,9557)|0);
  14114. $228 = ($227|0)!=(0);
  14115. if (!($228)) {
  14116. HEAP32[$1>>2] = 2;
  14117. break;
  14118. }
  14119. $229 = HEAP32[$3>>2]|0;
  14120. $230 = (_strcmp($229,9577)|0);
  14121. $231 = ($230|0)!=(0);
  14122. if (!($231)) {
  14123. HEAP32[$1>>2] = 3;
  14124. break;
  14125. }
  14126. $232 = HEAP32[$3>>2]|0;
  14127. $233 = (_strcmp($232,8518)|0);
  14128. $234 = ($233|0)!=(0);
  14129. if (!($234)) {
  14130. HEAP32[$1>>2] = 6;
  14131. break;
  14132. }
  14133. $235 = HEAP32[$3>>2]|0;
  14134. $236 = (_strcmp($235,9595)|0);
  14135. $237 = ($236|0)!=(0);
  14136. if (!($237)) {
  14137. HEAP32[$1>>2] = 1;
  14138. break;
  14139. }
  14140. $238 = HEAP32[$3>>2]|0;
  14141. $239 = (_strcmp($238,9610)|0);
  14142. $240 = ($239|0)!=(0);
  14143. if (!($240)) {
  14144. HEAP32[$1>>2] = 8;
  14145. break;
  14146. }
  14147. $241 = HEAP32[$3>>2]|0;
  14148. $242 = (_strcmp($241,9631)|0);
  14149. $243 = ($242|0)!=(0);
  14150. if (!($243)) {
  14151. HEAP32[$1>>2] = 9;
  14152. break;
  14153. }
  14154. $244 = HEAP32[$3>>2]|0;
  14155. $245 = (_strcmp($244,9646)|0);
  14156. $246 = ($245|0)!=(0);
  14157. if (!($246)) {
  14158. HEAP32[$1>>2] = 10;
  14159. break;
  14160. }
  14161. $247 = HEAP32[$3>>2]|0;
  14162. $248 = (_strcmp($247,9664)|0);
  14163. $249 = ($248|0)!=(0);
  14164. if (!($249)) {
  14165. HEAP32[$1>>2] = 2;
  14166. break;
  14167. }
  14168. $250 = HEAP32[$3>>2]|0;
  14169. $251 = (_strcmp($250,9680)|0);
  14170. $252 = ($251|0)!=(0);
  14171. if (!($252)) {
  14172. HEAP32[$1>>2] = 11;
  14173. break;
  14174. }
  14175. $253 = HEAP32[$3>>2]|0;
  14176. $254 = (_strcmp($253,9699)|0);
  14177. $255 = ($254|0)!=(0);
  14178. if (!($255)) {
  14179. HEAP32[$1>>2] = 22;
  14180. break;
  14181. }
  14182. $256 = HEAP32[$3>>2]|0;
  14183. $257 = (_strcmp($256,9713)|0);
  14184. $258 = ($257|0)!=(0);
  14185. if (!($258)) {
  14186. HEAP32[$1>>2] = 23;
  14187. break;
  14188. }
  14189. $259 = HEAP32[$3>>2]|0;
  14190. $260 = (_strcmp($259,9728)|0);
  14191. $261 = ($260|0)!=(0);
  14192. if (!($261)) {
  14193. HEAP32[$1>>2] = 7;
  14194. break;
  14195. }
  14196. $262 = HEAP32[$3>>2]|0;
  14197. $263 = (_strcmp($262,8449)|0);
  14198. $264 = ($263|0)!=(0);
  14199. if (!($264)) {
  14200. HEAP32[$1>>2] = 1;
  14201. break;
  14202. }
  14203. $265 = HEAP32[$3>>2]|0;
  14204. $266 = (_strcmp($265,9739)|0);
  14205. $267 = ($266|0)!=(0);
  14206. if (!($267)) {
  14207. HEAP32[$1>>2] = 3;
  14208. break;
  14209. }
  14210. $268 = HEAP32[$3>>2]|0;
  14211. $269 = (_strcmp($268,8548)|0);
  14212. $270 = ($269|0)!=(0);
  14213. if (!($270)) {
  14214. HEAP32[$1>>2] = 23;
  14215. break;
  14216. }
  14217. $271 = HEAP32[$3>>2]|0;
  14218. $272 = (_strcmp($271,8578)|0);
  14219. $273 = ($272|0)!=(0);
  14220. if (!($273)) {
  14221. HEAP32[$1>>2] = 24;
  14222. break;
  14223. }
  14224. $274 = HEAP32[$3>>2]|0;
  14225. $275 = (_strcmp($274,9755)|0);
  14226. $276 = ($275|0)!=(0);
  14227. if (!($276)) {
  14228. HEAP32[$1>>2] = 12;
  14229. break;
  14230. }
  14231. $277 = HEAP32[$3>>2]|0;
  14232. $278 = (_strcmp($277,9782)|0);
  14233. $279 = ($278|0)!=(0);
  14234. if (!($279)) {
  14235. HEAP32[$1>>2] = 4;
  14236. break;
  14237. }
  14238. $280 = HEAP32[$3>>2]|0;
  14239. $281 = (_strcmp($280,9796)|0);
  14240. $282 = ($281|0)!=(0);
  14241. if (!($282)) {
  14242. HEAP32[$1>>2] = 13;
  14243. break;
  14244. }
  14245. $283 = HEAP32[$3>>2]|0;
  14246. $284 = (_strcmp($283,8484)|0);
  14247. $285 = ($284|0)!=(0);
  14248. if (!($285)) {
  14249. HEAP32[$1>>2] = 5;
  14250. break;
  14251. }
  14252. $286 = HEAP32[$3>>2]|0;
  14253. $287 = (_strcmp($286,9816)|0);
  14254. $288 = ($287|0)!=(0);
  14255. if (!($288)) {
  14256. HEAP32[$1>>2] = 6;
  14257. break;
  14258. }
  14259. $289 = HEAP32[$3>>2]|0;
  14260. $290 = (_strcmp($289,9834)|0);
  14261. $291 = ($290|0)!=(0);
  14262. if (!($291)) {
  14263. HEAP32[$1>>2] = 8;
  14264. break;
  14265. }
  14266. $292 = HEAP32[$3>>2]|0;
  14267. $293 = (_strcmp($292,9846)|0);
  14268. $294 = ($293|0)!=(0);
  14269. if (!($294)) {
  14270. HEAP32[$1>>2] = 24;
  14271. break;
  14272. }
  14273. $295 = HEAP32[$3>>2]|0;
  14274. $296 = (_strcmp($295,9867)|0);
  14275. $297 = ($296|0)!=(0);
  14276. if (!($297)) {
  14277. HEAP32[$1>>2] = 25;
  14278. break;
  14279. }
  14280. $298 = HEAP32[$3>>2]|0;
  14281. $299 = (_strcmp($298,9885)|0);
  14282. $300 = ($299|0)!=(0);
  14283. if (!($300)) {
  14284. HEAP32[$1>>2] = 26;
  14285. break;
  14286. }
  14287. $301 = HEAP32[$3>>2]|0;
  14288. $302 = (_strcmp($301,9903)|0);
  14289. $303 = ($302|0)!=(0);
  14290. if (!($303)) {
  14291. HEAP32[$1>>2] = 27;
  14292. break;
  14293. }
  14294. $304 = HEAP32[$3>>2]|0;
  14295. $305 = (_strcmp($304,9924)|0);
  14296. $306 = ($305|0)!=(0);
  14297. if (!($306)) {
  14298. HEAP32[$1>>2] = 14;
  14299. break;
  14300. }
  14301. $307 = HEAP32[$3>>2]|0;
  14302. $308 = (_strcmp($307,9950)|0);
  14303. $309 = ($308|0)!=(0);
  14304. if (!($309)) {
  14305. HEAP32[$1>>2] = 3;
  14306. break;
  14307. }
  14308. $310 = HEAP32[$3>>2]|0;
  14309. $311 = (_strcmp($310,9973)|0);
  14310. $312 = ($311|0)!=(0);
  14311. if (!($312)) {
  14312. HEAP32[$1>>2] = 15;
  14313. break;
  14314. }
  14315. $313 = HEAP32[$3>>2]|0;
  14316. $314 = (_strcmp($313,10011)|0);
  14317. $315 = ($314|0)!=(0);
  14318. if (!($315)) {
  14319. HEAP32[$1>>2] = 9;
  14320. break;
  14321. }
  14322. $316 = HEAP32[$3>>2]|0;
  14323. $317 = (_strcmp($316,10027)|0);
  14324. $318 = ($317|0)!=(0);
  14325. if (!($318)) {
  14326. HEAP32[$1>>2] = 7;
  14327. break;
  14328. }
  14329. $319 = HEAP32[$3>>2]|0;
  14330. $320 = (_strcmp($319,10042)|0);
  14331. $321 = ($320|0)!=(0);
  14332. if (!($321)) {
  14333. HEAP32[$1>>2] = 25;
  14334. break;
  14335. }
  14336. $322 = HEAP32[$3>>2]|0;
  14337. $323 = (_strcmp($322,10065)|0);
  14338. $324 = ($323|0)!=(0);
  14339. if (!($324)) {
  14340. HEAP32[$1>>2] = 16;
  14341. break;
  14342. }
  14343. $325 = HEAP32[$3>>2]|0;
  14344. $326 = (_strcmp($325,10078)|0);
  14345. $327 = ($326|0)!=(0);
  14346. if (!($327)) {
  14347. HEAP32[$1>>2] = 28;
  14348. break;
  14349. }
  14350. $328 = HEAP32[$3>>2]|0;
  14351. $329 = (_strcmp($328,10092)|0);
  14352. $330 = ($329|0)!=(0);
  14353. if (!($330)) {
  14354. HEAP32[$1>>2] = 29;
  14355. break;
  14356. }
  14357. $331 = HEAP32[$3>>2]|0;
  14358. $332 = (_strcmp($331,10106)|0);
  14359. $333 = ($332|0)!=(0);
  14360. if (!($333)) {
  14361. HEAP32[$1>>2] = 1;
  14362. break;
  14363. }
  14364. $334 = HEAP32[$3>>2]|0;
  14365. $335 = (_strcmp($334,10126)|0);
  14366. $336 = ($335|0)!=(0);
  14367. if (!($336)) {
  14368. HEAP32[$1>>2] = 8;
  14369. break;
  14370. }
  14371. $337 = HEAP32[$3>>2]|0;
  14372. $338 = (_strcmp($337,10146)|0);
  14373. $339 = ($338|0)!=(0);
  14374. if (!($339)) {
  14375. HEAP32[$1>>2] = 17;
  14376. break;
  14377. }
  14378. $340 = HEAP32[$3>>2]|0;
  14379. $341 = (_strcmp($340,10162)|0);
  14380. $342 = ($341|0)!=(0);
  14381. if (!($342)) {
  14382. HEAP32[$1>>2] = 18;
  14383. break;
  14384. }
  14385. $343 = HEAP32[$3>>2]|0;
  14386. $344 = (_strcmp($343,10180)|0);
  14387. $345 = ($344|0)!=(0);
  14388. if (!($345)) {
  14389. HEAP32[$1>>2] = 26;
  14390. break;
  14391. }
  14392. $346 = HEAP32[$3>>2]|0;
  14393. $347 = (_strcmp($346,10196)|0);
  14394. $348 = ($347|0)!=(0);
  14395. if (!($348)) {
  14396. HEAP32[$1>>2] = 19;
  14397. break;
  14398. }
  14399. $349 = HEAP32[$3>>2]|0;
  14400. $350 = (_strcmp($349,10211)|0);
  14401. $351 = ($350|0)!=(0);
  14402. if (!($351)) {
  14403. HEAP32[$1>>2] = 9;
  14404. break;
  14405. }
  14406. $352 = HEAP32[$3>>2]|0;
  14407. $353 = (_strcmp($352,10233)|0);
  14408. $354 = ($353|0)!=(0);
  14409. if (!($354)) {
  14410. HEAP32[$1>>2] = 30;
  14411. break;
  14412. }
  14413. $355 = HEAP32[$3>>2]|0;
  14414. $356 = (_strcmp($355,10251)|0);
  14415. $357 = ($356|0)!=(0);
  14416. if (!($357)) {
  14417. HEAP32[$1>>2] = 31;
  14418. break;
  14419. }
  14420. $358 = HEAP32[$3>>2]|0;
  14421. $359 = (_strcmp($358,10272)|0);
  14422. $360 = ($359|0)!=(0);
  14423. if (!($360)) {
  14424. HEAP32[$1>>2] = 10;
  14425. break;
  14426. }
  14427. $361 = HEAP32[$3>>2]|0;
  14428. $362 = (_strcmp($361,10290)|0);
  14429. $363 = ($362|0)!=(0);
  14430. if (!($363)) {
  14431. HEAP32[$1>>2] = 11;
  14432. break;
  14433. }
  14434. $364 = HEAP32[$3>>2]|0;
  14435. $365 = (_strcmp($364,10303)|0);
  14436. $366 = ($365|0)!=(0);
  14437. if (!($366)) {
  14438. HEAP32[$1>>2] = 2;
  14439. break;
  14440. }
  14441. $367 = HEAP32[$3>>2]|0;
  14442. $368 = (_strcmp($367,10318)|0);
  14443. $369 = ($368|0)!=(0);
  14444. if (!($369)) {
  14445. HEAP32[$1>>2] = 12;
  14446. break;
  14447. }
  14448. $370 = HEAP32[$3>>2]|0;
  14449. $371 = (_strcmp($370,10332)|0);
  14450. $372 = ($371|0)!=(0);
  14451. if (!($372)) {
  14452. HEAP32[$1>>2] = 1;
  14453. break;
  14454. }
  14455. $373 = HEAP32[$3>>2]|0;
  14456. $374 = (_strcmp($373,10342)|0);
  14457. $375 = ($374|0)!=(0);
  14458. if (!($375)) {
  14459. HEAP32[$1>>2] = 1;
  14460. break;
  14461. }
  14462. $376 = HEAP32[$3>>2]|0;
  14463. $377 = (_strcmp($376,10352)|0);
  14464. $378 = ($377|0)!=(0);
  14465. if (!($378)) {
  14466. HEAP32[$1>>2] = 2;
  14467. break;
  14468. }
  14469. $379 = HEAP32[$3>>2]|0;
  14470. $380 = (_strcmp($379,10374)|0);
  14471. $381 = ($380|0)!=(0);
  14472. if (!($381)) {
  14473. HEAP32[$1>>2] = 13;
  14474. break;
  14475. }
  14476. $382 = HEAP32[$3>>2]|0;
  14477. $383 = (_strcmp($382,10400)|0);
  14478. $384 = ($383|0)!=(0);
  14479. if (!($384)) {
  14480. HEAP32[$1>>2] = 14;
  14481. break;
  14482. }
  14483. $385 = HEAP32[$3>>2]|0;
  14484. $386 = (_strcmp($385,10427)|0);
  14485. $387 = ($386|0)!=(0);
  14486. if (!($387)) {
  14487. HEAP32[$1>>2] = 27;
  14488. break;
  14489. }
  14490. $388 = HEAP32[$3>>2]|0;
  14491. $389 = (_strcmp($388,10440)|0);
  14492. $390 = ($389|0)!=(0);
  14493. if (!($390)) {
  14494. HEAP32[$1>>2] = 20;
  14495. break;
  14496. }
  14497. $391 = HEAP32[$3>>2]|0;
  14498. $392 = (_strcmp($391,10455)|0);
  14499. $393 = ($392|0)!=(0);
  14500. if (!($393)) {
  14501. HEAP32[$1>>2] = 4;
  14502. break;
  14503. }
  14504. $394 = HEAP32[$3>>2]|0;
  14505. $395 = (_strcmp($394,10470)|0);
  14506. $396 = ($395|0)!=(0);
  14507. if (!($396)) {
  14508. HEAP32[$1>>2] = 3;
  14509. break;
  14510. }
  14511. $397 = HEAP32[$3>>2]|0;
  14512. $398 = (_strcmp($397,10494)|0);
  14513. $399 = ($398|0)!=(0);
  14514. if (!($399)) {
  14515. HEAP32[$1>>2] = 2;
  14516. break;
  14517. }
  14518. $400 = HEAP32[$3>>2]|0;
  14519. $401 = (_strcmp($400,10505)|0);
  14520. $402 = ($401|0)!=(0);
  14521. if (!($402)) {
  14522. HEAP32[$1>>2] = 32;
  14523. break;
  14524. }
  14525. $403 = HEAP32[$3>>2]|0;
  14526. $404 = (_strcmp($403,10527)|0);
  14527. $405 = ($404|0)!=(0);
  14528. if (!($405)) {
  14529. HEAP32[$1>>2] = 21;
  14530. break;
  14531. }
  14532. $406 = HEAP32[$3>>2]|0;
  14533. $407 = (_strcmp($406,10549)|0);
  14534. $408 = ($407|0)!=(0);
  14535. if (!($408)) {
  14536. HEAP32[$1>>2] = 5;
  14537. break;
  14538. }
  14539. $409 = HEAP32[$3>>2]|0;
  14540. $410 = (_strcmp($409,10573)|0);
  14541. $411 = ($410|0)!=(0);
  14542. if (!($411)) {
  14543. HEAP32[$1>>2] = 4;
  14544. break;
  14545. }
  14546. $412 = HEAP32[$3>>2]|0;
  14547. $413 = (_strcmp($412,10582)|0);
  14548. $414 = ($413|0)!=(0);
  14549. if (!($414)) {
  14550. HEAP32[$1>>2] = 5;
  14551. break;
  14552. }
  14553. $415 = HEAP32[$3>>2]|0;
  14554. $416 = (_strcmp($415,10590)|0);
  14555. $417 = ($416|0)!=(0);
  14556. if (!($417)) {
  14557. HEAP32[$1>>2] = 1;
  14558. break;
  14559. }
  14560. $418 = HEAP32[$3>>2]|0;
  14561. $419 = (_strcmp($418,10603)|0);
  14562. $420 = ($419|0)!=(0);
  14563. if (!($420)) {
  14564. HEAP32[$1>>2] = 2;
  14565. break;
  14566. }
  14567. $421 = HEAP32[$3>>2]|0;
  14568. $422 = (_strcmp($421,10617)|0);
  14569. $423 = ($422|0)!=(0);
  14570. if (!($423)) {
  14571. HEAP32[$1>>2] = 15;
  14572. break;
  14573. }
  14574. $424 = HEAP32[$3>>2]|0;
  14575. $425 = (_strcmp($424,10629)|0);
  14576. $426 = ($425|0)!=(0);
  14577. if (!($426)) {
  14578. HEAP32[$1>>2] = 16;
  14579. break;
  14580. }
  14581. $427 = HEAP32[$3>>2]|0;
  14582. $428 = (_strcmp($427,10638)|0);
  14583. $429 = ($428|0)!=(0);
  14584. if (!($429)) {
  14585. HEAP32[$1>>2] = 17;
  14586. break;
  14587. }
  14588. $430 = HEAP32[$3>>2]|0;
  14589. $431 = (_strcmp($430,10648)|0);
  14590. $432 = ($431|0)!=(0);
  14591. if (!($432)) {
  14592. HEAP32[$1>>2] = 18;
  14593. break;
  14594. }
  14595. $433 = HEAP32[$3>>2]|0;
  14596. $434 = (_strcmp($433,10660)|0);
  14597. $435 = ($434|0)!=(0);
  14598. if (!($435)) {
  14599. HEAP32[$1>>2] = 19;
  14600. break;
  14601. }
  14602. $436 = HEAP32[$3>>2]|0;
  14603. $437 = (_strcmp($436,10671)|0);
  14604. $438 = ($437|0)!=(0);
  14605. if (!($438)) {
  14606. HEAP32[$1>>2] = 20;
  14607. break;
  14608. }
  14609. $439 = HEAP32[$3>>2]|0;
  14610. $440 = (_strcmp($439,10679)|0);
  14611. $441 = ($440|0)!=(0);
  14612. if (!($441)) {
  14613. HEAP32[$1>>2] = 3;
  14614. break;
  14615. }
  14616. $442 = HEAP32[$3>>2]|0;
  14617. $443 = (_strcmp($442,10691)|0);
  14618. $444 = ($443|0)!=(0);
  14619. if (!($444)) {
  14620. HEAP32[$1>>2] = 21;
  14621. break;
  14622. }
  14623. $445 = HEAP32[$3>>2]|0;
  14624. $446 = (_strcmp($445,10706)|0);
  14625. $447 = ($446|0)!=(0);
  14626. if (!($447)) {
  14627. HEAP32[$1>>2] = 22;
  14628. break;
  14629. }
  14630. $448 = HEAP32[$3>>2]|0;
  14631. $449 = (_strcmp($448,10718)|0);
  14632. $450 = ($449|0)!=(0);
  14633. if (!($450)) {
  14634. HEAP32[$1>>2] = 23;
  14635. break;
  14636. }
  14637. $451 = HEAP32[$3>>2]|0;
  14638. $452 = (_strcmp($451,10732)|0);
  14639. $453 = ($452|0)!=(0);
  14640. if (!($453)) {
  14641. HEAP32[$1>>2] = 10;
  14642. break;
  14643. }
  14644. $454 = HEAP32[$3>>2]|0;
  14645. $455 = (_strcmp($454,10757)|0);
  14646. $456 = ($455|0)!=(0);
  14647. if (!($456)) {
  14648. HEAP32[$1>>2] = 24;
  14649. break;
  14650. }
  14651. $457 = HEAP32[$3>>2]|0;
  14652. $458 = (_strcmp($457,10774)|0);
  14653. $459 = ($458|0)!=(0);
  14654. if (!($459)) {
  14655. HEAP32[$1>>2] = 25;
  14656. break;
  14657. }
  14658. $460 = HEAP32[$3>>2]|0;
  14659. $461 = (_strcmp($460,10790)|0);
  14660. $462 = ($461|0)!=(0);
  14661. if (!($462)) {
  14662. HEAP32[$1>>2] = 26;
  14663. break;
  14664. }
  14665. $463 = HEAP32[$3>>2]|0;
  14666. $464 = (_strcmp($463,10806)|0);
  14667. $465 = ($464|0)!=(0);
  14668. if (!($465)) {
  14669. HEAP32[$1>>2] = 11;
  14670. break;
  14671. }
  14672. $466 = HEAP32[$3>>2]|0;
  14673. $467 = (_strcmp($466,10818)|0);
  14674. $468 = ($467|0)!=(0);
  14675. if (!($468)) {
  14676. HEAP32[$1>>2] = 33;
  14677. break;
  14678. }
  14679. $469 = HEAP32[$3>>2]|0;
  14680. $470 = (_strcmp($469,10830)|0);
  14681. $471 = ($470|0)!=(0);
  14682. if (!($471)) {
  14683. HEAP32[$1>>2] = 34;
  14684. break;
  14685. }
  14686. $472 = HEAP32[$3>>2]|0;
  14687. $473 = (_strcmp($472,10854)|0);
  14688. $474 = ($473|0)!=(0);
  14689. if (!($474)) {
  14690. HEAP32[$1>>2] = 1;
  14691. break;
  14692. }
  14693. $475 = HEAP32[$3>>2]|0;
  14694. $476 = (_strcmp($475,10867)|0);
  14695. $477 = ($476|0)!=(0);
  14696. if (!($477)) {
  14697. HEAP32[$1>>2] = 2;
  14698. break;
  14699. }
  14700. $478 = HEAP32[$3>>2]|0;
  14701. $479 = (_strcmp($478,10881)|0);
  14702. $480 = ($479|0)!=(0);
  14703. if (!($480)) {
  14704. HEAP32[$1>>2] = 35;
  14705. break;
  14706. }
  14707. $481 = HEAP32[$3>>2]|0;
  14708. $482 = (_strcmp($481,10903)|0);
  14709. $483 = ($482|0)!=(0);
  14710. if (!($483)) {
  14711. HEAP32[$1>>2] = 36;
  14712. break;
  14713. }
  14714. $484 = HEAP32[$3>>2]|0;
  14715. $485 = (_strcmp($484,10910)|0);
  14716. $486 = ($485|0)!=(0);
  14717. if (!($486)) {
  14718. HEAP32[$1>>2] = 3;
  14719. break;
  14720. }
  14721. $487 = HEAP32[$3>>2]|0;
  14722. $488 = (_strcmp($487,10926)|0);
  14723. $489 = ($488|0)!=(0);
  14724. if (!($489)) {
  14725. HEAP32[$1>>2] = 2;
  14726. break;
  14727. }
  14728. $490 = HEAP32[$3>>2]|0;
  14729. $491 = (_strcmp($490,10943)|0);
  14730. $492 = ($491|0)!=(0);
  14731. if (!($492)) {
  14732. HEAP32[$1>>2] = 1;
  14733. break;
  14734. }
  14735. $493 = HEAP32[$3>>2]|0;
  14736. $494 = (_strcmp($493,10960)|0);
  14737. $495 = ($494|0)!=(0);
  14738. if (!($495)) {
  14739. HEAP32[$1>>2] = 28;
  14740. break;
  14741. }
  14742. $496 = HEAP32[$3>>2]|0;
  14743. $497 = (_strcmp($496,10976)|0);
  14744. $498 = ($497|0)!=(0);
  14745. if (!($498)) {
  14746. HEAP32[$1>>2] = 1;
  14747. break;
  14748. }
  14749. $499 = HEAP32[$3>>2]|0;
  14750. $500 = (_strcmp($499,10992)|0);
  14751. $501 = ($500|0)!=(0);
  14752. if (!($501)) {
  14753. HEAP32[$1>>2] = 4;
  14754. break;
  14755. }
  14756. $502 = HEAP32[$3>>2]|0;
  14757. $503 = (_strcmp($502,11009)|0);
  14758. $504 = ($503|0)!=(0);
  14759. if (!($504)) {
  14760. HEAP32[$1>>2] = 29;
  14761. break;
  14762. }
  14763. $505 = HEAP32[$3>>2]|0;
  14764. $506 = (_strcmp($505,11023)|0);
  14765. $507 = ($506|0)!=(0);
  14766. if (!($507)) {
  14767. HEAP32[$1>>2] = 30;
  14768. break;
  14769. }
  14770. $508 = HEAP32[$3>>2]|0;
  14771. $509 = (_strcmp($508,11035)|0);
  14772. $510 = ($509|0)!=(0);
  14773. if (!($510)) {
  14774. HEAP32[$1>>2] = 22;
  14775. break;
  14776. }
  14777. $511 = HEAP32[$3>>2]|0;
  14778. $512 = (_strcmp($511,11046)|0);
  14779. $513 = ($512|0)!=(0);
  14780. if (!($513)) {
  14781. HEAP32[$1>>2] = 2;
  14782. break;
  14783. }
  14784. $514 = HEAP32[$3>>2]|0;
  14785. $515 = (_strcmp($514,11059)|0);
  14786. $516 = ($515|0)!=(0);
  14787. if (!($516)) {
  14788. HEAP32[$1>>2] = 23;
  14789. break;
  14790. }
  14791. $517 = HEAP32[$3>>2]|0;
  14792. $518 = (_strcmp($517,11069)|0);
  14793. $519 = ($518|0)!=(0);
  14794. if (!($519)) {
  14795. HEAP32[$1>>2] = 2;
  14796. break;
  14797. }
  14798. $520 = HEAP32[$3>>2]|0;
  14799. $521 = (_strcmp($520,11086)|0);
  14800. $522 = ($521|0)!=(0);
  14801. if (!($522)) {
  14802. HEAP32[$1>>2] = 24;
  14803. break;
  14804. }
  14805. $523 = HEAP32[$3>>2]|0;
  14806. $524 = (_strcmp($523,11098)|0);
  14807. $525 = ($524|0)!=(0);
  14808. if (!($525)) {
  14809. HEAP32[$1>>2] = 25;
  14810. break;
  14811. }
  14812. $526 = HEAP32[$3>>2]|0;
  14813. $527 = (_strcmp($526,11120)|0);
  14814. $528 = ($527|0)!=(0);
  14815. if (!($528)) {
  14816. HEAP32[$1>>2] = 26;
  14817. break;
  14818. }
  14819. $529 = HEAP32[$3>>2]|0;
  14820. $530 = (_strcmp($529,11140)|0);
  14821. $531 = ($530|0)!=(0);
  14822. if (!($531)) {
  14823. HEAP32[$1>>2] = 3;
  14824. break;
  14825. }
  14826. $532 = HEAP32[$3>>2]|0;
  14827. $533 = (_strcmp($532,11153)|0);
  14828. $534 = ($533|0)!=(0);
  14829. if (!($534)) {
  14830. HEAP32[$1>>2] = 27;
  14831. break;
  14832. }
  14833. $535 = HEAP32[$3>>2]|0;
  14834. $536 = (_strcmp($535,11175)|0);
  14835. $537 = ($536|0)!=(0);
  14836. if (!($537)) {
  14837. HEAP32[$1>>2] = 28;
  14838. break;
  14839. }
  14840. $538 = HEAP32[$3>>2]|0;
  14841. $539 = (_strcmp($538,11195)|0);
  14842. $540 = ($539|0)!=(0);
  14843. if (!($540)) {
  14844. HEAP32[$1>>2] = 2;
  14845. break;
  14846. }
  14847. $541 = HEAP32[$3>>2]|0;
  14848. $542 = (_strcmp($541,11212)|0);
  14849. $543 = ($542|0)!=(0);
  14850. if (!($543)) {
  14851. HEAP32[$1>>2] = 2;
  14852. break;
  14853. }
  14854. $544 = HEAP32[$3>>2]|0;
  14855. $545 = (_strcmp($544,11229)|0);
  14856. $546 = ($545|0)!=(0);
  14857. if (!($546)) {
  14858. HEAP32[$1>>2] = 3;
  14859. break;
  14860. }
  14861. $547 = HEAP32[$3>>2]|0;
  14862. $548 = (_strcmp($547,11249)|0);
  14863. $549 = ($548|0)!=(0);
  14864. if ($549) {
  14865. $550 = HEAP32[$2>>2]|0;
  14866. $551 = HEAP32[$3>>2]|0;
  14867. $552 = _emscripten_asm_const_iii(0, ($550|0), ($551|0))|0;
  14868. HEAP32[$1>>2] = 0;
  14869. break;
  14870. } else {
  14871. HEAP32[$1>>2] = 37;
  14872. break;
  14873. }
  14874. } else {
  14875. HEAP32[$1>>2] = 5;
  14876. }
  14877. } while(0);
  14878. $553 = HEAP32[$1>>2]|0;
  14879. STACKTOP = sp;return ($553|0);
  14880. }
  14881. function _emscripten_get_global_libc() {
  14882. var label = 0, sp = 0;
  14883. sp = STACKTOP;
  14884. return (16340|0);
  14885. }
  14886. function ___stdio_close($0) {
  14887. $0 = $0|0;
  14888. var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $vararg_buffer = 0, label = 0, sp = 0;
  14889. sp = STACKTOP;
  14890. STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0);
  14891. $vararg_buffer = sp;
  14892. $1 = ((($0)) + 60|0);
  14893. $2 = HEAP32[$1>>2]|0;
  14894. $3 = (_dummy_738($2)|0);
  14895. HEAP32[$vararg_buffer>>2] = $3;
  14896. $4 = (___syscall6(6,($vararg_buffer|0))|0);
  14897. $5 = (___syscall_ret($4)|0);
  14898. STACKTOP = sp;return ($5|0);
  14899. }
  14900. function ___stdio_write($0,$1,$2) {
  14901. $0 = $0|0;
  14902. $1 = $1|0;
  14903. $2 = $2|0;
  14904. var $$0 = 0, $$04756 = 0, $$04855 = 0, $$04954 = 0, $$051 = 0, $$1 = 0, $$150 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0;
  14905. var $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0;
  14906. var $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0, $48 = 0, $49 = 0, $5 = 0, $50 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $vararg_buffer = 0, $vararg_buffer3 = 0, $vararg_ptr1 = 0, $vararg_ptr2 = 0, $vararg_ptr6 = 0;
  14907. var $vararg_ptr7 = 0, label = 0, sp = 0;
  14908. sp = STACKTOP;
  14909. STACKTOP = STACKTOP + 48|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(48|0);
  14910. $vararg_buffer3 = sp + 16|0;
  14911. $vararg_buffer = sp;
  14912. $3 = sp + 32|0;
  14913. $4 = ((($0)) + 28|0);
  14914. $5 = HEAP32[$4>>2]|0;
  14915. HEAP32[$3>>2] = $5;
  14916. $6 = ((($3)) + 4|0);
  14917. $7 = ((($0)) + 20|0);
  14918. $8 = HEAP32[$7>>2]|0;
  14919. $9 = (($8) - ($5))|0;
  14920. HEAP32[$6>>2] = $9;
  14921. $10 = ((($3)) + 8|0);
  14922. HEAP32[$10>>2] = $1;
  14923. $11 = ((($3)) + 12|0);
  14924. HEAP32[$11>>2] = $2;
  14925. $12 = (($9) + ($2))|0;
  14926. $13 = ((($0)) + 60|0);
  14927. $14 = HEAP32[$13>>2]|0;
  14928. $15 = $3;
  14929. HEAP32[$vararg_buffer>>2] = $14;
  14930. $vararg_ptr1 = ((($vararg_buffer)) + 4|0);
  14931. HEAP32[$vararg_ptr1>>2] = $15;
  14932. $vararg_ptr2 = ((($vararg_buffer)) + 8|0);
  14933. HEAP32[$vararg_ptr2>>2] = 2;
  14934. $16 = (___syscall146(146,($vararg_buffer|0))|0);
  14935. $17 = (___syscall_ret($16)|0);
  14936. $18 = ($12|0)==($17|0);
  14937. L1: do {
  14938. if ($18) {
  14939. label = 3;
  14940. } else {
  14941. $$04756 = 2;$$04855 = $12;$$04954 = $3;$26 = $17;
  14942. while(1) {
  14943. $25 = ($26|0)<(0);
  14944. if ($25) {
  14945. break;
  14946. }
  14947. $34 = (($$04855) - ($26))|0;
  14948. $35 = ((($$04954)) + 4|0);
  14949. $36 = HEAP32[$35>>2]|0;
  14950. $37 = ($26>>>0)>($36>>>0);
  14951. $38 = ((($$04954)) + 8|0);
  14952. $$150 = $37 ? $38 : $$04954;
  14953. $39 = $37 << 31 >> 31;
  14954. $$1 = (($39) + ($$04756))|0;
  14955. $40 = $37 ? $36 : 0;
  14956. $$0 = (($26) - ($40))|0;
  14957. $41 = HEAP32[$$150>>2]|0;
  14958. $42 = (($41) + ($$0)|0);
  14959. HEAP32[$$150>>2] = $42;
  14960. $43 = ((($$150)) + 4|0);
  14961. $44 = HEAP32[$43>>2]|0;
  14962. $45 = (($44) - ($$0))|0;
  14963. HEAP32[$43>>2] = $45;
  14964. $46 = HEAP32[$13>>2]|0;
  14965. $47 = $$150;
  14966. HEAP32[$vararg_buffer3>>2] = $46;
  14967. $vararg_ptr6 = ((($vararg_buffer3)) + 4|0);
  14968. HEAP32[$vararg_ptr6>>2] = $47;
  14969. $vararg_ptr7 = ((($vararg_buffer3)) + 8|0);
  14970. HEAP32[$vararg_ptr7>>2] = $$1;
  14971. $48 = (___syscall146(146,($vararg_buffer3|0))|0);
  14972. $49 = (___syscall_ret($48)|0);
  14973. $50 = ($34|0)==($49|0);
  14974. if ($50) {
  14975. label = 3;
  14976. break L1;
  14977. } else {
  14978. $$04756 = $$1;$$04855 = $34;$$04954 = $$150;$26 = $49;
  14979. }
  14980. }
  14981. $27 = ((($0)) + 16|0);
  14982. HEAP32[$27>>2] = 0;
  14983. HEAP32[$4>>2] = 0;
  14984. HEAP32[$7>>2] = 0;
  14985. $28 = HEAP32[$0>>2]|0;
  14986. $29 = $28 | 32;
  14987. HEAP32[$0>>2] = $29;
  14988. $30 = ($$04756|0)==(2);
  14989. if ($30) {
  14990. $$051 = 0;
  14991. } else {
  14992. $31 = ((($$04954)) + 4|0);
  14993. $32 = HEAP32[$31>>2]|0;
  14994. $33 = (($2) - ($32))|0;
  14995. $$051 = $33;
  14996. }
  14997. }
  14998. } while(0);
  14999. if ((label|0) == 3) {
  15000. $19 = ((($0)) + 44|0);
  15001. $20 = HEAP32[$19>>2]|0;
  15002. $21 = ((($0)) + 48|0);
  15003. $22 = HEAP32[$21>>2]|0;
  15004. $23 = (($20) + ($22)|0);
  15005. $24 = ((($0)) + 16|0);
  15006. HEAP32[$24>>2] = $23;
  15007. HEAP32[$4>>2] = $20;
  15008. HEAP32[$7>>2] = $20;
  15009. $$051 = $2;
  15010. }
  15011. STACKTOP = sp;return ($$051|0);
  15012. }
  15013. function ___stdio_seek($0,$1,$2) {
  15014. $0 = $0|0;
  15015. $1 = $1|0;
  15016. $2 = $2|0;
  15017. var $$pre = 0, $10 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $vararg_buffer = 0, $vararg_ptr1 = 0, $vararg_ptr2 = 0, $vararg_ptr3 = 0, $vararg_ptr4 = 0, label = 0, sp = 0;
  15018. sp = STACKTOP;
  15019. STACKTOP = STACKTOP + 32|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(32|0);
  15020. $vararg_buffer = sp;
  15021. $3 = sp + 20|0;
  15022. $4 = ((($0)) + 60|0);
  15023. $5 = HEAP32[$4>>2]|0;
  15024. $6 = $3;
  15025. HEAP32[$vararg_buffer>>2] = $5;
  15026. $vararg_ptr1 = ((($vararg_buffer)) + 4|0);
  15027. HEAP32[$vararg_ptr1>>2] = 0;
  15028. $vararg_ptr2 = ((($vararg_buffer)) + 8|0);
  15029. HEAP32[$vararg_ptr2>>2] = $1;
  15030. $vararg_ptr3 = ((($vararg_buffer)) + 12|0);
  15031. HEAP32[$vararg_ptr3>>2] = $6;
  15032. $vararg_ptr4 = ((($vararg_buffer)) + 16|0);
  15033. HEAP32[$vararg_ptr4>>2] = $2;
  15034. $7 = (___syscall140(140,($vararg_buffer|0))|0);
  15035. $8 = (___syscall_ret($7)|0);
  15036. $9 = ($8|0)<(0);
  15037. if ($9) {
  15038. HEAP32[$3>>2] = -1;
  15039. $10 = -1;
  15040. } else {
  15041. $$pre = HEAP32[$3>>2]|0;
  15042. $10 = $$pre;
  15043. }
  15044. STACKTOP = sp;return ($10|0);
  15045. }
  15046. function ___syscall_ret($0) {
  15047. $0 = $0|0;
  15048. var $$0 = 0, $1 = 0, $2 = 0, $3 = 0, label = 0, sp = 0;
  15049. sp = STACKTOP;
  15050. $1 = ($0>>>0)>(4294963200);
  15051. if ($1) {
  15052. $2 = (0 - ($0))|0;
  15053. $3 = (___errno_location()|0);
  15054. HEAP32[$3>>2] = $2;
  15055. $$0 = -1;
  15056. } else {
  15057. $$0 = $0;
  15058. }
  15059. return ($$0|0);
  15060. }
  15061. function ___errno_location() {
  15062. var $0 = 0, $1 = 0, label = 0, sp = 0;
  15063. sp = STACKTOP;
  15064. $0 = (___pthread_self_108()|0);
  15065. $1 = ((($0)) + 64|0);
  15066. return ($1|0);
  15067. }
  15068. function ___pthread_self_108() {
  15069. var $0 = 0, label = 0, sp = 0;
  15070. sp = STACKTOP;
  15071. $0 = (_pthread_self()|0);
  15072. return ($0|0);
  15073. }
  15074. function _pthread_self() {
  15075. var label = 0, sp = 0;
  15076. sp = STACKTOP;
  15077. return (3024|0);
  15078. }
  15079. function _dummy_738($0) {
  15080. $0 = $0|0;
  15081. var label = 0, sp = 0;
  15082. sp = STACKTOP;
  15083. return ($0|0);
  15084. }
  15085. function ___stdout_write($0,$1,$2) {
  15086. $0 = $0|0;
  15087. $1 = $1|0;
  15088. $2 = $2|0;
  15089. var $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $vararg_buffer = 0, $vararg_ptr1 = 0, $vararg_ptr2 = 0, label = 0, sp = 0;
  15090. sp = STACKTOP;
  15091. STACKTOP = STACKTOP + 32|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(32|0);
  15092. $vararg_buffer = sp;
  15093. $3 = sp + 16|0;
  15094. $4 = ((($0)) + 36|0);
  15095. HEAP32[$4>>2] = 9;
  15096. $5 = HEAP32[$0>>2]|0;
  15097. $6 = $5 & 64;
  15098. $7 = ($6|0)==(0);
  15099. if ($7) {
  15100. $8 = ((($0)) + 60|0);
  15101. $9 = HEAP32[$8>>2]|0;
  15102. $10 = $3;
  15103. HEAP32[$vararg_buffer>>2] = $9;
  15104. $vararg_ptr1 = ((($vararg_buffer)) + 4|0);
  15105. HEAP32[$vararg_ptr1>>2] = 21523;
  15106. $vararg_ptr2 = ((($vararg_buffer)) + 8|0);
  15107. HEAP32[$vararg_ptr2>>2] = $10;
  15108. $11 = (___syscall54(54,($vararg_buffer|0))|0);
  15109. $12 = ($11|0)==(0);
  15110. if (!($12)) {
  15111. $13 = ((($0)) + 75|0);
  15112. HEAP8[$13>>0] = -1;
  15113. }
  15114. }
  15115. $14 = (___stdio_write($0,$1,$2)|0);
  15116. STACKTOP = sp;return ($14|0);
  15117. }
  15118. function _strcmp($0,$1) {
  15119. $0 = $0|0;
  15120. $1 = $1|0;
  15121. var $$011 = 0, $$0710 = 0, $$lcssa = 0, $$lcssa8 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $or$cond = 0, $or$cond9 = 0, label = 0;
  15122. var sp = 0;
  15123. sp = STACKTOP;
  15124. $2 = HEAP8[$0>>0]|0;
  15125. $3 = HEAP8[$1>>0]|0;
  15126. $4 = ($2<<24>>24)!=($3<<24>>24);
  15127. $5 = ($2<<24>>24)==(0);
  15128. $or$cond9 = $5 | $4;
  15129. if ($or$cond9) {
  15130. $$lcssa = $3;$$lcssa8 = $2;
  15131. } else {
  15132. $$011 = $1;$$0710 = $0;
  15133. while(1) {
  15134. $6 = ((($$0710)) + 1|0);
  15135. $7 = ((($$011)) + 1|0);
  15136. $8 = HEAP8[$6>>0]|0;
  15137. $9 = HEAP8[$7>>0]|0;
  15138. $10 = ($8<<24>>24)!=($9<<24>>24);
  15139. $11 = ($8<<24>>24)==(0);
  15140. $or$cond = $11 | $10;
  15141. if ($or$cond) {
  15142. $$lcssa = $9;$$lcssa8 = $8;
  15143. break;
  15144. } else {
  15145. $$011 = $7;$$0710 = $6;
  15146. }
  15147. }
  15148. }
  15149. $12 = $$lcssa8&255;
  15150. $13 = $$lcssa&255;
  15151. $14 = (($12) - ($13))|0;
  15152. return ($14|0);
  15153. }
  15154. function _memcmp($0,$1,$2) {
  15155. $0 = $0|0;
  15156. $1 = $1|0;
  15157. $2 = $2|0;
  15158. var $$01318 = 0, $$01417 = 0, $$019 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
  15159. sp = STACKTOP;
  15160. $3 = ($2|0)==(0);
  15161. L1: do {
  15162. if ($3) {
  15163. $14 = 0;
  15164. } else {
  15165. $$01318 = $0;$$01417 = $2;$$019 = $1;
  15166. while(1) {
  15167. $4 = HEAP8[$$01318>>0]|0;
  15168. $5 = HEAP8[$$019>>0]|0;
  15169. $6 = ($4<<24>>24)==($5<<24>>24);
  15170. if (!($6)) {
  15171. break;
  15172. }
  15173. $7 = (($$01417) + -1)|0;
  15174. $8 = ((($$01318)) + 1|0);
  15175. $9 = ((($$019)) + 1|0);
  15176. $10 = ($7|0)==(0);
  15177. if ($10) {
  15178. $14 = 0;
  15179. break L1;
  15180. } else {
  15181. $$01318 = $8;$$01417 = $7;$$019 = $9;
  15182. }
  15183. }
  15184. $11 = $4&255;
  15185. $12 = $5&255;
  15186. $13 = (($11) - ($12))|0;
  15187. $14 = $13;
  15188. }
  15189. } while(0);
  15190. return ($14|0);
  15191. }
  15192. function _vsprintf($0,$1,$2) {
  15193. $0 = $0|0;
  15194. $1 = $1|0;
  15195. $2 = $2|0;
  15196. var $3 = 0, label = 0, sp = 0;
  15197. sp = STACKTOP;
  15198. $3 = (_vsnprintf($0,2147483647,$1,$2)|0);
  15199. return ($3|0);
  15200. }
  15201. function _vsnprintf($0,$1,$2,$3) {
  15202. $0 = $0|0;
  15203. $1 = $1|0;
  15204. $2 = $2|0;
  15205. $3 = $3|0;
  15206. var $$$015 = 0, $$0 = 0, $$014 = 0, $$015 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0;
  15207. var $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, dest = 0, label = 0, sp = 0, src = 0, stop = 0;
  15208. sp = STACKTOP;
  15209. STACKTOP = STACKTOP + 128|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(128|0);
  15210. $4 = sp + 124|0;
  15211. $5 = sp;
  15212. dest=$5; src=3400; stop=dest+124|0; do { HEAP32[dest>>2]=HEAP32[src>>2]|0; dest=dest+4|0; src=src+4|0; } while ((dest|0) < (stop|0));
  15213. $6 = (($1) + -1)|0;
  15214. $7 = ($6>>>0)>(2147483646);
  15215. if ($7) {
  15216. $8 = ($1|0)==(0);
  15217. if ($8) {
  15218. $$014 = $4;$$015 = 1;
  15219. label = 4;
  15220. } else {
  15221. $9 = (___errno_location()|0);
  15222. HEAP32[$9>>2] = 75;
  15223. $$0 = -1;
  15224. }
  15225. } else {
  15226. $$014 = $0;$$015 = $1;
  15227. label = 4;
  15228. }
  15229. if ((label|0) == 4) {
  15230. $10 = $$014;
  15231. $11 = (-2 - ($10))|0;
  15232. $12 = ($$015>>>0)>($11>>>0);
  15233. $$$015 = $12 ? $11 : $$015;
  15234. $13 = ((($5)) + 48|0);
  15235. HEAP32[$13>>2] = $$$015;
  15236. $14 = ((($5)) + 20|0);
  15237. HEAP32[$14>>2] = $$014;
  15238. $15 = ((($5)) + 44|0);
  15239. HEAP32[$15>>2] = $$014;
  15240. $16 = (($$014) + ($$$015)|0);
  15241. $17 = ((($5)) + 16|0);
  15242. HEAP32[$17>>2] = $16;
  15243. $18 = ((($5)) + 28|0);
  15244. HEAP32[$18>>2] = $16;
  15245. $19 = (_vfprintf($5,$2,$3)|0);
  15246. $20 = ($$$015|0)==(0);
  15247. if ($20) {
  15248. $$0 = $19;
  15249. } else {
  15250. $21 = HEAP32[$14>>2]|0;
  15251. $22 = HEAP32[$17>>2]|0;
  15252. $23 = ($21|0)==($22|0);
  15253. $24 = $23 << 31 >> 31;
  15254. $25 = (($21) + ($24)|0);
  15255. HEAP8[$25>>0] = 0;
  15256. $$0 = $19;
  15257. }
  15258. }
  15259. STACKTOP = sp;return ($$0|0);
  15260. }
  15261. function _vfprintf($0,$1,$2) {
  15262. $0 = $0|0;
  15263. $1 = $1|0;
  15264. $2 = $2|0;
  15265. var $$ = 0, $$0 = 0, $$1 = 0, $$1$ = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0;
  15266. var $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $5 = 0, $6 = 0, $7 = 0;
  15267. var $8 = 0, $9 = 0, $vacopy_currentptr = 0, dest = 0, label = 0, sp = 0, stop = 0;
  15268. sp = STACKTOP;
  15269. STACKTOP = STACKTOP + 224|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(224|0);
  15270. $3 = sp + 120|0;
  15271. $4 = sp + 80|0;
  15272. $5 = sp;
  15273. $6 = sp + 136|0;
  15274. dest=$4; stop=dest+40|0; do { HEAP32[dest>>2]=0|0; dest=dest+4|0; } while ((dest|0) < (stop|0));
  15275. $vacopy_currentptr = HEAP32[$2>>2]|0;
  15276. HEAP32[$3>>2] = $vacopy_currentptr;
  15277. $7 = (_printf_core(0,$1,$3,$5,$4)|0);
  15278. $8 = ($7|0)<(0);
  15279. if ($8) {
  15280. $$0 = -1;
  15281. } else {
  15282. $9 = ((($0)) + 76|0);
  15283. $10 = HEAP32[$9>>2]|0;
  15284. $11 = ($10|0)>(-1);
  15285. if ($11) {
  15286. $12 = (___lockfile($0)|0);
  15287. $40 = $12;
  15288. } else {
  15289. $40 = 0;
  15290. }
  15291. $13 = HEAP32[$0>>2]|0;
  15292. $14 = $13 & 32;
  15293. $15 = ((($0)) + 74|0);
  15294. $16 = HEAP8[$15>>0]|0;
  15295. $17 = ($16<<24>>24)<(1);
  15296. if ($17) {
  15297. $18 = $13 & -33;
  15298. HEAP32[$0>>2] = $18;
  15299. }
  15300. $19 = ((($0)) + 48|0);
  15301. $20 = HEAP32[$19>>2]|0;
  15302. $21 = ($20|0)==(0);
  15303. if ($21) {
  15304. $23 = ((($0)) + 44|0);
  15305. $24 = HEAP32[$23>>2]|0;
  15306. HEAP32[$23>>2] = $6;
  15307. $25 = ((($0)) + 28|0);
  15308. HEAP32[$25>>2] = $6;
  15309. $26 = ((($0)) + 20|0);
  15310. HEAP32[$26>>2] = $6;
  15311. HEAP32[$19>>2] = 80;
  15312. $27 = ((($6)) + 80|0);
  15313. $28 = ((($0)) + 16|0);
  15314. HEAP32[$28>>2] = $27;
  15315. $29 = (_printf_core($0,$1,$3,$5,$4)|0);
  15316. $30 = ($24|0)==(0|0);
  15317. if ($30) {
  15318. $$1 = $29;
  15319. } else {
  15320. $31 = ((($0)) + 36|0);
  15321. $32 = HEAP32[$31>>2]|0;
  15322. (FUNCTION_TABLE_iiii[$32 & 15]($0,0,0)|0);
  15323. $33 = HEAP32[$26>>2]|0;
  15324. $34 = ($33|0)==(0|0);
  15325. $$ = $34 ? -1 : $29;
  15326. HEAP32[$23>>2] = $24;
  15327. HEAP32[$19>>2] = 0;
  15328. HEAP32[$28>>2] = 0;
  15329. HEAP32[$25>>2] = 0;
  15330. HEAP32[$26>>2] = 0;
  15331. $$1 = $$;
  15332. }
  15333. } else {
  15334. $22 = (_printf_core($0,$1,$3,$5,$4)|0);
  15335. $$1 = $22;
  15336. }
  15337. $35 = HEAP32[$0>>2]|0;
  15338. $36 = $35 & 32;
  15339. $37 = ($36|0)==(0);
  15340. $$1$ = $37 ? $$1 : -1;
  15341. $38 = $35 | $14;
  15342. HEAP32[$0>>2] = $38;
  15343. $39 = ($40|0)==(0);
  15344. if (!($39)) {
  15345. ___unlockfile($0);
  15346. }
  15347. $$0 = $$1$;
  15348. }
  15349. STACKTOP = sp;return ($$0|0);
  15350. }
  15351. function _printf_core($0,$1,$2,$3,$4) {
  15352. $0 = $0|0;
  15353. $1 = $1|0;
  15354. $2 = $2|0;
  15355. $3 = $3|0;
  15356. $4 = $4|0;
  15357. var $$ = 0, $$$ = 0, $$$0259 = 0, $$$0262 = 0, $$$0269 = 0, $$$4266 = 0, $$$5 = 0, $$0 = 0, $$0228 = 0, $$0228$ = 0, $$0229322 = 0, $$0232 = 0, $$0235 = 0, $$0237 = 0, $$0240$lcssa = 0, $$0240$lcssa357 = 0, $$0240321 = 0, $$0243 = 0, $$0247 = 0, $$0249$lcssa = 0;
  15358. var $$0249306 = 0, $$0252 = 0, $$0253 = 0, $$0254 = 0, $$0254$$0254$ = 0, $$0259 = 0, $$0262$lcssa = 0, $$0262311 = 0, $$0269 = 0, $$0269$phi = 0, $$1 = 0, $$1230333 = 0, $$1233 = 0, $$1236 = 0, $$1238 = 0, $$1241332 = 0, $$1244320 = 0, $$1248 = 0, $$1250 = 0, $$1255 = 0;
  15359. var $$1260 = 0, $$1263 = 0, $$1263$ = 0, $$1270 = 0, $$2 = 0, $$2234 = 0, $$2239 = 0, $$2242305 = 0, $$2245 = 0, $$2251 = 0, $$2256 = 0, $$2256$ = 0, $$2256$$$2256 = 0, $$2261 = 0, $$2271 = 0, $$284$ = 0, $$289 = 0, $$290 = 0, $$3257 = 0, $$3265 = 0;
  15360. var $$3272 = 0, $$3303 = 0, $$377 = 0, $$4258355 = 0, $$4266 = 0, $$5 = 0, $$6268 = 0, $$lcssa295 = 0, $$pre = 0, $$pre346 = 0, $$pre347 = 0, $$pre347$pre = 0, $$pre349 = 0, $10 = 0, $100 = 0, $101 = 0, $102 = 0, $103 = 0, $104 = 0, $105 = 0;
  15361. var $106 = 0, $107 = 0, $108 = 0, $109 = 0, $11 = 0, $110 = 0, $111 = 0, $112 = 0, $113 = 0, $114 = 0, $115 = 0, $116 = 0, $117 = 0, $118 = 0, $119 = 0, $12 = 0, $120 = 0, $121 = 0, $122 = 0, $123 = 0;
  15362. var $124 = 0, $125 = 0, $126 = 0, $127 = 0, $128 = 0, $129 = 0, $13 = 0, $130 = 0, $131 = 0, $132 = 0, $133 = 0, $134 = 0, $135 = 0, $136 = 0, $137 = 0, $138 = 0, $139 = 0, $14 = 0, $140 = 0, $141 = 0;
  15363. var $142 = 0, $143 = 0, $144 = 0, $145 = 0, $146 = 0, $147 = 0, $148 = 0, $149 = 0, $15 = 0, $150 = 0, $151 = 0, $152 = 0, $153 = 0, $154 = 0, $155 = 0, $156 = 0, $157 = 0, $158 = 0, $159 = 0, $16 = 0;
  15364. var $160 = 0, $161 = 0, $162 = 0, $163 = 0, $164 = 0, $165 = 0, $166 = 0, $167 = 0, $168 = 0, $169 = 0, $17 = 0, $170 = 0, $171 = 0, $172 = 0, $173 = 0, $174 = 0, $175 = 0, $176 = 0, $177 = 0, $178 = 0;
  15365. var $179 = 0, $18 = 0, $180 = 0, $181 = 0, $182 = 0, $183 = 0, $184 = 0, $185 = 0, $186 = 0, $187 = 0, $188 = 0, $189 = 0, $19 = 0, $190 = 0, $191 = 0, $192 = 0, $193 = 0, $194 = 0, $195 = 0, $196 = 0;
  15366. var $197 = 0, $198 = 0, $199 = 0, $20 = 0, $200 = 0, $201 = 0, $202 = 0, $203 = 0, $204 = 0, $205 = 0, $206 = 0, $207 = 0, $208 = 0, $209 = 0, $21 = 0, $210 = 0, $211 = 0, $212 = 0, $213 = 0, $214 = 0;
  15367. var $215 = 0, $216 = 0, $217 = 0, $218 = 0, $219 = 0, $22 = 0, $220 = 0, $221 = 0, $222 = 0, $223 = 0, $224 = 0, $225 = 0, $226 = 0, $227 = 0, $228 = 0, $229 = 0, $23 = 0, $230 = 0, $231 = 0, $232 = 0;
  15368. var $233 = 0, $234 = 0, $235 = 0, $236 = 0, $237 = 0, $238 = 0, $239 = 0, $24 = 0, $240 = 0, $241 = 0, $242 = 0, $243 = 0, $244 = 0, $245 = 0, $246 = 0, $247 = 0, $248 = 0, $249 = 0, $25 = 0, $250 = 0;
  15369. var $251 = 0, $252 = 0, $253 = 0, $254 = 0, $255 = 0, $256 = 0, $257 = 0, $258 = 0, $259 = 0, $26 = 0, $260 = 0, $261 = 0, $262 = 0, $263 = 0, $264 = 0, $265 = 0, $266 = 0, $267 = 0, $268 = 0, $269 = 0;
  15370. var $27 = 0, $270 = 0, $271 = 0, $272 = 0, $273 = 0, $274 = 0, $275 = 0, $276 = 0, $277 = 0, $278 = 0, $279 = 0, $28 = 0, $280 = 0, $281 = 0, $282 = 0, $283 = 0, $284 = 0, $285 = 0, $286 = 0, $287 = 0;
  15371. var $288 = 0, $289 = 0, $29 = 0, $290 = 0, $291 = 0, $292 = 0, $293 = 0, $294 = 0, $295 = 0, $296 = 0, $297 = 0, $298 = 0, $299 = 0, $30 = 0, $300 = 0, $301 = 0, $302 = 0, $303 = 0, $304 = 0, $305 = 0;
  15372. var $306 = 0.0, $307 = 0, $308 = 0, $309 = 0, $31 = 0, $310 = 0, $311 = 0, $312 = 0, $313 = 0, $314 = 0, $315 = 0, $316 = 0, $317 = 0, $318 = 0, $319 = 0, $32 = 0, $320 = 0, $321 = 0, $322 = 0, $323 = 0;
  15373. var $324 = 0, $325 = 0, $326 = 0, $327 = 0, $328 = 0, $329 = 0, $33 = 0, $330 = 0, $331 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0;
  15374. var $45 = 0, $46 = 0, $47 = 0, $48 = 0, $49 = 0, $5 = 0, $50 = 0, $51 = 0, $52 = 0, $53 = 0, $54 = 0, $55 = 0, $56 = 0, $57 = 0, $58 = 0, $59 = 0, $6 = 0, $60 = 0, $61 = 0, $62 = 0;
  15375. var $63 = 0, $64 = 0, $65 = 0, $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0, $71 = 0, $72 = 0, $73 = 0, $74 = 0, $75 = 0, $76 = 0, $77 = 0, $78 = 0, $79 = 0, $8 = 0, $80 = 0;
  15376. var $81 = 0, $82 = 0, $83 = 0, $84 = 0, $85 = 0, $86 = 0, $87 = 0, $88 = 0, $89 = 0, $9 = 0, $90 = 0, $91 = 0, $92 = 0, $93 = 0, $94 = 0, $95 = 0, $96 = 0, $97 = 0, $98 = 0, $99 = 0;
  15377. var $arglist_current = 0, $arglist_current2 = 0, $arglist_next = 0, $arglist_next3 = 0, $expanded = 0, $expanded10 = 0, $expanded11 = 0, $expanded13 = 0, $expanded14 = 0, $expanded15 = 0, $expanded4 = 0, $expanded6 = 0, $expanded7 = 0, $expanded8 = 0, $isdigit = 0, $isdigit275 = 0, $isdigit277 = 0, $isdigittmp = 0, $isdigittmp$ = 0, $isdigittmp274 = 0;
  15378. var $isdigittmp276 = 0, $narrow = 0, $or$cond = 0, $or$cond281 = 0, $or$cond283 = 0, $or$cond286 = 0, $storemerge = 0, $storemerge273310 = 0, $storemerge278 = 0, $trunc = 0, label = 0, sp = 0;
  15379. sp = STACKTOP;
  15380. STACKTOP = STACKTOP + 64|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(64|0);
  15381. $5 = sp + 16|0;
  15382. $6 = sp;
  15383. $7 = sp + 24|0;
  15384. $8 = sp + 8|0;
  15385. $9 = sp + 20|0;
  15386. HEAP32[$5>>2] = $1;
  15387. $10 = ($0|0)!=(0|0);
  15388. $11 = ((($7)) + 40|0);
  15389. $12 = $11;
  15390. $13 = ((($7)) + 39|0);
  15391. $14 = ((($8)) + 4|0);
  15392. $$0243 = 0;$$0247 = 0;$$0269 = 0;$21 = $1;
  15393. L1: while(1) {
  15394. $15 = ($$0247|0)>(-1);
  15395. do {
  15396. if ($15) {
  15397. $16 = (2147483647 - ($$0247))|0;
  15398. $17 = ($$0243|0)>($16|0);
  15399. if ($17) {
  15400. $18 = (___errno_location()|0);
  15401. HEAP32[$18>>2] = 75;
  15402. $$1248 = -1;
  15403. break;
  15404. } else {
  15405. $19 = (($$0243) + ($$0247))|0;
  15406. $$1248 = $19;
  15407. break;
  15408. }
  15409. } else {
  15410. $$1248 = $$0247;
  15411. }
  15412. } while(0);
  15413. $20 = HEAP8[$21>>0]|0;
  15414. $22 = ($20<<24>>24)==(0);
  15415. if ($22) {
  15416. label = 87;
  15417. break;
  15418. } else {
  15419. $23 = $20;$25 = $21;
  15420. }
  15421. L9: while(1) {
  15422. switch ($23<<24>>24) {
  15423. case 37: {
  15424. $$0249306 = $25;$27 = $25;
  15425. label = 9;
  15426. break L9;
  15427. break;
  15428. }
  15429. case 0: {
  15430. $$0249$lcssa = $25;$39 = $25;
  15431. break L9;
  15432. break;
  15433. }
  15434. default: {
  15435. }
  15436. }
  15437. $24 = ((($25)) + 1|0);
  15438. HEAP32[$5>>2] = $24;
  15439. $$pre = HEAP8[$24>>0]|0;
  15440. $23 = $$pre;$25 = $24;
  15441. }
  15442. L12: do {
  15443. if ((label|0) == 9) {
  15444. while(1) {
  15445. label = 0;
  15446. $26 = ((($27)) + 1|0);
  15447. $28 = HEAP8[$26>>0]|0;
  15448. $29 = ($28<<24>>24)==(37);
  15449. if (!($29)) {
  15450. $$0249$lcssa = $$0249306;$39 = $27;
  15451. break L12;
  15452. }
  15453. $30 = ((($$0249306)) + 1|0);
  15454. $31 = ((($27)) + 2|0);
  15455. HEAP32[$5>>2] = $31;
  15456. $32 = HEAP8[$31>>0]|0;
  15457. $33 = ($32<<24>>24)==(37);
  15458. if ($33) {
  15459. $$0249306 = $30;$27 = $31;
  15460. label = 9;
  15461. } else {
  15462. $$0249$lcssa = $30;$39 = $31;
  15463. break;
  15464. }
  15465. }
  15466. }
  15467. } while(0);
  15468. $34 = $$0249$lcssa;
  15469. $35 = $21;
  15470. $36 = (($34) - ($35))|0;
  15471. if ($10) {
  15472. _out($0,$21,$36);
  15473. }
  15474. $37 = ($36|0)==(0);
  15475. if (!($37)) {
  15476. $$0269$phi = $$0269;$$0243 = $36;$$0247 = $$1248;$21 = $39;$$0269 = $$0269$phi;
  15477. continue;
  15478. }
  15479. $38 = ((($39)) + 1|0);
  15480. $40 = HEAP8[$38>>0]|0;
  15481. $41 = $40 << 24 >> 24;
  15482. $isdigittmp = (($41) + -48)|0;
  15483. $isdigit = ($isdigittmp>>>0)<(10);
  15484. if ($isdigit) {
  15485. $42 = ((($39)) + 2|0);
  15486. $43 = HEAP8[$42>>0]|0;
  15487. $44 = ($43<<24>>24)==(36);
  15488. $45 = ((($39)) + 3|0);
  15489. $$377 = $44 ? $45 : $38;
  15490. $$$0269 = $44 ? 1 : $$0269;
  15491. $isdigittmp$ = $44 ? $isdigittmp : -1;
  15492. $$0253 = $isdigittmp$;$$1270 = $$$0269;$storemerge = $$377;
  15493. } else {
  15494. $$0253 = -1;$$1270 = $$0269;$storemerge = $38;
  15495. }
  15496. HEAP32[$5>>2] = $storemerge;
  15497. $46 = HEAP8[$storemerge>>0]|0;
  15498. $47 = $46 << 24 >> 24;
  15499. $48 = (($47) + -32)|0;
  15500. $49 = ($48>>>0)<(32);
  15501. L24: do {
  15502. if ($49) {
  15503. $$0262311 = 0;$329 = $46;$51 = $48;$storemerge273310 = $storemerge;
  15504. while(1) {
  15505. $50 = 1 << $51;
  15506. $52 = $50 & 75913;
  15507. $53 = ($52|0)==(0);
  15508. if ($53) {
  15509. $$0262$lcssa = $$0262311;$$lcssa295 = $329;$62 = $storemerge273310;
  15510. break L24;
  15511. }
  15512. $54 = $50 | $$0262311;
  15513. $55 = ((($storemerge273310)) + 1|0);
  15514. HEAP32[$5>>2] = $55;
  15515. $56 = HEAP8[$55>>0]|0;
  15516. $57 = $56 << 24 >> 24;
  15517. $58 = (($57) + -32)|0;
  15518. $59 = ($58>>>0)<(32);
  15519. if ($59) {
  15520. $$0262311 = $54;$329 = $56;$51 = $58;$storemerge273310 = $55;
  15521. } else {
  15522. $$0262$lcssa = $54;$$lcssa295 = $56;$62 = $55;
  15523. break;
  15524. }
  15525. }
  15526. } else {
  15527. $$0262$lcssa = 0;$$lcssa295 = $46;$62 = $storemerge;
  15528. }
  15529. } while(0);
  15530. $60 = ($$lcssa295<<24>>24)==(42);
  15531. if ($60) {
  15532. $61 = ((($62)) + 1|0);
  15533. $63 = HEAP8[$61>>0]|0;
  15534. $64 = $63 << 24 >> 24;
  15535. $isdigittmp276 = (($64) + -48)|0;
  15536. $isdigit277 = ($isdigittmp276>>>0)<(10);
  15537. if ($isdigit277) {
  15538. $65 = ((($62)) + 2|0);
  15539. $66 = HEAP8[$65>>0]|0;
  15540. $67 = ($66<<24>>24)==(36);
  15541. if ($67) {
  15542. $68 = (($4) + ($isdigittmp276<<2)|0);
  15543. HEAP32[$68>>2] = 10;
  15544. $69 = HEAP8[$61>>0]|0;
  15545. $70 = $69 << 24 >> 24;
  15546. $71 = (($70) + -48)|0;
  15547. $72 = (($3) + ($71<<3)|0);
  15548. $73 = $72;
  15549. $74 = $73;
  15550. $75 = HEAP32[$74>>2]|0;
  15551. $76 = (($73) + 4)|0;
  15552. $77 = $76;
  15553. $78 = HEAP32[$77>>2]|0;
  15554. $79 = ((($62)) + 3|0);
  15555. $$0259 = $75;$$2271 = 1;$storemerge278 = $79;
  15556. } else {
  15557. label = 23;
  15558. }
  15559. } else {
  15560. label = 23;
  15561. }
  15562. if ((label|0) == 23) {
  15563. label = 0;
  15564. $80 = ($$1270|0)==(0);
  15565. if (!($80)) {
  15566. $$0 = -1;
  15567. break;
  15568. }
  15569. if ($10) {
  15570. $arglist_current = HEAP32[$2>>2]|0;
  15571. $81 = $arglist_current;
  15572. $82 = ((0) + 4|0);
  15573. $expanded4 = $82;
  15574. $expanded = (($expanded4) - 1)|0;
  15575. $83 = (($81) + ($expanded))|0;
  15576. $84 = ((0) + 4|0);
  15577. $expanded8 = $84;
  15578. $expanded7 = (($expanded8) - 1)|0;
  15579. $expanded6 = $expanded7 ^ -1;
  15580. $85 = $83 & $expanded6;
  15581. $86 = $85;
  15582. $87 = HEAP32[$86>>2]|0;
  15583. $arglist_next = ((($86)) + 4|0);
  15584. HEAP32[$2>>2] = $arglist_next;
  15585. $$0259 = $87;$$2271 = 0;$storemerge278 = $61;
  15586. } else {
  15587. $$0259 = 0;$$2271 = 0;$storemerge278 = $61;
  15588. }
  15589. }
  15590. HEAP32[$5>>2] = $storemerge278;
  15591. $88 = ($$0259|0)<(0);
  15592. $89 = $$0262$lcssa | 8192;
  15593. $90 = (0 - ($$0259))|0;
  15594. $$$0262 = $88 ? $89 : $$0262$lcssa;
  15595. $$$0259 = $88 ? $90 : $$0259;
  15596. $$1260 = $$$0259;$$1263 = $$$0262;$$3272 = $$2271;$94 = $storemerge278;
  15597. } else {
  15598. $91 = (_getint($5)|0);
  15599. $92 = ($91|0)<(0);
  15600. if ($92) {
  15601. $$0 = -1;
  15602. break;
  15603. }
  15604. $$pre346 = HEAP32[$5>>2]|0;
  15605. $$1260 = $91;$$1263 = $$0262$lcssa;$$3272 = $$1270;$94 = $$pre346;
  15606. }
  15607. $93 = HEAP8[$94>>0]|0;
  15608. $95 = ($93<<24>>24)==(46);
  15609. do {
  15610. if ($95) {
  15611. $96 = ((($94)) + 1|0);
  15612. $97 = HEAP8[$96>>0]|0;
  15613. $98 = ($97<<24>>24)==(42);
  15614. if (!($98)) {
  15615. $125 = ((($94)) + 1|0);
  15616. HEAP32[$5>>2] = $125;
  15617. $126 = (_getint($5)|0);
  15618. $$pre347$pre = HEAP32[$5>>2]|0;
  15619. $$0254 = $126;$$pre347 = $$pre347$pre;
  15620. break;
  15621. }
  15622. $99 = ((($94)) + 2|0);
  15623. $100 = HEAP8[$99>>0]|0;
  15624. $101 = $100 << 24 >> 24;
  15625. $isdigittmp274 = (($101) + -48)|0;
  15626. $isdigit275 = ($isdigittmp274>>>0)<(10);
  15627. if ($isdigit275) {
  15628. $102 = ((($94)) + 3|0);
  15629. $103 = HEAP8[$102>>0]|0;
  15630. $104 = ($103<<24>>24)==(36);
  15631. if ($104) {
  15632. $105 = (($4) + ($isdigittmp274<<2)|0);
  15633. HEAP32[$105>>2] = 10;
  15634. $106 = HEAP8[$99>>0]|0;
  15635. $107 = $106 << 24 >> 24;
  15636. $108 = (($107) + -48)|0;
  15637. $109 = (($3) + ($108<<3)|0);
  15638. $110 = $109;
  15639. $111 = $110;
  15640. $112 = HEAP32[$111>>2]|0;
  15641. $113 = (($110) + 4)|0;
  15642. $114 = $113;
  15643. $115 = HEAP32[$114>>2]|0;
  15644. $116 = ((($94)) + 4|0);
  15645. HEAP32[$5>>2] = $116;
  15646. $$0254 = $112;$$pre347 = $116;
  15647. break;
  15648. }
  15649. }
  15650. $117 = ($$3272|0)==(0);
  15651. if (!($117)) {
  15652. $$0 = -1;
  15653. break L1;
  15654. }
  15655. if ($10) {
  15656. $arglist_current2 = HEAP32[$2>>2]|0;
  15657. $118 = $arglist_current2;
  15658. $119 = ((0) + 4|0);
  15659. $expanded11 = $119;
  15660. $expanded10 = (($expanded11) - 1)|0;
  15661. $120 = (($118) + ($expanded10))|0;
  15662. $121 = ((0) + 4|0);
  15663. $expanded15 = $121;
  15664. $expanded14 = (($expanded15) - 1)|0;
  15665. $expanded13 = $expanded14 ^ -1;
  15666. $122 = $120 & $expanded13;
  15667. $123 = $122;
  15668. $124 = HEAP32[$123>>2]|0;
  15669. $arglist_next3 = ((($123)) + 4|0);
  15670. HEAP32[$2>>2] = $arglist_next3;
  15671. $330 = $124;
  15672. } else {
  15673. $330 = 0;
  15674. }
  15675. HEAP32[$5>>2] = $99;
  15676. $$0254 = $330;$$pre347 = $99;
  15677. } else {
  15678. $$0254 = -1;$$pre347 = $94;
  15679. }
  15680. } while(0);
  15681. $$0252 = 0;$128 = $$pre347;
  15682. while(1) {
  15683. $127 = HEAP8[$128>>0]|0;
  15684. $129 = $127 << 24 >> 24;
  15685. $130 = (($129) + -65)|0;
  15686. $131 = ($130>>>0)>(57);
  15687. if ($131) {
  15688. $$0 = -1;
  15689. break L1;
  15690. }
  15691. $132 = ((($128)) + 1|0);
  15692. HEAP32[$5>>2] = $132;
  15693. $133 = HEAP8[$128>>0]|0;
  15694. $134 = $133 << 24 >> 24;
  15695. $135 = (($134) + -65)|0;
  15696. $136 = ((11365 + (($$0252*58)|0)|0) + ($135)|0);
  15697. $137 = HEAP8[$136>>0]|0;
  15698. $138 = $137&255;
  15699. $139 = (($138) + -1)|0;
  15700. $140 = ($139>>>0)<(8);
  15701. if ($140) {
  15702. $$0252 = $138;$128 = $132;
  15703. } else {
  15704. break;
  15705. }
  15706. }
  15707. $141 = ($137<<24>>24)==(0);
  15708. if ($141) {
  15709. $$0 = -1;
  15710. break;
  15711. }
  15712. $142 = ($137<<24>>24)==(19);
  15713. $143 = ($$0253|0)>(-1);
  15714. do {
  15715. if ($142) {
  15716. if ($143) {
  15717. $$0 = -1;
  15718. break L1;
  15719. } else {
  15720. label = 49;
  15721. }
  15722. } else {
  15723. if ($143) {
  15724. $144 = (($4) + ($$0253<<2)|0);
  15725. HEAP32[$144>>2] = $138;
  15726. $145 = (($3) + ($$0253<<3)|0);
  15727. $146 = $145;
  15728. $147 = $146;
  15729. $148 = HEAP32[$147>>2]|0;
  15730. $149 = (($146) + 4)|0;
  15731. $150 = $149;
  15732. $151 = HEAP32[$150>>2]|0;
  15733. $152 = $6;
  15734. $153 = $152;
  15735. HEAP32[$153>>2] = $148;
  15736. $154 = (($152) + 4)|0;
  15737. $155 = $154;
  15738. HEAP32[$155>>2] = $151;
  15739. label = 49;
  15740. break;
  15741. }
  15742. if (!($10)) {
  15743. $$0 = 0;
  15744. break L1;
  15745. }
  15746. _pop_arg($6,$138,$2);
  15747. }
  15748. } while(0);
  15749. if ((label|0) == 49) {
  15750. label = 0;
  15751. if (!($10)) {
  15752. $$0243 = 0;$$0247 = $$1248;$$0269 = $$3272;$21 = $132;
  15753. continue;
  15754. }
  15755. }
  15756. $156 = HEAP8[$128>>0]|0;
  15757. $157 = $156 << 24 >> 24;
  15758. $158 = ($$0252|0)!=(0);
  15759. $159 = $157 & 15;
  15760. $160 = ($159|0)==(3);
  15761. $or$cond281 = $158 & $160;
  15762. $161 = $157 & -33;
  15763. $$0235 = $or$cond281 ? $161 : $157;
  15764. $162 = $$1263 & 8192;
  15765. $163 = ($162|0)==(0);
  15766. $164 = $$1263 & -65537;
  15767. $$1263$ = $163 ? $$1263 : $164;
  15768. L71: do {
  15769. switch ($$0235|0) {
  15770. case 110: {
  15771. $trunc = $$0252&255;
  15772. switch ($trunc<<24>>24) {
  15773. case 0: {
  15774. $171 = HEAP32[$6>>2]|0;
  15775. HEAP32[$171>>2] = $$1248;
  15776. $$0243 = 0;$$0247 = $$1248;$$0269 = $$3272;$21 = $132;
  15777. continue L1;
  15778. break;
  15779. }
  15780. case 1: {
  15781. $172 = HEAP32[$6>>2]|0;
  15782. HEAP32[$172>>2] = $$1248;
  15783. $$0243 = 0;$$0247 = $$1248;$$0269 = $$3272;$21 = $132;
  15784. continue L1;
  15785. break;
  15786. }
  15787. case 2: {
  15788. $173 = ($$1248|0)<(0);
  15789. $174 = $173 << 31 >> 31;
  15790. $175 = HEAP32[$6>>2]|0;
  15791. $176 = $175;
  15792. $177 = $176;
  15793. HEAP32[$177>>2] = $$1248;
  15794. $178 = (($176) + 4)|0;
  15795. $179 = $178;
  15796. HEAP32[$179>>2] = $174;
  15797. $$0243 = 0;$$0247 = $$1248;$$0269 = $$3272;$21 = $132;
  15798. continue L1;
  15799. break;
  15800. }
  15801. case 3: {
  15802. $180 = $$1248&65535;
  15803. $181 = HEAP32[$6>>2]|0;
  15804. HEAP16[$181>>1] = $180;
  15805. $$0243 = 0;$$0247 = $$1248;$$0269 = $$3272;$21 = $132;
  15806. continue L1;
  15807. break;
  15808. }
  15809. case 4: {
  15810. $182 = $$1248&255;
  15811. $183 = HEAP32[$6>>2]|0;
  15812. HEAP8[$183>>0] = $182;
  15813. $$0243 = 0;$$0247 = $$1248;$$0269 = $$3272;$21 = $132;
  15814. continue L1;
  15815. break;
  15816. }
  15817. case 6: {
  15818. $184 = HEAP32[$6>>2]|0;
  15819. HEAP32[$184>>2] = $$1248;
  15820. $$0243 = 0;$$0247 = $$1248;$$0269 = $$3272;$21 = $132;
  15821. continue L1;
  15822. break;
  15823. }
  15824. case 7: {
  15825. $185 = ($$1248|0)<(0);
  15826. $186 = $185 << 31 >> 31;
  15827. $187 = HEAP32[$6>>2]|0;
  15828. $188 = $187;
  15829. $189 = $188;
  15830. HEAP32[$189>>2] = $$1248;
  15831. $190 = (($188) + 4)|0;
  15832. $191 = $190;
  15833. HEAP32[$191>>2] = $186;
  15834. $$0243 = 0;$$0247 = $$1248;$$0269 = $$3272;$21 = $132;
  15835. continue L1;
  15836. break;
  15837. }
  15838. default: {
  15839. $$0243 = 0;$$0247 = $$1248;$$0269 = $$3272;$21 = $132;
  15840. continue L1;
  15841. }
  15842. }
  15843. break;
  15844. }
  15845. case 112: {
  15846. $192 = ($$0254>>>0)>(8);
  15847. $193 = $192 ? $$0254 : 8;
  15848. $194 = $$1263$ | 8;
  15849. $$1236 = 120;$$1255 = $193;$$3265 = $194;
  15850. label = 61;
  15851. break;
  15852. }
  15853. case 88: case 120: {
  15854. $$1236 = $$0235;$$1255 = $$0254;$$3265 = $$1263$;
  15855. label = 61;
  15856. break;
  15857. }
  15858. case 111: {
  15859. $210 = $6;
  15860. $211 = $210;
  15861. $212 = HEAP32[$211>>2]|0;
  15862. $213 = (($210) + 4)|0;
  15863. $214 = $213;
  15864. $215 = HEAP32[$214>>2]|0;
  15865. $216 = (_fmt_o($212,$215,$11)|0);
  15866. $217 = $$1263$ & 8;
  15867. $218 = ($217|0)==(0);
  15868. $219 = $216;
  15869. $220 = (($12) - ($219))|0;
  15870. $221 = ($$0254|0)>($220|0);
  15871. $222 = (($220) + 1)|0;
  15872. $223 = $218 | $221;
  15873. $$0254$$0254$ = $223 ? $$0254 : $222;
  15874. $$0228 = $216;$$1233 = 0;$$1238 = 11829;$$2256 = $$0254$$0254$;$$4266 = $$1263$;$248 = $212;$250 = $215;
  15875. label = 67;
  15876. break;
  15877. }
  15878. case 105: case 100: {
  15879. $224 = $6;
  15880. $225 = $224;
  15881. $226 = HEAP32[$225>>2]|0;
  15882. $227 = (($224) + 4)|0;
  15883. $228 = $227;
  15884. $229 = HEAP32[$228>>2]|0;
  15885. $230 = ($229|0)<(0);
  15886. if ($230) {
  15887. $231 = (_i64Subtract(0,0,($226|0),($229|0))|0);
  15888. $232 = tempRet0;
  15889. $233 = $6;
  15890. $234 = $233;
  15891. HEAP32[$234>>2] = $231;
  15892. $235 = (($233) + 4)|0;
  15893. $236 = $235;
  15894. HEAP32[$236>>2] = $232;
  15895. $$0232 = 1;$$0237 = 11829;$242 = $231;$243 = $232;
  15896. label = 66;
  15897. break L71;
  15898. } else {
  15899. $237 = $$1263$ & 2048;
  15900. $238 = ($237|0)==(0);
  15901. $239 = $$1263$ & 1;
  15902. $240 = ($239|0)==(0);
  15903. $$ = $240 ? 11829 : (11831);
  15904. $$$ = $238 ? $$ : (11830);
  15905. $241 = $$1263$ & 2049;
  15906. $narrow = ($241|0)!=(0);
  15907. $$284$ = $narrow&1;
  15908. $$0232 = $$284$;$$0237 = $$$;$242 = $226;$243 = $229;
  15909. label = 66;
  15910. break L71;
  15911. }
  15912. break;
  15913. }
  15914. case 117: {
  15915. $165 = $6;
  15916. $166 = $165;
  15917. $167 = HEAP32[$166>>2]|0;
  15918. $168 = (($165) + 4)|0;
  15919. $169 = $168;
  15920. $170 = HEAP32[$169>>2]|0;
  15921. $$0232 = 0;$$0237 = 11829;$242 = $167;$243 = $170;
  15922. label = 66;
  15923. break;
  15924. }
  15925. case 99: {
  15926. $259 = $6;
  15927. $260 = $259;
  15928. $261 = HEAP32[$260>>2]|0;
  15929. $262 = (($259) + 4)|0;
  15930. $263 = $262;
  15931. $264 = HEAP32[$263>>2]|0;
  15932. $265 = $261&255;
  15933. HEAP8[$13>>0] = $265;
  15934. $$2 = $13;$$2234 = 0;$$2239 = 11829;$$2251 = $11;$$5 = 1;$$6268 = $164;
  15935. break;
  15936. }
  15937. case 109: {
  15938. $266 = (___errno_location()|0);
  15939. $267 = HEAP32[$266>>2]|0;
  15940. $268 = (_strerror($267)|0);
  15941. $$1 = $268;
  15942. label = 71;
  15943. break;
  15944. }
  15945. case 115: {
  15946. $269 = HEAP32[$6>>2]|0;
  15947. $270 = ($269|0)!=(0|0);
  15948. $271 = $270 ? $269 : 11839;
  15949. $$1 = $271;
  15950. label = 71;
  15951. break;
  15952. }
  15953. case 67: {
  15954. $278 = $6;
  15955. $279 = $278;
  15956. $280 = HEAP32[$279>>2]|0;
  15957. $281 = (($278) + 4)|0;
  15958. $282 = $281;
  15959. $283 = HEAP32[$282>>2]|0;
  15960. HEAP32[$8>>2] = $280;
  15961. HEAP32[$14>>2] = 0;
  15962. HEAP32[$6>>2] = $8;
  15963. $$4258355 = -1;$331 = $8;
  15964. label = 75;
  15965. break;
  15966. }
  15967. case 83: {
  15968. $$pre349 = HEAP32[$6>>2]|0;
  15969. $284 = ($$0254|0)==(0);
  15970. if ($284) {
  15971. _pad_674($0,32,$$1260,0,$$1263$);
  15972. $$0240$lcssa357 = 0;
  15973. label = 84;
  15974. } else {
  15975. $$4258355 = $$0254;$331 = $$pre349;
  15976. label = 75;
  15977. }
  15978. break;
  15979. }
  15980. case 65: case 71: case 70: case 69: case 97: case 103: case 102: case 101: {
  15981. $306 = +HEAPF64[$6>>3];
  15982. $307 = (_fmt_fp($0,$306,$$1260,$$0254,$$1263$,$$0235)|0);
  15983. $$0243 = $307;$$0247 = $$1248;$$0269 = $$3272;$21 = $132;
  15984. continue L1;
  15985. break;
  15986. }
  15987. default: {
  15988. $$2 = $21;$$2234 = 0;$$2239 = 11829;$$2251 = $11;$$5 = $$0254;$$6268 = $$1263$;
  15989. }
  15990. }
  15991. } while(0);
  15992. L95: do {
  15993. if ((label|0) == 61) {
  15994. label = 0;
  15995. $195 = $6;
  15996. $196 = $195;
  15997. $197 = HEAP32[$196>>2]|0;
  15998. $198 = (($195) + 4)|0;
  15999. $199 = $198;
  16000. $200 = HEAP32[$199>>2]|0;
  16001. $201 = $$1236 & 32;
  16002. $202 = (_fmt_x($197,$200,$11,$201)|0);
  16003. $203 = ($197|0)==(0);
  16004. $204 = ($200|0)==(0);
  16005. $205 = $203 & $204;
  16006. $206 = $$3265 & 8;
  16007. $207 = ($206|0)==(0);
  16008. $or$cond283 = $207 | $205;
  16009. $208 = $$1236 >> 4;
  16010. $209 = (11829 + ($208)|0);
  16011. $$289 = $or$cond283 ? 11829 : $209;
  16012. $$290 = $or$cond283 ? 0 : 2;
  16013. $$0228 = $202;$$1233 = $$290;$$1238 = $$289;$$2256 = $$1255;$$4266 = $$3265;$248 = $197;$250 = $200;
  16014. label = 67;
  16015. }
  16016. else if ((label|0) == 66) {
  16017. label = 0;
  16018. $244 = (_fmt_u($242,$243,$11)|0);
  16019. $$0228 = $244;$$1233 = $$0232;$$1238 = $$0237;$$2256 = $$0254;$$4266 = $$1263$;$248 = $242;$250 = $243;
  16020. label = 67;
  16021. }
  16022. else if ((label|0) == 71) {
  16023. label = 0;
  16024. $272 = (_memchr($$1,0,$$0254)|0);
  16025. $273 = ($272|0)==(0|0);
  16026. $274 = $272;
  16027. $275 = $$1;
  16028. $276 = (($274) - ($275))|0;
  16029. $277 = (($$1) + ($$0254)|0);
  16030. $$3257 = $273 ? $$0254 : $276;
  16031. $$1250 = $273 ? $277 : $272;
  16032. $$2 = $$1;$$2234 = 0;$$2239 = 11829;$$2251 = $$1250;$$5 = $$3257;$$6268 = $164;
  16033. }
  16034. else if ((label|0) == 75) {
  16035. label = 0;
  16036. $$0229322 = $331;$$0240321 = 0;$$1244320 = 0;
  16037. while(1) {
  16038. $285 = HEAP32[$$0229322>>2]|0;
  16039. $286 = ($285|0)==(0);
  16040. if ($286) {
  16041. $$0240$lcssa = $$0240321;$$2245 = $$1244320;
  16042. break;
  16043. }
  16044. $287 = (_wctomb($9,$285)|0);
  16045. $288 = ($287|0)<(0);
  16046. $289 = (($$4258355) - ($$0240321))|0;
  16047. $290 = ($287>>>0)>($289>>>0);
  16048. $or$cond286 = $288 | $290;
  16049. if ($or$cond286) {
  16050. $$0240$lcssa = $$0240321;$$2245 = $287;
  16051. break;
  16052. }
  16053. $291 = ((($$0229322)) + 4|0);
  16054. $292 = (($287) + ($$0240321))|0;
  16055. $293 = ($$4258355>>>0)>($292>>>0);
  16056. if ($293) {
  16057. $$0229322 = $291;$$0240321 = $292;$$1244320 = $287;
  16058. } else {
  16059. $$0240$lcssa = $292;$$2245 = $287;
  16060. break;
  16061. }
  16062. }
  16063. $294 = ($$2245|0)<(0);
  16064. if ($294) {
  16065. $$0 = -1;
  16066. break L1;
  16067. }
  16068. _pad_674($0,32,$$1260,$$0240$lcssa,$$1263$);
  16069. $295 = ($$0240$lcssa|0)==(0);
  16070. if ($295) {
  16071. $$0240$lcssa357 = 0;
  16072. label = 84;
  16073. } else {
  16074. $$1230333 = $331;$$1241332 = 0;
  16075. while(1) {
  16076. $296 = HEAP32[$$1230333>>2]|0;
  16077. $297 = ($296|0)==(0);
  16078. if ($297) {
  16079. $$0240$lcssa357 = $$0240$lcssa;
  16080. label = 84;
  16081. break L95;
  16082. }
  16083. $298 = (_wctomb($9,$296)|0);
  16084. $299 = (($298) + ($$1241332))|0;
  16085. $300 = ($299|0)>($$0240$lcssa|0);
  16086. if ($300) {
  16087. $$0240$lcssa357 = $$0240$lcssa;
  16088. label = 84;
  16089. break L95;
  16090. }
  16091. $301 = ((($$1230333)) + 4|0);
  16092. _out($0,$9,$298);
  16093. $302 = ($299>>>0)<($$0240$lcssa>>>0);
  16094. if ($302) {
  16095. $$1230333 = $301;$$1241332 = $299;
  16096. } else {
  16097. $$0240$lcssa357 = $$0240$lcssa;
  16098. label = 84;
  16099. break;
  16100. }
  16101. }
  16102. }
  16103. }
  16104. } while(0);
  16105. if ((label|0) == 67) {
  16106. label = 0;
  16107. $245 = ($$2256|0)>(-1);
  16108. $246 = $$4266 & -65537;
  16109. $$$4266 = $245 ? $246 : $$4266;
  16110. $247 = ($248|0)!=(0);
  16111. $249 = ($250|0)!=(0);
  16112. $251 = $247 | $249;
  16113. $252 = ($$2256|0)!=(0);
  16114. $or$cond = $252 | $251;
  16115. $253 = $$0228;
  16116. $254 = (($12) - ($253))|0;
  16117. $255 = $251 ^ 1;
  16118. $256 = $255&1;
  16119. $257 = (($256) + ($254))|0;
  16120. $258 = ($$2256|0)>($257|0);
  16121. $$2256$ = $258 ? $$2256 : $257;
  16122. $$2256$$$2256 = $or$cond ? $$2256$ : $$2256;
  16123. $$0228$ = $or$cond ? $$0228 : $11;
  16124. $$2 = $$0228$;$$2234 = $$1233;$$2239 = $$1238;$$2251 = $11;$$5 = $$2256$$$2256;$$6268 = $$$4266;
  16125. }
  16126. else if ((label|0) == 84) {
  16127. label = 0;
  16128. $303 = $$1263$ ^ 8192;
  16129. _pad_674($0,32,$$1260,$$0240$lcssa357,$303);
  16130. $304 = ($$1260|0)>($$0240$lcssa357|0);
  16131. $305 = $304 ? $$1260 : $$0240$lcssa357;
  16132. $$0243 = $305;$$0247 = $$1248;$$0269 = $$3272;$21 = $132;
  16133. continue;
  16134. }
  16135. $308 = $$2251;
  16136. $309 = $$2;
  16137. $310 = (($308) - ($309))|0;
  16138. $311 = ($$5|0)<($310|0);
  16139. $$$5 = $311 ? $310 : $$5;
  16140. $312 = (($$$5) + ($$2234))|0;
  16141. $313 = ($$1260|0)<($312|0);
  16142. $$2261 = $313 ? $312 : $$1260;
  16143. _pad_674($0,32,$$2261,$312,$$6268);
  16144. _out($0,$$2239,$$2234);
  16145. $314 = $$6268 ^ 65536;
  16146. _pad_674($0,48,$$2261,$312,$314);
  16147. _pad_674($0,48,$$$5,$310,0);
  16148. _out($0,$$2,$310);
  16149. $315 = $$6268 ^ 8192;
  16150. _pad_674($0,32,$$2261,$312,$315);
  16151. $$0243 = $$2261;$$0247 = $$1248;$$0269 = $$3272;$21 = $132;
  16152. }
  16153. L114: do {
  16154. if ((label|0) == 87) {
  16155. $316 = ($0|0)==(0|0);
  16156. if ($316) {
  16157. $317 = ($$0269|0)==(0);
  16158. if ($317) {
  16159. $$0 = 0;
  16160. } else {
  16161. $$2242305 = 1;
  16162. while(1) {
  16163. $318 = (($4) + ($$2242305<<2)|0);
  16164. $319 = HEAP32[$318>>2]|0;
  16165. $320 = ($319|0)==(0);
  16166. if ($320) {
  16167. $$3303 = $$2242305;
  16168. break;
  16169. }
  16170. $321 = (($3) + ($$2242305<<3)|0);
  16171. _pop_arg($321,$319,$2);
  16172. $322 = (($$2242305) + 1)|0;
  16173. $323 = ($322|0)<(10);
  16174. if ($323) {
  16175. $$2242305 = $322;
  16176. } else {
  16177. $$0 = 1;
  16178. break L114;
  16179. }
  16180. }
  16181. while(1) {
  16182. $326 = (($4) + ($$3303<<2)|0);
  16183. $327 = HEAP32[$326>>2]|0;
  16184. $328 = ($327|0)==(0);
  16185. $325 = (($$3303) + 1)|0;
  16186. if (!($328)) {
  16187. $$0 = -1;
  16188. break L114;
  16189. }
  16190. $324 = ($325|0)<(10);
  16191. if ($324) {
  16192. $$3303 = $325;
  16193. } else {
  16194. $$0 = 1;
  16195. break;
  16196. }
  16197. }
  16198. }
  16199. } else {
  16200. $$0 = $$1248;
  16201. }
  16202. }
  16203. } while(0);
  16204. STACKTOP = sp;return ($$0|0);
  16205. }
  16206. function ___lockfile($0) {
  16207. $0 = $0|0;
  16208. var label = 0, sp = 0;
  16209. sp = STACKTOP;
  16210. return 0;
  16211. }
  16212. function ___unlockfile($0) {
  16213. $0 = $0|0;
  16214. var label = 0, sp = 0;
  16215. sp = STACKTOP;
  16216. return;
  16217. }
  16218. function _out($0,$1,$2) {
  16219. $0 = $0|0;
  16220. $1 = $1|0;
  16221. $2 = $2|0;
  16222. var $3 = 0, $4 = 0, $5 = 0, label = 0, sp = 0;
  16223. sp = STACKTOP;
  16224. $3 = HEAP32[$0>>2]|0;
  16225. $4 = $3 & 32;
  16226. $5 = ($4|0)==(0);
  16227. if ($5) {
  16228. (___fwritex($1,$2,$0)|0);
  16229. }
  16230. return;
  16231. }
  16232. function _getint($0) {
  16233. $0 = $0|0;
  16234. var $$0$lcssa = 0, $$06 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $isdigit = 0, $isdigit5 = 0, $isdigittmp = 0, $isdigittmp4 = 0, $isdigittmp7 = 0, label = 0, sp = 0;
  16235. sp = STACKTOP;
  16236. $1 = HEAP32[$0>>2]|0;
  16237. $2 = HEAP8[$1>>0]|0;
  16238. $3 = $2 << 24 >> 24;
  16239. $isdigittmp4 = (($3) + -48)|0;
  16240. $isdigit5 = ($isdigittmp4>>>0)<(10);
  16241. if ($isdigit5) {
  16242. $$06 = 0;$7 = $1;$isdigittmp7 = $isdigittmp4;
  16243. while(1) {
  16244. $4 = ($$06*10)|0;
  16245. $5 = (($isdigittmp7) + ($4))|0;
  16246. $6 = ((($7)) + 1|0);
  16247. HEAP32[$0>>2] = $6;
  16248. $8 = HEAP8[$6>>0]|0;
  16249. $9 = $8 << 24 >> 24;
  16250. $isdigittmp = (($9) + -48)|0;
  16251. $isdigit = ($isdigittmp>>>0)<(10);
  16252. if ($isdigit) {
  16253. $$06 = $5;$7 = $6;$isdigittmp7 = $isdigittmp;
  16254. } else {
  16255. $$0$lcssa = $5;
  16256. break;
  16257. }
  16258. }
  16259. } else {
  16260. $$0$lcssa = 0;
  16261. }
  16262. return ($$0$lcssa|0);
  16263. }
  16264. function _pop_arg($0,$1,$2) {
  16265. $0 = $0|0;
  16266. $1 = $1|0;
  16267. $2 = $2|0;
  16268. var $$mask = 0, $$mask31 = 0, $10 = 0, $100 = 0, $101 = 0, $102 = 0, $103 = 0, $104 = 0, $105 = 0, $106 = 0, $107 = 0, $108 = 0, $109 = 0.0, $11 = 0, $110 = 0, $111 = 0, $112 = 0, $113 = 0, $114 = 0, $115 = 0;
  16269. var $116 = 0.0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0;
  16270. var $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0, $48 = 0;
  16271. var $49 = 0, $5 = 0, $50 = 0, $51 = 0, $52 = 0, $53 = 0, $54 = 0, $55 = 0, $56 = 0, $57 = 0, $58 = 0, $59 = 0, $6 = 0, $60 = 0, $61 = 0, $62 = 0, $63 = 0, $64 = 0, $65 = 0, $66 = 0;
  16272. var $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0, $71 = 0, $72 = 0, $73 = 0, $74 = 0, $75 = 0, $76 = 0, $77 = 0, $78 = 0, $79 = 0, $8 = 0, $80 = 0, $81 = 0, $82 = 0, $83 = 0, $84 = 0;
  16273. var $85 = 0, $86 = 0, $87 = 0, $88 = 0, $89 = 0, $9 = 0, $90 = 0, $91 = 0, $92 = 0, $93 = 0, $94 = 0, $95 = 0, $96 = 0, $97 = 0, $98 = 0, $99 = 0, $arglist_current = 0, $arglist_current11 = 0, $arglist_current14 = 0, $arglist_current17 = 0;
  16274. var $arglist_current2 = 0, $arglist_current20 = 0, $arglist_current23 = 0, $arglist_current26 = 0, $arglist_current5 = 0, $arglist_current8 = 0, $arglist_next = 0, $arglist_next12 = 0, $arglist_next15 = 0, $arglist_next18 = 0, $arglist_next21 = 0, $arglist_next24 = 0, $arglist_next27 = 0, $arglist_next3 = 0, $arglist_next6 = 0, $arglist_next9 = 0, $expanded = 0, $expanded28 = 0, $expanded30 = 0, $expanded31 = 0;
  16275. var $expanded32 = 0, $expanded34 = 0, $expanded35 = 0, $expanded37 = 0, $expanded38 = 0, $expanded39 = 0, $expanded41 = 0, $expanded42 = 0, $expanded44 = 0, $expanded45 = 0, $expanded46 = 0, $expanded48 = 0, $expanded49 = 0, $expanded51 = 0, $expanded52 = 0, $expanded53 = 0, $expanded55 = 0, $expanded56 = 0, $expanded58 = 0, $expanded59 = 0;
  16276. var $expanded60 = 0, $expanded62 = 0, $expanded63 = 0, $expanded65 = 0, $expanded66 = 0, $expanded67 = 0, $expanded69 = 0, $expanded70 = 0, $expanded72 = 0, $expanded73 = 0, $expanded74 = 0, $expanded76 = 0, $expanded77 = 0, $expanded79 = 0, $expanded80 = 0, $expanded81 = 0, $expanded83 = 0, $expanded84 = 0, $expanded86 = 0, $expanded87 = 0;
  16277. var $expanded88 = 0, $expanded90 = 0, $expanded91 = 0, $expanded93 = 0, $expanded94 = 0, $expanded95 = 0, label = 0, sp = 0;
  16278. sp = STACKTOP;
  16279. $3 = ($1>>>0)>(20);
  16280. L1: do {
  16281. if (!($3)) {
  16282. do {
  16283. switch ($1|0) {
  16284. case 9: {
  16285. $arglist_current = HEAP32[$2>>2]|0;
  16286. $4 = $arglist_current;
  16287. $5 = ((0) + 4|0);
  16288. $expanded28 = $5;
  16289. $expanded = (($expanded28) - 1)|0;
  16290. $6 = (($4) + ($expanded))|0;
  16291. $7 = ((0) + 4|0);
  16292. $expanded32 = $7;
  16293. $expanded31 = (($expanded32) - 1)|0;
  16294. $expanded30 = $expanded31 ^ -1;
  16295. $8 = $6 & $expanded30;
  16296. $9 = $8;
  16297. $10 = HEAP32[$9>>2]|0;
  16298. $arglist_next = ((($9)) + 4|0);
  16299. HEAP32[$2>>2] = $arglist_next;
  16300. HEAP32[$0>>2] = $10;
  16301. break L1;
  16302. break;
  16303. }
  16304. case 10: {
  16305. $arglist_current2 = HEAP32[$2>>2]|0;
  16306. $11 = $arglist_current2;
  16307. $12 = ((0) + 4|0);
  16308. $expanded35 = $12;
  16309. $expanded34 = (($expanded35) - 1)|0;
  16310. $13 = (($11) + ($expanded34))|0;
  16311. $14 = ((0) + 4|0);
  16312. $expanded39 = $14;
  16313. $expanded38 = (($expanded39) - 1)|0;
  16314. $expanded37 = $expanded38 ^ -1;
  16315. $15 = $13 & $expanded37;
  16316. $16 = $15;
  16317. $17 = HEAP32[$16>>2]|0;
  16318. $arglist_next3 = ((($16)) + 4|0);
  16319. HEAP32[$2>>2] = $arglist_next3;
  16320. $18 = ($17|0)<(0);
  16321. $19 = $18 << 31 >> 31;
  16322. $20 = $0;
  16323. $21 = $20;
  16324. HEAP32[$21>>2] = $17;
  16325. $22 = (($20) + 4)|0;
  16326. $23 = $22;
  16327. HEAP32[$23>>2] = $19;
  16328. break L1;
  16329. break;
  16330. }
  16331. case 11: {
  16332. $arglist_current5 = HEAP32[$2>>2]|0;
  16333. $24 = $arglist_current5;
  16334. $25 = ((0) + 4|0);
  16335. $expanded42 = $25;
  16336. $expanded41 = (($expanded42) - 1)|0;
  16337. $26 = (($24) + ($expanded41))|0;
  16338. $27 = ((0) + 4|0);
  16339. $expanded46 = $27;
  16340. $expanded45 = (($expanded46) - 1)|0;
  16341. $expanded44 = $expanded45 ^ -1;
  16342. $28 = $26 & $expanded44;
  16343. $29 = $28;
  16344. $30 = HEAP32[$29>>2]|0;
  16345. $arglist_next6 = ((($29)) + 4|0);
  16346. HEAP32[$2>>2] = $arglist_next6;
  16347. $31 = $0;
  16348. $32 = $31;
  16349. HEAP32[$32>>2] = $30;
  16350. $33 = (($31) + 4)|0;
  16351. $34 = $33;
  16352. HEAP32[$34>>2] = 0;
  16353. break L1;
  16354. break;
  16355. }
  16356. case 12: {
  16357. $arglist_current8 = HEAP32[$2>>2]|0;
  16358. $35 = $arglist_current8;
  16359. $36 = ((0) + 8|0);
  16360. $expanded49 = $36;
  16361. $expanded48 = (($expanded49) - 1)|0;
  16362. $37 = (($35) + ($expanded48))|0;
  16363. $38 = ((0) + 8|0);
  16364. $expanded53 = $38;
  16365. $expanded52 = (($expanded53) - 1)|0;
  16366. $expanded51 = $expanded52 ^ -1;
  16367. $39 = $37 & $expanded51;
  16368. $40 = $39;
  16369. $41 = $40;
  16370. $42 = $41;
  16371. $43 = HEAP32[$42>>2]|0;
  16372. $44 = (($41) + 4)|0;
  16373. $45 = $44;
  16374. $46 = HEAP32[$45>>2]|0;
  16375. $arglist_next9 = ((($40)) + 8|0);
  16376. HEAP32[$2>>2] = $arglist_next9;
  16377. $47 = $0;
  16378. $48 = $47;
  16379. HEAP32[$48>>2] = $43;
  16380. $49 = (($47) + 4)|0;
  16381. $50 = $49;
  16382. HEAP32[$50>>2] = $46;
  16383. break L1;
  16384. break;
  16385. }
  16386. case 13: {
  16387. $arglist_current11 = HEAP32[$2>>2]|0;
  16388. $51 = $arglist_current11;
  16389. $52 = ((0) + 4|0);
  16390. $expanded56 = $52;
  16391. $expanded55 = (($expanded56) - 1)|0;
  16392. $53 = (($51) + ($expanded55))|0;
  16393. $54 = ((0) + 4|0);
  16394. $expanded60 = $54;
  16395. $expanded59 = (($expanded60) - 1)|0;
  16396. $expanded58 = $expanded59 ^ -1;
  16397. $55 = $53 & $expanded58;
  16398. $56 = $55;
  16399. $57 = HEAP32[$56>>2]|0;
  16400. $arglist_next12 = ((($56)) + 4|0);
  16401. HEAP32[$2>>2] = $arglist_next12;
  16402. $58 = $57&65535;
  16403. $59 = $58 << 16 >> 16;
  16404. $60 = ($59|0)<(0);
  16405. $61 = $60 << 31 >> 31;
  16406. $62 = $0;
  16407. $63 = $62;
  16408. HEAP32[$63>>2] = $59;
  16409. $64 = (($62) + 4)|0;
  16410. $65 = $64;
  16411. HEAP32[$65>>2] = $61;
  16412. break L1;
  16413. break;
  16414. }
  16415. case 14: {
  16416. $arglist_current14 = HEAP32[$2>>2]|0;
  16417. $66 = $arglist_current14;
  16418. $67 = ((0) + 4|0);
  16419. $expanded63 = $67;
  16420. $expanded62 = (($expanded63) - 1)|0;
  16421. $68 = (($66) + ($expanded62))|0;
  16422. $69 = ((0) + 4|0);
  16423. $expanded67 = $69;
  16424. $expanded66 = (($expanded67) - 1)|0;
  16425. $expanded65 = $expanded66 ^ -1;
  16426. $70 = $68 & $expanded65;
  16427. $71 = $70;
  16428. $72 = HEAP32[$71>>2]|0;
  16429. $arglist_next15 = ((($71)) + 4|0);
  16430. HEAP32[$2>>2] = $arglist_next15;
  16431. $$mask31 = $72 & 65535;
  16432. $73 = $0;
  16433. $74 = $73;
  16434. HEAP32[$74>>2] = $$mask31;
  16435. $75 = (($73) + 4)|0;
  16436. $76 = $75;
  16437. HEAP32[$76>>2] = 0;
  16438. break L1;
  16439. break;
  16440. }
  16441. case 15: {
  16442. $arglist_current17 = HEAP32[$2>>2]|0;
  16443. $77 = $arglist_current17;
  16444. $78 = ((0) + 4|0);
  16445. $expanded70 = $78;
  16446. $expanded69 = (($expanded70) - 1)|0;
  16447. $79 = (($77) + ($expanded69))|0;
  16448. $80 = ((0) + 4|0);
  16449. $expanded74 = $80;
  16450. $expanded73 = (($expanded74) - 1)|0;
  16451. $expanded72 = $expanded73 ^ -1;
  16452. $81 = $79 & $expanded72;
  16453. $82 = $81;
  16454. $83 = HEAP32[$82>>2]|0;
  16455. $arglist_next18 = ((($82)) + 4|0);
  16456. HEAP32[$2>>2] = $arglist_next18;
  16457. $84 = $83&255;
  16458. $85 = $84 << 24 >> 24;
  16459. $86 = ($85|0)<(0);
  16460. $87 = $86 << 31 >> 31;
  16461. $88 = $0;
  16462. $89 = $88;
  16463. HEAP32[$89>>2] = $85;
  16464. $90 = (($88) + 4)|0;
  16465. $91 = $90;
  16466. HEAP32[$91>>2] = $87;
  16467. break L1;
  16468. break;
  16469. }
  16470. case 16: {
  16471. $arglist_current20 = HEAP32[$2>>2]|0;
  16472. $92 = $arglist_current20;
  16473. $93 = ((0) + 4|0);
  16474. $expanded77 = $93;
  16475. $expanded76 = (($expanded77) - 1)|0;
  16476. $94 = (($92) + ($expanded76))|0;
  16477. $95 = ((0) + 4|0);
  16478. $expanded81 = $95;
  16479. $expanded80 = (($expanded81) - 1)|0;
  16480. $expanded79 = $expanded80 ^ -1;
  16481. $96 = $94 & $expanded79;
  16482. $97 = $96;
  16483. $98 = HEAP32[$97>>2]|0;
  16484. $arglist_next21 = ((($97)) + 4|0);
  16485. HEAP32[$2>>2] = $arglist_next21;
  16486. $$mask = $98 & 255;
  16487. $99 = $0;
  16488. $100 = $99;
  16489. HEAP32[$100>>2] = $$mask;
  16490. $101 = (($99) + 4)|0;
  16491. $102 = $101;
  16492. HEAP32[$102>>2] = 0;
  16493. break L1;
  16494. break;
  16495. }
  16496. case 17: {
  16497. $arglist_current23 = HEAP32[$2>>2]|0;
  16498. $103 = $arglist_current23;
  16499. $104 = ((0) + 8|0);
  16500. $expanded84 = $104;
  16501. $expanded83 = (($expanded84) - 1)|0;
  16502. $105 = (($103) + ($expanded83))|0;
  16503. $106 = ((0) + 8|0);
  16504. $expanded88 = $106;
  16505. $expanded87 = (($expanded88) - 1)|0;
  16506. $expanded86 = $expanded87 ^ -1;
  16507. $107 = $105 & $expanded86;
  16508. $108 = $107;
  16509. $109 = +HEAPF64[$108>>3];
  16510. $arglist_next24 = ((($108)) + 8|0);
  16511. HEAP32[$2>>2] = $arglist_next24;
  16512. HEAPF64[$0>>3] = $109;
  16513. break L1;
  16514. break;
  16515. }
  16516. case 18: {
  16517. $arglist_current26 = HEAP32[$2>>2]|0;
  16518. $110 = $arglist_current26;
  16519. $111 = ((0) + 8|0);
  16520. $expanded91 = $111;
  16521. $expanded90 = (($expanded91) - 1)|0;
  16522. $112 = (($110) + ($expanded90))|0;
  16523. $113 = ((0) + 8|0);
  16524. $expanded95 = $113;
  16525. $expanded94 = (($expanded95) - 1)|0;
  16526. $expanded93 = $expanded94 ^ -1;
  16527. $114 = $112 & $expanded93;
  16528. $115 = $114;
  16529. $116 = +HEAPF64[$115>>3];
  16530. $arglist_next27 = ((($115)) + 8|0);
  16531. HEAP32[$2>>2] = $arglist_next27;
  16532. HEAPF64[$0>>3] = $116;
  16533. break L1;
  16534. break;
  16535. }
  16536. default: {
  16537. break L1;
  16538. }
  16539. }
  16540. } while(0);
  16541. }
  16542. } while(0);
  16543. return;
  16544. }
  16545. function _fmt_x($0,$1,$2,$3) {
  16546. $0 = $0|0;
  16547. $1 = $1|0;
  16548. $2 = $2|0;
  16549. $3 = $3|0;
  16550. var $$05$lcssa = 0, $$056 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0;
  16551. var sp = 0;
  16552. sp = STACKTOP;
  16553. $4 = ($0|0)==(0);
  16554. $5 = ($1|0)==(0);
  16555. $6 = $4 & $5;
  16556. if ($6) {
  16557. $$05$lcssa = $2;
  16558. } else {
  16559. $$056 = $2;$15 = $1;$8 = $0;
  16560. while(1) {
  16561. $7 = $8 & 15;
  16562. $9 = (11881 + ($7)|0);
  16563. $10 = HEAP8[$9>>0]|0;
  16564. $11 = $10&255;
  16565. $12 = $11 | $3;
  16566. $13 = $12&255;
  16567. $14 = ((($$056)) + -1|0);
  16568. HEAP8[$14>>0] = $13;
  16569. $16 = (_bitshift64Lshr(($8|0),($15|0),4)|0);
  16570. $17 = tempRet0;
  16571. $18 = ($16|0)==(0);
  16572. $19 = ($17|0)==(0);
  16573. $20 = $18 & $19;
  16574. if ($20) {
  16575. $$05$lcssa = $14;
  16576. break;
  16577. } else {
  16578. $$056 = $14;$15 = $17;$8 = $16;
  16579. }
  16580. }
  16581. }
  16582. return ($$05$lcssa|0);
  16583. }
  16584. function _fmt_o($0,$1,$2) {
  16585. $0 = $0|0;
  16586. $1 = $1|0;
  16587. $2 = $2|0;
  16588. var $$0$lcssa = 0, $$06 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
  16589. sp = STACKTOP;
  16590. $3 = ($0|0)==(0);
  16591. $4 = ($1|0)==(0);
  16592. $5 = $3 & $4;
  16593. if ($5) {
  16594. $$0$lcssa = $2;
  16595. } else {
  16596. $$06 = $2;$11 = $1;$7 = $0;
  16597. while(1) {
  16598. $6 = $7&255;
  16599. $8 = $6 & 7;
  16600. $9 = $8 | 48;
  16601. $10 = ((($$06)) + -1|0);
  16602. HEAP8[$10>>0] = $9;
  16603. $12 = (_bitshift64Lshr(($7|0),($11|0),3)|0);
  16604. $13 = tempRet0;
  16605. $14 = ($12|0)==(0);
  16606. $15 = ($13|0)==(0);
  16607. $16 = $14 & $15;
  16608. if ($16) {
  16609. $$0$lcssa = $10;
  16610. break;
  16611. } else {
  16612. $$06 = $10;$11 = $13;$7 = $12;
  16613. }
  16614. }
  16615. }
  16616. return ($$0$lcssa|0);
  16617. }
  16618. function _fmt_u($0,$1,$2) {
  16619. $0 = $0|0;
  16620. $1 = $1|0;
  16621. $2 = $2|0;
  16622. var $$010$lcssa$off0 = 0, $$012 = 0, $$09$lcssa = 0, $$0914 = 0, $$1$lcssa = 0, $$111 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0;
  16623. var $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
  16624. sp = STACKTOP;
  16625. $3 = ($1>>>0)>(0);
  16626. $4 = ($0>>>0)>(4294967295);
  16627. $5 = ($1|0)==(0);
  16628. $6 = $5 & $4;
  16629. $7 = $3 | $6;
  16630. if ($7) {
  16631. $$0914 = $2;$8 = $0;$9 = $1;
  16632. while(1) {
  16633. $10 = (___uremdi3(($8|0),($9|0),10,0)|0);
  16634. $11 = tempRet0;
  16635. $12 = $10&255;
  16636. $13 = $12 | 48;
  16637. $14 = ((($$0914)) + -1|0);
  16638. HEAP8[$14>>0] = $13;
  16639. $15 = (___udivdi3(($8|0),($9|0),10,0)|0);
  16640. $16 = tempRet0;
  16641. $17 = ($9>>>0)>(9);
  16642. $18 = ($8>>>0)>(4294967295);
  16643. $19 = ($9|0)==(9);
  16644. $20 = $19 & $18;
  16645. $21 = $17 | $20;
  16646. if ($21) {
  16647. $$0914 = $14;$8 = $15;$9 = $16;
  16648. } else {
  16649. break;
  16650. }
  16651. }
  16652. $$010$lcssa$off0 = $15;$$09$lcssa = $14;
  16653. } else {
  16654. $$010$lcssa$off0 = $0;$$09$lcssa = $2;
  16655. }
  16656. $22 = ($$010$lcssa$off0|0)==(0);
  16657. if ($22) {
  16658. $$1$lcssa = $$09$lcssa;
  16659. } else {
  16660. $$012 = $$010$lcssa$off0;$$111 = $$09$lcssa;
  16661. while(1) {
  16662. $23 = (($$012>>>0) % 10)&-1;
  16663. $24 = $23 | 48;
  16664. $25 = $24&255;
  16665. $26 = ((($$111)) + -1|0);
  16666. HEAP8[$26>>0] = $25;
  16667. $27 = (($$012>>>0) / 10)&-1;
  16668. $28 = ($$012>>>0)<(10);
  16669. if ($28) {
  16670. $$1$lcssa = $26;
  16671. break;
  16672. } else {
  16673. $$012 = $27;$$111 = $26;
  16674. }
  16675. }
  16676. }
  16677. return ($$1$lcssa|0);
  16678. }
  16679. function _strerror($0) {
  16680. $0 = $0|0;
  16681. var $1 = 0, $2 = 0, $3 = 0, $4 = 0, label = 0, sp = 0;
  16682. sp = STACKTOP;
  16683. $1 = (___pthread_self_105()|0);
  16684. $2 = ((($1)) + 188|0);
  16685. $3 = HEAP32[$2>>2]|0;
  16686. $4 = (___strerror_l($0,$3)|0);
  16687. return ($4|0);
  16688. }
  16689. function _memchr($0,$1,$2) {
  16690. $0 = $0|0;
  16691. $1 = $1|0;
  16692. $2 = $2|0;
  16693. var $$0$lcssa = 0, $$035$lcssa = 0, $$035$lcssa65 = 0, $$03555 = 0, $$036$lcssa = 0, $$036$lcssa64 = 0, $$03654 = 0, $$046 = 0, $$137$lcssa = 0, $$13745 = 0, $$140 = 0, $$2 = 0, $$23839 = 0, $$3 = 0, $$lcssa = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0;
  16694. var $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0;
  16695. var $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $or$cond = 0, $or$cond53 = 0, label = 0, sp = 0;
  16696. sp = STACKTOP;
  16697. $3 = $1 & 255;
  16698. $4 = $0;
  16699. $5 = $4 & 3;
  16700. $6 = ($5|0)!=(0);
  16701. $7 = ($2|0)!=(0);
  16702. $or$cond53 = $7 & $6;
  16703. L1: do {
  16704. if ($or$cond53) {
  16705. $8 = $1&255;
  16706. $$03555 = $0;$$03654 = $2;
  16707. while(1) {
  16708. $9 = HEAP8[$$03555>>0]|0;
  16709. $10 = ($9<<24>>24)==($8<<24>>24);
  16710. if ($10) {
  16711. $$035$lcssa65 = $$03555;$$036$lcssa64 = $$03654;
  16712. label = 6;
  16713. break L1;
  16714. }
  16715. $11 = ((($$03555)) + 1|0);
  16716. $12 = (($$03654) + -1)|0;
  16717. $13 = $11;
  16718. $14 = $13 & 3;
  16719. $15 = ($14|0)!=(0);
  16720. $16 = ($12|0)!=(0);
  16721. $or$cond = $16 & $15;
  16722. if ($or$cond) {
  16723. $$03555 = $11;$$03654 = $12;
  16724. } else {
  16725. $$035$lcssa = $11;$$036$lcssa = $12;$$lcssa = $16;
  16726. label = 5;
  16727. break;
  16728. }
  16729. }
  16730. } else {
  16731. $$035$lcssa = $0;$$036$lcssa = $2;$$lcssa = $7;
  16732. label = 5;
  16733. }
  16734. } while(0);
  16735. if ((label|0) == 5) {
  16736. if ($$lcssa) {
  16737. $$035$lcssa65 = $$035$lcssa;$$036$lcssa64 = $$036$lcssa;
  16738. label = 6;
  16739. } else {
  16740. $$2 = $$035$lcssa;$$3 = 0;
  16741. }
  16742. }
  16743. L8: do {
  16744. if ((label|0) == 6) {
  16745. $17 = HEAP8[$$035$lcssa65>>0]|0;
  16746. $18 = $1&255;
  16747. $19 = ($17<<24>>24)==($18<<24>>24);
  16748. if ($19) {
  16749. $$2 = $$035$lcssa65;$$3 = $$036$lcssa64;
  16750. } else {
  16751. $20 = Math_imul($3, 16843009)|0;
  16752. $21 = ($$036$lcssa64>>>0)>(3);
  16753. L11: do {
  16754. if ($21) {
  16755. $$046 = $$035$lcssa65;$$13745 = $$036$lcssa64;
  16756. while(1) {
  16757. $22 = HEAP32[$$046>>2]|0;
  16758. $23 = $22 ^ $20;
  16759. $24 = (($23) + -16843009)|0;
  16760. $25 = $23 & -2139062144;
  16761. $26 = $25 ^ -2139062144;
  16762. $27 = $26 & $24;
  16763. $28 = ($27|0)==(0);
  16764. if (!($28)) {
  16765. break;
  16766. }
  16767. $29 = ((($$046)) + 4|0);
  16768. $30 = (($$13745) + -4)|0;
  16769. $31 = ($30>>>0)>(3);
  16770. if ($31) {
  16771. $$046 = $29;$$13745 = $30;
  16772. } else {
  16773. $$0$lcssa = $29;$$137$lcssa = $30;
  16774. label = 11;
  16775. break L11;
  16776. }
  16777. }
  16778. $$140 = $$046;$$23839 = $$13745;
  16779. } else {
  16780. $$0$lcssa = $$035$lcssa65;$$137$lcssa = $$036$lcssa64;
  16781. label = 11;
  16782. }
  16783. } while(0);
  16784. if ((label|0) == 11) {
  16785. $32 = ($$137$lcssa|0)==(0);
  16786. if ($32) {
  16787. $$2 = $$0$lcssa;$$3 = 0;
  16788. break;
  16789. } else {
  16790. $$140 = $$0$lcssa;$$23839 = $$137$lcssa;
  16791. }
  16792. }
  16793. while(1) {
  16794. $33 = HEAP8[$$140>>0]|0;
  16795. $34 = ($33<<24>>24)==($18<<24>>24);
  16796. if ($34) {
  16797. $$2 = $$140;$$3 = $$23839;
  16798. break L8;
  16799. }
  16800. $35 = ((($$140)) + 1|0);
  16801. $36 = (($$23839) + -1)|0;
  16802. $37 = ($36|0)==(0);
  16803. if ($37) {
  16804. $$2 = $35;$$3 = 0;
  16805. break;
  16806. } else {
  16807. $$140 = $35;$$23839 = $36;
  16808. }
  16809. }
  16810. }
  16811. }
  16812. } while(0);
  16813. $38 = ($$3|0)!=(0);
  16814. $39 = $38 ? $$2 : 0;
  16815. return ($39|0);
  16816. }
  16817. function _pad_674($0,$1,$2,$3,$4) {
  16818. $0 = $0|0;
  16819. $1 = $1|0;
  16820. $2 = $2|0;
  16821. $3 = $3|0;
  16822. $4 = $4|0;
  16823. var $$0$lcssa = 0, $$011 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $or$cond = 0, label = 0, sp = 0;
  16824. sp = STACKTOP;
  16825. STACKTOP = STACKTOP + 256|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(256|0);
  16826. $5 = sp;
  16827. $6 = $4 & 73728;
  16828. $7 = ($6|0)==(0);
  16829. $8 = ($2|0)>($3|0);
  16830. $or$cond = $8 & $7;
  16831. if ($or$cond) {
  16832. $9 = (($2) - ($3))|0;
  16833. $10 = ($9>>>0)<(256);
  16834. $11 = $10 ? $9 : 256;
  16835. _memset(($5|0),($1|0),($11|0))|0;
  16836. $12 = ($9>>>0)>(255);
  16837. if ($12) {
  16838. $13 = (($2) - ($3))|0;
  16839. $$011 = $9;
  16840. while(1) {
  16841. _out($0,$5,256);
  16842. $14 = (($$011) + -256)|0;
  16843. $15 = ($14>>>0)>(255);
  16844. if ($15) {
  16845. $$011 = $14;
  16846. } else {
  16847. break;
  16848. }
  16849. }
  16850. $16 = $13 & 255;
  16851. $$0$lcssa = $16;
  16852. } else {
  16853. $$0$lcssa = $9;
  16854. }
  16855. _out($0,$5,$$0$lcssa);
  16856. }
  16857. STACKTOP = sp;return;
  16858. }
  16859. function _wctomb($0,$1) {
  16860. $0 = $0|0;
  16861. $1 = $1|0;
  16862. var $$0 = 0, $2 = 0, $3 = 0, label = 0, sp = 0;
  16863. sp = STACKTOP;
  16864. $2 = ($0|0)==(0|0);
  16865. if ($2) {
  16866. $$0 = 0;
  16867. } else {
  16868. $3 = (_wcrtomb($0,$1,0)|0);
  16869. $$0 = $3;
  16870. }
  16871. return ($$0|0);
  16872. }
  16873. function _fmt_fp($0,$1,$2,$3,$4,$5) {
  16874. $0 = $0|0;
  16875. $1 = +$1;
  16876. $2 = $2|0;
  16877. $3 = $3|0;
  16878. $4 = $4|0;
  16879. $5 = $5|0;
  16880. var $$ = 0, $$$ = 0, $$$$559 = 0.0, $$$3484 = 0, $$$3484691 = 0, $$$3484692 = 0, $$$3501 = 0, $$$4502 = 0, $$$542 = 0.0, $$$559 = 0.0, $$0 = 0, $$0463$lcssa = 0, $$0463584 = 0, $$0464594 = 0, $$0471 = 0.0, $$0479 = 0, $$0487642 = 0, $$0488 = 0, $$0488653 = 0, $$0488655 = 0;
  16881. var $$0496$$9 = 0, $$0497654 = 0, $$0498 = 0, $$0509582 = 0.0, $$0510 = 0, $$0511 = 0, $$0514637 = 0, $$0520 = 0, $$0521 = 0, $$0521$ = 0, $$0523 = 0, $$0525 = 0, $$0527 = 0, $$0527629 = 0, $$0527631 = 0, $$0530636 = 0, $$1465 = 0, $$1467 = 0.0, $$1469 = 0.0, $$1472 = 0.0;
  16882. var $$1480 = 0, $$1482$lcssa = 0, $$1482661 = 0, $$1489641 = 0, $$1499$lcssa = 0, $$1499660 = 0, $$1508583 = 0, $$1512$lcssa = 0, $$1512607 = 0, $$1515 = 0, $$1524 = 0, $$1526 = 0, $$1528614 = 0, $$1531$lcssa = 0, $$1531630 = 0, $$1598 = 0, $$2 = 0, $$2473 = 0.0, $$2476 = 0, $$2476$$547 = 0;
  16883. var $$2476$$549 = 0, $$2483$ph = 0, $$2500 = 0, $$2513 = 0, $$2516618 = 0, $$2529 = 0, $$2532617 = 0, $$3 = 0.0, $$3477 = 0, $$3484$lcssa = 0, $$3484648 = 0, $$3501$lcssa = 0, $$3501647 = 0, $$3533613 = 0, $$4 = 0.0, $$4478$lcssa = 0, $$4478590 = 0, $$4492 = 0, $$4502 = 0, $$4518 = 0;
  16884. var $$5$lcssa = 0, $$534$ = 0, $$539 = 0, $$539$ = 0, $$542 = 0.0, $$546 = 0, $$548 = 0, $$5486$lcssa = 0, $$5486623 = 0, $$5493597 = 0, $$5519$ph = 0, $$555 = 0, $$556 = 0, $$559 = 0.0, $$5602 = 0, $$6 = 0, $$6494589 = 0, $$7495601 = 0, $$7505 = 0, $$7505$ = 0;
  16885. var $$7505$ph = 0, $$8 = 0, $$9$ph = 0, $$lcssa673 = 0, $$neg = 0, $$neg567 = 0, $$pn = 0, $$pn566 = 0, $$pr = 0, $$pr564 = 0, $$pre = 0, $$pre$phi690Z2D = 0, $$pre689 = 0, $$sink545$lcssa = 0, $$sink545622 = 0, $$sink562 = 0, $10 = 0, $100 = 0, $101 = 0, $102 = 0;
  16886. var $103 = 0, $104 = 0, $105 = 0, $106 = 0, $107 = 0, $108 = 0, $109 = 0.0, $11 = 0, $110 = 0, $111 = 0, $112 = 0, $113 = 0, $114 = 0, $115 = 0, $116 = 0.0, $117 = 0.0, $118 = 0.0, $119 = 0, $12 = 0, $120 = 0;
  16887. var $121 = 0, $122 = 0, $123 = 0, $124 = 0, $125 = 0, $126 = 0, $127 = 0, $128 = 0, $129 = 0, $13 = 0, $130 = 0, $131 = 0, $132 = 0, $133 = 0, $134 = 0, $135 = 0, $136 = 0, $137 = 0, $138 = 0, $139 = 0;
  16888. var $14 = 0.0, $140 = 0, $141 = 0, $142 = 0, $143 = 0, $144 = 0, $145 = 0, $146 = 0, $147 = 0, $148 = 0, $149 = 0, $15 = 0, $150 = 0, $151 = 0, $152 = 0, $153 = 0, $154 = 0, $155 = 0, $156 = 0, $157 = 0;
  16889. var $158 = 0, $159 = 0, $16 = 0, $160 = 0, $161 = 0, $162 = 0, $163 = 0, $164 = 0, $165 = 0, $166 = 0, $167 = 0, $168 = 0, $169 = 0, $17 = 0, $170 = 0, $171 = 0, $172 = 0, $173 = 0, $174 = 0, $175 = 0;
  16890. var $176 = 0, $177 = 0, $178 = 0, $179 = 0, $18 = 0, $180 = 0, $181 = 0, $182 = 0, $183 = 0, $184 = 0, $185 = 0, $186 = 0, $187 = 0, $188 = 0, $189 = 0, $19 = 0, $190 = 0, $191 = 0, $192 = 0, $193 = 0;
  16891. var $194 = 0, $195 = 0, $196 = 0, $197 = 0, $198 = 0, $199 = 0, $20 = 0, $200 = 0, $201 = 0, $202 = 0, $203 = 0, $204 = 0, $205 = 0, $206 = 0, $207 = 0, $208 = 0, $209 = 0, $21 = 0, $210 = 0, $211 = 0;
  16892. var $212 = 0, $213 = 0, $214 = 0, $215 = 0, $216 = 0, $217 = 0, $218 = 0, $219 = 0, $22 = 0, $220 = 0, $221 = 0, $222 = 0, $223 = 0, $224 = 0, $225 = 0, $226 = 0, $227 = 0, $228 = 0.0, $229 = 0.0, $23 = 0;
  16893. var $230 = 0, $231 = 0.0, $232 = 0, $233 = 0, $234 = 0, $235 = 0, $236 = 0, $237 = 0, $238 = 0, $239 = 0, $24 = 0, $240 = 0, $241 = 0, $242 = 0, $243 = 0, $244 = 0, $245 = 0, $246 = 0, $247 = 0, $248 = 0;
  16894. var $249 = 0, $25 = 0, $250 = 0, $251 = 0, $252 = 0, $253 = 0, $254 = 0, $255 = 0, $256 = 0, $257 = 0, $258 = 0, $259 = 0, $26 = 0, $260 = 0, $261 = 0, $262 = 0, $263 = 0, $264 = 0, $265 = 0, $266 = 0;
  16895. var $267 = 0, $268 = 0, $269 = 0, $27 = 0, $270 = 0, $271 = 0, $272 = 0, $273 = 0, $274 = 0, $275 = 0, $276 = 0, $277 = 0, $278 = 0, $279 = 0, $28 = 0, $280 = 0, $281 = 0, $282 = 0, $283 = 0, $284 = 0;
  16896. var $285 = 0, $286 = 0, $287 = 0, $288 = 0, $289 = 0, $29 = 0, $290 = 0, $291 = 0, $292 = 0, $293 = 0, $294 = 0, $295 = 0, $296 = 0, $297 = 0, $298 = 0, $299 = 0, $30 = 0, $300 = 0, $301 = 0, $302 = 0;
  16897. var $303 = 0, $304 = 0, $305 = 0, $306 = 0, $307 = 0, $308 = 0, $309 = 0, $31 = 0, $310 = 0, $311 = 0, $312 = 0, $313 = 0, $314 = 0, $315 = 0, $316 = 0, $317 = 0, $318 = 0, $319 = 0, $32 = 0, $320 = 0;
  16898. var $321 = 0, $322 = 0, $323 = 0, $324 = 0, $325 = 0, $326 = 0, $327 = 0, $328 = 0, $329 = 0, $33 = 0, $330 = 0, $331 = 0, $332 = 0, $333 = 0, $334 = 0, $335 = 0, $336 = 0, $337 = 0, $338 = 0, $339 = 0;
  16899. var $34 = 0, $340 = 0, $341 = 0, $342 = 0, $343 = 0, $344 = 0, $345 = 0, $346 = 0, $347 = 0, $348 = 0, $349 = 0, $35 = 0.0, $350 = 0, $351 = 0, $352 = 0, $353 = 0, $354 = 0, $355 = 0, $356 = 0, $357 = 0;
  16900. var $358 = 0, $359 = 0, $36 = 0.0, $360 = 0, $361 = 0, $362 = 0, $363 = 0, $364 = 0, $365 = 0, $366 = 0, $367 = 0, $368 = 0, $369 = 0, $37 = 0, $370 = 0, $371 = 0, $372 = 0, $373 = 0, $374 = 0, $375 = 0;
  16901. var $376 = 0, $377 = 0, $378 = 0, $379 = 0, $38 = 0, $380 = 0, $381 = 0, $382 = 0, $383 = 0, $384 = 0, $385 = 0, $386 = 0, $387 = 0, $388 = 0, $39 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0;
  16902. var $45 = 0, $46 = 0, $47 = 0, $48 = 0, $49 = 0, $50 = 0, $51 = 0.0, $52 = 0, $53 = 0, $54 = 0, $55 = 0.0, $56 = 0.0, $57 = 0.0, $58 = 0.0, $59 = 0.0, $6 = 0, $60 = 0.0, $61 = 0, $62 = 0, $63 = 0;
  16903. var $64 = 0, $65 = 0, $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0, $71 = 0, $72 = 0, $73 = 0, $74 = 0, $75 = 0, $76 = 0, $77 = 0, $78 = 0, $79 = 0, $8 = 0, $80 = 0, $81 = 0;
  16904. var $82 = 0, $83 = 0, $84 = 0, $85 = 0, $86 = 0, $87 = 0.0, $88 = 0.0, $89 = 0.0, $9 = 0, $90 = 0, $91 = 0, $92 = 0, $93 = 0, $94 = 0, $95 = 0, $96 = 0, $97 = 0, $98 = 0, $99 = 0, $exitcond = 0;
  16905. var $narrow = 0, $not$ = 0, $notlhs = 0, $notrhs = 0, $or$cond = 0, $or$cond3$not = 0, $or$cond537 = 0, $or$cond541 = 0, $or$cond544 = 0, $or$cond554 = 0, $or$cond6 = 0, $scevgep684 = 0, $scevgep684685 = 0, label = 0, sp = 0;
  16906. sp = STACKTOP;
  16907. STACKTOP = STACKTOP + 560|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(560|0);
  16908. $6 = sp + 8|0;
  16909. $7 = sp;
  16910. $8 = sp + 524|0;
  16911. $9 = $8;
  16912. $10 = sp + 512|0;
  16913. HEAP32[$7>>2] = 0;
  16914. $11 = ((($10)) + 12|0);
  16915. (___DOUBLE_BITS_675($1)|0);
  16916. $12 = tempRet0;
  16917. $13 = ($12|0)<(0);
  16918. if ($13) {
  16919. $14 = -$1;
  16920. $$0471 = $14;$$0520 = 1;$$0521 = 11846;
  16921. } else {
  16922. $15 = $4 & 2048;
  16923. $16 = ($15|0)==(0);
  16924. $17 = $4 & 1;
  16925. $18 = ($17|0)==(0);
  16926. $$ = $18 ? (11847) : (11852);
  16927. $$$ = $16 ? $$ : (11849);
  16928. $19 = $4 & 2049;
  16929. $narrow = ($19|0)!=(0);
  16930. $$534$ = $narrow&1;
  16931. $$0471 = $1;$$0520 = $$534$;$$0521 = $$$;
  16932. }
  16933. (___DOUBLE_BITS_675($$0471)|0);
  16934. $20 = tempRet0;
  16935. $21 = $20 & 2146435072;
  16936. $22 = ($21>>>0)<(2146435072);
  16937. $23 = (0)<(0);
  16938. $24 = ($21|0)==(2146435072);
  16939. $25 = $24 & $23;
  16940. $26 = $22 | $25;
  16941. do {
  16942. if ($26) {
  16943. $35 = (+_frexpl($$0471,$7));
  16944. $36 = $35 * 2.0;
  16945. $37 = $36 != 0.0;
  16946. if ($37) {
  16947. $38 = HEAP32[$7>>2]|0;
  16948. $39 = (($38) + -1)|0;
  16949. HEAP32[$7>>2] = $39;
  16950. }
  16951. $40 = $5 | 32;
  16952. $41 = ($40|0)==(97);
  16953. if ($41) {
  16954. $42 = $5 & 32;
  16955. $43 = ($42|0)==(0);
  16956. $44 = ((($$0521)) + 9|0);
  16957. $$0521$ = $43 ? $$0521 : $44;
  16958. $45 = $$0520 | 2;
  16959. $46 = ($3>>>0)>(11);
  16960. $47 = (12 - ($3))|0;
  16961. $48 = ($47|0)==(0);
  16962. $49 = $46 | $48;
  16963. do {
  16964. if ($49) {
  16965. $$1472 = $36;
  16966. } else {
  16967. $$0509582 = 8.0;$$1508583 = $47;
  16968. while(1) {
  16969. $50 = (($$1508583) + -1)|0;
  16970. $51 = $$0509582 * 16.0;
  16971. $52 = ($50|0)==(0);
  16972. if ($52) {
  16973. break;
  16974. } else {
  16975. $$0509582 = $51;$$1508583 = $50;
  16976. }
  16977. }
  16978. $53 = HEAP8[$$0521$>>0]|0;
  16979. $54 = ($53<<24>>24)==(45);
  16980. if ($54) {
  16981. $55 = -$36;
  16982. $56 = $55 - $51;
  16983. $57 = $51 + $56;
  16984. $58 = -$57;
  16985. $$1472 = $58;
  16986. break;
  16987. } else {
  16988. $59 = $36 + $51;
  16989. $60 = $59 - $51;
  16990. $$1472 = $60;
  16991. break;
  16992. }
  16993. }
  16994. } while(0);
  16995. $61 = HEAP32[$7>>2]|0;
  16996. $62 = ($61|0)<(0);
  16997. $63 = (0 - ($61))|0;
  16998. $64 = $62 ? $63 : $61;
  16999. $65 = ($64|0)<(0);
  17000. $66 = $65 << 31 >> 31;
  17001. $67 = (_fmt_u($64,$66,$11)|0);
  17002. $68 = ($67|0)==($11|0);
  17003. if ($68) {
  17004. $69 = ((($10)) + 11|0);
  17005. HEAP8[$69>>0] = 48;
  17006. $$0511 = $69;
  17007. } else {
  17008. $$0511 = $67;
  17009. }
  17010. $70 = $61 >> 31;
  17011. $71 = $70 & 2;
  17012. $72 = (($71) + 43)|0;
  17013. $73 = $72&255;
  17014. $74 = ((($$0511)) + -1|0);
  17015. HEAP8[$74>>0] = $73;
  17016. $75 = (($5) + 15)|0;
  17017. $76 = $75&255;
  17018. $77 = ((($$0511)) + -2|0);
  17019. HEAP8[$77>>0] = $76;
  17020. $notrhs = ($3|0)<(1);
  17021. $78 = $4 & 8;
  17022. $79 = ($78|0)==(0);
  17023. $$0523 = $8;$$2473 = $$1472;
  17024. while(1) {
  17025. $80 = (~~(($$2473)));
  17026. $81 = (11881 + ($80)|0);
  17027. $82 = HEAP8[$81>>0]|0;
  17028. $83 = $82&255;
  17029. $84 = $83 | $42;
  17030. $85 = $84&255;
  17031. $86 = ((($$0523)) + 1|0);
  17032. HEAP8[$$0523>>0] = $85;
  17033. $87 = (+($80|0));
  17034. $88 = $$2473 - $87;
  17035. $89 = $88 * 16.0;
  17036. $90 = $86;
  17037. $91 = (($90) - ($9))|0;
  17038. $92 = ($91|0)==(1);
  17039. if ($92) {
  17040. $notlhs = $89 == 0.0;
  17041. $or$cond3$not = $notrhs & $notlhs;
  17042. $or$cond = $79 & $or$cond3$not;
  17043. if ($or$cond) {
  17044. $$1524 = $86;
  17045. } else {
  17046. $93 = ((($$0523)) + 2|0);
  17047. HEAP8[$86>>0] = 46;
  17048. $$1524 = $93;
  17049. }
  17050. } else {
  17051. $$1524 = $86;
  17052. }
  17053. $94 = $89 != 0.0;
  17054. if ($94) {
  17055. $$0523 = $$1524;$$2473 = $89;
  17056. } else {
  17057. break;
  17058. }
  17059. }
  17060. $95 = ($3|0)!=(0);
  17061. $96 = $77;
  17062. $97 = $11;
  17063. $98 = $$1524;
  17064. $99 = (($98) - ($9))|0;
  17065. $100 = (($97) - ($96))|0;
  17066. $101 = (($99) + -2)|0;
  17067. $102 = ($101|0)<($3|0);
  17068. $or$cond537 = $95 & $102;
  17069. $103 = (($3) + 2)|0;
  17070. $$pn = $or$cond537 ? $103 : $99;
  17071. $$0525 = (($100) + ($45))|0;
  17072. $104 = (($$0525) + ($$pn))|0;
  17073. _pad_674($0,32,$2,$104,$4);
  17074. _out($0,$$0521$,$45);
  17075. $105 = $4 ^ 65536;
  17076. _pad_674($0,48,$2,$104,$105);
  17077. _out($0,$8,$99);
  17078. $106 = (($$pn) - ($99))|0;
  17079. _pad_674($0,48,$106,0,0);
  17080. _out($0,$77,$100);
  17081. $107 = $4 ^ 8192;
  17082. _pad_674($0,32,$2,$104,$107);
  17083. $$sink562 = $104;
  17084. break;
  17085. }
  17086. $108 = ($3|0)<(0);
  17087. $$539 = $108 ? 6 : $3;
  17088. if ($37) {
  17089. $109 = $36 * 268435456.0;
  17090. $110 = HEAP32[$7>>2]|0;
  17091. $111 = (($110) + -28)|0;
  17092. HEAP32[$7>>2] = $111;
  17093. $$3 = $109;$$pr = $111;
  17094. } else {
  17095. $$pre = HEAP32[$7>>2]|0;
  17096. $$3 = $36;$$pr = $$pre;
  17097. }
  17098. $112 = ($$pr|0)<(0);
  17099. $113 = ((($6)) + 288|0);
  17100. $$556 = $112 ? $6 : $113;
  17101. $$0498 = $$556;$$4 = $$3;
  17102. while(1) {
  17103. $114 = (~~(($$4))>>>0);
  17104. HEAP32[$$0498>>2] = $114;
  17105. $115 = ((($$0498)) + 4|0);
  17106. $116 = (+($114>>>0));
  17107. $117 = $$4 - $116;
  17108. $118 = $117 * 1.0E+9;
  17109. $119 = $118 != 0.0;
  17110. if ($119) {
  17111. $$0498 = $115;$$4 = $118;
  17112. } else {
  17113. break;
  17114. }
  17115. }
  17116. $120 = ($$pr|0)>(0);
  17117. if ($120) {
  17118. $$1482661 = $$556;$$1499660 = $115;$122 = $$pr;
  17119. while(1) {
  17120. $121 = ($122|0)<(29);
  17121. $123 = $121 ? $122 : 29;
  17122. $$0488653 = ((($$1499660)) + -4|0);
  17123. $124 = ($$0488653>>>0)<($$1482661>>>0);
  17124. if ($124) {
  17125. $$2483$ph = $$1482661;
  17126. } else {
  17127. $$0488655 = $$0488653;$$0497654 = 0;
  17128. while(1) {
  17129. $125 = HEAP32[$$0488655>>2]|0;
  17130. $126 = (_bitshift64Shl(($125|0),0,($123|0))|0);
  17131. $127 = tempRet0;
  17132. $128 = (_i64Add(($126|0),($127|0),($$0497654|0),0)|0);
  17133. $129 = tempRet0;
  17134. $130 = (___uremdi3(($128|0),($129|0),1000000000,0)|0);
  17135. $131 = tempRet0;
  17136. HEAP32[$$0488655>>2] = $130;
  17137. $132 = (___udivdi3(($128|0),($129|0),1000000000,0)|0);
  17138. $133 = tempRet0;
  17139. $$0488 = ((($$0488655)) + -4|0);
  17140. $134 = ($$0488>>>0)<($$1482661>>>0);
  17141. if ($134) {
  17142. break;
  17143. } else {
  17144. $$0488655 = $$0488;$$0497654 = $132;
  17145. }
  17146. }
  17147. $135 = ($132|0)==(0);
  17148. if ($135) {
  17149. $$2483$ph = $$1482661;
  17150. } else {
  17151. $136 = ((($$1482661)) + -4|0);
  17152. HEAP32[$136>>2] = $132;
  17153. $$2483$ph = $136;
  17154. }
  17155. }
  17156. $$2500 = $$1499660;
  17157. while(1) {
  17158. $137 = ($$2500>>>0)>($$2483$ph>>>0);
  17159. if (!($137)) {
  17160. break;
  17161. }
  17162. $138 = ((($$2500)) + -4|0);
  17163. $139 = HEAP32[$138>>2]|0;
  17164. $140 = ($139|0)==(0);
  17165. if ($140) {
  17166. $$2500 = $138;
  17167. } else {
  17168. break;
  17169. }
  17170. }
  17171. $141 = HEAP32[$7>>2]|0;
  17172. $142 = (($141) - ($123))|0;
  17173. HEAP32[$7>>2] = $142;
  17174. $143 = ($142|0)>(0);
  17175. if ($143) {
  17176. $$1482661 = $$2483$ph;$$1499660 = $$2500;$122 = $142;
  17177. } else {
  17178. $$1482$lcssa = $$2483$ph;$$1499$lcssa = $$2500;$$pr564 = $142;
  17179. break;
  17180. }
  17181. }
  17182. } else {
  17183. $$1482$lcssa = $$556;$$1499$lcssa = $115;$$pr564 = $$pr;
  17184. }
  17185. $144 = ($$pr564|0)<(0);
  17186. if ($144) {
  17187. $145 = (($$539) + 25)|0;
  17188. $146 = (($145|0) / 9)&-1;
  17189. $147 = (($146) + 1)|0;
  17190. $148 = ($40|0)==(102);
  17191. $$3484648 = $$1482$lcssa;$$3501647 = $$1499$lcssa;$150 = $$pr564;
  17192. while(1) {
  17193. $149 = (0 - ($150))|0;
  17194. $151 = ($149|0)<(9);
  17195. $152 = $151 ? $149 : 9;
  17196. $153 = ($$3484648>>>0)<($$3501647>>>0);
  17197. if ($153) {
  17198. $157 = 1 << $152;
  17199. $158 = (($157) + -1)|0;
  17200. $159 = 1000000000 >>> $152;
  17201. $$0487642 = 0;$$1489641 = $$3484648;
  17202. while(1) {
  17203. $160 = HEAP32[$$1489641>>2]|0;
  17204. $161 = $160 & $158;
  17205. $162 = $160 >>> $152;
  17206. $163 = (($162) + ($$0487642))|0;
  17207. HEAP32[$$1489641>>2] = $163;
  17208. $164 = Math_imul($161, $159)|0;
  17209. $165 = ((($$1489641)) + 4|0);
  17210. $166 = ($165>>>0)<($$3501647>>>0);
  17211. if ($166) {
  17212. $$0487642 = $164;$$1489641 = $165;
  17213. } else {
  17214. break;
  17215. }
  17216. }
  17217. $167 = HEAP32[$$3484648>>2]|0;
  17218. $168 = ($167|0)==(0);
  17219. $169 = ((($$3484648)) + 4|0);
  17220. $$$3484 = $168 ? $169 : $$3484648;
  17221. $170 = ($164|0)==(0);
  17222. if ($170) {
  17223. $$$3484692 = $$$3484;$$4502 = $$3501647;
  17224. } else {
  17225. $171 = ((($$3501647)) + 4|0);
  17226. HEAP32[$$3501647>>2] = $164;
  17227. $$$3484692 = $$$3484;$$4502 = $171;
  17228. }
  17229. } else {
  17230. $154 = HEAP32[$$3484648>>2]|0;
  17231. $155 = ($154|0)==(0);
  17232. $156 = ((($$3484648)) + 4|0);
  17233. $$$3484691 = $155 ? $156 : $$3484648;
  17234. $$$3484692 = $$$3484691;$$4502 = $$3501647;
  17235. }
  17236. $172 = $148 ? $$556 : $$$3484692;
  17237. $173 = $$4502;
  17238. $174 = $172;
  17239. $175 = (($173) - ($174))|0;
  17240. $176 = $175 >> 2;
  17241. $177 = ($176|0)>($147|0);
  17242. $178 = (($172) + ($147<<2)|0);
  17243. $$$4502 = $177 ? $178 : $$4502;
  17244. $179 = HEAP32[$7>>2]|0;
  17245. $180 = (($179) + ($152))|0;
  17246. HEAP32[$7>>2] = $180;
  17247. $181 = ($180|0)<(0);
  17248. if ($181) {
  17249. $$3484648 = $$$3484692;$$3501647 = $$$4502;$150 = $180;
  17250. } else {
  17251. $$3484$lcssa = $$$3484692;$$3501$lcssa = $$$4502;
  17252. break;
  17253. }
  17254. }
  17255. } else {
  17256. $$3484$lcssa = $$1482$lcssa;$$3501$lcssa = $$1499$lcssa;
  17257. }
  17258. $182 = ($$3484$lcssa>>>0)<($$3501$lcssa>>>0);
  17259. $183 = $$556;
  17260. if ($182) {
  17261. $184 = $$3484$lcssa;
  17262. $185 = (($183) - ($184))|0;
  17263. $186 = $185 >> 2;
  17264. $187 = ($186*9)|0;
  17265. $188 = HEAP32[$$3484$lcssa>>2]|0;
  17266. $189 = ($188>>>0)<(10);
  17267. if ($189) {
  17268. $$1515 = $187;
  17269. } else {
  17270. $$0514637 = $187;$$0530636 = 10;
  17271. while(1) {
  17272. $190 = ($$0530636*10)|0;
  17273. $191 = (($$0514637) + 1)|0;
  17274. $192 = ($188>>>0)<($190>>>0);
  17275. if ($192) {
  17276. $$1515 = $191;
  17277. break;
  17278. } else {
  17279. $$0514637 = $191;$$0530636 = $190;
  17280. }
  17281. }
  17282. }
  17283. } else {
  17284. $$1515 = 0;
  17285. }
  17286. $193 = ($40|0)!=(102);
  17287. $194 = $193 ? $$1515 : 0;
  17288. $195 = (($$539) - ($194))|0;
  17289. $196 = ($40|0)==(103);
  17290. $197 = ($$539|0)!=(0);
  17291. $198 = $197 & $196;
  17292. $$neg = $198 << 31 >> 31;
  17293. $199 = (($195) + ($$neg))|0;
  17294. $200 = $$3501$lcssa;
  17295. $201 = (($200) - ($183))|0;
  17296. $202 = $201 >> 2;
  17297. $203 = ($202*9)|0;
  17298. $204 = (($203) + -9)|0;
  17299. $205 = ($199|0)<($204|0);
  17300. if ($205) {
  17301. $206 = ((($$556)) + 4|0);
  17302. $207 = (($199) + 9216)|0;
  17303. $208 = (($207|0) / 9)&-1;
  17304. $209 = (($208) + -1024)|0;
  17305. $210 = (($206) + ($209<<2)|0);
  17306. $211 = (($207|0) % 9)&-1;
  17307. $$0527629 = (($211) + 1)|0;
  17308. $212 = ($$0527629|0)<(9);
  17309. if ($212) {
  17310. $$0527631 = $$0527629;$$1531630 = 10;
  17311. while(1) {
  17312. $213 = ($$1531630*10)|0;
  17313. $$0527 = (($$0527631) + 1)|0;
  17314. $exitcond = ($$0527|0)==(9);
  17315. if ($exitcond) {
  17316. $$1531$lcssa = $213;
  17317. break;
  17318. } else {
  17319. $$0527631 = $$0527;$$1531630 = $213;
  17320. }
  17321. }
  17322. } else {
  17323. $$1531$lcssa = 10;
  17324. }
  17325. $214 = HEAP32[$210>>2]|0;
  17326. $215 = (($214>>>0) % ($$1531$lcssa>>>0))&-1;
  17327. $216 = ($215|0)==(0);
  17328. $217 = ((($210)) + 4|0);
  17329. $218 = ($217|0)==($$3501$lcssa|0);
  17330. $or$cond541 = $218 & $216;
  17331. if ($or$cond541) {
  17332. $$4492 = $210;$$4518 = $$1515;$$8 = $$3484$lcssa;
  17333. } else {
  17334. $219 = (($214>>>0) / ($$1531$lcssa>>>0))&-1;
  17335. $220 = $219 & 1;
  17336. $221 = ($220|0)==(0);
  17337. $$542 = $221 ? 9007199254740992.0 : 9007199254740994.0;
  17338. $222 = (($$1531$lcssa|0) / 2)&-1;
  17339. $223 = ($215>>>0)<($222>>>0);
  17340. $224 = ($215|0)==($222|0);
  17341. $or$cond544 = $218 & $224;
  17342. $$559 = $or$cond544 ? 1.0 : 1.5;
  17343. $$$559 = $223 ? 0.5 : $$559;
  17344. $225 = ($$0520|0)==(0);
  17345. if ($225) {
  17346. $$1467 = $$$559;$$1469 = $$542;
  17347. } else {
  17348. $226 = HEAP8[$$0521>>0]|0;
  17349. $227 = ($226<<24>>24)==(45);
  17350. $228 = -$$542;
  17351. $229 = -$$$559;
  17352. $$$542 = $227 ? $228 : $$542;
  17353. $$$$559 = $227 ? $229 : $$$559;
  17354. $$1467 = $$$$559;$$1469 = $$$542;
  17355. }
  17356. $230 = (($214) - ($215))|0;
  17357. HEAP32[$210>>2] = $230;
  17358. $231 = $$1469 + $$1467;
  17359. $232 = $231 != $$1469;
  17360. if ($232) {
  17361. $233 = (($230) + ($$1531$lcssa))|0;
  17362. HEAP32[$210>>2] = $233;
  17363. $234 = ($233>>>0)>(999999999);
  17364. if ($234) {
  17365. $$5486623 = $$3484$lcssa;$$sink545622 = $210;
  17366. while(1) {
  17367. $235 = ((($$sink545622)) + -4|0);
  17368. HEAP32[$$sink545622>>2] = 0;
  17369. $236 = ($235>>>0)<($$5486623>>>0);
  17370. if ($236) {
  17371. $237 = ((($$5486623)) + -4|0);
  17372. HEAP32[$237>>2] = 0;
  17373. $$6 = $237;
  17374. } else {
  17375. $$6 = $$5486623;
  17376. }
  17377. $238 = HEAP32[$235>>2]|0;
  17378. $239 = (($238) + 1)|0;
  17379. HEAP32[$235>>2] = $239;
  17380. $240 = ($239>>>0)>(999999999);
  17381. if ($240) {
  17382. $$5486623 = $$6;$$sink545622 = $235;
  17383. } else {
  17384. $$5486$lcssa = $$6;$$sink545$lcssa = $235;
  17385. break;
  17386. }
  17387. }
  17388. } else {
  17389. $$5486$lcssa = $$3484$lcssa;$$sink545$lcssa = $210;
  17390. }
  17391. $241 = $$5486$lcssa;
  17392. $242 = (($183) - ($241))|0;
  17393. $243 = $242 >> 2;
  17394. $244 = ($243*9)|0;
  17395. $245 = HEAP32[$$5486$lcssa>>2]|0;
  17396. $246 = ($245>>>0)<(10);
  17397. if ($246) {
  17398. $$4492 = $$sink545$lcssa;$$4518 = $244;$$8 = $$5486$lcssa;
  17399. } else {
  17400. $$2516618 = $244;$$2532617 = 10;
  17401. while(1) {
  17402. $247 = ($$2532617*10)|0;
  17403. $248 = (($$2516618) + 1)|0;
  17404. $249 = ($245>>>0)<($247>>>0);
  17405. if ($249) {
  17406. $$4492 = $$sink545$lcssa;$$4518 = $248;$$8 = $$5486$lcssa;
  17407. break;
  17408. } else {
  17409. $$2516618 = $248;$$2532617 = $247;
  17410. }
  17411. }
  17412. }
  17413. } else {
  17414. $$4492 = $210;$$4518 = $$1515;$$8 = $$3484$lcssa;
  17415. }
  17416. }
  17417. $250 = ((($$4492)) + 4|0);
  17418. $251 = ($$3501$lcssa>>>0)>($250>>>0);
  17419. $$$3501 = $251 ? $250 : $$3501$lcssa;
  17420. $$5519$ph = $$4518;$$7505$ph = $$$3501;$$9$ph = $$8;
  17421. } else {
  17422. $$5519$ph = $$1515;$$7505$ph = $$3501$lcssa;$$9$ph = $$3484$lcssa;
  17423. }
  17424. $$7505 = $$7505$ph;
  17425. while(1) {
  17426. $252 = ($$7505>>>0)>($$9$ph>>>0);
  17427. if (!($252)) {
  17428. $$lcssa673 = 0;
  17429. break;
  17430. }
  17431. $253 = ((($$7505)) + -4|0);
  17432. $254 = HEAP32[$253>>2]|0;
  17433. $255 = ($254|0)==(0);
  17434. if ($255) {
  17435. $$7505 = $253;
  17436. } else {
  17437. $$lcssa673 = 1;
  17438. break;
  17439. }
  17440. }
  17441. $256 = (0 - ($$5519$ph))|0;
  17442. do {
  17443. if ($196) {
  17444. $not$ = $197 ^ 1;
  17445. $257 = $not$&1;
  17446. $$539$ = (($257) + ($$539))|0;
  17447. $258 = ($$539$|0)>($$5519$ph|0);
  17448. $259 = ($$5519$ph|0)>(-5);
  17449. $or$cond6 = $258 & $259;
  17450. if ($or$cond6) {
  17451. $260 = (($5) + -1)|0;
  17452. $$neg567 = (($$539$) + -1)|0;
  17453. $261 = (($$neg567) - ($$5519$ph))|0;
  17454. $$0479 = $260;$$2476 = $261;
  17455. } else {
  17456. $262 = (($5) + -2)|0;
  17457. $263 = (($$539$) + -1)|0;
  17458. $$0479 = $262;$$2476 = $263;
  17459. }
  17460. $264 = $4 & 8;
  17461. $265 = ($264|0)==(0);
  17462. if ($265) {
  17463. if ($$lcssa673) {
  17464. $266 = ((($$7505)) + -4|0);
  17465. $267 = HEAP32[$266>>2]|0;
  17466. $268 = ($267|0)==(0);
  17467. if ($268) {
  17468. $$2529 = 9;
  17469. } else {
  17470. $269 = (($267>>>0) % 10)&-1;
  17471. $270 = ($269|0)==(0);
  17472. if ($270) {
  17473. $$1528614 = 0;$$3533613 = 10;
  17474. while(1) {
  17475. $271 = ($$3533613*10)|0;
  17476. $272 = (($$1528614) + 1)|0;
  17477. $273 = (($267>>>0) % ($271>>>0))&-1;
  17478. $274 = ($273|0)==(0);
  17479. if ($274) {
  17480. $$1528614 = $272;$$3533613 = $271;
  17481. } else {
  17482. $$2529 = $272;
  17483. break;
  17484. }
  17485. }
  17486. } else {
  17487. $$2529 = 0;
  17488. }
  17489. }
  17490. } else {
  17491. $$2529 = 9;
  17492. }
  17493. $275 = $$0479 | 32;
  17494. $276 = ($275|0)==(102);
  17495. $277 = $$7505;
  17496. $278 = (($277) - ($183))|0;
  17497. $279 = $278 >> 2;
  17498. $280 = ($279*9)|0;
  17499. $281 = (($280) + -9)|0;
  17500. if ($276) {
  17501. $282 = (($281) - ($$2529))|0;
  17502. $283 = ($282|0)>(0);
  17503. $$546 = $283 ? $282 : 0;
  17504. $284 = ($$2476|0)<($$546|0);
  17505. $$2476$$547 = $284 ? $$2476 : $$546;
  17506. $$1480 = $$0479;$$3477 = $$2476$$547;$$pre$phi690Z2D = 0;
  17507. break;
  17508. } else {
  17509. $285 = (($281) + ($$5519$ph))|0;
  17510. $286 = (($285) - ($$2529))|0;
  17511. $287 = ($286|0)>(0);
  17512. $$548 = $287 ? $286 : 0;
  17513. $288 = ($$2476|0)<($$548|0);
  17514. $$2476$$549 = $288 ? $$2476 : $$548;
  17515. $$1480 = $$0479;$$3477 = $$2476$$549;$$pre$phi690Z2D = 0;
  17516. break;
  17517. }
  17518. } else {
  17519. $$1480 = $$0479;$$3477 = $$2476;$$pre$phi690Z2D = $264;
  17520. }
  17521. } else {
  17522. $$pre689 = $4 & 8;
  17523. $$1480 = $5;$$3477 = $$539;$$pre$phi690Z2D = $$pre689;
  17524. }
  17525. } while(0);
  17526. $289 = $$3477 | $$pre$phi690Z2D;
  17527. $290 = ($289|0)!=(0);
  17528. $291 = $290&1;
  17529. $292 = $$1480 | 32;
  17530. $293 = ($292|0)==(102);
  17531. if ($293) {
  17532. $294 = ($$5519$ph|0)>(0);
  17533. $295 = $294 ? $$5519$ph : 0;
  17534. $$2513 = 0;$$pn566 = $295;
  17535. } else {
  17536. $296 = ($$5519$ph|0)<(0);
  17537. $297 = $296 ? $256 : $$5519$ph;
  17538. $298 = ($297|0)<(0);
  17539. $299 = $298 << 31 >> 31;
  17540. $300 = (_fmt_u($297,$299,$11)|0);
  17541. $301 = $11;
  17542. $302 = $300;
  17543. $303 = (($301) - ($302))|0;
  17544. $304 = ($303|0)<(2);
  17545. if ($304) {
  17546. $$1512607 = $300;
  17547. while(1) {
  17548. $305 = ((($$1512607)) + -1|0);
  17549. HEAP8[$305>>0] = 48;
  17550. $306 = $305;
  17551. $307 = (($301) - ($306))|0;
  17552. $308 = ($307|0)<(2);
  17553. if ($308) {
  17554. $$1512607 = $305;
  17555. } else {
  17556. $$1512$lcssa = $305;
  17557. break;
  17558. }
  17559. }
  17560. } else {
  17561. $$1512$lcssa = $300;
  17562. }
  17563. $309 = $$5519$ph >> 31;
  17564. $310 = $309 & 2;
  17565. $311 = (($310) + 43)|0;
  17566. $312 = $311&255;
  17567. $313 = ((($$1512$lcssa)) + -1|0);
  17568. HEAP8[$313>>0] = $312;
  17569. $314 = $$1480&255;
  17570. $315 = ((($$1512$lcssa)) + -2|0);
  17571. HEAP8[$315>>0] = $314;
  17572. $316 = $315;
  17573. $317 = (($301) - ($316))|0;
  17574. $$2513 = $315;$$pn566 = $317;
  17575. }
  17576. $318 = (($$0520) + 1)|0;
  17577. $319 = (($318) + ($$3477))|0;
  17578. $$1526 = (($319) + ($291))|0;
  17579. $320 = (($$1526) + ($$pn566))|0;
  17580. _pad_674($0,32,$2,$320,$4);
  17581. _out($0,$$0521,$$0520);
  17582. $321 = $4 ^ 65536;
  17583. _pad_674($0,48,$2,$320,$321);
  17584. if ($293) {
  17585. $322 = ($$9$ph>>>0)>($$556>>>0);
  17586. $$0496$$9 = $322 ? $$556 : $$9$ph;
  17587. $323 = ((($8)) + 9|0);
  17588. $324 = $323;
  17589. $325 = ((($8)) + 8|0);
  17590. $$5493597 = $$0496$$9;
  17591. while(1) {
  17592. $326 = HEAP32[$$5493597>>2]|0;
  17593. $327 = (_fmt_u($326,0,$323)|0);
  17594. $328 = ($$5493597|0)==($$0496$$9|0);
  17595. if ($328) {
  17596. $334 = ($327|0)==($323|0);
  17597. if ($334) {
  17598. HEAP8[$325>>0] = 48;
  17599. $$1465 = $325;
  17600. } else {
  17601. $$1465 = $327;
  17602. }
  17603. } else {
  17604. $329 = ($327>>>0)>($8>>>0);
  17605. if ($329) {
  17606. $330 = $327;
  17607. $331 = (($330) - ($9))|0;
  17608. _memset(($8|0),48,($331|0))|0;
  17609. $$0464594 = $327;
  17610. while(1) {
  17611. $332 = ((($$0464594)) + -1|0);
  17612. $333 = ($332>>>0)>($8>>>0);
  17613. if ($333) {
  17614. $$0464594 = $332;
  17615. } else {
  17616. $$1465 = $332;
  17617. break;
  17618. }
  17619. }
  17620. } else {
  17621. $$1465 = $327;
  17622. }
  17623. }
  17624. $335 = $$1465;
  17625. $336 = (($324) - ($335))|0;
  17626. _out($0,$$1465,$336);
  17627. $337 = ((($$5493597)) + 4|0);
  17628. $338 = ($337>>>0)>($$556>>>0);
  17629. if ($338) {
  17630. break;
  17631. } else {
  17632. $$5493597 = $337;
  17633. }
  17634. }
  17635. $339 = ($289|0)==(0);
  17636. if (!($339)) {
  17637. _out($0,11897,1);
  17638. }
  17639. $340 = ($337>>>0)<($$7505>>>0);
  17640. $341 = ($$3477|0)>(0);
  17641. $342 = $340 & $341;
  17642. if ($342) {
  17643. $$4478590 = $$3477;$$6494589 = $337;
  17644. while(1) {
  17645. $343 = HEAP32[$$6494589>>2]|0;
  17646. $344 = (_fmt_u($343,0,$323)|0);
  17647. $345 = ($344>>>0)>($8>>>0);
  17648. if ($345) {
  17649. $346 = $344;
  17650. $347 = (($346) - ($9))|0;
  17651. _memset(($8|0),48,($347|0))|0;
  17652. $$0463584 = $344;
  17653. while(1) {
  17654. $348 = ((($$0463584)) + -1|0);
  17655. $349 = ($348>>>0)>($8>>>0);
  17656. if ($349) {
  17657. $$0463584 = $348;
  17658. } else {
  17659. $$0463$lcssa = $348;
  17660. break;
  17661. }
  17662. }
  17663. } else {
  17664. $$0463$lcssa = $344;
  17665. }
  17666. $350 = ($$4478590|0)<(9);
  17667. $351 = $350 ? $$4478590 : 9;
  17668. _out($0,$$0463$lcssa,$351);
  17669. $352 = ((($$6494589)) + 4|0);
  17670. $353 = (($$4478590) + -9)|0;
  17671. $354 = ($352>>>0)<($$7505>>>0);
  17672. $355 = ($$4478590|0)>(9);
  17673. $356 = $354 & $355;
  17674. if ($356) {
  17675. $$4478590 = $353;$$6494589 = $352;
  17676. } else {
  17677. $$4478$lcssa = $353;
  17678. break;
  17679. }
  17680. }
  17681. } else {
  17682. $$4478$lcssa = $$3477;
  17683. }
  17684. $357 = (($$4478$lcssa) + 9)|0;
  17685. _pad_674($0,48,$357,9,0);
  17686. } else {
  17687. $358 = ((($$9$ph)) + 4|0);
  17688. $$7505$ = $$lcssa673 ? $$7505 : $358;
  17689. $359 = ($$3477|0)>(-1);
  17690. if ($359) {
  17691. $360 = ((($8)) + 9|0);
  17692. $361 = ($$pre$phi690Z2D|0)==(0);
  17693. $362 = $360;
  17694. $363 = (0 - ($9))|0;
  17695. $364 = ((($8)) + 8|0);
  17696. $$5602 = $$3477;$$7495601 = $$9$ph;
  17697. while(1) {
  17698. $365 = HEAP32[$$7495601>>2]|0;
  17699. $366 = (_fmt_u($365,0,$360)|0);
  17700. $367 = ($366|0)==($360|0);
  17701. if ($367) {
  17702. HEAP8[$364>>0] = 48;
  17703. $$0 = $364;
  17704. } else {
  17705. $$0 = $366;
  17706. }
  17707. $368 = ($$7495601|0)==($$9$ph|0);
  17708. do {
  17709. if ($368) {
  17710. $372 = ((($$0)) + 1|0);
  17711. _out($0,$$0,1);
  17712. $373 = ($$5602|0)<(1);
  17713. $or$cond554 = $361 & $373;
  17714. if ($or$cond554) {
  17715. $$2 = $372;
  17716. break;
  17717. }
  17718. _out($0,11897,1);
  17719. $$2 = $372;
  17720. } else {
  17721. $369 = ($$0>>>0)>($8>>>0);
  17722. if (!($369)) {
  17723. $$2 = $$0;
  17724. break;
  17725. }
  17726. $scevgep684 = (($$0) + ($363)|0);
  17727. $scevgep684685 = $scevgep684;
  17728. _memset(($8|0),48,($scevgep684685|0))|0;
  17729. $$1598 = $$0;
  17730. while(1) {
  17731. $370 = ((($$1598)) + -1|0);
  17732. $371 = ($370>>>0)>($8>>>0);
  17733. if ($371) {
  17734. $$1598 = $370;
  17735. } else {
  17736. $$2 = $370;
  17737. break;
  17738. }
  17739. }
  17740. }
  17741. } while(0);
  17742. $374 = $$2;
  17743. $375 = (($362) - ($374))|0;
  17744. $376 = ($$5602|0)>($375|0);
  17745. $377 = $376 ? $375 : $$5602;
  17746. _out($0,$$2,$377);
  17747. $378 = (($$5602) - ($375))|0;
  17748. $379 = ((($$7495601)) + 4|0);
  17749. $380 = ($379>>>0)<($$7505$>>>0);
  17750. $381 = ($378|0)>(-1);
  17751. $382 = $380 & $381;
  17752. if ($382) {
  17753. $$5602 = $378;$$7495601 = $379;
  17754. } else {
  17755. $$5$lcssa = $378;
  17756. break;
  17757. }
  17758. }
  17759. } else {
  17760. $$5$lcssa = $$3477;
  17761. }
  17762. $383 = (($$5$lcssa) + 18)|0;
  17763. _pad_674($0,48,$383,18,0);
  17764. $384 = $11;
  17765. $385 = $$2513;
  17766. $386 = (($384) - ($385))|0;
  17767. _out($0,$$2513,$386);
  17768. }
  17769. $387 = $4 ^ 8192;
  17770. _pad_674($0,32,$2,$320,$387);
  17771. $$sink562 = $320;
  17772. } else {
  17773. $27 = $5 & 32;
  17774. $28 = ($27|0)!=(0);
  17775. $29 = $28 ? 11865 : 11869;
  17776. $30 = ($$0471 != $$0471) | (0.0 != 0.0);
  17777. $31 = $28 ? 11873 : 11877;
  17778. $$0510 = $30 ? $31 : $29;
  17779. $32 = (($$0520) + 3)|0;
  17780. $33 = $4 & -65537;
  17781. _pad_674($0,32,$2,$32,$33);
  17782. _out($0,$$0521,$$0520);
  17783. _out($0,$$0510,3);
  17784. $34 = $4 ^ 8192;
  17785. _pad_674($0,32,$2,$32,$34);
  17786. $$sink562 = $32;
  17787. }
  17788. } while(0);
  17789. $388 = ($$sink562|0)<($2|0);
  17790. $$555 = $388 ? $2 : $$sink562;
  17791. STACKTOP = sp;return ($$555|0);
  17792. }
  17793. function ___DOUBLE_BITS_675($0) {
  17794. $0 = +$0;
  17795. var $1 = 0, $2 = 0, label = 0, sp = 0;
  17796. sp = STACKTOP;
  17797. HEAPF64[tempDoublePtr>>3] = $0;$1 = HEAP32[tempDoublePtr>>2]|0;
  17798. $2 = HEAP32[tempDoublePtr+4>>2]|0;
  17799. tempRet0 = ($2);
  17800. return ($1|0);
  17801. }
  17802. function _frexpl($0,$1) {
  17803. $0 = +$0;
  17804. $1 = $1|0;
  17805. var $2 = 0.0, label = 0, sp = 0;
  17806. sp = STACKTOP;
  17807. $2 = (+_frexp($0,$1));
  17808. return (+$2);
  17809. }
  17810. function _frexp($0,$1) {
  17811. $0 = +$0;
  17812. $1 = $1|0;
  17813. var $$0 = 0.0, $$016 = 0.0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0.0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0.0, $9 = 0.0, $storemerge = 0, $trunc$clear = 0, label = 0;
  17814. var sp = 0;
  17815. sp = STACKTOP;
  17816. HEAPF64[tempDoublePtr>>3] = $0;$2 = HEAP32[tempDoublePtr>>2]|0;
  17817. $3 = HEAP32[tempDoublePtr+4>>2]|0;
  17818. $4 = (_bitshift64Lshr(($2|0),($3|0),52)|0);
  17819. $5 = tempRet0;
  17820. $6 = $4&65535;
  17821. $trunc$clear = $6 & 2047;
  17822. switch ($trunc$clear<<16>>16) {
  17823. case 0: {
  17824. $7 = $0 != 0.0;
  17825. if ($7) {
  17826. $8 = $0 * 1.8446744073709552E+19;
  17827. $9 = (+_frexp($8,$1));
  17828. $10 = HEAP32[$1>>2]|0;
  17829. $11 = (($10) + -64)|0;
  17830. $$016 = $9;$storemerge = $11;
  17831. } else {
  17832. $$016 = $0;$storemerge = 0;
  17833. }
  17834. HEAP32[$1>>2] = $storemerge;
  17835. $$0 = $$016;
  17836. break;
  17837. }
  17838. case 2047: {
  17839. $$0 = $0;
  17840. break;
  17841. }
  17842. default: {
  17843. $12 = $4 & 2047;
  17844. $13 = (($12) + -1022)|0;
  17845. HEAP32[$1>>2] = $13;
  17846. $14 = $3 & -2146435073;
  17847. $15 = $14 | 1071644672;
  17848. HEAP32[tempDoublePtr>>2] = $2;HEAP32[tempDoublePtr+4>>2] = $15;$16 = +HEAPF64[tempDoublePtr>>3];
  17849. $$0 = $16;
  17850. }
  17851. }
  17852. return (+$$0);
  17853. }
  17854. function _wcrtomb($0,$1,$2) {
  17855. $0 = $0|0;
  17856. $1 = $1|0;
  17857. $2 = $2|0;
  17858. var $$0 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0;
  17859. var $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0;
  17860. var $47 = 0, $48 = 0, $49 = 0, $5 = 0, $50 = 0, $51 = 0, $52 = 0, $53 = 0, $54 = 0, $55 = 0, $56 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $not$ = 0, $or$cond = 0, label = 0, sp = 0;
  17861. sp = STACKTOP;
  17862. $3 = ($0|0)==(0|0);
  17863. do {
  17864. if ($3) {
  17865. $$0 = 1;
  17866. } else {
  17867. $4 = ($1>>>0)<(128);
  17868. if ($4) {
  17869. $5 = $1&255;
  17870. HEAP8[$0>>0] = $5;
  17871. $$0 = 1;
  17872. break;
  17873. }
  17874. $6 = (___pthread_self_448()|0);
  17875. $7 = ((($6)) + 188|0);
  17876. $8 = HEAP32[$7>>2]|0;
  17877. $9 = HEAP32[$8>>2]|0;
  17878. $not$ = ($9|0)==(0|0);
  17879. if ($not$) {
  17880. $10 = $1 & -128;
  17881. $11 = ($10|0)==(57216);
  17882. if ($11) {
  17883. $13 = $1&255;
  17884. HEAP8[$0>>0] = $13;
  17885. $$0 = 1;
  17886. break;
  17887. } else {
  17888. $12 = (___errno_location()|0);
  17889. HEAP32[$12>>2] = 84;
  17890. $$0 = -1;
  17891. break;
  17892. }
  17893. }
  17894. $14 = ($1>>>0)<(2048);
  17895. if ($14) {
  17896. $15 = $1 >>> 6;
  17897. $16 = $15 | 192;
  17898. $17 = $16&255;
  17899. $18 = ((($0)) + 1|0);
  17900. HEAP8[$0>>0] = $17;
  17901. $19 = $1 & 63;
  17902. $20 = $19 | 128;
  17903. $21 = $20&255;
  17904. HEAP8[$18>>0] = $21;
  17905. $$0 = 2;
  17906. break;
  17907. }
  17908. $22 = ($1>>>0)<(55296);
  17909. $23 = $1 & -8192;
  17910. $24 = ($23|0)==(57344);
  17911. $or$cond = $22 | $24;
  17912. if ($or$cond) {
  17913. $25 = $1 >>> 12;
  17914. $26 = $25 | 224;
  17915. $27 = $26&255;
  17916. $28 = ((($0)) + 1|0);
  17917. HEAP8[$0>>0] = $27;
  17918. $29 = $1 >>> 6;
  17919. $30 = $29 & 63;
  17920. $31 = $30 | 128;
  17921. $32 = $31&255;
  17922. $33 = ((($0)) + 2|0);
  17923. HEAP8[$28>>0] = $32;
  17924. $34 = $1 & 63;
  17925. $35 = $34 | 128;
  17926. $36 = $35&255;
  17927. HEAP8[$33>>0] = $36;
  17928. $$0 = 3;
  17929. break;
  17930. }
  17931. $37 = (($1) + -65536)|0;
  17932. $38 = ($37>>>0)<(1048576);
  17933. if ($38) {
  17934. $39 = $1 >>> 18;
  17935. $40 = $39 | 240;
  17936. $41 = $40&255;
  17937. $42 = ((($0)) + 1|0);
  17938. HEAP8[$0>>0] = $41;
  17939. $43 = $1 >>> 12;
  17940. $44 = $43 & 63;
  17941. $45 = $44 | 128;
  17942. $46 = $45&255;
  17943. $47 = ((($0)) + 2|0);
  17944. HEAP8[$42>>0] = $46;
  17945. $48 = $1 >>> 6;
  17946. $49 = $48 & 63;
  17947. $50 = $49 | 128;
  17948. $51 = $50&255;
  17949. $52 = ((($0)) + 3|0);
  17950. HEAP8[$47>>0] = $51;
  17951. $53 = $1 & 63;
  17952. $54 = $53 | 128;
  17953. $55 = $54&255;
  17954. HEAP8[$52>>0] = $55;
  17955. $$0 = 4;
  17956. break;
  17957. } else {
  17958. $56 = (___errno_location()|0);
  17959. HEAP32[$56>>2] = 84;
  17960. $$0 = -1;
  17961. break;
  17962. }
  17963. }
  17964. } while(0);
  17965. return ($$0|0);
  17966. }
  17967. function ___pthread_self_448() {
  17968. var $0 = 0, label = 0, sp = 0;
  17969. sp = STACKTOP;
  17970. $0 = (_pthread_self()|0);
  17971. return ($0|0);
  17972. }
  17973. function ___pthread_self_105() {
  17974. var $0 = 0, label = 0, sp = 0;
  17975. sp = STACKTOP;
  17976. $0 = (_pthread_self()|0);
  17977. return ($0|0);
  17978. }
  17979. function ___strerror_l($0,$1) {
  17980. $0 = $0|0;
  17981. $1 = $1|0;
  17982. var $$012$lcssa = 0, $$01214 = 0, $$016 = 0, $$113 = 0, $$115 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0;
  17983. var label = 0, sp = 0;
  17984. sp = STACKTOP;
  17985. $$016 = 0;
  17986. while(1) {
  17987. $3 = (11899 + ($$016)|0);
  17988. $4 = HEAP8[$3>>0]|0;
  17989. $5 = $4&255;
  17990. $6 = ($5|0)==($0|0);
  17991. if ($6) {
  17992. label = 2;
  17993. break;
  17994. }
  17995. $7 = (($$016) + 1)|0;
  17996. $8 = ($7|0)==(87);
  17997. if ($8) {
  17998. $$01214 = 11987;$$115 = 87;
  17999. label = 5;
  18000. break;
  18001. } else {
  18002. $$016 = $7;
  18003. }
  18004. }
  18005. if ((label|0) == 2) {
  18006. $2 = ($$016|0)==(0);
  18007. if ($2) {
  18008. $$012$lcssa = 11987;
  18009. } else {
  18010. $$01214 = 11987;$$115 = $$016;
  18011. label = 5;
  18012. }
  18013. }
  18014. if ((label|0) == 5) {
  18015. while(1) {
  18016. label = 0;
  18017. $$113 = $$01214;
  18018. while(1) {
  18019. $9 = HEAP8[$$113>>0]|0;
  18020. $10 = ($9<<24>>24)==(0);
  18021. $11 = ((($$113)) + 1|0);
  18022. if ($10) {
  18023. break;
  18024. } else {
  18025. $$113 = $11;
  18026. }
  18027. }
  18028. $12 = (($$115) + -1)|0;
  18029. $13 = ($12|0)==(0);
  18030. if ($13) {
  18031. $$012$lcssa = $11;
  18032. break;
  18033. } else {
  18034. $$01214 = $11;$$115 = $12;
  18035. label = 5;
  18036. }
  18037. }
  18038. }
  18039. $14 = ((($1)) + 20|0);
  18040. $15 = HEAP32[$14>>2]|0;
  18041. $16 = (___lctrans($$012$lcssa,$15)|0);
  18042. return ($16|0);
  18043. }
  18044. function ___lctrans($0,$1) {
  18045. $0 = $0|0;
  18046. $1 = $1|0;
  18047. var $2 = 0, label = 0, sp = 0;
  18048. sp = STACKTOP;
  18049. $2 = (___lctrans_impl($0,$1)|0);
  18050. return ($2|0);
  18051. }
  18052. function ___lctrans_impl($0,$1) {
  18053. $0 = $0|0;
  18054. $1 = $1|0;
  18055. var $$0 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, label = 0, sp = 0;
  18056. sp = STACKTOP;
  18057. $2 = ($1|0)==(0|0);
  18058. if ($2) {
  18059. $$0 = 0;
  18060. } else {
  18061. $3 = HEAP32[$1>>2]|0;
  18062. $4 = ((($1)) + 4|0);
  18063. $5 = HEAP32[$4>>2]|0;
  18064. $6 = (___mo_lookup($3,$5,$0)|0);
  18065. $$0 = $6;
  18066. }
  18067. $7 = ($$0|0)!=(0|0);
  18068. $8 = $7 ? $$0 : $0;
  18069. return ($8|0);
  18070. }
  18071. function ___mo_lookup($0,$1,$2) {
  18072. $0 = $0|0;
  18073. $1 = $1|0;
  18074. $2 = $2|0;
  18075. var $$ = 0, $$090 = 0, $$094 = 0, $$191 = 0, $$195 = 0, $$4 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0;
  18076. var $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0;
  18077. var $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0, $48 = 0, $49 = 0, $5 = 0, $50 = 0, $51 = 0, $52 = 0, $53 = 0, $54 = 0, $55 = 0, $56 = 0, $57 = 0, $58 = 0, $59 = 0, $6 = 0;
  18078. var $60 = 0, $61 = 0, $62 = 0, $63 = 0, $64 = 0, $7 = 0, $8 = 0, $9 = 0, $or$cond = 0, $or$cond102 = 0, $or$cond104 = 0, label = 0, sp = 0;
  18079. sp = STACKTOP;
  18080. $3 = HEAP32[$0>>2]|0;
  18081. $4 = (($3) + 1794895138)|0;
  18082. $5 = ((($0)) + 8|0);
  18083. $6 = HEAP32[$5>>2]|0;
  18084. $7 = (_swapc($6,$4)|0);
  18085. $8 = ((($0)) + 12|0);
  18086. $9 = HEAP32[$8>>2]|0;
  18087. $10 = (_swapc($9,$4)|0);
  18088. $11 = ((($0)) + 16|0);
  18089. $12 = HEAP32[$11>>2]|0;
  18090. $13 = (_swapc($12,$4)|0);
  18091. $14 = $1 >>> 2;
  18092. $15 = ($7>>>0)<($14>>>0);
  18093. L1: do {
  18094. if ($15) {
  18095. $16 = $7 << 2;
  18096. $17 = (($1) - ($16))|0;
  18097. $18 = ($10>>>0)<($17>>>0);
  18098. $19 = ($13>>>0)<($17>>>0);
  18099. $or$cond = $18 & $19;
  18100. if ($or$cond) {
  18101. $20 = $13 | $10;
  18102. $21 = $20 & 3;
  18103. $22 = ($21|0)==(0);
  18104. if ($22) {
  18105. $23 = $10 >>> 2;
  18106. $24 = $13 >>> 2;
  18107. $$090 = 0;$$094 = $7;
  18108. while(1) {
  18109. $25 = $$094 >>> 1;
  18110. $26 = (($$090) + ($25))|0;
  18111. $27 = $26 << 1;
  18112. $28 = (($27) + ($23))|0;
  18113. $29 = (($0) + ($28<<2)|0);
  18114. $30 = HEAP32[$29>>2]|0;
  18115. $31 = (_swapc($30,$4)|0);
  18116. $32 = (($28) + 1)|0;
  18117. $33 = (($0) + ($32<<2)|0);
  18118. $34 = HEAP32[$33>>2]|0;
  18119. $35 = (_swapc($34,$4)|0);
  18120. $36 = ($35>>>0)<($1>>>0);
  18121. $37 = (($1) - ($35))|0;
  18122. $38 = ($31>>>0)<($37>>>0);
  18123. $or$cond102 = $36 & $38;
  18124. if (!($or$cond102)) {
  18125. $$4 = 0;
  18126. break L1;
  18127. }
  18128. $39 = (($35) + ($31))|0;
  18129. $40 = (($0) + ($39)|0);
  18130. $41 = HEAP8[$40>>0]|0;
  18131. $42 = ($41<<24>>24)==(0);
  18132. if (!($42)) {
  18133. $$4 = 0;
  18134. break L1;
  18135. }
  18136. $43 = (($0) + ($35)|0);
  18137. $44 = (_strcmp($2,$43)|0);
  18138. $45 = ($44|0)==(0);
  18139. if ($45) {
  18140. break;
  18141. }
  18142. $62 = ($$094|0)==(1);
  18143. $63 = ($44|0)<(0);
  18144. $64 = (($$094) - ($25))|0;
  18145. $$195 = $63 ? $25 : $64;
  18146. $$191 = $63 ? $$090 : $26;
  18147. if ($62) {
  18148. $$4 = 0;
  18149. break L1;
  18150. } else {
  18151. $$090 = $$191;$$094 = $$195;
  18152. }
  18153. }
  18154. $46 = (($27) + ($24))|0;
  18155. $47 = (($0) + ($46<<2)|0);
  18156. $48 = HEAP32[$47>>2]|0;
  18157. $49 = (_swapc($48,$4)|0);
  18158. $50 = (($46) + 1)|0;
  18159. $51 = (($0) + ($50<<2)|0);
  18160. $52 = HEAP32[$51>>2]|0;
  18161. $53 = (_swapc($52,$4)|0);
  18162. $54 = ($53>>>0)<($1>>>0);
  18163. $55 = (($1) - ($53))|0;
  18164. $56 = ($49>>>0)<($55>>>0);
  18165. $or$cond104 = $54 & $56;
  18166. if ($or$cond104) {
  18167. $57 = (($0) + ($53)|0);
  18168. $58 = (($53) + ($49))|0;
  18169. $59 = (($0) + ($58)|0);
  18170. $60 = HEAP8[$59>>0]|0;
  18171. $61 = ($60<<24>>24)==(0);
  18172. $$ = $61 ? $57 : 0;
  18173. $$4 = $$;
  18174. } else {
  18175. $$4 = 0;
  18176. }
  18177. } else {
  18178. $$4 = 0;
  18179. }
  18180. } else {
  18181. $$4 = 0;
  18182. }
  18183. } else {
  18184. $$4 = 0;
  18185. }
  18186. } while(0);
  18187. return ($$4|0);
  18188. }
  18189. function _swapc($0,$1) {
  18190. $0 = $0|0;
  18191. $1 = $1|0;
  18192. var $$ = 0, $2 = 0, $3 = 0, label = 0, sp = 0;
  18193. sp = STACKTOP;
  18194. $2 = ($1|0)==(0);
  18195. $3 = (_llvm_bswap_i32(($0|0))|0);
  18196. $$ = $2 ? $0 : $3;
  18197. return ($$|0);
  18198. }
  18199. function ___fwritex($0,$1,$2) {
  18200. $0 = $0|0;
  18201. $1 = $1|0;
  18202. $2 = $2|0;
  18203. var $$038 = 0, $$042 = 0, $$1 = 0, $$139 = 0, $$141 = 0, $$143 = 0, $$pre = 0, $$pre47 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, $21 = 0;
  18204. var $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0;
  18205. var label = 0, sp = 0;
  18206. sp = STACKTOP;
  18207. $3 = ((($2)) + 16|0);
  18208. $4 = HEAP32[$3>>2]|0;
  18209. $5 = ($4|0)==(0|0);
  18210. if ($5) {
  18211. $7 = (___towrite($2)|0);
  18212. $8 = ($7|0)==(0);
  18213. if ($8) {
  18214. $$pre = HEAP32[$3>>2]|0;
  18215. $12 = $$pre;
  18216. label = 5;
  18217. } else {
  18218. $$1 = 0;
  18219. }
  18220. } else {
  18221. $6 = $4;
  18222. $12 = $6;
  18223. label = 5;
  18224. }
  18225. L5: do {
  18226. if ((label|0) == 5) {
  18227. $9 = ((($2)) + 20|0);
  18228. $10 = HEAP32[$9>>2]|0;
  18229. $11 = (($12) - ($10))|0;
  18230. $13 = ($11>>>0)<($1>>>0);
  18231. $14 = $10;
  18232. if ($13) {
  18233. $15 = ((($2)) + 36|0);
  18234. $16 = HEAP32[$15>>2]|0;
  18235. $17 = (FUNCTION_TABLE_iiii[$16 & 15]($2,$0,$1)|0);
  18236. $$1 = $17;
  18237. break;
  18238. }
  18239. $18 = ((($2)) + 75|0);
  18240. $19 = HEAP8[$18>>0]|0;
  18241. $20 = ($19<<24>>24)>(-1);
  18242. L10: do {
  18243. if ($20) {
  18244. $$038 = $1;
  18245. while(1) {
  18246. $21 = ($$038|0)==(0);
  18247. if ($21) {
  18248. $$139 = 0;$$141 = $0;$$143 = $1;$31 = $14;
  18249. break L10;
  18250. }
  18251. $22 = (($$038) + -1)|0;
  18252. $23 = (($0) + ($22)|0);
  18253. $24 = HEAP8[$23>>0]|0;
  18254. $25 = ($24<<24>>24)==(10);
  18255. if ($25) {
  18256. break;
  18257. } else {
  18258. $$038 = $22;
  18259. }
  18260. }
  18261. $26 = ((($2)) + 36|0);
  18262. $27 = HEAP32[$26>>2]|0;
  18263. $28 = (FUNCTION_TABLE_iiii[$27 & 15]($2,$0,$$038)|0);
  18264. $29 = ($28>>>0)<($$038>>>0);
  18265. if ($29) {
  18266. $$1 = $28;
  18267. break L5;
  18268. }
  18269. $30 = (($0) + ($$038)|0);
  18270. $$042 = (($1) - ($$038))|0;
  18271. $$pre47 = HEAP32[$9>>2]|0;
  18272. $$139 = $$038;$$141 = $30;$$143 = $$042;$31 = $$pre47;
  18273. } else {
  18274. $$139 = 0;$$141 = $0;$$143 = $1;$31 = $14;
  18275. }
  18276. } while(0);
  18277. _memcpy(($31|0),($$141|0),($$143|0))|0;
  18278. $32 = HEAP32[$9>>2]|0;
  18279. $33 = (($32) + ($$143)|0);
  18280. HEAP32[$9>>2] = $33;
  18281. $34 = (($$139) + ($$143))|0;
  18282. $$1 = $34;
  18283. }
  18284. } while(0);
  18285. return ($$1|0);
  18286. }
  18287. function ___towrite($0) {
  18288. $0 = $0|0;
  18289. var $$0 = 0, $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0;
  18290. var $9 = 0, label = 0, sp = 0;
  18291. sp = STACKTOP;
  18292. $1 = ((($0)) + 74|0);
  18293. $2 = HEAP8[$1>>0]|0;
  18294. $3 = $2 << 24 >> 24;
  18295. $4 = (($3) + 255)|0;
  18296. $5 = $4 | $3;
  18297. $6 = $5&255;
  18298. HEAP8[$1>>0] = $6;
  18299. $7 = HEAP32[$0>>2]|0;
  18300. $8 = $7 & 8;
  18301. $9 = ($8|0)==(0);
  18302. if ($9) {
  18303. $11 = ((($0)) + 8|0);
  18304. HEAP32[$11>>2] = 0;
  18305. $12 = ((($0)) + 4|0);
  18306. HEAP32[$12>>2] = 0;
  18307. $13 = ((($0)) + 44|0);
  18308. $14 = HEAP32[$13>>2]|0;
  18309. $15 = ((($0)) + 28|0);
  18310. HEAP32[$15>>2] = $14;
  18311. $16 = ((($0)) + 20|0);
  18312. HEAP32[$16>>2] = $14;
  18313. $17 = ((($0)) + 48|0);
  18314. $18 = HEAP32[$17>>2]|0;
  18315. $19 = (($14) + ($18)|0);
  18316. $20 = ((($0)) + 16|0);
  18317. HEAP32[$20>>2] = $19;
  18318. $$0 = 0;
  18319. } else {
  18320. $10 = $7 | 32;
  18321. HEAP32[$0>>2] = $10;
  18322. $$0 = -1;
  18323. }
  18324. return ($$0|0);
  18325. }
  18326. function _sn_write($0,$1,$2) {
  18327. $0 = $0|0;
  18328. $1 = $1|0;
  18329. $2 = $2|0;
  18330. var $$ = 0, $10 = 0, $11 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
  18331. sp = STACKTOP;
  18332. $3 = ((($0)) + 16|0);
  18333. $4 = HEAP32[$3>>2]|0;
  18334. $5 = ((($0)) + 20|0);
  18335. $6 = HEAP32[$5>>2]|0;
  18336. $7 = $6;
  18337. $8 = (($4) - ($7))|0;
  18338. $9 = ($8>>>0)>($2>>>0);
  18339. $$ = $9 ? $2 : $8;
  18340. _memcpy(($6|0),($1|0),($$|0))|0;
  18341. $10 = HEAP32[$5>>2]|0;
  18342. $11 = (($10) + ($$)|0);
  18343. HEAP32[$5>>2] = $11;
  18344. return ($2|0);
  18345. }
  18346. function _strlen($0) {
  18347. $0 = $0|0;
  18348. var $$0 = 0, $$015$lcssa = 0, $$01519 = 0, $$1$lcssa = 0, $$pn = 0, $$pre = 0, $$sink = 0, $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0;
  18349. var $21 = 0, $22 = 0, $23 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
  18350. sp = STACKTOP;
  18351. $1 = $0;
  18352. $2 = $1 & 3;
  18353. $3 = ($2|0)==(0);
  18354. L1: do {
  18355. if ($3) {
  18356. $$015$lcssa = $0;
  18357. label = 4;
  18358. } else {
  18359. $$01519 = $0;$23 = $1;
  18360. while(1) {
  18361. $4 = HEAP8[$$01519>>0]|0;
  18362. $5 = ($4<<24>>24)==(0);
  18363. if ($5) {
  18364. $$sink = $23;
  18365. break L1;
  18366. }
  18367. $6 = ((($$01519)) + 1|0);
  18368. $7 = $6;
  18369. $8 = $7 & 3;
  18370. $9 = ($8|0)==(0);
  18371. if ($9) {
  18372. $$015$lcssa = $6;
  18373. label = 4;
  18374. break;
  18375. } else {
  18376. $$01519 = $6;$23 = $7;
  18377. }
  18378. }
  18379. }
  18380. } while(0);
  18381. if ((label|0) == 4) {
  18382. $$0 = $$015$lcssa;
  18383. while(1) {
  18384. $10 = HEAP32[$$0>>2]|0;
  18385. $11 = (($10) + -16843009)|0;
  18386. $12 = $10 & -2139062144;
  18387. $13 = $12 ^ -2139062144;
  18388. $14 = $13 & $11;
  18389. $15 = ($14|0)==(0);
  18390. $16 = ((($$0)) + 4|0);
  18391. if ($15) {
  18392. $$0 = $16;
  18393. } else {
  18394. break;
  18395. }
  18396. }
  18397. $17 = $10&255;
  18398. $18 = ($17<<24>>24)==(0);
  18399. if ($18) {
  18400. $$1$lcssa = $$0;
  18401. } else {
  18402. $$pn = $$0;
  18403. while(1) {
  18404. $19 = ((($$pn)) + 1|0);
  18405. $$pre = HEAP8[$19>>0]|0;
  18406. $20 = ($$pre<<24>>24)==(0);
  18407. if ($20) {
  18408. $$1$lcssa = $19;
  18409. break;
  18410. } else {
  18411. $$pn = $19;
  18412. }
  18413. }
  18414. }
  18415. $21 = $$1$lcssa;
  18416. $$sink = $21;
  18417. }
  18418. $22 = (($$sink) - ($1))|0;
  18419. return ($22|0);
  18420. }
  18421. function _strchr($0,$1) {
  18422. $0 = $0|0;
  18423. $1 = $1|0;
  18424. var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, label = 0, sp = 0;
  18425. sp = STACKTOP;
  18426. $2 = (___strchrnul($0,$1)|0);
  18427. $3 = HEAP8[$2>>0]|0;
  18428. $4 = $1&255;
  18429. $5 = ($3<<24>>24)==($4<<24>>24);
  18430. $6 = $5 ? $2 : 0;
  18431. return ($6|0);
  18432. }
  18433. function ___strchrnul($0,$1) {
  18434. $0 = $0|0;
  18435. $1 = $1|0;
  18436. var $$0 = 0, $$029$lcssa = 0, $$02936 = 0, $$030$lcssa = 0, $$03039 = 0, $$1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0;
  18437. var $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0;
  18438. var $41 = 0, $42 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $or$cond = 0, $or$cond33 = 0, label = 0, sp = 0;
  18439. sp = STACKTOP;
  18440. $2 = $1 & 255;
  18441. $3 = ($2|0)==(0);
  18442. L1: do {
  18443. if ($3) {
  18444. $8 = (_strlen($0)|0);
  18445. $9 = (($0) + ($8)|0);
  18446. $$0 = $9;
  18447. } else {
  18448. $4 = $0;
  18449. $5 = $4 & 3;
  18450. $6 = ($5|0)==(0);
  18451. if ($6) {
  18452. $$030$lcssa = $0;
  18453. } else {
  18454. $7 = $1&255;
  18455. $$03039 = $0;
  18456. while(1) {
  18457. $10 = HEAP8[$$03039>>0]|0;
  18458. $11 = ($10<<24>>24)==(0);
  18459. $12 = ($10<<24>>24)==($7<<24>>24);
  18460. $or$cond = $11 | $12;
  18461. if ($or$cond) {
  18462. $$0 = $$03039;
  18463. break L1;
  18464. }
  18465. $13 = ((($$03039)) + 1|0);
  18466. $14 = $13;
  18467. $15 = $14 & 3;
  18468. $16 = ($15|0)==(0);
  18469. if ($16) {
  18470. $$030$lcssa = $13;
  18471. break;
  18472. } else {
  18473. $$03039 = $13;
  18474. }
  18475. }
  18476. }
  18477. $17 = Math_imul($2, 16843009)|0;
  18478. $18 = HEAP32[$$030$lcssa>>2]|0;
  18479. $19 = (($18) + -16843009)|0;
  18480. $20 = $18 & -2139062144;
  18481. $21 = $20 ^ -2139062144;
  18482. $22 = $21 & $19;
  18483. $23 = ($22|0)==(0);
  18484. L10: do {
  18485. if ($23) {
  18486. $$02936 = $$030$lcssa;$25 = $18;
  18487. while(1) {
  18488. $24 = $25 ^ $17;
  18489. $26 = (($24) + -16843009)|0;
  18490. $27 = $24 & -2139062144;
  18491. $28 = $27 ^ -2139062144;
  18492. $29 = $28 & $26;
  18493. $30 = ($29|0)==(0);
  18494. if (!($30)) {
  18495. $$029$lcssa = $$02936;
  18496. break L10;
  18497. }
  18498. $31 = ((($$02936)) + 4|0);
  18499. $32 = HEAP32[$31>>2]|0;
  18500. $33 = (($32) + -16843009)|0;
  18501. $34 = $32 & -2139062144;
  18502. $35 = $34 ^ -2139062144;
  18503. $36 = $35 & $33;
  18504. $37 = ($36|0)==(0);
  18505. if ($37) {
  18506. $$02936 = $31;$25 = $32;
  18507. } else {
  18508. $$029$lcssa = $31;
  18509. break;
  18510. }
  18511. }
  18512. } else {
  18513. $$029$lcssa = $$030$lcssa;
  18514. }
  18515. } while(0);
  18516. $38 = $1&255;
  18517. $$1 = $$029$lcssa;
  18518. while(1) {
  18519. $39 = HEAP8[$$1>>0]|0;
  18520. $40 = ($39<<24>>24)==(0);
  18521. $41 = ($39<<24>>24)==($38<<24>>24);
  18522. $or$cond33 = $40 | $41;
  18523. $42 = ((($$1)) + 1|0);
  18524. if ($or$cond33) {
  18525. $$0 = $$1;
  18526. break;
  18527. } else {
  18528. $$1 = $42;
  18529. }
  18530. }
  18531. }
  18532. } while(0);
  18533. return ($$0|0);
  18534. }
  18535. function _strcpy($0,$1) {
  18536. $0 = $0|0;
  18537. $1 = $1|0;
  18538. var label = 0, sp = 0;
  18539. sp = STACKTOP;
  18540. (___stpcpy($0,$1)|0);
  18541. return ($0|0);
  18542. }
  18543. function ___stpcpy($0,$1) {
  18544. $0 = $0|0;
  18545. $1 = $1|0;
  18546. var $$0$lcssa = 0, $$025$lcssa = 0, $$02536 = 0, $$026$lcssa = 0, $$02642 = 0, $$027$lcssa = 0, $$02741 = 0, $$029 = 0, $$037 = 0, $$1$ph = 0, $$128$ph = 0, $$12834 = 0, $$135 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0;
  18547. var $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0;
  18548. var $35 = 0, $36 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
  18549. sp = STACKTOP;
  18550. $2 = $1;
  18551. $3 = $0;
  18552. $4 = $2 ^ $3;
  18553. $5 = $4 & 3;
  18554. $6 = ($5|0)==(0);
  18555. L1: do {
  18556. if ($6) {
  18557. $7 = $2 & 3;
  18558. $8 = ($7|0)==(0);
  18559. if ($8) {
  18560. $$026$lcssa = $1;$$027$lcssa = $0;
  18561. } else {
  18562. $$02642 = $1;$$02741 = $0;
  18563. while(1) {
  18564. $9 = HEAP8[$$02642>>0]|0;
  18565. HEAP8[$$02741>>0] = $9;
  18566. $10 = ($9<<24>>24)==(0);
  18567. if ($10) {
  18568. $$029 = $$02741;
  18569. break L1;
  18570. }
  18571. $11 = ((($$02642)) + 1|0);
  18572. $12 = ((($$02741)) + 1|0);
  18573. $13 = $11;
  18574. $14 = $13 & 3;
  18575. $15 = ($14|0)==(0);
  18576. if ($15) {
  18577. $$026$lcssa = $11;$$027$lcssa = $12;
  18578. break;
  18579. } else {
  18580. $$02642 = $11;$$02741 = $12;
  18581. }
  18582. }
  18583. }
  18584. $16 = HEAP32[$$026$lcssa>>2]|0;
  18585. $17 = (($16) + -16843009)|0;
  18586. $18 = $16 & -2139062144;
  18587. $19 = $18 ^ -2139062144;
  18588. $20 = $19 & $17;
  18589. $21 = ($20|0)==(0);
  18590. if ($21) {
  18591. $$02536 = $$027$lcssa;$$037 = $$026$lcssa;$24 = $16;
  18592. while(1) {
  18593. $22 = ((($$037)) + 4|0);
  18594. $23 = ((($$02536)) + 4|0);
  18595. HEAP32[$$02536>>2] = $24;
  18596. $25 = HEAP32[$22>>2]|0;
  18597. $26 = (($25) + -16843009)|0;
  18598. $27 = $25 & -2139062144;
  18599. $28 = $27 ^ -2139062144;
  18600. $29 = $28 & $26;
  18601. $30 = ($29|0)==(0);
  18602. if ($30) {
  18603. $$02536 = $23;$$037 = $22;$24 = $25;
  18604. } else {
  18605. $$0$lcssa = $22;$$025$lcssa = $23;
  18606. break;
  18607. }
  18608. }
  18609. } else {
  18610. $$0$lcssa = $$026$lcssa;$$025$lcssa = $$027$lcssa;
  18611. }
  18612. $$1$ph = $$0$lcssa;$$128$ph = $$025$lcssa;
  18613. label = 8;
  18614. } else {
  18615. $$1$ph = $1;$$128$ph = $0;
  18616. label = 8;
  18617. }
  18618. } while(0);
  18619. if ((label|0) == 8) {
  18620. $31 = HEAP8[$$1$ph>>0]|0;
  18621. HEAP8[$$128$ph>>0] = $31;
  18622. $32 = ($31<<24>>24)==(0);
  18623. if ($32) {
  18624. $$029 = $$128$ph;
  18625. } else {
  18626. $$12834 = $$128$ph;$$135 = $$1$ph;
  18627. while(1) {
  18628. $33 = ((($$135)) + 1|0);
  18629. $34 = ((($$12834)) + 1|0);
  18630. $35 = HEAP8[$33>>0]|0;
  18631. HEAP8[$34>>0] = $35;
  18632. $36 = ($35<<24>>24)==(0);
  18633. if ($36) {
  18634. $$029 = $34;
  18635. break;
  18636. } else {
  18637. $$12834 = $34;$$135 = $33;
  18638. }
  18639. }
  18640. }
  18641. }
  18642. return ($$029|0);
  18643. }
  18644. function ___ofl_lock() {
  18645. var label = 0, sp = 0;
  18646. sp = STACKTOP;
  18647. ___lock((16404|0));
  18648. return (16412|0);
  18649. }
  18650. function ___ofl_unlock() {
  18651. var label = 0, sp = 0;
  18652. sp = STACKTOP;
  18653. ___unlock((16404|0));
  18654. return;
  18655. }
  18656. function _fflush($0) {
  18657. $0 = $0|0;
  18658. var $$0 = 0, $$023 = 0, $$02325 = 0, $$02327 = 0, $$024$lcssa = 0, $$02426 = 0, $$1 = 0, $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0;
  18659. var $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $phitmp = 0, label = 0, sp = 0;
  18660. sp = STACKTOP;
  18661. $1 = ($0|0)==(0|0);
  18662. do {
  18663. if ($1) {
  18664. $8 = HEAP32[849]|0;
  18665. $9 = ($8|0)==(0|0);
  18666. if ($9) {
  18667. $29 = 0;
  18668. } else {
  18669. $10 = HEAP32[849]|0;
  18670. $11 = (_fflush($10)|0);
  18671. $29 = $11;
  18672. }
  18673. $12 = (___ofl_lock()|0);
  18674. $$02325 = HEAP32[$12>>2]|0;
  18675. $13 = ($$02325|0)==(0|0);
  18676. if ($13) {
  18677. $$024$lcssa = $29;
  18678. } else {
  18679. $$02327 = $$02325;$$02426 = $29;
  18680. while(1) {
  18681. $14 = ((($$02327)) + 76|0);
  18682. $15 = HEAP32[$14>>2]|0;
  18683. $16 = ($15|0)>(-1);
  18684. if ($16) {
  18685. $17 = (___lockfile($$02327)|0);
  18686. $26 = $17;
  18687. } else {
  18688. $26 = 0;
  18689. }
  18690. $18 = ((($$02327)) + 20|0);
  18691. $19 = HEAP32[$18>>2]|0;
  18692. $20 = ((($$02327)) + 28|0);
  18693. $21 = HEAP32[$20>>2]|0;
  18694. $22 = ($19>>>0)>($21>>>0);
  18695. if ($22) {
  18696. $23 = (___fflush_unlocked($$02327)|0);
  18697. $24 = $23 | $$02426;
  18698. $$1 = $24;
  18699. } else {
  18700. $$1 = $$02426;
  18701. }
  18702. $25 = ($26|0)==(0);
  18703. if (!($25)) {
  18704. ___unlockfile($$02327);
  18705. }
  18706. $27 = ((($$02327)) + 56|0);
  18707. $$023 = HEAP32[$27>>2]|0;
  18708. $28 = ($$023|0)==(0|0);
  18709. if ($28) {
  18710. $$024$lcssa = $$1;
  18711. break;
  18712. } else {
  18713. $$02327 = $$023;$$02426 = $$1;
  18714. }
  18715. }
  18716. }
  18717. ___ofl_unlock();
  18718. $$0 = $$024$lcssa;
  18719. } else {
  18720. $2 = ((($0)) + 76|0);
  18721. $3 = HEAP32[$2>>2]|0;
  18722. $4 = ($3|0)>(-1);
  18723. if (!($4)) {
  18724. $5 = (___fflush_unlocked($0)|0);
  18725. $$0 = $5;
  18726. break;
  18727. }
  18728. $6 = (___lockfile($0)|0);
  18729. $phitmp = ($6|0)==(0);
  18730. $7 = (___fflush_unlocked($0)|0);
  18731. if ($phitmp) {
  18732. $$0 = $7;
  18733. } else {
  18734. ___unlockfile($0);
  18735. $$0 = $7;
  18736. }
  18737. }
  18738. } while(0);
  18739. return ($$0|0);
  18740. }
  18741. function ___fflush_unlocked($0) {
  18742. $0 = $0|0;
  18743. var $$0 = 0, $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0;
  18744. var $9 = 0, label = 0, sp = 0;
  18745. sp = STACKTOP;
  18746. $1 = ((($0)) + 20|0);
  18747. $2 = HEAP32[$1>>2]|0;
  18748. $3 = ((($0)) + 28|0);
  18749. $4 = HEAP32[$3>>2]|0;
  18750. $5 = ($2>>>0)>($4>>>0);
  18751. if ($5) {
  18752. $6 = ((($0)) + 36|0);
  18753. $7 = HEAP32[$6>>2]|0;
  18754. (FUNCTION_TABLE_iiii[$7 & 15]($0,0,0)|0);
  18755. $8 = HEAP32[$1>>2]|0;
  18756. $9 = ($8|0)==(0|0);
  18757. if ($9) {
  18758. $$0 = -1;
  18759. } else {
  18760. label = 3;
  18761. }
  18762. } else {
  18763. label = 3;
  18764. }
  18765. if ((label|0) == 3) {
  18766. $10 = ((($0)) + 4|0);
  18767. $11 = HEAP32[$10>>2]|0;
  18768. $12 = ((($0)) + 8|0);
  18769. $13 = HEAP32[$12>>2]|0;
  18770. $14 = ($11>>>0)<($13>>>0);
  18771. if ($14) {
  18772. $15 = $11;
  18773. $16 = $13;
  18774. $17 = (($15) - ($16))|0;
  18775. $18 = ((($0)) + 40|0);
  18776. $19 = HEAP32[$18>>2]|0;
  18777. (FUNCTION_TABLE_iiii[$19 & 15]($0,$17,1)|0);
  18778. }
  18779. $20 = ((($0)) + 16|0);
  18780. HEAP32[$20>>2] = 0;
  18781. HEAP32[$3>>2] = 0;
  18782. HEAP32[$1>>2] = 0;
  18783. HEAP32[$12>>2] = 0;
  18784. HEAP32[$10>>2] = 0;
  18785. $$0 = 0;
  18786. }
  18787. return ($$0|0);
  18788. }
  18789. function _strstr($0,$1) {
  18790. $0 = $0|0;
  18791. $1 = $1|0;
  18792. var $$0 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0;
  18793. var $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
  18794. sp = STACKTOP;
  18795. $2 = HEAP8[$1>>0]|0;
  18796. $3 = ($2<<24>>24)==(0);
  18797. do {
  18798. if ($3) {
  18799. $$0 = $0;
  18800. } else {
  18801. $4 = $2 << 24 >> 24;
  18802. $5 = (_strchr($0,$4)|0);
  18803. $6 = ($5|0)==(0|0);
  18804. if ($6) {
  18805. $$0 = 0;
  18806. } else {
  18807. $7 = ((($1)) + 1|0);
  18808. $8 = HEAP8[$7>>0]|0;
  18809. $9 = ($8<<24>>24)==(0);
  18810. if ($9) {
  18811. $$0 = $5;
  18812. } else {
  18813. $10 = ((($5)) + 1|0);
  18814. $11 = HEAP8[$10>>0]|0;
  18815. $12 = ($11<<24>>24)==(0);
  18816. if ($12) {
  18817. $$0 = 0;
  18818. } else {
  18819. $13 = ((($1)) + 2|0);
  18820. $14 = HEAP8[$13>>0]|0;
  18821. $15 = ($14<<24>>24)==(0);
  18822. if ($15) {
  18823. $16 = (_twobyte_strstr($5,$1)|0);
  18824. $$0 = $16;
  18825. break;
  18826. }
  18827. $17 = ((($5)) + 2|0);
  18828. $18 = HEAP8[$17>>0]|0;
  18829. $19 = ($18<<24>>24)==(0);
  18830. if ($19) {
  18831. $$0 = 0;
  18832. } else {
  18833. $20 = ((($1)) + 3|0);
  18834. $21 = HEAP8[$20>>0]|0;
  18835. $22 = ($21<<24>>24)==(0);
  18836. if ($22) {
  18837. $23 = (_threebyte_strstr($5,$1)|0);
  18838. $$0 = $23;
  18839. break;
  18840. }
  18841. $24 = ((($5)) + 3|0);
  18842. $25 = HEAP8[$24>>0]|0;
  18843. $26 = ($25<<24>>24)==(0);
  18844. if ($26) {
  18845. $$0 = 0;
  18846. } else {
  18847. $27 = ((($1)) + 4|0);
  18848. $28 = HEAP8[$27>>0]|0;
  18849. $29 = ($28<<24>>24)==(0);
  18850. if ($29) {
  18851. $30 = (_fourbyte_strstr($5,$1)|0);
  18852. $$0 = $30;
  18853. break;
  18854. } else {
  18855. $31 = (_twoway_strstr($5,$1)|0);
  18856. $$0 = $31;
  18857. break;
  18858. }
  18859. }
  18860. }
  18861. }
  18862. }
  18863. }
  18864. }
  18865. } while(0);
  18866. return ($$0|0);
  18867. }
  18868. function _twobyte_strstr($0,$1) {
  18869. $0 = $0|0;
  18870. $1 = $1|0;
  18871. var $$lcssa = 0, $$sink = 0, $$sink$in = 0, $$sink$masked = 0, $$sink17$sink = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0;
  18872. var label = 0, sp = 0;
  18873. sp = STACKTOP;
  18874. $2 = HEAP8[$1>>0]|0;
  18875. $3 = $2&255;
  18876. $4 = $3 << 8;
  18877. $5 = ((($1)) + 1|0);
  18878. $6 = HEAP8[$5>>0]|0;
  18879. $7 = $6&255;
  18880. $8 = $4 | $7;
  18881. $9 = HEAP8[$0>>0]|0;
  18882. $10 = $9&255;
  18883. $$sink$in = $10;$$sink17$sink = $0;
  18884. while(1) {
  18885. $11 = ((($$sink17$sink)) + 1|0);
  18886. $12 = HEAP8[$11>>0]|0;
  18887. $13 = ($12<<24>>24)==(0);
  18888. if ($13) {
  18889. $$lcssa = 0;
  18890. break;
  18891. }
  18892. $$sink = $$sink$in << 8;
  18893. $14 = $12&255;
  18894. $$sink$masked = $$sink & 65280;
  18895. $15 = $14 | $$sink$masked;
  18896. $16 = ($15|0)==($8|0);
  18897. if ($16) {
  18898. $$lcssa = $$sink17$sink;
  18899. break;
  18900. } else {
  18901. $$sink$in = $15;$$sink17$sink = $11;
  18902. }
  18903. }
  18904. return ($$lcssa|0);
  18905. }
  18906. function _threebyte_strstr($0,$1) {
  18907. $0 = $0|0;
  18908. $1 = $1|0;
  18909. var $$016$lcssa = 0, $$01619 = 0, $$020 = 0, $$lcssa = 0, $$not = 0, $$not17 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0;
  18910. var $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $4 = 0, $5 = 0, $6 = 0;
  18911. var $7 = 0, $8 = 0, $9 = 0, $or$cond = 0, $or$cond18 = 0, label = 0, sp = 0;
  18912. sp = STACKTOP;
  18913. $2 = HEAP8[$1>>0]|0;
  18914. $3 = $2&255;
  18915. $4 = $3 << 24;
  18916. $5 = ((($1)) + 1|0);
  18917. $6 = HEAP8[$5>>0]|0;
  18918. $7 = $6&255;
  18919. $8 = $7 << 16;
  18920. $9 = $8 | $4;
  18921. $10 = ((($1)) + 2|0);
  18922. $11 = HEAP8[$10>>0]|0;
  18923. $12 = $11&255;
  18924. $13 = $12 << 8;
  18925. $14 = $9 | $13;
  18926. $15 = HEAP8[$0>>0]|0;
  18927. $16 = $15&255;
  18928. $17 = $16 << 24;
  18929. $18 = ((($0)) + 1|0);
  18930. $19 = HEAP8[$18>>0]|0;
  18931. $20 = $19&255;
  18932. $21 = $20 << 16;
  18933. $22 = $21 | $17;
  18934. $23 = ((($0)) + 2|0);
  18935. $24 = HEAP8[$23>>0]|0;
  18936. $25 = $24&255;
  18937. $26 = $25 << 8;
  18938. $27 = $22 | $26;
  18939. $28 = ($24<<24>>24)!=(0);
  18940. $$not17 = $28 ^ 1;
  18941. $29 = ($27|0)==($14|0);
  18942. $or$cond18 = $29 | $$not17;
  18943. if ($or$cond18) {
  18944. $$016$lcssa = $23;$$lcssa = $28;
  18945. } else {
  18946. $$01619 = $23;$$020 = $27;
  18947. while(1) {
  18948. $30 = ((($$01619)) + 1|0);
  18949. $31 = HEAP8[$30>>0]|0;
  18950. $32 = $31&255;
  18951. $33 = $32 | $$020;
  18952. $34 = $33 << 8;
  18953. $35 = ($31<<24>>24)!=(0);
  18954. $$not = $35 ^ 1;
  18955. $36 = ($34|0)==($14|0);
  18956. $or$cond = $36 | $$not;
  18957. if ($or$cond) {
  18958. $$016$lcssa = $30;$$lcssa = $35;
  18959. break;
  18960. } else {
  18961. $$01619 = $30;$$020 = $34;
  18962. }
  18963. }
  18964. }
  18965. $37 = ((($$016$lcssa)) + -2|0);
  18966. $38 = $$lcssa ? $37 : 0;
  18967. return ($38|0);
  18968. }
  18969. function _fourbyte_strstr($0,$1) {
  18970. $0 = $0|0;
  18971. $1 = $1|0;
  18972. var $$lcssa = 0, $$not = 0, $$not22 = 0, $$sink21$lcssa = 0, $$sink2124 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0;
  18973. var $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0;
  18974. var $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $or$cond = 0, $or$cond23 = 0, label = 0, sp = 0;
  18975. sp = STACKTOP;
  18976. $2 = HEAP8[$1>>0]|0;
  18977. $3 = $2&255;
  18978. $4 = $3 << 24;
  18979. $5 = ((($1)) + 1|0);
  18980. $6 = HEAP8[$5>>0]|0;
  18981. $7 = $6&255;
  18982. $8 = $7 << 16;
  18983. $9 = $8 | $4;
  18984. $10 = ((($1)) + 2|0);
  18985. $11 = HEAP8[$10>>0]|0;
  18986. $12 = $11&255;
  18987. $13 = $12 << 8;
  18988. $14 = $9 | $13;
  18989. $15 = ((($1)) + 3|0);
  18990. $16 = HEAP8[$15>>0]|0;
  18991. $17 = $16&255;
  18992. $18 = $14 | $17;
  18993. $19 = HEAP8[$0>>0]|0;
  18994. $20 = $19&255;
  18995. $21 = $20 << 24;
  18996. $22 = ((($0)) + 1|0);
  18997. $23 = HEAP8[$22>>0]|0;
  18998. $24 = $23&255;
  18999. $25 = $24 << 16;
  19000. $26 = $25 | $21;
  19001. $27 = ((($0)) + 2|0);
  19002. $28 = HEAP8[$27>>0]|0;
  19003. $29 = $28&255;
  19004. $30 = $29 << 8;
  19005. $31 = $26 | $30;
  19006. $32 = ((($0)) + 3|0);
  19007. $33 = HEAP8[$32>>0]|0;
  19008. $34 = $33&255;
  19009. $35 = $34 | $31;
  19010. $36 = ($33<<24>>24)!=(0);
  19011. $$not22 = $36 ^ 1;
  19012. $37 = ($35|0)==($18|0);
  19013. $or$cond23 = $37 | $$not22;
  19014. if ($or$cond23) {
  19015. $$lcssa = $36;$$sink21$lcssa = $32;
  19016. } else {
  19017. $$sink2124 = $32;$39 = $35;
  19018. while(1) {
  19019. $38 = $39 << 8;
  19020. $40 = ((($$sink2124)) + 1|0);
  19021. $41 = HEAP8[$40>>0]|0;
  19022. $42 = $41&255;
  19023. $43 = $42 | $38;
  19024. $44 = ($41<<24>>24)!=(0);
  19025. $$not = $44 ^ 1;
  19026. $45 = ($43|0)==($18|0);
  19027. $or$cond = $45 | $$not;
  19028. if ($or$cond) {
  19029. $$lcssa = $44;$$sink21$lcssa = $40;
  19030. break;
  19031. } else {
  19032. $$sink2124 = $40;$39 = $43;
  19033. }
  19034. }
  19035. }
  19036. $46 = ((($$sink21$lcssa)) + -3|0);
  19037. $47 = $$lcssa ? $46 : 0;
  19038. return ($47|0);
  19039. }
  19040. function _twoway_strstr($0,$1) {
  19041. $0 = $0|0;
  19042. $1 = $1|0;
  19043. var $$0166 = 0, $$0168 = 0, $$0169 = 0, $$0169$be = 0, $$0170 = 0, $$0175$ph$ph$lcssa220 = 0, $$0175$ph$ph$lcssa220323 = 0, $$0175$ph$ph256 = 0, $$0179244 = 0, $$0183$ph200$ph255 = 0, $$0183$ph200250 = 0, $$0183$ph262 = 0, $$0185$ph$lcssa = 0, $$0185$ph$lcssa322 = 0, $$0185$ph261 = 0, $$0187$lcssa320321 = 0, $$0187266 = 0, $$1176$$0175 = 0, $$1176$ph$ph$lcssa211 = 0, $$1176$ph$ph235 = 0;
  19044. var $$1180224 = 0, $$1184$ph196$ph234 = 0, $$1184$ph196229 = 0, $$1184$ph241 = 0, $$1186$$0185 = 0, $$1186$$0185$ = 0, $$1186$ph$lcssa = 0, $$1186$ph240 = 0, $$2181 = 0, $$2181$sink = 0, $$3 = 0, $$3173 = 0, $$3178 = 0, $$3182223 = 0, $$4 = 0, $10 = 0, $100 = 0, $101 = 0, $102 = 0, $103 = 0;
  19045. var $104 = 0, $105 = 0, $106 = 0, $107 = 0, $108 = 0, $109 = 0, $11 = 0, $110 = 0, $111 = 0, $112 = 0, $113 = 0, $114 = 0, $115 = 0, $116 = 0, $117 = 0, $118 = 0, $119 = 0, $12 = 0, $120 = 0, $121 = 0;
  19046. var $122 = 0, $123 = 0, $124 = 0, $125 = 0, $126 = 0, $127 = 0, $128 = 0, $129 = 0, $13 = 0, $130 = 0, $131 = 0, $132 = 0, $133 = 0, $134 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0;
  19047. var $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0;
  19048. var $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0, $44 = 0, $45 = 0, $46 = 0, $47 = 0, $48 = 0, $49 = 0, $5 = 0, $50 = 0, $51 = 0, $52 = 0, $53 = 0, $54 = 0, $55 = 0;
  19049. var $56 = 0, $57 = 0, $58 = 0, $59 = 0, $6 = 0, $60 = 0, $61 = 0, $62 = 0, $63 = 0, $64 = 0, $65 = 0, $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0, $71 = 0, $72 = 0, $73 = 0;
  19050. var $74 = 0, $75 = 0, $76 = 0, $77 = 0, $78 = 0, $79 = 0, $8 = 0, $80 = 0, $81 = 0, $82 = 0, $83 = 0, $84 = 0, $85 = 0, $86 = 0, $87 = 0, $88 = 0, $89 = 0, $9 = 0, $90 = 0, $91 = 0;
  19051. var $92 = 0, $93 = 0, $94 = 0, $95 = 0, $96 = 0, $97 = 0, $98 = 0, $99 = 0, $cond = 0, $cond191 = 0, $cond191222 = 0, $cond265 = 0, $div = 0, $div188 = 0, $or$cond = 0, $or$cond190 = 0, label = 0, sp = 0;
  19052. sp = STACKTOP;
  19053. STACKTOP = STACKTOP + 1056|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(1056|0);
  19054. $2 = sp + 1024|0;
  19055. $3 = sp;
  19056. ;HEAP32[$2>>2]=0|0;HEAP32[$2+4>>2]=0|0;HEAP32[$2+8>>2]=0|0;HEAP32[$2+12>>2]=0|0;HEAP32[$2+16>>2]=0|0;HEAP32[$2+20>>2]=0|0;HEAP32[$2+24>>2]=0|0;HEAP32[$2+28>>2]=0|0;
  19057. $4 = HEAP8[$1>>0]|0;
  19058. $cond265 = ($4<<24>>24)==(0);
  19059. L1: do {
  19060. if ($cond265) {
  19061. $$0175$ph$ph$lcssa220323 = 1;$$0185$ph$lcssa322 = -1;$$0187$lcssa320321 = 0;$$1176$ph$ph$lcssa211 = 1;$$1186$ph$lcssa = -1;
  19062. label = 27;
  19063. } else {
  19064. $5 = $4&255;
  19065. $$0187266 = 0;$12 = $4;$20 = $5;
  19066. while(1) {
  19067. $8 = (($0) + ($$0187266)|0);
  19068. $9 = HEAP8[$8>>0]|0;
  19069. $10 = ($9<<24>>24)==(0);
  19070. if ($10) {
  19071. $$3 = 0;
  19072. break L1;
  19073. }
  19074. $11 = $12 & 31;
  19075. $13 = $11&255;
  19076. $14 = 1 << $13;
  19077. $div188 = ($12&255) >>> 5;
  19078. $15 = $div188&255;
  19079. $16 = (($2) + ($15<<2)|0);
  19080. $17 = HEAP32[$16>>2]|0;
  19081. $18 = $17 | $14;
  19082. HEAP32[$16>>2] = $18;
  19083. $7 = (($$0187266) + 1)|0;
  19084. $19 = (($3) + ($20<<2)|0);
  19085. HEAP32[$19>>2] = $7;
  19086. $21 = (($1) + ($7)|0);
  19087. $22 = HEAP8[$21>>0]|0;
  19088. $23 = $22&255;
  19089. $cond = ($22<<24>>24)==(0);
  19090. if ($cond) {
  19091. break;
  19092. } else {
  19093. $$0187266 = $7;$12 = $22;$20 = $23;
  19094. }
  19095. }
  19096. $6 = ($7>>>0)>(1);
  19097. if ($6) {
  19098. $$0183$ph262 = 0;$$0185$ph261 = -1;$129 = 1;
  19099. L7: while(1) {
  19100. $$0175$ph$ph256 = 1;$$0183$ph200$ph255 = $$0183$ph262;$132 = $129;
  19101. while(1) {
  19102. $$0183$ph200250 = $$0183$ph200$ph255;$131 = $132;
  19103. L11: while(1) {
  19104. $$0179244 = 1;$31 = $131;
  19105. while(1) {
  19106. $27 = (($$0179244) + ($$0185$ph261))|0;
  19107. $28 = (($1) + ($27)|0);
  19108. $29 = HEAP8[$28>>0]|0;
  19109. $30 = (($1) + ($31)|0);
  19110. $32 = HEAP8[$30>>0]|0;
  19111. $33 = ($29<<24>>24)==($32<<24>>24);
  19112. if (!($33)) {
  19113. break L11;
  19114. }
  19115. $34 = ($$0179244|0)==($$0175$ph$ph256|0);
  19116. $25 = (($$0179244) + 1)|0;
  19117. if ($34) {
  19118. break;
  19119. }
  19120. $24 = (($25) + ($$0183$ph200250))|0;
  19121. $26 = ($24>>>0)<($7>>>0);
  19122. if ($26) {
  19123. $$0179244 = $25;$31 = $24;
  19124. } else {
  19125. $$0175$ph$ph$lcssa220 = $$0175$ph$ph256;$$0185$ph$lcssa = $$0185$ph261;
  19126. break L7;
  19127. }
  19128. }
  19129. $35 = (($$0175$ph$ph256) + ($$0183$ph200250))|0;
  19130. $36 = (($35) + 1)|0;
  19131. $37 = ($36>>>0)<($7>>>0);
  19132. if ($37) {
  19133. $$0183$ph200250 = $35;$131 = $36;
  19134. } else {
  19135. $$0175$ph$ph$lcssa220 = $$0175$ph$ph256;$$0185$ph$lcssa = $$0185$ph261;
  19136. break L7;
  19137. }
  19138. }
  19139. $38 = ($29&255)>($32&255);
  19140. $39 = (($31) - ($$0185$ph261))|0;
  19141. if (!($38)) {
  19142. break;
  19143. }
  19144. $43 = (($31) + 1)|0;
  19145. $44 = ($43>>>0)<($7>>>0);
  19146. if ($44) {
  19147. $$0175$ph$ph256 = $39;$$0183$ph200$ph255 = $31;$132 = $43;
  19148. } else {
  19149. $$0175$ph$ph$lcssa220 = $39;$$0185$ph$lcssa = $$0185$ph261;
  19150. break L7;
  19151. }
  19152. }
  19153. $40 = (($$0183$ph200250) + 1)|0;
  19154. $41 = (($$0183$ph200250) + 2)|0;
  19155. $42 = ($41>>>0)<($7>>>0);
  19156. if ($42) {
  19157. $$0183$ph262 = $40;$$0185$ph261 = $$0183$ph200250;$129 = $41;
  19158. } else {
  19159. $$0175$ph$ph$lcssa220 = 1;$$0185$ph$lcssa = $$0183$ph200250;
  19160. break;
  19161. }
  19162. }
  19163. if ($6) {
  19164. $$1184$ph241 = 0;$$1186$ph240 = -1;$130 = 1;
  19165. while(1) {
  19166. $$1176$ph$ph235 = 1;$$1184$ph196$ph234 = $$1184$ph241;$134 = $130;
  19167. while(1) {
  19168. $$1184$ph196229 = $$1184$ph196$ph234;$133 = $134;
  19169. L26: while(1) {
  19170. $$1180224 = 1;$52 = $133;
  19171. while(1) {
  19172. $48 = (($$1180224) + ($$1186$ph240))|0;
  19173. $49 = (($1) + ($48)|0);
  19174. $50 = HEAP8[$49>>0]|0;
  19175. $51 = (($1) + ($52)|0);
  19176. $53 = HEAP8[$51>>0]|0;
  19177. $54 = ($50<<24>>24)==($53<<24>>24);
  19178. if (!($54)) {
  19179. break L26;
  19180. }
  19181. $55 = ($$1180224|0)==($$1176$ph$ph235|0);
  19182. $46 = (($$1180224) + 1)|0;
  19183. if ($55) {
  19184. break;
  19185. }
  19186. $45 = (($46) + ($$1184$ph196229))|0;
  19187. $47 = ($45>>>0)<($7>>>0);
  19188. if ($47) {
  19189. $$1180224 = $46;$52 = $45;
  19190. } else {
  19191. $$0175$ph$ph$lcssa220323 = $$0175$ph$ph$lcssa220;$$0185$ph$lcssa322 = $$0185$ph$lcssa;$$0187$lcssa320321 = $7;$$1176$ph$ph$lcssa211 = $$1176$ph$ph235;$$1186$ph$lcssa = $$1186$ph240;
  19192. label = 27;
  19193. break L1;
  19194. }
  19195. }
  19196. $56 = (($$1176$ph$ph235) + ($$1184$ph196229))|0;
  19197. $57 = (($56) + 1)|0;
  19198. $58 = ($57>>>0)<($7>>>0);
  19199. if ($58) {
  19200. $$1184$ph196229 = $56;$133 = $57;
  19201. } else {
  19202. $$0175$ph$ph$lcssa220323 = $$0175$ph$ph$lcssa220;$$0185$ph$lcssa322 = $$0185$ph$lcssa;$$0187$lcssa320321 = $7;$$1176$ph$ph$lcssa211 = $$1176$ph$ph235;$$1186$ph$lcssa = $$1186$ph240;
  19203. label = 27;
  19204. break L1;
  19205. }
  19206. }
  19207. $59 = ($50&255)<($53&255);
  19208. $60 = (($52) - ($$1186$ph240))|0;
  19209. if (!($59)) {
  19210. break;
  19211. }
  19212. $64 = (($52) + 1)|0;
  19213. $65 = ($64>>>0)<($7>>>0);
  19214. if ($65) {
  19215. $$1176$ph$ph235 = $60;$$1184$ph196$ph234 = $52;$134 = $64;
  19216. } else {
  19217. $$0175$ph$ph$lcssa220323 = $$0175$ph$ph$lcssa220;$$0185$ph$lcssa322 = $$0185$ph$lcssa;$$0187$lcssa320321 = $7;$$1176$ph$ph$lcssa211 = $60;$$1186$ph$lcssa = $$1186$ph240;
  19218. label = 27;
  19219. break L1;
  19220. }
  19221. }
  19222. $61 = (($$1184$ph196229) + 1)|0;
  19223. $62 = (($$1184$ph196229) + 2)|0;
  19224. $63 = ($62>>>0)<($7>>>0);
  19225. if ($63) {
  19226. $$1184$ph241 = $61;$$1186$ph240 = $$1184$ph196229;$130 = $62;
  19227. } else {
  19228. $$0175$ph$ph$lcssa220323 = $$0175$ph$ph$lcssa220;$$0185$ph$lcssa322 = $$0185$ph$lcssa;$$0187$lcssa320321 = $7;$$1176$ph$ph$lcssa211 = 1;$$1186$ph$lcssa = $$1184$ph196229;
  19229. label = 27;
  19230. break;
  19231. }
  19232. }
  19233. } else {
  19234. $$0175$ph$ph$lcssa220323 = $$0175$ph$ph$lcssa220;$$0185$ph$lcssa322 = $$0185$ph$lcssa;$$0187$lcssa320321 = $7;$$1176$ph$ph$lcssa211 = 1;$$1186$ph$lcssa = -1;
  19235. label = 27;
  19236. }
  19237. } else {
  19238. $$0175$ph$ph$lcssa220323 = 1;$$0185$ph$lcssa322 = -1;$$0187$lcssa320321 = $7;$$1176$ph$ph$lcssa211 = 1;$$1186$ph$lcssa = -1;
  19239. label = 27;
  19240. }
  19241. }
  19242. } while(0);
  19243. L36: do {
  19244. if ((label|0) == 27) {
  19245. $66 = (($$1186$ph$lcssa) + 1)|0;
  19246. $67 = (($$0185$ph$lcssa322) + 1)|0;
  19247. $68 = ($66>>>0)>($67>>>0);
  19248. $$1176$$0175 = $68 ? $$1176$ph$ph$lcssa211 : $$0175$ph$ph$lcssa220323;
  19249. $$1186$$0185 = $68 ? $$1186$ph$lcssa : $$0185$ph$lcssa322;
  19250. $69 = (($1) + ($$1176$$0175)|0);
  19251. $70 = (($$1186$$0185) + 1)|0;
  19252. $71 = (_memcmp($1,$69,$70)|0);
  19253. $72 = ($71|0)==(0);
  19254. if ($72) {
  19255. $77 = (($$0187$lcssa320321) - ($$1176$$0175))|0;
  19256. $$0168 = $77;$$3178 = $$1176$$0175;
  19257. } else {
  19258. $73 = (($$0187$lcssa320321) - ($$1186$$0185))|0;
  19259. $74 = (($73) + -1)|0;
  19260. $75 = ($$1186$$0185>>>0)>($74>>>0);
  19261. $$1186$$0185$ = $75 ? $$1186$$0185 : $74;
  19262. $76 = (($$1186$$0185$) + 1)|0;
  19263. $$0168 = 0;$$3178 = $76;
  19264. }
  19265. $78 = $$0187$lcssa320321 | 63;
  19266. $79 = (($$0187$lcssa320321) + -1)|0;
  19267. $80 = ($$0168|0)!=(0);
  19268. $81 = (($$0187$lcssa320321) - ($$3178))|0;
  19269. $$0166 = $0;$$0169 = 0;$$0170 = $0;
  19270. while(1) {
  19271. $82 = $$0170;
  19272. $83 = $$0166;
  19273. $84 = (($82) - ($83))|0;
  19274. $85 = ($84>>>0)<($$0187$lcssa320321>>>0);
  19275. do {
  19276. if ($85) {
  19277. $86 = (_memchr($$0170,0,$78)|0);
  19278. $87 = ($86|0)==(0|0);
  19279. if ($87) {
  19280. $91 = (($$0170) + ($78)|0);
  19281. $$3173 = $91;
  19282. break;
  19283. } else {
  19284. $88 = $86;
  19285. $89 = (($88) - ($83))|0;
  19286. $90 = ($89>>>0)<($$0187$lcssa320321>>>0);
  19287. if ($90) {
  19288. $$3 = 0;
  19289. break L36;
  19290. } else {
  19291. $$3173 = $86;
  19292. break;
  19293. }
  19294. }
  19295. } else {
  19296. $$3173 = $$0170;
  19297. }
  19298. } while(0);
  19299. $92 = (($$0166) + ($79)|0);
  19300. $93 = HEAP8[$92>>0]|0;
  19301. $div = ($93&255) >>> 5;
  19302. $94 = $div&255;
  19303. $95 = (($2) + ($94<<2)|0);
  19304. $96 = HEAP32[$95>>2]|0;
  19305. $97 = $93 & 31;
  19306. $98 = $97&255;
  19307. $99 = 1 << $98;
  19308. $100 = $99 & $96;
  19309. $101 = ($100|0)==(0);
  19310. L50: do {
  19311. if ($101) {
  19312. $$0169$be = 0;$$2181$sink = $$0187$lcssa320321;
  19313. } else {
  19314. $102 = $93&255;
  19315. $103 = (($3) + ($102<<2)|0);
  19316. $104 = HEAP32[$103>>2]|0;
  19317. $105 = (($$0187$lcssa320321) - ($104))|0;
  19318. $106 = ($105|0)==(0);
  19319. if (!($106)) {
  19320. $107 = ($$0169|0)!=(0);
  19321. $or$cond = $80 & $107;
  19322. $108 = ($105>>>0)<($$3178>>>0);
  19323. $or$cond190 = $or$cond & $108;
  19324. $$2181 = $or$cond190 ? $81 : $105;
  19325. $$0169$be = 0;$$2181$sink = $$2181;
  19326. break;
  19327. }
  19328. $110 = ($70>>>0)>($$0169>>>0);
  19329. $111 = $110 ? $70 : $$0169;
  19330. $112 = (($1) + ($111)|0);
  19331. $113 = HEAP8[$112>>0]|0;
  19332. $cond191222 = ($113<<24>>24)==(0);
  19333. L55: do {
  19334. if ($cond191222) {
  19335. $$4 = $70;
  19336. } else {
  19337. $$3182223 = $111;$117 = $113;
  19338. while(1) {
  19339. $114 = (($$0166) + ($$3182223)|0);
  19340. $115 = HEAP8[$114>>0]|0;
  19341. $116 = ($117<<24>>24)==($115<<24>>24);
  19342. if (!($116)) {
  19343. break;
  19344. }
  19345. $118 = (($$3182223) + 1)|0;
  19346. $119 = (($1) + ($118)|0);
  19347. $120 = HEAP8[$119>>0]|0;
  19348. $cond191 = ($120<<24>>24)==(0);
  19349. if ($cond191) {
  19350. $$4 = $70;
  19351. break L55;
  19352. } else {
  19353. $$3182223 = $118;$117 = $120;
  19354. }
  19355. }
  19356. $121 = (($$3182223) - ($$1186$$0185))|0;
  19357. $$0169$be = 0;$$2181$sink = $121;
  19358. break L50;
  19359. }
  19360. } while(0);
  19361. while(1) {
  19362. $122 = ($$4>>>0)>($$0169>>>0);
  19363. if (!($122)) {
  19364. $$3 = $$0166;
  19365. break L36;
  19366. }
  19367. $123 = (($$4) + -1)|0;
  19368. $124 = (($1) + ($123)|0);
  19369. $125 = HEAP8[$124>>0]|0;
  19370. $126 = (($$0166) + ($123)|0);
  19371. $127 = HEAP8[$126>>0]|0;
  19372. $128 = ($125<<24>>24)==($127<<24>>24);
  19373. if ($128) {
  19374. $$4 = $123;
  19375. } else {
  19376. $$0169$be = $$0168;$$2181$sink = $$3178;
  19377. break;
  19378. }
  19379. }
  19380. }
  19381. } while(0);
  19382. $109 = (($$0166) + ($$2181$sink)|0);
  19383. $$0166 = $109;$$0169 = $$0169$be;$$0170 = $$3173;
  19384. }
  19385. }
  19386. } while(0);
  19387. STACKTOP = sp;return ($$3|0);
  19388. }
  19389. function _strspn($0,$1) {
  19390. $0 = $0|0;
  19391. $1 = $1|0;
  19392. var $$0 = 0, $$01925 = 0, $$020 = 0, $$1$lcssa = 0, $$123 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0;
  19393. var $24 = 0, $25 = 0, $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0;
  19394. var $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $div = 0, $div21 = 0, label = 0, sp = 0;
  19395. sp = STACKTOP;
  19396. STACKTOP = STACKTOP + 32|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(32|0);
  19397. $2 = sp;
  19398. ;HEAP32[$2>>2]=0|0;HEAP32[$2+4>>2]=0|0;HEAP32[$2+8>>2]=0|0;HEAP32[$2+12>>2]=0|0;HEAP32[$2+16>>2]=0|0;HEAP32[$2+20>>2]=0|0;HEAP32[$2+24>>2]=0|0;HEAP32[$2+28>>2]=0|0;
  19399. $3 = HEAP8[$1>>0]|0;
  19400. $4 = ($3<<24>>24)==(0);
  19401. do {
  19402. if ($4) {
  19403. $$0 = 0;
  19404. } else {
  19405. $5 = ((($1)) + 1|0);
  19406. $6 = HEAP8[$5>>0]|0;
  19407. $7 = ($6<<24>>24)==(0);
  19408. if ($7) {
  19409. $$020 = $0;
  19410. while(1) {
  19411. $8 = HEAP8[$$020>>0]|0;
  19412. $9 = ($8<<24>>24)==($3<<24>>24);
  19413. $10 = ((($$020)) + 1|0);
  19414. if ($9) {
  19415. $$020 = $10;
  19416. } else {
  19417. break;
  19418. }
  19419. }
  19420. $11 = $$020;
  19421. $12 = $0;
  19422. $13 = (($11) - ($12))|0;
  19423. $$0 = $13;
  19424. break;
  19425. } else {
  19426. $$01925 = $1;$17 = $3;
  19427. }
  19428. while(1) {
  19429. $16 = $17 & 31;
  19430. $18 = $16&255;
  19431. $19 = 1 << $18;
  19432. $div21 = ($17&255) >>> 5;
  19433. $20 = $div21&255;
  19434. $21 = (($2) + ($20<<2)|0);
  19435. $22 = HEAP32[$21>>2]|0;
  19436. $23 = $22 | $19;
  19437. HEAP32[$21>>2] = $23;
  19438. $24 = ((($$01925)) + 1|0);
  19439. $25 = HEAP8[$24>>0]|0;
  19440. $26 = ($25<<24>>24)==(0);
  19441. if ($26) {
  19442. break;
  19443. } else {
  19444. $$01925 = $24;$17 = $25;
  19445. }
  19446. }
  19447. $14 = HEAP8[$0>>0]|0;
  19448. $15 = ($14<<24>>24)==(0);
  19449. L10: do {
  19450. if ($15) {
  19451. $$1$lcssa = $0;
  19452. } else {
  19453. $$123 = $0;$27 = $14;
  19454. while(1) {
  19455. $div = ($27&255) >>> 5;
  19456. $28 = $div&255;
  19457. $29 = (($2) + ($28<<2)|0);
  19458. $30 = HEAP32[$29>>2]|0;
  19459. $31 = $27 & 31;
  19460. $32 = $31&255;
  19461. $33 = 1 << $32;
  19462. $34 = $30 & $33;
  19463. $35 = ($34|0)==(0);
  19464. if ($35) {
  19465. $$1$lcssa = $$123;
  19466. break L10;
  19467. }
  19468. $36 = ((($$123)) + 1|0);
  19469. $37 = HEAP8[$36>>0]|0;
  19470. $38 = ($37<<24>>24)==(0);
  19471. if ($38) {
  19472. $$1$lcssa = $36;
  19473. break;
  19474. } else {
  19475. $$123 = $36;$27 = $37;
  19476. }
  19477. }
  19478. }
  19479. } while(0);
  19480. $39 = $$1$lcssa;
  19481. $40 = $0;
  19482. $41 = (($39) - ($40))|0;
  19483. $$0 = $41;
  19484. }
  19485. } while(0);
  19486. STACKTOP = sp;return ($$0|0);
  19487. }
  19488. function _srand($0) {
  19489. $0 = $0|0;
  19490. var $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, label = 0, sp = 0;
  19491. sp = STACKTOP;
  19492. $1 = (($0) + -1)|0;
  19493. $2 = 14056;
  19494. $3 = $2;
  19495. HEAP32[$3>>2] = $1;
  19496. $4 = (($2) + 4)|0;
  19497. $5 = $4;
  19498. HEAP32[$5>>2] = 0;
  19499. return;
  19500. }
  19501. function _vprintf($0,$1) {
  19502. $0 = $0|0;
  19503. $1 = $1|0;
  19504. var $2 = 0, $3 = 0, label = 0, sp = 0;
  19505. sp = STACKTOP;
  19506. $2 = HEAP32[817]|0;
  19507. $3 = (_vfprintf($2,$0,$1)|0);
  19508. return ($3|0);
  19509. }
  19510. function _strcspn($0,$1) {
  19511. $0 = $0|0;
  19512. $1 = $1|0;
  19513. var $$01824 = 0, $$019$sink = 0, $$01922 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $25 = 0;
  19514. var $26 = 0, $27 = 0, $28 = 0, $29 = 0, $3 = 0, $30 = 0, $31 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $div = 0;
  19515. var $div20 = 0, label = 0, sp = 0;
  19516. sp = STACKTOP;
  19517. STACKTOP = STACKTOP + 32|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(32|0);
  19518. $2 = sp;
  19519. $3 = HEAP8[$1>>0]|0;
  19520. $4 = ($3<<24>>24)==(0);
  19521. L1: do {
  19522. if ($4) {
  19523. label = 3;
  19524. } else {
  19525. $5 = ((($1)) + 1|0);
  19526. $6 = HEAP8[$5>>0]|0;
  19527. $7 = ($6<<24>>24)==(0);
  19528. if ($7) {
  19529. label = 3;
  19530. } else {
  19531. ;HEAP32[$2>>2]=0|0;HEAP32[$2+4>>2]=0|0;HEAP32[$2+8>>2]=0|0;HEAP32[$2+12>>2]=0|0;HEAP32[$2+16>>2]=0|0;HEAP32[$2+20>>2]=0|0;HEAP32[$2+24>>2]=0|0;HEAP32[$2+28>>2]=0|0;
  19532. $$01824 = $1;$13 = $3;
  19533. while(1) {
  19534. $12 = $13 & 31;
  19535. $14 = $12&255;
  19536. $15 = 1 << $14;
  19537. $div20 = ($13&255) >>> 5;
  19538. $16 = $div20&255;
  19539. $17 = (($2) + ($16<<2)|0);
  19540. $18 = HEAP32[$17>>2]|0;
  19541. $19 = $18 | $15;
  19542. HEAP32[$17>>2] = $19;
  19543. $20 = ((($$01824)) + 1|0);
  19544. $21 = HEAP8[$20>>0]|0;
  19545. $22 = ($21<<24>>24)==(0);
  19546. if ($22) {
  19547. break;
  19548. } else {
  19549. $$01824 = $20;$13 = $21;
  19550. }
  19551. }
  19552. $10 = HEAP8[$0>>0]|0;
  19553. $11 = ($10<<24>>24)==(0);
  19554. if ($11) {
  19555. $$019$sink = $0;
  19556. } else {
  19557. $$01922 = $0;$23 = $10;
  19558. while(1) {
  19559. $div = ($23&255) >>> 5;
  19560. $24 = $div&255;
  19561. $25 = (($2) + ($24<<2)|0);
  19562. $26 = HEAP32[$25>>2]|0;
  19563. $27 = $23 & 31;
  19564. $28 = $27&255;
  19565. $29 = 1 << $28;
  19566. $30 = $26 & $29;
  19567. $31 = ($30|0)==(0);
  19568. if (!($31)) {
  19569. $$019$sink = $$01922;
  19570. break L1;
  19571. }
  19572. $32 = ((($$01922)) + 1|0);
  19573. $33 = HEAP8[$32>>0]|0;
  19574. $34 = ($33<<24>>24)==(0);
  19575. if ($34) {
  19576. $$019$sink = $32;
  19577. break;
  19578. } else {
  19579. $$01922 = $32;$23 = $33;
  19580. }
  19581. }
  19582. }
  19583. }
  19584. }
  19585. } while(0);
  19586. if ((label|0) == 3) {
  19587. $8 = $3 << 24 >> 24;
  19588. $9 = (___strchrnul($0,$8)|0);
  19589. $$019$sink = $9;
  19590. }
  19591. $35 = $$019$sink;
  19592. $36 = $0;
  19593. $37 = (($35) - ($36))|0;
  19594. STACKTOP = sp;return ($37|0);
  19595. }
  19596. function _strcat($0,$1) {
  19597. $0 = $0|0;
  19598. $1 = $1|0;
  19599. var $2 = 0, $3 = 0, label = 0, sp = 0;
  19600. sp = STACKTOP;
  19601. $2 = (_strlen($0)|0);
  19602. $3 = (($0) + ($2)|0);
  19603. (_strcpy($3,$1)|0);
  19604. return ($0|0);
  19605. }
  19606. function _strtok($0,$1) {
  19607. $0 = $0|0;
  19608. $1 = $1|0;
  19609. var $$0 = 0, $$010 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, label = 0, sp = 0;
  19610. sp = STACKTOP;
  19611. $2 = ($0|0)==(0|0);
  19612. if ($2) {
  19613. $3 = HEAP32[4104]|0;
  19614. $4 = ($3|0)==(0|0);
  19615. if ($4) {
  19616. $$0 = 0;
  19617. } else {
  19618. $$010 = $3;
  19619. label = 3;
  19620. }
  19621. } else {
  19622. $$010 = $0;
  19623. label = 3;
  19624. }
  19625. do {
  19626. if ((label|0) == 3) {
  19627. $5 = (_strspn($$010,$1)|0);
  19628. $6 = (($$010) + ($5)|0);
  19629. $7 = HEAP8[$6>>0]|0;
  19630. $8 = ($7<<24>>24)==(0);
  19631. if ($8) {
  19632. HEAP32[4104] = 0;
  19633. $$0 = 0;
  19634. break;
  19635. }
  19636. $9 = (_strcspn($6,$1)|0);
  19637. $10 = (($6) + ($9)|0);
  19638. HEAP32[4104] = $10;
  19639. $11 = HEAP8[$10>>0]|0;
  19640. $12 = ($11<<24>>24)==(0);
  19641. if ($12) {
  19642. HEAP32[4104] = 0;
  19643. $$0 = $6;
  19644. break;
  19645. } else {
  19646. $13 = ((($10)) + 1|0);
  19647. HEAP32[4104] = $13;
  19648. HEAP8[$10>>0] = 0;
  19649. $$0 = $6;
  19650. break;
  19651. }
  19652. }
  19653. } while(0);
  19654. return ($$0|0);
  19655. }
  19656. function _malloc($0) {
  19657. $0 = $0|0;
  19658. var $$$0192$i = 0, $$$0193$i = 0, $$$4236$i = 0, $$$4351$i = 0, $$$i = 0, $$0 = 0, $$0$i$i = 0, $$0$i$i$i = 0, $$0$i18$i = 0, $$01$i$i = 0, $$0189$i = 0, $$0192$lcssa$i = 0, $$01928$i = 0, $$0193$lcssa$i = 0, $$01937$i = 0, $$0197 = 0, $$0199 = 0, $$0206$i$i = 0, $$0207$i$i = 0, $$0211$i$i = 0;
  19659. var $$0212$i$i = 0, $$024371$i = 0, $$0287$i$i = 0, $$0288$i$i = 0, $$0289$i$i = 0, $$0295$i$i = 0, $$0296$i$i = 0, $$0342$i = 0, $$0344$i = 0, $$0345$i = 0, $$0347$i = 0, $$0353$i = 0, $$0358$i = 0, $$0359$$i = 0, $$0359$i = 0, $$0361$i = 0, $$0362$i = 0, $$0368$i = 0, $$1196$i = 0, $$1198$i = 0;
  19660. var $$124470$i = 0, $$1291$i$i = 0, $$1293$i$i = 0, $$1343$i = 0, $$1348$i = 0, $$1363$i = 0, $$1370$i = 0, $$1374$i = 0, $$2234253237$i = 0, $$2247$ph$i = 0, $$2253$ph$i = 0, $$2355$i = 0, $$3$i = 0, $$3$i$i = 0, $$3$i201 = 0, $$3350$i = 0, $$3372$i = 0, $$4$lcssa$i = 0, $$4$ph$i = 0, $$415$i = 0;
  19661. var $$4236$i = 0, $$4351$lcssa$i = 0, $$435114$i = 0, $$4357$$4$i = 0, $$4357$ph$i = 0, $$435713$i = 0, $$723948$i = 0, $$749$i = 0, $$pre = 0, $$pre$i = 0, $$pre$i$i = 0, $$pre$i19$i = 0, $$pre$i210 = 0, $$pre$i212 = 0, $$pre$phi$i$iZ2D = 0, $$pre$phi$i20$iZ2D = 0, $$pre$phi$i211Z2D = 0, $$pre$phi$iZ2D = 0, $$pre$phi11$i$iZ2D = 0, $$pre$phiZ2D = 0;
  19662. var $$pre10$i$i = 0, $$sink1$i = 0, $$sink1$i$i = 0, $$sink16$i = 0, $$sink2$i = 0, $$sink2$i204 = 0, $$sink3$i = 0, $1 = 0, $10 = 0, $100 = 0, $1000 = 0, $1001 = 0, $1002 = 0, $1003 = 0, $1004 = 0, $1005 = 0, $1006 = 0, $1007 = 0, $1008 = 0, $1009 = 0;
  19663. var $101 = 0, $1010 = 0, $1011 = 0, $1012 = 0, $1013 = 0, $1014 = 0, $1015 = 0, $1016 = 0, $1017 = 0, $1018 = 0, $1019 = 0, $102 = 0, $1020 = 0, $1021 = 0, $1022 = 0, $1023 = 0, $1024 = 0, $1025 = 0, $1026 = 0, $1027 = 0;
  19664. var $1028 = 0, $1029 = 0, $103 = 0, $1030 = 0, $1031 = 0, $1032 = 0, $1033 = 0, $1034 = 0, $1035 = 0, $1036 = 0, $1037 = 0, $1038 = 0, $1039 = 0, $104 = 0, $1040 = 0, $1041 = 0, $1042 = 0, $1043 = 0, $1044 = 0, $1045 = 0;
  19665. var $1046 = 0, $1047 = 0, $1048 = 0, $1049 = 0, $105 = 0, $1050 = 0, $1051 = 0, $1052 = 0, $1053 = 0, $1054 = 0, $1055 = 0, $1056 = 0, $1057 = 0, $1058 = 0, $106 = 0, $107 = 0, $108 = 0, $109 = 0, $11 = 0, $110 = 0;
  19666. var $111 = 0, $112 = 0, $113 = 0, $114 = 0, $115 = 0, $116 = 0, $117 = 0, $118 = 0, $119 = 0, $12 = 0, $120 = 0, $121 = 0, $122 = 0, $123 = 0, $124 = 0, $125 = 0, $126 = 0, $127 = 0, $128 = 0, $129 = 0;
  19667. var $13 = 0, $130 = 0, $131 = 0, $132 = 0, $133 = 0, $134 = 0, $135 = 0, $136 = 0, $137 = 0, $138 = 0, $139 = 0, $14 = 0, $140 = 0, $141 = 0, $142 = 0, $143 = 0, $144 = 0, $145 = 0, $146 = 0, $147 = 0;
  19668. var $148 = 0, $149 = 0, $15 = 0, $150 = 0, $151 = 0, $152 = 0, $153 = 0, $154 = 0, $155 = 0, $156 = 0, $157 = 0, $158 = 0, $159 = 0, $16 = 0, $160 = 0, $161 = 0, $162 = 0, $163 = 0, $164 = 0, $165 = 0;
  19669. var $166 = 0, $167 = 0, $168 = 0, $169 = 0, $17 = 0, $170 = 0, $171 = 0, $172 = 0, $173 = 0, $174 = 0, $175 = 0, $176 = 0, $177 = 0, $178 = 0, $179 = 0, $18 = 0, $180 = 0, $181 = 0, $182 = 0, $183 = 0;
  19670. var $184 = 0, $185 = 0, $186 = 0, $187 = 0, $188 = 0, $189 = 0, $19 = 0, $190 = 0, $191 = 0, $192 = 0, $193 = 0, $194 = 0, $195 = 0, $196 = 0, $197 = 0, $198 = 0, $199 = 0, $2 = 0, $20 = 0, $200 = 0;
  19671. var $201 = 0, $202 = 0, $203 = 0, $204 = 0, $205 = 0, $206 = 0, $207 = 0, $208 = 0, $209 = 0, $21 = 0, $210 = 0, $211 = 0, $212 = 0, $213 = 0, $214 = 0, $215 = 0, $216 = 0, $217 = 0, $218 = 0, $219 = 0;
  19672. var $22 = 0, $220 = 0, $221 = 0, $222 = 0, $223 = 0, $224 = 0, $225 = 0, $226 = 0, $227 = 0, $228 = 0, $229 = 0, $23 = 0, $230 = 0, $231 = 0, $232 = 0, $233 = 0, $234 = 0, $235 = 0, $236 = 0, $237 = 0;
  19673. var $238 = 0, $239 = 0, $24 = 0, $240 = 0, $241 = 0, $242 = 0, $243 = 0, $244 = 0, $245 = 0, $246 = 0, $247 = 0, $248 = 0, $249 = 0, $25 = 0, $250 = 0, $251 = 0, $252 = 0, $253 = 0, $254 = 0, $255 = 0;
  19674. var $256 = 0, $257 = 0, $258 = 0, $259 = 0, $26 = 0, $260 = 0, $261 = 0, $262 = 0, $263 = 0, $264 = 0, $265 = 0, $266 = 0, $267 = 0, $268 = 0, $269 = 0, $27 = 0, $270 = 0, $271 = 0, $272 = 0, $273 = 0;
  19675. var $274 = 0, $275 = 0, $276 = 0, $277 = 0, $278 = 0, $279 = 0, $28 = 0, $280 = 0, $281 = 0, $282 = 0, $283 = 0, $284 = 0, $285 = 0, $286 = 0, $287 = 0, $288 = 0, $289 = 0, $29 = 0, $290 = 0, $291 = 0;
  19676. var $292 = 0, $293 = 0, $294 = 0, $295 = 0, $296 = 0, $297 = 0, $298 = 0, $299 = 0, $3 = 0, $30 = 0, $300 = 0, $301 = 0, $302 = 0, $303 = 0, $304 = 0, $305 = 0, $306 = 0, $307 = 0, $308 = 0, $309 = 0;
  19677. var $31 = 0, $310 = 0, $311 = 0, $312 = 0, $313 = 0, $314 = 0, $315 = 0, $316 = 0, $317 = 0, $318 = 0, $319 = 0, $32 = 0, $320 = 0, $321 = 0, $322 = 0, $323 = 0, $324 = 0, $325 = 0, $326 = 0, $327 = 0;
  19678. var $328 = 0, $329 = 0, $33 = 0, $330 = 0, $331 = 0, $332 = 0, $333 = 0, $334 = 0, $335 = 0, $336 = 0, $337 = 0, $338 = 0, $339 = 0, $34 = 0, $340 = 0, $341 = 0, $342 = 0, $343 = 0, $344 = 0, $345 = 0;
  19679. var $346 = 0, $347 = 0, $348 = 0, $349 = 0, $35 = 0, $350 = 0, $351 = 0, $352 = 0, $353 = 0, $354 = 0, $355 = 0, $356 = 0, $357 = 0, $358 = 0, $359 = 0, $36 = 0, $360 = 0, $361 = 0, $362 = 0, $363 = 0;
  19680. var $364 = 0, $365 = 0, $366 = 0, $367 = 0, $368 = 0, $369 = 0, $37 = 0, $370 = 0, $371 = 0, $372 = 0, $373 = 0, $374 = 0, $375 = 0, $376 = 0, $377 = 0, $378 = 0, $379 = 0, $38 = 0, $380 = 0, $381 = 0;
  19681. var $382 = 0, $383 = 0, $384 = 0, $385 = 0, $386 = 0, $387 = 0, $388 = 0, $389 = 0, $39 = 0, $390 = 0, $391 = 0, $392 = 0, $393 = 0, $394 = 0, $395 = 0, $396 = 0, $397 = 0, $398 = 0, $399 = 0, $4 = 0;
  19682. var $40 = 0, $400 = 0, $401 = 0, $402 = 0, $403 = 0, $404 = 0, $405 = 0, $406 = 0, $407 = 0, $408 = 0, $409 = 0, $41 = 0, $410 = 0, $411 = 0, $412 = 0, $413 = 0, $414 = 0, $415 = 0, $416 = 0, $417 = 0;
  19683. var $418 = 0, $419 = 0, $42 = 0, $420 = 0, $421 = 0, $422 = 0, $423 = 0, $424 = 0, $425 = 0, $426 = 0, $427 = 0, $428 = 0, $429 = 0, $43 = 0, $430 = 0, $431 = 0, $432 = 0, $433 = 0, $434 = 0, $435 = 0;
  19684. var $436 = 0, $437 = 0, $438 = 0, $439 = 0, $44 = 0, $440 = 0, $441 = 0, $442 = 0, $443 = 0, $444 = 0, $445 = 0, $446 = 0, $447 = 0, $448 = 0, $449 = 0, $45 = 0, $450 = 0, $451 = 0, $452 = 0, $453 = 0;
  19685. var $454 = 0, $455 = 0, $456 = 0, $457 = 0, $458 = 0, $459 = 0, $46 = 0, $460 = 0, $461 = 0, $462 = 0, $463 = 0, $464 = 0, $465 = 0, $466 = 0, $467 = 0, $468 = 0, $469 = 0, $47 = 0, $470 = 0, $471 = 0;
  19686. var $472 = 0, $473 = 0, $474 = 0, $475 = 0, $476 = 0, $477 = 0, $478 = 0, $479 = 0, $48 = 0, $480 = 0, $481 = 0, $482 = 0, $483 = 0, $484 = 0, $485 = 0, $486 = 0, $487 = 0, $488 = 0, $489 = 0, $49 = 0;
  19687. var $490 = 0, $491 = 0, $492 = 0, $493 = 0, $494 = 0, $495 = 0, $496 = 0, $497 = 0, $498 = 0, $499 = 0, $5 = 0, $50 = 0, $500 = 0, $501 = 0, $502 = 0, $503 = 0, $504 = 0, $505 = 0, $506 = 0, $507 = 0;
  19688. var $508 = 0, $509 = 0, $51 = 0, $510 = 0, $511 = 0, $512 = 0, $513 = 0, $514 = 0, $515 = 0, $516 = 0, $517 = 0, $518 = 0, $519 = 0, $52 = 0, $520 = 0, $521 = 0, $522 = 0, $523 = 0, $524 = 0, $525 = 0;
  19689. var $526 = 0, $527 = 0, $528 = 0, $529 = 0, $53 = 0, $530 = 0, $531 = 0, $532 = 0, $533 = 0, $534 = 0, $535 = 0, $536 = 0, $537 = 0, $538 = 0, $539 = 0, $54 = 0, $540 = 0, $541 = 0, $542 = 0, $543 = 0;
  19690. var $544 = 0, $545 = 0, $546 = 0, $547 = 0, $548 = 0, $549 = 0, $55 = 0, $550 = 0, $551 = 0, $552 = 0, $553 = 0, $554 = 0, $555 = 0, $556 = 0, $557 = 0, $558 = 0, $559 = 0, $56 = 0, $560 = 0, $561 = 0;
  19691. var $562 = 0, $563 = 0, $564 = 0, $565 = 0, $566 = 0, $567 = 0, $568 = 0, $569 = 0, $57 = 0, $570 = 0, $571 = 0, $572 = 0, $573 = 0, $574 = 0, $575 = 0, $576 = 0, $577 = 0, $578 = 0, $579 = 0, $58 = 0;
  19692. var $580 = 0, $581 = 0, $582 = 0, $583 = 0, $584 = 0, $585 = 0, $586 = 0, $587 = 0, $588 = 0, $589 = 0, $59 = 0, $590 = 0, $591 = 0, $592 = 0, $593 = 0, $594 = 0, $595 = 0, $596 = 0, $597 = 0, $598 = 0;
  19693. var $599 = 0, $6 = 0, $60 = 0, $600 = 0, $601 = 0, $602 = 0, $603 = 0, $604 = 0, $605 = 0, $606 = 0, $607 = 0, $608 = 0, $609 = 0, $61 = 0, $610 = 0, $611 = 0, $612 = 0, $613 = 0, $614 = 0, $615 = 0;
  19694. var $616 = 0, $617 = 0, $618 = 0, $619 = 0, $62 = 0, $620 = 0, $621 = 0, $622 = 0, $623 = 0, $624 = 0, $625 = 0, $626 = 0, $627 = 0, $628 = 0, $629 = 0, $63 = 0, $630 = 0, $631 = 0, $632 = 0, $633 = 0;
  19695. var $634 = 0, $635 = 0, $636 = 0, $637 = 0, $638 = 0, $639 = 0, $64 = 0, $640 = 0, $641 = 0, $642 = 0, $643 = 0, $644 = 0, $645 = 0, $646 = 0, $647 = 0, $648 = 0, $649 = 0, $65 = 0, $650 = 0, $651 = 0;
  19696. var $652 = 0, $653 = 0, $654 = 0, $655 = 0, $656 = 0, $657 = 0, $658 = 0, $659 = 0, $66 = 0, $660 = 0, $661 = 0, $662 = 0, $663 = 0, $664 = 0, $665 = 0, $666 = 0, $667 = 0, $668 = 0, $669 = 0, $67 = 0;
  19697. var $670 = 0, $671 = 0, $672 = 0, $673 = 0, $674 = 0, $675 = 0, $676 = 0, $677 = 0, $678 = 0, $679 = 0, $68 = 0, $680 = 0, $681 = 0, $682 = 0, $683 = 0, $684 = 0, $685 = 0, $686 = 0, $687 = 0, $688 = 0;
  19698. var $689 = 0, $69 = 0, $690 = 0, $691 = 0, $692 = 0, $693 = 0, $694 = 0, $695 = 0, $696 = 0, $697 = 0, $698 = 0, $699 = 0, $7 = 0, $70 = 0, $700 = 0, $701 = 0, $702 = 0, $703 = 0, $704 = 0, $705 = 0;
  19699. var $706 = 0, $707 = 0, $708 = 0, $709 = 0, $71 = 0, $710 = 0, $711 = 0, $712 = 0, $713 = 0, $714 = 0, $715 = 0, $716 = 0, $717 = 0, $718 = 0, $719 = 0, $72 = 0, $720 = 0, $721 = 0, $722 = 0, $723 = 0;
  19700. var $724 = 0, $725 = 0, $726 = 0, $727 = 0, $728 = 0, $729 = 0, $73 = 0, $730 = 0, $731 = 0, $732 = 0, $733 = 0, $734 = 0, $735 = 0, $736 = 0, $737 = 0, $738 = 0, $739 = 0, $74 = 0, $740 = 0, $741 = 0;
  19701. var $742 = 0, $743 = 0, $744 = 0, $745 = 0, $746 = 0, $747 = 0, $748 = 0, $749 = 0, $75 = 0, $750 = 0, $751 = 0, $752 = 0, $753 = 0, $754 = 0, $755 = 0, $756 = 0, $757 = 0, $758 = 0, $759 = 0, $76 = 0;
  19702. var $760 = 0, $761 = 0, $762 = 0, $763 = 0, $764 = 0, $765 = 0, $766 = 0, $767 = 0, $768 = 0, $769 = 0, $77 = 0, $770 = 0, $771 = 0, $772 = 0, $773 = 0, $774 = 0, $775 = 0, $776 = 0, $777 = 0, $778 = 0;
  19703. var $779 = 0, $78 = 0, $780 = 0, $781 = 0, $782 = 0, $783 = 0, $784 = 0, $785 = 0, $786 = 0, $787 = 0, $788 = 0, $789 = 0, $79 = 0, $790 = 0, $791 = 0, $792 = 0, $793 = 0, $794 = 0, $795 = 0, $796 = 0;
  19704. var $797 = 0, $798 = 0, $799 = 0, $8 = 0, $80 = 0, $800 = 0, $801 = 0, $802 = 0, $803 = 0, $804 = 0, $805 = 0, $806 = 0, $807 = 0, $808 = 0, $809 = 0, $81 = 0, $810 = 0, $811 = 0, $812 = 0, $813 = 0;
  19705. var $814 = 0, $815 = 0, $816 = 0, $817 = 0, $818 = 0, $819 = 0, $82 = 0, $820 = 0, $821 = 0, $822 = 0, $823 = 0, $824 = 0, $825 = 0, $826 = 0, $827 = 0, $828 = 0, $829 = 0, $83 = 0, $830 = 0, $831 = 0;
  19706. var $832 = 0, $833 = 0, $834 = 0, $835 = 0, $836 = 0, $837 = 0, $838 = 0, $839 = 0, $84 = 0, $840 = 0, $841 = 0, $842 = 0, $843 = 0, $844 = 0, $845 = 0, $846 = 0, $847 = 0, $848 = 0, $849 = 0, $85 = 0;
  19707. var $850 = 0, $851 = 0, $852 = 0, $853 = 0, $854 = 0, $855 = 0, $856 = 0, $857 = 0, $858 = 0, $859 = 0, $86 = 0, $860 = 0, $861 = 0, $862 = 0, $863 = 0, $864 = 0, $865 = 0, $866 = 0, $867 = 0, $868 = 0;
  19708. var $869 = 0, $87 = 0, $870 = 0, $871 = 0, $872 = 0, $873 = 0, $874 = 0, $875 = 0, $876 = 0, $877 = 0, $878 = 0, $879 = 0, $88 = 0, $880 = 0, $881 = 0, $882 = 0, $883 = 0, $884 = 0, $885 = 0, $886 = 0;
  19709. var $887 = 0, $888 = 0, $889 = 0, $89 = 0, $890 = 0, $891 = 0, $892 = 0, $893 = 0, $894 = 0, $895 = 0, $896 = 0, $897 = 0, $898 = 0, $899 = 0, $9 = 0, $90 = 0, $900 = 0, $901 = 0, $902 = 0, $903 = 0;
  19710. var $904 = 0, $905 = 0, $906 = 0, $907 = 0, $908 = 0, $909 = 0, $91 = 0, $910 = 0, $911 = 0, $912 = 0, $913 = 0, $914 = 0, $915 = 0, $916 = 0, $917 = 0, $918 = 0, $919 = 0, $92 = 0, $920 = 0, $921 = 0;
  19711. var $922 = 0, $923 = 0, $924 = 0, $925 = 0, $926 = 0, $927 = 0, $928 = 0, $929 = 0, $93 = 0, $930 = 0, $931 = 0, $932 = 0, $933 = 0, $934 = 0, $935 = 0, $936 = 0, $937 = 0, $938 = 0, $939 = 0, $94 = 0;
  19712. var $940 = 0, $941 = 0, $942 = 0, $943 = 0, $944 = 0, $945 = 0, $946 = 0, $947 = 0, $948 = 0, $949 = 0, $95 = 0, $950 = 0, $951 = 0, $952 = 0, $953 = 0, $954 = 0, $955 = 0, $956 = 0, $957 = 0, $958 = 0;
  19713. var $959 = 0, $96 = 0, $960 = 0, $961 = 0, $962 = 0, $963 = 0, $964 = 0, $965 = 0, $966 = 0, $967 = 0, $968 = 0, $969 = 0, $97 = 0, $970 = 0, $971 = 0, $972 = 0, $973 = 0, $974 = 0, $975 = 0, $976 = 0;
  19714. var $977 = 0, $978 = 0, $979 = 0, $98 = 0, $980 = 0, $981 = 0, $982 = 0, $983 = 0, $984 = 0, $985 = 0, $986 = 0, $987 = 0, $988 = 0, $989 = 0, $99 = 0, $990 = 0, $991 = 0, $992 = 0, $993 = 0, $994 = 0;
  19715. var $995 = 0, $996 = 0, $997 = 0, $998 = 0, $999 = 0, $cond$i = 0, $cond$i$i = 0, $cond$i208 = 0, $exitcond$i$i = 0, $not$$i = 0, $not$$i$i = 0, $not$$i17$i = 0, $not$$i209 = 0, $not$$i216 = 0, $not$1$i = 0, $not$1$i203 = 0, $not$5$i = 0, $not$7$i$i = 0, $not$8$i = 0, $not$9$i = 0;
  19716. var $or$cond$i = 0, $or$cond$i214 = 0, $or$cond1$i = 0, $or$cond10$i = 0, $or$cond11$i = 0, $or$cond11$not$i = 0, $or$cond12$i = 0, $or$cond2$i = 0, $or$cond2$i215 = 0, $or$cond5$i = 0, $or$cond50$i = 0, $or$cond51$i = 0, $or$cond7$i = 0, label = 0, sp = 0;
  19717. sp = STACKTOP;
  19718. STACKTOP = STACKTOP + 16|0; if ((STACKTOP|0) >= (STACK_MAX|0)) abortStackOverflow(16|0);
  19719. $1 = sp;
  19720. $2 = ($0>>>0)<(245);
  19721. do {
  19722. if ($2) {
  19723. $3 = ($0>>>0)<(11);
  19724. $4 = (($0) + 11)|0;
  19725. $5 = $4 & -8;
  19726. $6 = $3 ? 16 : $5;
  19727. $7 = $6 >>> 3;
  19728. $8 = HEAP32[4105]|0;
  19729. $9 = $8 >>> $7;
  19730. $10 = $9 & 3;
  19731. $11 = ($10|0)==(0);
  19732. if (!($11)) {
  19733. $12 = $9 & 1;
  19734. $13 = $12 ^ 1;
  19735. $14 = (($13) + ($7))|0;
  19736. $15 = $14 << 1;
  19737. $16 = (16460 + ($15<<2)|0);
  19738. $17 = ((($16)) + 8|0);
  19739. $18 = HEAP32[$17>>2]|0;
  19740. $19 = ((($18)) + 8|0);
  19741. $20 = HEAP32[$19>>2]|0;
  19742. $21 = ($16|0)==($20|0);
  19743. do {
  19744. if ($21) {
  19745. $22 = 1 << $14;
  19746. $23 = $22 ^ -1;
  19747. $24 = $8 & $23;
  19748. HEAP32[4105] = $24;
  19749. } else {
  19750. $25 = HEAP32[(16436)>>2]|0;
  19751. $26 = ($20>>>0)<($25>>>0);
  19752. if ($26) {
  19753. _abort();
  19754. // unreachable;
  19755. }
  19756. $27 = ((($20)) + 12|0);
  19757. $28 = HEAP32[$27>>2]|0;
  19758. $29 = ($28|0)==($18|0);
  19759. if ($29) {
  19760. HEAP32[$27>>2] = $16;
  19761. HEAP32[$17>>2] = $20;
  19762. break;
  19763. } else {
  19764. _abort();
  19765. // unreachable;
  19766. }
  19767. }
  19768. } while(0);
  19769. $30 = $14 << 3;
  19770. $31 = $30 | 3;
  19771. $32 = ((($18)) + 4|0);
  19772. HEAP32[$32>>2] = $31;
  19773. $33 = (($18) + ($30)|0);
  19774. $34 = ((($33)) + 4|0);
  19775. $35 = HEAP32[$34>>2]|0;
  19776. $36 = $35 | 1;
  19777. HEAP32[$34>>2] = $36;
  19778. $$0 = $19;
  19779. STACKTOP = sp;return ($$0|0);
  19780. }
  19781. $37 = HEAP32[(16428)>>2]|0;
  19782. $38 = ($6>>>0)>($37>>>0);
  19783. if ($38) {
  19784. $39 = ($9|0)==(0);
  19785. if (!($39)) {
  19786. $40 = $9 << $7;
  19787. $41 = 2 << $7;
  19788. $42 = (0 - ($41))|0;
  19789. $43 = $41 | $42;
  19790. $44 = $40 & $43;
  19791. $45 = (0 - ($44))|0;
  19792. $46 = $44 & $45;
  19793. $47 = (($46) + -1)|0;
  19794. $48 = $47 >>> 12;
  19795. $49 = $48 & 16;
  19796. $50 = $47 >>> $49;
  19797. $51 = $50 >>> 5;
  19798. $52 = $51 & 8;
  19799. $53 = $52 | $49;
  19800. $54 = $50 >>> $52;
  19801. $55 = $54 >>> 2;
  19802. $56 = $55 & 4;
  19803. $57 = $53 | $56;
  19804. $58 = $54 >>> $56;
  19805. $59 = $58 >>> 1;
  19806. $60 = $59 & 2;
  19807. $61 = $57 | $60;
  19808. $62 = $58 >>> $60;
  19809. $63 = $62 >>> 1;
  19810. $64 = $63 & 1;
  19811. $65 = $61 | $64;
  19812. $66 = $62 >>> $64;
  19813. $67 = (($65) + ($66))|0;
  19814. $68 = $67 << 1;
  19815. $69 = (16460 + ($68<<2)|0);
  19816. $70 = ((($69)) + 8|0);
  19817. $71 = HEAP32[$70>>2]|0;
  19818. $72 = ((($71)) + 8|0);
  19819. $73 = HEAP32[$72>>2]|0;
  19820. $74 = ($69|0)==($73|0);
  19821. do {
  19822. if ($74) {
  19823. $75 = 1 << $67;
  19824. $76 = $75 ^ -1;
  19825. $77 = $8 & $76;
  19826. HEAP32[4105] = $77;
  19827. $98 = $77;
  19828. } else {
  19829. $78 = HEAP32[(16436)>>2]|0;
  19830. $79 = ($73>>>0)<($78>>>0);
  19831. if ($79) {
  19832. _abort();
  19833. // unreachable;
  19834. }
  19835. $80 = ((($73)) + 12|0);
  19836. $81 = HEAP32[$80>>2]|0;
  19837. $82 = ($81|0)==($71|0);
  19838. if ($82) {
  19839. HEAP32[$80>>2] = $69;
  19840. HEAP32[$70>>2] = $73;
  19841. $98 = $8;
  19842. break;
  19843. } else {
  19844. _abort();
  19845. // unreachable;
  19846. }
  19847. }
  19848. } while(0);
  19849. $83 = $67 << 3;
  19850. $84 = (($83) - ($6))|0;
  19851. $85 = $6 | 3;
  19852. $86 = ((($71)) + 4|0);
  19853. HEAP32[$86>>2] = $85;
  19854. $87 = (($71) + ($6)|0);
  19855. $88 = $84 | 1;
  19856. $89 = ((($87)) + 4|0);
  19857. HEAP32[$89>>2] = $88;
  19858. $90 = (($87) + ($84)|0);
  19859. HEAP32[$90>>2] = $84;
  19860. $91 = ($37|0)==(0);
  19861. if (!($91)) {
  19862. $92 = HEAP32[(16440)>>2]|0;
  19863. $93 = $37 >>> 3;
  19864. $94 = $93 << 1;
  19865. $95 = (16460 + ($94<<2)|0);
  19866. $96 = 1 << $93;
  19867. $97 = $98 & $96;
  19868. $99 = ($97|0)==(0);
  19869. if ($99) {
  19870. $100 = $98 | $96;
  19871. HEAP32[4105] = $100;
  19872. $$pre = ((($95)) + 8|0);
  19873. $$0199 = $95;$$pre$phiZ2D = $$pre;
  19874. } else {
  19875. $101 = ((($95)) + 8|0);
  19876. $102 = HEAP32[$101>>2]|0;
  19877. $103 = HEAP32[(16436)>>2]|0;
  19878. $104 = ($102>>>0)<($103>>>0);
  19879. if ($104) {
  19880. _abort();
  19881. // unreachable;
  19882. } else {
  19883. $$0199 = $102;$$pre$phiZ2D = $101;
  19884. }
  19885. }
  19886. HEAP32[$$pre$phiZ2D>>2] = $92;
  19887. $105 = ((($$0199)) + 12|0);
  19888. HEAP32[$105>>2] = $92;
  19889. $106 = ((($92)) + 8|0);
  19890. HEAP32[$106>>2] = $$0199;
  19891. $107 = ((($92)) + 12|0);
  19892. HEAP32[$107>>2] = $95;
  19893. }
  19894. HEAP32[(16428)>>2] = $84;
  19895. HEAP32[(16440)>>2] = $87;
  19896. $$0 = $72;
  19897. STACKTOP = sp;return ($$0|0);
  19898. }
  19899. $108 = HEAP32[(16424)>>2]|0;
  19900. $109 = ($108|0)==(0);
  19901. if ($109) {
  19902. $$0197 = $6;
  19903. } else {
  19904. $110 = (0 - ($108))|0;
  19905. $111 = $108 & $110;
  19906. $112 = (($111) + -1)|0;
  19907. $113 = $112 >>> 12;
  19908. $114 = $113 & 16;
  19909. $115 = $112 >>> $114;
  19910. $116 = $115 >>> 5;
  19911. $117 = $116 & 8;
  19912. $118 = $117 | $114;
  19913. $119 = $115 >>> $117;
  19914. $120 = $119 >>> 2;
  19915. $121 = $120 & 4;
  19916. $122 = $118 | $121;
  19917. $123 = $119 >>> $121;
  19918. $124 = $123 >>> 1;
  19919. $125 = $124 & 2;
  19920. $126 = $122 | $125;
  19921. $127 = $123 >>> $125;
  19922. $128 = $127 >>> 1;
  19923. $129 = $128 & 1;
  19924. $130 = $126 | $129;
  19925. $131 = $127 >>> $129;
  19926. $132 = (($130) + ($131))|0;
  19927. $133 = (16724 + ($132<<2)|0);
  19928. $134 = HEAP32[$133>>2]|0;
  19929. $135 = ((($134)) + 4|0);
  19930. $136 = HEAP32[$135>>2]|0;
  19931. $137 = $136 & -8;
  19932. $138 = (($137) - ($6))|0;
  19933. $139 = ((($134)) + 16|0);
  19934. $140 = HEAP32[$139>>2]|0;
  19935. $not$5$i = ($140|0)==(0|0);
  19936. $$sink16$i = $not$5$i&1;
  19937. $141 = (((($134)) + 16|0) + ($$sink16$i<<2)|0);
  19938. $142 = HEAP32[$141>>2]|0;
  19939. $143 = ($142|0)==(0|0);
  19940. if ($143) {
  19941. $$0192$lcssa$i = $134;$$0193$lcssa$i = $138;
  19942. } else {
  19943. $$01928$i = $134;$$01937$i = $138;$145 = $142;
  19944. while(1) {
  19945. $144 = ((($145)) + 4|0);
  19946. $146 = HEAP32[$144>>2]|0;
  19947. $147 = $146 & -8;
  19948. $148 = (($147) - ($6))|0;
  19949. $149 = ($148>>>0)<($$01937$i>>>0);
  19950. $$$0193$i = $149 ? $148 : $$01937$i;
  19951. $$$0192$i = $149 ? $145 : $$01928$i;
  19952. $150 = ((($145)) + 16|0);
  19953. $151 = HEAP32[$150>>2]|0;
  19954. $not$$i = ($151|0)==(0|0);
  19955. $$sink1$i = $not$$i&1;
  19956. $152 = (((($145)) + 16|0) + ($$sink1$i<<2)|0);
  19957. $153 = HEAP32[$152>>2]|0;
  19958. $154 = ($153|0)==(0|0);
  19959. if ($154) {
  19960. $$0192$lcssa$i = $$$0192$i;$$0193$lcssa$i = $$$0193$i;
  19961. break;
  19962. } else {
  19963. $$01928$i = $$$0192$i;$$01937$i = $$$0193$i;$145 = $153;
  19964. }
  19965. }
  19966. }
  19967. $155 = HEAP32[(16436)>>2]|0;
  19968. $156 = ($$0192$lcssa$i>>>0)<($155>>>0);
  19969. if ($156) {
  19970. _abort();
  19971. // unreachable;
  19972. }
  19973. $157 = (($$0192$lcssa$i) + ($6)|0);
  19974. $158 = ($$0192$lcssa$i>>>0)<($157>>>0);
  19975. if (!($158)) {
  19976. _abort();
  19977. // unreachable;
  19978. }
  19979. $159 = ((($$0192$lcssa$i)) + 24|0);
  19980. $160 = HEAP32[$159>>2]|0;
  19981. $161 = ((($$0192$lcssa$i)) + 12|0);
  19982. $162 = HEAP32[$161>>2]|0;
  19983. $163 = ($162|0)==($$0192$lcssa$i|0);
  19984. do {
  19985. if ($163) {
  19986. $173 = ((($$0192$lcssa$i)) + 20|0);
  19987. $174 = HEAP32[$173>>2]|0;
  19988. $175 = ($174|0)==(0|0);
  19989. if ($175) {
  19990. $176 = ((($$0192$lcssa$i)) + 16|0);
  19991. $177 = HEAP32[$176>>2]|0;
  19992. $178 = ($177|0)==(0|0);
  19993. if ($178) {
  19994. $$3$i = 0;
  19995. break;
  19996. } else {
  19997. $$1196$i = $177;$$1198$i = $176;
  19998. }
  19999. } else {
  20000. $$1196$i = $174;$$1198$i = $173;
  20001. }
  20002. while(1) {
  20003. $179 = ((($$1196$i)) + 20|0);
  20004. $180 = HEAP32[$179>>2]|0;
  20005. $181 = ($180|0)==(0|0);
  20006. if (!($181)) {
  20007. $$1196$i = $180;$$1198$i = $179;
  20008. continue;
  20009. }
  20010. $182 = ((($$1196$i)) + 16|0);
  20011. $183 = HEAP32[$182>>2]|0;
  20012. $184 = ($183|0)==(0|0);
  20013. if ($184) {
  20014. break;
  20015. } else {
  20016. $$1196$i = $183;$$1198$i = $182;
  20017. }
  20018. }
  20019. $185 = ($$1198$i>>>0)<($155>>>0);
  20020. if ($185) {
  20021. _abort();
  20022. // unreachable;
  20023. } else {
  20024. HEAP32[$$1198$i>>2] = 0;
  20025. $$3$i = $$1196$i;
  20026. break;
  20027. }
  20028. } else {
  20029. $164 = ((($$0192$lcssa$i)) + 8|0);
  20030. $165 = HEAP32[$164>>2]|0;
  20031. $166 = ($165>>>0)<($155>>>0);
  20032. if ($166) {
  20033. _abort();
  20034. // unreachable;
  20035. }
  20036. $167 = ((($165)) + 12|0);
  20037. $168 = HEAP32[$167>>2]|0;
  20038. $169 = ($168|0)==($$0192$lcssa$i|0);
  20039. if (!($169)) {
  20040. _abort();
  20041. // unreachable;
  20042. }
  20043. $170 = ((($162)) + 8|0);
  20044. $171 = HEAP32[$170>>2]|0;
  20045. $172 = ($171|0)==($$0192$lcssa$i|0);
  20046. if ($172) {
  20047. HEAP32[$167>>2] = $162;
  20048. HEAP32[$170>>2] = $165;
  20049. $$3$i = $162;
  20050. break;
  20051. } else {
  20052. _abort();
  20053. // unreachable;
  20054. }
  20055. }
  20056. } while(0);
  20057. $186 = ($160|0)==(0|0);
  20058. L73: do {
  20059. if (!($186)) {
  20060. $187 = ((($$0192$lcssa$i)) + 28|0);
  20061. $188 = HEAP32[$187>>2]|0;
  20062. $189 = (16724 + ($188<<2)|0);
  20063. $190 = HEAP32[$189>>2]|0;
  20064. $191 = ($$0192$lcssa$i|0)==($190|0);
  20065. do {
  20066. if ($191) {
  20067. HEAP32[$189>>2] = $$3$i;
  20068. $cond$i = ($$3$i|0)==(0|0);
  20069. if ($cond$i) {
  20070. $192 = 1 << $188;
  20071. $193 = $192 ^ -1;
  20072. $194 = $108 & $193;
  20073. HEAP32[(16424)>>2] = $194;
  20074. break L73;
  20075. }
  20076. } else {
  20077. $195 = HEAP32[(16436)>>2]|0;
  20078. $196 = ($160>>>0)<($195>>>0);
  20079. if ($196) {
  20080. _abort();
  20081. // unreachable;
  20082. } else {
  20083. $197 = ((($160)) + 16|0);
  20084. $198 = HEAP32[$197>>2]|0;
  20085. $not$1$i = ($198|0)!=($$0192$lcssa$i|0);
  20086. $$sink2$i = $not$1$i&1;
  20087. $199 = (((($160)) + 16|0) + ($$sink2$i<<2)|0);
  20088. HEAP32[$199>>2] = $$3$i;
  20089. $200 = ($$3$i|0)==(0|0);
  20090. if ($200) {
  20091. break L73;
  20092. } else {
  20093. break;
  20094. }
  20095. }
  20096. }
  20097. } while(0);
  20098. $201 = HEAP32[(16436)>>2]|0;
  20099. $202 = ($$3$i>>>0)<($201>>>0);
  20100. if ($202) {
  20101. _abort();
  20102. // unreachable;
  20103. }
  20104. $203 = ((($$3$i)) + 24|0);
  20105. HEAP32[$203>>2] = $160;
  20106. $204 = ((($$0192$lcssa$i)) + 16|0);
  20107. $205 = HEAP32[$204>>2]|0;
  20108. $206 = ($205|0)==(0|0);
  20109. do {
  20110. if (!($206)) {
  20111. $207 = ($205>>>0)<($201>>>0);
  20112. if ($207) {
  20113. _abort();
  20114. // unreachable;
  20115. } else {
  20116. $208 = ((($$3$i)) + 16|0);
  20117. HEAP32[$208>>2] = $205;
  20118. $209 = ((($205)) + 24|0);
  20119. HEAP32[$209>>2] = $$3$i;
  20120. break;
  20121. }
  20122. }
  20123. } while(0);
  20124. $210 = ((($$0192$lcssa$i)) + 20|0);
  20125. $211 = HEAP32[$210>>2]|0;
  20126. $212 = ($211|0)==(0|0);
  20127. if (!($212)) {
  20128. $213 = HEAP32[(16436)>>2]|0;
  20129. $214 = ($211>>>0)<($213>>>0);
  20130. if ($214) {
  20131. _abort();
  20132. // unreachable;
  20133. } else {
  20134. $215 = ((($$3$i)) + 20|0);
  20135. HEAP32[$215>>2] = $211;
  20136. $216 = ((($211)) + 24|0);
  20137. HEAP32[$216>>2] = $$3$i;
  20138. break;
  20139. }
  20140. }
  20141. }
  20142. } while(0);
  20143. $217 = ($$0193$lcssa$i>>>0)<(16);
  20144. if ($217) {
  20145. $218 = (($$0193$lcssa$i) + ($6))|0;
  20146. $219 = $218 | 3;
  20147. $220 = ((($$0192$lcssa$i)) + 4|0);
  20148. HEAP32[$220>>2] = $219;
  20149. $221 = (($$0192$lcssa$i) + ($218)|0);
  20150. $222 = ((($221)) + 4|0);
  20151. $223 = HEAP32[$222>>2]|0;
  20152. $224 = $223 | 1;
  20153. HEAP32[$222>>2] = $224;
  20154. } else {
  20155. $225 = $6 | 3;
  20156. $226 = ((($$0192$lcssa$i)) + 4|0);
  20157. HEAP32[$226>>2] = $225;
  20158. $227 = $$0193$lcssa$i | 1;
  20159. $228 = ((($157)) + 4|0);
  20160. HEAP32[$228>>2] = $227;
  20161. $229 = (($157) + ($$0193$lcssa$i)|0);
  20162. HEAP32[$229>>2] = $$0193$lcssa$i;
  20163. $230 = ($37|0)==(0);
  20164. if (!($230)) {
  20165. $231 = HEAP32[(16440)>>2]|0;
  20166. $232 = $37 >>> 3;
  20167. $233 = $232 << 1;
  20168. $234 = (16460 + ($233<<2)|0);
  20169. $235 = 1 << $232;
  20170. $236 = $8 & $235;
  20171. $237 = ($236|0)==(0);
  20172. if ($237) {
  20173. $238 = $8 | $235;
  20174. HEAP32[4105] = $238;
  20175. $$pre$i = ((($234)) + 8|0);
  20176. $$0189$i = $234;$$pre$phi$iZ2D = $$pre$i;
  20177. } else {
  20178. $239 = ((($234)) + 8|0);
  20179. $240 = HEAP32[$239>>2]|0;
  20180. $241 = HEAP32[(16436)>>2]|0;
  20181. $242 = ($240>>>0)<($241>>>0);
  20182. if ($242) {
  20183. _abort();
  20184. // unreachable;
  20185. } else {
  20186. $$0189$i = $240;$$pre$phi$iZ2D = $239;
  20187. }
  20188. }
  20189. HEAP32[$$pre$phi$iZ2D>>2] = $231;
  20190. $243 = ((($$0189$i)) + 12|0);
  20191. HEAP32[$243>>2] = $231;
  20192. $244 = ((($231)) + 8|0);
  20193. HEAP32[$244>>2] = $$0189$i;
  20194. $245 = ((($231)) + 12|0);
  20195. HEAP32[$245>>2] = $234;
  20196. }
  20197. HEAP32[(16428)>>2] = $$0193$lcssa$i;
  20198. HEAP32[(16440)>>2] = $157;
  20199. }
  20200. $246 = ((($$0192$lcssa$i)) + 8|0);
  20201. $$0 = $246;
  20202. STACKTOP = sp;return ($$0|0);
  20203. }
  20204. } else {
  20205. $$0197 = $6;
  20206. }
  20207. } else {
  20208. $247 = ($0>>>0)>(4294967231);
  20209. if ($247) {
  20210. $$0197 = -1;
  20211. } else {
  20212. $248 = (($0) + 11)|0;
  20213. $249 = $248 & -8;
  20214. $250 = HEAP32[(16424)>>2]|0;
  20215. $251 = ($250|0)==(0);
  20216. if ($251) {
  20217. $$0197 = $249;
  20218. } else {
  20219. $252 = (0 - ($249))|0;
  20220. $253 = $248 >>> 8;
  20221. $254 = ($253|0)==(0);
  20222. if ($254) {
  20223. $$0358$i = 0;
  20224. } else {
  20225. $255 = ($249>>>0)>(16777215);
  20226. if ($255) {
  20227. $$0358$i = 31;
  20228. } else {
  20229. $256 = (($253) + 1048320)|0;
  20230. $257 = $256 >>> 16;
  20231. $258 = $257 & 8;
  20232. $259 = $253 << $258;
  20233. $260 = (($259) + 520192)|0;
  20234. $261 = $260 >>> 16;
  20235. $262 = $261 & 4;
  20236. $263 = $262 | $258;
  20237. $264 = $259 << $262;
  20238. $265 = (($264) + 245760)|0;
  20239. $266 = $265 >>> 16;
  20240. $267 = $266 & 2;
  20241. $268 = $263 | $267;
  20242. $269 = (14 - ($268))|0;
  20243. $270 = $264 << $267;
  20244. $271 = $270 >>> 15;
  20245. $272 = (($269) + ($271))|0;
  20246. $273 = $272 << 1;
  20247. $274 = (($272) + 7)|0;
  20248. $275 = $249 >>> $274;
  20249. $276 = $275 & 1;
  20250. $277 = $276 | $273;
  20251. $$0358$i = $277;
  20252. }
  20253. }
  20254. $278 = (16724 + ($$0358$i<<2)|0);
  20255. $279 = HEAP32[$278>>2]|0;
  20256. $280 = ($279|0)==(0|0);
  20257. L117: do {
  20258. if ($280) {
  20259. $$2355$i = 0;$$3$i201 = 0;$$3350$i = $252;
  20260. label = 81;
  20261. } else {
  20262. $281 = ($$0358$i|0)==(31);
  20263. $282 = $$0358$i >>> 1;
  20264. $283 = (25 - ($282))|0;
  20265. $284 = $281 ? 0 : $283;
  20266. $285 = $249 << $284;
  20267. $$0342$i = 0;$$0347$i = $252;$$0353$i = $279;$$0359$i = $285;$$0362$i = 0;
  20268. while(1) {
  20269. $286 = ((($$0353$i)) + 4|0);
  20270. $287 = HEAP32[$286>>2]|0;
  20271. $288 = $287 & -8;
  20272. $289 = (($288) - ($249))|0;
  20273. $290 = ($289>>>0)<($$0347$i>>>0);
  20274. if ($290) {
  20275. $291 = ($289|0)==(0);
  20276. if ($291) {
  20277. $$415$i = $$0353$i;$$435114$i = 0;$$435713$i = $$0353$i;
  20278. label = 85;
  20279. break L117;
  20280. } else {
  20281. $$1343$i = $$0353$i;$$1348$i = $289;
  20282. }
  20283. } else {
  20284. $$1343$i = $$0342$i;$$1348$i = $$0347$i;
  20285. }
  20286. $292 = ((($$0353$i)) + 20|0);
  20287. $293 = HEAP32[$292>>2]|0;
  20288. $294 = $$0359$i >>> 31;
  20289. $295 = (((($$0353$i)) + 16|0) + ($294<<2)|0);
  20290. $296 = HEAP32[$295>>2]|0;
  20291. $297 = ($293|0)==(0|0);
  20292. $298 = ($293|0)==($296|0);
  20293. $or$cond2$i = $297 | $298;
  20294. $$1363$i = $or$cond2$i ? $$0362$i : $293;
  20295. $299 = ($296|0)==(0|0);
  20296. $not$8$i = $299 ^ 1;
  20297. $300 = $not$8$i&1;
  20298. $$0359$$i = $$0359$i << $300;
  20299. if ($299) {
  20300. $$2355$i = $$1363$i;$$3$i201 = $$1343$i;$$3350$i = $$1348$i;
  20301. label = 81;
  20302. break;
  20303. } else {
  20304. $$0342$i = $$1343$i;$$0347$i = $$1348$i;$$0353$i = $296;$$0359$i = $$0359$$i;$$0362$i = $$1363$i;
  20305. }
  20306. }
  20307. }
  20308. } while(0);
  20309. if ((label|0) == 81) {
  20310. $301 = ($$2355$i|0)==(0|0);
  20311. $302 = ($$3$i201|0)==(0|0);
  20312. $or$cond$i = $301 & $302;
  20313. if ($or$cond$i) {
  20314. $303 = 2 << $$0358$i;
  20315. $304 = (0 - ($303))|0;
  20316. $305 = $303 | $304;
  20317. $306 = $250 & $305;
  20318. $307 = ($306|0)==(0);
  20319. if ($307) {
  20320. $$0197 = $249;
  20321. break;
  20322. }
  20323. $308 = (0 - ($306))|0;
  20324. $309 = $306 & $308;
  20325. $310 = (($309) + -1)|0;
  20326. $311 = $310 >>> 12;
  20327. $312 = $311 & 16;
  20328. $313 = $310 >>> $312;
  20329. $314 = $313 >>> 5;
  20330. $315 = $314 & 8;
  20331. $316 = $315 | $312;
  20332. $317 = $313 >>> $315;
  20333. $318 = $317 >>> 2;
  20334. $319 = $318 & 4;
  20335. $320 = $316 | $319;
  20336. $321 = $317 >>> $319;
  20337. $322 = $321 >>> 1;
  20338. $323 = $322 & 2;
  20339. $324 = $320 | $323;
  20340. $325 = $321 >>> $323;
  20341. $326 = $325 >>> 1;
  20342. $327 = $326 & 1;
  20343. $328 = $324 | $327;
  20344. $329 = $325 >>> $327;
  20345. $330 = (($328) + ($329))|0;
  20346. $331 = (16724 + ($330<<2)|0);
  20347. $332 = HEAP32[$331>>2]|0;
  20348. $$4$ph$i = 0;$$4357$ph$i = $332;
  20349. } else {
  20350. $$4$ph$i = $$3$i201;$$4357$ph$i = $$2355$i;
  20351. }
  20352. $333 = ($$4357$ph$i|0)==(0|0);
  20353. if ($333) {
  20354. $$4$lcssa$i = $$4$ph$i;$$4351$lcssa$i = $$3350$i;
  20355. } else {
  20356. $$415$i = $$4$ph$i;$$435114$i = $$3350$i;$$435713$i = $$4357$ph$i;
  20357. label = 85;
  20358. }
  20359. }
  20360. if ((label|0) == 85) {
  20361. while(1) {
  20362. label = 0;
  20363. $334 = ((($$435713$i)) + 4|0);
  20364. $335 = HEAP32[$334>>2]|0;
  20365. $336 = $335 & -8;
  20366. $337 = (($336) - ($249))|0;
  20367. $338 = ($337>>>0)<($$435114$i>>>0);
  20368. $$$4351$i = $338 ? $337 : $$435114$i;
  20369. $$4357$$4$i = $338 ? $$435713$i : $$415$i;
  20370. $339 = ((($$435713$i)) + 16|0);
  20371. $340 = HEAP32[$339>>2]|0;
  20372. $not$1$i203 = ($340|0)==(0|0);
  20373. $$sink2$i204 = $not$1$i203&1;
  20374. $341 = (((($$435713$i)) + 16|0) + ($$sink2$i204<<2)|0);
  20375. $342 = HEAP32[$341>>2]|0;
  20376. $343 = ($342|0)==(0|0);
  20377. if ($343) {
  20378. $$4$lcssa$i = $$4357$$4$i;$$4351$lcssa$i = $$$4351$i;
  20379. break;
  20380. } else {
  20381. $$415$i = $$4357$$4$i;$$435114$i = $$$4351$i;$$435713$i = $342;
  20382. label = 85;
  20383. }
  20384. }
  20385. }
  20386. $344 = ($$4$lcssa$i|0)==(0|0);
  20387. if ($344) {
  20388. $$0197 = $249;
  20389. } else {
  20390. $345 = HEAP32[(16428)>>2]|0;
  20391. $346 = (($345) - ($249))|0;
  20392. $347 = ($$4351$lcssa$i>>>0)<($346>>>0);
  20393. if ($347) {
  20394. $348 = HEAP32[(16436)>>2]|0;
  20395. $349 = ($$4$lcssa$i>>>0)<($348>>>0);
  20396. if ($349) {
  20397. _abort();
  20398. // unreachable;
  20399. }
  20400. $350 = (($$4$lcssa$i) + ($249)|0);
  20401. $351 = ($$4$lcssa$i>>>0)<($350>>>0);
  20402. if (!($351)) {
  20403. _abort();
  20404. // unreachable;
  20405. }
  20406. $352 = ((($$4$lcssa$i)) + 24|0);
  20407. $353 = HEAP32[$352>>2]|0;
  20408. $354 = ((($$4$lcssa$i)) + 12|0);
  20409. $355 = HEAP32[$354>>2]|0;
  20410. $356 = ($355|0)==($$4$lcssa$i|0);
  20411. do {
  20412. if ($356) {
  20413. $366 = ((($$4$lcssa$i)) + 20|0);
  20414. $367 = HEAP32[$366>>2]|0;
  20415. $368 = ($367|0)==(0|0);
  20416. if ($368) {
  20417. $369 = ((($$4$lcssa$i)) + 16|0);
  20418. $370 = HEAP32[$369>>2]|0;
  20419. $371 = ($370|0)==(0|0);
  20420. if ($371) {
  20421. $$3372$i = 0;
  20422. break;
  20423. } else {
  20424. $$1370$i = $370;$$1374$i = $369;
  20425. }
  20426. } else {
  20427. $$1370$i = $367;$$1374$i = $366;
  20428. }
  20429. while(1) {
  20430. $372 = ((($$1370$i)) + 20|0);
  20431. $373 = HEAP32[$372>>2]|0;
  20432. $374 = ($373|0)==(0|0);
  20433. if (!($374)) {
  20434. $$1370$i = $373;$$1374$i = $372;
  20435. continue;
  20436. }
  20437. $375 = ((($$1370$i)) + 16|0);
  20438. $376 = HEAP32[$375>>2]|0;
  20439. $377 = ($376|0)==(0|0);
  20440. if ($377) {
  20441. break;
  20442. } else {
  20443. $$1370$i = $376;$$1374$i = $375;
  20444. }
  20445. }
  20446. $378 = ($$1374$i>>>0)<($348>>>0);
  20447. if ($378) {
  20448. _abort();
  20449. // unreachable;
  20450. } else {
  20451. HEAP32[$$1374$i>>2] = 0;
  20452. $$3372$i = $$1370$i;
  20453. break;
  20454. }
  20455. } else {
  20456. $357 = ((($$4$lcssa$i)) + 8|0);
  20457. $358 = HEAP32[$357>>2]|0;
  20458. $359 = ($358>>>0)<($348>>>0);
  20459. if ($359) {
  20460. _abort();
  20461. // unreachable;
  20462. }
  20463. $360 = ((($358)) + 12|0);
  20464. $361 = HEAP32[$360>>2]|0;
  20465. $362 = ($361|0)==($$4$lcssa$i|0);
  20466. if (!($362)) {
  20467. _abort();
  20468. // unreachable;
  20469. }
  20470. $363 = ((($355)) + 8|0);
  20471. $364 = HEAP32[$363>>2]|0;
  20472. $365 = ($364|0)==($$4$lcssa$i|0);
  20473. if ($365) {
  20474. HEAP32[$360>>2] = $355;
  20475. HEAP32[$363>>2] = $358;
  20476. $$3372$i = $355;
  20477. break;
  20478. } else {
  20479. _abort();
  20480. // unreachable;
  20481. }
  20482. }
  20483. } while(0);
  20484. $379 = ($353|0)==(0|0);
  20485. L164: do {
  20486. if ($379) {
  20487. $470 = $250;
  20488. } else {
  20489. $380 = ((($$4$lcssa$i)) + 28|0);
  20490. $381 = HEAP32[$380>>2]|0;
  20491. $382 = (16724 + ($381<<2)|0);
  20492. $383 = HEAP32[$382>>2]|0;
  20493. $384 = ($$4$lcssa$i|0)==($383|0);
  20494. do {
  20495. if ($384) {
  20496. HEAP32[$382>>2] = $$3372$i;
  20497. $cond$i208 = ($$3372$i|0)==(0|0);
  20498. if ($cond$i208) {
  20499. $385 = 1 << $381;
  20500. $386 = $385 ^ -1;
  20501. $387 = $250 & $386;
  20502. HEAP32[(16424)>>2] = $387;
  20503. $470 = $387;
  20504. break L164;
  20505. }
  20506. } else {
  20507. $388 = HEAP32[(16436)>>2]|0;
  20508. $389 = ($353>>>0)<($388>>>0);
  20509. if ($389) {
  20510. _abort();
  20511. // unreachable;
  20512. } else {
  20513. $390 = ((($353)) + 16|0);
  20514. $391 = HEAP32[$390>>2]|0;
  20515. $not$$i209 = ($391|0)!=($$4$lcssa$i|0);
  20516. $$sink3$i = $not$$i209&1;
  20517. $392 = (((($353)) + 16|0) + ($$sink3$i<<2)|0);
  20518. HEAP32[$392>>2] = $$3372$i;
  20519. $393 = ($$3372$i|0)==(0|0);
  20520. if ($393) {
  20521. $470 = $250;
  20522. break L164;
  20523. } else {
  20524. break;
  20525. }
  20526. }
  20527. }
  20528. } while(0);
  20529. $394 = HEAP32[(16436)>>2]|0;
  20530. $395 = ($$3372$i>>>0)<($394>>>0);
  20531. if ($395) {
  20532. _abort();
  20533. // unreachable;
  20534. }
  20535. $396 = ((($$3372$i)) + 24|0);
  20536. HEAP32[$396>>2] = $353;
  20537. $397 = ((($$4$lcssa$i)) + 16|0);
  20538. $398 = HEAP32[$397>>2]|0;
  20539. $399 = ($398|0)==(0|0);
  20540. do {
  20541. if (!($399)) {
  20542. $400 = ($398>>>0)<($394>>>0);
  20543. if ($400) {
  20544. _abort();
  20545. // unreachable;
  20546. } else {
  20547. $401 = ((($$3372$i)) + 16|0);
  20548. HEAP32[$401>>2] = $398;
  20549. $402 = ((($398)) + 24|0);
  20550. HEAP32[$402>>2] = $$3372$i;
  20551. break;
  20552. }
  20553. }
  20554. } while(0);
  20555. $403 = ((($$4$lcssa$i)) + 20|0);
  20556. $404 = HEAP32[$403>>2]|0;
  20557. $405 = ($404|0)==(0|0);
  20558. if ($405) {
  20559. $470 = $250;
  20560. } else {
  20561. $406 = HEAP32[(16436)>>2]|0;
  20562. $407 = ($404>>>0)<($406>>>0);
  20563. if ($407) {
  20564. _abort();
  20565. // unreachable;
  20566. } else {
  20567. $408 = ((($$3372$i)) + 20|0);
  20568. HEAP32[$408>>2] = $404;
  20569. $409 = ((($404)) + 24|0);
  20570. HEAP32[$409>>2] = $$3372$i;
  20571. $470 = $250;
  20572. break;
  20573. }
  20574. }
  20575. }
  20576. } while(0);
  20577. $410 = ($$4351$lcssa$i>>>0)<(16);
  20578. do {
  20579. if ($410) {
  20580. $411 = (($$4351$lcssa$i) + ($249))|0;
  20581. $412 = $411 | 3;
  20582. $413 = ((($$4$lcssa$i)) + 4|0);
  20583. HEAP32[$413>>2] = $412;
  20584. $414 = (($$4$lcssa$i) + ($411)|0);
  20585. $415 = ((($414)) + 4|0);
  20586. $416 = HEAP32[$415>>2]|0;
  20587. $417 = $416 | 1;
  20588. HEAP32[$415>>2] = $417;
  20589. } else {
  20590. $418 = $249 | 3;
  20591. $419 = ((($$4$lcssa$i)) + 4|0);
  20592. HEAP32[$419>>2] = $418;
  20593. $420 = $$4351$lcssa$i | 1;
  20594. $421 = ((($350)) + 4|0);
  20595. HEAP32[$421>>2] = $420;
  20596. $422 = (($350) + ($$4351$lcssa$i)|0);
  20597. HEAP32[$422>>2] = $$4351$lcssa$i;
  20598. $423 = $$4351$lcssa$i >>> 3;
  20599. $424 = ($$4351$lcssa$i>>>0)<(256);
  20600. if ($424) {
  20601. $425 = $423 << 1;
  20602. $426 = (16460 + ($425<<2)|0);
  20603. $427 = HEAP32[4105]|0;
  20604. $428 = 1 << $423;
  20605. $429 = $427 & $428;
  20606. $430 = ($429|0)==(0);
  20607. if ($430) {
  20608. $431 = $427 | $428;
  20609. HEAP32[4105] = $431;
  20610. $$pre$i210 = ((($426)) + 8|0);
  20611. $$0368$i = $426;$$pre$phi$i211Z2D = $$pre$i210;
  20612. } else {
  20613. $432 = ((($426)) + 8|0);
  20614. $433 = HEAP32[$432>>2]|0;
  20615. $434 = HEAP32[(16436)>>2]|0;
  20616. $435 = ($433>>>0)<($434>>>0);
  20617. if ($435) {
  20618. _abort();
  20619. // unreachable;
  20620. } else {
  20621. $$0368$i = $433;$$pre$phi$i211Z2D = $432;
  20622. }
  20623. }
  20624. HEAP32[$$pre$phi$i211Z2D>>2] = $350;
  20625. $436 = ((($$0368$i)) + 12|0);
  20626. HEAP32[$436>>2] = $350;
  20627. $437 = ((($350)) + 8|0);
  20628. HEAP32[$437>>2] = $$0368$i;
  20629. $438 = ((($350)) + 12|0);
  20630. HEAP32[$438>>2] = $426;
  20631. break;
  20632. }
  20633. $439 = $$4351$lcssa$i >>> 8;
  20634. $440 = ($439|0)==(0);
  20635. if ($440) {
  20636. $$0361$i = 0;
  20637. } else {
  20638. $441 = ($$4351$lcssa$i>>>0)>(16777215);
  20639. if ($441) {
  20640. $$0361$i = 31;
  20641. } else {
  20642. $442 = (($439) + 1048320)|0;
  20643. $443 = $442 >>> 16;
  20644. $444 = $443 & 8;
  20645. $445 = $439 << $444;
  20646. $446 = (($445) + 520192)|0;
  20647. $447 = $446 >>> 16;
  20648. $448 = $447 & 4;
  20649. $449 = $448 | $444;
  20650. $450 = $445 << $448;
  20651. $451 = (($450) + 245760)|0;
  20652. $452 = $451 >>> 16;
  20653. $453 = $452 & 2;
  20654. $454 = $449 | $453;
  20655. $455 = (14 - ($454))|0;
  20656. $456 = $450 << $453;
  20657. $457 = $456 >>> 15;
  20658. $458 = (($455) + ($457))|0;
  20659. $459 = $458 << 1;
  20660. $460 = (($458) + 7)|0;
  20661. $461 = $$4351$lcssa$i >>> $460;
  20662. $462 = $461 & 1;
  20663. $463 = $462 | $459;
  20664. $$0361$i = $463;
  20665. }
  20666. }
  20667. $464 = (16724 + ($$0361$i<<2)|0);
  20668. $465 = ((($350)) + 28|0);
  20669. HEAP32[$465>>2] = $$0361$i;
  20670. $466 = ((($350)) + 16|0);
  20671. $467 = ((($466)) + 4|0);
  20672. HEAP32[$467>>2] = 0;
  20673. HEAP32[$466>>2] = 0;
  20674. $468 = 1 << $$0361$i;
  20675. $469 = $470 & $468;
  20676. $471 = ($469|0)==(0);
  20677. if ($471) {
  20678. $472 = $470 | $468;
  20679. HEAP32[(16424)>>2] = $472;
  20680. HEAP32[$464>>2] = $350;
  20681. $473 = ((($350)) + 24|0);
  20682. HEAP32[$473>>2] = $464;
  20683. $474 = ((($350)) + 12|0);
  20684. HEAP32[$474>>2] = $350;
  20685. $475 = ((($350)) + 8|0);
  20686. HEAP32[$475>>2] = $350;
  20687. break;
  20688. }
  20689. $476 = HEAP32[$464>>2]|0;
  20690. $477 = ($$0361$i|0)==(31);
  20691. $478 = $$0361$i >>> 1;
  20692. $479 = (25 - ($478))|0;
  20693. $480 = $477 ? 0 : $479;
  20694. $481 = $$4351$lcssa$i << $480;
  20695. $$0344$i = $481;$$0345$i = $476;
  20696. while(1) {
  20697. $482 = ((($$0345$i)) + 4|0);
  20698. $483 = HEAP32[$482>>2]|0;
  20699. $484 = $483 & -8;
  20700. $485 = ($484|0)==($$4351$lcssa$i|0);
  20701. if ($485) {
  20702. label = 139;
  20703. break;
  20704. }
  20705. $486 = $$0344$i >>> 31;
  20706. $487 = (((($$0345$i)) + 16|0) + ($486<<2)|0);
  20707. $488 = $$0344$i << 1;
  20708. $489 = HEAP32[$487>>2]|0;
  20709. $490 = ($489|0)==(0|0);
  20710. if ($490) {
  20711. label = 136;
  20712. break;
  20713. } else {
  20714. $$0344$i = $488;$$0345$i = $489;
  20715. }
  20716. }
  20717. if ((label|0) == 136) {
  20718. $491 = HEAP32[(16436)>>2]|0;
  20719. $492 = ($487>>>0)<($491>>>0);
  20720. if ($492) {
  20721. _abort();
  20722. // unreachable;
  20723. } else {
  20724. HEAP32[$487>>2] = $350;
  20725. $493 = ((($350)) + 24|0);
  20726. HEAP32[$493>>2] = $$0345$i;
  20727. $494 = ((($350)) + 12|0);
  20728. HEAP32[$494>>2] = $350;
  20729. $495 = ((($350)) + 8|0);
  20730. HEAP32[$495>>2] = $350;
  20731. break;
  20732. }
  20733. }
  20734. else if ((label|0) == 139) {
  20735. $496 = ((($$0345$i)) + 8|0);
  20736. $497 = HEAP32[$496>>2]|0;
  20737. $498 = HEAP32[(16436)>>2]|0;
  20738. $499 = ($497>>>0)>=($498>>>0);
  20739. $not$9$i = ($$0345$i>>>0)>=($498>>>0);
  20740. $500 = $499 & $not$9$i;
  20741. if ($500) {
  20742. $501 = ((($497)) + 12|0);
  20743. HEAP32[$501>>2] = $350;
  20744. HEAP32[$496>>2] = $350;
  20745. $502 = ((($350)) + 8|0);
  20746. HEAP32[$502>>2] = $497;
  20747. $503 = ((($350)) + 12|0);
  20748. HEAP32[$503>>2] = $$0345$i;
  20749. $504 = ((($350)) + 24|0);
  20750. HEAP32[$504>>2] = 0;
  20751. break;
  20752. } else {
  20753. _abort();
  20754. // unreachable;
  20755. }
  20756. }
  20757. }
  20758. } while(0);
  20759. $505 = ((($$4$lcssa$i)) + 8|0);
  20760. $$0 = $505;
  20761. STACKTOP = sp;return ($$0|0);
  20762. } else {
  20763. $$0197 = $249;
  20764. }
  20765. }
  20766. }
  20767. }
  20768. }
  20769. } while(0);
  20770. $506 = HEAP32[(16428)>>2]|0;
  20771. $507 = ($506>>>0)<($$0197>>>0);
  20772. if (!($507)) {
  20773. $508 = (($506) - ($$0197))|0;
  20774. $509 = HEAP32[(16440)>>2]|0;
  20775. $510 = ($508>>>0)>(15);
  20776. if ($510) {
  20777. $511 = (($509) + ($$0197)|0);
  20778. HEAP32[(16440)>>2] = $511;
  20779. HEAP32[(16428)>>2] = $508;
  20780. $512 = $508 | 1;
  20781. $513 = ((($511)) + 4|0);
  20782. HEAP32[$513>>2] = $512;
  20783. $514 = (($511) + ($508)|0);
  20784. HEAP32[$514>>2] = $508;
  20785. $515 = $$0197 | 3;
  20786. $516 = ((($509)) + 4|0);
  20787. HEAP32[$516>>2] = $515;
  20788. } else {
  20789. HEAP32[(16428)>>2] = 0;
  20790. HEAP32[(16440)>>2] = 0;
  20791. $517 = $506 | 3;
  20792. $518 = ((($509)) + 4|0);
  20793. HEAP32[$518>>2] = $517;
  20794. $519 = (($509) + ($506)|0);
  20795. $520 = ((($519)) + 4|0);
  20796. $521 = HEAP32[$520>>2]|0;
  20797. $522 = $521 | 1;
  20798. HEAP32[$520>>2] = $522;
  20799. }
  20800. $523 = ((($509)) + 8|0);
  20801. $$0 = $523;
  20802. STACKTOP = sp;return ($$0|0);
  20803. }
  20804. $524 = HEAP32[(16432)>>2]|0;
  20805. $525 = ($524>>>0)>($$0197>>>0);
  20806. if ($525) {
  20807. $526 = (($524) - ($$0197))|0;
  20808. HEAP32[(16432)>>2] = $526;
  20809. $527 = HEAP32[(16444)>>2]|0;
  20810. $528 = (($527) + ($$0197)|0);
  20811. HEAP32[(16444)>>2] = $528;
  20812. $529 = $526 | 1;
  20813. $530 = ((($528)) + 4|0);
  20814. HEAP32[$530>>2] = $529;
  20815. $531 = $$0197 | 3;
  20816. $532 = ((($527)) + 4|0);
  20817. HEAP32[$532>>2] = $531;
  20818. $533 = ((($527)) + 8|0);
  20819. $$0 = $533;
  20820. STACKTOP = sp;return ($$0|0);
  20821. }
  20822. $534 = HEAP32[4223]|0;
  20823. $535 = ($534|0)==(0);
  20824. if ($535) {
  20825. HEAP32[(16900)>>2] = 4096;
  20826. HEAP32[(16896)>>2] = 4096;
  20827. HEAP32[(16904)>>2] = -1;
  20828. HEAP32[(16908)>>2] = -1;
  20829. HEAP32[(16912)>>2] = 0;
  20830. HEAP32[(16864)>>2] = 0;
  20831. $536 = $1;
  20832. $537 = $536 & -16;
  20833. $538 = $537 ^ 1431655768;
  20834. HEAP32[$1>>2] = $538;
  20835. HEAP32[4223] = $538;
  20836. $542 = 4096;
  20837. } else {
  20838. $$pre$i212 = HEAP32[(16900)>>2]|0;
  20839. $542 = $$pre$i212;
  20840. }
  20841. $539 = (($$0197) + 48)|0;
  20842. $540 = (($$0197) + 47)|0;
  20843. $541 = (($542) + ($540))|0;
  20844. $543 = (0 - ($542))|0;
  20845. $544 = $541 & $543;
  20846. $545 = ($544>>>0)>($$0197>>>0);
  20847. if (!($545)) {
  20848. $$0 = 0;
  20849. STACKTOP = sp;return ($$0|0);
  20850. }
  20851. $546 = HEAP32[(16860)>>2]|0;
  20852. $547 = ($546|0)==(0);
  20853. if (!($547)) {
  20854. $548 = HEAP32[(16852)>>2]|0;
  20855. $549 = (($548) + ($544))|0;
  20856. $550 = ($549>>>0)<=($548>>>0);
  20857. $551 = ($549>>>0)>($546>>>0);
  20858. $or$cond1$i = $550 | $551;
  20859. if ($or$cond1$i) {
  20860. $$0 = 0;
  20861. STACKTOP = sp;return ($$0|0);
  20862. }
  20863. }
  20864. $552 = HEAP32[(16864)>>2]|0;
  20865. $553 = $552 & 4;
  20866. $554 = ($553|0)==(0);
  20867. L244: do {
  20868. if ($554) {
  20869. $555 = HEAP32[(16444)>>2]|0;
  20870. $556 = ($555|0)==(0|0);
  20871. L246: do {
  20872. if ($556) {
  20873. label = 163;
  20874. } else {
  20875. $$0$i$i = (16868);
  20876. while(1) {
  20877. $557 = HEAP32[$$0$i$i>>2]|0;
  20878. $558 = ($557>>>0)>($555>>>0);
  20879. if (!($558)) {
  20880. $559 = ((($$0$i$i)) + 4|0);
  20881. $560 = HEAP32[$559>>2]|0;
  20882. $561 = (($557) + ($560)|0);
  20883. $562 = ($561>>>0)>($555>>>0);
  20884. if ($562) {
  20885. break;
  20886. }
  20887. }
  20888. $563 = ((($$0$i$i)) + 8|0);
  20889. $564 = HEAP32[$563>>2]|0;
  20890. $565 = ($564|0)==(0|0);
  20891. if ($565) {
  20892. label = 163;
  20893. break L246;
  20894. } else {
  20895. $$0$i$i = $564;
  20896. }
  20897. }
  20898. $588 = (($541) - ($524))|0;
  20899. $589 = $588 & $543;
  20900. $590 = ($589>>>0)<(2147483647);
  20901. if ($590) {
  20902. $591 = (_sbrk(($589|0))|0);
  20903. $592 = HEAP32[$$0$i$i>>2]|0;
  20904. $593 = HEAP32[$559>>2]|0;
  20905. $594 = (($592) + ($593)|0);
  20906. $595 = ($591|0)==($594|0);
  20907. if ($595) {
  20908. $596 = ($591|0)==((-1)|0);
  20909. if ($596) {
  20910. $$2234253237$i = $589;
  20911. } else {
  20912. $$723948$i = $589;$$749$i = $591;
  20913. label = 180;
  20914. break L244;
  20915. }
  20916. } else {
  20917. $$2247$ph$i = $591;$$2253$ph$i = $589;
  20918. label = 171;
  20919. }
  20920. } else {
  20921. $$2234253237$i = 0;
  20922. }
  20923. }
  20924. } while(0);
  20925. do {
  20926. if ((label|0) == 163) {
  20927. $566 = (_sbrk(0)|0);
  20928. $567 = ($566|0)==((-1)|0);
  20929. if ($567) {
  20930. $$2234253237$i = 0;
  20931. } else {
  20932. $568 = $566;
  20933. $569 = HEAP32[(16896)>>2]|0;
  20934. $570 = (($569) + -1)|0;
  20935. $571 = $570 & $568;
  20936. $572 = ($571|0)==(0);
  20937. $573 = (($570) + ($568))|0;
  20938. $574 = (0 - ($569))|0;
  20939. $575 = $573 & $574;
  20940. $576 = (($575) - ($568))|0;
  20941. $577 = $572 ? 0 : $576;
  20942. $$$i = (($577) + ($544))|0;
  20943. $578 = HEAP32[(16852)>>2]|0;
  20944. $579 = (($$$i) + ($578))|0;
  20945. $580 = ($$$i>>>0)>($$0197>>>0);
  20946. $581 = ($$$i>>>0)<(2147483647);
  20947. $or$cond$i214 = $580 & $581;
  20948. if ($or$cond$i214) {
  20949. $582 = HEAP32[(16860)>>2]|0;
  20950. $583 = ($582|0)==(0);
  20951. if (!($583)) {
  20952. $584 = ($579>>>0)<=($578>>>0);
  20953. $585 = ($579>>>0)>($582>>>0);
  20954. $or$cond2$i215 = $584 | $585;
  20955. if ($or$cond2$i215) {
  20956. $$2234253237$i = 0;
  20957. break;
  20958. }
  20959. }
  20960. $586 = (_sbrk(($$$i|0))|0);
  20961. $587 = ($586|0)==($566|0);
  20962. if ($587) {
  20963. $$723948$i = $$$i;$$749$i = $566;
  20964. label = 180;
  20965. break L244;
  20966. } else {
  20967. $$2247$ph$i = $586;$$2253$ph$i = $$$i;
  20968. label = 171;
  20969. }
  20970. } else {
  20971. $$2234253237$i = 0;
  20972. }
  20973. }
  20974. }
  20975. } while(0);
  20976. do {
  20977. if ((label|0) == 171) {
  20978. $597 = (0 - ($$2253$ph$i))|0;
  20979. $598 = ($$2247$ph$i|0)!=((-1)|0);
  20980. $599 = ($$2253$ph$i>>>0)<(2147483647);
  20981. $or$cond7$i = $599 & $598;
  20982. $600 = ($539>>>0)>($$2253$ph$i>>>0);
  20983. $or$cond10$i = $600 & $or$cond7$i;
  20984. if (!($or$cond10$i)) {
  20985. $610 = ($$2247$ph$i|0)==((-1)|0);
  20986. if ($610) {
  20987. $$2234253237$i = 0;
  20988. break;
  20989. } else {
  20990. $$723948$i = $$2253$ph$i;$$749$i = $$2247$ph$i;
  20991. label = 180;
  20992. break L244;
  20993. }
  20994. }
  20995. $601 = HEAP32[(16900)>>2]|0;
  20996. $602 = (($540) - ($$2253$ph$i))|0;
  20997. $603 = (($602) + ($601))|0;
  20998. $604 = (0 - ($601))|0;
  20999. $605 = $603 & $604;
  21000. $606 = ($605>>>0)<(2147483647);
  21001. if (!($606)) {
  21002. $$723948$i = $$2253$ph$i;$$749$i = $$2247$ph$i;
  21003. label = 180;
  21004. break L244;
  21005. }
  21006. $607 = (_sbrk(($605|0))|0);
  21007. $608 = ($607|0)==((-1)|0);
  21008. if ($608) {
  21009. (_sbrk(($597|0))|0);
  21010. $$2234253237$i = 0;
  21011. break;
  21012. } else {
  21013. $609 = (($605) + ($$2253$ph$i))|0;
  21014. $$723948$i = $609;$$749$i = $$2247$ph$i;
  21015. label = 180;
  21016. break L244;
  21017. }
  21018. }
  21019. } while(0);
  21020. $611 = HEAP32[(16864)>>2]|0;
  21021. $612 = $611 | 4;
  21022. HEAP32[(16864)>>2] = $612;
  21023. $$4236$i = $$2234253237$i;
  21024. label = 178;
  21025. } else {
  21026. $$4236$i = 0;
  21027. label = 178;
  21028. }
  21029. } while(0);
  21030. if ((label|0) == 178) {
  21031. $613 = ($544>>>0)<(2147483647);
  21032. if ($613) {
  21033. $614 = (_sbrk(($544|0))|0);
  21034. $615 = (_sbrk(0)|0);
  21035. $616 = ($614|0)!=((-1)|0);
  21036. $617 = ($615|0)!=((-1)|0);
  21037. $or$cond5$i = $616 & $617;
  21038. $618 = ($614>>>0)<($615>>>0);
  21039. $or$cond11$i = $618 & $or$cond5$i;
  21040. $619 = $615;
  21041. $620 = $614;
  21042. $621 = (($619) - ($620))|0;
  21043. $622 = (($$0197) + 40)|0;
  21044. $623 = ($621>>>0)>($622>>>0);
  21045. $$$4236$i = $623 ? $621 : $$4236$i;
  21046. $or$cond11$not$i = $or$cond11$i ^ 1;
  21047. $624 = ($614|0)==((-1)|0);
  21048. $not$$i216 = $623 ^ 1;
  21049. $625 = $624 | $not$$i216;
  21050. $or$cond50$i = $625 | $or$cond11$not$i;
  21051. if (!($or$cond50$i)) {
  21052. $$723948$i = $$$4236$i;$$749$i = $614;
  21053. label = 180;
  21054. }
  21055. }
  21056. }
  21057. if ((label|0) == 180) {
  21058. $626 = HEAP32[(16852)>>2]|0;
  21059. $627 = (($626) + ($$723948$i))|0;
  21060. HEAP32[(16852)>>2] = $627;
  21061. $628 = HEAP32[(16856)>>2]|0;
  21062. $629 = ($627>>>0)>($628>>>0);
  21063. if ($629) {
  21064. HEAP32[(16856)>>2] = $627;
  21065. }
  21066. $630 = HEAP32[(16444)>>2]|0;
  21067. $631 = ($630|0)==(0|0);
  21068. do {
  21069. if ($631) {
  21070. $632 = HEAP32[(16436)>>2]|0;
  21071. $633 = ($632|0)==(0|0);
  21072. $634 = ($$749$i>>>0)<($632>>>0);
  21073. $or$cond12$i = $633 | $634;
  21074. if ($or$cond12$i) {
  21075. HEAP32[(16436)>>2] = $$749$i;
  21076. }
  21077. HEAP32[(16868)>>2] = $$749$i;
  21078. HEAP32[(16872)>>2] = $$723948$i;
  21079. HEAP32[(16880)>>2] = 0;
  21080. $635 = HEAP32[4223]|0;
  21081. HEAP32[(16456)>>2] = $635;
  21082. HEAP32[(16452)>>2] = -1;
  21083. $$01$i$i = 0;
  21084. while(1) {
  21085. $636 = $$01$i$i << 1;
  21086. $637 = (16460 + ($636<<2)|0);
  21087. $638 = ((($637)) + 12|0);
  21088. HEAP32[$638>>2] = $637;
  21089. $639 = ((($637)) + 8|0);
  21090. HEAP32[$639>>2] = $637;
  21091. $640 = (($$01$i$i) + 1)|0;
  21092. $exitcond$i$i = ($640|0)==(32);
  21093. if ($exitcond$i$i) {
  21094. break;
  21095. } else {
  21096. $$01$i$i = $640;
  21097. }
  21098. }
  21099. $641 = (($$723948$i) + -40)|0;
  21100. $642 = ((($$749$i)) + 8|0);
  21101. $643 = $642;
  21102. $644 = $643 & 7;
  21103. $645 = ($644|0)==(0);
  21104. $646 = (0 - ($643))|0;
  21105. $647 = $646 & 7;
  21106. $648 = $645 ? 0 : $647;
  21107. $649 = (($$749$i) + ($648)|0);
  21108. $650 = (($641) - ($648))|0;
  21109. HEAP32[(16444)>>2] = $649;
  21110. HEAP32[(16432)>>2] = $650;
  21111. $651 = $650 | 1;
  21112. $652 = ((($649)) + 4|0);
  21113. HEAP32[$652>>2] = $651;
  21114. $653 = (($649) + ($650)|0);
  21115. $654 = ((($653)) + 4|0);
  21116. HEAP32[$654>>2] = 40;
  21117. $655 = HEAP32[(16908)>>2]|0;
  21118. HEAP32[(16448)>>2] = $655;
  21119. } else {
  21120. $$024371$i = (16868);
  21121. while(1) {
  21122. $656 = HEAP32[$$024371$i>>2]|0;
  21123. $657 = ((($$024371$i)) + 4|0);
  21124. $658 = HEAP32[$657>>2]|0;
  21125. $659 = (($656) + ($658)|0);
  21126. $660 = ($$749$i|0)==($659|0);
  21127. if ($660) {
  21128. label = 190;
  21129. break;
  21130. }
  21131. $661 = ((($$024371$i)) + 8|0);
  21132. $662 = HEAP32[$661>>2]|0;
  21133. $663 = ($662|0)==(0|0);
  21134. if ($663) {
  21135. break;
  21136. } else {
  21137. $$024371$i = $662;
  21138. }
  21139. }
  21140. if ((label|0) == 190) {
  21141. $664 = ((($$024371$i)) + 12|0);
  21142. $665 = HEAP32[$664>>2]|0;
  21143. $666 = $665 & 8;
  21144. $667 = ($666|0)==(0);
  21145. if ($667) {
  21146. $668 = ($630>>>0)>=($656>>>0);
  21147. $669 = ($630>>>0)<($$749$i>>>0);
  21148. $or$cond51$i = $669 & $668;
  21149. if ($or$cond51$i) {
  21150. $670 = (($658) + ($$723948$i))|0;
  21151. HEAP32[$657>>2] = $670;
  21152. $671 = HEAP32[(16432)>>2]|0;
  21153. $672 = ((($630)) + 8|0);
  21154. $673 = $672;
  21155. $674 = $673 & 7;
  21156. $675 = ($674|0)==(0);
  21157. $676 = (0 - ($673))|0;
  21158. $677 = $676 & 7;
  21159. $678 = $675 ? 0 : $677;
  21160. $679 = (($630) + ($678)|0);
  21161. $680 = (($$723948$i) - ($678))|0;
  21162. $681 = (($671) + ($680))|0;
  21163. HEAP32[(16444)>>2] = $679;
  21164. HEAP32[(16432)>>2] = $681;
  21165. $682 = $681 | 1;
  21166. $683 = ((($679)) + 4|0);
  21167. HEAP32[$683>>2] = $682;
  21168. $684 = (($679) + ($681)|0);
  21169. $685 = ((($684)) + 4|0);
  21170. HEAP32[$685>>2] = 40;
  21171. $686 = HEAP32[(16908)>>2]|0;
  21172. HEAP32[(16448)>>2] = $686;
  21173. break;
  21174. }
  21175. }
  21176. }
  21177. $687 = HEAP32[(16436)>>2]|0;
  21178. $688 = ($$749$i>>>0)<($687>>>0);
  21179. if ($688) {
  21180. HEAP32[(16436)>>2] = $$749$i;
  21181. $752 = $$749$i;
  21182. } else {
  21183. $752 = $687;
  21184. }
  21185. $689 = (($$749$i) + ($$723948$i)|0);
  21186. $$124470$i = (16868);
  21187. while(1) {
  21188. $690 = HEAP32[$$124470$i>>2]|0;
  21189. $691 = ($690|0)==($689|0);
  21190. if ($691) {
  21191. label = 198;
  21192. break;
  21193. }
  21194. $692 = ((($$124470$i)) + 8|0);
  21195. $693 = HEAP32[$692>>2]|0;
  21196. $694 = ($693|0)==(0|0);
  21197. if ($694) {
  21198. break;
  21199. } else {
  21200. $$124470$i = $693;
  21201. }
  21202. }
  21203. if ((label|0) == 198) {
  21204. $695 = ((($$124470$i)) + 12|0);
  21205. $696 = HEAP32[$695>>2]|0;
  21206. $697 = $696 & 8;
  21207. $698 = ($697|0)==(0);
  21208. if ($698) {
  21209. HEAP32[$$124470$i>>2] = $$749$i;
  21210. $699 = ((($$124470$i)) + 4|0);
  21211. $700 = HEAP32[$699>>2]|0;
  21212. $701 = (($700) + ($$723948$i))|0;
  21213. HEAP32[$699>>2] = $701;
  21214. $702 = ((($$749$i)) + 8|0);
  21215. $703 = $702;
  21216. $704 = $703 & 7;
  21217. $705 = ($704|0)==(0);
  21218. $706 = (0 - ($703))|0;
  21219. $707 = $706 & 7;
  21220. $708 = $705 ? 0 : $707;
  21221. $709 = (($$749$i) + ($708)|0);
  21222. $710 = ((($689)) + 8|0);
  21223. $711 = $710;
  21224. $712 = $711 & 7;
  21225. $713 = ($712|0)==(0);
  21226. $714 = (0 - ($711))|0;
  21227. $715 = $714 & 7;
  21228. $716 = $713 ? 0 : $715;
  21229. $717 = (($689) + ($716)|0);
  21230. $718 = $717;
  21231. $719 = $709;
  21232. $720 = (($718) - ($719))|0;
  21233. $721 = (($709) + ($$0197)|0);
  21234. $722 = (($720) - ($$0197))|0;
  21235. $723 = $$0197 | 3;
  21236. $724 = ((($709)) + 4|0);
  21237. HEAP32[$724>>2] = $723;
  21238. $725 = ($717|0)==($630|0);
  21239. do {
  21240. if ($725) {
  21241. $726 = HEAP32[(16432)>>2]|0;
  21242. $727 = (($726) + ($722))|0;
  21243. HEAP32[(16432)>>2] = $727;
  21244. HEAP32[(16444)>>2] = $721;
  21245. $728 = $727 | 1;
  21246. $729 = ((($721)) + 4|0);
  21247. HEAP32[$729>>2] = $728;
  21248. } else {
  21249. $730 = HEAP32[(16440)>>2]|0;
  21250. $731 = ($717|0)==($730|0);
  21251. if ($731) {
  21252. $732 = HEAP32[(16428)>>2]|0;
  21253. $733 = (($732) + ($722))|0;
  21254. HEAP32[(16428)>>2] = $733;
  21255. HEAP32[(16440)>>2] = $721;
  21256. $734 = $733 | 1;
  21257. $735 = ((($721)) + 4|0);
  21258. HEAP32[$735>>2] = $734;
  21259. $736 = (($721) + ($733)|0);
  21260. HEAP32[$736>>2] = $733;
  21261. break;
  21262. }
  21263. $737 = ((($717)) + 4|0);
  21264. $738 = HEAP32[$737>>2]|0;
  21265. $739 = $738 & 3;
  21266. $740 = ($739|0)==(1);
  21267. if ($740) {
  21268. $741 = $738 & -8;
  21269. $742 = $738 >>> 3;
  21270. $743 = ($738>>>0)<(256);
  21271. L314: do {
  21272. if ($743) {
  21273. $744 = ((($717)) + 8|0);
  21274. $745 = HEAP32[$744>>2]|0;
  21275. $746 = ((($717)) + 12|0);
  21276. $747 = HEAP32[$746>>2]|0;
  21277. $748 = $742 << 1;
  21278. $749 = (16460 + ($748<<2)|0);
  21279. $750 = ($745|0)==($749|0);
  21280. do {
  21281. if (!($750)) {
  21282. $751 = ($745>>>0)<($752>>>0);
  21283. if ($751) {
  21284. _abort();
  21285. // unreachable;
  21286. }
  21287. $753 = ((($745)) + 12|0);
  21288. $754 = HEAP32[$753>>2]|0;
  21289. $755 = ($754|0)==($717|0);
  21290. if ($755) {
  21291. break;
  21292. }
  21293. _abort();
  21294. // unreachable;
  21295. }
  21296. } while(0);
  21297. $756 = ($747|0)==($745|0);
  21298. if ($756) {
  21299. $757 = 1 << $742;
  21300. $758 = $757 ^ -1;
  21301. $759 = HEAP32[4105]|0;
  21302. $760 = $759 & $758;
  21303. HEAP32[4105] = $760;
  21304. break;
  21305. }
  21306. $761 = ($747|0)==($749|0);
  21307. do {
  21308. if ($761) {
  21309. $$pre10$i$i = ((($747)) + 8|0);
  21310. $$pre$phi11$i$iZ2D = $$pre10$i$i;
  21311. } else {
  21312. $762 = ($747>>>0)<($752>>>0);
  21313. if ($762) {
  21314. _abort();
  21315. // unreachable;
  21316. }
  21317. $763 = ((($747)) + 8|0);
  21318. $764 = HEAP32[$763>>2]|0;
  21319. $765 = ($764|0)==($717|0);
  21320. if ($765) {
  21321. $$pre$phi11$i$iZ2D = $763;
  21322. break;
  21323. }
  21324. _abort();
  21325. // unreachable;
  21326. }
  21327. } while(0);
  21328. $766 = ((($745)) + 12|0);
  21329. HEAP32[$766>>2] = $747;
  21330. HEAP32[$$pre$phi11$i$iZ2D>>2] = $745;
  21331. } else {
  21332. $767 = ((($717)) + 24|0);
  21333. $768 = HEAP32[$767>>2]|0;
  21334. $769 = ((($717)) + 12|0);
  21335. $770 = HEAP32[$769>>2]|0;
  21336. $771 = ($770|0)==($717|0);
  21337. do {
  21338. if ($771) {
  21339. $781 = ((($717)) + 16|0);
  21340. $782 = ((($781)) + 4|0);
  21341. $783 = HEAP32[$782>>2]|0;
  21342. $784 = ($783|0)==(0|0);
  21343. if ($784) {
  21344. $785 = HEAP32[$781>>2]|0;
  21345. $786 = ($785|0)==(0|0);
  21346. if ($786) {
  21347. $$3$i$i = 0;
  21348. break;
  21349. } else {
  21350. $$1291$i$i = $785;$$1293$i$i = $781;
  21351. }
  21352. } else {
  21353. $$1291$i$i = $783;$$1293$i$i = $782;
  21354. }
  21355. while(1) {
  21356. $787 = ((($$1291$i$i)) + 20|0);
  21357. $788 = HEAP32[$787>>2]|0;
  21358. $789 = ($788|0)==(0|0);
  21359. if (!($789)) {
  21360. $$1291$i$i = $788;$$1293$i$i = $787;
  21361. continue;
  21362. }
  21363. $790 = ((($$1291$i$i)) + 16|0);
  21364. $791 = HEAP32[$790>>2]|0;
  21365. $792 = ($791|0)==(0|0);
  21366. if ($792) {
  21367. break;
  21368. } else {
  21369. $$1291$i$i = $791;$$1293$i$i = $790;
  21370. }
  21371. }
  21372. $793 = ($$1293$i$i>>>0)<($752>>>0);
  21373. if ($793) {
  21374. _abort();
  21375. // unreachable;
  21376. } else {
  21377. HEAP32[$$1293$i$i>>2] = 0;
  21378. $$3$i$i = $$1291$i$i;
  21379. break;
  21380. }
  21381. } else {
  21382. $772 = ((($717)) + 8|0);
  21383. $773 = HEAP32[$772>>2]|0;
  21384. $774 = ($773>>>0)<($752>>>0);
  21385. if ($774) {
  21386. _abort();
  21387. // unreachable;
  21388. }
  21389. $775 = ((($773)) + 12|0);
  21390. $776 = HEAP32[$775>>2]|0;
  21391. $777 = ($776|0)==($717|0);
  21392. if (!($777)) {
  21393. _abort();
  21394. // unreachable;
  21395. }
  21396. $778 = ((($770)) + 8|0);
  21397. $779 = HEAP32[$778>>2]|0;
  21398. $780 = ($779|0)==($717|0);
  21399. if ($780) {
  21400. HEAP32[$775>>2] = $770;
  21401. HEAP32[$778>>2] = $773;
  21402. $$3$i$i = $770;
  21403. break;
  21404. } else {
  21405. _abort();
  21406. // unreachable;
  21407. }
  21408. }
  21409. } while(0);
  21410. $794 = ($768|0)==(0|0);
  21411. if ($794) {
  21412. break;
  21413. }
  21414. $795 = ((($717)) + 28|0);
  21415. $796 = HEAP32[$795>>2]|0;
  21416. $797 = (16724 + ($796<<2)|0);
  21417. $798 = HEAP32[$797>>2]|0;
  21418. $799 = ($717|0)==($798|0);
  21419. do {
  21420. if ($799) {
  21421. HEAP32[$797>>2] = $$3$i$i;
  21422. $cond$i$i = ($$3$i$i|0)==(0|0);
  21423. if (!($cond$i$i)) {
  21424. break;
  21425. }
  21426. $800 = 1 << $796;
  21427. $801 = $800 ^ -1;
  21428. $802 = HEAP32[(16424)>>2]|0;
  21429. $803 = $802 & $801;
  21430. HEAP32[(16424)>>2] = $803;
  21431. break L314;
  21432. } else {
  21433. $804 = HEAP32[(16436)>>2]|0;
  21434. $805 = ($768>>>0)<($804>>>0);
  21435. if ($805) {
  21436. _abort();
  21437. // unreachable;
  21438. } else {
  21439. $806 = ((($768)) + 16|0);
  21440. $807 = HEAP32[$806>>2]|0;
  21441. $not$$i17$i = ($807|0)!=($717|0);
  21442. $$sink1$i$i = $not$$i17$i&1;
  21443. $808 = (((($768)) + 16|0) + ($$sink1$i$i<<2)|0);
  21444. HEAP32[$808>>2] = $$3$i$i;
  21445. $809 = ($$3$i$i|0)==(0|0);
  21446. if ($809) {
  21447. break L314;
  21448. } else {
  21449. break;
  21450. }
  21451. }
  21452. }
  21453. } while(0);
  21454. $810 = HEAP32[(16436)>>2]|0;
  21455. $811 = ($$3$i$i>>>0)<($810>>>0);
  21456. if ($811) {
  21457. _abort();
  21458. // unreachable;
  21459. }
  21460. $812 = ((($$3$i$i)) + 24|0);
  21461. HEAP32[$812>>2] = $768;
  21462. $813 = ((($717)) + 16|0);
  21463. $814 = HEAP32[$813>>2]|0;
  21464. $815 = ($814|0)==(0|0);
  21465. do {
  21466. if (!($815)) {
  21467. $816 = ($814>>>0)<($810>>>0);
  21468. if ($816) {
  21469. _abort();
  21470. // unreachable;
  21471. } else {
  21472. $817 = ((($$3$i$i)) + 16|0);
  21473. HEAP32[$817>>2] = $814;
  21474. $818 = ((($814)) + 24|0);
  21475. HEAP32[$818>>2] = $$3$i$i;
  21476. break;
  21477. }
  21478. }
  21479. } while(0);
  21480. $819 = ((($813)) + 4|0);
  21481. $820 = HEAP32[$819>>2]|0;
  21482. $821 = ($820|0)==(0|0);
  21483. if ($821) {
  21484. break;
  21485. }
  21486. $822 = HEAP32[(16436)>>2]|0;
  21487. $823 = ($820>>>0)<($822>>>0);
  21488. if ($823) {
  21489. _abort();
  21490. // unreachable;
  21491. } else {
  21492. $824 = ((($$3$i$i)) + 20|0);
  21493. HEAP32[$824>>2] = $820;
  21494. $825 = ((($820)) + 24|0);
  21495. HEAP32[$825>>2] = $$3$i$i;
  21496. break;
  21497. }
  21498. }
  21499. } while(0);
  21500. $826 = (($717) + ($741)|0);
  21501. $827 = (($741) + ($722))|0;
  21502. $$0$i18$i = $826;$$0287$i$i = $827;
  21503. } else {
  21504. $$0$i18$i = $717;$$0287$i$i = $722;
  21505. }
  21506. $828 = ((($$0$i18$i)) + 4|0);
  21507. $829 = HEAP32[$828>>2]|0;
  21508. $830 = $829 & -2;
  21509. HEAP32[$828>>2] = $830;
  21510. $831 = $$0287$i$i | 1;
  21511. $832 = ((($721)) + 4|0);
  21512. HEAP32[$832>>2] = $831;
  21513. $833 = (($721) + ($$0287$i$i)|0);
  21514. HEAP32[$833>>2] = $$0287$i$i;
  21515. $834 = $$0287$i$i >>> 3;
  21516. $835 = ($$0287$i$i>>>0)<(256);
  21517. if ($835) {
  21518. $836 = $834 << 1;
  21519. $837 = (16460 + ($836<<2)|0);
  21520. $838 = HEAP32[4105]|0;
  21521. $839 = 1 << $834;
  21522. $840 = $838 & $839;
  21523. $841 = ($840|0)==(0);
  21524. do {
  21525. if ($841) {
  21526. $842 = $838 | $839;
  21527. HEAP32[4105] = $842;
  21528. $$pre$i19$i = ((($837)) + 8|0);
  21529. $$0295$i$i = $837;$$pre$phi$i20$iZ2D = $$pre$i19$i;
  21530. } else {
  21531. $843 = ((($837)) + 8|0);
  21532. $844 = HEAP32[$843>>2]|0;
  21533. $845 = HEAP32[(16436)>>2]|0;
  21534. $846 = ($844>>>0)<($845>>>0);
  21535. if (!($846)) {
  21536. $$0295$i$i = $844;$$pre$phi$i20$iZ2D = $843;
  21537. break;
  21538. }
  21539. _abort();
  21540. // unreachable;
  21541. }
  21542. } while(0);
  21543. HEAP32[$$pre$phi$i20$iZ2D>>2] = $721;
  21544. $847 = ((($$0295$i$i)) + 12|0);
  21545. HEAP32[$847>>2] = $721;
  21546. $848 = ((($721)) + 8|0);
  21547. HEAP32[$848>>2] = $$0295$i$i;
  21548. $849 = ((($721)) + 12|0);
  21549. HEAP32[$849>>2] = $837;
  21550. break;
  21551. }
  21552. $850 = $$0287$i$i >>> 8;
  21553. $851 = ($850|0)==(0);
  21554. do {
  21555. if ($851) {
  21556. $$0296$i$i = 0;
  21557. } else {
  21558. $852 = ($$0287$i$i>>>0)>(16777215);
  21559. if ($852) {
  21560. $$0296$i$i = 31;
  21561. break;
  21562. }
  21563. $853 = (($850) + 1048320)|0;
  21564. $854 = $853 >>> 16;
  21565. $855 = $854 & 8;
  21566. $856 = $850 << $855;
  21567. $857 = (($856) + 520192)|0;
  21568. $858 = $857 >>> 16;
  21569. $859 = $858 & 4;
  21570. $860 = $859 | $855;
  21571. $861 = $856 << $859;
  21572. $862 = (($861) + 245760)|0;
  21573. $863 = $862 >>> 16;
  21574. $864 = $863 & 2;
  21575. $865 = $860 | $864;
  21576. $866 = (14 - ($865))|0;
  21577. $867 = $861 << $864;
  21578. $868 = $867 >>> 15;
  21579. $869 = (($866) + ($868))|0;
  21580. $870 = $869 << 1;
  21581. $871 = (($869) + 7)|0;
  21582. $872 = $$0287$i$i >>> $871;
  21583. $873 = $872 & 1;
  21584. $874 = $873 | $870;
  21585. $$0296$i$i = $874;
  21586. }
  21587. } while(0);
  21588. $875 = (16724 + ($$0296$i$i<<2)|0);
  21589. $876 = ((($721)) + 28|0);
  21590. HEAP32[$876>>2] = $$0296$i$i;
  21591. $877 = ((($721)) + 16|0);
  21592. $878 = ((($877)) + 4|0);
  21593. HEAP32[$878>>2] = 0;
  21594. HEAP32[$877>>2] = 0;
  21595. $879 = HEAP32[(16424)>>2]|0;
  21596. $880 = 1 << $$0296$i$i;
  21597. $881 = $879 & $880;
  21598. $882 = ($881|0)==(0);
  21599. if ($882) {
  21600. $883 = $879 | $880;
  21601. HEAP32[(16424)>>2] = $883;
  21602. HEAP32[$875>>2] = $721;
  21603. $884 = ((($721)) + 24|0);
  21604. HEAP32[$884>>2] = $875;
  21605. $885 = ((($721)) + 12|0);
  21606. HEAP32[$885>>2] = $721;
  21607. $886 = ((($721)) + 8|0);
  21608. HEAP32[$886>>2] = $721;
  21609. break;
  21610. }
  21611. $887 = HEAP32[$875>>2]|0;
  21612. $888 = ($$0296$i$i|0)==(31);
  21613. $889 = $$0296$i$i >>> 1;
  21614. $890 = (25 - ($889))|0;
  21615. $891 = $888 ? 0 : $890;
  21616. $892 = $$0287$i$i << $891;
  21617. $$0288$i$i = $892;$$0289$i$i = $887;
  21618. while(1) {
  21619. $893 = ((($$0289$i$i)) + 4|0);
  21620. $894 = HEAP32[$893>>2]|0;
  21621. $895 = $894 & -8;
  21622. $896 = ($895|0)==($$0287$i$i|0);
  21623. if ($896) {
  21624. label = 265;
  21625. break;
  21626. }
  21627. $897 = $$0288$i$i >>> 31;
  21628. $898 = (((($$0289$i$i)) + 16|0) + ($897<<2)|0);
  21629. $899 = $$0288$i$i << 1;
  21630. $900 = HEAP32[$898>>2]|0;
  21631. $901 = ($900|0)==(0|0);
  21632. if ($901) {
  21633. label = 262;
  21634. break;
  21635. } else {
  21636. $$0288$i$i = $899;$$0289$i$i = $900;
  21637. }
  21638. }
  21639. if ((label|0) == 262) {
  21640. $902 = HEAP32[(16436)>>2]|0;
  21641. $903 = ($898>>>0)<($902>>>0);
  21642. if ($903) {
  21643. _abort();
  21644. // unreachable;
  21645. } else {
  21646. HEAP32[$898>>2] = $721;
  21647. $904 = ((($721)) + 24|0);
  21648. HEAP32[$904>>2] = $$0289$i$i;
  21649. $905 = ((($721)) + 12|0);
  21650. HEAP32[$905>>2] = $721;
  21651. $906 = ((($721)) + 8|0);
  21652. HEAP32[$906>>2] = $721;
  21653. break;
  21654. }
  21655. }
  21656. else if ((label|0) == 265) {
  21657. $907 = ((($$0289$i$i)) + 8|0);
  21658. $908 = HEAP32[$907>>2]|0;
  21659. $909 = HEAP32[(16436)>>2]|0;
  21660. $910 = ($908>>>0)>=($909>>>0);
  21661. $not$7$i$i = ($$0289$i$i>>>0)>=($909>>>0);
  21662. $911 = $910 & $not$7$i$i;
  21663. if ($911) {
  21664. $912 = ((($908)) + 12|0);
  21665. HEAP32[$912>>2] = $721;
  21666. HEAP32[$907>>2] = $721;
  21667. $913 = ((($721)) + 8|0);
  21668. HEAP32[$913>>2] = $908;
  21669. $914 = ((($721)) + 12|0);
  21670. HEAP32[$914>>2] = $$0289$i$i;
  21671. $915 = ((($721)) + 24|0);
  21672. HEAP32[$915>>2] = 0;
  21673. break;
  21674. } else {
  21675. _abort();
  21676. // unreachable;
  21677. }
  21678. }
  21679. }
  21680. } while(0);
  21681. $1047 = ((($709)) + 8|0);
  21682. $$0 = $1047;
  21683. STACKTOP = sp;return ($$0|0);
  21684. }
  21685. }
  21686. $$0$i$i$i = (16868);
  21687. while(1) {
  21688. $916 = HEAP32[$$0$i$i$i>>2]|0;
  21689. $917 = ($916>>>0)>($630>>>0);
  21690. if (!($917)) {
  21691. $918 = ((($$0$i$i$i)) + 4|0);
  21692. $919 = HEAP32[$918>>2]|0;
  21693. $920 = (($916) + ($919)|0);
  21694. $921 = ($920>>>0)>($630>>>0);
  21695. if ($921) {
  21696. break;
  21697. }
  21698. }
  21699. $922 = ((($$0$i$i$i)) + 8|0);
  21700. $923 = HEAP32[$922>>2]|0;
  21701. $$0$i$i$i = $923;
  21702. }
  21703. $924 = ((($920)) + -47|0);
  21704. $925 = ((($924)) + 8|0);
  21705. $926 = $925;
  21706. $927 = $926 & 7;
  21707. $928 = ($927|0)==(0);
  21708. $929 = (0 - ($926))|0;
  21709. $930 = $929 & 7;
  21710. $931 = $928 ? 0 : $930;
  21711. $932 = (($924) + ($931)|0);
  21712. $933 = ((($630)) + 16|0);
  21713. $934 = ($932>>>0)<($933>>>0);
  21714. $935 = $934 ? $630 : $932;
  21715. $936 = ((($935)) + 8|0);
  21716. $937 = ((($935)) + 24|0);
  21717. $938 = (($$723948$i) + -40)|0;
  21718. $939 = ((($$749$i)) + 8|0);
  21719. $940 = $939;
  21720. $941 = $940 & 7;
  21721. $942 = ($941|0)==(0);
  21722. $943 = (0 - ($940))|0;
  21723. $944 = $943 & 7;
  21724. $945 = $942 ? 0 : $944;
  21725. $946 = (($$749$i) + ($945)|0);
  21726. $947 = (($938) - ($945))|0;
  21727. HEAP32[(16444)>>2] = $946;
  21728. HEAP32[(16432)>>2] = $947;
  21729. $948 = $947 | 1;
  21730. $949 = ((($946)) + 4|0);
  21731. HEAP32[$949>>2] = $948;
  21732. $950 = (($946) + ($947)|0);
  21733. $951 = ((($950)) + 4|0);
  21734. HEAP32[$951>>2] = 40;
  21735. $952 = HEAP32[(16908)>>2]|0;
  21736. HEAP32[(16448)>>2] = $952;
  21737. $953 = ((($935)) + 4|0);
  21738. HEAP32[$953>>2] = 27;
  21739. ;HEAP32[$936>>2]=HEAP32[(16868)>>2]|0;HEAP32[$936+4>>2]=HEAP32[(16868)+4>>2]|0;HEAP32[$936+8>>2]=HEAP32[(16868)+8>>2]|0;HEAP32[$936+12>>2]=HEAP32[(16868)+12>>2]|0;
  21740. HEAP32[(16868)>>2] = $$749$i;
  21741. HEAP32[(16872)>>2] = $$723948$i;
  21742. HEAP32[(16880)>>2] = 0;
  21743. HEAP32[(16876)>>2] = $936;
  21744. $955 = $937;
  21745. while(1) {
  21746. $954 = ((($955)) + 4|0);
  21747. HEAP32[$954>>2] = 7;
  21748. $956 = ((($955)) + 8|0);
  21749. $957 = ($956>>>0)<($920>>>0);
  21750. if ($957) {
  21751. $955 = $954;
  21752. } else {
  21753. break;
  21754. }
  21755. }
  21756. $958 = ($935|0)==($630|0);
  21757. if (!($958)) {
  21758. $959 = $935;
  21759. $960 = $630;
  21760. $961 = (($959) - ($960))|0;
  21761. $962 = HEAP32[$953>>2]|0;
  21762. $963 = $962 & -2;
  21763. HEAP32[$953>>2] = $963;
  21764. $964 = $961 | 1;
  21765. $965 = ((($630)) + 4|0);
  21766. HEAP32[$965>>2] = $964;
  21767. HEAP32[$935>>2] = $961;
  21768. $966 = $961 >>> 3;
  21769. $967 = ($961>>>0)<(256);
  21770. if ($967) {
  21771. $968 = $966 << 1;
  21772. $969 = (16460 + ($968<<2)|0);
  21773. $970 = HEAP32[4105]|0;
  21774. $971 = 1 << $966;
  21775. $972 = $970 & $971;
  21776. $973 = ($972|0)==(0);
  21777. if ($973) {
  21778. $974 = $970 | $971;
  21779. HEAP32[4105] = $974;
  21780. $$pre$i$i = ((($969)) + 8|0);
  21781. $$0211$i$i = $969;$$pre$phi$i$iZ2D = $$pre$i$i;
  21782. } else {
  21783. $975 = ((($969)) + 8|0);
  21784. $976 = HEAP32[$975>>2]|0;
  21785. $977 = HEAP32[(16436)>>2]|0;
  21786. $978 = ($976>>>0)<($977>>>0);
  21787. if ($978) {
  21788. _abort();
  21789. // unreachable;
  21790. } else {
  21791. $$0211$i$i = $976;$$pre$phi$i$iZ2D = $975;
  21792. }
  21793. }
  21794. HEAP32[$$pre$phi$i$iZ2D>>2] = $630;
  21795. $979 = ((($$0211$i$i)) + 12|0);
  21796. HEAP32[$979>>2] = $630;
  21797. $980 = ((($630)) + 8|0);
  21798. HEAP32[$980>>2] = $$0211$i$i;
  21799. $981 = ((($630)) + 12|0);
  21800. HEAP32[$981>>2] = $969;
  21801. break;
  21802. }
  21803. $982 = $961 >>> 8;
  21804. $983 = ($982|0)==(0);
  21805. if ($983) {
  21806. $$0212$i$i = 0;
  21807. } else {
  21808. $984 = ($961>>>0)>(16777215);
  21809. if ($984) {
  21810. $$0212$i$i = 31;
  21811. } else {
  21812. $985 = (($982) + 1048320)|0;
  21813. $986 = $985 >>> 16;
  21814. $987 = $986 & 8;
  21815. $988 = $982 << $987;
  21816. $989 = (($988) + 520192)|0;
  21817. $990 = $989 >>> 16;
  21818. $991 = $990 & 4;
  21819. $992 = $991 | $987;
  21820. $993 = $988 << $991;
  21821. $994 = (($993) + 245760)|0;
  21822. $995 = $994 >>> 16;
  21823. $996 = $995 & 2;
  21824. $997 = $992 | $996;
  21825. $998 = (14 - ($997))|0;
  21826. $999 = $993 << $996;
  21827. $1000 = $999 >>> 15;
  21828. $1001 = (($998) + ($1000))|0;
  21829. $1002 = $1001 << 1;
  21830. $1003 = (($1001) + 7)|0;
  21831. $1004 = $961 >>> $1003;
  21832. $1005 = $1004 & 1;
  21833. $1006 = $1005 | $1002;
  21834. $$0212$i$i = $1006;
  21835. }
  21836. }
  21837. $1007 = (16724 + ($$0212$i$i<<2)|0);
  21838. $1008 = ((($630)) + 28|0);
  21839. HEAP32[$1008>>2] = $$0212$i$i;
  21840. $1009 = ((($630)) + 20|0);
  21841. HEAP32[$1009>>2] = 0;
  21842. HEAP32[$933>>2] = 0;
  21843. $1010 = HEAP32[(16424)>>2]|0;
  21844. $1011 = 1 << $$0212$i$i;
  21845. $1012 = $1010 & $1011;
  21846. $1013 = ($1012|0)==(0);
  21847. if ($1013) {
  21848. $1014 = $1010 | $1011;
  21849. HEAP32[(16424)>>2] = $1014;
  21850. HEAP32[$1007>>2] = $630;
  21851. $1015 = ((($630)) + 24|0);
  21852. HEAP32[$1015>>2] = $1007;
  21853. $1016 = ((($630)) + 12|0);
  21854. HEAP32[$1016>>2] = $630;
  21855. $1017 = ((($630)) + 8|0);
  21856. HEAP32[$1017>>2] = $630;
  21857. break;
  21858. }
  21859. $1018 = HEAP32[$1007>>2]|0;
  21860. $1019 = ($$0212$i$i|0)==(31);
  21861. $1020 = $$0212$i$i >>> 1;
  21862. $1021 = (25 - ($1020))|0;
  21863. $1022 = $1019 ? 0 : $1021;
  21864. $1023 = $961 << $1022;
  21865. $$0206$i$i = $1023;$$0207$i$i = $1018;
  21866. while(1) {
  21867. $1024 = ((($$0207$i$i)) + 4|0);
  21868. $1025 = HEAP32[$1024>>2]|0;
  21869. $1026 = $1025 & -8;
  21870. $1027 = ($1026|0)==($961|0);
  21871. if ($1027) {
  21872. label = 292;
  21873. break;
  21874. }
  21875. $1028 = $$0206$i$i >>> 31;
  21876. $1029 = (((($$0207$i$i)) + 16|0) + ($1028<<2)|0);
  21877. $1030 = $$0206$i$i << 1;
  21878. $1031 = HEAP32[$1029>>2]|0;
  21879. $1032 = ($1031|0)==(0|0);
  21880. if ($1032) {
  21881. label = 289;
  21882. break;
  21883. } else {
  21884. $$0206$i$i = $1030;$$0207$i$i = $1031;
  21885. }
  21886. }
  21887. if ((label|0) == 289) {
  21888. $1033 = HEAP32[(16436)>>2]|0;
  21889. $1034 = ($1029>>>0)<($1033>>>0);
  21890. if ($1034) {
  21891. _abort();
  21892. // unreachable;
  21893. } else {
  21894. HEAP32[$1029>>2] = $630;
  21895. $1035 = ((($630)) + 24|0);
  21896. HEAP32[$1035>>2] = $$0207$i$i;
  21897. $1036 = ((($630)) + 12|0);
  21898. HEAP32[$1036>>2] = $630;
  21899. $1037 = ((($630)) + 8|0);
  21900. HEAP32[$1037>>2] = $630;
  21901. break;
  21902. }
  21903. }
  21904. else if ((label|0) == 292) {
  21905. $1038 = ((($$0207$i$i)) + 8|0);
  21906. $1039 = HEAP32[$1038>>2]|0;
  21907. $1040 = HEAP32[(16436)>>2]|0;
  21908. $1041 = ($1039>>>0)>=($1040>>>0);
  21909. $not$$i$i = ($$0207$i$i>>>0)>=($1040>>>0);
  21910. $1042 = $1041 & $not$$i$i;
  21911. if ($1042) {
  21912. $1043 = ((($1039)) + 12|0);
  21913. HEAP32[$1043>>2] = $630;
  21914. HEAP32[$1038>>2] = $630;
  21915. $1044 = ((($630)) + 8|0);
  21916. HEAP32[$1044>>2] = $1039;
  21917. $1045 = ((($630)) + 12|0);
  21918. HEAP32[$1045>>2] = $$0207$i$i;
  21919. $1046 = ((($630)) + 24|0);
  21920. HEAP32[$1046>>2] = 0;
  21921. break;
  21922. } else {
  21923. _abort();
  21924. // unreachable;
  21925. }
  21926. }
  21927. }
  21928. }
  21929. } while(0);
  21930. $1048 = HEAP32[(16432)>>2]|0;
  21931. $1049 = ($1048>>>0)>($$0197>>>0);
  21932. if ($1049) {
  21933. $1050 = (($1048) - ($$0197))|0;
  21934. HEAP32[(16432)>>2] = $1050;
  21935. $1051 = HEAP32[(16444)>>2]|0;
  21936. $1052 = (($1051) + ($$0197)|0);
  21937. HEAP32[(16444)>>2] = $1052;
  21938. $1053 = $1050 | 1;
  21939. $1054 = ((($1052)) + 4|0);
  21940. HEAP32[$1054>>2] = $1053;
  21941. $1055 = $$0197 | 3;
  21942. $1056 = ((($1051)) + 4|0);
  21943. HEAP32[$1056>>2] = $1055;
  21944. $1057 = ((($1051)) + 8|0);
  21945. $$0 = $1057;
  21946. STACKTOP = sp;return ($$0|0);
  21947. }
  21948. }
  21949. $1058 = (___errno_location()|0);
  21950. HEAP32[$1058>>2] = 12;
  21951. $$0 = 0;
  21952. STACKTOP = sp;return ($$0|0);
  21953. }
  21954. function _free($0) {
  21955. $0 = $0|0;
  21956. var $$0212$i = 0, $$0212$in$i = 0, $$0383 = 0, $$0384 = 0, $$0396 = 0, $$0403 = 0, $$1 = 0, $$1382 = 0, $$1387 = 0, $$1390 = 0, $$1398 = 0, $$1402 = 0, $$2 = 0, $$3 = 0, $$3400 = 0, $$pre = 0, $$pre$phi443Z2D = 0, $$pre$phi445Z2D = 0, $$pre$phiZ2D = 0, $$pre442 = 0;
  21957. var $$pre444 = 0, $$sink3 = 0, $$sink5 = 0, $1 = 0, $10 = 0, $100 = 0, $101 = 0, $102 = 0, $103 = 0, $104 = 0, $105 = 0, $106 = 0, $107 = 0, $108 = 0, $109 = 0, $11 = 0, $110 = 0, $111 = 0, $112 = 0, $113 = 0;
  21958. var $114 = 0, $115 = 0, $116 = 0, $117 = 0, $118 = 0, $119 = 0, $12 = 0, $120 = 0, $121 = 0, $122 = 0, $123 = 0, $124 = 0, $125 = 0, $126 = 0, $127 = 0, $128 = 0, $129 = 0, $13 = 0, $130 = 0, $131 = 0;
  21959. var $132 = 0, $133 = 0, $134 = 0, $135 = 0, $136 = 0, $137 = 0, $138 = 0, $139 = 0, $14 = 0, $140 = 0, $141 = 0, $142 = 0, $143 = 0, $144 = 0, $145 = 0, $146 = 0, $147 = 0, $148 = 0, $149 = 0, $15 = 0;
  21960. var $150 = 0, $151 = 0, $152 = 0, $153 = 0, $154 = 0, $155 = 0, $156 = 0, $157 = 0, $158 = 0, $159 = 0, $16 = 0, $160 = 0, $161 = 0, $162 = 0, $163 = 0, $164 = 0, $165 = 0, $166 = 0, $167 = 0, $168 = 0;
  21961. var $169 = 0, $17 = 0, $170 = 0, $171 = 0, $172 = 0, $173 = 0, $174 = 0, $175 = 0, $176 = 0, $177 = 0, $178 = 0, $179 = 0, $18 = 0, $180 = 0, $181 = 0, $182 = 0, $183 = 0, $184 = 0, $185 = 0, $186 = 0;
  21962. var $187 = 0, $188 = 0, $189 = 0, $19 = 0, $190 = 0, $191 = 0, $192 = 0, $193 = 0, $194 = 0, $195 = 0, $196 = 0, $197 = 0, $198 = 0, $199 = 0, $2 = 0, $20 = 0, $200 = 0, $201 = 0, $202 = 0, $203 = 0;
  21963. var $204 = 0, $205 = 0, $206 = 0, $207 = 0, $208 = 0, $209 = 0, $21 = 0, $210 = 0, $211 = 0, $212 = 0, $213 = 0, $214 = 0, $215 = 0, $216 = 0, $217 = 0, $218 = 0, $219 = 0, $22 = 0, $220 = 0, $221 = 0;
  21964. var $222 = 0, $223 = 0, $224 = 0, $225 = 0, $226 = 0, $227 = 0, $228 = 0, $229 = 0, $23 = 0, $230 = 0, $231 = 0, $232 = 0, $233 = 0, $234 = 0, $235 = 0, $236 = 0, $237 = 0, $238 = 0, $239 = 0, $24 = 0;
  21965. var $240 = 0, $241 = 0, $242 = 0, $243 = 0, $244 = 0, $245 = 0, $246 = 0, $247 = 0, $248 = 0, $249 = 0, $25 = 0, $250 = 0, $251 = 0, $252 = 0, $253 = 0, $254 = 0, $255 = 0, $256 = 0, $257 = 0, $258 = 0;
  21966. var $259 = 0, $26 = 0, $260 = 0, $261 = 0, $262 = 0, $263 = 0, $264 = 0, $265 = 0, $266 = 0, $267 = 0, $268 = 0, $269 = 0, $27 = 0, $270 = 0, $271 = 0, $272 = 0, $273 = 0, $274 = 0, $275 = 0, $276 = 0;
  21967. var $277 = 0, $278 = 0, $279 = 0, $28 = 0, $280 = 0, $281 = 0, $282 = 0, $283 = 0, $284 = 0, $285 = 0, $286 = 0, $287 = 0, $288 = 0, $289 = 0, $29 = 0, $290 = 0, $291 = 0, $292 = 0, $293 = 0, $294 = 0;
  21968. var $295 = 0, $296 = 0, $297 = 0, $298 = 0, $299 = 0, $3 = 0, $30 = 0, $300 = 0, $301 = 0, $302 = 0, $303 = 0, $304 = 0, $305 = 0, $306 = 0, $307 = 0, $308 = 0, $309 = 0, $31 = 0, $310 = 0, $311 = 0;
  21969. var $312 = 0, $313 = 0, $314 = 0, $315 = 0, $316 = 0, $317 = 0, $318 = 0, $32 = 0, $33 = 0, $34 = 0, $35 = 0, $36 = 0, $37 = 0, $38 = 0, $39 = 0, $4 = 0, $40 = 0, $41 = 0, $42 = 0, $43 = 0;
  21970. var $44 = 0, $45 = 0, $46 = 0, $47 = 0, $48 = 0, $49 = 0, $5 = 0, $50 = 0, $51 = 0, $52 = 0, $53 = 0, $54 = 0, $55 = 0, $56 = 0, $57 = 0, $58 = 0, $59 = 0, $6 = 0, $60 = 0, $61 = 0;
  21971. var $62 = 0, $63 = 0, $64 = 0, $65 = 0, $66 = 0, $67 = 0, $68 = 0, $69 = 0, $7 = 0, $70 = 0, $71 = 0, $72 = 0, $73 = 0, $74 = 0, $75 = 0, $76 = 0, $77 = 0, $78 = 0, $79 = 0, $8 = 0;
  21972. var $80 = 0, $81 = 0, $82 = 0, $83 = 0, $84 = 0, $85 = 0, $86 = 0, $87 = 0, $88 = 0, $89 = 0, $9 = 0, $90 = 0, $91 = 0, $92 = 0, $93 = 0, $94 = 0, $95 = 0, $96 = 0, $97 = 0, $98 = 0;
  21973. var $99 = 0, $cond421 = 0, $cond422 = 0, $not$ = 0, $not$405 = 0, $not$437 = 0, label = 0, sp = 0;
  21974. sp = STACKTOP;
  21975. $1 = ($0|0)==(0|0);
  21976. if ($1) {
  21977. return;
  21978. }
  21979. $2 = ((($0)) + -8|0);
  21980. $3 = HEAP32[(16436)>>2]|0;
  21981. $4 = ($2>>>0)<($3>>>0);
  21982. if ($4) {
  21983. _abort();
  21984. // unreachable;
  21985. }
  21986. $5 = ((($0)) + -4|0);
  21987. $6 = HEAP32[$5>>2]|0;
  21988. $7 = $6 & 3;
  21989. $8 = ($7|0)==(1);
  21990. if ($8) {
  21991. _abort();
  21992. // unreachable;
  21993. }
  21994. $9 = $6 & -8;
  21995. $10 = (($2) + ($9)|0);
  21996. $11 = $6 & 1;
  21997. $12 = ($11|0)==(0);
  21998. L10: do {
  21999. if ($12) {
  22000. $13 = HEAP32[$2>>2]|0;
  22001. $14 = ($7|0)==(0);
  22002. if ($14) {
  22003. return;
  22004. }
  22005. $15 = (0 - ($13))|0;
  22006. $16 = (($2) + ($15)|0);
  22007. $17 = (($13) + ($9))|0;
  22008. $18 = ($16>>>0)<($3>>>0);
  22009. if ($18) {
  22010. _abort();
  22011. // unreachable;
  22012. }
  22013. $19 = HEAP32[(16440)>>2]|0;
  22014. $20 = ($16|0)==($19|0);
  22015. if ($20) {
  22016. $104 = ((($10)) + 4|0);
  22017. $105 = HEAP32[$104>>2]|0;
  22018. $106 = $105 & 3;
  22019. $107 = ($106|0)==(3);
  22020. if (!($107)) {
  22021. $$1 = $16;$$1382 = $17;$113 = $16;
  22022. break;
  22023. }
  22024. $108 = (($16) + ($17)|0);
  22025. $109 = ((($16)) + 4|0);
  22026. $110 = $17 | 1;
  22027. $111 = $105 & -2;
  22028. HEAP32[(16428)>>2] = $17;
  22029. HEAP32[$104>>2] = $111;
  22030. HEAP32[$109>>2] = $110;
  22031. HEAP32[$108>>2] = $17;
  22032. return;
  22033. }
  22034. $21 = $13 >>> 3;
  22035. $22 = ($13>>>0)<(256);
  22036. if ($22) {
  22037. $23 = ((($16)) + 8|0);
  22038. $24 = HEAP32[$23>>2]|0;
  22039. $25 = ((($16)) + 12|0);
  22040. $26 = HEAP32[$25>>2]|0;
  22041. $27 = $21 << 1;
  22042. $28 = (16460 + ($27<<2)|0);
  22043. $29 = ($24|0)==($28|0);
  22044. if (!($29)) {
  22045. $30 = ($24>>>0)<($3>>>0);
  22046. if ($30) {
  22047. _abort();
  22048. // unreachable;
  22049. }
  22050. $31 = ((($24)) + 12|0);
  22051. $32 = HEAP32[$31>>2]|0;
  22052. $33 = ($32|0)==($16|0);
  22053. if (!($33)) {
  22054. _abort();
  22055. // unreachable;
  22056. }
  22057. }
  22058. $34 = ($26|0)==($24|0);
  22059. if ($34) {
  22060. $35 = 1 << $21;
  22061. $36 = $35 ^ -1;
  22062. $37 = HEAP32[4105]|0;
  22063. $38 = $37 & $36;
  22064. HEAP32[4105] = $38;
  22065. $$1 = $16;$$1382 = $17;$113 = $16;
  22066. break;
  22067. }
  22068. $39 = ($26|0)==($28|0);
  22069. if ($39) {
  22070. $$pre444 = ((($26)) + 8|0);
  22071. $$pre$phi445Z2D = $$pre444;
  22072. } else {
  22073. $40 = ($26>>>0)<($3>>>0);
  22074. if ($40) {
  22075. _abort();
  22076. // unreachable;
  22077. }
  22078. $41 = ((($26)) + 8|0);
  22079. $42 = HEAP32[$41>>2]|0;
  22080. $43 = ($42|0)==($16|0);
  22081. if ($43) {
  22082. $$pre$phi445Z2D = $41;
  22083. } else {
  22084. _abort();
  22085. // unreachable;
  22086. }
  22087. }
  22088. $44 = ((($24)) + 12|0);
  22089. HEAP32[$44>>2] = $26;
  22090. HEAP32[$$pre$phi445Z2D>>2] = $24;
  22091. $$1 = $16;$$1382 = $17;$113 = $16;
  22092. break;
  22093. }
  22094. $45 = ((($16)) + 24|0);
  22095. $46 = HEAP32[$45>>2]|0;
  22096. $47 = ((($16)) + 12|0);
  22097. $48 = HEAP32[$47>>2]|0;
  22098. $49 = ($48|0)==($16|0);
  22099. do {
  22100. if ($49) {
  22101. $59 = ((($16)) + 16|0);
  22102. $60 = ((($59)) + 4|0);
  22103. $61 = HEAP32[$60>>2]|0;
  22104. $62 = ($61|0)==(0|0);
  22105. if ($62) {
  22106. $63 = HEAP32[$59>>2]|0;
  22107. $64 = ($63|0)==(0|0);
  22108. if ($64) {
  22109. $$3 = 0;
  22110. break;
  22111. } else {
  22112. $$1387 = $63;$$1390 = $59;
  22113. }
  22114. } else {
  22115. $$1387 = $61;$$1390 = $60;
  22116. }
  22117. while(1) {
  22118. $65 = ((($$1387)) + 20|0);
  22119. $66 = HEAP32[$65>>2]|0;
  22120. $67 = ($66|0)==(0|0);
  22121. if (!($67)) {
  22122. $$1387 = $66;$$1390 = $65;
  22123. continue;
  22124. }
  22125. $68 = ((($$1387)) + 16|0);
  22126. $69 = HEAP32[$68>>2]|0;
  22127. $70 = ($69|0)==(0|0);
  22128. if ($70) {
  22129. break;
  22130. } else {
  22131. $$1387 = $69;$$1390 = $68;
  22132. }
  22133. }
  22134. $71 = ($$1390>>>0)<($3>>>0);
  22135. if ($71) {
  22136. _abort();
  22137. // unreachable;
  22138. } else {
  22139. HEAP32[$$1390>>2] = 0;
  22140. $$3 = $$1387;
  22141. break;
  22142. }
  22143. } else {
  22144. $50 = ((($16)) + 8|0);
  22145. $51 = HEAP32[$50>>2]|0;
  22146. $52 = ($51>>>0)<($3>>>0);
  22147. if ($52) {
  22148. _abort();
  22149. // unreachable;
  22150. }
  22151. $53 = ((($51)) + 12|0);
  22152. $54 = HEAP32[$53>>2]|0;
  22153. $55 = ($54|0)==($16|0);
  22154. if (!($55)) {
  22155. _abort();
  22156. // unreachable;
  22157. }
  22158. $56 = ((($48)) + 8|0);
  22159. $57 = HEAP32[$56>>2]|0;
  22160. $58 = ($57|0)==($16|0);
  22161. if ($58) {
  22162. HEAP32[$53>>2] = $48;
  22163. HEAP32[$56>>2] = $51;
  22164. $$3 = $48;
  22165. break;
  22166. } else {
  22167. _abort();
  22168. // unreachable;
  22169. }
  22170. }
  22171. } while(0);
  22172. $72 = ($46|0)==(0|0);
  22173. if ($72) {
  22174. $$1 = $16;$$1382 = $17;$113 = $16;
  22175. } else {
  22176. $73 = ((($16)) + 28|0);
  22177. $74 = HEAP32[$73>>2]|0;
  22178. $75 = (16724 + ($74<<2)|0);
  22179. $76 = HEAP32[$75>>2]|0;
  22180. $77 = ($16|0)==($76|0);
  22181. do {
  22182. if ($77) {
  22183. HEAP32[$75>>2] = $$3;
  22184. $cond421 = ($$3|0)==(0|0);
  22185. if ($cond421) {
  22186. $78 = 1 << $74;
  22187. $79 = $78 ^ -1;
  22188. $80 = HEAP32[(16424)>>2]|0;
  22189. $81 = $80 & $79;
  22190. HEAP32[(16424)>>2] = $81;
  22191. $$1 = $16;$$1382 = $17;$113 = $16;
  22192. break L10;
  22193. }
  22194. } else {
  22195. $82 = HEAP32[(16436)>>2]|0;
  22196. $83 = ($46>>>0)<($82>>>0);
  22197. if ($83) {
  22198. _abort();
  22199. // unreachable;
  22200. } else {
  22201. $84 = ((($46)) + 16|0);
  22202. $85 = HEAP32[$84>>2]|0;
  22203. $not$405 = ($85|0)!=($16|0);
  22204. $$sink3 = $not$405&1;
  22205. $86 = (((($46)) + 16|0) + ($$sink3<<2)|0);
  22206. HEAP32[$86>>2] = $$3;
  22207. $87 = ($$3|0)==(0|0);
  22208. if ($87) {
  22209. $$1 = $16;$$1382 = $17;$113 = $16;
  22210. break L10;
  22211. } else {
  22212. break;
  22213. }
  22214. }
  22215. }
  22216. } while(0);
  22217. $88 = HEAP32[(16436)>>2]|0;
  22218. $89 = ($$3>>>0)<($88>>>0);
  22219. if ($89) {
  22220. _abort();
  22221. // unreachable;
  22222. }
  22223. $90 = ((($$3)) + 24|0);
  22224. HEAP32[$90>>2] = $46;
  22225. $91 = ((($16)) + 16|0);
  22226. $92 = HEAP32[$91>>2]|0;
  22227. $93 = ($92|0)==(0|0);
  22228. do {
  22229. if (!($93)) {
  22230. $94 = ($92>>>0)<($88>>>0);
  22231. if ($94) {
  22232. _abort();
  22233. // unreachable;
  22234. } else {
  22235. $95 = ((($$3)) + 16|0);
  22236. HEAP32[$95>>2] = $92;
  22237. $96 = ((($92)) + 24|0);
  22238. HEAP32[$96>>2] = $$3;
  22239. break;
  22240. }
  22241. }
  22242. } while(0);
  22243. $97 = ((($91)) + 4|0);
  22244. $98 = HEAP32[$97>>2]|0;
  22245. $99 = ($98|0)==(0|0);
  22246. if ($99) {
  22247. $$1 = $16;$$1382 = $17;$113 = $16;
  22248. } else {
  22249. $100 = HEAP32[(16436)>>2]|0;
  22250. $101 = ($98>>>0)<($100>>>0);
  22251. if ($101) {
  22252. _abort();
  22253. // unreachable;
  22254. } else {
  22255. $102 = ((($$3)) + 20|0);
  22256. HEAP32[$102>>2] = $98;
  22257. $103 = ((($98)) + 24|0);
  22258. HEAP32[$103>>2] = $$3;
  22259. $$1 = $16;$$1382 = $17;$113 = $16;
  22260. break;
  22261. }
  22262. }
  22263. }
  22264. } else {
  22265. $$1 = $2;$$1382 = $9;$113 = $2;
  22266. }
  22267. } while(0);
  22268. $112 = ($113>>>0)<($10>>>0);
  22269. if (!($112)) {
  22270. _abort();
  22271. // unreachable;
  22272. }
  22273. $114 = ((($10)) + 4|0);
  22274. $115 = HEAP32[$114>>2]|0;
  22275. $116 = $115 & 1;
  22276. $117 = ($116|0)==(0);
  22277. if ($117) {
  22278. _abort();
  22279. // unreachable;
  22280. }
  22281. $118 = $115 & 2;
  22282. $119 = ($118|0)==(0);
  22283. if ($119) {
  22284. $120 = HEAP32[(16444)>>2]|0;
  22285. $121 = ($10|0)==($120|0);
  22286. $122 = HEAP32[(16440)>>2]|0;
  22287. if ($121) {
  22288. $123 = HEAP32[(16432)>>2]|0;
  22289. $124 = (($123) + ($$1382))|0;
  22290. HEAP32[(16432)>>2] = $124;
  22291. HEAP32[(16444)>>2] = $$1;
  22292. $125 = $124 | 1;
  22293. $126 = ((($$1)) + 4|0);
  22294. HEAP32[$126>>2] = $125;
  22295. $127 = ($$1|0)==($122|0);
  22296. if (!($127)) {
  22297. return;
  22298. }
  22299. HEAP32[(16440)>>2] = 0;
  22300. HEAP32[(16428)>>2] = 0;
  22301. return;
  22302. }
  22303. $128 = ($10|0)==($122|0);
  22304. if ($128) {
  22305. $129 = HEAP32[(16428)>>2]|0;
  22306. $130 = (($129) + ($$1382))|0;
  22307. HEAP32[(16428)>>2] = $130;
  22308. HEAP32[(16440)>>2] = $113;
  22309. $131 = $130 | 1;
  22310. $132 = ((($$1)) + 4|0);
  22311. HEAP32[$132>>2] = $131;
  22312. $133 = (($113) + ($130)|0);
  22313. HEAP32[$133>>2] = $130;
  22314. return;
  22315. }
  22316. $134 = $115 & -8;
  22317. $135 = (($134) + ($$1382))|0;
  22318. $136 = $115 >>> 3;
  22319. $137 = ($115>>>0)<(256);
  22320. L108: do {
  22321. if ($137) {
  22322. $138 = ((($10)) + 8|0);
  22323. $139 = HEAP32[$138>>2]|0;
  22324. $140 = ((($10)) + 12|0);
  22325. $141 = HEAP32[$140>>2]|0;
  22326. $142 = $136 << 1;
  22327. $143 = (16460 + ($142<<2)|0);
  22328. $144 = ($139|0)==($143|0);
  22329. if (!($144)) {
  22330. $145 = HEAP32[(16436)>>2]|0;
  22331. $146 = ($139>>>0)<($145>>>0);
  22332. if ($146) {
  22333. _abort();
  22334. // unreachable;
  22335. }
  22336. $147 = ((($139)) + 12|0);
  22337. $148 = HEAP32[$147>>2]|0;
  22338. $149 = ($148|0)==($10|0);
  22339. if (!($149)) {
  22340. _abort();
  22341. // unreachable;
  22342. }
  22343. }
  22344. $150 = ($141|0)==($139|0);
  22345. if ($150) {
  22346. $151 = 1 << $136;
  22347. $152 = $151 ^ -1;
  22348. $153 = HEAP32[4105]|0;
  22349. $154 = $153 & $152;
  22350. HEAP32[4105] = $154;
  22351. break;
  22352. }
  22353. $155 = ($141|0)==($143|0);
  22354. if ($155) {
  22355. $$pre442 = ((($141)) + 8|0);
  22356. $$pre$phi443Z2D = $$pre442;
  22357. } else {
  22358. $156 = HEAP32[(16436)>>2]|0;
  22359. $157 = ($141>>>0)<($156>>>0);
  22360. if ($157) {
  22361. _abort();
  22362. // unreachable;
  22363. }
  22364. $158 = ((($141)) + 8|0);
  22365. $159 = HEAP32[$158>>2]|0;
  22366. $160 = ($159|0)==($10|0);
  22367. if ($160) {
  22368. $$pre$phi443Z2D = $158;
  22369. } else {
  22370. _abort();
  22371. // unreachable;
  22372. }
  22373. }
  22374. $161 = ((($139)) + 12|0);
  22375. HEAP32[$161>>2] = $141;
  22376. HEAP32[$$pre$phi443Z2D>>2] = $139;
  22377. } else {
  22378. $162 = ((($10)) + 24|0);
  22379. $163 = HEAP32[$162>>2]|0;
  22380. $164 = ((($10)) + 12|0);
  22381. $165 = HEAP32[$164>>2]|0;
  22382. $166 = ($165|0)==($10|0);
  22383. do {
  22384. if ($166) {
  22385. $177 = ((($10)) + 16|0);
  22386. $178 = ((($177)) + 4|0);
  22387. $179 = HEAP32[$178>>2]|0;
  22388. $180 = ($179|0)==(0|0);
  22389. if ($180) {
  22390. $181 = HEAP32[$177>>2]|0;
  22391. $182 = ($181|0)==(0|0);
  22392. if ($182) {
  22393. $$3400 = 0;
  22394. break;
  22395. } else {
  22396. $$1398 = $181;$$1402 = $177;
  22397. }
  22398. } else {
  22399. $$1398 = $179;$$1402 = $178;
  22400. }
  22401. while(1) {
  22402. $183 = ((($$1398)) + 20|0);
  22403. $184 = HEAP32[$183>>2]|0;
  22404. $185 = ($184|0)==(0|0);
  22405. if (!($185)) {
  22406. $$1398 = $184;$$1402 = $183;
  22407. continue;
  22408. }
  22409. $186 = ((($$1398)) + 16|0);
  22410. $187 = HEAP32[$186>>2]|0;
  22411. $188 = ($187|0)==(0|0);
  22412. if ($188) {
  22413. break;
  22414. } else {
  22415. $$1398 = $187;$$1402 = $186;
  22416. }
  22417. }
  22418. $189 = HEAP32[(16436)>>2]|0;
  22419. $190 = ($$1402>>>0)<($189>>>0);
  22420. if ($190) {
  22421. _abort();
  22422. // unreachable;
  22423. } else {
  22424. HEAP32[$$1402>>2] = 0;
  22425. $$3400 = $$1398;
  22426. break;
  22427. }
  22428. } else {
  22429. $167 = ((($10)) + 8|0);
  22430. $168 = HEAP32[$167>>2]|0;
  22431. $169 = HEAP32[(16436)>>2]|0;
  22432. $170 = ($168>>>0)<($169>>>0);
  22433. if ($170) {
  22434. _abort();
  22435. // unreachable;
  22436. }
  22437. $171 = ((($168)) + 12|0);
  22438. $172 = HEAP32[$171>>2]|0;
  22439. $173 = ($172|0)==($10|0);
  22440. if (!($173)) {
  22441. _abort();
  22442. // unreachable;
  22443. }
  22444. $174 = ((($165)) + 8|0);
  22445. $175 = HEAP32[$174>>2]|0;
  22446. $176 = ($175|0)==($10|0);
  22447. if ($176) {
  22448. HEAP32[$171>>2] = $165;
  22449. HEAP32[$174>>2] = $168;
  22450. $$3400 = $165;
  22451. break;
  22452. } else {
  22453. _abort();
  22454. // unreachable;
  22455. }
  22456. }
  22457. } while(0);
  22458. $191 = ($163|0)==(0|0);
  22459. if (!($191)) {
  22460. $192 = ((($10)) + 28|0);
  22461. $193 = HEAP32[$192>>2]|0;
  22462. $194 = (16724 + ($193<<2)|0);
  22463. $195 = HEAP32[$194>>2]|0;
  22464. $196 = ($10|0)==($195|0);
  22465. do {
  22466. if ($196) {
  22467. HEAP32[$194>>2] = $$3400;
  22468. $cond422 = ($$3400|0)==(0|0);
  22469. if ($cond422) {
  22470. $197 = 1 << $193;
  22471. $198 = $197 ^ -1;
  22472. $199 = HEAP32[(16424)>>2]|0;
  22473. $200 = $199 & $198;
  22474. HEAP32[(16424)>>2] = $200;
  22475. break L108;
  22476. }
  22477. } else {
  22478. $201 = HEAP32[(16436)>>2]|0;
  22479. $202 = ($163>>>0)<($201>>>0);
  22480. if ($202) {
  22481. _abort();
  22482. // unreachable;
  22483. } else {
  22484. $203 = ((($163)) + 16|0);
  22485. $204 = HEAP32[$203>>2]|0;
  22486. $not$ = ($204|0)!=($10|0);
  22487. $$sink5 = $not$&1;
  22488. $205 = (((($163)) + 16|0) + ($$sink5<<2)|0);
  22489. HEAP32[$205>>2] = $$3400;
  22490. $206 = ($$3400|0)==(0|0);
  22491. if ($206) {
  22492. break L108;
  22493. } else {
  22494. break;
  22495. }
  22496. }
  22497. }
  22498. } while(0);
  22499. $207 = HEAP32[(16436)>>2]|0;
  22500. $208 = ($$3400>>>0)<($207>>>0);
  22501. if ($208) {
  22502. _abort();
  22503. // unreachable;
  22504. }
  22505. $209 = ((($$3400)) + 24|0);
  22506. HEAP32[$209>>2] = $163;
  22507. $210 = ((($10)) + 16|0);
  22508. $211 = HEAP32[$210>>2]|0;
  22509. $212 = ($211|0)==(0|0);
  22510. do {
  22511. if (!($212)) {
  22512. $213 = ($211>>>0)<($207>>>0);
  22513. if ($213) {
  22514. _abort();
  22515. // unreachable;
  22516. } else {
  22517. $214 = ((($$3400)) + 16|0);
  22518. HEAP32[$214>>2] = $211;
  22519. $215 = ((($211)) + 24|0);
  22520. HEAP32[$215>>2] = $$3400;
  22521. break;
  22522. }
  22523. }
  22524. } while(0);
  22525. $216 = ((($210)) + 4|0);
  22526. $217 = HEAP32[$216>>2]|0;
  22527. $218 = ($217|0)==(0|0);
  22528. if (!($218)) {
  22529. $219 = HEAP32[(16436)>>2]|0;
  22530. $220 = ($217>>>0)<($219>>>0);
  22531. if ($220) {
  22532. _abort();
  22533. // unreachable;
  22534. } else {
  22535. $221 = ((($$3400)) + 20|0);
  22536. HEAP32[$221>>2] = $217;
  22537. $222 = ((($217)) + 24|0);
  22538. HEAP32[$222>>2] = $$3400;
  22539. break;
  22540. }
  22541. }
  22542. }
  22543. }
  22544. } while(0);
  22545. $223 = $135 | 1;
  22546. $224 = ((($$1)) + 4|0);
  22547. HEAP32[$224>>2] = $223;
  22548. $225 = (($113) + ($135)|0);
  22549. HEAP32[$225>>2] = $135;
  22550. $226 = HEAP32[(16440)>>2]|0;
  22551. $227 = ($$1|0)==($226|0);
  22552. if ($227) {
  22553. HEAP32[(16428)>>2] = $135;
  22554. return;
  22555. } else {
  22556. $$2 = $135;
  22557. }
  22558. } else {
  22559. $228 = $115 & -2;
  22560. HEAP32[$114>>2] = $228;
  22561. $229 = $$1382 | 1;
  22562. $230 = ((($$1)) + 4|0);
  22563. HEAP32[$230>>2] = $229;
  22564. $231 = (($113) + ($$1382)|0);
  22565. HEAP32[$231>>2] = $$1382;
  22566. $$2 = $$1382;
  22567. }
  22568. $232 = $$2 >>> 3;
  22569. $233 = ($$2>>>0)<(256);
  22570. if ($233) {
  22571. $234 = $232 << 1;
  22572. $235 = (16460 + ($234<<2)|0);
  22573. $236 = HEAP32[4105]|0;
  22574. $237 = 1 << $232;
  22575. $238 = $236 & $237;
  22576. $239 = ($238|0)==(0);
  22577. if ($239) {
  22578. $240 = $236 | $237;
  22579. HEAP32[4105] = $240;
  22580. $$pre = ((($235)) + 8|0);
  22581. $$0403 = $235;$$pre$phiZ2D = $$pre;
  22582. } else {
  22583. $241 = ((($235)) + 8|0);
  22584. $242 = HEAP32[$241>>2]|0;
  22585. $243 = HEAP32[(16436)>>2]|0;
  22586. $244 = ($242>>>0)<($243>>>0);
  22587. if ($244) {
  22588. _abort();
  22589. // unreachable;
  22590. } else {
  22591. $$0403 = $242;$$pre$phiZ2D = $241;
  22592. }
  22593. }
  22594. HEAP32[$$pre$phiZ2D>>2] = $$1;
  22595. $245 = ((($$0403)) + 12|0);
  22596. HEAP32[$245>>2] = $$1;
  22597. $246 = ((($$1)) + 8|0);
  22598. HEAP32[$246>>2] = $$0403;
  22599. $247 = ((($$1)) + 12|0);
  22600. HEAP32[$247>>2] = $235;
  22601. return;
  22602. }
  22603. $248 = $$2 >>> 8;
  22604. $249 = ($248|0)==(0);
  22605. if ($249) {
  22606. $$0396 = 0;
  22607. } else {
  22608. $250 = ($$2>>>0)>(16777215);
  22609. if ($250) {
  22610. $$0396 = 31;
  22611. } else {
  22612. $251 = (($248) + 1048320)|0;
  22613. $252 = $251 >>> 16;
  22614. $253 = $252 & 8;
  22615. $254 = $248 << $253;
  22616. $255 = (($254) + 520192)|0;
  22617. $256 = $255 >>> 16;
  22618. $257 = $256 & 4;
  22619. $258 = $257 | $253;
  22620. $259 = $254 << $257;
  22621. $260 = (($259) + 245760)|0;
  22622. $261 = $260 >>> 16;
  22623. $262 = $261 & 2;
  22624. $263 = $258 | $262;
  22625. $264 = (14 - ($263))|0;
  22626. $265 = $259 << $262;
  22627. $266 = $265 >>> 15;
  22628. $267 = (($264) + ($266))|0;
  22629. $268 = $267 << 1;
  22630. $269 = (($267) + 7)|0;
  22631. $270 = $$2 >>> $269;
  22632. $271 = $270 & 1;
  22633. $272 = $271 | $268;
  22634. $$0396 = $272;
  22635. }
  22636. }
  22637. $273 = (16724 + ($$0396<<2)|0);
  22638. $274 = ((($$1)) + 28|0);
  22639. HEAP32[$274>>2] = $$0396;
  22640. $275 = ((($$1)) + 16|0);
  22641. $276 = ((($$1)) + 20|0);
  22642. HEAP32[$276>>2] = 0;
  22643. HEAP32[$275>>2] = 0;
  22644. $277 = HEAP32[(16424)>>2]|0;
  22645. $278 = 1 << $$0396;
  22646. $279 = $277 & $278;
  22647. $280 = ($279|0)==(0);
  22648. do {
  22649. if ($280) {
  22650. $281 = $277 | $278;
  22651. HEAP32[(16424)>>2] = $281;
  22652. HEAP32[$273>>2] = $$1;
  22653. $282 = ((($$1)) + 24|0);
  22654. HEAP32[$282>>2] = $273;
  22655. $283 = ((($$1)) + 12|0);
  22656. HEAP32[$283>>2] = $$1;
  22657. $284 = ((($$1)) + 8|0);
  22658. HEAP32[$284>>2] = $$1;
  22659. } else {
  22660. $285 = HEAP32[$273>>2]|0;
  22661. $286 = ($$0396|0)==(31);
  22662. $287 = $$0396 >>> 1;
  22663. $288 = (25 - ($287))|0;
  22664. $289 = $286 ? 0 : $288;
  22665. $290 = $$2 << $289;
  22666. $$0383 = $290;$$0384 = $285;
  22667. while(1) {
  22668. $291 = ((($$0384)) + 4|0);
  22669. $292 = HEAP32[$291>>2]|0;
  22670. $293 = $292 & -8;
  22671. $294 = ($293|0)==($$2|0);
  22672. if ($294) {
  22673. label = 124;
  22674. break;
  22675. }
  22676. $295 = $$0383 >>> 31;
  22677. $296 = (((($$0384)) + 16|0) + ($295<<2)|0);
  22678. $297 = $$0383 << 1;
  22679. $298 = HEAP32[$296>>2]|0;
  22680. $299 = ($298|0)==(0|0);
  22681. if ($299) {
  22682. label = 121;
  22683. break;
  22684. } else {
  22685. $$0383 = $297;$$0384 = $298;
  22686. }
  22687. }
  22688. if ((label|0) == 121) {
  22689. $300 = HEAP32[(16436)>>2]|0;
  22690. $301 = ($296>>>0)<($300>>>0);
  22691. if ($301) {
  22692. _abort();
  22693. // unreachable;
  22694. } else {
  22695. HEAP32[$296>>2] = $$1;
  22696. $302 = ((($$1)) + 24|0);
  22697. HEAP32[$302>>2] = $$0384;
  22698. $303 = ((($$1)) + 12|0);
  22699. HEAP32[$303>>2] = $$1;
  22700. $304 = ((($$1)) + 8|0);
  22701. HEAP32[$304>>2] = $$1;
  22702. break;
  22703. }
  22704. }
  22705. else if ((label|0) == 124) {
  22706. $305 = ((($$0384)) + 8|0);
  22707. $306 = HEAP32[$305>>2]|0;
  22708. $307 = HEAP32[(16436)>>2]|0;
  22709. $308 = ($306>>>0)>=($307>>>0);
  22710. $not$437 = ($$0384>>>0)>=($307>>>0);
  22711. $309 = $308 & $not$437;
  22712. if ($309) {
  22713. $310 = ((($306)) + 12|0);
  22714. HEAP32[$310>>2] = $$1;
  22715. HEAP32[$305>>2] = $$1;
  22716. $311 = ((($$1)) + 8|0);
  22717. HEAP32[$311>>2] = $306;
  22718. $312 = ((($$1)) + 12|0);
  22719. HEAP32[$312>>2] = $$0384;
  22720. $313 = ((($$1)) + 24|0);
  22721. HEAP32[$313>>2] = 0;
  22722. break;
  22723. } else {
  22724. _abort();
  22725. // unreachable;
  22726. }
  22727. }
  22728. }
  22729. } while(0);
  22730. $314 = HEAP32[(16452)>>2]|0;
  22731. $315 = (($314) + -1)|0;
  22732. HEAP32[(16452)>>2] = $315;
  22733. $316 = ($315|0)==(0);
  22734. if ($316) {
  22735. $$0212$in$i = (16876);
  22736. } else {
  22737. return;
  22738. }
  22739. while(1) {
  22740. $$0212$i = HEAP32[$$0212$in$i>>2]|0;
  22741. $317 = ($$0212$i|0)==(0|0);
  22742. $318 = ((($$0212$i)) + 8|0);
  22743. if ($317) {
  22744. break;
  22745. } else {
  22746. $$0212$in$i = $318;
  22747. }
  22748. }
  22749. HEAP32[(16452)>>2] = -1;
  22750. return;
  22751. }
  22752. function runPostSets() {
  22753. }
  22754. function _memset(ptr, value, num) {
  22755. ptr = ptr|0; value = value|0; num = num|0;
  22756. var end = 0, aligned_end = 0, block_aligned_end = 0, value4 = 0;
  22757. end = (ptr + num)|0;
  22758. value = value & 0xff;
  22759. if ((num|0) >= 67 /* 64 bytes for an unrolled loop + 3 bytes for unaligned head*/) {
  22760. while ((ptr&3) != 0) {
  22761. HEAP8[((ptr)>>0)]=value;
  22762. ptr = (ptr+1)|0;
  22763. }
  22764. aligned_end = (end & -4)|0;
  22765. block_aligned_end = (aligned_end - 64)|0;
  22766. value4 = value | (value << 8) | (value << 16) | (value << 24);
  22767. while((ptr|0) <= (block_aligned_end|0)) {
  22768. HEAP32[((ptr)>>2)]=value4;
  22769. HEAP32[(((ptr)+(4))>>2)]=value4;
  22770. HEAP32[(((ptr)+(8))>>2)]=value4;
  22771. HEAP32[(((ptr)+(12))>>2)]=value4;
  22772. HEAP32[(((ptr)+(16))>>2)]=value4;
  22773. HEAP32[(((ptr)+(20))>>2)]=value4;
  22774. HEAP32[(((ptr)+(24))>>2)]=value4;
  22775. HEAP32[(((ptr)+(28))>>2)]=value4;
  22776. HEAP32[(((ptr)+(32))>>2)]=value4;
  22777. HEAP32[(((ptr)+(36))>>2)]=value4;
  22778. HEAP32[(((ptr)+(40))>>2)]=value4;
  22779. HEAP32[(((ptr)+(44))>>2)]=value4;
  22780. HEAP32[(((ptr)+(48))>>2)]=value4;
  22781. HEAP32[(((ptr)+(52))>>2)]=value4;
  22782. HEAP32[(((ptr)+(56))>>2)]=value4;
  22783. HEAP32[(((ptr)+(60))>>2)]=value4;
  22784. ptr = (ptr + 64)|0;
  22785. }
  22786. while ((ptr|0) < (aligned_end|0) ) {
  22787. HEAP32[((ptr)>>2)]=value4;
  22788. ptr = (ptr+4)|0;
  22789. }
  22790. }
  22791. // The remaining bytes.
  22792. while ((ptr|0) < (end|0)) {
  22793. HEAP8[((ptr)>>0)]=value;
  22794. ptr = (ptr+1)|0;
  22795. }
  22796. return (end-num)|0;
  22797. }
  22798. function _i64Subtract(a, b, c, d) {
  22799. a = a|0; b = b|0; c = c|0; d = d|0;
  22800. var l = 0, h = 0;
  22801. l = (a - c)>>>0;
  22802. h = (b - d)>>>0;
  22803. h = (b - d - (((c>>>0) > (a>>>0))|0))>>>0; // Borrow one from high word to low word on underflow.
  22804. return ((tempRet0 = h,l|0)|0);
  22805. }
  22806. function _i64Add(a, b, c, d) {
  22807. /*
  22808. x = a + b*2^32
  22809. y = c + d*2^32
  22810. result = l + h*2^32
  22811. */
  22812. a = a|0; b = b|0; c = c|0; d = d|0;
  22813. var l = 0, h = 0;
  22814. l = (a + c)>>>0;
  22815. h = (b + d + (((l>>>0) < (a>>>0))|0))>>>0; // Add carry from low word to high word on overflow.
  22816. return ((tempRet0 = h,l|0)|0);
  22817. }
  22818. function _memcpy(dest, src, num) {
  22819. dest = dest|0; src = src|0; num = num|0;
  22820. var ret = 0;
  22821. var aligned_dest_end = 0;
  22822. var block_aligned_dest_end = 0;
  22823. var dest_end = 0;
  22824. // Test against a benchmarked cutoff limit for when HEAPU8.set() becomes faster to use.
  22825. if ((num|0) >=
  22826. 8192
  22827. ) {
  22828. return _emscripten_memcpy_big(dest|0, src|0, num|0)|0;
  22829. }
  22830. ret = dest|0;
  22831. dest_end = (dest + num)|0;
  22832. if ((dest&3) == (src&3)) {
  22833. // The initial unaligned < 4-byte front.
  22834. while (dest & 3) {
  22835. if ((num|0) == 0) return ret|0;
  22836. HEAP8[((dest)>>0)]=((HEAP8[((src)>>0)])|0);
  22837. dest = (dest+1)|0;
  22838. src = (src+1)|0;
  22839. num = (num-1)|0;
  22840. }
  22841. aligned_dest_end = (dest_end & -4)|0;
  22842. block_aligned_dest_end = (aligned_dest_end - 64)|0;
  22843. while ((dest|0) <= (block_aligned_dest_end|0) ) {
  22844. HEAP32[((dest)>>2)]=((HEAP32[((src)>>2)])|0);
  22845. HEAP32[(((dest)+(4))>>2)]=((HEAP32[(((src)+(4))>>2)])|0);
  22846. HEAP32[(((dest)+(8))>>2)]=((HEAP32[(((src)+(8))>>2)])|0);
  22847. HEAP32[(((dest)+(12))>>2)]=((HEAP32[(((src)+(12))>>2)])|0);
  22848. HEAP32[(((dest)+(16))>>2)]=((HEAP32[(((src)+(16))>>2)])|0);
  22849. HEAP32[(((dest)+(20))>>2)]=((HEAP32[(((src)+(20))>>2)])|0);
  22850. HEAP32[(((dest)+(24))>>2)]=((HEAP32[(((src)+(24))>>2)])|0);
  22851. HEAP32[(((dest)+(28))>>2)]=((HEAP32[(((src)+(28))>>2)])|0);
  22852. HEAP32[(((dest)+(32))>>2)]=((HEAP32[(((src)+(32))>>2)])|0);
  22853. HEAP32[(((dest)+(36))>>2)]=((HEAP32[(((src)+(36))>>2)])|0);
  22854. HEAP32[(((dest)+(40))>>2)]=((HEAP32[(((src)+(40))>>2)])|0);
  22855. HEAP32[(((dest)+(44))>>2)]=((HEAP32[(((src)+(44))>>2)])|0);
  22856. HEAP32[(((dest)+(48))>>2)]=((HEAP32[(((src)+(48))>>2)])|0);
  22857. HEAP32[(((dest)+(52))>>2)]=((HEAP32[(((src)+(52))>>2)])|0);
  22858. HEAP32[(((dest)+(56))>>2)]=((HEAP32[(((src)+(56))>>2)])|0);
  22859. HEAP32[(((dest)+(60))>>2)]=((HEAP32[(((src)+(60))>>2)])|0);
  22860. dest = (dest+64)|0;
  22861. src = (src+64)|0;
  22862. }
  22863. while ((dest|0) < (aligned_dest_end|0) ) {
  22864. HEAP32[((dest)>>2)]=((HEAP32[((src)>>2)])|0);
  22865. dest = (dest+4)|0;
  22866. src = (src+4)|0;
  22867. }
  22868. } else {
  22869. // In the unaligned copy case, unroll a bit as well.
  22870. aligned_dest_end = (dest_end - 4)|0;
  22871. while ((dest|0) < (aligned_dest_end|0) ) {
  22872. HEAP8[((dest)>>0)]=((HEAP8[((src)>>0)])|0);
  22873. HEAP8[(((dest)+(1))>>0)]=((HEAP8[(((src)+(1))>>0)])|0);
  22874. HEAP8[(((dest)+(2))>>0)]=((HEAP8[(((src)+(2))>>0)])|0);
  22875. HEAP8[(((dest)+(3))>>0)]=((HEAP8[(((src)+(3))>>0)])|0);
  22876. dest = (dest+4)|0;
  22877. src = (src+4)|0;
  22878. }
  22879. }
  22880. // The remaining unaligned < 4 byte tail.
  22881. while ((dest|0) < (dest_end|0)) {
  22882. HEAP8[((dest)>>0)]=((HEAP8[((src)>>0)])|0);
  22883. dest = (dest+1)|0;
  22884. src = (src+1)|0;
  22885. }
  22886. return ret|0;
  22887. }
  22888. function _memmove(dest, src, num) {
  22889. dest = dest|0; src = src|0; num = num|0;
  22890. var ret = 0;
  22891. if (((src|0) < (dest|0)) & ((dest|0) < ((src + num)|0))) {
  22892. // Unlikely case: Copy backwards in a safe manner
  22893. ret = dest;
  22894. src = (src + num)|0;
  22895. dest = (dest + num)|0;
  22896. while ((num|0) > 0) {
  22897. dest = (dest - 1)|0;
  22898. src = (src - 1)|0;
  22899. num = (num - 1)|0;
  22900. HEAP8[((dest)>>0)]=((HEAP8[((src)>>0)])|0);
  22901. }
  22902. dest = ret;
  22903. } else {
  22904. _memcpy(dest, src, num) | 0;
  22905. }
  22906. return dest | 0;
  22907. }
  22908. function _llvm_cttz_i32(x) {
  22909. x = x|0;
  22910. var ret = 0;
  22911. ret = ((HEAP8[(((cttz_i8)+(x & 0xff))>>0)])|0);
  22912. if ((ret|0) < 8) return ret|0;
  22913. ret = ((HEAP8[(((cttz_i8)+((x >> 8)&0xff))>>0)])|0);
  22914. if ((ret|0) < 8) return (ret + 8)|0;
  22915. ret = ((HEAP8[(((cttz_i8)+((x >> 16)&0xff))>>0)])|0);
  22916. if ((ret|0) < 8) return (ret + 16)|0;
  22917. return (((HEAP8[(((cttz_i8)+(x >>> 24))>>0)])|0) + 24)|0;
  22918. }
  22919. function ___udivmoddi4($a$0, $a$1, $b$0, $b$1, $rem) {
  22920. $a$0 = $a$0 | 0;
  22921. $a$1 = $a$1 | 0;
  22922. $b$0 = $b$0 | 0;
  22923. $b$1 = $b$1 | 0;
  22924. $rem = $rem | 0;
  22925. var $n_sroa_0_0_extract_trunc = 0, $n_sroa_1_4_extract_shift$0 = 0, $n_sroa_1_4_extract_trunc = 0, $d_sroa_0_0_extract_trunc = 0, $d_sroa_1_4_extract_shift$0 = 0, $d_sroa_1_4_extract_trunc = 0, $4 = 0, $17 = 0, $37 = 0, $49 = 0, $51 = 0, $57 = 0, $58 = 0, $66 = 0, $78 = 0, $86 = 0, $88 = 0, $89 = 0, $91 = 0, $92 = 0, $95 = 0, $105 = 0, $117 = 0, $119 = 0, $125 = 0, $126 = 0, $130 = 0, $q_sroa_1_1_ph = 0, $q_sroa_0_1_ph = 0, $r_sroa_1_1_ph = 0, $r_sroa_0_1_ph = 0, $sr_1_ph = 0, $d_sroa_0_0_insert_insert99$0 = 0, $d_sroa_0_0_insert_insert99$1 = 0, $137$0 = 0, $137$1 = 0, $carry_0203 = 0, $sr_1202 = 0, $r_sroa_0_1201 = 0, $r_sroa_1_1200 = 0, $q_sroa_0_1199 = 0, $q_sroa_1_1198 = 0, $147 = 0, $149 = 0, $r_sroa_0_0_insert_insert42$0 = 0, $r_sroa_0_0_insert_insert42$1 = 0, $150$1 = 0, $151$0 = 0, $152 = 0, $154$0 = 0, $r_sroa_0_0_extract_trunc = 0, $r_sroa_1_4_extract_trunc = 0, $155 = 0, $carry_0_lcssa$0 = 0, $carry_0_lcssa$1 = 0, $r_sroa_0_1_lcssa = 0, $r_sroa_1_1_lcssa = 0, $q_sroa_0_1_lcssa = 0, $q_sroa_1_1_lcssa = 0, $q_sroa_0_0_insert_ext75$0 = 0, $q_sroa_0_0_insert_ext75$1 = 0, $q_sroa_0_0_insert_insert77$1 = 0, $_0$0 = 0, $_0$1 = 0;
  22926. $n_sroa_0_0_extract_trunc = $a$0;
  22927. $n_sroa_1_4_extract_shift$0 = $a$1;
  22928. $n_sroa_1_4_extract_trunc = $n_sroa_1_4_extract_shift$0;
  22929. $d_sroa_0_0_extract_trunc = $b$0;
  22930. $d_sroa_1_4_extract_shift$0 = $b$1;
  22931. $d_sroa_1_4_extract_trunc = $d_sroa_1_4_extract_shift$0;
  22932. if (($n_sroa_1_4_extract_trunc | 0) == 0) {
  22933. $4 = ($rem | 0) != 0;
  22934. if (($d_sroa_1_4_extract_trunc | 0) == 0) {
  22935. if ($4) {
  22936. HEAP32[$rem >> 2] = ($n_sroa_0_0_extract_trunc >>> 0) % ($d_sroa_0_0_extract_trunc >>> 0);
  22937. HEAP32[$rem + 4 >> 2] = 0;
  22938. }
  22939. $_0$1 = 0;
  22940. $_0$0 = ($n_sroa_0_0_extract_trunc >>> 0) / ($d_sroa_0_0_extract_trunc >>> 0) >>> 0;
  22941. return (tempRet0 = $_0$1, $_0$0) | 0;
  22942. } else {
  22943. if (!$4) {
  22944. $_0$1 = 0;
  22945. $_0$0 = 0;
  22946. return (tempRet0 = $_0$1, $_0$0) | 0;
  22947. }
  22948. HEAP32[$rem >> 2] = $a$0 & -1;
  22949. HEAP32[$rem + 4 >> 2] = $a$1 & 0;
  22950. $_0$1 = 0;
  22951. $_0$0 = 0;
  22952. return (tempRet0 = $_0$1, $_0$0) | 0;
  22953. }
  22954. }
  22955. $17 = ($d_sroa_1_4_extract_trunc | 0) == 0;
  22956. do {
  22957. if (($d_sroa_0_0_extract_trunc | 0) == 0) {
  22958. if ($17) {
  22959. if (($rem | 0) != 0) {
  22960. HEAP32[$rem >> 2] = ($n_sroa_1_4_extract_trunc >>> 0) % ($d_sroa_0_0_extract_trunc >>> 0);
  22961. HEAP32[$rem + 4 >> 2] = 0;
  22962. }
  22963. $_0$1 = 0;
  22964. $_0$0 = ($n_sroa_1_4_extract_trunc >>> 0) / ($d_sroa_0_0_extract_trunc >>> 0) >>> 0;
  22965. return (tempRet0 = $_0$1, $_0$0) | 0;
  22966. }
  22967. if (($n_sroa_0_0_extract_trunc | 0) == 0) {
  22968. if (($rem | 0) != 0) {
  22969. HEAP32[$rem >> 2] = 0;
  22970. HEAP32[$rem + 4 >> 2] = ($n_sroa_1_4_extract_trunc >>> 0) % ($d_sroa_1_4_extract_trunc >>> 0);
  22971. }
  22972. $_0$1 = 0;
  22973. $_0$0 = ($n_sroa_1_4_extract_trunc >>> 0) / ($d_sroa_1_4_extract_trunc >>> 0) >>> 0;
  22974. return (tempRet0 = $_0$1, $_0$0) | 0;
  22975. }
  22976. $37 = $d_sroa_1_4_extract_trunc - 1 | 0;
  22977. if (($37 & $d_sroa_1_4_extract_trunc | 0) == 0) {
  22978. if (($rem | 0) != 0) {
  22979. HEAP32[$rem >> 2] = 0 | $a$0 & -1;
  22980. HEAP32[$rem + 4 >> 2] = $37 & $n_sroa_1_4_extract_trunc | $a$1 & 0;
  22981. }
  22982. $_0$1 = 0;
  22983. $_0$0 = $n_sroa_1_4_extract_trunc >>> ((_llvm_cttz_i32($d_sroa_1_4_extract_trunc | 0) | 0) >>> 0);
  22984. return (tempRet0 = $_0$1, $_0$0) | 0;
  22985. }
  22986. $49 = Math_clz32($d_sroa_1_4_extract_trunc | 0) | 0;
  22987. $51 = $49 - (Math_clz32($n_sroa_1_4_extract_trunc | 0) | 0) | 0;
  22988. if ($51 >>> 0 <= 30) {
  22989. $57 = $51 + 1 | 0;
  22990. $58 = 31 - $51 | 0;
  22991. $sr_1_ph = $57;
  22992. $r_sroa_0_1_ph = $n_sroa_1_4_extract_trunc << $58 | $n_sroa_0_0_extract_trunc >>> ($57 >>> 0);
  22993. $r_sroa_1_1_ph = $n_sroa_1_4_extract_trunc >>> ($57 >>> 0);
  22994. $q_sroa_0_1_ph = 0;
  22995. $q_sroa_1_1_ph = $n_sroa_0_0_extract_trunc << $58;
  22996. break;
  22997. }
  22998. if (($rem | 0) == 0) {
  22999. $_0$1 = 0;
  23000. $_0$0 = 0;
  23001. return (tempRet0 = $_0$1, $_0$0) | 0;
  23002. }
  23003. HEAP32[$rem >> 2] = 0 | $a$0 & -1;
  23004. HEAP32[$rem + 4 >> 2] = $n_sroa_1_4_extract_shift$0 | $a$1 & 0;
  23005. $_0$1 = 0;
  23006. $_0$0 = 0;
  23007. return (tempRet0 = $_0$1, $_0$0) | 0;
  23008. } else {
  23009. if (!$17) {
  23010. $117 = Math_clz32($d_sroa_1_4_extract_trunc | 0) | 0;
  23011. $119 = $117 - (Math_clz32($n_sroa_1_4_extract_trunc | 0) | 0) | 0;
  23012. if ($119 >>> 0 <= 31) {
  23013. $125 = $119 + 1 | 0;
  23014. $126 = 31 - $119 | 0;
  23015. $130 = $119 - 31 >> 31;
  23016. $sr_1_ph = $125;
  23017. $r_sroa_0_1_ph = $n_sroa_0_0_extract_trunc >>> ($125 >>> 0) & $130 | $n_sroa_1_4_extract_trunc << $126;
  23018. $r_sroa_1_1_ph = $n_sroa_1_4_extract_trunc >>> ($125 >>> 0) & $130;
  23019. $q_sroa_0_1_ph = 0;
  23020. $q_sroa_1_1_ph = $n_sroa_0_0_extract_trunc << $126;
  23021. break;
  23022. }
  23023. if (($rem | 0) == 0) {
  23024. $_0$1 = 0;
  23025. $_0$0 = 0;
  23026. return (tempRet0 = $_0$1, $_0$0) | 0;
  23027. }
  23028. HEAP32[$rem >> 2] = 0 | $a$0 & -1;
  23029. HEAP32[$rem + 4 >> 2] = $n_sroa_1_4_extract_shift$0 | $a$1 & 0;
  23030. $_0$1 = 0;
  23031. $_0$0 = 0;
  23032. return (tempRet0 = $_0$1, $_0$0) | 0;
  23033. }
  23034. $66 = $d_sroa_0_0_extract_trunc - 1 | 0;
  23035. if (($66 & $d_sroa_0_0_extract_trunc | 0) != 0) {
  23036. $86 = (Math_clz32($d_sroa_0_0_extract_trunc | 0) | 0) + 33 | 0;
  23037. $88 = $86 - (Math_clz32($n_sroa_1_4_extract_trunc | 0) | 0) | 0;
  23038. $89 = 64 - $88 | 0;
  23039. $91 = 32 - $88 | 0;
  23040. $92 = $91 >> 31;
  23041. $95 = $88 - 32 | 0;
  23042. $105 = $95 >> 31;
  23043. $sr_1_ph = $88;
  23044. $r_sroa_0_1_ph = $91 - 1 >> 31 & $n_sroa_1_4_extract_trunc >>> ($95 >>> 0) | ($n_sroa_1_4_extract_trunc << $91 | $n_sroa_0_0_extract_trunc >>> ($88 >>> 0)) & $105;
  23045. $r_sroa_1_1_ph = $105 & $n_sroa_1_4_extract_trunc >>> ($88 >>> 0);
  23046. $q_sroa_0_1_ph = $n_sroa_0_0_extract_trunc << $89 & $92;
  23047. $q_sroa_1_1_ph = ($n_sroa_1_4_extract_trunc << $89 | $n_sroa_0_0_extract_trunc >>> ($95 >>> 0)) & $92 | $n_sroa_0_0_extract_trunc << $91 & $88 - 33 >> 31;
  23048. break;
  23049. }
  23050. if (($rem | 0) != 0) {
  23051. HEAP32[$rem >> 2] = $66 & $n_sroa_0_0_extract_trunc;
  23052. HEAP32[$rem + 4 >> 2] = 0;
  23053. }
  23054. if (($d_sroa_0_0_extract_trunc | 0) == 1) {
  23055. $_0$1 = $n_sroa_1_4_extract_shift$0 | $a$1 & 0;
  23056. $_0$0 = 0 | $a$0 & -1;
  23057. return (tempRet0 = $_0$1, $_0$0) | 0;
  23058. } else {
  23059. $78 = _llvm_cttz_i32($d_sroa_0_0_extract_trunc | 0) | 0;
  23060. $_0$1 = 0 | $n_sroa_1_4_extract_trunc >>> ($78 >>> 0);
  23061. $_0$0 = $n_sroa_1_4_extract_trunc << 32 - $78 | $n_sroa_0_0_extract_trunc >>> ($78 >>> 0) | 0;
  23062. return (tempRet0 = $_0$1, $_0$0) | 0;
  23063. }
  23064. }
  23065. } while (0);
  23066. if (($sr_1_ph | 0) == 0) {
  23067. $q_sroa_1_1_lcssa = $q_sroa_1_1_ph;
  23068. $q_sroa_0_1_lcssa = $q_sroa_0_1_ph;
  23069. $r_sroa_1_1_lcssa = $r_sroa_1_1_ph;
  23070. $r_sroa_0_1_lcssa = $r_sroa_0_1_ph;
  23071. $carry_0_lcssa$1 = 0;
  23072. $carry_0_lcssa$0 = 0;
  23073. } else {
  23074. $d_sroa_0_0_insert_insert99$0 = 0 | $b$0 & -1;
  23075. $d_sroa_0_0_insert_insert99$1 = $d_sroa_1_4_extract_shift$0 | $b$1 & 0;
  23076. $137$0 = _i64Add($d_sroa_0_0_insert_insert99$0 | 0, $d_sroa_0_0_insert_insert99$1 | 0, -1, -1) | 0;
  23077. $137$1 = tempRet0;
  23078. $q_sroa_1_1198 = $q_sroa_1_1_ph;
  23079. $q_sroa_0_1199 = $q_sroa_0_1_ph;
  23080. $r_sroa_1_1200 = $r_sroa_1_1_ph;
  23081. $r_sroa_0_1201 = $r_sroa_0_1_ph;
  23082. $sr_1202 = $sr_1_ph;
  23083. $carry_0203 = 0;
  23084. while (1) {
  23085. $147 = $q_sroa_0_1199 >>> 31 | $q_sroa_1_1198 << 1;
  23086. $149 = $carry_0203 | $q_sroa_0_1199 << 1;
  23087. $r_sroa_0_0_insert_insert42$0 = 0 | ($r_sroa_0_1201 << 1 | $q_sroa_1_1198 >>> 31);
  23088. $r_sroa_0_0_insert_insert42$1 = $r_sroa_0_1201 >>> 31 | $r_sroa_1_1200 << 1 | 0;
  23089. _i64Subtract($137$0 | 0, $137$1 | 0, $r_sroa_0_0_insert_insert42$0 | 0, $r_sroa_0_0_insert_insert42$1 | 0) | 0;
  23090. $150$1 = tempRet0;
  23091. $151$0 = $150$1 >> 31 | (($150$1 | 0) < 0 ? -1 : 0) << 1;
  23092. $152 = $151$0 & 1;
  23093. $154$0 = _i64Subtract($r_sroa_0_0_insert_insert42$0 | 0, $r_sroa_0_0_insert_insert42$1 | 0, $151$0 & $d_sroa_0_0_insert_insert99$0 | 0, ((($150$1 | 0) < 0 ? -1 : 0) >> 31 | (($150$1 | 0) < 0 ? -1 : 0) << 1) & $d_sroa_0_0_insert_insert99$1 | 0) | 0;
  23094. $r_sroa_0_0_extract_trunc = $154$0;
  23095. $r_sroa_1_4_extract_trunc = tempRet0;
  23096. $155 = $sr_1202 - 1 | 0;
  23097. if (($155 | 0) == 0) {
  23098. break;
  23099. } else {
  23100. $q_sroa_1_1198 = $147;
  23101. $q_sroa_0_1199 = $149;
  23102. $r_sroa_1_1200 = $r_sroa_1_4_extract_trunc;
  23103. $r_sroa_0_1201 = $r_sroa_0_0_extract_trunc;
  23104. $sr_1202 = $155;
  23105. $carry_0203 = $152;
  23106. }
  23107. }
  23108. $q_sroa_1_1_lcssa = $147;
  23109. $q_sroa_0_1_lcssa = $149;
  23110. $r_sroa_1_1_lcssa = $r_sroa_1_4_extract_trunc;
  23111. $r_sroa_0_1_lcssa = $r_sroa_0_0_extract_trunc;
  23112. $carry_0_lcssa$1 = 0;
  23113. $carry_0_lcssa$0 = $152;
  23114. }
  23115. $q_sroa_0_0_insert_ext75$0 = $q_sroa_0_1_lcssa;
  23116. $q_sroa_0_0_insert_ext75$1 = 0;
  23117. $q_sroa_0_0_insert_insert77$1 = $q_sroa_1_1_lcssa | $q_sroa_0_0_insert_ext75$1;
  23118. if (($rem | 0) != 0) {
  23119. HEAP32[$rem >> 2] = 0 | $r_sroa_0_1_lcssa;
  23120. HEAP32[$rem + 4 >> 2] = $r_sroa_1_1_lcssa | 0;
  23121. }
  23122. $_0$1 = (0 | $q_sroa_0_0_insert_ext75$0) >>> 31 | $q_sroa_0_0_insert_insert77$1 << 1 | ($q_sroa_0_0_insert_ext75$1 << 1 | $q_sroa_0_0_insert_ext75$0 >>> 31) & 0 | $carry_0_lcssa$1;
  23123. $_0$0 = ($q_sroa_0_0_insert_ext75$0 << 1 | 0 >>> 31) & -2 | $carry_0_lcssa$0;
  23124. return (tempRet0 = $_0$1, $_0$0) | 0;
  23125. }
  23126. function ___uremdi3($a$0, $a$1, $b$0, $b$1) {
  23127. $a$0 = $a$0 | 0;
  23128. $a$1 = $a$1 | 0;
  23129. $b$0 = $b$0 | 0;
  23130. $b$1 = $b$1 | 0;
  23131. var $rem = 0, __stackBase__ = 0;
  23132. __stackBase__ = STACKTOP;
  23133. STACKTOP = STACKTOP + 16 | 0;
  23134. $rem = __stackBase__ | 0;
  23135. ___udivmoddi4($a$0, $a$1, $b$0, $b$1, $rem) | 0;
  23136. STACKTOP = __stackBase__;
  23137. return (tempRet0 = HEAP32[$rem + 4 >> 2] | 0, HEAP32[$rem >> 2] | 0) | 0;
  23138. }
  23139. function ___udivdi3($a$0, $a$1, $b$0, $b$1) {
  23140. $a$0 = $a$0 | 0;
  23141. $a$1 = $a$1 | 0;
  23142. $b$0 = $b$0 | 0;
  23143. $b$1 = $b$1 | 0;
  23144. var $1$0 = 0;
  23145. $1$0 = ___udivmoddi4($a$0, $a$1, $b$0, $b$1, 0) | 0;
  23146. return $1$0 | 0;
  23147. }
  23148. function _roundf(f) {
  23149. f = +f;
  23150. return f >= +0 ? +Math_floor(f + +0.5) : +Math_ceil(f - +0.5); // TODO: use fround?
  23151. }
  23152. function _bitshift64Lshr(low, high, bits) {
  23153. low = low|0; high = high|0; bits = bits|0;
  23154. var ander = 0;
  23155. if ((bits|0) < 32) {
  23156. ander = ((1 << bits) - 1)|0;
  23157. tempRet0 = high >>> bits;
  23158. return (low >>> bits) | ((high&ander) << (32 - bits));
  23159. }
  23160. tempRet0 = 0;
  23161. return (high >>> (bits - 32))|0;
  23162. }
  23163. function _sbrk(increment) {
  23164. increment = increment|0;
  23165. var oldDynamicTop = 0;
  23166. var oldDynamicTopOnChange = 0;
  23167. var newDynamicTop = 0;
  23168. var totalMemory = 0;
  23169. increment = ((increment + 15) & -16)|0;
  23170. oldDynamicTop = HEAP32[DYNAMICTOP_PTR>>2]|0;
  23171. newDynamicTop = oldDynamicTop + increment | 0;
  23172. if (((increment|0) > 0 & (newDynamicTop|0) < (oldDynamicTop|0)) // Detect and fail if we would wrap around signed 32-bit int.
  23173. | (newDynamicTop|0) < 0) { // Also underflow, sbrk() should be able to be used to subtract.
  23174. abortOnCannotGrowMemory()|0;
  23175. ___setErrNo(12);
  23176. return -1;
  23177. }
  23178. HEAP32[DYNAMICTOP_PTR>>2] = newDynamicTop;
  23179. totalMemory = getTotalMemory()|0;
  23180. if ((newDynamicTop|0) > (totalMemory|0)) {
  23181. if ((enlargeMemory()|0) == 0) {
  23182. ___setErrNo(12);
  23183. HEAP32[DYNAMICTOP_PTR>>2] = oldDynamicTop;
  23184. return -1;
  23185. }
  23186. }
  23187. return oldDynamicTop|0;
  23188. }
  23189. function _bitshift64Shl(low, high, bits) {
  23190. low = low|0; high = high|0; bits = bits|0;
  23191. var ander = 0;
  23192. if ((bits|0) < 32) {
  23193. ander = ((1 << bits) - 1)|0;
  23194. tempRet0 = (high << bits) | ((low&(ander << (32 - bits))) >>> (32 - bits));
  23195. return low << bits;
  23196. }
  23197. tempRet0 = low << (bits - 32);
  23198. return 0;
  23199. }
  23200. function _llvm_bswap_i32(x) {
  23201. x = x|0;
  23202. return (((x&0xff)<<24) | (((x>>8)&0xff)<<16) | (((x>>16)&0xff)<<8) | (x>>>24))|0;
  23203. }
  23204. function dynCall_viiiii(index,a1,a2,a3,a4,a5) {
  23205. index = index|0;
  23206. a1=a1|0; a2=a2|0; a3=a3|0; a4=a4|0; a5=a5|0;
  23207. FUNCTION_TABLE_viiiii[index&7](a1|0,a2|0,a3|0,a4|0,a5|0);
  23208. }
  23209. function dynCall_vd(index,a1) {
  23210. index = index|0;
  23211. a1=+a1;
  23212. FUNCTION_TABLE_vd[index&3](+a1);
  23213. }
  23214. function dynCall_vid(index,a1,a2) {
  23215. index = index|0;
  23216. a1=a1|0; a2=+a2;
  23217. FUNCTION_TABLE_vid[index&3](a1|0,+a2);
  23218. }
  23219. function dynCall_vi(index,a1) {
  23220. index = index|0;
  23221. a1=a1|0;
  23222. FUNCTION_TABLE_vi[index&31](a1|0);
  23223. }
  23224. function dynCall_vii(index,a1,a2) {
  23225. index = index|0;
  23226. a1=a1|0; a2=a2|0;
  23227. FUNCTION_TABLE_vii[index&63](a1|0,a2|0);
  23228. }
  23229. function dynCall_ii(index,a1) {
  23230. index = index|0;
  23231. a1=a1|0;
  23232. return FUNCTION_TABLE_ii[index&15](a1|0)|0;
  23233. }
  23234. function dynCall_viddd(index,a1,a2,a3,a4) {
  23235. index = index|0;
  23236. a1=a1|0; a2=+a2; a3=+a3; a4=+a4;
  23237. FUNCTION_TABLE_viddd[index&3](a1|0,+a2,+a3,+a4);
  23238. }
  23239. function dynCall_vidd(index,a1,a2,a3) {
  23240. index = index|0;
  23241. a1=a1|0; a2=+a2; a3=+a3;
  23242. FUNCTION_TABLE_vidd[index&7](a1|0,+a2,+a3);
  23243. }
  23244. function dynCall_iiii(index,a1,a2,a3) {
  23245. index = index|0;
  23246. a1=a1|0; a2=a2|0; a3=a3|0;
  23247. return FUNCTION_TABLE_iiii[index&15](a1|0,a2|0,a3|0)|0;
  23248. }
  23249. function dynCall_viiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8) {
  23250. index = index|0;
  23251. a1=a1|0; a2=a2|0; a3=a3|0; a4=a4|0; a5=a5|0; a6=a6|0; a7=a7|0; a8=a8|0;
  23252. FUNCTION_TABLE_viiiiiiii[index&3](a1|0,a2|0,a3|0,a4|0,a5|0,a6|0,a7|0,a8|0);
  23253. }
  23254. function dynCall_viiiiii(index,a1,a2,a3,a4,a5,a6) {
  23255. index = index|0;
  23256. a1=a1|0; a2=a2|0; a3=a3|0; a4=a4|0; a5=a5|0; a6=a6|0;
  23257. FUNCTION_TABLE_viiiiii[index&3](a1|0,a2|0,a3|0,a4|0,a5|0,a6|0);
  23258. }
  23259. function dynCall_viii(index,a1,a2,a3) {
  23260. index = index|0;
  23261. a1=a1|0; a2=a2|0; a3=a3|0;
  23262. FUNCTION_TABLE_viii[index&31](a1|0,a2|0,a3|0);
  23263. }
  23264. function dynCall_vidddd(index,a1,a2,a3,a4,a5) {
  23265. index = index|0;
  23266. a1=a1|0; a2=+a2; a3=+a3; a4=+a4; a5=+a5;
  23267. FUNCTION_TABLE_vidddd[index&3](a1|0,+a2,+a3,+a4,+a5);
  23268. }
  23269. function dynCall_vdi(index,a1,a2) {
  23270. index = index|0;
  23271. a1=+a1; a2=a2|0;
  23272. FUNCTION_TABLE_vdi[index&1](+a1,a2|0);
  23273. }
  23274. function dynCall_viiiiiii(index,a1,a2,a3,a4,a5,a6,a7) {
  23275. index = index|0;
  23276. a1=a1|0; a2=a2|0; a3=a3|0; a4=a4|0; a5=a5|0; a6=a6|0; a7=a7|0;
  23277. FUNCTION_TABLE_viiiiiii[index&3](a1|0,a2|0,a3|0,a4|0,a5|0,a6|0,a7|0);
  23278. }
  23279. function dynCall_viiiiiiiii(index,a1,a2,a3,a4,a5,a6,a7,a8,a9) {
  23280. index = index|0;
  23281. a1=a1|0; a2=a2|0; a3=a3|0; a4=a4|0; a5=a5|0; a6=a6|0; a7=a7|0; a8=a8|0; a9=a9|0;
  23282. FUNCTION_TABLE_viiiiiiiii[index&3](a1|0,a2|0,a3|0,a4|0,a5|0,a6|0,a7|0,a8|0,a9|0);
  23283. }
  23284. function dynCall_iii(index,a1,a2) {
  23285. index = index|0;
  23286. a1=a1|0; a2=a2|0;
  23287. return FUNCTION_TABLE_iii[index&3](a1|0,a2|0)|0;
  23288. }
  23289. function dynCall_i(index) {
  23290. index = index|0;
  23291. return FUNCTION_TABLE_i[index&3]()|0;
  23292. }
  23293. function dynCall_vdddddd(index,a1,a2,a3,a4,a5,a6) {
  23294. index = index|0;
  23295. a1=+a1; a2=+a2; a3=+a3; a4=+a4; a5=+a5; a6=+a6;
  23296. FUNCTION_TABLE_vdddddd[index&1](+a1,+a2,+a3,+a4,+a5,+a6);
  23297. }
  23298. function dynCall_vdddd(index,a1,a2,a3,a4) {
  23299. index = index|0;
  23300. a1=+a1; a2=+a2; a3=+a3; a4=+a4;
  23301. FUNCTION_TABLE_vdddd[index&3](+a1,+a2,+a3,+a4);
  23302. }
  23303. function dynCall_vdd(index,a1,a2) {
  23304. index = index|0;
  23305. a1=+a1; a2=+a2;
  23306. FUNCTION_TABLE_vdd[index&3](+a1,+a2);
  23307. }
  23308. function dynCall_v(index) {
  23309. index = index|0;
  23310. FUNCTION_TABLE_v[index&7]();
  23311. }
  23312. function dynCall_viid(index,a1,a2,a3) {
  23313. index = index|0;
  23314. a1=a1|0; a2=a2|0; a3=+a3;
  23315. FUNCTION_TABLE_viid[index&1](a1|0,a2|0,+a3);
  23316. }
  23317. function dynCall_viiii(index,a1,a2,a3,a4) {
  23318. index = index|0;
  23319. a1=a1|0; a2=a2|0; a3=a3|0; a4=a4|0;
  23320. FUNCTION_TABLE_viiii[index&31](a1|0,a2|0,a3|0,a4|0);
  23321. }
  23322. function b0(p0,p1,p2,p3,p4) {
  23323. p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0; nullFunc_viiiii(0);
  23324. }
  23325. function _emscripten_glUniform4i__wrapper(p0,p1,p2,p3,p4) {
  23326. p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0; _emscripten_glUniform4i(p0|0,p1|0,p2|0,p3|0,p4|0);
  23327. }
  23328. function _emscripten_glFramebufferTexture2D__wrapper(p0,p1,p2,p3,p4) {
  23329. p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0; _emscripten_glFramebufferTexture2D(p0|0,p1|0,p2|0,p3|0,p4|0);
  23330. }
  23331. function _emscripten_glShaderBinary__wrapper(p0,p1,p2,p3,p4) {
  23332. p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0; _emscripten_glShaderBinary(p0|0,p1|0,p2|0,p3|0,p4|0);
  23333. }
  23334. function _emscripten_glDrawElementsInstanced__wrapper(p0,p1,p2,p3,p4) {
  23335. p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0; _emscripten_glDrawElementsInstanced(p0|0,p1|0,p2|0,p3|0,p4|0);
  23336. }
  23337. function b1(p0) {
  23338. p0 = +p0; nullFunc_vd(1);
  23339. }
  23340. function _emscripten_glClearDepth__wrapper(p0) {
  23341. p0 = +p0; _emscripten_glClearDepth(+p0);
  23342. }
  23343. function _emscripten_glClearDepthf__wrapper(p0) {
  23344. p0 = +p0; _emscripten_glClearDepthf(+p0);
  23345. }
  23346. function _emscripten_glLineWidth__wrapper(p0) {
  23347. p0 = +p0; _emscripten_glLineWidth(+p0);
  23348. }
  23349. function b2(p0,p1) {
  23350. p0 = p0|0;p1 = +p1; nullFunc_vid(2);
  23351. }
  23352. function _emscripten_glUniform1f__wrapper(p0,p1) {
  23353. p0 = p0|0;p1 = +p1; _emscripten_glUniform1f(p0|0,+p1);
  23354. }
  23355. function _emscripten_glVertexAttrib1f__wrapper(p0,p1) {
  23356. p0 = p0|0;p1 = +p1; _emscripten_glVertexAttrib1f(p0|0,+p1);
  23357. }
  23358. function b3(p0) {
  23359. p0 = p0|0; nullFunc_vi(3);
  23360. }
  23361. function _emscripten_glDeleteShader__wrapper(p0) {
  23362. p0 = p0|0; _emscripten_glDeleteShader(p0|0);
  23363. }
  23364. function _emscripten_glCompileShader__wrapper(p0) {
  23365. p0 = p0|0; _emscripten_glCompileShader(p0|0);
  23366. }
  23367. function _emscripten_glDeleteProgram__wrapper(p0) {
  23368. p0 = p0|0; _emscripten_glDeleteProgram(p0|0);
  23369. }
  23370. function _emscripten_glLinkProgram__wrapper(p0) {
  23371. p0 = p0|0; _emscripten_glLinkProgram(p0|0);
  23372. }
  23373. function _emscripten_glUseProgram__wrapper(p0) {
  23374. p0 = p0|0; _emscripten_glUseProgram(p0|0);
  23375. }
  23376. function _emscripten_glValidateProgram__wrapper(p0) {
  23377. p0 = p0|0; _emscripten_glValidateProgram(p0|0);
  23378. }
  23379. function _emscripten_glDeleteObjectARB__wrapper(p0) {
  23380. p0 = p0|0; _emscripten_glDeleteObjectARB(p0|0);
  23381. }
  23382. function _emscripten_glEnableClientState__wrapper(p0) {
  23383. p0 = p0|0; _emscripten_glEnableClientState(p0|0);
  23384. }
  23385. function _emscripten_glClientActiveTexture__wrapper(p0) {
  23386. p0 = p0|0; _emscripten_glClientActiveTexture(p0|0);
  23387. }
  23388. function _emscripten_glBindVertexArray__wrapper(p0) {
  23389. p0 = p0|0; _emscripten_glBindVertexArray(p0|0);
  23390. }
  23391. function _emscripten_glMatrixMode__wrapper(p0) {
  23392. p0 = p0|0; _emscripten_glMatrixMode(p0|0);
  23393. }
  23394. function _emscripten_glLoadMatrixf__wrapper(p0) {
  23395. p0 = p0|0; _emscripten_glLoadMatrixf(p0|0);
  23396. }
  23397. function _emscripten_glEnableVertexAttribArray__wrapper(p0) {
  23398. p0 = p0|0; _emscripten_glEnableVertexAttribArray(p0|0);
  23399. }
  23400. function _emscripten_glDisableVertexAttribArray__wrapper(p0) {
  23401. p0 = p0|0; _emscripten_glDisableVertexAttribArray(p0|0);
  23402. }
  23403. function _emscripten_glDepthFunc__wrapper(p0) {
  23404. p0 = p0|0; _emscripten_glDepthFunc(p0|0);
  23405. }
  23406. function _emscripten_glEnable__wrapper(p0) {
  23407. p0 = p0|0; _emscripten_glEnable(p0|0);
  23408. }
  23409. function _emscripten_glDisable__wrapper(p0) {
  23410. p0 = p0|0; _emscripten_glDisable(p0|0);
  23411. }
  23412. function _emscripten_glFrontFace__wrapper(p0) {
  23413. p0 = p0|0; _emscripten_glFrontFace(p0|0);
  23414. }
  23415. function _emscripten_glCullFace__wrapper(p0) {
  23416. p0 = p0|0; _emscripten_glCullFace(p0|0);
  23417. }
  23418. function _emscripten_glClear__wrapper(p0) {
  23419. p0 = p0|0; _emscripten_glClear(p0|0);
  23420. }
  23421. function _emscripten_glClearStencil__wrapper(p0) {
  23422. p0 = p0|0; _emscripten_glClearStencil(p0|0);
  23423. }
  23424. function _emscripten_glDepthMask__wrapper(p0) {
  23425. p0 = p0|0; _emscripten_glDepthMask(p0|0);
  23426. }
  23427. function _emscripten_glStencilMask__wrapper(p0) {
  23428. p0 = p0|0; _emscripten_glStencilMask(p0|0);
  23429. }
  23430. function _emscripten_glGenerateMipmap__wrapper(p0) {
  23431. p0 = p0|0; _emscripten_glGenerateMipmap(p0|0);
  23432. }
  23433. function _emscripten_glActiveTexture__wrapper(p0) {
  23434. p0 = p0|0; _emscripten_glActiveTexture(p0|0);
  23435. }
  23436. function _emscripten_glBlendEquation__wrapper(p0) {
  23437. p0 = p0|0; _emscripten_glBlendEquation(p0|0);
  23438. }
  23439. function b4(p0,p1) {
  23440. p0 = p0|0;p1 = p1|0; nullFunc_vii(4);
  23441. }
  23442. function _emscripten_glPixelStorei__wrapper(p0,p1) {
  23443. p0 = p0|0;p1 = p1|0; _emscripten_glPixelStorei(p0|0,p1|0);
  23444. }
  23445. function _emscripten_glGetIntegerv__wrapper(p0,p1) {
  23446. p0 = p0|0;p1 = p1|0; _emscripten_glGetIntegerv(p0|0,p1|0);
  23447. }
  23448. function _emscripten_glGetFloatv__wrapper(p0,p1) {
  23449. p0 = p0|0;p1 = p1|0; _emscripten_glGetFloatv(p0|0,p1|0);
  23450. }
  23451. function _emscripten_glGetBooleanv__wrapper(p0,p1) {
  23452. p0 = p0|0;p1 = p1|0; _emscripten_glGetBooleanv(p0|0,p1|0);
  23453. }
  23454. function _emscripten_glGenTextures__wrapper(p0,p1) {
  23455. p0 = p0|0;p1 = p1|0; _emscripten_glGenTextures(p0|0,p1|0);
  23456. }
  23457. function _emscripten_glDeleteTextures__wrapper(p0,p1) {
  23458. p0 = p0|0;p1 = p1|0; _emscripten_glDeleteTextures(p0|0,p1|0);
  23459. }
  23460. function _emscripten_glBindTexture__wrapper(p0,p1) {
  23461. p0 = p0|0;p1 = p1|0; _emscripten_glBindTexture(p0|0,p1|0);
  23462. }
  23463. function _emscripten_glGenBuffers__wrapper(p0,p1) {
  23464. p0 = p0|0;p1 = p1|0; _emscripten_glGenBuffers(p0|0,p1|0);
  23465. }
  23466. function _emscripten_glDeleteBuffers__wrapper(p0,p1) {
  23467. p0 = p0|0;p1 = p1|0; _emscripten_glDeleteBuffers(p0|0,p1|0);
  23468. }
  23469. function _emscripten_glGenRenderbuffers__wrapper(p0,p1) {
  23470. p0 = p0|0;p1 = p1|0; _emscripten_glGenRenderbuffers(p0|0,p1|0);
  23471. }
  23472. function _emscripten_glDeleteRenderbuffers__wrapper(p0,p1) {
  23473. p0 = p0|0;p1 = p1|0; _emscripten_glDeleteRenderbuffers(p0|0,p1|0);
  23474. }
  23475. function _emscripten_glBindRenderbuffer__wrapper(p0,p1) {
  23476. p0 = p0|0;p1 = p1|0; _emscripten_glBindRenderbuffer(p0|0,p1|0);
  23477. }
  23478. function _emscripten_glUniform1i__wrapper(p0,p1) {
  23479. p0 = p0|0;p1 = p1|0; _emscripten_glUniform1i(p0|0,p1|0);
  23480. }
  23481. function _emscripten_glBindBuffer__wrapper(p0,p1) {
  23482. p0 = p0|0;p1 = p1|0; _emscripten_glBindBuffer(p0|0,p1|0);
  23483. }
  23484. function _emscripten_glVertexAttrib1fv__wrapper(p0,p1) {
  23485. p0 = p0|0;p1 = p1|0; _emscripten_glVertexAttrib1fv(p0|0,p1|0);
  23486. }
  23487. function _emscripten_glVertexAttrib2fv__wrapper(p0,p1) {
  23488. p0 = p0|0;p1 = p1|0; _emscripten_glVertexAttrib2fv(p0|0,p1|0);
  23489. }
  23490. function _emscripten_glVertexAttrib3fv__wrapper(p0,p1) {
  23491. p0 = p0|0;p1 = p1|0; _emscripten_glVertexAttrib3fv(p0|0,p1|0);
  23492. }
  23493. function _emscripten_glVertexAttrib4fv__wrapper(p0,p1) {
  23494. p0 = p0|0;p1 = p1|0; _emscripten_glVertexAttrib4fv(p0|0,p1|0);
  23495. }
  23496. function _emscripten_glAttachShader__wrapper(p0,p1) {
  23497. p0 = p0|0;p1 = p1|0; _emscripten_glAttachShader(p0|0,p1|0);
  23498. }
  23499. function _emscripten_glDetachShader__wrapper(p0,p1) {
  23500. p0 = p0|0;p1 = p1|0; _emscripten_glDetachShader(p0|0,p1|0);
  23501. }
  23502. function _emscripten_glBindFramebuffer__wrapper(p0,p1) {
  23503. p0 = p0|0;p1 = p1|0; _emscripten_glBindFramebuffer(p0|0,p1|0);
  23504. }
  23505. function _emscripten_glGenFramebuffers__wrapper(p0,p1) {
  23506. p0 = p0|0;p1 = p1|0; _emscripten_glGenFramebuffers(p0|0,p1|0);
  23507. }
  23508. function _emscripten_glDeleteFramebuffers__wrapper(p0,p1) {
  23509. p0 = p0|0;p1 = p1|0; _emscripten_glDeleteFramebuffers(p0|0,p1|0);
  23510. }
  23511. function _emscripten_glBindProgramARB__wrapper(p0,p1) {
  23512. p0 = p0|0;p1 = p1|0; _emscripten_glBindProgramARB(p0|0,p1|0);
  23513. }
  23514. function _emscripten_glGetPointerv__wrapper(p0,p1) {
  23515. p0 = p0|0;p1 = p1|0; _emscripten_glGetPointerv(p0|0,p1|0);
  23516. }
  23517. function _emscripten_glGenVertexArrays__wrapper(p0,p1) {
  23518. p0 = p0|0;p1 = p1|0; _emscripten_glGenVertexArrays(p0|0,p1|0);
  23519. }
  23520. function _emscripten_glDeleteVertexArrays__wrapper(p0,p1) {
  23521. p0 = p0|0;p1 = p1|0; _emscripten_glDeleteVertexArrays(p0|0,p1|0);
  23522. }
  23523. function _emscripten_glVertexAttribDivisor__wrapper(p0,p1) {
  23524. p0 = p0|0;p1 = p1|0; _emscripten_glVertexAttribDivisor(p0|0,p1|0);
  23525. }
  23526. function _emscripten_glBlendFunc__wrapper(p0,p1) {
  23527. p0 = p0|0;p1 = p1|0; _emscripten_glBlendFunc(p0|0,p1|0);
  23528. }
  23529. function _emscripten_glBlendEquationSeparate__wrapper(p0,p1) {
  23530. p0 = p0|0;p1 = p1|0; _emscripten_glBlendEquationSeparate(p0|0,p1|0);
  23531. }
  23532. function _emscripten_glStencilMaskSeparate__wrapper(p0,p1) {
  23533. p0 = p0|0;p1 = p1|0; _emscripten_glStencilMaskSeparate(p0|0,p1|0);
  23534. }
  23535. function _emscripten_glHint__wrapper(p0,p1) {
  23536. p0 = p0|0;p1 = p1|0; _emscripten_glHint(p0|0,p1|0);
  23537. }
  23538. function _emscripten_glDrawBuffers__wrapper(p0,p1) {
  23539. p0 = p0|0;p1 = p1|0; _emscripten_glDrawBuffers(p0|0,p1|0);
  23540. }
  23541. function b5(p0) {
  23542. p0 = p0|0; nullFunc_ii(5);return 0;
  23543. }
  23544. function _emscripten_glGetString__wrapper(p0) {
  23545. p0 = p0|0; return _emscripten_glGetString(p0|0)|0;
  23546. }
  23547. function _emscripten_glIsTexture__wrapper(p0) {
  23548. p0 = p0|0; return _emscripten_glIsTexture(p0|0)|0;
  23549. }
  23550. function _emscripten_glIsBuffer__wrapper(p0) {
  23551. p0 = p0|0; return _emscripten_glIsBuffer(p0|0)|0;
  23552. }
  23553. function _emscripten_glIsRenderbuffer__wrapper(p0) {
  23554. p0 = p0|0; return _emscripten_glIsRenderbuffer(p0|0)|0;
  23555. }
  23556. function _emscripten_glCreateShader__wrapper(p0) {
  23557. p0 = p0|0; return _emscripten_glCreateShader(p0|0)|0;
  23558. }
  23559. function _emscripten_glIsShader__wrapper(p0) {
  23560. p0 = p0|0; return _emscripten_glIsShader(p0|0)|0;
  23561. }
  23562. function _emscripten_glIsProgram__wrapper(p0) {
  23563. p0 = p0|0; return _emscripten_glIsProgram(p0|0)|0;
  23564. }
  23565. function _emscripten_glIsFramebuffer__wrapper(p0) {
  23566. p0 = p0|0; return _emscripten_glIsFramebuffer(p0|0)|0;
  23567. }
  23568. function _emscripten_glCheckFramebufferStatus__wrapper(p0) {
  23569. p0 = p0|0; return _emscripten_glCheckFramebufferStatus(p0|0)|0;
  23570. }
  23571. function _emscripten_glIsEnabled__wrapper(p0) {
  23572. p0 = p0|0; return _emscripten_glIsEnabled(p0|0)|0;
  23573. }
  23574. function b6(p0,p1,p2,p3) {
  23575. p0 = p0|0;p1 = +p1;p2 = +p2;p3 = +p3; nullFunc_viddd(6);
  23576. }
  23577. function _emscripten_glUniform3f__wrapper(p0,p1,p2,p3) {
  23578. p0 = p0|0;p1 = +p1;p2 = +p2;p3 = +p3; _emscripten_glUniform3f(p0|0,+p1,+p2,+p3);
  23579. }
  23580. function _emscripten_glVertexAttrib3f__wrapper(p0,p1,p2,p3) {
  23581. p0 = p0|0;p1 = +p1;p2 = +p2;p3 = +p3; _emscripten_glVertexAttrib3f(p0|0,+p1,+p2,+p3);
  23582. }
  23583. function b7(p0,p1,p2) {
  23584. p0 = p0|0;p1 = +p1;p2 = +p2; nullFunc_vidd(7);
  23585. }
  23586. function _emscripten_glUniform2f__wrapper(p0,p1,p2) {
  23587. p0 = p0|0;p1 = +p1;p2 = +p2; _emscripten_glUniform2f(p0|0,+p1,+p2);
  23588. }
  23589. function _emscripten_glVertexAttrib2f__wrapper(p0,p1,p2) {
  23590. p0 = p0|0;p1 = +p1;p2 = +p2; _emscripten_glVertexAttrib2f(p0|0,+p1,+p2);
  23591. }
  23592. function b8(p0,p1,p2) {
  23593. p0 = p0|0;p1 = p1|0;p2 = p2|0; nullFunc_iiii(8);return 0;
  23594. }
  23595. function b9(p0,p1,p2,p3,p4,p5,p6,p7) {
  23596. p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0;p5 = p5|0;p6 = p6|0;p7 = p7|0; nullFunc_viiiiiiii(9);
  23597. }
  23598. function _emscripten_glCompressedTexImage2D__wrapper(p0,p1,p2,p3,p4,p5,p6,p7) {
  23599. p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0;p5 = p5|0;p6 = p6|0;p7 = p7|0; _emscripten_glCompressedTexImage2D(p0|0,p1|0,p2|0,p3|0,p4|0,p5|0,p6|0,p7|0);
  23600. }
  23601. function _emscripten_glCopyTexImage2D__wrapper(p0,p1,p2,p3,p4,p5,p6,p7) {
  23602. p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0;p5 = p5|0;p6 = p6|0;p7 = p7|0; _emscripten_glCopyTexImage2D(p0|0,p1|0,p2|0,p3|0,p4|0,p5|0,p6|0,p7|0);
  23603. }
  23604. function _emscripten_glCopyTexSubImage2D__wrapper(p0,p1,p2,p3,p4,p5,p6,p7) {
  23605. p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0;p5 = p5|0;p6 = p6|0;p7 = p7|0; _emscripten_glCopyTexSubImage2D(p0|0,p1|0,p2|0,p3|0,p4|0,p5|0,p6|0,p7|0);
  23606. }
  23607. function b10(p0,p1,p2,p3,p4,p5) {
  23608. p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0;p5 = p5|0; nullFunc_viiiiii(10);
  23609. }
  23610. function _emscripten_glDrawRangeElements__wrapper(p0,p1,p2,p3,p4,p5) {
  23611. p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0;p5 = p5|0; _emscripten_glDrawRangeElements(p0|0,p1|0,p2|0,p3|0,p4|0,p5|0);
  23612. }
  23613. function _emscripten_glVertexAttribPointer__wrapper(p0,p1,p2,p3,p4,p5) {
  23614. p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0;p5 = p5|0; _emscripten_glVertexAttribPointer(p0|0,p1|0,p2|0,p3|0,p4|0,p5|0);
  23615. }
  23616. function b11(p0,p1,p2) {
  23617. p0 = p0|0;p1 = p1|0;p2 = p2|0; nullFunc_viii(11);
  23618. }
  23619. function _emscripten_glGetTexParameterfv__wrapper(p0,p1,p2) {
  23620. p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glGetTexParameterfv(p0|0,p1|0,p2|0);
  23621. }
  23622. function _emscripten_glGetTexParameteriv__wrapper(p0,p1,p2) {
  23623. p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glGetTexParameteriv(p0|0,p1|0,p2|0);
  23624. }
  23625. function _emscripten_glTexParameterfv__wrapper(p0,p1,p2) {
  23626. p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glTexParameterfv(p0|0,p1|0,p2|0);
  23627. }
  23628. function _emscripten_glTexParameteriv__wrapper(p0,p1,p2) {
  23629. p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glTexParameteriv(p0|0,p1|0,p2|0);
  23630. }
  23631. function _emscripten_glGetBufferParameteriv__wrapper(p0,p1,p2) {
  23632. p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glGetBufferParameteriv(p0|0,p1|0,p2|0);
  23633. }
  23634. function _emscripten_glGetRenderbufferParameteriv__wrapper(p0,p1,p2) {
  23635. p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glGetRenderbufferParameteriv(p0|0,p1|0,p2|0);
  23636. }
  23637. function _emscripten_glGetUniformfv__wrapper(p0,p1,p2) {
  23638. p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glGetUniformfv(p0|0,p1|0,p2|0);
  23639. }
  23640. function _emscripten_glGetUniformiv__wrapper(p0,p1,p2) {
  23641. p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glGetUniformiv(p0|0,p1|0,p2|0);
  23642. }
  23643. function _emscripten_glGetVertexAttribfv__wrapper(p0,p1,p2) {
  23644. p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glGetVertexAttribfv(p0|0,p1|0,p2|0);
  23645. }
  23646. function _emscripten_glGetVertexAttribiv__wrapper(p0,p1,p2) {
  23647. p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glGetVertexAttribiv(p0|0,p1|0,p2|0);
  23648. }
  23649. function _emscripten_glGetVertexAttribPointerv__wrapper(p0,p1,p2) {
  23650. p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glGetVertexAttribPointerv(p0|0,p1|0,p2|0);
  23651. }
  23652. function _emscripten_glUniform2i__wrapper(p0,p1,p2) {
  23653. p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glUniform2i(p0|0,p1|0,p2|0);
  23654. }
  23655. function _emscripten_glUniform1iv__wrapper(p0,p1,p2) {
  23656. p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glUniform1iv(p0|0,p1|0,p2|0);
  23657. }
  23658. function _emscripten_glUniform2iv__wrapper(p0,p1,p2) {
  23659. p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glUniform2iv(p0|0,p1|0,p2|0);
  23660. }
  23661. function _emscripten_glUniform3iv__wrapper(p0,p1,p2) {
  23662. p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glUniform3iv(p0|0,p1|0,p2|0);
  23663. }
  23664. function _emscripten_glUniform4iv__wrapper(p0,p1,p2) {
  23665. p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glUniform4iv(p0|0,p1|0,p2|0);
  23666. }
  23667. function _emscripten_glUniform1fv__wrapper(p0,p1,p2) {
  23668. p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glUniform1fv(p0|0,p1|0,p2|0);
  23669. }
  23670. function _emscripten_glUniform2fv__wrapper(p0,p1,p2) {
  23671. p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glUniform2fv(p0|0,p1|0,p2|0);
  23672. }
  23673. function _emscripten_glUniform3fv__wrapper(p0,p1,p2) {
  23674. p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glUniform3fv(p0|0,p1|0,p2|0);
  23675. }
  23676. function _emscripten_glUniform4fv__wrapper(p0,p1,p2) {
  23677. p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glUniform4fv(p0|0,p1|0,p2|0);
  23678. }
  23679. function _emscripten_glGetShaderiv__wrapper(p0,p1,p2) {
  23680. p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glGetShaderiv(p0|0,p1|0,p2|0);
  23681. }
  23682. function _emscripten_glGetProgramiv__wrapper(p0,p1,p2) {
  23683. p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glGetProgramiv(p0|0,p1|0,p2|0);
  23684. }
  23685. function _emscripten_glBindAttribLocation__wrapper(p0,p1,p2) {
  23686. p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glBindAttribLocation(p0|0,p1|0,p2|0);
  23687. }
  23688. function _emscripten_glGetObjectParameterivARB__wrapper(p0,p1,p2) {
  23689. p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glGetObjectParameterivARB(p0|0,p1|0,p2|0);
  23690. }
  23691. function _emscripten_glNormalPointer__wrapper(p0,p1,p2) {
  23692. p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glNormalPointer(p0|0,p1|0,p2|0);
  23693. }
  23694. function _emscripten_glDrawArrays__wrapper(p0,p1,p2) {
  23695. p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glDrawArrays(p0|0,p1|0,p2|0);
  23696. }
  23697. function _emscripten_glTexParameteri__wrapper(p0,p1,p2) {
  23698. p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glTexParameteri(p0|0,p1|0,p2|0);
  23699. }
  23700. function _emscripten_glStencilFunc__wrapper(p0,p1,p2) {
  23701. p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glStencilFunc(p0|0,p1|0,p2|0);
  23702. }
  23703. function _emscripten_glStencilOp__wrapper(p0,p1,p2) {
  23704. p0 = p0|0;p1 = p1|0;p2 = p2|0; _emscripten_glStencilOp(p0|0,p1|0,p2|0);
  23705. }
  23706. function b12(p0,p1,p2,p3,p4) {
  23707. p0 = p0|0;p1 = +p1;p2 = +p2;p3 = +p3;p4 = +p4; nullFunc_vidddd(12);
  23708. }
  23709. function _emscripten_glUniform4f__wrapper(p0,p1,p2,p3,p4) {
  23710. p0 = p0|0;p1 = +p1;p2 = +p2;p3 = +p3;p4 = +p4; _emscripten_glUniform4f(p0|0,+p1,+p2,+p3,+p4);
  23711. }
  23712. function _emscripten_glVertexAttrib4f__wrapper(p0,p1,p2,p3,p4) {
  23713. p0 = p0|0;p1 = +p1;p2 = +p2;p3 = +p3;p4 = +p4; _emscripten_glVertexAttrib4f(p0|0,+p1,+p2,+p3,+p4);
  23714. }
  23715. function b13(p0,p1) {
  23716. p0 = +p0;p1 = p1|0; nullFunc_vdi(13);
  23717. }
  23718. function _emscripten_glSampleCoverage__wrapper(p0,p1) {
  23719. p0 = +p0;p1 = p1|0; _emscripten_glSampleCoverage(+p0,p1|0);
  23720. }
  23721. function b14(p0,p1,p2,p3,p4,p5,p6) {
  23722. p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0;p5 = p5|0;p6 = p6|0; nullFunc_viiiiiii(14);
  23723. }
  23724. function _emscripten_glReadPixels__wrapper(p0,p1,p2,p3,p4,p5,p6) {
  23725. p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0;p5 = p5|0;p6 = p6|0; _emscripten_glReadPixels(p0|0,p1|0,p2|0,p3|0,p4|0,p5|0,p6|0);
  23726. }
  23727. function _emscripten_glGetActiveUniform__wrapper(p0,p1,p2,p3,p4,p5,p6) {
  23728. p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0;p5 = p5|0;p6 = p6|0; _emscripten_glGetActiveUniform(p0|0,p1|0,p2|0,p3|0,p4|0,p5|0,p6|0);
  23729. }
  23730. function _emscripten_glGetActiveAttrib__wrapper(p0,p1,p2,p3,p4,p5,p6) {
  23731. p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0;p5 = p5|0;p6 = p6|0; _emscripten_glGetActiveAttrib(p0|0,p1|0,p2|0,p3|0,p4|0,p5|0,p6|0);
  23732. }
  23733. function b15(p0,p1,p2,p3,p4,p5,p6,p7,p8) {
  23734. p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0;p5 = p5|0;p6 = p6|0;p7 = p7|0;p8 = p8|0; nullFunc_viiiiiiiii(15);
  23735. }
  23736. function _emscripten_glCompressedTexSubImage2D__wrapper(p0,p1,p2,p3,p4,p5,p6,p7,p8) {
  23737. p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0;p5 = p5|0;p6 = p6|0;p7 = p7|0;p8 = p8|0; _emscripten_glCompressedTexSubImage2D(p0|0,p1|0,p2|0,p3|0,p4|0,p5|0,p6|0,p7|0,p8|0);
  23738. }
  23739. function _emscripten_glTexImage2D__wrapper(p0,p1,p2,p3,p4,p5,p6,p7,p8) {
  23740. p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0;p5 = p5|0;p6 = p6|0;p7 = p7|0;p8 = p8|0; _emscripten_glTexImage2D(p0|0,p1|0,p2|0,p3|0,p4|0,p5|0,p6|0,p7|0,p8|0);
  23741. }
  23742. function _emscripten_glTexSubImage2D__wrapper(p0,p1,p2,p3,p4,p5,p6,p7,p8) {
  23743. p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0;p4 = p4|0;p5 = p5|0;p6 = p6|0;p7 = p7|0;p8 = p8|0; _emscripten_glTexSubImage2D(p0|0,p1|0,p2|0,p3|0,p4|0,p5|0,p6|0,p7|0,p8|0);
  23744. }
  23745. function b16(p0,p1) {
  23746. p0 = p0|0;p1 = p1|0; nullFunc_iii(16);return 0;
  23747. }
  23748. function _emscripten_glGetUniformLocation__wrapper(p0,p1) {
  23749. p0 = p0|0;p1 = p1|0; return _emscripten_glGetUniformLocation(p0|0,p1|0)|0;
  23750. }
  23751. function _emscripten_glGetAttribLocation__wrapper(p0,p1) {
  23752. p0 = p0|0;p1 = p1|0; return _emscripten_glGetAttribLocation(p0|0,p1|0)|0;
  23753. }
  23754. function b17() {
  23755. ; nullFunc_i(17);return 0;
  23756. }
  23757. function _emscripten_glCreateProgram__wrapper() {
  23758. ; return _emscripten_glCreateProgram()|0;
  23759. }
  23760. function _emscripten_glGetError__wrapper() {
  23761. ; return _emscripten_glGetError()|0;
  23762. }
  23763. function b18(p0,p1,p2,p3,p4,p5) {
  23764. p0 = +p0;p1 = +p1;p2 = +p2;p3 = +p3;p4 = +p4;p5 = +p5; nullFunc_vdddddd(18);
  23765. }
  23766. function _emscripten_glFrustum__wrapper(p0,p1,p2,p3,p4,p5) {
  23767. p0 = +p0;p1 = +p1;p2 = +p2;p3 = +p3;p4 = +p4;p5 = +p5; _emscripten_glFrustum(+p0,+p1,+p2,+p3,+p4,+p5);
  23768. }
  23769. function b19(p0,p1,p2,p3) {
  23770. p0 = +p0;p1 = +p1;p2 = +p2;p3 = +p3; nullFunc_vdddd(19);
  23771. }
  23772. function _emscripten_glRotatef__wrapper(p0,p1,p2,p3) {
  23773. p0 = +p0;p1 = +p1;p2 = +p2;p3 = +p3; _emscripten_glRotatef(+p0,+p1,+p2,+p3);
  23774. }
  23775. function _emscripten_glClearColor__wrapper(p0,p1,p2,p3) {
  23776. p0 = +p0;p1 = +p1;p2 = +p2;p3 = +p3; _emscripten_glClearColor(+p0,+p1,+p2,+p3);
  23777. }
  23778. function _emscripten_glBlendColor__wrapper(p0,p1,p2,p3) {
  23779. p0 = +p0;p1 = +p1;p2 = +p2;p3 = +p3; _emscripten_glBlendColor(+p0,+p1,+p2,+p3);
  23780. }
  23781. function b20(p0,p1) {
  23782. p0 = +p0;p1 = +p1; nullFunc_vdd(20);
  23783. }
  23784. function _emscripten_glDepthRange__wrapper(p0,p1) {
  23785. p0 = +p0;p1 = +p1; _emscripten_glDepthRange(+p0,+p1);
  23786. }
  23787. function _emscripten_glDepthRangef__wrapper(p0,p1) {
  23788. p0 = +p0;p1 = +p1; _emscripten_glDepthRangef(+p0,+p1);
  23789. }
  23790. function _emscripten_glPolygonOffset__wrapper(p0,p1) {
  23791. p0 = +p0;p1 = +p1; _emscripten_glPolygonOffset(+p0,+p1);
  23792. }
  23793. function b21() {
  23794. ; nullFunc_v(21);
  23795. }
  23796. function _emscripten_glLoadIdentity__wrapper() {
  23797. ; _emscripten_glLoadIdentity();
  23798. }
  23799. function _emscripten_glReleaseShaderCompiler__wrapper() {
  23800. ; _emscripten_glReleaseShaderCompiler();
  23801. }
  23802. function _emscripten_glFinish__wrapper() {
  23803. ; _emscripten_glFinish();
  23804. }
  23805. function _emscripten_glFlush__wrapper() {
  23806. ; _emscripten_glFlush();
  23807. }
  23808. function b22(p0,p1,p2) {
  23809. p0 = p0|0;p1 = p1|0;p2 = +p2; nullFunc_viid(22);
  23810. }
  23811. function _emscripten_glTexParameterf__wrapper(p0,p1,p2) {
  23812. p0 = p0|0;p1 = p1|0;p2 = +p2; _emscripten_glTexParameterf(p0|0,p1|0,+p2);
  23813. }
  23814. function b23(p0,p1,p2,p3) {
  23815. p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; nullFunc_viiii(23);
  23816. }
  23817. function _emscripten_glBufferData__wrapper(p0,p1,p2,p3) {
  23818. p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glBufferData(p0|0,p1|0,p2|0,p3|0);
  23819. }
  23820. function _emscripten_glBufferSubData__wrapper(p0,p1,p2,p3) {
  23821. p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glBufferSubData(p0|0,p1|0,p2|0,p3|0);
  23822. }
  23823. function _emscripten_glUniform3i__wrapper(p0,p1,p2,p3) {
  23824. p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glUniform3i(p0|0,p1|0,p2|0,p3|0);
  23825. }
  23826. function _emscripten_glUniformMatrix2fv__wrapper(p0,p1,p2,p3) {
  23827. p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glUniformMatrix2fv(p0|0,p1|0,p2|0,p3|0);
  23828. }
  23829. function _emscripten_glUniformMatrix3fv__wrapper(p0,p1,p2,p3) {
  23830. p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glUniformMatrix3fv(p0|0,p1|0,p2|0,p3|0);
  23831. }
  23832. function _emscripten_glUniformMatrix4fv__wrapper(p0,p1,p2,p3) {
  23833. p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glUniformMatrix4fv(p0|0,p1|0,p2|0,p3|0);
  23834. }
  23835. function _emscripten_glGetAttachedShaders__wrapper(p0,p1,p2,p3) {
  23836. p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glGetAttachedShaders(p0|0,p1|0,p2|0,p3|0);
  23837. }
  23838. function _emscripten_glShaderSource__wrapper(p0,p1,p2,p3) {
  23839. p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glShaderSource(p0|0,p1|0,p2|0,p3|0);
  23840. }
  23841. function _emscripten_glGetShaderSource__wrapper(p0,p1,p2,p3) {
  23842. p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glGetShaderSource(p0|0,p1|0,p2|0,p3|0);
  23843. }
  23844. function _emscripten_glGetShaderInfoLog__wrapper(p0,p1,p2,p3) {
  23845. p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glGetShaderInfoLog(p0|0,p1|0,p2|0,p3|0);
  23846. }
  23847. function _emscripten_glGetShaderPrecisionFormat__wrapper(p0,p1,p2,p3) {
  23848. p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glGetShaderPrecisionFormat(p0|0,p1|0,p2|0,p3|0);
  23849. }
  23850. function _emscripten_glGetProgramInfoLog__wrapper(p0,p1,p2,p3) {
  23851. p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glGetProgramInfoLog(p0|0,p1|0,p2|0,p3|0);
  23852. }
  23853. function _emscripten_glFramebufferRenderbuffer__wrapper(p0,p1,p2,p3) {
  23854. p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glFramebufferRenderbuffer(p0|0,p1|0,p2|0,p3|0);
  23855. }
  23856. function _emscripten_glGetFramebufferAttachmentParameteriv__wrapper(p0,p1,p2,p3) {
  23857. p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glGetFramebufferAttachmentParameteriv(p0|0,p1|0,p2|0,p3|0);
  23858. }
  23859. function _emscripten_glGetInfoLogARB__wrapper(p0,p1,p2,p3) {
  23860. p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glGetInfoLogARB(p0|0,p1|0,p2|0,p3|0);
  23861. }
  23862. function _emscripten_glVertexPointer__wrapper(p0,p1,p2,p3) {
  23863. p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glVertexPointer(p0|0,p1|0,p2|0,p3|0);
  23864. }
  23865. function _emscripten_glTexCoordPointer__wrapper(p0,p1,p2,p3) {
  23866. p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glTexCoordPointer(p0|0,p1|0,p2|0,p3|0);
  23867. }
  23868. function _emscripten_glColorPointer__wrapper(p0,p1,p2,p3) {
  23869. p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glColorPointer(p0|0,p1|0,p2|0,p3|0);
  23870. }
  23871. function _emscripten_glDrawElements__wrapper(p0,p1,p2,p3) {
  23872. p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glDrawElements(p0|0,p1|0,p2|0,p3|0);
  23873. }
  23874. function _emscripten_glDrawArraysInstanced__wrapper(p0,p1,p2,p3) {
  23875. p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glDrawArraysInstanced(p0|0,p1|0,p2|0,p3|0);
  23876. }
  23877. function _emscripten_glViewport__wrapper(p0,p1,p2,p3) {
  23878. p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glViewport(p0|0,p1|0,p2|0,p3|0);
  23879. }
  23880. function _emscripten_glScissor__wrapper(p0,p1,p2,p3) {
  23881. p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glScissor(p0|0,p1|0,p2|0,p3|0);
  23882. }
  23883. function _emscripten_glColorMask__wrapper(p0,p1,p2,p3) {
  23884. p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glColorMask(p0|0,p1|0,p2|0,p3|0);
  23885. }
  23886. function _emscripten_glRenderbufferStorage__wrapper(p0,p1,p2,p3) {
  23887. p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glRenderbufferStorage(p0|0,p1|0,p2|0,p3|0);
  23888. }
  23889. function _emscripten_glBlendFuncSeparate__wrapper(p0,p1,p2,p3) {
  23890. p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glBlendFuncSeparate(p0|0,p1|0,p2|0,p3|0);
  23891. }
  23892. function _emscripten_glStencilFuncSeparate__wrapper(p0,p1,p2,p3) {
  23893. p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glStencilFuncSeparate(p0|0,p1|0,p2|0,p3|0);
  23894. }
  23895. function _emscripten_glStencilOpSeparate__wrapper(p0,p1,p2,p3) {
  23896. p0 = p0|0;p1 = p1|0;p2 = p2|0;p3 = p3|0; _emscripten_glStencilOpSeparate(p0|0,p1|0,p2|0,p3|0);
  23897. }
  23898. // EMSCRIPTEN_END_FUNCS
  23899. var FUNCTION_TABLE_viiiii = [b0,_KeyCallback,_emscripten_glUniform4i__wrapper,_emscripten_glFramebufferTexture2D__wrapper,_emscripten_glShaderBinary__wrapper,_emscripten_glDrawElementsInstanced__wrapper,b0,b0];
  23900. var FUNCTION_TABLE_vd = [b1,_emscripten_glClearDepth__wrapper,_emscripten_glClearDepthf__wrapper,_emscripten_glLineWidth__wrapper];
  23901. var FUNCTION_TABLE_vid = [b2,_emscripten_glUniform1f__wrapper,_emscripten_glVertexAttrib1f__wrapper,b2];
  23902. var FUNCTION_TABLE_vi = [b3,_emscripten_glDeleteShader__wrapper,_emscripten_glCompileShader__wrapper,_emscripten_glDeleteProgram__wrapper,_emscripten_glLinkProgram__wrapper,_emscripten_glUseProgram__wrapper,_emscripten_glValidateProgram__wrapper,_emscripten_glDeleteObjectARB__wrapper,_emscripten_glEnableClientState__wrapper,_emscripten_glClientActiveTexture__wrapper,_emscripten_glBindVertexArray__wrapper,_emscripten_glMatrixMode__wrapper,_emscripten_glLoadMatrixf__wrapper,_emscripten_glEnableVertexAttribArray__wrapper,_emscripten_glDisableVertexAttribArray__wrapper,_emscripten_glDepthFunc__wrapper,_emscripten_glEnable__wrapper,_emscripten_glDisable__wrapper,_emscripten_glFrontFace__wrapper,_emscripten_glCullFace__wrapper,_emscripten_glClear__wrapper,_emscripten_glClearStencil__wrapper,_emscripten_glDepthMask__wrapper,_emscripten_glStencilMask__wrapper,_emscripten_glGenerateMipmap__wrapper,_emscripten_glActiveTexture__wrapper,_emscripten_glBlendEquation__wrapper,b3,b3
  23903. ,b3,b3,b3];
  23904. var FUNCTION_TABLE_vii = [b4,_ErrorCallback,_CursorEnterCallback,_CharCallback,_WindowIconifyCallback,_emscripten_glPixelStorei__wrapper,_emscripten_glGetIntegerv__wrapper,_emscripten_glGetFloatv__wrapper,_emscripten_glGetBooleanv__wrapper,_emscripten_glGenTextures__wrapper,_emscripten_glDeleteTextures__wrapper,_emscripten_glBindTexture__wrapper,_emscripten_glGenBuffers__wrapper,_emscripten_glDeleteBuffers__wrapper,_emscripten_glGenRenderbuffers__wrapper,_emscripten_glDeleteRenderbuffers__wrapper,_emscripten_glBindRenderbuffer__wrapper,_emscripten_glUniform1i__wrapper,_emscripten_glBindBuffer__wrapper,_emscripten_glVertexAttrib1fv__wrapper,_emscripten_glVertexAttrib2fv__wrapper,_emscripten_glVertexAttrib3fv__wrapper,_emscripten_glVertexAttrib4fv__wrapper,_emscripten_glAttachShader__wrapper,_emscripten_glDetachShader__wrapper,_emscripten_glBindFramebuffer__wrapper,_emscripten_glGenFramebuffers__wrapper,_emscripten_glDeleteFramebuffers__wrapper,_emscripten_glBindProgramARB__wrapper,_emscripten_glGetPointerv__wrapper,_emscripten_glGenVertexArrays__wrapper,_emscripten_glDeleteVertexArrays__wrapper,_emscripten_glVertexAttribDivisor__wrapper,_emscripten_glBlendFunc__wrapper,_emscripten_glBlendEquationSeparate__wrapper,_emscripten_glStencilMaskSeparate__wrapper,_emscripten_glHint__wrapper,_emscripten_glDrawBuffers__wrapper,b4,b4,b4,b4,b4,b4,b4,b4,b4,b4,b4,b4,b4,b4,b4,b4,b4,b4,b4,b4,b4
  23905. ,b4,b4,b4,b4,b4];
  23906. var FUNCTION_TABLE_ii = [b5,___stdio_close,_emscripten_glGetString__wrapper,_emscripten_glIsTexture__wrapper,_emscripten_glIsBuffer__wrapper,_emscripten_glIsRenderbuffer__wrapper,_emscripten_glCreateShader__wrapper,_emscripten_glIsShader__wrapper,_emscripten_glIsProgram__wrapper,_emscripten_glIsFramebuffer__wrapper,_emscripten_glCheckFramebufferStatus__wrapper,_emscripten_glIsEnabled__wrapper,b5,b5,b5,b5];
  23907. var FUNCTION_TABLE_viddd = [b6,_emscripten_glUniform3f__wrapper,_emscripten_glVertexAttrib3f__wrapper,b6];
  23908. var FUNCTION_TABLE_vidd = [b7,_MouseCursorPosCallback,_ScrollCallback,_emscripten_glUniform2f__wrapper,_emscripten_glVertexAttrib2f__wrapper,b7,b7,b7];
  23909. var FUNCTION_TABLE_iiii = [b8,___stdout_write,___stdio_seek,_sn_write,_EmscriptenFullscreenChangeCallback,_EmscriptenKeyboardCallback,_EmscriptenMouseCallback,_EmscriptenTouchCallback,_EmscriptenGamepadCallback,___stdio_write,b8,b8,b8,b8,b8,b8];
  23910. var FUNCTION_TABLE_viiiiiiii = [b9,_emscripten_glCompressedTexImage2D__wrapper,_emscripten_glCopyTexImage2D__wrapper,_emscripten_glCopyTexSubImage2D__wrapper];
  23911. var FUNCTION_TABLE_viiiiii = [b10,_emscripten_glDrawRangeElements__wrapper,_emscripten_glVertexAttribPointer__wrapper,b10];
  23912. var FUNCTION_TABLE_viii = [b11,_WindowSizeCallback,_emscripten_glGetTexParameterfv__wrapper,_emscripten_glGetTexParameteriv__wrapper,_emscripten_glTexParameterfv__wrapper,_emscripten_glTexParameteriv__wrapper,_emscripten_glGetBufferParameteriv__wrapper,_emscripten_glGetRenderbufferParameteriv__wrapper,_emscripten_glGetUniformfv__wrapper,_emscripten_glGetUniformiv__wrapper,_emscripten_glGetVertexAttribfv__wrapper,_emscripten_glGetVertexAttribiv__wrapper,_emscripten_glGetVertexAttribPointerv__wrapper,_emscripten_glUniform2i__wrapper,_emscripten_glUniform1iv__wrapper,_emscripten_glUniform2iv__wrapper,_emscripten_glUniform3iv__wrapper,_emscripten_glUniform4iv__wrapper,_emscripten_glUniform1fv__wrapper,_emscripten_glUniform2fv__wrapper,_emscripten_glUniform3fv__wrapper,_emscripten_glUniform4fv__wrapper,_emscripten_glGetShaderiv__wrapper,_emscripten_glGetProgramiv__wrapper,_emscripten_glBindAttribLocation__wrapper,_emscripten_glGetObjectParameterivARB__wrapper,_emscripten_glNormalPointer__wrapper,_emscripten_glDrawArrays__wrapper,_emscripten_glTexParameteri__wrapper,_emscripten_glStencilFunc__wrapper,_emscripten_glStencilOp__wrapper,b11];
  23913. var FUNCTION_TABLE_vidddd = [b12,_emscripten_glUniform4f__wrapper,_emscripten_glVertexAttrib4f__wrapper,b12];
  23914. var FUNCTION_TABLE_vdi = [b13,_emscripten_glSampleCoverage__wrapper];
  23915. var FUNCTION_TABLE_viiiiiii = [b14,_emscripten_glReadPixels__wrapper,_emscripten_glGetActiveUniform__wrapper,_emscripten_glGetActiveAttrib__wrapper];
  23916. var FUNCTION_TABLE_viiiiiiiii = [b15,_emscripten_glCompressedTexSubImage2D__wrapper,_emscripten_glTexImage2D__wrapper,_emscripten_glTexSubImage2D__wrapper];
  23917. var FUNCTION_TABLE_iii = [b16,_emscripten_glGetUniformLocation__wrapper,_emscripten_glGetAttribLocation__wrapper,b16];
  23918. var FUNCTION_TABLE_i = [b17,_emscripten_glCreateProgram__wrapper,_emscripten_glGetError__wrapper,b17];
  23919. var FUNCTION_TABLE_vdddddd = [b18,_emscripten_glFrustum__wrapper];
  23920. var FUNCTION_TABLE_vdddd = [b19,_emscripten_glRotatef__wrapper,_emscripten_glClearColor__wrapper,_emscripten_glBlendColor__wrapper];
  23921. var FUNCTION_TABLE_vdd = [b20,_emscripten_glDepthRange__wrapper,_emscripten_glDepthRangef__wrapper,_emscripten_glPolygonOffset__wrapper];
  23922. var FUNCTION_TABLE_v = [b21,_UpdateDrawFrame,_emscripten_glLoadIdentity__wrapper,_emscripten_glReleaseShaderCompiler__wrapper,_emscripten_glFinish__wrapper,_emscripten_glFlush__wrapper,b21,b21];
  23923. var FUNCTION_TABLE_viid = [b22,_emscripten_glTexParameterf__wrapper];
  23924. var FUNCTION_TABLE_viiii = [b23,_MouseButtonCallback,_emscripten_glBufferData__wrapper,_emscripten_glBufferSubData__wrapper,_emscripten_glUniform3i__wrapper,_emscripten_glUniformMatrix2fv__wrapper,_emscripten_glUniformMatrix3fv__wrapper,_emscripten_glUniformMatrix4fv__wrapper,_emscripten_glGetAttachedShaders__wrapper,_emscripten_glShaderSource__wrapper,_emscripten_glGetShaderSource__wrapper,_emscripten_glGetShaderInfoLog__wrapper,_emscripten_glGetShaderPrecisionFormat__wrapper,_emscripten_glGetProgramInfoLog__wrapper,_emscripten_glFramebufferRenderbuffer__wrapper,_emscripten_glGetFramebufferAttachmentParameteriv__wrapper,_emscripten_glGetInfoLogARB__wrapper,_emscripten_glVertexPointer__wrapper,_emscripten_glTexCoordPointer__wrapper,_emscripten_glColorPointer__wrapper,_emscripten_glDrawElements__wrapper,_emscripten_glDrawArraysInstanced__wrapper,_emscripten_glViewport__wrapper,_emscripten_glScissor__wrapper,_emscripten_glColorMask__wrapper,_emscripten_glRenderbufferStorage__wrapper,_emscripten_glBlendFuncSeparate__wrapper,_emscripten_glStencilFuncSeparate__wrapper,_emscripten_glStencilOpSeparate__wrapper,b23,b23,b23];
  23925. return { _roundf: _roundf, _main: _main, _llvm_cttz_i32: _llvm_cttz_i32, _bitshift64Lshr: _bitshift64Lshr, _bitshift64Shl: _bitshift64Shl, _fflush: _fflush, _memset: _memset, _sbrk: _sbrk, _memcpy: _memcpy, ___errno_location: ___errno_location, ___uremdi3: ___uremdi3, _i64Subtract: _i64Subtract, ___udivmoddi4: ___udivmoddi4, _i64Add: _i64Add, _emscripten_get_global_libc: _emscripten_get_global_libc, _emscripten_GetProcAddress: _emscripten_GetProcAddress, ___udivdi3: ___udivdi3, _llvm_bswap_i32: _llvm_bswap_i32, _free: _free, _memmove: _memmove, _strstr: _strstr, _malloc: _malloc, runPostSets: runPostSets, stackAlloc: stackAlloc, stackSave: stackSave, stackRestore: stackRestore, establishStackSpace: establishStackSpace, setTempRet0: setTempRet0, getTempRet0: getTempRet0, setThrew: setThrew, stackAlloc: stackAlloc, stackSave: stackSave, stackRestore: stackRestore, establishStackSpace: establishStackSpace, setThrew: setThrew, setTempRet0: setTempRet0, getTempRet0: getTempRet0, dynCall_viiiii: dynCall_viiiii, dynCall_vd: dynCall_vd, dynCall_vid: dynCall_vid, dynCall_vi: dynCall_vi, dynCall_vii: dynCall_vii, dynCall_ii: dynCall_ii, dynCall_viddd: dynCall_viddd, dynCall_vidd: dynCall_vidd, dynCall_iiii: dynCall_iiii, dynCall_viiiiiiii: dynCall_viiiiiiii, dynCall_viiiiii: dynCall_viiiiii, dynCall_viii: dynCall_viii, dynCall_vidddd: dynCall_vidddd, dynCall_vdi: dynCall_vdi, dynCall_viiiiiii: dynCall_viiiiiii, dynCall_viiiiiiiii: dynCall_viiiiiiiii, dynCall_iii: dynCall_iii, dynCall_i: dynCall_i, dynCall_vdddddd: dynCall_vdddddd, dynCall_vdddd: dynCall_vdddd, dynCall_vdd: dynCall_vdd, dynCall_v: dynCall_v, dynCall_viid: dynCall_viid, dynCall_viiii: dynCall_viiii };
  23926. })
  23927. // EMSCRIPTEN_END_ASM
  23928. (Module.asmGlobalArg, Module.asmLibraryArg, buffer);
  23929. var real__roundf = asm["_roundf"]; asm["_roundf"] = function() {
  23930. assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
  23931. assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
  23932. return real__roundf.apply(null, arguments);
  23933. };
  23934. var real__main = asm["_main"]; asm["_main"] = function() {
  23935. assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
  23936. assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
  23937. return real__main.apply(null, arguments);
  23938. };
  23939. var real_stackSave = asm["stackSave"]; asm["stackSave"] = function() {
  23940. assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
  23941. assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
  23942. return real_stackSave.apply(null, arguments);
  23943. };
  23944. var real_getTempRet0 = asm["getTempRet0"]; asm["getTempRet0"] = function() {
  23945. assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
  23946. assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
  23947. return real_getTempRet0.apply(null, arguments);
  23948. };
  23949. var real_setThrew = asm["setThrew"]; asm["setThrew"] = function() {
  23950. assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
  23951. assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
  23952. return real_setThrew.apply(null, arguments);
  23953. };
  23954. var real__bitshift64Lshr = asm["_bitshift64Lshr"]; asm["_bitshift64Lshr"] = function() {
  23955. assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
  23956. assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
  23957. return real__bitshift64Lshr.apply(null, arguments);
  23958. };
  23959. var real__bitshift64Shl = asm["_bitshift64Shl"]; asm["_bitshift64Shl"] = function() {
  23960. assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
  23961. assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
  23962. return real__bitshift64Shl.apply(null, arguments);
  23963. };
  23964. var real__fflush = asm["_fflush"]; asm["_fflush"] = function() {
  23965. assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
  23966. assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
  23967. return real__fflush.apply(null, arguments);
  23968. };
  23969. var real__llvm_cttz_i32 = asm["_llvm_cttz_i32"]; asm["_llvm_cttz_i32"] = function() {
  23970. assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
  23971. assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
  23972. return real__llvm_cttz_i32.apply(null, arguments);
  23973. };
  23974. var real__sbrk = asm["_sbrk"]; asm["_sbrk"] = function() {
  23975. assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
  23976. assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
  23977. return real__sbrk.apply(null, arguments);
  23978. };
  23979. var real____errno_location = asm["___errno_location"]; asm["___errno_location"] = function() {
  23980. assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
  23981. assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
  23982. return real____errno_location.apply(null, arguments);
  23983. };
  23984. var real____uremdi3 = asm["___uremdi3"]; asm["___uremdi3"] = function() {
  23985. assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
  23986. assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
  23987. return real____uremdi3.apply(null, arguments);
  23988. };
  23989. var real_stackAlloc = asm["stackAlloc"]; asm["stackAlloc"] = function() {
  23990. assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
  23991. assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
  23992. return real_stackAlloc.apply(null, arguments);
  23993. };
  23994. var real__i64Subtract = asm["_i64Subtract"]; asm["_i64Subtract"] = function() {
  23995. assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
  23996. assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
  23997. return real__i64Subtract.apply(null, arguments);
  23998. };
  23999. var real____udivmoddi4 = asm["___udivmoddi4"]; asm["___udivmoddi4"] = function() {
  24000. assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
  24001. assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
  24002. return real____udivmoddi4.apply(null, arguments);
  24003. };
  24004. var real_setTempRet0 = asm["setTempRet0"]; asm["setTempRet0"] = function() {
  24005. assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
  24006. assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
  24007. return real_setTempRet0.apply(null, arguments);
  24008. };
  24009. var real__i64Add = asm["_i64Add"]; asm["_i64Add"] = function() {
  24010. assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
  24011. assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
  24012. return real__i64Add.apply(null, arguments);
  24013. };
  24014. var real__emscripten_get_global_libc = asm["_emscripten_get_global_libc"]; asm["_emscripten_get_global_libc"] = function() {
  24015. assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
  24016. assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
  24017. return real__emscripten_get_global_libc.apply(null, arguments);
  24018. };
  24019. var real__emscripten_GetProcAddress = asm["_emscripten_GetProcAddress"]; asm["_emscripten_GetProcAddress"] = function() {
  24020. assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
  24021. assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
  24022. return real__emscripten_GetProcAddress.apply(null, arguments);
  24023. };
  24024. var real____udivdi3 = asm["___udivdi3"]; asm["___udivdi3"] = function() {
  24025. assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
  24026. assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
  24027. return real____udivdi3.apply(null, arguments);
  24028. };
  24029. var real__llvm_bswap_i32 = asm["_llvm_bswap_i32"]; asm["_llvm_bswap_i32"] = function() {
  24030. assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
  24031. assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
  24032. return real__llvm_bswap_i32.apply(null, arguments);
  24033. };
  24034. var real__free = asm["_free"]; asm["_free"] = function() {
  24035. assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
  24036. assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
  24037. return real__free.apply(null, arguments);
  24038. };
  24039. var real_establishStackSpace = asm["establishStackSpace"]; asm["establishStackSpace"] = function() {
  24040. assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
  24041. assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
  24042. return real_establishStackSpace.apply(null, arguments);
  24043. };
  24044. var real__memmove = asm["_memmove"]; asm["_memmove"] = function() {
  24045. assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
  24046. assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
  24047. return real__memmove.apply(null, arguments);
  24048. };
  24049. var real__strstr = asm["_strstr"]; asm["_strstr"] = function() {
  24050. assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
  24051. assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
  24052. return real__strstr.apply(null, arguments);
  24053. };
  24054. var real_stackRestore = asm["stackRestore"]; asm["stackRestore"] = function() {
  24055. assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
  24056. assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
  24057. return real_stackRestore.apply(null, arguments);
  24058. };
  24059. var real__malloc = asm["_malloc"]; asm["_malloc"] = function() {
  24060. assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
  24061. assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
  24062. return real__malloc.apply(null, arguments);
  24063. };
  24064. var _roundf = Module["_roundf"] = asm["_roundf"];
  24065. var _main = Module["_main"] = asm["_main"];
  24066. var stackSave = Module["stackSave"] = asm["stackSave"];
  24067. var getTempRet0 = Module["getTempRet0"] = asm["getTempRet0"];
  24068. var _memset = Module["_memset"] = asm["_memset"];
  24069. var setThrew = Module["setThrew"] = asm["setThrew"];
  24070. var _bitshift64Lshr = Module["_bitshift64Lshr"] = asm["_bitshift64Lshr"];
  24071. var _bitshift64Shl = Module["_bitshift64Shl"] = asm["_bitshift64Shl"];
  24072. var _fflush = Module["_fflush"] = asm["_fflush"];
  24073. var _llvm_cttz_i32 = Module["_llvm_cttz_i32"] = asm["_llvm_cttz_i32"];
  24074. var _sbrk = Module["_sbrk"] = asm["_sbrk"];
  24075. var _memcpy = Module["_memcpy"] = asm["_memcpy"];
  24076. var ___errno_location = Module["___errno_location"] = asm["___errno_location"];
  24077. var ___uremdi3 = Module["___uremdi3"] = asm["___uremdi3"];
  24078. var stackAlloc = Module["stackAlloc"] = asm["stackAlloc"];
  24079. var _i64Subtract = Module["_i64Subtract"] = asm["_i64Subtract"];
  24080. var ___udivmoddi4 = Module["___udivmoddi4"] = asm["___udivmoddi4"];
  24081. var setTempRet0 = Module["setTempRet0"] = asm["setTempRet0"];
  24082. var _i64Add = Module["_i64Add"] = asm["_i64Add"];
  24083. var _emscripten_get_global_libc = Module["_emscripten_get_global_libc"] = asm["_emscripten_get_global_libc"];
  24084. var _emscripten_GetProcAddress = Module["_emscripten_GetProcAddress"] = asm["_emscripten_GetProcAddress"];
  24085. var ___udivdi3 = Module["___udivdi3"] = asm["___udivdi3"];
  24086. var _llvm_bswap_i32 = Module["_llvm_bswap_i32"] = asm["_llvm_bswap_i32"];
  24087. var _free = Module["_free"] = asm["_free"];
  24088. var runPostSets = Module["runPostSets"] = asm["runPostSets"];
  24089. var establishStackSpace = Module["establishStackSpace"] = asm["establishStackSpace"];
  24090. var _memmove = Module["_memmove"] = asm["_memmove"];
  24091. var _strstr = Module["_strstr"] = asm["_strstr"];
  24092. var stackRestore = Module["stackRestore"] = asm["stackRestore"];
  24093. var _malloc = Module["_malloc"] = asm["_malloc"];
  24094. var dynCall_viiiii = Module["dynCall_viiiii"] = asm["dynCall_viiiii"];
  24095. var dynCall_vd = Module["dynCall_vd"] = asm["dynCall_vd"];
  24096. var dynCall_vid = Module["dynCall_vid"] = asm["dynCall_vid"];
  24097. var dynCall_vi = Module["dynCall_vi"] = asm["dynCall_vi"];
  24098. var dynCall_vii = Module["dynCall_vii"] = asm["dynCall_vii"];
  24099. var dynCall_ii = Module["dynCall_ii"] = asm["dynCall_ii"];
  24100. var dynCall_viddd = Module["dynCall_viddd"] = asm["dynCall_viddd"];
  24101. var dynCall_vidd = Module["dynCall_vidd"] = asm["dynCall_vidd"];
  24102. var dynCall_iiii = Module["dynCall_iiii"] = asm["dynCall_iiii"];
  24103. var dynCall_viiiiiiii = Module["dynCall_viiiiiiii"] = asm["dynCall_viiiiiiii"];
  24104. var dynCall_viiiiii = Module["dynCall_viiiiii"] = asm["dynCall_viiiiii"];
  24105. var dynCall_viii = Module["dynCall_viii"] = asm["dynCall_viii"];
  24106. var dynCall_vidddd = Module["dynCall_vidddd"] = asm["dynCall_vidddd"];
  24107. var dynCall_vdi = Module["dynCall_vdi"] = asm["dynCall_vdi"];
  24108. var dynCall_viiiiiii = Module["dynCall_viiiiiii"] = asm["dynCall_viiiiiii"];
  24109. var dynCall_viiiiiiiii = Module["dynCall_viiiiiiiii"] = asm["dynCall_viiiiiiiii"];
  24110. var dynCall_iii = Module["dynCall_iii"] = asm["dynCall_iii"];
  24111. var dynCall_i = Module["dynCall_i"] = asm["dynCall_i"];
  24112. var dynCall_vdddddd = Module["dynCall_vdddddd"] = asm["dynCall_vdddddd"];
  24113. var dynCall_vdddd = Module["dynCall_vdddd"] = asm["dynCall_vdddd"];
  24114. var dynCall_vdd = Module["dynCall_vdd"] = asm["dynCall_vdd"];
  24115. var dynCall_v = Module["dynCall_v"] = asm["dynCall_v"];
  24116. var dynCall_viid = Module["dynCall_viid"] = asm["dynCall_viid"];
  24117. var dynCall_viiii = Module["dynCall_viiii"] = asm["dynCall_viiii"];
  24118. ;
  24119. Runtime.stackAlloc = Module['stackAlloc'];
  24120. Runtime.stackSave = Module['stackSave'];
  24121. Runtime.stackRestore = Module['stackRestore'];
  24122. Runtime.establishStackSpace = Module['establishStackSpace'];
  24123. Runtime.setTempRet0 = Module['setTempRet0'];
  24124. Runtime.getTempRet0 = Module['getTempRet0'];
  24125. // === Auto-generated postamble setup entry stuff ===
  24126. Module['asm'] = asm;
  24127. function ExitStatus(status) {
  24128. this.name = "ExitStatus";
  24129. this.message = "Program terminated with exit(" + status + ")";
  24130. this.status = status;
  24131. };
  24132. ExitStatus.prototype = new Error();
  24133. ExitStatus.prototype.constructor = ExitStatus;
  24134. var initialStackTop;
  24135. var preloadStartTime = null;
  24136. var calledMain = false;
  24137. dependenciesFulfilled = function runCaller() {
  24138. // If run has never been called, and we should call run (INVOKE_RUN is true, and Module.noInitialRun is not false)
  24139. if (!Module['calledRun']) run();
  24140. if (!Module['calledRun']) dependenciesFulfilled = runCaller; // try this again later, after new deps are fulfilled
  24141. }
  24142. Module['callMain'] = Module.callMain = function callMain(args) {
  24143. assert(runDependencies == 0, 'cannot call main when async dependencies remain! (listen on __ATMAIN__)');
  24144. assert(__ATPRERUN__.length == 0, 'cannot call main when preRun functions remain to be called');
  24145. args = args || [];
  24146. ensureInitRuntime();
  24147. var argc = args.length+1;
  24148. function pad() {
  24149. for (var i = 0; i < 4-1; i++) {
  24150. argv.push(0);
  24151. }
  24152. }
  24153. var argv = [allocate(intArrayFromString(Module['thisProgram']), 'i8', ALLOC_NORMAL) ];
  24154. pad();
  24155. for (var i = 0; i < argc-1; i = i + 1) {
  24156. argv.push(allocate(intArrayFromString(args[i]), 'i8', ALLOC_NORMAL));
  24157. pad();
  24158. }
  24159. argv.push(0);
  24160. argv = allocate(argv, 'i32', ALLOC_NORMAL);
  24161. try {
  24162. var ret = Module['_main'](argc, argv, 0);
  24163. // if we're not running an evented main loop, it's time to exit
  24164. exit(ret, /* implicit = */ true);
  24165. }
  24166. catch(e) {
  24167. if (e instanceof ExitStatus) {
  24168. // exit() throws this once it's done to make sure execution
  24169. // has been stopped completely
  24170. return;
  24171. } else if (e == 'SimulateInfiniteLoop') {
  24172. // running an evented main loop, don't immediately exit
  24173. Module['noExitRuntime'] = true;
  24174. return;
  24175. } else {
  24176. var toLog = e;
  24177. if (e && typeof e === 'object' && e.stack) {
  24178. toLog = [e, e.stack];
  24179. }
  24180. Module.printErr('exception thrown: ' + toLog);
  24181. Module['quit'](1, e);
  24182. }
  24183. } finally {
  24184. calledMain = true;
  24185. }
  24186. }
  24187. function run(args) {
  24188. args = args || Module['arguments'];
  24189. if (preloadStartTime === null) preloadStartTime = Date.now();
  24190. if (runDependencies > 0) {
  24191. Module.printErr('run() called, but dependencies remain, so not running');
  24192. return;
  24193. }
  24194. writeStackCookie();
  24195. preRun();
  24196. if (runDependencies > 0) return; // a preRun added a dependency, run will be called later
  24197. if (Module['calledRun']) return; // run may have just been called through dependencies being fulfilled just in this very frame
  24198. function doRun() {
  24199. if (Module['calledRun']) return; // run may have just been called while the async setStatus time below was happening
  24200. Module['calledRun'] = true;
  24201. if (ABORT) return;
  24202. ensureInitRuntime();
  24203. preMain();
  24204. if (ENVIRONMENT_IS_WEB && preloadStartTime !== null) {
  24205. Module.printErr('pre-main prep time: ' + (Date.now() - preloadStartTime) + ' ms');
  24206. }
  24207. if (Module['onRuntimeInitialized']) Module['onRuntimeInitialized']();
  24208. if (Module['_main'] && shouldRunNow) Module['callMain'](args);
  24209. postRun();
  24210. }
  24211. if (Module['setStatus']) {
  24212. Module['setStatus']('Running...');
  24213. setTimeout(function() {
  24214. setTimeout(function() {
  24215. Module['setStatus']('');
  24216. }, 1);
  24217. doRun();
  24218. }, 1);
  24219. } else {
  24220. doRun();
  24221. }
  24222. checkStackCookie();
  24223. }
  24224. Module['run'] = Module.run = run;
  24225. function exit(status, implicit) {
  24226. if (implicit && Module['noExitRuntime']) {
  24227. Module.printErr('exit(' + status + ') implicitly called by end of main(), but noExitRuntime, so not exiting the runtime (you can use emscripten_force_exit, if you want to force a true shutdown)');
  24228. return;
  24229. }
  24230. if (Module['noExitRuntime']) {
  24231. Module.printErr('exit(' + status + ') called, but noExitRuntime, so halting execution but not exiting the runtime or preventing further async execution (you can use emscripten_force_exit, if you want to force a true shutdown)');
  24232. } else {
  24233. ABORT = true;
  24234. EXITSTATUS = status;
  24235. STACKTOP = initialStackTop;
  24236. exitRuntime();
  24237. if (Module['onExit']) Module['onExit'](status);
  24238. }
  24239. if (ENVIRONMENT_IS_NODE) {
  24240. process['exit'](status);
  24241. }
  24242. Module['quit'](status, new ExitStatus(status));
  24243. }
  24244. Module['exit'] = Module.exit = exit;
  24245. var abortDecorators = [];
  24246. function abort(what) {
  24247. if (what !== undefined) {
  24248. Module.print(what);
  24249. Module.printErr(what);
  24250. what = JSON.stringify(what)
  24251. } else {
  24252. what = '';
  24253. }
  24254. ABORT = true;
  24255. EXITSTATUS = 1;
  24256. var extra = '';
  24257. var output = 'abort(' + what + ') at ' + stackTrace() + extra;
  24258. if (abortDecorators) {
  24259. abortDecorators.forEach(function(decorator) {
  24260. output = decorator(output, what);
  24261. });
  24262. }
  24263. throw output;
  24264. }
  24265. Module['abort'] = Module.abort = abort;
  24266. // {{PRE_RUN_ADDITIONS}}
  24267. if (Module['preInit']) {
  24268. if (typeof Module['preInit'] == 'function') Module['preInit'] = [Module['preInit']];
  24269. while (Module['preInit'].length > 0) {
  24270. Module['preInit'].pop()();
  24271. }
  24272. }
  24273. // shouldRunNow refers to calling main(), not run().
  24274. var shouldRunNow = true;
  24275. if (Module['noInitialRun']) {
  24276. shouldRunNow = false;
  24277. }
  24278. run();
  24279. // {{POST_RUN_ADDITIONS}}
  24280. // {{MODULE_ADDITIONS}}