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- /*******************************************************************************************
- *
- * raylib [models] example - Heightmap loading and drawing (adapted for HTML5 platform)
- *
- * This example has been created using raylib 1.3 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Copyright (c) 2015 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
- #include "raylib.h"
- #if defined(PLATFORM_WEB)
- #include <emscripten/emscripten.h>
- #endif
- //----------------------------------------------------------------------------------
- // Global Variables Definition
- //----------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
- // Define our custom camera to look into our 3d world
- Camera camera = {{ 18.0f, 16.0f, 18.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f };
- Texture2D texture;
- Model map;
- Vector3 mapPosition = { -8.0f, 0.0f, -8.0f }; // Set model position (depends on model scaling!)
- //----------------------------------------------------------------------------------
- // Module Functions Declaration
- //----------------------------------------------------------------------------------
- void UpdateDrawFrame(void); // Update and Draw one frame
- //----------------------------------------------------------------------------------
- // Main Enry Point
- //----------------------------------------------------------------------------------
- int main()
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap loading and drawing");
- Image image = LoadImage("resources/heightmap.png"); // Load heightmap image (RAM)
- texture = LoadTextureFromImage(image); // Convert image to texture (VRAM)
- map = LoadHeightmap(image, (Vector3){ 16, 8, 16 }); // Load heightmap model with defined size
- map.material.texDiffuse = texture; // Set map diffuse texture
- UnloadImage(image); // Unload heightmap image from RAM, already uploaded to VRAM
-
- SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode
- #if defined(PLATFORM_WEB)
- emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
- #else
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- UpdateDrawFrame();
- }
- #endif
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadTexture(texture); // Unload texture
- UnloadModel(map); // Unload model
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
- //----------------------------------------------------------------------------------
- // Module Functions Definition
- //----------------------------------------------------------------------------------
- void UpdateDrawFrame(void)
- {
- // Update
- //----------------------------------------------------------------------------------
- UpdateCamera(&camera); // Update internal camera and our camera
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
- Begin3dMode(camera);
- // NOTE: Model is scaled to 1/4 of its original size (128x128 units)
- DrawModel(map, mapPosition, 1.0f, RED);
- DrawGrid(20, 1.0f);
- End3dMode();
-
- DrawTexture(texture, screenWidth - texture.width - 20, 20, WHITE);
- DrawRectangleLines(screenWidth - texture.width - 20, 20, texture.width, texture.height, GREEN);
- DrawFPS(10, 10);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
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