standard.vs 464 B

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  1. #version 100
  2. attribute vec3 vertexPosition;
  3. attribute vec3 vertexNormal;
  4. attribute vec2 vertexTexCoord;
  5. attribute vec4 vertexColor;
  6. varying vec3 fragPosition;
  7. varying vec2 fragTexCoord;
  8. varying vec4 fragColor;
  9. varying vec3 fragNormal;
  10. uniform mat4 mvpMatrix;
  11. void main()
  12. {
  13. fragPosition = vertexPosition;
  14. fragTexCoord = vertexTexCoord;
  15. fragColor = vertexColor;
  16. fragNormal = vertexNormal;
  17. gl_Position = mvpMatrix*vec4(vertexPosition, 1.0);
  18. }