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- #version 100
- attribute vec3 vertexPosition;
- attribute vec3 vertexNormal;
- attribute vec2 vertexTexCoord;
- attribute vec4 vertexColor;
- varying vec3 fragPosition;
- varying vec2 fragTexCoord;
- varying vec4 fragColor;
- varying vec3 fragNormal;
- uniform mat4 mvpMatrix;
- void main()
- {
- fragPosition = vertexPosition;
- fragTexCoord = vertexTexCoord;
- fragColor = vertexColor;
- fragNormal = vertexNormal;
- gl_Position = mvpMatrix*vec4(vertexPosition, 1.0);
- }
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