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- /*******************************************************************************************
- *
- * raylib [text] example - BMFont unordered chars loading and drawing
- *
- * This example has been created using raylib 1.4 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Copyright (c) 2016 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
- #include "raylib.h"
- #if defined(PLATFORM_WEB)
- #include <emscripten/emscripten.h>
- #endif
- //----------------------------------------------------------------------------------
- // Global Variables Definition
- //----------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- // NOTE: Using chars outside the [32..127] limits!
- // NOTE: If a character is not found in the font, it just renders a space
- const char msg[256] = "ASCII extended characters:\n¡¢£¤¥¦§¨©ª«¬®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆ\nÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖרÙÚÛÜÝÞßàáâãäåæ\nçèéêëìíîïðñòóôõö÷øùúûüýþÿ";
- SpriteFont font;
- //----------------------------------------------------------------------------------
- // Module Functions Declaration
- //----------------------------------------------------------------------------------
- void UpdateDrawFrame(void); // Update and Draw one frame
- //----------------------------------------------------------------------------------
- // Main Enry Point
- //----------------------------------------------------------------------------------
- int main()
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont unordered loading and drawing");
- // NOTE: Loaded font has an unordered list of characters (chars in the range 32..255)
- font = LoadSpriteFont("resources/pixantiqua.fnt"); // BMFont (AngelCode)
- #if defined(PLATFORM_WEB)
- emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
- #else
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- UpdateDrawFrame();
- }
- #endif
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadSpriteFont(font); // Unload music stream buffers from RAM
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
- //----------------------------------------------------------------------------------
- // Module Functions Definition
- //----------------------------------------------------------------------------------
- void UpdateDrawFrame(void)
- {
- // Update
- //----------------------------------------------------------------------------------
- // TODO: Update variables here...
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
- DrawText("Font name: PixAntiqua", 40, 50, 20, GRAY);
- DrawText(FormatText("Font base size: %i", font.baseSize), 40, 80, 20, GRAY);
- DrawText(FormatText("Font chars number: %i", font.charsCount), 40, 110, 20, GRAY);
-
- DrawTextEx(font, msg, (Vector2){ 40, 180 }, font.baseSize, 0, MAROON);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
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