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- /*******************************************************************************************
- *
- * raylib [textures] example - Image loading and drawing on it
- *
- * NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
- *
- * This example has been created using raylib 1.4 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Copyright (c) 2016 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
- #include "raylib.h"
- #if defined(PLATFORM_WEB)
- #include <emscripten/emscripten.h>
- #endif
- //----------------------------------------------------------------------------------
- // Global Variables Definition
- //----------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
- Texture2D texture; // Texture, GPU memory (VRAM)
- //----------------------------------------------------------------------------------
- // Module Functions Declaration
- //----------------------------------------------------------------------------------
- void UpdateDrawFrame(void); // Update and Draw one frame
- //----------------------------------------------------------------------------------
- // Main Enry Point
- //----------------------------------------------------------------------------------
- int main()
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- InitWindow(screenWidth, screenHeight, "raylib [textures] example - image drawing");
-
- Image cat = LoadImage("resources/cat.png"); // Load image in CPU memory (RAM)
- ImageCrop(&cat, (Rectangle){ 100, 10, 280, 380 }); // Crop an image piece
- ImageFlipHorizontal(&cat); // Flip cropped image horizontally
- ImageResize(&cat, 150, 200); // Resize flipped-cropped image
-
- Image parrots = LoadImage("resources/parrots.png"); // Load image in CPU memory (RAM)
-
- // Draw one image over the other with a scaling of 1.5f
- ImageDraw(&parrots, cat, (Rectangle){ 0, 0, cat.width, cat.height }, (Rectangle){ 30, 40, cat.width*1.5f, cat.height*1.5f });
- ImageCrop(&parrots, (Rectangle){ 0, 50, parrots.width, parrots.height - 100 }); // Crop resulting image
-
- UnloadImage(cat); // Unload image from RAM
-
- texture = LoadTextureFromImage(parrots); // Image converted to texture, uploaded to GPU memory (VRAM)
- UnloadImage(parrots); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
-
- #if defined(PLATFORM_WEB)
- emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
- #else
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- UpdateDrawFrame();
- }
- #endif
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadTexture(texture); // Texture unloading
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
- //----------------------------------------------------------------------------------
- // Module Functions Definition
- //----------------------------------------------------------------------------------
- void UpdateDrawFrame(void)
- {
- // Update
- //----------------------------------------------------------------------------------
- // TODO: Update your variables here
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
- DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2 - 40, WHITE);
- DrawRectangleLines(screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2 - 40, texture.width, texture.height, DARKGRAY);
- DrawText("We are drawing only one texture from various images composed!", 240, 350, 10, DARKGRAY);
- DrawText("Source images have been cropped, scaled, flipped and copied one over the other.", 190, 370, 10, DARKGRAY);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
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