123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101 |
- /*******************************************************************************************
- *
- * raylib [core] example - Retrieve image data from texture: GetTextureData() (adapted for HTML5 platform)
- *
- * NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
- *
- * This example has been created using raylib 1.3 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Copyright (c) 2015 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
- #include "raylib.h"
- #if defined(PLATFORM_WEB)
- #include <emscripten/emscripten.h>
- #endif
- //----------------------------------------------------------------------------------
- // Global Variables Definition
- //----------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
- // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
- Image image;
- Texture2D texture;
- //----------------------------------------------------------------------------------
- // Module Functions Declaration
- //----------------------------------------------------------------------------------
- void UpdateDrawFrame(void); // Update and Draw one frame
- //----------------------------------------------------------------------------------
- // Main Enry Point
- //----------------------------------------------------------------------------------
- int main()
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture to image");
-
- image = LoadImage("resources/raylib_logo.png"); // Load image data into CPU memory (RAM)
- texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (RAM -> VRAM)
- UnloadImage(image); // Unload image data from CPU memory (RAM)
-
- image = GetTextureData(texture); // Retrieve image data from GPU memory (VRAM -> RAM)
- UnloadTexture(texture); // Unload texture from GPU memory (VRAM)
-
- texture = LoadTextureFromImage(image); // Recreate texture from retrieved image data (RAM -> VRAM)
- UnloadImage(image); // Unload retrieved image data from CPU memory (RAM)
-
- #if defined(PLATFORM_WEB)
- emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
- #else
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- UpdateDrawFrame();
- }
- #endif
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadTexture(texture); // Texture unloading
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
- //----------------------------------------------------------------------------------
- // Module Functions Definition
- //----------------------------------------------------------------------------------
- void UpdateDrawFrame(void)
- {
- // Update
- //----------------------------------------------------------------------------------
- // TODO: Update your variables here
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
- DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE);
- DrawText("this IS a texture loaded from an image!", 300, 370, 10, GRAY);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
|