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- /*******************************************************************************************
- *
- * rPBR [shader] - Bidirectional reflectance distribution function vertex shader
- *
- * Copyright (c) 2017 Victor Fisac
- *
- **********************************************************************************************/
- #version 330
- // Input vertex attributes
- in vec3 vertexPosition;
- in vec2 vertexTexCoord;
- // Output vertex attributes (to fragment shader)
- out vec2 fragTexCoord;
- void main()
- {
- // Calculate fragment position based on model transformations
- fragTexCoord = vertexTexCoord;
- // Calculate final vertex position
- gl_Position = vec4(vertexPosition, 1.0);
- }
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