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- /*******************************************************************************************
- *
- * raylib [models] example - Skybox loading and drawing
- *
- * This example has been created using raylib 1.8 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Copyright (c) 2017 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
- #include "raylib.h"
- int main()
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib [models] example - skybox loading and drawing");
- // Define the camera to look into our 3d world
- Camera camera = {{ 1.0f, 1.0f, 1.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 };
- // Load skybox model
- Mesh cube = GenMeshCube(1.0f, 1.0f, 1.0f);
- Model skybox = LoadModelFromMesh(cube);
-
- // Load skybox shader and set required locations
- // NOTE: Some locations are automatically set at shader loading
- skybox.material.shader = LoadShader("resources/shaders/skybox.vs", "resources/shaders/skybox.fs");
- SetShaderValuei(skybox.material.shader, GetShaderLocation(skybox.material.shader, "environmentMap"), (int[1]){ MAP_CUBEMAP }, 1);
- // Load cubemap shader and setup required shader locations
- Shader shdrCubemap = LoadShader("resources/shaders/cubemap.vs", "resources/shaders/cubemap.fs");
- SetShaderValuei(shdrCubemap, GetShaderLocation(shdrCubemap, "equirectangularMap"), (int[1]){ 0 }, 1);
-
- // Load HDR panorama (sphere) texture
- Texture2D texHDR = LoadTexture("resources/dresden_square.hdr");
-
- // Generate cubemap (texture with 6 quads-cube-mapping) from panorama HDR texture
- // NOTE: New texture is generated rendering to texture, shader computes the sphre->cube coordinates mapping
- skybox.material.maps[MAP_CUBEMAP].texture = GenTextureCubemap(shdrCubemap, texHDR, 512);
-
- UnloadTexture(texHDR); // Texture not required anymore, cubemap already generated
- UnloadShader(shdrCubemap); // Unload cubemap generation shader, not required anymore
-
- SetCameraMode(camera, CAMERA_FIRST_PERSON); // Set a first person camera mode
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- UpdateCamera(&camera); // Update camera
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
- BeginMode3D(camera);
- DrawModel(skybox, (Vector3){0, 0, 0}, 1.0f, WHITE);
-
- DrawGrid(10, 1.0f);
- EndMode3D();
- DrawFPS(10, 10);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadModel(skybox); // Unload skybox model (and textures)
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
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