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- /*******************************************************************************************
- *
- * raylib [models] example - Load IQM 3d model with animations and play them
- *
- * This example has been created using raylib 2.0 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Copyright (c) 2018 @culacant and @raysan5
- *
- ********************************************************************************************/
- #include "raylib.h"
- #define RIQM_IMPLEMENTATION
- #include "riqm.h"
- int main()
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib [models] example - iqm animation");
- // Define the camera to look into our 3d world
- Camera camera = { 0 };
- camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position
- camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
- camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
- camera.fovy = 45.0f; // Camera field-of-view Y
- camera.type = CAMERA_PERSPECTIVE; // Camera mode type
- // Load the animated model mesh and basic data
- AnimatedModel model = LoadAnimatedModel("resources/guy.iqm");
- // Load model texture and set material
- // NOTE: There is only 1 mesh and 1 material (both at index 0), thats what the 2 0's are
- model = AnimatedModelAddTexture(model, "resources/guytex.png"); // REPLACE!
- model = SetMeshMaterial(model, 0, 0); // REPLACE!
- // Load animation data
- Animation anim = LoadAnimationFromIQM("resources/guyanim.iqm");
- int animFrameCounter = 0;
- SetCameraMode(camera, CAMERA_FREE); // Set free camera mode
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- UpdateCamera(&camera);
- // Play animation when spacebar is held down
- if (IsKeyDown(KEY_SPACE))
- {
- animFrameCounter++;
- AnimateModel(model, anim, animFrameCounter); // Animate the model with animation data and frame
- }
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
- BeginMode3D(camera);
- DrawAnimatedModel(model, Vector3Zero(), 1.0f, WHITE); // Draw animated model
- DrawGrid(10, 1.0f); // Draw a grid
- EndMode3D();
- DrawText("(c) Guy IQM 3D model by -------", screenWidth - 200, screenHeight - 20, 10, GRAY);
- DrawFPS(10, 10);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadAnimation(anim); // Unload animation data
- UnloadAnimatedModel(model); // Unload animated model
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
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