| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071 |
- /*******************************************************************************************
- *
- * raylib [audio] example - Sound loading and playing
- *
- * Example complexity rating: [★☆☆☆] 1/4
- *
- * Example originally created with raylib 1.1, last time updated with raylib 3.5
- *
- * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
- * BSD-like license that allows static linking with closed source software
- *
- * Copyright (c) 2014-2024 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
- #include "raylib.h"
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading and playing");
- InitAudioDevice(); // Initialize audio device
- Sound fxWav = LoadSound("resources/sound.wav"); // Load WAV audio file
- Sound fxOgg = LoadSound("resources/target.ogg"); // Load OGG audio file
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- if (IsKeyPressed(KEY_SPACE)) PlaySound(fxWav); // Play WAV sound
- if (IsKeyPressed(KEY_ENTER)) PlaySound(fxOgg); // Play OGG sound
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
- DrawText("Press SPACE to PLAY the WAV sound!", 200, 180, 20, LIGHTGRAY);
- DrawText("Press ENTER to PLAY the OGG sound!", 200, 220, 20, LIGHTGRAY);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadSound(fxWav); // Unload sound data
- UnloadSound(fxOgg); // Unload sound data
- CloseAudioDevice(); // Close audio device
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
|