| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566 |
- /*******************************************************************************************
- *
- * raylib [core] example - Keyboard input
- *
- * Example complexity rating: [★☆☆☆] 1/4
- *
- * Example originally created with raylib 1.0, last time updated with raylib 1.0
- *
- * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
- * BSD-like license that allows static linking with closed source software
- *
- * Copyright (c) 2014-2024 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
- #include "raylib.h"
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib [core] example - keyboard input");
- Vector2 ballPosition = { (float)screenWidth/2, (float)screenHeight/2 };
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- if (IsKeyDown(KEY_RIGHT)) ballPosition.x += 2.0f;
- if (IsKeyDown(KEY_LEFT)) ballPosition.x -= 2.0f;
- if (IsKeyDown(KEY_UP)) ballPosition.y -= 2.0f;
- if (IsKeyDown(KEY_DOWN)) ballPosition.y += 2.0f;
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
- DrawText("move the ball with arrow keys", 10, 10, 20, DARKGRAY);
- DrawCircleV(ballPosition, 50, MAROON);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
|