models_box_collisions.c 5.3 KB

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  1. /*******************************************************************************************
  2. *
  3. * raylib [models] example - Detect basic 3d collisions (box vs sphere vs box)
  4. *
  5. * Example complexity rating: [★☆☆☆] 1/4
  6. *
  7. * Example originally created with raylib 1.3, last time updated with raylib 3.5
  8. *
  9. * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
  10. * BSD-like license that allows static linking with closed source software
  11. *
  12. * Copyright (c) 2015-2024 Ramon Santamaria (@raysan5)
  13. *
  14. ********************************************************************************************/
  15. #include "raylib.h"
  16. //------------------------------------------------------------------------------------
  17. // Program main entry point
  18. //------------------------------------------------------------------------------------
  19. int main(void)
  20. {
  21. // Initialization
  22. //--------------------------------------------------------------------------------------
  23. const int screenWidth = 800;
  24. const int screenHeight = 450;
  25. InitWindow(screenWidth, screenHeight, "raylib [models] example - box collisions");
  26. // Define the camera to look into our 3d world
  27. Camera camera = { { 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 };
  28. Vector3 playerPosition = { 0.0f, 1.0f, 2.0f };
  29. Vector3 playerSize = { 1.0f, 2.0f, 1.0f };
  30. Color playerColor = GREEN;
  31. Vector3 enemyBoxPos = { -4.0f, 1.0f, 0.0f };
  32. Vector3 enemyBoxSize = { 2.0f, 2.0f, 2.0f };
  33. Vector3 enemySpherePos = { 4.0f, 0.0f, 0.0f };
  34. float enemySphereSize = 1.5f;
  35. bool collision = false;
  36. SetTargetFPS(60); // Set our game to run at 60 frames-per-second
  37. //--------------------------------------------------------------------------------------
  38. // Main game loop
  39. while (!WindowShouldClose()) // Detect window close button or ESC key
  40. {
  41. // Update
  42. //----------------------------------------------------------------------------------
  43. // Move player
  44. if (IsKeyDown(KEY_RIGHT)) playerPosition.x += 0.2f;
  45. else if (IsKeyDown(KEY_LEFT)) playerPosition.x -= 0.2f;
  46. else if (IsKeyDown(KEY_DOWN)) playerPosition.z += 0.2f;
  47. else if (IsKeyDown(KEY_UP)) playerPosition.z -= 0.2f;
  48. collision = false;
  49. // Check collisions player vs enemy-box
  50. if (CheckCollisionBoxes(
  51. (BoundingBox){(Vector3){ playerPosition.x - playerSize.x/2,
  52. playerPosition.y - playerSize.y/2,
  53. playerPosition.z - playerSize.z/2 },
  54. (Vector3){ playerPosition.x + playerSize.x/2,
  55. playerPosition.y + playerSize.y/2,
  56. playerPosition.z + playerSize.z/2 }},
  57. (BoundingBox){(Vector3){ enemyBoxPos.x - enemyBoxSize.x/2,
  58. enemyBoxPos.y - enemyBoxSize.y/2,
  59. enemyBoxPos.z - enemyBoxSize.z/2 },
  60. (Vector3){ enemyBoxPos.x + enemyBoxSize.x/2,
  61. enemyBoxPos.y + enemyBoxSize.y/2,
  62. enemyBoxPos.z + enemyBoxSize.z/2 }})) collision = true;
  63. // Check collisions player vs enemy-sphere
  64. if (CheckCollisionBoxSphere(
  65. (BoundingBox){(Vector3){ playerPosition.x - playerSize.x/2,
  66. playerPosition.y - playerSize.y/2,
  67. playerPosition.z - playerSize.z/2 },
  68. (Vector3){ playerPosition.x + playerSize.x/2,
  69. playerPosition.y + playerSize.y/2,
  70. playerPosition.z + playerSize.z/2 }},
  71. enemySpherePos, enemySphereSize)) collision = true;
  72. if (collision) playerColor = RED;
  73. else playerColor = GREEN;
  74. //----------------------------------------------------------------------------------
  75. // Draw
  76. //----------------------------------------------------------------------------------
  77. BeginDrawing();
  78. ClearBackground(RAYWHITE);
  79. BeginMode3D(camera);
  80. // Draw enemy-box
  81. DrawCube(enemyBoxPos, enemyBoxSize.x, enemyBoxSize.y, enemyBoxSize.z, GRAY);
  82. DrawCubeWires(enemyBoxPos, enemyBoxSize.x, enemyBoxSize.y, enemyBoxSize.z, DARKGRAY);
  83. // Draw enemy-sphere
  84. DrawSphere(enemySpherePos, enemySphereSize, GRAY);
  85. DrawSphereWires(enemySpherePos, enemySphereSize, 16, 16, DARKGRAY);
  86. // Draw player
  87. DrawCubeV(playerPosition, playerSize, playerColor);
  88. DrawGrid(10, 1.0f); // Draw a grid
  89. EndMode3D();
  90. DrawText("Move player with arrow keys to collide", 220, 40, 20, GRAY);
  91. DrawFPS(10, 10);
  92. EndDrawing();
  93. //----------------------------------------------------------------------------------
  94. }
  95. // De-Initialization
  96. //--------------------------------------------------------------------------------------
  97. CloseWindow(); // Close window and OpenGL context
  98. //--------------------------------------------------------------------------------------
  99. return 0;
  100. }