raylib_to_parse.h 65 KB

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  1. //------------------------------------------------------------------------------------
  2. // Window and Graphics Device Functions (Module: core)
  3. //------------------------------------------------------------------------------------
  4. // Window-related functions
  5. RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context
  6. RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
  7. RLAPI void CloseWindow(void); // Close window and unload OpenGL context
  8. RLAPI bool IsWindowReady(void); // Check if window has been initialized successfully
  9. RLAPI bool IsWindowFullscreen(void); // Check if window is currently fullscreen
  10. RLAPI bool IsWindowHidden(void); // Check if window is currently hidden (only PLATFORM_DESKTOP)
  11. RLAPI bool IsWindowMinimized(void); // Check if window is currently minimized (only PLATFORM_DESKTOP)
  12. RLAPI bool IsWindowMaximized(void); // Check if window is currently maximized (only PLATFORM_DESKTOP)
  13. RLAPI bool IsWindowFocused(void); // Check if window is currently focused (only PLATFORM_DESKTOP)
  14. RLAPI bool IsWindowResized(void); // Check if window has been resized last frame
  15. RLAPI bool IsWindowState(unsigned int flag); // Check if one specific window flag is enabled
  16. RLAPI void SetWindowState(unsigned int flags); // Set window configuration state using flags
  17. RLAPI void ClearWindowState(unsigned int flags); // Clear window configuration state flags
  18. RLAPI void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)
  19. RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
  20. RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable (only PLATFORM_DESKTOP)
  21. RLAPI void RestoreWindow(void); // Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
  22. RLAPI void SetWindowIcon(Image image); // Set icon for window (only PLATFORM_DESKTOP)
  23. RLAPI void SetWindowTitle(const char *title); // Set title for window (only PLATFORM_DESKTOP)
  24. RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP)
  25. RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window (fullscreen mode)
  26. RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
  27. RLAPI void SetWindowSize(int width, int height); // Set window dimensions
  28. RLAPI void *GetWindowHandle(void); // Get native window handle
  29. RLAPI int GetScreenWidth(void); // Get current screen width
  30. RLAPI int GetScreenHeight(void); // Get current screen height
  31. RLAPI int GetMonitorCount(void); // Get number of connected monitors
  32. RLAPI Vector2 GetMonitorPosition(int monitor); // Get specified monitor position
  33. RLAPI int GetMonitorWidth(int monitor); // Get specified monitor width
  34. RLAPI int GetMonitorHeight(int monitor); // Get specified monitor height
  35. RLAPI int GetMonitorPhysicalWidth(int monitor); // Get specified monitor physical width in millimetres
  36. RLAPI int GetMonitorPhysicalHeight(int monitor); // Get specified monitor physical height in millimetres
  37. RLAPI int GetMonitorRefreshRate(int monitor); // Get specified monitor refresh rate
  38. RLAPI Vector2 GetWindowPosition(void); // Get window position XY on monitor
  39. RLAPI Vector2 GetWindowScaleDPI(void); // Get window scale DPI factor
  40. RLAPI const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the primary monitor
  41. RLAPI void SetClipboardText(const char *text); // Set clipboard text content
  42. RLAPI const char *GetClipboardText(void); // Get clipboard text content
  43. // Cursor-related functions
  44. RLAPI void ShowCursor(void); // Shows cursor
  45. RLAPI void HideCursor(void); // Hides cursor
  46. RLAPI bool IsCursorHidden(void); // Check if cursor is not visible
  47. RLAPI void EnableCursor(void); // Enables cursor (unlock cursor)
  48. RLAPI void DisableCursor(void); // Disables cursor (lock cursor)
  49. RLAPI bool IsCursorOnScreen(void); // Check if cursor is on the current screen.
  50. // Drawing-related functions
  51. RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color)
  52. RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing
  53. RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering)
  54. RLAPI void BeginMode2D(Camera2D camera); // Initialize 2D mode with custom camera (2D)
  55. RLAPI void EndMode2D(void); // Ends 2D mode with custom camera
  56. RLAPI void BeginMode3D(Camera3D camera); // Initializes 3D mode with custom camera (3D)
  57. RLAPI void EndMode3D(void); // Ends 3D mode and returns to default 2D orthographic mode
  58. RLAPI void BeginTextureMode(RenderTexture2D target); // Initializes render texture for drawing
  59. RLAPI void EndTextureMode(void); // Ends drawing to render texture
  60. RLAPI void BeginScissorMode(int x, int y, int width, int height); // Begin scissor mode (define screen area for following drawing)
  61. RLAPI void EndScissorMode(void); // End scissor mode
  62. // Screen-space-related functions
  63. RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position
  64. RLAPI Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix)
  65. RLAPI Matrix GetCameraMatrix2D(Camera2D camera); // Returns camera 2d transform matrix
  66. RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position for a 3d world space position
  67. RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Returns size position for a 3d world space position
  68. RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Returns the screen space position for a 2d camera world space position
  69. RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Returns the world space position for a 2d camera screen space position
  70. // Timing-related functions
  71. RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
  72. RLAPI int GetFPS(void); // Returns current FPS
  73. RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn
  74. RLAPI double GetTime(void); // Returns elapsed time in seconds since InitWindow()
  75. // Misc. functions
  76. RLAPI void SetConfigFlags(unsigned int flags); // Setup init configuration flags (view FLAGS)
  77. RLAPI void SetTraceLogLevel(int logType); // Set the current threshold (minimum) log level
  78. RLAPI void SetTraceLogExit(int logType); // Set the exit threshold (minimum) log level
  79. RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set a trace log callback to enable custom logging
  80. RLAPI void TraceLog(int logType, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR)
  81. RLAPI void *MemAlloc(int size); // Internal memory allocator
  82. RLAPI void MemFree(void *ptr); // Internal memory free
  83. RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (saved a .png)
  84. RLAPI int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
  85. // Files management functions
  86. RLAPI unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead); // Load file data as byte array (read)
  87. RLAPI void UnloadFileData(unsigned char *data); // Unload file data allocated by LoadFileData()
  88. RLAPI bool SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite); // Save data to file from byte array (write), returns true on success
  89. RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string
  90. RLAPI void UnloadFileText(unsigned char *text); // Unload file text data allocated by LoadFileText()
  91. RLAPI bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated, returns true on success
  92. RLAPI bool FileExists(const char *fileName); // Check if file exists
  93. RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists
  94. RLAPI bool IsFileExtension(const char *fileName, const char *ext);// Check file extension (including point: .png, .wav)
  95. RLAPI const char *GetFileExtension(const char *fileName); // Get pointer to extension for a filename string (including point: ".png")
  96. RLAPI const char *GetFileName(const char *filePath); // Get pointer to filename for a path string
  97. RLAPI const char *GetFileNameWithoutExt(const char *filePath); // Get filename string without extension (uses static string)
  98. RLAPI const char *GetDirectoryPath(const char *filePath); // Get full path for a given fileName with path (uses static string)
  99. RLAPI const char *GetPrevDirectoryPath(const char *dirPath); // Get previous directory path for a given path (uses static string)
  100. RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string)
  101. RLAPI char **GetDirectoryFiles(const char *dirPath, int *count); // Get filenames in a directory path (memory should be freed)
  102. RLAPI void ClearDirectoryFiles(void); // Clear directory files paths buffers (free memory)
  103. RLAPI bool ChangeDirectory(const char *dir); // Change working directory, return true on success
  104. RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window
  105. RLAPI char **GetDroppedFiles(int *count); // Get dropped files names (memory should be freed)
  106. RLAPI void ClearDroppedFiles(void); // Clear dropped files paths buffer (free memory)
  107. RLAPI long GetFileModTime(const char *fileName); // Get file modification time (last write time)
  108. RLAPI unsigned char *CompressData(unsigned char *data, int dataLength, int *compDataLength); // Compress data (DEFLATE algorithm)
  109. RLAPI unsigned char *DecompressData(unsigned char *compData, int compDataLength, int *dataLength); // Decompress data (DEFLATE algorithm)
  110. // Persistent storage management
  111. RLAPI bool SaveStorageValue(unsigned int position, int value); // Save integer value to storage file (to defined position), returns true on success
  112. RLAPI int LoadStorageValue(unsigned int position); // Load integer value from storage file (from defined position)
  113. RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available)
  114. //------------------------------------------------------------------------------------
  115. // Input Handling Functions (Module: core)
  116. //------------------------------------------------------------------------------------
  117. // Input-related functions: keyboard
  118. RLAPI bool IsKeyPressed(int key); // Detect if a key has been pressed once
  119. RLAPI bool IsKeyDown(int key); // Detect if a key is being pressed
  120. RLAPI bool IsKeyReleased(int key); // Detect if a key has been released once
  121. RLAPI bool IsKeyUp(int key); // Detect if a key is NOT being pressed
  122. RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
  123. RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued
  124. RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued
  125. // Input-related functions: gamepads
  126. RLAPI bool IsGamepadAvailable(int gamepad); // Detect if a gamepad is available
  127. RLAPI bool IsGamepadName(int gamepad, const char *name); // Check gamepad name (if available)
  128. RLAPI const char *GetGamepadName(int gamepad); // Return gamepad internal name id
  129. RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Detect if a gamepad button has been pressed once
  130. RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Detect if a gamepad button is being pressed
  131. RLAPI bool IsGamepadButtonReleased(int gamepad, int button); // Detect if a gamepad button has been released once
  132. RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Detect if a gamepad button is NOT being pressed
  133. RLAPI int GetGamepadButtonPressed(void); // Get the last gamepad button pressed
  134. RLAPI int GetGamepadAxisCount(int gamepad); // Return gamepad axis count for a gamepad
  135. RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Return axis movement value for a gamepad axis
  136. // Input-related functions: mouse
  137. RLAPI bool IsMouseButtonPressed(int button); // Detect if a mouse button has been pressed once
  138. RLAPI bool IsMouseButtonDown(int button); // Detect if a mouse button is being pressed
  139. RLAPI bool IsMouseButtonReleased(int button); // Detect if a mouse button has been released once
  140. RLAPI bool IsMouseButtonUp(int button); // Detect if a mouse button is NOT being pressed
  141. RLAPI int GetMouseX(void); // Returns mouse position X
  142. RLAPI int GetMouseY(void); // Returns mouse position Y
  143. RLAPI Vector2 GetMousePosition(void); // Returns mouse position XY
  144. RLAPI void SetMousePosition(int x, int y); // Set mouse position XY
  145. RLAPI void SetMouseOffset(int offsetX, int offsetY); // Set mouse offset
  146. RLAPI void SetMouseScale(float scaleX, float scaleY); // Set mouse scaling
  147. RLAPI float GetMouseWheelMove(void); // Returns mouse wheel movement Y
  148. RLAPI int GetMouseCursor(void); // Returns mouse cursor if (MouseCursor enum)
  149. RLAPI void SetMouseCursor(int cursor); // Set mouse cursor
  150. // Input-related functions: touch
  151. RLAPI int GetTouchX(void); // Returns touch position X for touch point 0 (relative to screen size)
  152. RLAPI int GetTouchY(void); // Returns touch position Y for touch point 0 (relative to screen size)
  153. RLAPI Vector2 GetTouchPosition(int index); // Returns touch position XY for a touch point index (relative to screen size)
  154. //------------------------------------------------------------------------------------
  155. // Gestures and Touch Handling Functions (Module: gestures)
  156. //------------------------------------------------------------------------------------
  157. RLAPI void SetGesturesEnabled(unsigned int gestureFlags); // Enable a set of gestures using flags
  158. RLAPI bool IsGestureDetected(int gesture); // Check if a gesture have been detected
  159. RLAPI int GetGestureDetected(void); // Get latest detected gesture
  160. RLAPI int GetTouchPointsCount(void); // Get touch points count
  161. RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds
  162. RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector
  163. RLAPI float GetGestureDragAngle(void); // Get gesture drag angle
  164. RLAPI Vector2 GetGesturePinchVector(void); // Get gesture pinch delta
  165. RLAPI float GetGesturePinchAngle(void); // Get gesture pinch angle
  166. //------------------------------------------------------------------------------------
  167. // Camera System Functions (Module: camera)
  168. //------------------------------------------------------------------------------------
  169. RLAPI void SetCameraMode(Camera camera, int mode); // Set camera mode (multiple camera modes available)
  170. RLAPI void UpdateCamera(Camera *camera); // Update camera position for selected mode
  171. RLAPI void SetCameraPanControl(int keyPan); // Set camera pan key to combine with mouse movement (free camera)
  172. RLAPI void SetCameraAltControl(int keyAlt); // Set camera alt key to combine with mouse movement (free camera)
  173. RLAPI void SetCameraSmoothZoomControl(int keySmoothZoom); // Set camera smooth zoom key to combine with mouse (free camera)
  174. RLAPI void SetCameraMoveControls(int keyFront, int keyBack, int keyRight, int keyLeft, int keyUp, int keyDown); // Set camera move controls (1st person and 3rd person cameras)
  175. //------------------------------------------------------------------------------------
  176. // Basic Shapes Drawing Functions (Module: shapes)
  177. //------------------------------------------------------------------------------------
  178. // Basic shapes drawing functions
  179. RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel
  180. RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
  181. RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
  182. RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version)
  183. RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line defining thickness
  184. RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line using cubic-bezier curves in-out
  185. RLAPI void DrawLineStrip(Vector2 *points, int pointsCount, Color color); // Draw lines sequence
  186. RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
  187. RLAPI void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color); // Draw a piece of a circle
  188. RLAPI void DrawCircleSectorLines(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color); // Draw circle sector outline
  189. RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
  190. RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
  191. RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
  192. RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse
  193. RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline
  194. RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color); // Draw ring
  195. RLAPI void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color); // Draw ring outline
  196. RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle
  197. RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)
  198. RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle
  199. RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters
  200. RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a vertical-gradient-filled rectangle
  201. RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a horizontal-gradient-filled rectangle
  202. RLAPI void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // Draw a gradient-filled rectangle with custom vertex colors
  203. RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline
  204. RLAPI void DrawRectangleLinesEx(Rectangle rec, int lineThick, Color color); // Draw rectangle outline with extended parameters
  205. RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle with rounded edges
  206. RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, int lineThick, Color color); // Draw rectangle with rounded edges outline
  207. RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!)
  208. RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline (vertex in counter-clockwise order!)
  209. RLAPI void DrawTriangleFan(Vector2 *points, int pointsCount, Color color); // Draw a triangle fan defined by points (first vertex is the center)
  210. RLAPI void DrawTriangleStrip(Vector2 *points, int pointsCount, Color color); // Draw a triangle strip defined by points
  211. RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version)
  212. RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides
  213. // Basic shapes collision detection functions
  214. RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
  215. RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
  216. RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle
  217. RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle
  218. RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle
  219. RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle
  220. RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference
  221. RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision
  222. //------------------------------------------------------------------------------------
  223. // Texture Loading and Drawing Functions (Module: textures)
  224. //------------------------------------------------------------------------------------
  225. // Image loading functions
  226. // NOTE: This functions do not require GPU access
  227. RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)
  228. RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data
  229. RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data)
  230. RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. "png"
  231. RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM)
  232. RLAPI bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success
  233. RLAPI bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes, returns true on success
  234. // Image generation functions
  235. RLAPI Image GenImageColor(int width, int height, Color color); // Generate image: plain color
  236. RLAPI Image GenImageGradientV(int width, int height, Color top, Color bottom); // Generate image: vertical gradient
  237. RLAPI Image GenImageGradientH(int width, int height, Color left, Color right); // Generate image: horizontal gradient
  238. RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient
  239. RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked
  240. RLAPI Image GenImageWhiteNoise(int width, int height, float factor); // Generate image: white noise
  241. RLAPI Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale); // Generate image: perlin noise
  242. RLAPI Image GenImageCellular(int width, int height, int tileSize); // Generate image: cellular algorithm. Bigger tileSize means bigger cells
  243. // Image manipulation functions
  244. RLAPI Image ImageCopy(Image image); // Create an image duplicate (useful for transformations)
  245. RLAPI Image ImageFromImage(Image image, Rectangle rec); // Create an image from another image piece
  246. RLAPI Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font)
  247. RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint); // Create an image from text (custom sprite font)
  248. RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
  249. RLAPI void ImageToPOT(Image *image, Color fill); // Convert image to POT (power-of-two)
  250. RLAPI void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle
  251. RLAPI void ImageAlphaCrop(Image *image, float threshold); // Crop image depending on alpha value
  252. RLAPI void ImageAlphaClear(Image *image, Color color, float threshold); // Clear alpha channel to desired color
  253. RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image
  254. RLAPI void ImageAlphaPremultiply(Image *image); // Premultiply alpha channel
  255. RLAPI void ImageResize(Image *image, int newWidth, int newHeight); // Resize image (Bicubic scaling algorithm)
  256. RLAPI void ImageResizeNN(Image *image, int newWidth,int newHeight); // Resize image (Nearest-Neighbor scaling algorithm)
  257. RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill); // Resize canvas and fill with color
  258. RLAPI void ImageMipmaps(Image *image); // Generate all mipmap levels for a provided image
  259. RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
  260. RLAPI void ImageFlipVertical(Image *image); // Flip image vertically
  261. RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally
  262. RLAPI void ImageRotateCW(Image *image); // Rotate image clockwise 90deg
  263. RLAPI void ImageRotateCCW(Image *image); // Rotate image counter-clockwise 90deg
  264. RLAPI void ImageColorTint(Image *image, Color color); // Modify image color: tint
  265. RLAPI void ImageColorInvert(Image *image); // Modify image color: invert
  266. RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale
  267. RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
  268. RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
  269. RLAPI void ImageColorReplace(Image *image, Color color, Color replace); // Modify image color: replace color
  270. RLAPI Color *LoadImageColors(Image image); // Load color data from image as a Color array (RGBA - 32bit)
  271. RLAPI Color *LoadImagePalette(Image image, int maxPaletteSize, int *colorsCount); // Load colors palette from image as a Color array (RGBA - 32bit)
  272. RLAPI void UnloadImageColors(Color *colors); // Unload color data loaded with LoadImageColors()
  273. RLAPI void UnloadImagePalette(Color *colors); // Unload colors palette loaded with LoadImagePalette()
  274. RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold); // Get image alpha border rectangle
  275. // Image drawing functions
  276. // NOTE: Image software-rendering functions (CPU)
  277. RLAPI void ImageClearBackground(Image *dst, Color color); // Clear image background with given color
  278. RLAPI void ImageDrawPixel(Image *dst, int posX, int posY, Color color); // Draw pixel within an image
  279. RLAPI void ImageDrawPixelV(Image *dst, Vector2 position, Color color); // Draw pixel within an image (Vector version)
  280. RLAPI void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw line within an image
  281. RLAPI void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color); // Draw line within an image (Vector version)
  282. RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color); // Draw circle within an image
  283. RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color); // Draw circle within an image (Vector version)
  284. RLAPI void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color); // Draw rectangle within an image
  285. RLAPI void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color); // Draw rectangle within an image (Vector version)
  286. RLAPI void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color); // Draw rectangle within an image
  287. RLAPI void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color); // Draw rectangle lines within an image
  288. RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); // Draw a source image within a destination image (tint applied to source)
  289. RLAPI void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) within an image (destination)
  290. RLAPI void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text (custom sprite font) within an image (destination)
  291. // Texture loading functions
  292. // NOTE: These functions require GPU access
  293. RLAPI Texture2D LoadTexture(const char *fileName); // Load texture from file into GPU memory (VRAM)
  294. RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data
  295. RLAPI TextureCubemap LoadTextureCubemap(Image image, int layoutType); // Load cubemap from image, multiple image cubemap layouts supported
  296. RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer)
  297. RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM)
  298. RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM)
  299. RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data
  300. RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels); // Update GPU texture rectangle with new data
  301. RLAPI Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
  302. RLAPI Image GetScreenData(void); // Get pixel data from screen buffer and return an Image (screenshot)
  303. // Texture configuration functions
  304. RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture
  305. RLAPI void SetTextureFilter(Texture2D texture, int filterMode); // Set texture scaling filter mode
  306. RLAPI void SetTextureWrap(Texture2D texture, int wrapMode); // Set texture wrapping mode
  307. // Texture drawing functions
  308. RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
  309. RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
  310. RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
  311. RLAPI void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
  312. RLAPI void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint); // Draw texture quad with tiling and offset parameters
  313. RLAPI void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint); // Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest.
  314. RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
  315. RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely
  316. // Color/pixel related functions
  317. RLAPI Color Fade(Color color, float alpha); // Returns color with alpha applied, alpha goes from 0.0f to 1.0f
  318. RLAPI int ColorToInt(Color color); // Returns hexadecimal value for a Color
  319. RLAPI Vector4 ColorNormalize(Color color); // Returns Color normalized as float [0..1]
  320. RLAPI Color ColorFromNormalized(Vector4 normalized); // Returns Color from normalized values [0..1]
  321. RLAPI Vector3 ColorToHSV(Color color); // Returns HSV values for a Color
  322. RLAPI Color ColorFromHSV(float hue, float saturation, float value); // Returns a Color from HSV values
  323. RLAPI Color ColorAlpha(Color color, float alpha); // Returns color with alpha applied, alpha goes from 0.0f to 1.0f
  324. RLAPI Color ColorAlphaBlend(Color dst, Color src, Color tint); // Returns src alpha-blended into dst color with tint
  325. RLAPI Color GetColor(int hexValue); // Get Color structure from hexadecimal value
  326. RLAPI Color GetPixelColor(void *srcPtr, int format); // Get Color from a source pixel pointer of certain format
  327. RLAPI void SetPixelColor(void *dstPtr, Color color, int format); // Set color formatted into destination pixel pointer
  328. RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes for certain format
  329. //------------------------------------------------------------------------------------
  330. // Font Loading and Text Drawing Functions (Module: text)
  331. //------------------------------------------------------------------------------------
  332. // Font loading/unloading functions
  333. RLAPI Font GetFontDefault(void); // Get the default Font
  334. RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM)
  335. RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int charsCount); // Load font from file with extended parameters
  336. RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style)
  337. RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int charsCount); // Load font from memory buffer, fileType refers to extension: i.e. "ttf"
  338. RLAPI CharInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int charsCount, int type); // Load font data for further use
  339. RLAPI Image GenImageFontAtlas(const CharInfo *chars, Rectangle **recs, int charsCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info
  340. RLAPI void UnloadFontData(CharInfo *chars, int charsCount); // Unload font chars info data (RAM)
  341. RLAPI void UnloadFont(Font font); // Unload Font from GPU memory (VRAM)
  342. // Text drawing functions
  343. RLAPI void DrawFPS(int posX, int posY); // Shows current FPS
  344. RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
  345. RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters
  346. RLAPI void DrawTextRec(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint); // Draw text using font inside rectangle limits
  347. RLAPI void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectTint, Color selectBackTint); // Draw text using font inside rectangle limits with support for text selection
  348. RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint)
  349. // Text misc. functions
  350. RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
  351. RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font
  352. RLAPI int GetGlyphIndex(Font font, int codepoint); // Get index position for a unicode character on font
  353. // Text strings management functions (no utf8 strings, only byte chars)
  354. // NOTE: Some strings allocate memory internally for returned strings, just be careful!
  355. RLAPI int TextCopy(char *dst, const char *src); // Copy one string to another, returns bytes copied
  356. RLAPI bool TextIsEqual(const char *text1, const char *text2); // Check if two text string are equal
  357. RLAPI unsigned int TextLength(const char *text); // Get text length, checks for '\0' ending
  358. RLAPI const char *TextFormat(const char *text, ...); // Text formatting with variables (sprintf style)
  359. RLAPI const char *TextSubtext(const char *text, int position, int length); // Get a piece of a text string
  360. RLAPI char *TextReplace(char *text, const char *replace, const char *by); // Replace text string (memory must be freed!)
  361. RLAPI char *TextInsert(const char *text, const char *insert, int position); // Insert text in a position (memory must be freed!)
  362. RLAPI const char *TextJoin(const char **textList, int count, const char *delimiter); // Join text strings with delimiter
  363. RLAPI const char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings
  364. RLAPI void TextAppend(char *text, const char *append, int *position); // Append text at specific position and move cursor!
  365. RLAPI int TextFindIndex(const char *text, const char *find); // Find first text occurrence within a string
  366. RLAPI const char *TextToUpper(const char *text); // Get upper case version of provided string
  367. RLAPI const char *TextToLower(const char *text); // Get lower case version of provided string
  368. RLAPI const char *TextToPascal(const char *text); // Get Pascal case notation version of provided string
  369. RLAPI int TextToInteger(const char *text); // Get integer value from text (negative values not supported)
  370. RLAPI char *TextToUtf8(int *codepoints, int length); // Encode text codepoint into utf8 text (memory must be freed!)
  371. // UTF8 text strings management functions
  372. RLAPI int *GetCodepoints(const char *text, int *count); // Get all codepoints in a string, codepoints count returned by parameters
  373. RLAPI int GetCodepointsCount(const char *text); // Get total number of characters (codepoints) in a UTF8 encoded string
  374. RLAPI int GetNextCodepoint(const char *text, int *bytesProcessed); // Returns next codepoint in a UTF8 encoded string; 0x3f('?') is returned on failure
  375. RLAPI const char *CodepointToUtf8(int codepoint, int *byteLength); // Encode codepoint into utf8 text (char array length returned as parameter)
  376. //------------------------------------------------------------------------------------
  377. // Basic 3d Shapes Drawing Functions (Module: models)
  378. //------------------------------------------------------------------------------------
  379. // Basic geometric 3D shapes drawing functions
  380. RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space
  381. RLAPI void DrawPoint3D(Vector3 position, Color color); // Draw a point in 3D space, actually a small line
  382. RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space
  383. RLAPI void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!)
  384. RLAPI void DrawTriangleStrip3D(Vector3 *points, int pointsCount, Color color); // Draw a triangle strip defined by points
  385. RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube
  386. RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version)
  387. RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); // Draw cube wires
  388. RLAPI void DrawCubeWiresV(Vector3 position, Vector3 size, Color color); // Draw cube wires (Vector version)
  389. RLAPI void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float length, Color color); // Draw cube textured
  390. RLAPI void DrawSphere(Vector3 centerPos, float radius, Color color); // Draw sphere
  391. RLAPI void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters
  392. RLAPI void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires
  393. RLAPI void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone
  394. RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires
  395. RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ
  396. RLAPI void DrawRay(Ray ray, Color color); // Draw a ray line
  397. RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
  398. RLAPI void DrawGizmo(Vector3 position); // Draw simple gizmo
  399. //------------------------------------------------------------------------------------
  400. // Model 3d Loading and Drawing Functions (Module: models)
  401. //------------------------------------------------------------------------------------
  402. // Model loading/unloading functions
  403. RLAPI Model LoadModel(const char *fileName); // Load model from files (meshes and materials)
  404. RLAPI Model LoadModelFromMesh(Mesh mesh); // Load model from generated mesh (default material)
  405. RLAPI void UnloadModel(Model model); // Unload model (including meshes) from memory (RAM and/or VRAM)
  406. RLAPI void UnloadModelKeepMeshes(Model model); // Unload model (but not meshes) from memory (RAM and/or VRAM)
  407. // Mesh loading/unloading functions
  408. RLAPI Mesh *LoadMeshes(const char *fileName, int *meshCount); // Load meshes from model file
  409. RLAPI void UnloadMesh(Mesh mesh); // Unload mesh from memory (RAM and/or VRAM)
  410. RLAPI bool ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file, returns true on success
  411. // Material loading/unloading functions
  412. RLAPI Material *LoadMaterials(const char *fileName, int *materialCount); // Load materials from model file
  413. RLAPI Material LoadMaterialDefault(void); // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)
  414. RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM)
  415. RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture); // Set texture for a material map type (MAP_DIFFUSE, MAP_SPECULAR...)
  416. RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh
  417. // Model animations loading/unloading functions
  418. RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animsCount); // Load model animations from file
  419. RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose
  420. RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data
  421. RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match
  422. // Mesh generation functions
  423. RLAPI Mesh GenMeshPoly(int sides, float radius); // Generate polygonal mesh
  424. RLAPI Mesh GenMeshPlane(float width, float length, int resX, int resZ); // Generate plane mesh (with subdivisions)
  425. RLAPI Mesh GenMeshCube(float width, float height, float length); // Generate cuboid mesh
  426. RLAPI Mesh GenMeshSphere(float radius, int rings, int slices); // Generate sphere mesh (standard sphere)
  427. RLAPI Mesh GenMeshHemiSphere(float radius, int rings, int slices); // Generate half-sphere mesh (no bottom cap)
  428. RLAPI Mesh GenMeshCylinder(float radius, float height, int slices); // Generate cylinder mesh
  429. RLAPI Mesh GenMeshTorus(float radius, float size, int radSeg, int sides); // Generate torus mesh
  430. RLAPI Mesh GenMeshKnot(float radius, float size, int radSeg, int sides); // Generate trefoil knot mesh
  431. RLAPI Mesh GenMeshHeightmap(Image heightmap, Vector3 size); // Generate heightmap mesh from image data
  432. RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize); // Generate cubes-based map mesh from image data
  433. // Mesh manipulation functions
  434. RLAPI BoundingBox MeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits
  435. RLAPI void MeshTangents(Mesh *mesh); // Compute mesh tangents
  436. RLAPI void MeshBinormals(Mesh *mesh); // Compute mesh binormals
  437. RLAPI void MeshNormalsSmooth(Mesh *mesh); // Smooth (average) vertex normals
  438. // Model drawing functions
  439. RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
  440. RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
  441. RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set)
  442. RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
  443. RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
  444. RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture
  445. RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 center, float size, Color tint); // Draw a billboard texture defined by source
  446. // Collision detection functions
  447. RLAPI bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2); // Detect collision between two spheres
  448. RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Detect collision between two bounding boxes
  449. RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius); // Detect collision between box and sphere
  450. RLAPI bool CheckCollisionRaySphere(Ray ray, Vector3 center, float radius); // Detect collision between ray and sphere
  451. RLAPI bool CheckCollisionRaySphereEx(Ray ray, Vector3 center, float radius, Vector3 *collisionPoint); // Detect collision between ray and sphere, returns collision point
  452. RLAPI bool CheckCollisionRayBox(Ray ray, BoundingBox box); // Detect collision between ray and box
  453. RLAPI RayHitInfo GetCollisionRayMesh(Ray ray, Mesh mesh, Matrix transform); // Get collision info between ray and mesh
  454. RLAPI RayHitInfo GetCollisionRayModel(Ray ray, Model model); // Get collision info between ray and model
  455. RLAPI RayHitInfo GetCollisionRayTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle
  456. RLAPI RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight); // Get collision info between ray and ground plane (Y-normal plane)
  457. //------------------------------------------------------------------------------------
  458. // Shaders System Functions (Module: rlgl)
  459. // NOTE: This functions are useless when using OpenGL 1.1
  460. //------------------------------------------------------------------------------------
  461. // Shader loading/unloading functions
  462. RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations
  463. RLAPI Shader LoadShaderCode(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations
  464. RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
  465. RLAPI Shader GetShaderDefault(void); // Get default shader
  466. RLAPI Texture2D GetTextureDefault(void); // Get default texture
  467. RLAPI Texture2D GetShapesTexture(void); // Get texture to draw shapes
  468. RLAPI Rectangle GetShapesTextureRec(void); // Get texture rectangle to draw shapes
  469. RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Define default texture used to draw shapes
  470. // Shader configuration functions
  471. RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
  472. RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName); // Get shader attribute location
  473. RLAPI void SetShaderValue(Shader shader, int uniformLoc, const void *value, int uniformType); // Set shader uniform value
  474. RLAPI void SetShaderValueV(Shader shader, int uniformLoc, const void *value, int uniformType, int count); // Set shader uniform value vector
  475. RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
  476. RLAPI void SetShaderValueTexture(Shader shader, int uniformLoc, Texture2D texture); // Set shader uniform value for texture
  477. RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
  478. RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
  479. RLAPI Matrix GetMatrixModelview(void); // Get internal modelview matrix
  480. RLAPI Matrix GetMatrixProjection(void); // Get internal projection matrix
  481. // Texture maps generation (PBR)
  482. // NOTE: Required shaders should be provided
  483. RLAPI TextureCubemap GenTextureCubemap(Shader shader, Texture2D panorama, int size, int format); // Generate cubemap texture from 2D panorama texture
  484. RLAPI TextureCubemap GenTextureIrradiance(Shader shader, TextureCubemap cubemap, int size); // Generate irradiance texture using cubemap data
  485. RLAPI TextureCubemap GenTexturePrefilter(Shader shader, TextureCubemap cubemap, int size); // Generate prefilter texture using cubemap data
  486. RLAPI Texture2D GenTextureBRDF(Shader shader, int size); // Generate BRDF texture
  487. // Shading begin/end functions
  488. RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing
  489. RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader)
  490. RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)
  491. RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
  492. // VR control functions
  493. RLAPI void InitVrSimulator(void); // Init VR simulator for selected device parameters
  494. RLAPI void CloseVrSimulator(void); // Close VR simulator for current device
  495. RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
  496. RLAPI void SetVrConfiguration(VrDeviceInfo info, Shader distortion); // Set stereo rendering configuration parameters
  497. RLAPI bool IsVrSimulatorReady(void); // Detect if VR simulator is ready
  498. RLAPI void ToggleVrMode(void); // Enable/Disable VR experience
  499. RLAPI void BeginVrDrawing(void); // Begin VR simulator stereo rendering
  500. RLAPI void EndVrDrawing(void); // End VR simulator stereo rendering
  501. //------------------------------------------------------------------------------------
  502. // Audio Loading and Playing Functions (Module: audio)
  503. //------------------------------------------------------------------------------------
  504. // Audio device management functions
  505. RLAPI void InitAudioDevice(void); // Initialize audio device and context
  506. RLAPI void CloseAudioDevice(void); // Close the audio device and context
  507. RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
  508. RLAPI void SetMasterVolume(float volume); // Set master volume (listener)
  509. // Wave/Sound loading/unloading functions
  510. RLAPI Wave LoadWave(const char *fileName); // Load wave data from file
  511. RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. "wav"
  512. RLAPI Sound LoadSound(const char *fileName); // Load sound from file
  513. RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
  514. RLAPI void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data
  515. RLAPI void UnloadWave(Wave wave); // Unload wave data
  516. RLAPI void UnloadSound(Sound sound); // Unload sound
  517. RLAPI bool ExportWave(Wave wave, const char *fileName); // Export wave data to file, returns true on success
  518. RLAPI bool ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h), returns true on success
  519. // Wave/Sound management functions
  520. RLAPI void PlaySound(Sound sound); // Play a sound
  521. RLAPI void StopSound(Sound sound); // Stop playing a sound
  522. RLAPI void PauseSound(Sound sound); // Pause a sound
  523. RLAPI void ResumeSound(Sound sound); // Resume a paused sound
  524. RLAPI void PlaySoundMulti(Sound sound); // Play a sound (using multichannel buffer pool)
  525. RLAPI void StopSoundMulti(void); // Stop any sound playing (using multichannel buffer pool)
  526. RLAPI int GetSoundsPlaying(void); // Get number of sounds playing in the multichannel
  527. RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
  528. RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
  529. RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
  530. RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format
  531. RLAPI Wave WaveCopy(Wave wave); // Copy a wave to a new wave
  532. RLAPI void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range
  533. RLAPI float *LoadWaveSamples(Wave wave); // Load samples data from wave as a floats array
  534. RLAPI void UnloadWaveSamples(float *samples); // Unload samples data loaded with LoadWaveSamples()
  535. // Music management functions
  536. RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file
  537. RLAPI void UnloadMusicStream(Music music); // Unload music stream
  538. RLAPI void PlayMusicStream(Music music); // Start music playing
  539. RLAPI void UpdateMusicStream(Music music); // Updates buffers for music streaming
  540. RLAPI void StopMusicStream(Music music); // Stop music playing
  541. RLAPI void PauseMusicStream(Music music); // Pause music playing
  542. RLAPI void ResumeMusicStream(Music music); // Resume playing paused music
  543. RLAPI bool IsMusicPlaying(Music music); // Check if music is playing
  544. RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
  545. RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
  546. RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
  547. RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
  548. // AudioStream management functions
  549. RLAPI AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Init audio stream (to stream raw audio pcm data)
  550. RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data
  551. RLAPI void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
  552. RLAPI bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
  553. RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream
  554. RLAPI void PauseAudioStream(AudioStream stream); // Pause audio stream
  555. RLAPI void ResumeAudioStream(AudioStream stream); // Resume audio stream
  556. RLAPI bool IsAudioStreamPlaying(AudioStream stream); // Check if audio stream is playing
  557. RLAPI void StopAudioStream(AudioStream stream); // Stop audio stream
  558. RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level)
  559. RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
  560. RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams