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- /*******************************************************************************************
- *
- * raylib [core] example - Storage save/load values
- *
- * This example has been created using raylib 1.4 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Copyright (c) 2015 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
- #include "raylib.h"
- // NOTE: Storage positions must start with 0, directly related to file memory layout
- typedef enum {
- STORAGE_POSITION_SCORE = 0,
- STORAGE_POSITION_HISCORE = 1
- } StorageData;
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib [core] example - storage save/load values");
- int score = 0;
- int hiscore = 0;
- int framesCounter = 0;
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- if (IsKeyPressed(KEY_R))
- {
- score = GetRandomValue(1000, 2000);
- hiscore = GetRandomValue(2000, 4000);
- }
- if (IsKeyPressed(KEY_ENTER))
- {
- SaveStorageValue(STORAGE_POSITION_SCORE, score);
- SaveStorageValue(STORAGE_POSITION_HISCORE, hiscore);
- }
- else if (IsKeyPressed(KEY_SPACE))
- {
- // NOTE: If requested position could not be found, value 0 is returned
- score = LoadStorageValue(STORAGE_POSITION_SCORE);
- hiscore = LoadStorageValue(STORAGE_POSITION_HISCORE);
- }
- framesCounter++;
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
- DrawText(TextFormat("SCORE: %i", score), 280, 130, 40, MAROON);
- DrawText(TextFormat("HI-SCORE: %i", hiscore), 210, 200, 50, BLACK);
- DrawText(TextFormat("frames: %i", framesCounter), 10, 10, 20, LIME);
- DrawText("Press R to generate random numbers", 220, 40, 20, LIGHTGRAY);
- DrawText("Press ENTER to SAVE values", 250, 310, 20, LIGHTGRAY);
- DrawText("Press SPACE to LOAD values", 252, 350, 20, LIGHTGRAY);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
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