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- /*******************************************************************************************
- *
- * raylib [shapes] example - bouncing ball
- *
- * This example has been created using raylib 1.0 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Copyright (c) 2013 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
- #include "raylib.h"
- int main(void)
- {
- // Initialization
- //---------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib [shapes] example - bouncing ball");
- Vector2 ballPosition = { GetScreenWidth()/2, GetScreenHeight()/2 };
- Vector2 ballSpeed = { 5.0f, 4.0f };
- int ballRadius = 20;
- bool pause = 0;
- int framesCounter = 0;
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //----------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //-----------------------------------------------------
- if (IsKeyPressed(KEY_SPACE)) pause = !pause;
- if (!pause)
- {
- ballPosition.x += ballSpeed.x;
- ballPosition.y += ballSpeed.y;
- // Check walls collision for bouncing
- if ((ballPosition.x >= (GetScreenWidth() - ballRadius)) || (ballPosition.x <= ballRadius)) ballSpeed.x *= -1.0f;
- if ((ballPosition.y >= (GetScreenHeight() - ballRadius)) || (ballPosition.y <= ballRadius)) ballSpeed.y *= -1.0f;
- }
- else framesCounter++;
- //-----------------------------------------------------
- // Draw
- //-----------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
- DrawCircleV(ballPosition, ballRadius, MAROON);
- DrawText("PRESS SPACE to PAUSE BALL MOVEMENT", 10, GetScreenHeight() - 25, 20, LIGHTGRAY);
- // On pause, we draw a blinking message
- if (pause && ((framesCounter/30)%2)) DrawText("PAUSED", 350, 200, 30, GRAY);
- DrawFPS(10, 10);
- EndDrawing();
- //-----------------------------------------------------
- }
- // De-Initialization
- //---------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //----------------------------------------------------------
- return 0;
- }
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