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- /*******************************************************************************************
- *
- * raylib [shapes] example - Colors palette
- *
- * This example has been created using raylib 2.5 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Copyright (c) 2014-2019 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
- #include "raylib.h"
- #define MAX_COLORS_COUNT 21 // Number of colors available
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib [shapes] example - colors palette");
- Color colors[MAX_COLORS_COUNT] = {
- DARKGRAY, MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, DARKBROWN,
- GRAY, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK, YELLOW,
- GREEN, SKYBLUE, PURPLE, BEIGE };
- const char *colorNames[MAX_COLORS_COUNT] = {
- "DARKGRAY", "MAROON", "ORANGE", "DARKGREEN", "DARKBLUE", "DARKPURPLE",
- "DARKBROWN", "GRAY", "RED", "GOLD", "LIME", "BLUE", "VIOLET", "BROWN",
- "LIGHTGRAY", "PINK", "YELLOW", "GREEN", "SKYBLUE", "PURPLE", "BEIGE" };
- Rectangle colorsRecs[MAX_COLORS_COUNT] = { 0 }; // Rectangles array
- // Fills colorsRecs data (for every rectangle)
- for (int i = 0; i < MAX_COLORS_COUNT; i++)
- {
- colorsRecs[i].x = 20.0f + 100.0f *(i%7) + 10.0f *(i%7);
- colorsRecs[i].y = 80.0f + 100.0f *(i/7) + 10.0f *(i/7);
- colorsRecs[i].width = 100.0f;
- colorsRecs[i].height = 100.0f;
- }
- int colorState[MAX_COLORS_COUNT] = { 0 }; // Color state: 0-DEFAULT, 1-MOUSE_HOVER
- Vector2 mousePoint = { 0.0f, 0.0f };
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- mousePoint = GetMousePosition();
- for (int i = 0; i < MAX_COLORS_COUNT; i++)
- {
- if (CheckCollisionPointRec(mousePoint, colorsRecs[i])) colorState[i] = 1;
- else colorState[i] = 0;
- }
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
- DrawText("raylib colors palette", 28, 42, 20, BLACK);
- DrawText("press SPACE to see all colors", GetScreenWidth() - 180, GetScreenHeight() - 40, 10, GRAY);
- for (int i = 0; i < MAX_COLORS_COUNT; i++) // Draw all rectangles
- {
- DrawRectangleRec(colorsRecs[i], Fade(colors[i], colorState[i]? 0.6f : 1.0f));
- if (IsKeyDown(KEY_SPACE) || colorState[i])
- {
- DrawRectangle(colorsRecs[i].x, colorsRecs[i].y + colorsRecs[i].height - 26, colorsRecs[i].width, 20, BLACK);
- DrawRectangleLinesEx(colorsRecs[i], 6, Fade(BLACK, 0.3f));
- DrawText(colorNames[i], colorsRecs[i].x + colorsRecs[i].width - MeasureText(colorNames[i], 10) - 12,
- colorsRecs[i].y + colorsRecs[i].height - 20, 10, colors[i]);
- }
- }
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
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