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- /*******************************************************************************************
- *
- * raylib [textures] example - Image loading and texture creation
- *
- * NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
- *
- * This example has been created using raylib 1.3 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Copyright (c) 2015 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
- #include "raylib.h"
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib [textures] example - image loading");
- // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
- Image image = LoadImage("resources/raylib_logo.png"); // Loaded in CPU memory (RAM)
- Texture2D texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (VRAM)
- UnloadImage(image); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
- //---------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- // TODO: Update your variables here
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
- DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE);
- DrawText("this IS a texture loaded from an image!", 300, 370, 10, GRAY);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadTexture(texture); // Texture unloading
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
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