1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586 |
- /*******************************************************************************************
- *
- * raylib [models] example - Load and draw a 3d model (OBJ)
- *
- * This example has been created using raylib 1.0 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
- *
- ********************************************************************************************/
- #include "raylib.h"
- int main()
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 1280;
- int screenHeight = 720;
- InitWindow(screenWidth, screenHeight, "raylib [models] example - custom shader");
-
- // Define the camera to look into our 3d world
- Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
- Texture2D texture = LoadTexture("resources/catsham.png"); // Load model texture
- Shader shader = LoadShader("resources/shaders/custom.vs", "resources/shaders/custom.fs");
- //Shader poste = LoadShader("resources/shaders/custom.vs", "resources/shaders/pixel.fs");
- Model cat = LoadModel("resources/cat.obj"); // Load OBJ model
- SetModelTexture(&cat, texture); // Bind texture to model
- //SetModelShader(&cat, poste);
- Vector3 catPosition = { 0.0, 0.0, 0.0 }; // Set model position
-
- SetPostproShader(shader);
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- if (IsKeyDown(KEY_LEFT)) catPosition.x -= 0.2;
- if (IsKeyDown(KEY_RIGHT)) catPosition.x += 0.2;
- if (IsKeyDown(KEY_UP)) catPosition.z -= 0.2;
- if (IsKeyDown(KEY_DOWN)) catPosition.z += 0.2;
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
- Begin3dMode(camera);
- DrawModel(cat, catPosition, 0.1f, WHITE); // Draw 3d model with texture
- DrawGrid(10.0, 1.0); // Draw a grid
- DrawGizmo(catPosition); // Draw gizmo
- End3dMode();
- DrawFPS(10, 10);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadTexture(texture); // Unload texture
- UnloadModel(cat); // Unload model
- UnloadShader(shader);
- //UnloadShader(poste);
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
|