123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263 |
- /*******************************************************************************************
- *
- * raylib [core] examples - Mouse wheel input
- *
- * Example originally created with raylib 1.1, last time updated with raylib 1.3
- *
- * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
- * BSD-like license that allows static linking with closed source software
- *
- * Copyright (c) 2014-2023 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
- #include "raylib.h"
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib [core] example - input mouse wheel");
- int boxPositionY = screenHeight/2 - 40;
- int scrollSpeed = 4; // Scrolling speed in pixels
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- boxPositionY -= (GetMouseWheelMove()*scrollSpeed);
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
- DrawRectangle(screenWidth/2 - 40, boxPositionY, 80, 80, MAROON);
- DrawText("Use mouse wheel to move the cube up and down!", 10, 10, 20, GRAY);
- DrawText(TextFormat("Box position Y: %03i", boxPositionY), 10, 40, 20, LIGHTGRAY);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
|