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- /*******************************************************************************************
- *
- * raylib [core] examples - basic screen manager
- *
- * NOTE: This example illustrates a very simple screen manager based on a states machines
- *
- * Example originally created with raylib 4.0, last time updated with raylib 4.0
- *
- * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
- * BSD-like license that allows static linking with closed source software
- *
- * Copyright (c) 2021-2023 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
- #include "raylib.h"
- //------------------------------------------------------------------------------------------
- // Types and Structures Definition
- //------------------------------------------------------------------------------------------
- typedef enum GameScreen { LOGO = 0, TITLE, GAMEPLAY, ENDING } GameScreen;
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib [core] example - basic screen manager");
- GameScreen currentScreen = LOGO;
- // TODO: Initialize all required variables and load all required data here!
- int framesCounter = 0; // Useful to count frames
- SetTargetFPS(60); // Set desired framerate (frames-per-second)
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- switch(currentScreen)
- {
- case LOGO:
- {
- // TODO: Update LOGO screen variables here!
- framesCounter++; // Count frames
- // Wait for 2 seconds (120 frames) before jumping to TITLE screen
- if (framesCounter > 120)
- {
- currentScreen = TITLE;
- }
- } break;
- case TITLE:
- {
- // TODO: Update TITLE screen variables here!
- // Press enter to change to GAMEPLAY screen
- if (IsKeyPressed(KEY_ENTER) || IsGestureDetected(GESTURE_TAP))
- {
- currentScreen = GAMEPLAY;
- }
- } break;
- case GAMEPLAY:
- {
- // TODO: Update GAMEPLAY screen variables here!
- // Press enter to change to ENDING screen
- if (IsKeyPressed(KEY_ENTER) || IsGestureDetected(GESTURE_TAP))
- {
- currentScreen = ENDING;
- }
- } break;
- case ENDING:
- {
- // TODO: Update ENDING screen variables here!
- // Press enter to return to TITLE screen
- if (IsKeyPressed(KEY_ENTER) || IsGestureDetected(GESTURE_TAP))
- {
- currentScreen = TITLE;
- }
- } break;
- default: break;
- }
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
- switch(currentScreen)
- {
- case LOGO:
- {
- // TODO: Draw LOGO screen here!
- DrawText("LOGO SCREEN", 20, 20, 40, LIGHTGRAY);
- DrawText("WAIT for 2 SECONDS...", 290, 220, 20, GRAY);
- } break;
- case TITLE:
- {
- // TODO: Draw TITLE screen here!
- DrawRectangle(0, 0, screenWidth, screenHeight, GREEN);
- DrawText("TITLE SCREEN", 20, 20, 40, DARKGREEN);
- DrawText("PRESS ENTER or TAP to JUMP to GAMEPLAY SCREEN", 120, 220, 20, DARKGREEN);
- } break;
- case GAMEPLAY:
- {
- // TODO: Draw GAMEPLAY screen here!
- DrawRectangle(0, 0, screenWidth, screenHeight, PURPLE);
- DrawText("GAMEPLAY SCREEN", 20, 20, 40, MAROON);
- DrawText("PRESS ENTER or TAP to JUMP to ENDING SCREEN", 130, 220, 20, MAROON);
- } break;
- case ENDING:
- {
- // TODO: Draw ENDING screen here!
- DrawRectangle(0, 0, screenWidth, screenHeight, BLUE);
- DrawText("ENDING SCREEN", 20, 20, 40, DARKBLUE);
- DrawText("PRESS ENTER or TAP to RETURN to TITLE SCREEN", 120, 220, 20, DARKBLUE);
- } break;
- default: break;
- }
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- // TODO: Unload all loaded data (textures, fonts, audio) here!
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
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