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- /*******************************************************************************************
- *
- * raylib [core] example - Input Gestures for Web
- *
- * Example originally created with raylib 4.6-dev, last time updated with raylib 4.6-dev
- *
- * Example contributed by ubkp (@ubkp) and reviewed by Ramon Santamaria (@raysan5)
- *
- * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
- * BSD-like license that allows static linking with closed source software
- *
- * Copyright (c) 2023 ubkp (@ubkp)
- *
- ********************************************************************************************/
- #include "raylib.h"
- #include "math.h" // Required for the protractor angle graphic drawing
- #if defined(PLATFORM_WEB)
- #include <emscripten/emscripten.h> // Required for the Web/HTML5
- #endif
- //--------------------------------------------------------------------------------------
- // Global definitions and declarations
- //--------------------------------------------------------------------------------------
- // Common variables definitions
- //--------------------------------------------------------------------------------------
- int screenWidth = 800; // Update depending on web canvas
- const int screenHeight = 450;
- Vector2 messagePosition = { 160, 7 };
- // Last gesture variables definitions
- //--------------------------------------------------------------------------------------
- int lastGesture = 0;
- Vector2 lastGesturePosition = { 165, 130 };
- // Gesture log variables definitions and functions declarations
- //--------------------------------------------------------------------------------------
- #define GESTURE_LOG_SIZE 20
- char gestureLog[GESTURE_LOG_SIZE][12] = { "" }; // The gesture log uses an array (as an inverted circular queue) to store the performed gestures
- int gestureLogIndex = GESTURE_LOG_SIZE; // The index for the inverted circular queue (moving from last to first direction, then looping around)
- int previousGesture = 0;
- char const *GetGestureName(int i)
- {
- switch (i) {
- case 0: return "None"; break;
- case 1: return "Tap"; break;
- case 2: return "Double Tap"; break;
- case 4: return "Hold"; break;
- case 8: return "Drag"; break;
- case 16: return "Swipe Right"; break;
- case 32: return "Swipe Left"; break;
- case 64: return "Swipe Up"; break;
- case 128: return "Swipe Down"; break;
- case 256: return "Pinch In"; break;
- case 512: return "Pinch Out"; break;
- default: return "Unknown"; break;
- }
- }
- Color GetGestureColor(int i)
- {
- switch (i) {
- case 0: return BLACK; break;
- case 1: return BLUE; break;
- case 2: return SKYBLUE; break;
- case 4: return BLACK; break;
- case 8: return LIME; break;
- case 16: return RED; break;
- case 32: return RED; break;
- case 64: return RED; break;
- case 128: return RED; break;
- case 256: return VIOLET; break;
- case 512: return ORANGE; break;
- default: return BLACK; break;
- }
- }
- int logMode = 1; // Log mode values: 0 shows repeated events; 1 hides repeated events; 2 shows repeated events but hide hold events; 3 hides repeated events and hide hold events
- Color gestureColor = { 0, 0, 0, 255 };
- Rectangle logButton1 = { 53, 7, 48, 26 };
- Rectangle logButton2 = { 108, 7, 36, 26 };
- Vector2 gestureLogPosition = { 10, 10 };
- // Protractor variables definitions
- //--------------------------------------------------------------------------------------
- float angleLength = 90.0f;
- float currentAngleDegrees = 0.0f;
- Vector2 finalVector = { 0.0f, 0.0f };
- char currentAngleStr[7] = "";
- Vector2 protractorPosition = { 266.0f, 315.0f };
- // Update
- //--------------------------------------------------------------------------------------
- void Update(void)
- {
- // Handle common
- //--------------------------------------------------------------------------------------
- int i, ii; // Iterators that will be reused by all for loops
- const int currentGesture = GetGestureDetected();
- const float currentDragDegrees = GetGestureDragAngle();
- const float currentPitchDegrees = GetGesturePinchAngle();
- const int touchCount = GetTouchPointCount();
- // Handle last gesture
- //--------------------------------------------------------------------------------------
- if ((currentGesture != 0) && (currentGesture != 4) && (currentGesture != previousGesture)) lastGesture = currentGesture; // Filter the meaningful gestures (1, 2, 8 to 512) for the display
- // Handle gesture log
- //--------------------------------------------------------------------------------------
- if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT))
- {
- if (CheckCollisionPointRec(GetMousePosition(), logButton1))
- {
- switch (logMode)
- {
- case 3: logMode=2; break;
- case 2: logMode=3; break;
- case 1: logMode=0; break;
- default: logMode=1; break;
- }
- }
- else if (CheckCollisionPointRec(GetMousePosition(), logButton2))
- {
- switch (logMode)
- {
- case 3: logMode=1; break;
- case 2: logMode=0; break;
- case 1: logMode=3; break;
- default: logMode=2; break;
- }
- }
- }
-
- int fillLog = 0; // Gate variable to be used to allow or not the gesture log to be filled
- if (currentGesture !=0)
- {
- if (logMode == 3) // 3 hides repeated events and hide hold events
- {
- if (((currentGesture != 4) && (currentGesture != previousGesture)) || (currentGesture < 3)) fillLog = 1;
- }
- else if (logMode == 2) // 2 shows repeated events but hide hold events
- {
- if (currentGesture != 4) fillLog = 1;
- }
- else if (logMode == 1) // 1 hides repeated events
- {
- if (currentGesture != previousGesture) fillLog = 1;
- }
- else // 0 shows repeated events
- {
- fillLog = 1;
- }
- }
-
- if (fillLog) // If one of the conditions from logMode was met, fill the gesture log
- {
- previousGesture = currentGesture;
- gestureColor = GetGestureColor(currentGesture);
- if (gestureLogIndex <= 0) gestureLogIndex = GESTURE_LOG_SIZE;
- gestureLogIndex--;
-
- // Copy the gesture respective name to the gesture log array
- TextCopy(gestureLog[gestureLogIndex], GetGestureName(currentGesture));
- }
- // Handle protractor
- //--------------------------------------------------------------------------------------
- if (currentGesture > 255) // aka Pinch In and Pinch Out
- {
- currentAngleDegrees = currentPitchDegrees;
- }
- else if (currentGesture > 15) // aka Swipe Right, Swipe Left, Swipe Up and Swipe Down
- {
- currentAngleDegrees = currentDragDegrees;
- }
- else if (currentGesture > 0) // aka Tap, Doubletap, Hold and Grab
- {
- currentAngleDegrees = 0.0f;
- }
-
- float currentAngleRadians = ((currentAngleDegrees +90.0f)*PI/180); // Convert the current angle to Radians
- finalVector = (Vector2){ (angleLength*sinf(currentAngleRadians)) + protractorPosition.x, (angleLength*cosf(currentAngleRadians)) + protractorPosition.y }; // Calculate the final vector for display
- // Handle touch and mouse pointer points
- //--------------------------------------------------------------------------------------
- #define MAX_TOUCH_COUNT 32
-
- Vector2 touchPosition[MAX_TOUCH_COUNT] = { 0 };
- Vector2 mousePosition = {0, 0};
- if (currentGesture != GESTURE_NONE)
- {
- if (touchCount != 0)
- {
- for (i = 0; i < touchCount; i++) touchPosition[i] = GetTouchPosition(i); // Fill the touch positions
- }
- else mousePosition = GetMousePosition();
- }
- // Draw
- //--------------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
- // Draw common
- //--------------------------------------------------------------------------------------
- DrawText("*", messagePosition.x + 5, messagePosition.y + 5, 10, BLACK);
- DrawText("Example optimized for Web/HTML5\non Smartphones with Touch Screen.", messagePosition.x + 15, messagePosition.y + 5, 10, BLACK);
- DrawText("*", messagePosition.x + 5, messagePosition.y + 35, 10, BLACK);
- DrawText("While running on Desktop Web Browsers,\ninspect and turn on Touch Emulation.", messagePosition.x + 15, messagePosition.y + 35, 10, BLACK);
- // Draw last gesture
- //--------------------------------------------------------------------------------------
- DrawText("Last gesture", lastGesturePosition.x + 33, lastGesturePosition.y - 47, 20, BLACK);
- DrawText("Swipe Tap Pinch Touch", lastGesturePosition.x + 17, lastGesturePosition.y - 18, 10, BLACK);
- DrawRectangle(lastGesturePosition.x + 20, lastGesturePosition.y, 20, 20, lastGesture == GESTURE_SWIPE_UP ? RED : LIGHTGRAY);
- DrawRectangle(lastGesturePosition.x, lastGesturePosition.y + 20, 20, 20, lastGesture == GESTURE_SWIPE_LEFT ? RED : LIGHTGRAY);
- DrawRectangle(lastGesturePosition.x + 40, lastGesturePosition.y + 20, 20, 20, lastGesture == GESTURE_SWIPE_RIGHT ? RED : LIGHTGRAY);
- DrawRectangle(lastGesturePosition.x + 20, lastGesturePosition.y + 40, 20, 20, lastGesture == GESTURE_SWIPE_DOWN ? RED : LIGHTGRAY);
- DrawCircle(lastGesturePosition.x + 80, lastGesturePosition.y + 16, 10, lastGesture == GESTURE_TAP ? BLUE : LIGHTGRAY);
- DrawRing( (Vector2){lastGesturePosition.x + 103, lastGesturePosition.y + 16}, 6.0f, 11.0f, 0.0f, 360.0f, 0, lastGesture == GESTURE_DRAG ? LIME : LIGHTGRAY);
- DrawCircle(lastGesturePosition.x + 80, lastGesturePosition.y + 43, 10, lastGesture == GESTURE_DOUBLETAP ? SKYBLUE : LIGHTGRAY);
- DrawCircle(lastGesturePosition.x + 103, lastGesturePosition.y + 43, 10, lastGesture == GESTURE_DOUBLETAP ? SKYBLUE : LIGHTGRAY);
- DrawTriangle((Vector2){ lastGesturePosition.x + 122, lastGesturePosition.y + 16 }, (Vector2){ lastGesturePosition.x + 137, lastGesturePosition.y + 26 }, (Vector2){ lastGesturePosition.x + 137, lastGesturePosition.y + 6 }, lastGesture == GESTURE_PINCH_OUT? ORANGE : LIGHTGRAY);
- DrawTriangle((Vector2){ lastGesturePosition.x + 147, lastGesturePosition.y + 6 }, (Vector2){ lastGesturePosition.x + 147, lastGesturePosition.y + 26 }, (Vector2){ lastGesturePosition.x + 162, lastGesturePosition.y + 16 }, lastGesture == GESTURE_PINCH_OUT? ORANGE : LIGHTGRAY);
- DrawTriangle((Vector2){ lastGesturePosition.x + 125, lastGesturePosition.y + 33 }, (Vector2){ lastGesturePosition.x + 125, lastGesturePosition.y + 53 }, (Vector2){ lastGesturePosition.x + 140, lastGesturePosition.y + 43 }, lastGesture == GESTURE_PINCH_IN? VIOLET : LIGHTGRAY);
- DrawTriangle((Vector2){ lastGesturePosition.x + 144, lastGesturePosition.y + 43 }, (Vector2){ lastGesturePosition.x + 159, lastGesturePosition.y + 53 }, (Vector2){ lastGesturePosition.x + 159, lastGesturePosition.y + 33 }, lastGesture == GESTURE_PINCH_IN? VIOLET : LIGHTGRAY);
- for (i = 0; i < 4; i++) DrawCircle(lastGesturePosition.x + 180, lastGesturePosition.y + 7 + i*15, 5, touchCount <= i? LIGHTGRAY : gestureColor);
- // Draw gesture log
- //--------------------------------------------------------------------------------------
- DrawText("Log", gestureLogPosition.x, gestureLogPosition.y, 20, BLACK);
-
- // Loop in both directions to print the gesture log array in the inverted order (and looping around if the index started somewhere in the middle)
- for (i = 0, ii = gestureLogIndex; i < GESTURE_LOG_SIZE; i++, ii = (ii + 1) % GESTURE_LOG_SIZE) DrawText(gestureLog[ii], gestureLogPosition.x, gestureLogPosition.y + 410 - i*20, 20, (i == 0 ? gestureColor : LIGHTGRAY));
- Color logButton1Color, logButton2Color;
- switch (logMode)
- {
- case 3: logButton1Color=MAROON; logButton2Color=MAROON; break;
- case 2: logButton1Color=GRAY; logButton2Color=MAROON; break;
- case 1: logButton1Color=MAROON; logButton2Color=GRAY; break;
- default: logButton1Color=GRAY; logButton2Color=GRAY; break;
- }
- DrawRectangleRec(logButton1, logButton1Color);
- DrawText("Hide", logButton1.x + 7, logButton1.y + 3, 10, WHITE);
- DrawText("Repeat", logButton1.x + 7, logButton1.y + 13, 10, WHITE);
- DrawRectangleRec(logButton2, logButton2Color);
- DrawText("Hide", logButton1.x + 62, logButton1.y + 3, 10, WHITE);
- DrawText("Hold", logButton1.x + 62, logButton1.y + 13, 10, WHITE);
- // Draw protractor
- //--------------------------------------------------------------------------------------
- DrawText("Angle", protractorPosition.x + 55, protractorPosition.y + 76, 10, BLACK);
- const char *angleString = TextFormat("%f", currentAngleDegrees);
- const int angleStringDot = TextFindIndex(angleString, ".");
- const char *angleStringTrim = TextSubtext(angleString, 0, angleStringDot + 3);
- DrawText( angleStringTrim, protractorPosition.x + 55, protractorPosition.y + 92, 20, gestureColor);
- DrawCircle(protractorPosition.x, protractorPosition.y, 80.0f, WHITE);
- DrawLineEx((Vector2){ protractorPosition.x - 90, protractorPosition.y }, (Vector2){ protractorPosition.x + 90, protractorPosition.y }, 3.0f, LIGHTGRAY);
- DrawLineEx((Vector2){ protractorPosition.x, protractorPosition.y - 90 }, (Vector2){ protractorPosition.x, protractorPosition.y + 90 }, 3.0f, LIGHTGRAY);
- DrawLineEx((Vector2){ protractorPosition.x - 80, protractorPosition.y - 45 }, (Vector2){ protractorPosition.x + 80, protractorPosition.y + 45 }, 3.0f, GREEN);
- DrawLineEx((Vector2){ protractorPosition.x - 80, protractorPosition.y + 45 }, (Vector2){ protractorPosition.x + 80, protractorPosition.y - 45 }, 3.0f, GREEN);
- DrawText("0", protractorPosition.x + 96, protractorPosition.y - 9, 20, BLACK);
- DrawText("30", protractorPosition.x + 74, protractorPosition.y - 68, 20, BLACK);
- DrawText("90", protractorPosition.x - 11, protractorPosition.y - 110, 20, BLACK);
- DrawText("150", protractorPosition.x - 100, protractorPosition.y - 68, 20, BLACK);
- DrawText("180", protractorPosition.x - 124, protractorPosition.y - 9, 20, BLACK);
- DrawText("210", protractorPosition.x - 100, protractorPosition.y + 50, 20, BLACK);
- DrawText("270", protractorPosition.x - 18, protractorPosition.y + 92, 20, BLACK);
- DrawText("330", protractorPosition.x + 72, protractorPosition.y + 50, 20, BLACK);
- if (currentAngleDegrees != 0.0f) DrawLineEx(protractorPosition, finalVector, 3.0f, gestureColor);
- // Draw touch and mouse pointer points
- //--------------------------------------------------------------------------------------
- if (currentGesture != GESTURE_NONE)
- {
- if ( touchCount != 0 )
- {
- for (i = 0; i < touchCount; i++)
- {
- DrawCircleV(touchPosition[i], 50.0f, Fade(gestureColor, 0.5f));
- DrawCircleV(touchPosition[i], 5.0f, gestureColor);
- }
-
- if (touchCount == 2) DrawLineEx(touchPosition[0], touchPosition[1], ((currentGesture == 512)? 8 : 12), gestureColor);
- }
- else
- {
- DrawCircleV(mousePosition, 35.0f, Fade(gestureColor, 0.5f));
- DrawCircleV(mousePosition, 5.0f, gestureColor);
- }
- }
- EndDrawing();
- //--------------------------------------------------------------------------------------
- }
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- #if defined( PLATFORM_WEB )
- // Using Emscripten EM_ASM_INT macro, get the page canvas width
- const int canvasWidth = EM_ASM_INT( return document.getElementById('canvas').getBoundingClientRect().width; );
-
- if (canvasWidth > 400) screenWidth = canvasWidth;
- else screenWidth = 400; // Set a minimum width for the screen
- #endif
- InitWindow(screenWidth, screenHeight, "raylib [core] example - input gestures web");
- //--------------------------------------------------------------------------------------
- // Main game loop
- //--------------------------------------------------------------------------------------
- #if defined(PLATFORM_WEB)
- emscripten_set_main_loop(Update, 0, 1);
- #else
- SetTargetFPS(60);
- while (!WindowShouldClose()) Update(); // Detect window close button or ESC key
- #endif
- //--------------------------------------------------------------------------------------
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
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