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- /*******************************************************************************************
- *
- * raylib [core] example - Storage save/load values
- *
- * Example originally created with raylib 1.4, last time updated with raylib 4.2
- *
- * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
- * BSD-like license that allows static linking with closed source software
- *
- * Copyright (c) 2015-2023 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
- #include "raylib.h"
- #include <stdlib.h> // Required for: calloc(), free()
- #define STORAGE_DATA_FILE "storage.data" // Storage file
- // NOTE: Storage positions must start with 0, directly related to file memory layout
- typedef enum {
- STORAGE_POSITION_SCORE = 0,
- STORAGE_POSITION_HISCORE = 1
- } StorageData;
- // Persistent storage functions
- static bool SaveStorageValue(unsigned int position, int value);
- static int LoadStorageValue(unsigned int position);
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib [core] example - storage save/load values");
- int score = 0;
- int hiscore = 0;
- int framesCounter = 0;
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- if (IsKeyPressed(KEY_R))
- {
- score = GetRandomValue(1000, 2000);
- hiscore = GetRandomValue(2000, 4000);
- }
- if (IsKeyPressed(KEY_ENTER))
- {
- SaveStorageValue(STORAGE_POSITION_SCORE, score);
- SaveStorageValue(STORAGE_POSITION_HISCORE, hiscore);
- }
- else if (IsKeyPressed(KEY_SPACE))
- {
- // NOTE: If requested position could not be found, value 0 is returned
- score = LoadStorageValue(STORAGE_POSITION_SCORE);
- hiscore = LoadStorageValue(STORAGE_POSITION_HISCORE);
- }
- framesCounter++;
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
- DrawText(TextFormat("SCORE: %i", score), 280, 130, 40, MAROON);
- DrawText(TextFormat("HI-SCORE: %i", hiscore), 210, 200, 50, BLACK);
- DrawText(TextFormat("frames: %i", framesCounter), 10, 10, 20, LIME);
- DrawText("Press R to generate random numbers", 220, 40, 20, LIGHTGRAY);
- DrawText("Press ENTER to SAVE values", 250, 310, 20, LIGHTGRAY);
- DrawText("Press SPACE to LOAD values", 252, 350, 20, LIGHTGRAY);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
- // Save integer value to storage file (to defined position)
- // NOTE: Storage positions is directly related to file memory layout (4 bytes each integer)
- bool SaveStorageValue(unsigned int position, int value)
- {
- bool success = false;
- unsigned int dataSize = 0;
- unsigned int newDataSize = 0;
- unsigned char *fileData = LoadFileData(STORAGE_DATA_FILE, &dataSize);
- unsigned char *newFileData = NULL;
- if (fileData != NULL)
- {
- if (dataSize <= (position*sizeof(int)))
- {
- // Increase data size up to position and store value
- newDataSize = (position + 1)*sizeof(int);
- newFileData = (unsigned char *)RL_REALLOC(fileData, newDataSize);
- if (newFileData != NULL)
- {
- // RL_REALLOC succeded
- int *dataPtr = (int *)newFileData;
- dataPtr[position] = value;
- }
- else
- {
- // RL_REALLOC failed
- TraceLog(LOG_WARNING, "FILEIO: [%s] Failed to realloc data (%u), position in bytes (%u) bigger than actual file size", STORAGE_DATA_FILE, dataSize, position*sizeof(int));
- // We store the old size of the file
- newFileData = fileData;
- newDataSize = dataSize;
- }
- }
- else
- {
- // Store the old size of the file
- newFileData = fileData;
- newDataSize = dataSize;
- // Replace value on selected position
- int *dataPtr = (int *)newFileData;
- dataPtr[position] = value;
- }
- success = SaveFileData(STORAGE_DATA_FILE, newFileData, newDataSize);
- RL_FREE(newFileData);
- TraceLog(LOG_INFO, "FILEIO: [%s] Saved storage value: %i", STORAGE_DATA_FILE, value);
- }
- else
- {
- TraceLog(LOG_INFO, "FILEIO: [%s] File created successfully", STORAGE_DATA_FILE);
- dataSize = (position + 1)*sizeof(int);
- fileData = (unsigned char *)RL_MALLOC(dataSize);
- int *dataPtr = (int *)fileData;
- dataPtr[position] = value;
- success = SaveFileData(STORAGE_DATA_FILE, fileData, dataSize);
- UnloadFileData(fileData);
- TraceLog(LOG_INFO, "FILEIO: [%s] Saved storage value: %i", STORAGE_DATA_FILE, value);
- }
- return success;
- }
- // Load integer value from storage file (from defined position)
- // NOTE: If requested position could not be found, value 0 is returned
- int LoadStorageValue(unsigned int position)
- {
- int value = 0;
- unsigned int dataSize = 0;
- unsigned char *fileData = LoadFileData(STORAGE_DATA_FILE, &dataSize);
- if (fileData != NULL)
- {
- if (dataSize < (position*4)) TraceLog(LOG_WARNING, "FILEIO: [%s] Failed to find storage position: %i", STORAGE_DATA_FILE, position);
- else
- {
- int *dataPtr = (int *)fileData;
- value = dataPtr[position];
- }
- UnloadFileData(fileData);
- TraceLog(LOG_INFO, "FILEIO: [%s] Loaded storage value: %i", STORAGE_DATA_FILE, value);
- }
- return value;
- }
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