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- /*******************************************************************************************
- *
- * raygui v4.0 - A simple and easy-to-use immediate-mode gui library
- *
- * DESCRIPTION:
- * raygui is a tools-dev-focused immediate-mode-gui library based on raylib but also
- * available as a standalone library, as long as input and drawing functions are provided.
- *
- * FEATURES:
- * - Immediate-mode gui, minimal retained data
- * - +25 controls provided (basic and advanced)
- * - Styling system for colors, font and metrics
- * - Icons supported, embedded as a 1-bit icons pack
- * - Standalone mode option (custom input/graphics backend)
- * - Multiple support tools provided for raygui development
- *
- * POSSIBLE IMPROVEMENTS:
- * - Better standalone mode API for easy plug of custom backends
- * - Externalize required inputs, allow user easier customization
- *
- * LIMITATIONS:
- * - No editable multi-line word-wraped text box supported
- * - No auto-layout mechanism, up to the user to define controls position and size
- * - Standalone mode requires library modification and some user work to plug another backend
- *
- * NOTES:
- * - WARNING: GuiLoadStyle() and GuiLoadStyle{Custom}() functions, allocate memory for
- * font atlas recs and glyphs, freeing that memory is (usually) up to the user,
- * no unload function is explicitly provided... but note that GuiLoadStyleDefaulf() unloads
- * by default any previously loaded font (texture, recs, glyphs).
- * - Global UI alpha (guiAlpha) is applied inside GuiDrawRectangle() and GuiDrawText() functions
- *
- * CONTROLS PROVIDED:
- * # Container/separators Controls
- * - WindowBox --> StatusBar, Panel
- * - GroupBox --> Line
- * - Line
- * - Panel --> StatusBar
- * - ScrollPanel --> StatusBar
- * - TabBar --> Button
- *
- * # Basic Controls
- * - Label
- * - LabelButton --> Label
- * - Button
- * - Toggle
- * - ToggleGroup --> Toggle
- * - ToggleSlider
- * - CheckBox
- * - ComboBox
- * - DropdownBox
- * - TextBox
- * - ValueBox --> TextBox
- * - Spinner --> Button, ValueBox
- * - Slider
- * - SliderBar --> Slider
- * - ProgressBar
- * - StatusBar
- * - DummyRec
- * - Grid
- *
- * # Advance Controls
- * - ListView
- * - ColorPicker --> ColorPanel, ColorBarHue
- * - MessageBox --> Window, Label, Button
- * - TextInputBox --> Window, Label, TextBox, Button
- *
- * It also provides a set of functions for styling the controls based on its properties (size, color).
- *
- *
- * RAYGUI STYLE (guiStyle):
- * raygui uses a global data array for all gui style properties (allocated on data segment by default),
- * when a new style is loaded, it is loaded over the global style... but a default gui style could always be
- * recovered with GuiLoadStyleDefault() function, that overwrites the current style to the default one
- *
- * The global style array size is fixed and depends on the number of controls and properties:
- *
- * static unsigned int guiStyle[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)];
- *
- * guiStyle size is by default: 16*(16 + 8) = 384*4 = 1536 bytes = 1.5 KB
- *
- * Note that the first set of BASE properties (by default guiStyle[0..15]) belong to the generic style
- * used for all controls, when any of those base values is set, it is automatically populated to all
- * controls, so, specific control values overwriting generic style should be set after base values.
- *
- * After the first BASE set we have the EXTENDED properties (by default guiStyle[16..23]), those
- * properties are actually common to all controls and can not be overwritten individually (like BASE ones)
- * Some of those properties are: TEXT_SIZE, TEXT_SPACING, LINE_COLOR, BACKGROUND_COLOR
- *
- * Custom control properties can be defined using the EXTENDED properties for each independent control.
- *
- * TOOL: rGuiStyler is a visual tool to customize raygui style: github.com/raysan5/rguistyler
- *
- *
- * RAYGUI ICONS (guiIcons):
- * raygui could use a global array containing icons data (allocated on data segment by default),
- * a custom icons set could be loaded over this array using GuiLoadIcons(), but loaded icons set
- * must be same RAYGUI_ICON_SIZE and no more than RAYGUI_ICON_MAX_ICONS will be loaded
- *
- * Every icon is codified in binary form, using 1 bit per pixel, so, every 16x16 icon
- * requires 8 integers (16*16/32) to be stored in memory.
- *
- * When the icon is draw, actually one quad per pixel is drawn if the bit for that pixel is set.
- *
- * The global icons array size is fixed and depends on the number of icons and size:
- *
- * static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS];
- *
- * guiIcons size is by default: 256*(16*16/32) = 2048*4 = 8192 bytes = 8 KB
- *
- * TOOL: rGuiIcons is a visual tool to customize/create raygui icons: github.com/raysan5/rguiicons
- *
- * RAYGUI LAYOUT:
- * raygui currently does not provide an auto-layout mechanism like other libraries,
- * layouts must be defined manually on controls drawing, providing the right bounds Rectangle for it.
- *
- * TOOL: rGuiLayout is a visual tool to create raygui layouts: github.com/raysan5/rguilayout
- *
- * CONFIGURATION:
- * #define RAYGUI_IMPLEMENTATION
- * Generates the implementation of the library into the included file.
- * If not defined, the library is in header only mode and can be included in other headers
- * or source files without problems. But only ONE file should hold the implementation.
- *
- * #define RAYGUI_STANDALONE
- * Avoid raylib.h header inclusion in this file. Data types defined on raylib are defined
- * internally in the library and input management and drawing functions must be provided by
- * the user (check library implementation for further details).
- *
- * #define RAYGUI_NO_ICONS
- * Avoid including embedded ricons data (256 icons, 16x16 pixels, 1-bit per pixel, 2KB)
- *
- * #define RAYGUI_CUSTOM_ICONS
- * Includes custom ricons.h header defining a set of custom icons,
- * this file can be generated using rGuiIcons tool
- *
- * #define RAYGUI_DEBUG_RECS_BOUNDS
- * Draw control bounds rectangles for debug
- *
- * #define RAYGUI_DEBUG_TEXT_BOUNDS
- * Draw text bounds rectangles for debug
- *
- * VERSIONS HISTORY:
- * 4.0 (12-Sep-2023) ADDED: GuiToggleSlider()
- * ADDED: GuiColorPickerHSV() and GuiColorPanelHSV()
- * ADDED: Multiple new icons, mostly compiler related
- * ADDED: New DEFAULT properties: TEXT_LINE_SPACING, TEXT_ALIGNMENT_VERTICAL, TEXT_WRAP_MODE
- * ADDED: New enum values: GuiTextAlignment, GuiTextAlignmentVertical, GuiTextWrapMode
- * ADDED: Support loading styles with custom font charset from external file
- * REDESIGNED: GuiTextBox(), support mouse cursor positioning
- * REDESIGNED: GuiDrawText(), support multiline and word-wrap modes (read only)
- * REDESIGNED: GuiProgressBar() to be more visual, progress affects border color
- * REDESIGNED: Global alpha consideration moved to GuiDrawRectangle() and GuiDrawText()
- * REDESIGNED: GuiScrollPanel(), get parameters by reference and return result value
- * REDESIGNED: GuiToggleGroup(), get parameters by reference and return result value
- * REDESIGNED: GuiComboBox(), get parameters by reference and return result value
- * REDESIGNED: GuiCheckBox(), get parameters by reference and return result value
- * REDESIGNED: GuiSlider(), get parameters by reference and return result value
- * REDESIGNED: GuiSliderBar(), get parameters by reference and return result value
- * REDESIGNED: GuiProgressBar(), get parameters by reference and return result value
- * REDESIGNED: GuiListView(), get parameters by reference and return result value
- * REDESIGNED: GuiColorPicker(), get parameters by reference and return result value
- * REDESIGNED: GuiColorPanel(), get parameters by reference and return result value
- * REDESIGNED: GuiColorBarAlpha(), get parameters by reference and return result value
- * REDESIGNED: GuiColorBarHue(), get parameters by reference and return result value
- * REDESIGNED: GuiGrid(), get parameters by reference and return result value
- * REDESIGNED: GuiGrid(), added extra parameter
- * REDESIGNED: GuiListViewEx(), change parameters order
- * REDESIGNED: All controls return result as int value
- * REVIEWED: GuiScrollPanel() to avoid smallish scroll-bars
- * REVIEWED: All examples and specially controls_test_suite
- * RENAMED: gui_file_dialog module to gui_window_file_dialog
- * UPDATED: All styles to include ISO-8859-15 charset (as much as possible)
- *
- * 3.6 (10-May-2023) ADDED: New icon: SAND_TIMER
- * ADDED: GuiLoadStyleFromMemory() (binary only)
- * REVIEWED: GuiScrollBar() horizontal movement key
- * REVIEWED: GuiTextBox() crash on cursor movement
- * REVIEWED: GuiTextBox(), additional inputs support
- * REVIEWED: GuiLabelButton(), avoid text cut
- * REVIEWED: GuiTextInputBox(), password input
- * REVIEWED: Local GetCodepointNext(), aligned with raylib
- * REDESIGNED: GuiSlider*()/GuiScrollBar() to support out-of-bounds
- *
- * 3.5 (20-Apr-2023) ADDED: GuiTabBar(), based on GuiToggle()
- * ADDED: Helper functions to split text in separate lines
- * ADDED: Multiple new icons, useful for code editing tools
- * REMOVED: Unneeded icon editing functions
- * REMOVED: GuiTextBoxMulti(), very limited and broken
- * REMOVED: MeasureTextEx() dependency, logic directly implemented
- * REMOVED: DrawTextEx() dependency, logic directly implemented
- * REVIEWED: GuiScrollBar(), improve mouse-click behaviour
- * REVIEWED: Library header info, more info, better organized
- * REDESIGNED: GuiTextBox() to support cursor movement
- * REDESIGNED: GuiDrawText() to divide drawing by lines
- *
- * 3.2 (22-May-2022) RENAMED: Some enum values, for unification, avoiding prefixes
- * REMOVED: GuiScrollBar(), only internal
- * REDESIGNED: GuiPanel() to support text parameter
- * REDESIGNED: GuiScrollPanel() to support text parameter
- * REDESIGNED: GuiColorPicker() to support text parameter
- * REDESIGNED: GuiColorPanel() to support text parameter
- * REDESIGNED: GuiColorBarAlpha() to support text parameter
- * REDESIGNED: GuiColorBarHue() to support text parameter
- * REDESIGNED: GuiTextInputBox() to support password
- *
- * 3.1 (12-Jan-2022) REVIEWED: Default style for consistency (aligned with rGuiLayout v2.5 tool)
- * REVIEWED: GuiLoadStyle() to support compressed font atlas image data and unload previous textures
- * REVIEWED: External icons usage logic
- * REVIEWED: GuiLine() for centered alignment when including text
- * RENAMED: Multiple controls properties definitions to prepend RAYGUI_
- * RENAMED: RICON_ references to RAYGUI_ICON_ for library consistency
- * Projects updated and multiple tweaks
- *
- * 3.0 (04-Nov-2021) Integrated ricons data to avoid external file
- * REDESIGNED: GuiTextBoxMulti()
- * REMOVED: GuiImageButton*()
- * Multiple minor tweaks and bugs corrected
- *
- * 2.9 (17-Mar-2021) REMOVED: Tooltip API
- * 2.8 (03-May-2020) Centralized rectangles drawing to GuiDrawRectangle()
- * 2.7 (20-Feb-2020) ADDED: Possible tooltips API
- * 2.6 (09-Sep-2019) ADDED: GuiTextInputBox()
- * REDESIGNED: GuiListView*(), GuiDropdownBox(), GuiSlider*(), GuiProgressBar(), GuiMessageBox()
- * REVIEWED: GuiTextBox(), GuiSpinner(), GuiValueBox(), GuiLoadStyle()
- * Replaced property INNER_PADDING by TEXT_PADDING, renamed some properties
- * ADDED: 8 new custom styles ready to use
- * Multiple minor tweaks and bugs corrected
- *
- * 2.5 (28-May-2019) Implemented extended GuiTextBox(), GuiValueBox(), GuiSpinner()
- * 2.3 (29-Apr-2019) ADDED: rIcons auxiliar library and support for it, multiple controls reviewed
- * Refactor all controls drawing mechanism to use control state
- * 2.2 (05-Feb-2019) ADDED: GuiScrollBar(), GuiScrollPanel(), reviewed GuiListView(), removed Gui*Ex() controls
- * 2.1 (26-Dec-2018) REDESIGNED: GuiCheckBox(), GuiComboBox(), GuiDropdownBox(), GuiToggleGroup() > Use combined text string
- * REDESIGNED: Style system (breaking change)
- * 2.0 (08-Nov-2018) ADDED: Support controls guiLock and custom fonts
- * REVIEWED: GuiComboBox(), GuiListView()...
- * 1.9 (09-Oct-2018) REVIEWED: GuiGrid(), GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()...
- * 1.8 (01-May-2018) Lot of rework and redesign to align with rGuiStyler and rGuiLayout
- * 1.5 (21-Jun-2017) Working in an improved styles system
- * 1.4 (15-Jun-2017) Rewritten all GUI functions (removed useless ones)
- * 1.3 (12-Jun-2017) Complete redesign of style system
- * 1.1 (01-Jun-2017) Complete review of the library
- * 1.0 (07-Jun-2016) Converted to header-only by Ramon Santamaria.
- * 0.9 (07-Mar-2016) Reviewed and tested by Albert Martos, Ian Eito, Sergio Martinez and Ramon Santamaria.
- * 0.8 (27-Aug-2015) Initial release. Implemented by Kevin Gato, Daniel Nicolás and Ramon Santamaria.
- *
- * DEPENDENCIES:
- * raylib 4.6-dev Inputs reading (keyboard/mouse), shapes drawing, font loading and text drawing
- *
- * STANDALONE MODE:
- * By default raygui depends on raylib mostly for the inputs and the drawing functionality but that dependency can be disabled
- * with the config flag RAYGUI_STANDALONE. In that case is up to the user to provide another backend to cover library needs.
- *
- * The following functions should be redefined for a custom backend:
- *
- * - Vector2 GetMousePosition(void);
- * - float GetMouseWheelMove(void);
- * - bool IsMouseButtonDown(int button);
- * - bool IsMouseButtonPressed(int button);
- * - bool IsMouseButtonReleased(int button);
- * - bool IsKeyDown(int key);
- * - bool IsKeyPressed(int key);
- * - int GetCharPressed(void); // -- GuiTextBox(), GuiValueBox()
- *
- * - void DrawRectangle(int x, int y, int width, int height, Color color); // -- GuiDrawRectangle()
- * - void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // -- GuiColorPicker()
- *
- * - Font GetFontDefault(void); // -- GuiLoadStyleDefault()
- * - Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // -- GuiLoadStyle()
- * - Texture2D LoadTextureFromImage(Image image); // -- GuiLoadStyle(), required to load texture from embedded font atlas image
- * - void SetShapesTexture(Texture2D tex, Rectangle rec); // -- GuiLoadStyle(), required to set shapes rec to font white rec (optimization)
- * - char *LoadFileText(const char *fileName); // -- GuiLoadStyle(), required to load charset data
- * - void UnloadFileText(char *text); // -- GuiLoadStyle(), required to unload charset data
- * - const char *GetDirectoryPath(const char *filePath); // -- GuiLoadStyle(), required to find charset/font file from text .rgs
- * - int *LoadCodepoints(const char *text, int *count); // -- GuiLoadStyle(), required to load required font codepoints list
- * - void UnloadCodepoints(int *codepoints); // -- GuiLoadStyle(), required to unload codepoints list
- * - unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // -- GuiLoadStyle()
- *
- * CONTRIBUTORS:
- * Ramon Santamaria: Supervision, review, redesign, update and maintenance
- * Vlad Adrian: Complete rewrite of GuiTextBox() to support extended features (2019)
- * Sergio Martinez: Review, testing (2015) and redesign of multiple controls (2018)
- * Adria Arranz: Testing and implementation of additional controls (2018)
- * Jordi Jorba: Testing and implementation of additional controls (2018)
- * Albert Martos: Review and testing of the library (2015)
- * Ian Eito: Review and testing of the library (2015)
- * Kevin Gato: Initial implementation of basic components (2014)
- * Daniel Nicolas: Initial implementation of basic components (2014)
- *
- *
- * LICENSE: zlib/libpng
- *
- * Copyright (c) 2014-2023 Ramon Santamaria (@raysan5)
- *
- * This software is provided "as-is", without any express or implied warranty. In no event
- * will the authors be held liable for any damages arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose, including commercial
- * applications, and to alter it and redistribute it freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not claim that you
- * wrote the original software. If you use this software in a product, an acknowledgment
- * in the product documentation would be appreciated but is not required.
- *
- * 2. Altered source versions must be plainly marked as such, and must not be misrepresented
- * as being the original software.
- *
- * 3. This notice may not be removed or altered from any source distribution.
- *
- **********************************************************************************************/
- #ifndef RAYGUI_H
- #define RAYGUI_H
- #define RAYGUI_VERSION_MAJOR 4
- #define RAYGUI_VERSION_MINOR 0
- #define RAYGUI_VERSION_PATCH 0
- #define RAYGUI_VERSION "4.0"
- #if !defined(RAYGUI_STANDALONE)
- #include "raylib.h"
- #endif
- // Function specifiers in case library is build/used as a shared library (Windows)
- // NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll
- #if defined(_WIN32)
- #if defined(BUILD_LIBTYPE_SHARED)
- #define RAYGUIAPI __declspec(dllexport) // We are building the library as a Win32 shared library (.dll)
- #elif defined(USE_LIBTYPE_SHARED)
- #define RAYGUIAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll)
- #endif
- #endif
- // Function specifiers definition
- #ifndef RAYGUIAPI
- #define RAYGUIAPI // Functions defined as 'extern' by default (implicit specifiers)
- #endif
- //----------------------------------------------------------------------------------
- // Defines and Macros
- //----------------------------------------------------------------------------------
- // Allow custom memory allocators
- #ifndef RAYGUI_MALLOC
- #define RAYGUI_MALLOC(sz) malloc(sz)
- #endif
- #ifndef RAYGUI_CALLOC
- #define RAYGUI_CALLOC(n,sz) calloc(n,sz)
- #endif
- #ifndef RAYGUI_FREE
- #define RAYGUI_FREE(p) free(p)
- #endif
- // Simple log system to avoid printf() calls if required
- // NOTE: Avoiding those calls, also avoids const strings memory usage
- #define RAYGUI_SUPPORT_LOG_INFO
- #if defined(RAYGUI_SUPPORT_LOG_INFO)
- #define RAYGUI_LOG(...) printf(__VA_ARGS__)
- #else
- #define RAYGUI_LOG(...)
- #endif
- //----------------------------------------------------------------------------------
- // Types and Structures Definition
- // NOTE: Some types are required for RAYGUI_STANDALONE usage
- //----------------------------------------------------------------------------------
- #if defined(RAYGUI_STANDALONE)
- #ifndef __cplusplus
- // Boolean type
- #ifndef true
- typedef enum { false, true } bool;
- #endif
- #endif
- // Vector2 type
- typedef struct Vector2 {
- float x;
- float y;
- } Vector2;
- // Vector3 type // -- ConvertHSVtoRGB(), ConvertRGBtoHSV()
- typedef struct Vector3 {
- float x;
- float y;
- float z;
- } Vector3;
- // Color type, RGBA (32bit)
- typedef struct Color {
- unsigned char r;
- unsigned char g;
- unsigned char b;
- unsigned char a;
- } Color;
- // Rectangle type
- typedef struct Rectangle {
- float x;
- float y;
- float width;
- float height;
- } Rectangle;
- // TODO: Texture2D type is very coupled to raylib, required by Font type
- // It should be redesigned to be provided by user
- typedef struct Texture2D {
- unsigned int id; // OpenGL texture id
- int width; // Texture base width
- int height; // Texture base height
- int mipmaps; // Mipmap levels, 1 by default
- int format; // Data format (PixelFormat type)
- } Texture2D;
- // Image, pixel data stored in CPU memory (RAM)
- typedef struct Image {
- void *data; // Image raw data
- int width; // Image base width
- int height; // Image base height
- int mipmaps; // Mipmap levels, 1 by default
- int format; // Data format (PixelFormat type)
- } Image;
- // GlyphInfo, font characters glyphs info
- typedef struct GlyphInfo {
- int value; // Character value (Unicode)
- int offsetX; // Character offset X when drawing
- int offsetY; // Character offset Y when drawing
- int advanceX; // Character advance position X
- Image image; // Character image data
- } GlyphInfo;
- // TODO: Font type is very coupled to raylib, mostly required by GuiLoadStyle()
- // It should be redesigned to be provided by user
- typedef struct Font {
- int baseSize; // Base size (default chars height)
- int glyphCount; // Number of glyph characters
- int glyphPadding; // Padding around the glyph characters
- Texture2D texture; // Texture atlas containing the glyphs
- Rectangle *recs; // Rectangles in texture for the glyphs
- GlyphInfo *glyphs; // Glyphs info data
- } Font;
- #endif
- // Style property
- // NOTE: Used when exporting style as code for convenience
- typedef struct GuiStyleProp {
- unsigned short controlId; // Control identifier
- unsigned short propertyId; // Property identifier
- int propertyValue; // Property value
- } GuiStyleProp;
- /*
- // Controls text style -NOT USED-
- // NOTE: Text style is defined by control
- typedef struct GuiTextStyle {
- unsigned int size;
- int charSpacing;
- int lineSpacing;
- int alignmentH;
- int alignmentV;
- int padding;
- } GuiTextStyle;
- */
- // Gui control state
- typedef enum {
- STATE_NORMAL = 0,
- STATE_FOCUSED,
- STATE_PRESSED,
- STATE_DISABLED
- } GuiState;
- // Gui control text alignment
- typedef enum {
- TEXT_ALIGN_LEFT = 0,
- TEXT_ALIGN_CENTER,
- TEXT_ALIGN_RIGHT
- } GuiTextAlignment;
- // Gui control text alignment vertical
- // NOTE: Text vertical position inside the text bounds
- typedef enum {
- TEXT_ALIGN_TOP = 0,
- TEXT_ALIGN_MIDDLE,
- TEXT_ALIGN_BOTTOM
- } GuiTextAlignmentVertical;
- // Gui control text wrap mode
- // NOTE: Useful for multiline text
- typedef enum {
- TEXT_WRAP_NONE = 0,
- TEXT_WRAP_CHAR,
- TEXT_WRAP_WORD
- } GuiTextWrapMode;
- // Gui controls
- typedef enum {
- // Default -> populates to all controls when set
- DEFAULT = 0,
-
- // Basic controls
- LABEL, // Used also for: LABELBUTTON
- BUTTON,
- TOGGLE, // Used also for: TOGGLEGROUP
- SLIDER, // Used also for: SLIDERBAR, TOGGLESLIDER
- PROGRESSBAR,
- CHECKBOX,
- COMBOBOX,
- DROPDOWNBOX,
- TEXTBOX, // Used also for: TEXTBOXMULTI
- VALUEBOX,
- SPINNER, // Uses: BUTTON, VALUEBOX
- LISTVIEW,
- COLORPICKER,
- SCROLLBAR,
- STATUSBAR
- } GuiControl;
- // Gui base properties for every control
- // NOTE: RAYGUI_MAX_PROPS_BASE properties (by default 16 properties)
- typedef enum {
- BORDER_COLOR_NORMAL = 0, // Control border color in STATE_NORMAL
- BASE_COLOR_NORMAL, // Control base color in STATE_NORMAL
- TEXT_COLOR_NORMAL, // Control text color in STATE_NORMAL
- BORDER_COLOR_FOCUSED, // Control border color in STATE_FOCUSED
- BASE_COLOR_FOCUSED, // Control base color in STATE_FOCUSED
- TEXT_COLOR_FOCUSED, // Control text color in STATE_FOCUSED
- BORDER_COLOR_PRESSED, // Control border color in STATE_PRESSED
- BASE_COLOR_PRESSED, // Control base color in STATE_PRESSED
- TEXT_COLOR_PRESSED, // Control text color in STATE_PRESSED
- BORDER_COLOR_DISABLED, // Control border color in STATE_DISABLED
- BASE_COLOR_DISABLED, // Control base color in STATE_DISABLED
- TEXT_COLOR_DISABLED, // Control text color in STATE_DISABLED
- BORDER_WIDTH, // Control border size, 0 for no border
- //TEXT_SIZE, // Control text size (glyphs max height) -> GLOBAL for all controls
- //TEXT_SPACING, // Control text spacing between glyphs -> GLOBAL for all controls
- //TEXT_LINE_SPACING // Control text spacing between lines -> GLOBAL for all controls
- TEXT_PADDING, // Control text padding, not considering border
- TEXT_ALIGNMENT, // Control text horizontal alignment inside control text bound (after border and padding)
- //TEXT_WRAP_MODE // Control text wrap-mode inside text bounds -> GLOBAL for all controls
- } GuiControlProperty;
- // TODO: Which text styling properties should be global or per-control?
- // At this moment TEXT_PADDING and TEXT_ALIGNMENT is configured and saved per control while
- // TEXT_SIZE, TEXT_SPACING, TEXT_LINE_SPACING, TEXT_ALIGNMENT_VERTICAL, TEXT_WRAP_MODE are global and
- // should be configured by user as needed while defining the UI layout
- // Gui extended properties depend on control
- // NOTE: RAYGUI_MAX_PROPS_EXTENDED properties (by default, max 8 properties)
- //----------------------------------------------------------------------------------
- // DEFAULT extended properties
- // NOTE: Those properties are common to all controls or global
- // WARNING: We only have 8 slots for those properties by default!!! -> New global control: TEXT?
- typedef enum {
- TEXT_SIZE = 16, // Text size (glyphs max height)
- TEXT_SPACING, // Text spacing between glyphs
- LINE_COLOR, // Line control color
- BACKGROUND_COLOR, // Background color
- TEXT_LINE_SPACING, // Text spacing between lines
- TEXT_ALIGNMENT_VERTICAL, // Text vertical alignment inside text bounds (after border and padding)
- TEXT_WRAP_MODE // Text wrap-mode inside text bounds
- //TEXT_DECORATION // Text decoration: 0-None, 1-Underline, 2-Line-through, 3-Overline
- //TEXT_DECORATION_THICK // Text decoration line thikness
- } GuiDefaultProperty;
- // Other possible text properties:
- // TEXT_WEIGHT // Normal, Italic, Bold -> Requires specific font change
- // TEXT_INDENT // Text indentation -> Now using TEXT_PADDING...
- // Label
- //typedef enum { } GuiLabelProperty;
- // Button/Spinner
- //typedef enum { } GuiButtonProperty;
- // Toggle/ToggleGroup
- typedef enum {
- GROUP_PADDING = 16, // ToggleGroup separation between toggles
- } GuiToggleProperty;
- // Slider/SliderBar
- typedef enum {
- SLIDER_WIDTH = 16, // Slider size of internal bar
- SLIDER_PADDING // Slider/SliderBar internal bar padding
- } GuiSliderProperty;
- // ProgressBar
- typedef enum {
- PROGRESS_PADDING = 16, // ProgressBar internal padding
- } GuiProgressBarProperty;
- // ScrollBar
- typedef enum {
- ARROWS_SIZE = 16, // ScrollBar arrows size
- ARROWS_VISIBLE, // ScrollBar arrows visible
- SCROLL_SLIDER_PADDING, // ScrollBar slider internal padding
- SCROLL_SLIDER_SIZE, // ScrollBar slider size
- SCROLL_PADDING, // ScrollBar scroll padding from arrows
- SCROLL_SPEED, // ScrollBar scrolling speed
- } GuiScrollBarProperty;
- // CheckBox
- typedef enum {
- CHECK_PADDING = 16 // CheckBox internal check padding
- } GuiCheckBoxProperty;
- // ComboBox
- typedef enum {
- COMBO_BUTTON_WIDTH = 16, // ComboBox right button width
- COMBO_BUTTON_SPACING // ComboBox button separation
- } GuiComboBoxProperty;
- // DropdownBox
- typedef enum {
- ARROW_PADDING = 16, // DropdownBox arrow separation from border and items
- DROPDOWN_ITEMS_SPACING // DropdownBox items separation
- } GuiDropdownBoxProperty;
- // TextBox/TextBoxMulti/ValueBox/Spinner
- typedef enum {
- TEXT_READONLY = 16, // TextBox in read-only mode: 0-text editable, 1-text no-editable
- } GuiTextBoxProperty;
- // Spinner
- typedef enum {
- SPIN_BUTTON_WIDTH = 16, // Spinner left/right buttons width
- SPIN_BUTTON_SPACING, // Spinner buttons separation
- } GuiSpinnerProperty;
- // ListView
- typedef enum {
- LIST_ITEMS_HEIGHT = 16, // ListView items height
- LIST_ITEMS_SPACING, // ListView items separation
- SCROLLBAR_WIDTH, // ListView scrollbar size (usually width)
- SCROLLBAR_SIDE, // ListView scrollbar side (0-SCROLLBAR_LEFT_SIDE, 1-SCROLLBAR_RIGHT_SIDE)
- } GuiListViewProperty;
- // ColorPicker
- typedef enum {
- COLOR_SELECTOR_SIZE = 16,
- HUEBAR_WIDTH, // ColorPicker right hue bar width
- HUEBAR_PADDING, // ColorPicker right hue bar separation from panel
- HUEBAR_SELECTOR_HEIGHT, // ColorPicker right hue bar selector height
- HUEBAR_SELECTOR_OVERFLOW // ColorPicker right hue bar selector overflow
- } GuiColorPickerProperty;
- #define SCROLLBAR_LEFT_SIDE 0
- #define SCROLLBAR_RIGHT_SIDE 1
- //----------------------------------------------------------------------------------
- // Global Variables Definition
- //----------------------------------------------------------------------------------
- // ...
- //----------------------------------------------------------------------------------
- // Module Functions Declaration
- //----------------------------------------------------------------------------------
- #if defined(__cplusplus)
- extern "C" { // Prevents name mangling of functions
- #endif
- // Global gui state control functions
- RAYGUIAPI void GuiEnable(void); // Enable gui controls (global state)
- RAYGUIAPI void GuiDisable(void); // Disable gui controls (global state)
- RAYGUIAPI void GuiLock(void); // Lock gui controls (global state)
- RAYGUIAPI void GuiUnlock(void); // Unlock gui controls (global state)
- RAYGUIAPI bool GuiIsLocked(void); // Check if gui is locked (global state)
- RAYGUIAPI void GuiSetAlpha(float alpha); // Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f
- RAYGUIAPI void GuiSetState(int state); // Set gui state (global state)
- RAYGUIAPI int GuiGetState(void); // Get gui state (global state)
- // Font set/get functions
- RAYGUIAPI void GuiSetFont(Font font); // Set gui custom font (global state)
- RAYGUIAPI Font GuiGetFont(void); // Get gui custom font (global state)
- // Style set/get functions
- RAYGUIAPI void GuiSetStyle(int control, int property, int value); // Set one style property
- RAYGUIAPI int GuiGetStyle(int control, int property); // Get one style property
- // Styles loading functions
- RAYGUIAPI void GuiLoadStyle(const char *fileName); // Load style file over global style variable (.rgs)
- RAYGUIAPI void GuiLoadStyleDefault(void); // Load style default over global style
- // Tooltips management functions
- RAYGUIAPI void GuiEnableTooltip(void); // Enable gui tooltips (global state)
- RAYGUIAPI void GuiDisableTooltip(void); // Disable gui tooltips (global state)
- RAYGUIAPI void GuiSetTooltip(const char *tooltip); // Set tooltip string
- // Icons functionality
- RAYGUIAPI const char *GuiIconText(int iconId, const char *text); // Get text with icon id prepended (if supported)
- #if !defined(RAYGUI_NO_ICONS)
- RAYGUIAPI void GuiSetIconScale(int scale); // Set default icon drawing size
- RAYGUIAPI unsigned int *GuiGetIcons(void); // Get raygui icons data pointer
- RAYGUIAPI char **GuiLoadIcons(const char *fileName, bool loadIconsName); // Load raygui icons file (.rgi) into internal icons data
- RAYGUIAPI void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color); // Draw icon using pixel size at specified position
- #endif
- // Controls
- //----------------------------------------------------------------------------------------------------------
- // Container/separator controls, useful for controls organization
- RAYGUIAPI int GuiWindowBox(Rectangle bounds, const char *title); // Window Box control, shows a window that can be closed
- RAYGUIAPI int GuiGroupBox(Rectangle bounds, const char *text); // Group Box control with text name
- RAYGUIAPI int GuiLine(Rectangle bounds, const char *text); // Line separator control, could contain text
- RAYGUIAPI int GuiPanel(Rectangle bounds, const char *text); // Panel control, useful to group controls
- RAYGUIAPI int GuiTabBar(Rectangle bounds, const char **text, int count, int *active); // Tab Bar control, returns TAB to be closed or -1
- RAYGUIAPI int GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector2 *scroll, Rectangle *view); // Scroll Panel control
- // Basic controls set
- RAYGUIAPI int GuiLabel(Rectangle bounds, const char *text); // Label control, shows text
- RAYGUIAPI int GuiButton(Rectangle bounds, const char *text); // Button control, returns true when clicked
- RAYGUIAPI int GuiLabelButton(Rectangle bounds, const char *text); // Label button control, show true when clicked
- RAYGUIAPI int GuiToggle(Rectangle bounds, const char *text, bool *active); // Toggle Button control, returns true when active
- RAYGUIAPI int GuiToggleGroup(Rectangle bounds, const char *text, int *active); // Toggle Group control, returns active toggle index
- RAYGUIAPI int GuiToggleSlider(Rectangle bounds, const char *text, int *active); // Toggle Slider control, returns true when clicked
- RAYGUIAPI int GuiCheckBox(Rectangle bounds, const char *text, bool *checked); // Check Box control, returns true when active
- RAYGUIAPI int GuiComboBox(Rectangle bounds, const char *text, int *active); // Combo Box control, returns selected item index
- RAYGUIAPI int GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode); // Dropdown Box control, returns selected item
- RAYGUIAPI int GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Spinner control, returns selected value
- RAYGUIAPI int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Value Box control, updates input text with numbers
- RAYGUIAPI int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode); // Text Box control, updates input text
- RAYGUIAPI int GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Slider control, returns selected value
- RAYGUIAPI int GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Slider Bar control, returns selected value
- RAYGUIAPI int GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Progress Bar control, shows current progress value
- RAYGUIAPI int GuiStatusBar(Rectangle bounds, const char *text); // Status Bar control, shows info text
- RAYGUIAPI int GuiDummyRec(Rectangle bounds, const char *text); // Dummy control for placeholders
- RAYGUIAPI int GuiGrid(Rectangle bounds, const char *text, float spacing, int subdivs, Vector2 *mouseCell); // Grid control, returns mouse cell position
- // Advance controls set
- RAYGUIAPI int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int *active); // List View control, returns selected list item index
- RAYGUIAPI int GuiListViewEx(Rectangle bounds, const char **text, int count, int *scrollIndex, int *active, int *focus); // List View with extended parameters
- RAYGUIAPI int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *buttons); // Message Box control, displays a message
- RAYGUIAPI int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text, int textMaxSize, bool *secretViewActive); // Text Input Box control, ask for text, supports secret
- RAYGUIAPI int GuiColorPicker(Rectangle bounds, const char *text, Color *color); // Color Picker control (multiple color controls)
- RAYGUIAPI int GuiColorPanel(Rectangle bounds, const char *text, Color *color); // Color Panel control
- RAYGUIAPI int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha); // Color Bar Alpha control
- RAYGUIAPI int GuiColorBarHue(Rectangle bounds, const char *text, float *value); // Color Bar Hue control
- RAYGUIAPI int GuiColorPickerHSV(Rectangle bounds, const char *text, Vector3 *colorHsv); // Color Picker control that avoids conversion to RGB on each call (multiple color controls)
- RAYGUIAPI int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv); // Color Panel control that returns HSV color value, used by GuiColorPickerHSV()
- //----------------------------------------------------------------------------------------------------------
- #if !defined(RAYGUI_NO_ICONS)
- #if !defined(RAYGUI_CUSTOM_ICONS)
- //----------------------------------------------------------------------------------
- // Icons enumeration
- //----------------------------------------------------------------------------------
- typedef enum {
- ICON_NONE = 0,
- ICON_FOLDER_FILE_OPEN = 1,
- ICON_FILE_SAVE_CLASSIC = 2,
- ICON_FOLDER_OPEN = 3,
- ICON_FOLDER_SAVE = 4,
- ICON_FILE_OPEN = 5,
- ICON_FILE_SAVE = 6,
- ICON_FILE_EXPORT = 7,
- ICON_FILE_ADD = 8,
- ICON_FILE_DELETE = 9,
- ICON_FILETYPE_TEXT = 10,
- ICON_FILETYPE_AUDIO = 11,
- ICON_FILETYPE_IMAGE = 12,
- ICON_FILETYPE_PLAY = 13,
- ICON_FILETYPE_VIDEO = 14,
- ICON_FILETYPE_INFO = 15,
- ICON_FILE_COPY = 16,
- ICON_FILE_CUT = 17,
- ICON_FILE_PASTE = 18,
- ICON_CURSOR_HAND = 19,
- ICON_CURSOR_POINTER = 20,
- ICON_CURSOR_CLASSIC = 21,
- ICON_PENCIL = 22,
- ICON_PENCIL_BIG = 23,
- ICON_BRUSH_CLASSIC = 24,
- ICON_BRUSH_PAINTER = 25,
- ICON_WATER_DROP = 26,
- ICON_COLOR_PICKER = 27,
- ICON_RUBBER = 28,
- ICON_COLOR_BUCKET = 29,
- ICON_TEXT_T = 30,
- ICON_TEXT_A = 31,
- ICON_SCALE = 32,
- ICON_RESIZE = 33,
- ICON_FILTER_POINT = 34,
- ICON_FILTER_BILINEAR = 35,
- ICON_CROP = 36,
- ICON_CROP_ALPHA = 37,
- ICON_SQUARE_TOGGLE = 38,
- ICON_SYMMETRY = 39,
- ICON_SYMMETRY_HORIZONTAL = 40,
- ICON_SYMMETRY_VERTICAL = 41,
- ICON_LENS = 42,
- ICON_LENS_BIG = 43,
- ICON_EYE_ON = 44,
- ICON_EYE_OFF = 45,
- ICON_FILTER_TOP = 46,
- ICON_FILTER = 47,
- ICON_TARGET_POINT = 48,
- ICON_TARGET_SMALL = 49,
- ICON_TARGET_BIG = 50,
- ICON_TARGET_MOVE = 51,
- ICON_CURSOR_MOVE = 52,
- ICON_CURSOR_SCALE = 53,
- ICON_CURSOR_SCALE_RIGHT = 54,
- ICON_CURSOR_SCALE_LEFT = 55,
- ICON_UNDO = 56,
- ICON_REDO = 57,
- ICON_REREDO = 58,
- ICON_MUTATE = 59,
- ICON_ROTATE = 60,
- ICON_REPEAT = 61,
- ICON_SHUFFLE = 62,
- ICON_EMPTYBOX = 63,
- ICON_TARGET = 64,
- ICON_TARGET_SMALL_FILL = 65,
- ICON_TARGET_BIG_FILL = 66,
- ICON_TARGET_MOVE_FILL = 67,
- ICON_CURSOR_MOVE_FILL = 68,
- ICON_CURSOR_SCALE_FILL = 69,
- ICON_CURSOR_SCALE_RIGHT_FILL = 70,
- ICON_CURSOR_SCALE_LEFT_FILL = 71,
- ICON_UNDO_FILL = 72,
- ICON_REDO_FILL = 73,
- ICON_REREDO_FILL = 74,
- ICON_MUTATE_FILL = 75,
- ICON_ROTATE_FILL = 76,
- ICON_REPEAT_FILL = 77,
- ICON_SHUFFLE_FILL = 78,
- ICON_EMPTYBOX_SMALL = 79,
- ICON_BOX = 80,
- ICON_BOX_TOP = 81,
- ICON_BOX_TOP_RIGHT = 82,
- ICON_BOX_RIGHT = 83,
- ICON_BOX_BOTTOM_RIGHT = 84,
- ICON_BOX_BOTTOM = 85,
- ICON_BOX_BOTTOM_LEFT = 86,
- ICON_BOX_LEFT = 87,
- ICON_BOX_TOP_LEFT = 88,
- ICON_BOX_CENTER = 89,
- ICON_BOX_CIRCLE_MASK = 90,
- ICON_POT = 91,
- ICON_ALPHA_MULTIPLY = 92,
- ICON_ALPHA_CLEAR = 93,
- ICON_DITHERING = 94,
- ICON_MIPMAPS = 95,
- ICON_BOX_GRID = 96,
- ICON_GRID = 97,
- ICON_BOX_CORNERS_SMALL = 98,
- ICON_BOX_CORNERS_BIG = 99,
- ICON_FOUR_BOXES = 100,
- ICON_GRID_FILL = 101,
- ICON_BOX_MULTISIZE = 102,
- ICON_ZOOM_SMALL = 103,
- ICON_ZOOM_MEDIUM = 104,
- ICON_ZOOM_BIG = 105,
- ICON_ZOOM_ALL = 106,
- ICON_ZOOM_CENTER = 107,
- ICON_BOX_DOTS_SMALL = 108,
- ICON_BOX_DOTS_BIG = 109,
- ICON_BOX_CONCENTRIC = 110,
- ICON_BOX_GRID_BIG = 111,
- ICON_OK_TICK = 112,
- ICON_CROSS = 113,
- ICON_ARROW_LEFT = 114,
- ICON_ARROW_RIGHT = 115,
- ICON_ARROW_DOWN = 116,
- ICON_ARROW_UP = 117,
- ICON_ARROW_LEFT_FILL = 118,
- ICON_ARROW_RIGHT_FILL = 119,
- ICON_ARROW_DOWN_FILL = 120,
- ICON_ARROW_UP_FILL = 121,
- ICON_AUDIO = 122,
- ICON_FX = 123,
- ICON_WAVE = 124,
- ICON_WAVE_SINUS = 125,
- ICON_WAVE_SQUARE = 126,
- ICON_WAVE_TRIANGULAR = 127,
- ICON_CROSS_SMALL = 128,
- ICON_PLAYER_PREVIOUS = 129,
- ICON_PLAYER_PLAY_BACK = 130,
- ICON_PLAYER_PLAY = 131,
- ICON_PLAYER_PAUSE = 132,
- ICON_PLAYER_STOP = 133,
- ICON_PLAYER_NEXT = 134,
- ICON_PLAYER_RECORD = 135,
- ICON_MAGNET = 136,
- ICON_LOCK_CLOSE = 137,
- ICON_LOCK_OPEN = 138,
- ICON_CLOCK = 139,
- ICON_TOOLS = 140,
- ICON_GEAR = 141,
- ICON_GEAR_BIG = 142,
- ICON_BIN = 143,
- ICON_HAND_POINTER = 144,
- ICON_LASER = 145,
- ICON_COIN = 146,
- ICON_EXPLOSION = 147,
- ICON_1UP = 148,
- ICON_PLAYER = 149,
- ICON_PLAYER_JUMP = 150,
- ICON_KEY = 151,
- ICON_DEMON = 152,
- ICON_TEXT_POPUP = 153,
- ICON_GEAR_EX = 154,
- ICON_CRACK = 155,
- ICON_CRACK_POINTS = 156,
- ICON_STAR = 157,
- ICON_DOOR = 158,
- ICON_EXIT = 159,
- ICON_MODE_2D = 160,
- ICON_MODE_3D = 161,
- ICON_CUBE = 162,
- ICON_CUBE_FACE_TOP = 163,
- ICON_CUBE_FACE_LEFT = 164,
- ICON_CUBE_FACE_FRONT = 165,
- ICON_CUBE_FACE_BOTTOM = 166,
- ICON_CUBE_FACE_RIGHT = 167,
- ICON_CUBE_FACE_BACK = 168,
- ICON_CAMERA = 169,
- ICON_SPECIAL = 170,
- ICON_LINK_NET = 171,
- ICON_LINK_BOXES = 172,
- ICON_LINK_MULTI = 173,
- ICON_LINK = 174,
- ICON_LINK_BROKE = 175,
- ICON_TEXT_NOTES = 176,
- ICON_NOTEBOOK = 177,
- ICON_SUITCASE = 178,
- ICON_SUITCASE_ZIP = 179,
- ICON_MAILBOX = 180,
- ICON_MONITOR = 181,
- ICON_PRINTER = 182,
- ICON_PHOTO_CAMERA = 183,
- ICON_PHOTO_CAMERA_FLASH = 184,
- ICON_HOUSE = 185,
- ICON_HEART = 186,
- ICON_CORNER = 187,
- ICON_VERTICAL_BARS = 188,
- ICON_VERTICAL_BARS_FILL = 189,
- ICON_LIFE_BARS = 190,
- ICON_INFO = 191,
- ICON_CROSSLINE = 192,
- ICON_HELP = 193,
- ICON_FILETYPE_ALPHA = 194,
- ICON_FILETYPE_HOME = 195,
- ICON_LAYERS_VISIBLE = 196,
- ICON_LAYERS = 197,
- ICON_WINDOW = 198,
- ICON_HIDPI = 199,
- ICON_FILETYPE_BINARY = 200,
- ICON_HEX = 201,
- ICON_SHIELD = 202,
- ICON_FILE_NEW = 203,
- ICON_FOLDER_ADD = 204,
- ICON_ALARM = 205,
- ICON_CPU = 206,
- ICON_ROM = 207,
- ICON_STEP_OVER = 208,
- ICON_STEP_INTO = 209,
- ICON_STEP_OUT = 210,
- ICON_RESTART = 211,
- ICON_BREAKPOINT_ON = 212,
- ICON_BREAKPOINT_OFF = 213,
- ICON_BURGER_MENU = 214,
- ICON_CASE_SENSITIVE = 215,
- ICON_REG_EXP = 216,
- ICON_FOLDER = 217,
- ICON_FILE = 218,
- ICON_SAND_TIMER = 219,
- ICON_220 = 220,
- ICON_221 = 221,
- ICON_222 = 222,
- ICON_223 = 223,
- ICON_224 = 224,
- ICON_225 = 225,
- ICON_226 = 226,
- ICON_227 = 227,
- ICON_228 = 228,
- ICON_229 = 229,
- ICON_230 = 230,
- ICON_231 = 231,
- ICON_232 = 232,
- ICON_233 = 233,
- ICON_234 = 234,
- ICON_235 = 235,
- ICON_236 = 236,
- ICON_237 = 237,
- ICON_238 = 238,
- ICON_239 = 239,
- ICON_240 = 240,
- ICON_241 = 241,
- ICON_242 = 242,
- ICON_243 = 243,
- ICON_244 = 244,
- ICON_245 = 245,
- ICON_246 = 246,
- ICON_247 = 247,
- ICON_248 = 248,
- ICON_249 = 249,
- ICON_250 = 250,
- ICON_251 = 251,
- ICON_252 = 252,
- ICON_253 = 253,
- ICON_254 = 254,
- ICON_255 = 255,
- } GuiIconName;
- #endif
- #endif
- #if defined(__cplusplus)
- } // Prevents name mangling of functions
- #endif
- #endif // RAYGUI_H
- /***********************************************************************************
- *
- * RAYGUI IMPLEMENTATION
- *
- ************************************************************************************/
- #if defined(RAYGUI_IMPLEMENTATION)
- #include <stdio.h> // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf(), vsprintf() [GuiLoadStyle(), GuiLoadIcons()]
- #include <stdlib.h> // Required for: malloc(), calloc(), free() [GuiLoadStyle(), GuiLoadIcons()]
- #include <string.h> // Required for: strlen() [GuiTextBox(), GuiValueBox()], memset(), memcpy()
- #include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end() [TextFormat()]
- #include <math.h> // Required for: roundf() [GuiColorPicker()]
- #ifdef __cplusplus
- #define RAYGUI_CLITERAL(name) name
- #else
- #define RAYGUI_CLITERAL(name) (name)
- #endif
- // Check if two rectangles are equal, used to validate a slider bounds as an id
- #ifndef CHECK_BOUNDS_ID
- #define CHECK_BOUNDS_ID(src, dst) ((src.x == dst.x) && (src.y == dst.y) && (src.width == dst.width) && (src.height == dst.height))
- #endif
- #if !defined(RAYGUI_NO_ICONS) && !defined(RAYGUI_CUSTOM_ICONS)
- // Embedded icons, no external file provided
- #define RAYGUI_ICON_SIZE 16 // Size of icons in pixels (squared)
- #define RAYGUI_ICON_MAX_ICONS 256 // Maximum number of icons
- #define RAYGUI_ICON_MAX_NAME_LENGTH 32 // Maximum length of icon name id
- // Icons data is defined by bit array (every bit represents one pixel)
- // Those arrays are stored as unsigned int data arrays, so,
- // every array element defines 32 pixels (bits) of information
- // One icon is defined by 8 int, (8 int * 32 bit = 256 bit = 16*16 pixels)
- // NOTE: Number of elemens depend on RAYGUI_ICON_SIZE (by default 16x16 pixels)
- #define RAYGUI_ICON_DATA_ELEMENTS (RAYGUI_ICON_SIZE*RAYGUI_ICON_SIZE/32)
- //----------------------------------------------------------------------------------
- // Icons data for all gui possible icons (allocated on data segment by default)
- //
- // NOTE 1: Every icon is codified in binary form, using 1 bit per pixel, so,
- // every 16x16 icon requires 8 integers (16*16/32) to be stored
- //
- // NOTE 2: A different icon set could be loaded over this array using GuiLoadIcons(),
- // but loaded icons set must be same RAYGUI_ICON_SIZE and no more than RAYGUI_ICON_MAX_ICONS
- //
- // guiIcons size is by default: 256*(16*16/32) = 2048*4 = 8192 bytes = 8 KB
- //----------------------------------------------------------------------------------
- static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS] = {
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_NONE
- 0x3ff80000, 0x2f082008, 0x2042207e, 0x40027fc2, 0x40024002, 0x40024002, 0x40024002, 0x00007ffe, // ICON_FOLDER_FILE_OPEN
- 0x3ffe0000, 0x44226422, 0x400247e2, 0x5ffa4002, 0x57ea500a, 0x500a500a, 0x40025ffa, 0x00007ffe, // ICON_FILE_SAVE_CLASSIC
- 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024002, 0x44424282, 0x793e4102, 0x00000100, // ICON_FOLDER_OPEN
- 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024102, 0x44424102, 0x793e4282, 0x00000000, // ICON_FOLDER_SAVE
- 0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x24442284, 0x21042104, 0x20042104, 0x00003ffc, // ICON_FILE_OPEN
- 0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x21042104, 0x22842444, 0x20042104, 0x00003ffc, // ICON_FILE_SAVE
- 0x3ff00000, 0x201c2010, 0x00042004, 0x20041004, 0x20844784, 0x00841384, 0x20042784, 0x00003ffc, // ICON_FILE_EXPORT
- 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x22042204, 0x22042f84, 0x20042204, 0x00003ffc, // ICON_FILE_ADD
- 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x25042884, 0x25042204, 0x20042884, 0x00003ffc, // ICON_FILE_DELETE
- 0x3ff00000, 0x201c2010, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // ICON_FILETYPE_TEXT
- 0x3ff00000, 0x201c2010, 0x27042004, 0x244424c4, 0x26442444, 0x20642664, 0x20042004, 0x00003ffc, // ICON_FILETYPE_AUDIO
- 0x3ff00000, 0x201c2010, 0x26042604, 0x20042004, 0x35442884, 0x2414222c, 0x20042004, 0x00003ffc, // ICON_FILETYPE_IMAGE
- 0x3ff00000, 0x201c2010, 0x20c42004, 0x22442144, 0x22442444, 0x20c42144, 0x20042004, 0x00003ffc, // ICON_FILETYPE_PLAY
- 0x3ff00000, 0x3ffc2ff0, 0x3f3c2ff4, 0x3dbc2eb4, 0x3dbc2bb4, 0x3f3c2eb4, 0x3ffc2ff4, 0x00002ff4, // ICON_FILETYPE_VIDEO
- 0x3ff00000, 0x201c2010, 0x21842184, 0x21842004, 0x21842184, 0x21842184, 0x20042184, 0x00003ffc, // ICON_FILETYPE_INFO
- 0x0ff00000, 0x381c0810, 0x28042804, 0x28042804, 0x28042804, 0x28042804, 0x20102ffc, 0x00003ff0, // ICON_FILE_COPY
- 0x00000000, 0x701c0000, 0x079c1e14, 0x55a000f0, 0x079c00f0, 0x701c1e14, 0x00000000, 0x00000000, // ICON_FILE_CUT
- 0x01c00000, 0x13e41bec, 0x3f841004, 0x204420c4, 0x20442044, 0x20442044, 0x207c2044, 0x00003fc0, // ICON_FILE_PASTE
- 0x00000000, 0x3aa00fe0, 0x2abc2aa0, 0x2aa42aa4, 0x20042aa4, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_CURSOR_HAND
- 0x00000000, 0x003c000c, 0x030800c8, 0x30100c10, 0x10202020, 0x04400840, 0x01800280, 0x00000000, // ICON_CURSOR_POINTER
- 0x00000000, 0x00180000, 0x01f00078, 0x03e007f0, 0x07c003e0, 0x04000e40, 0x00000000, 0x00000000, // ICON_CURSOR_CLASSIC
- 0x00000000, 0x04000000, 0x11000a00, 0x04400a80, 0x01100220, 0x00580088, 0x00000038, 0x00000000, // ICON_PENCIL
- 0x04000000, 0x15000a00, 0x50402880, 0x14102820, 0x05040a08, 0x015c028c, 0x007c00bc, 0x00000000, // ICON_PENCIL_BIG
- 0x01c00000, 0x01400140, 0x01400140, 0x0ff80140, 0x0ff80808, 0x0aa80808, 0x0aa80aa8, 0x00000ff8, // ICON_BRUSH_CLASSIC
- 0x1ffc0000, 0x5ffc7ffe, 0x40004000, 0x00807f80, 0x01c001c0, 0x01c001c0, 0x01c001c0, 0x00000080, // ICON_BRUSH_PAINTER
- 0x00000000, 0x00800000, 0x01c00080, 0x03e001c0, 0x07f003e0, 0x036006f0, 0x000001c0, 0x00000000, // ICON_WATER_DROP
- 0x00000000, 0x3e003800, 0x1f803f80, 0x0c201e40, 0x02080c10, 0x00840104, 0x00380044, 0x00000000, // ICON_COLOR_PICKER
- 0x00000000, 0x07800300, 0x1fe00fc0, 0x3f883fd0, 0x0e021f04, 0x02040402, 0x00f00108, 0x00000000, // ICON_RUBBER
- 0x00c00000, 0x02800140, 0x08200440, 0x20081010, 0x2ffe3004, 0x03f807fc, 0x00e001f0, 0x00000040, // ICON_COLOR_BUCKET
- 0x00000000, 0x21843ffc, 0x01800180, 0x01800180, 0x01800180, 0x01800180, 0x03c00180, 0x00000000, // ICON_TEXT_T
- 0x00800000, 0x01400180, 0x06200340, 0x0c100620, 0x1ff80c10, 0x380c1808, 0x70067004, 0x0000f80f, // ICON_TEXT_A
- 0x78000000, 0x50004000, 0x00004800, 0x03c003c0, 0x03c003c0, 0x00100000, 0x0002000a, 0x0000000e, // ICON_SCALE
- 0x75560000, 0x5e004002, 0x54001002, 0x41001202, 0x408200fe, 0x40820082, 0x40820082, 0x00006afe, // ICON_RESIZE
- 0x00000000, 0x3f003f00, 0x3f003f00, 0x3f003f00, 0x00400080, 0x001c0020, 0x001c001c, 0x00000000, // ICON_FILTER_POINT
- 0x6d800000, 0x00004080, 0x40804080, 0x40800000, 0x00406d80, 0x001c0020, 0x001c001c, 0x00000000, // ICON_FILTER_BILINEAR
- 0x40080000, 0x1ffe2008, 0x14081008, 0x11081208, 0x10481088, 0x10081028, 0x10047ff8, 0x00001002, // ICON_CROP
- 0x00100000, 0x3ffc0010, 0x2ab03550, 0x22b02550, 0x20b02150, 0x20302050, 0x2000fff0, 0x00002000, // ICON_CROP_ALPHA
- 0x40000000, 0x1ff82000, 0x04082808, 0x01082208, 0x00482088, 0x00182028, 0x35542008, 0x00000002, // ICON_SQUARE_TOGGLE
- 0x00000000, 0x02800280, 0x06c006c0, 0x0ea00ee0, 0x1e901eb0, 0x3e883e98, 0x7efc7e8c, 0x00000000, // ICON_SYMMETRY
- 0x01000000, 0x05600100, 0x1d480d50, 0x7d423d44, 0x3d447d42, 0x0d501d48, 0x01000560, 0x00000100, // ICON_SYMMETRY_HORIZONTAL
- 0x01800000, 0x04200240, 0x10080810, 0x00001ff8, 0x00007ffe, 0x0ff01ff8, 0x03c007e0, 0x00000180, // ICON_SYMMETRY_VERTICAL
- 0x00000000, 0x010800f0, 0x02040204, 0x02040204, 0x07f00308, 0x1c000e00, 0x30003800, 0x00000000, // ICON_LENS
- 0x00000000, 0x061803f0, 0x08240c0c, 0x08040814, 0x0c0c0804, 0x23f01618, 0x18002400, 0x00000000, // ICON_LENS_BIG
- 0x00000000, 0x00000000, 0x1c7007c0, 0x638e3398, 0x1c703398, 0x000007c0, 0x00000000, 0x00000000, // ICON_EYE_ON
- 0x00000000, 0x10002000, 0x04700fc0, 0x610e3218, 0x1c703098, 0x001007a0, 0x00000008, 0x00000000, // ICON_EYE_OFF
- 0x00000000, 0x00007ffc, 0x40047ffc, 0x10102008, 0x04400820, 0x02800280, 0x02800280, 0x00000100, // ICON_FILTER_TOP
- 0x00000000, 0x40027ffe, 0x10082004, 0x04200810, 0x02400240, 0x02400240, 0x01400240, 0x000000c0, // ICON_FILTER
- 0x00800000, 0x00800080, 0x00000080, 0x3c9e0000, 0x00000000, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_POINT
- 0x00800000, 0x00800080, 0x00800080, 0x3f7e01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_SMALL
- 0x00800000, 0x00800080, 0x03e00080, 0x3e3e0220, 0x03e00220, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_BIG
- 0x01000000, 0x04400280, 0x01000100, 0x43842008, 0x43849ab2, 0x01002008, 0x04400100, 0x01000280, // ICON_TARGET_MOVE
- 0x01000000, 0x04400280, 0x01000100, 0x41042108, 0x41049ff2, 0x01002108, 0x04400100, 0x01000280, // ICON_CURSOR_MOVE
- 0x781e0000, 0x500a4002, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x4002500a, 0x0000781e, // ICON_CURSOR_SCALE
- 0x00000000, 0x20003c00, 0x24002800, 0x01000200, 0x00400080, 0x00140024, 0x003c0004, 0x00000000, // ICON_CURSOR_SCALE_RIGHT
- 0x00000000, 0x0004003c, 0x00240014, 0x00800040, 0x02000100, 0x28002400, 0x3c002000, 0x00000000, // ICON_CURSOR_SCALE_LEFT
- 0x00000000, 0x00100020, 0x10101fc8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // ICON_UNDO
- 0x00000000, 0x08000400, 0x080813f8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // ICON_REDO
- 0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3f902020, 0x00400020, 0x00000000, // ICON_REREDO
- 0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3fc82010, 0x00200010, 0x00000000, // ICON_MUTATE
- 0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18101020, 0x00100fc8, 0x00000020, // ICON_ROTATE
- 0x00000000, 0x04000200, 0x240429fc, 0x20042204, 0x20442004, 0x3f942024, 0x00400020, 0x00000000, // ICON_REPEAT
- 0x00000000, 0x20001000, 0x22104c0e, 0x00801120, 0x11200040, 0x4c0e2210, 0x10002000, 0x00000000, // ICON_SHUFFLE
- 0x7ffe0000, 0x50024002, 0x44024802, 0x41024202, 0x40424082, 0x40124022, 0x4002400a, 0x00007ffe, // ICON_EMPTYBOX
- 0x00800000, 0x03e00080, 0x08080490, 0x3c9e0808, 0x08080808, 0x03e00490, 0x00800080, 0x00000000, // ICON_TARGET
- 0x00800000, 0x00800080, 0x00800080, 0x3ffe01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_SMALL_FILL
- 0x00800000, 0x00800080, 0x03e00080, 0x3ffe03e0, 0x03e003e0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_BIG_FILL
- 0x01000000, 0x07c00380, 0x01000100, 0x638c2008, 0x638cfbbe, 0x01002008, 0x07c00100, 0x01000380, // ICON_TARGET_MOVE_FILL
- 0x01000000, 0x07c00380, 0x01000100, 0x610c2108, 0x610cfffe, 0x01002108, 0x07c00100, 0x01000380, // ICON_CURSOR_MOVE_FILL
- 0x781e0000, 0x6006700e, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x700e6006, 0x0000781e, // ICON_CURSOR_SCALE_FILL
- 0x00000000, 0x38003c00, 0x24003000, 0x01000200, 0x00400080, 0x000c0024, 0x003c001c, 0x00000000, // ICON_CURSOR_SCALE_RIGHT_FILL
- 0x00000000, 0x001c003c, 0x0024000c, 0x00800040, 0x02000100, 0x30002400, 0x3c003800, 0x00000000, // ICON_CURSOR_SCALE_LEFT_FILL
- 0x00000000, 0x00300020, 0x10301ff8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // ICON_UNDO_FILL
- 0x00000000, 0x0c000400, 0x0c081ff8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // ICON_REDO_FILL
- 0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3ff02060, 0x00400060, 0x00000000, // ICON_REREDO_FILL
- 0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3ff82030, 0x00200030, 0x00000000, // ICON_MUTATE_FILL
- 0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18301020, 0x00300ff8, 0x00000020, // ICON_ROTATE_FILL
- 0x00000000, 0x06000200, 0x26042ffc, 0x20042204, 0x20442004, 0x3ff42064, 0x00400060, 0x00000000, // ICON_REPEAT_FILL
- 0x00000000, 0x30001000, 0x32107c0e, 0x00801120, 0x11200040, 0x7c0e3210, 0x10003000, 0x00000000, // ICON_SHUFFLE_FILL
- 0x00000000, 0x30043ffc, 0x24042804, 0x21042204, 0x20442084, 0x20142024, 0x3ffc200c, 0x00000000, // ICON_EMPTYBOX_SMALL
- 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX
- 0x00000000, 0x23c43ffc, 0x23c423c4, 0x200423c4, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP
- 0x00000000, 0x3e043ffc, 0x3e043e04, 0x20043e04, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP_RIGHT
- 0x00000000, 0x20043ffc, 0x20042004, 0x3e043e04, 0x3e043e04, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_RIGHT
- 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x3e042004, 0x3e043e04, 0x3ffc3e04, 0x00000000, // ICON_BOX_BOTTOM_RIGHT
- 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x23c42004, 0x23c423c4, 0x3ffc23c4, 0x00000000, // ICON_BOX_BOTTOM
- 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x207c2004, 0x207c207c, 0x3ffc207c, 0x00000000, // ICON_BOX_BOTTOM_LEFT
- 0x00000000, 0x20043ffc, 0x20042004, 0x207c207c, 0x207c207c, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_LEFT
- 0x00000000, 0x207c3ffc, 0x207c207c, 0x2004207c, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP_LEFT
- 0x00000000, 0x20043ffc, 0x20042004, 0x23c423c4, 0x23c423c4, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_CENTER
- 0x7ffe0000, 0x40024002, 0x47e24182, 0x4ff247e2, 0x47e24ff2, 0x418247e2, 0x40024002, 0x00007ffe, // ICON_BOX_CIRCLE_MASK
- 0x7fff0000, 0x40014001, 0x40014001, 0x49555ddd, 0x4945495d, 0x400149c5, 0x40014001, 0x00007fff, // ICON_POT
- 0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x404e40ce, 0x48125432, 0x4006540e, 0x00007ffe, // ICON_ALPHA_MULTIPLY
- 0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x5c4e40ce, 0x44124432, 0x40065c0e, 0x00007ffe, // ICON_ALPHA_CLEAR
- 0x7ffe0000, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x00007ffe, // ICON_DITHERING
- 0x07fe0000, 0x1ffa0002, 0x7fea000a, 0x402a402a, 0x5b2a512a, 0x5128552a, 0x40205128, 0x00007fe0, // ICON_MIPMAPS
- 0x00000000, 0x1ff80000, 0x12481248, 0x12481ff8, 0x1ff81248, 0x12481248, 0x00001ff8, 0x00000000, // ICON_BOX_GRID
- 0x12480000, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x00001248, // ICON_GRID
- 0x00000000, 0x1c380000, 0x1c3817e8, 0x08100810, 0x08100810, 0x17e81c38, 0x00001c38, 0x00000000, // ICON_BOX_CORNERS_SMALL
- 0x700e0000, 0x700e5ffa, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x5ffa700e, 0x0000700e, // ICON_BOX_CORNERS_BIG
- 0x3f7e0000, 0x21422142, 0x21422142, 0x00003f7e, 0x21423f7e, 0x21422142, 0x3f7e2142, 0x00000000, // ICON_FOUR_BOXES
- 0x00000000, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x00000000, // ICON_GRID_FILL
- 0x7ffe0000, 0x7ffe7ffe, 0x77fe7000, 0x77fe77fe, 0x777e7700, 0x777e777e, 0x777e777e, 0x0000777e, // ICON_BOX_MULTISIZE
- 0x781e0000, 0x40024002, 0x00004002, 0x01800000, 0x00000180, 0x40020000, 0x40024002, 0x0000781e, // ICON_ZOOM_SMALL
- 0x781e0000, 0x40024002, 0x00004002, 0x03c003c0, 0x03c003c0, 0x40020000, 0x40024002, 0x0000781e, // ICON_ZOOM_MEDIUM
- 0x781e0000, 0x40024002, 0x07e04002, 0x07e007e0, 0x07e007e0, 0x400207e0, 0x40024002, 0x0000781e, // ICON_ZOOM_BIG
- 0x781e0000, 0x5ffa4002, 0x1ff85ffa, 0x1ff81ff8, 0x1ff81ff8, 0x5ffa1ff8, 0x40025ffa, 0x0000781e, // ICON_ZOOM_ALL
- 0x00000000, 0x2004381c, 0x00002004, 0x00000000, 0x00000000, 0x20040000, 0x381c2004, 0x00000000, // ICON_ZOOM_CENTER
- 0x00000000, 0x1db80000, 0x10081008, 0x10080000, 0x00001008, 0x10081008, 0x00001db8, 0x00000000, // ICON_BOX_DOTS_SMALL
- 0x35560000, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x35562002, 0x00000000, // ICON_BOX_DOTS_BIG
- 0x7ffe0000, 0x40024002, 0x48124ff2, 0x49924812, 0x48124992, 0x4ff24812, 0x40024002, 0x00007ffe, // ICON_BOX_CONCENTRIC
- 0x00000000, 0x10841ffc, 0x10841084, 0x1ffc1084, 0x10841084, 0x10841084, 0x00001ffc, 0x00000000, // ICON_BOX_GRID_BIG
- 0x00000000, 0x00000000, 0x10000000, 0x04000800, 0x01040200, 0x00500088, 0x00000020, 0x00000000, // ICON_OK_TICK
- 0x00000000, 0x10080000, 0x04200810, 0x01800240, 0x02400180, 0x08100420, 0x00001008, 0x00000000, // ICON_CROSS
- 0x00000000, 0x02000000, 0x00800100, 0x00200040, 0x00200010, 0x00800040, 0x02000100, 0x00000000, // ICON_ARROW_LEFT
- 0x00000000, 0x00400000, 0x01000080, 0x04000200, 0x04000800, 0x01000200, 0x00400080, 0x00000000, // ICON_ARROW_RIGHT
- 0x00000000, 0x00000000, 0x00000000, 0x08081004, 0x02200410, 0x00800140, 0x00000000, 0x00000000, // ICON_ARROW_DOWN
- 0x00000000, 0x00000000, 0x01400080, 0x04100220, 0x10040808, 0x00000000, 0x00000000, 0x00000000, // ICON_ARROW_UP
- 0x00000000, 0x02000000, 0x03800300, 0x03e003c0, 0x03e003f0, 0x038003c0, 0x02000300, 0x00000000, // ICON_ARROW_LEFT_FILL
- 0x00000000, 0x00400000, 0x01c000c0, 0x07c003c0, 0x07c00fc0, 0x01c003c0, 0x004000c0, 0x00000000, // ICON_ARROW_RIGHT_FILL
- 0x00000000, 0x00000000, 0x00000000, 0x0ff81ffc, 0x03e007f0, 0x008001c0, 0x00000000, 0x00000000, // ICON_ARROW_DOWN_FILL
- 0x00000000, 0x00000000, 0x01c00080, 0x07f003e0, 0x1ffc0ff8, 0x00000000, 0x00000000, 0x00000000, // ICON_ARROW_UP_FILL
- 0x00000000, 0x18a008c0, 0x32881290, 0x24822686, 0x26862482, 0x12903288, 0x08c018a0, 0x00000000, // ICON_AUDIO
- 0x00000000, 0x04800780, 0x004000c0, 0x662000f0, 0x08103c30, 0x130a0e18, 0x0000318e, 0x00000000, // ICON_FX
- 0x00000000, 0x00800000, 0x08880888, 0x2aaa0a8a, 0x0a8a2aaa, 0x08880888, 0x00000080, 0x00000000, // ICON_WAVE
- 0x00000000, 0x00600000, 0x01080090, 0x02040108, 0x42044204, 0x24022402, 0x00001800, 0x00000000, // ICON_WAVE_SINUS
- 0x00000000, 0x07f80000, 0x04080408, 0x04080408, 0x04080408, 0x7c0e0408, 0x00000000, 0x00000000, // ICON_WAVE_SQUARE
- 0x00000000, 0x00000000, 0x00a00040, 0x22084110, 0x08021404, 0x00000000, 0x00000000, 0x00000000, // ICON_WAVE_TRIANGULAR
- 0x00000000, 0x00000000, 0x04200000, 0x01800240, 0x02400180, 0x00000420, 0x00000000, 0x00000000, // ICON_CROSS_SMALL
- 0x00000000, 0x18380000, 0x12281428, 0x10a81128, 0x112810a8, 0x14281228, 0x00001838, 0x00000000, // ICON_PLAYER_PREVIOUS
- 0x00000000, 0x18000000, 0x11801600, 0x10181060, 0x10601018, 0x16001180, 0x00001800, 0x00000000, // ICON_PLAYER_PLAY_BACK
- 0x00000000, 0x00180000, 0x01880068, 0x18080608, 0x06081808, 0x00680188, 0x00000018, 0x00000000, // ICON_PLAYER_PLAY
- 0x00000000, 0x1e780000, 0x12481248, 0x12481248, 0x12481248, 0x12481248, 0x00001e78, 0x00000000, // ICON_PLAYER_PAUSE
- 0x00000000, 0x1ff80000, 0x10081008, 0x10081008, 0x10081008, 0x10081008, 0x00001ff8, 0x00000000, // ICON_PLAYER_STOP
- 0x00000000, 0x1c180000, 0x14481428, 0x15081488, 0x14881508, 0x14281448, 0x00001c18, 0x00000000, // ICON_PLAYER_NEXT
- 0x00000000, 0x03c00000, 0x08100420, 0x10081008, 0x10081008, 0x04200810, 0x000003c0, 0x00000000, // ICON_PLAYER_RECORD
- 0x00000000, 0x0c3007e0, 0x13c81818, 0x14281668, 0x14281428, 0x1c381c38, 0x08102244, 0x00000000, // ICON_MAGNET
- 0x07c00000, 0x08200820, 0x3ff80820, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // ICON_LOCK_CLOSE
- 0x07c00000, 0x08000800, 0x3ff80800, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // ICON_LOCK_OPEN
- 0x01c00000, 0x0c180770, 0x3086188c, 0x60832082, 0x60034781, 0x30062002, 0x0c18180c, 0x01c00770, // ICON_CLOCK
- 0x0a200000, 0x1b201b20, 0x04200e20, 0x04200420, 0x04700420, 0x0e700e70, 0x0e700e70, 0x04200e70, // ICON_TOOLS
- 0x01800000, 0x3bdc318c, 0x0ff01ff8, 0x7c3e1e78, 0x1e787c3e, 0x1ff80ff0, 0x318c3bdc, 0x00000180, // ICON_GEAR
- 0x01800000, 0x3ffc318c, 0x1c381ff8, 0x781e1818, 0x1818781e, 0x1ff81c38, 0x318c3ffc, 0x00000180, // ICON_GEAR_BIG
- 0x00000000, 0x08080ff8, 0x08081ffc, 0x0aa80aa8, 0x0aa80aa8, 0x0aa80aa8, 0x08080aa8, 0x00000ff8, // ICON_BIN
- 0x00000000, 0x00000000, 0x20043ffc, 0x08043f84, 0x04040f84, 0x04040784, 0x000007fc, 0x00000000, // ICON_HAND_POINTER
- 0x00000000, 0x24400400, 0x00001480, 0x6efe0e00, 0x00000e00, 0x24401480, 0x00000400, 0x00000000, // ICON_LASER
- 0x00000000, 0x03c00000, 0x08300460, 0x11181118, 0x11181118, 0x04600830, 0x000003c0, 0x00000000, // ICON_COIN
- 0x00000000, 0x10880080, 0x06c00810, 0x366c07e0, 0x07e00240, 0x00001768, 0x04200240, 0x00000000, // ICON_EXPLOSION
- 0x00000000, 0x3d280000, 0x2528252c, 0x3d282528, 0x05280528, 0x05e80528, 0x00000000, 0x00000000, // ICON_1UP
- 0x01800000, 0x03c003c0, 0x018003c0, 0x0ff007e0, 0x0bd00bd0, 0x0a500bd0, 0x02400240, 0x02400240, // ICON_PLAYER
- 0x01800000, 0x03c003c0, 0x118013c0, 0x03c81ff8, 0x07c003c8, 0x04400440, 0x0c080478, 0x00000000, // ICON_PLAYER_JUMP
- 0x3ff80000, 0x30183ff8, 0x30183018, 0x3ff83ff8, 0x03000300, 0x03c003c0, 0x03e00300, 0x000003e0, // ICON_KEY
- 0x3ff80000, 0x3ff83ff8, 0x33983ff8, 0x3ff83398, 0x3ff83ff8, 0x00000540, 0x0fe00aa0, 0x00000fe0, // ICON_DEMON
- 0x00000000, 0x0ff00000, 0x20041008, 0x25442004, 0x10082004, 0x06000bf0, 0x00000300, 0x00000000, // ICON_TEXT_POPUP
- 0x00000000, 0x11440000, 0x07f00be8, 0x1c1c0e38, 0x1c1c0c18, 0x07f00e38, 0x11440be8, 0x00000000, // ICON_GEAR_EX
- 0x00000000, 0x20080000, 0x0c601010, 0x07c00fe0, 0x07c007c0, 0x0c600fe0, 0x20081010, 0x00000000, // ICON_CRACK
- 0x00000000, 0x20080000, 0x0c601010, 0x04400fe0, 0x04405554, 0x0c600fe0, 0x20081010, 0x00000000, // ICON_CRACK_POINTS
- 0x00000000, 0x00800080, 0x01c001c0, 0x1ffc3ffe, 0x03e007f0, 0x07f003e0, 0x0c180770, 0x00000808, // ICON_STAR
- 0x0ff00000, 0x08180810, 0x08100818, 0x0a100810, 0x08180810, 0x08100818, 0x08100810, 0x00001ff8, // ICON_DOOR
- 0x0ff00000, 0x08100810, 0x08100810, 0x10100010, 0x4f902010, 0x10102010, 0x08100010, 0x00000ff0, // ICON_EXIT
- 0x00040000, 0x001f000e, 0x0ef40004, 0x12f41284, 0x0ef41214, 0x10040004, 0x7ffc3004, 0x10003000, // ICON_MODE_2D
- 0x78040000, 0x501f600e, 0x0ef44004, 0x12f41284, 0x0ef41284, 0x10140004, 0x7ffc300c, 0x10003000, // ICON_MODE_3D
- 0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // ICON_CUBE
- 0x7fe00000, 0x5ff87ff0, 0x47fe4ffc, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // ICON_CUBE_FACE_TOP
- 0x7fe00000, 0x50386030, 0x47c2483c, 0x443e443e, 0x443e443e, 0x241e75fe, 0x0c06140e, 0x000007fe, // ICON_CUBE_FACE_LEFT
- 0x7fe00000, 0x50286030, 0x47fe4804, 0x47fe47fe, 0x47fe47fe, 0x27fe77fe, 0x0ffe17fe, 0x000007fe, // ICON_CUBE_FACE_FRONT
- 0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x3bf27be2, 0x0bfe1bfa, 0x000007fe, // ICON_CUBE_FACE_BOTTOM
- 0x7fe00000, 0x70286030, 0x7ffe7804, 0x7c227c02, 0x7c227c22, 0x3c127de2, 0x0c061c0a, 0x000007fe, // ICON_CUBE_FACE_RIGHT
- 0x7fe00000, 0x6fe85ff0, 0x781e77e4, 0x7be27be2, 0x7be27be2, 0x24127be2, 0x0c06140a, 0x000007fe, // ICON_CUBE_FACE_BACK
- 0x00000000, 0x2a0233fe, 0x22022602, 0x22022202, 0x2a022602, 0x00a033fe, 0x02080110, 0x00000000, // ICON_CAMERA
- 0x00000000, 0x200c3ffc, 0x000c000c, 0x3ffc000c, 0x30003000, 0x30003000, 0x3ffc3004, 0x00000000, // ICON_SPECIAL
- 0x00000000, 0x0022003e, 0x012201e2, 0x0100013e, 0x01000100, 0x79000100, 0x4f004900, 0x00007800, // ICON_LINK_NET
- 0x00000000, 0x44007c00, 0x45004600, 0x00627cbe, 0x00620022, 0x45007cbe, 0x44004600, 0x00007c00, // ICON_LINK_BOXES
- 0x00000000, 0x0044007c, 0x0010007c, 0x3f100010, 0x3f1021f0, 0x3f100010, 0x3f0021f0, 0x00000000, // ICON_LINK_MULTI
- 0x00000000, 0x0044007c, 0x00440044, 0x0010007c, 0x00100010, 0x44107c10, 0x440047f0, 0x00007c00, // ICON_LINK
- 0x00000000, 0x0044007c, 0x00440044, 0x0000007c, 0x00000010, 0x44007c10, 0x44004550, 0x00007c00, // ICON_LINK_BROKE
- 0x02a00000, 0x22a43ffc, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // ICON_TEXT_NOTES
- 0x3ffc0000, 0x20042004, 0x245e27c4, 0x27c42444, 0x2004201e, 0x201e2004, 0x20042004, 0x00003ffc, // ICON_NOTEBOOK
- 0x00000000, 0x07e00000, 0x04200420, 0x24243ffc, 0x24242424, 0x24242424, 0x3ffc2424, 0x00000000, // ICON_SUITCASE
- 0x00000000, 0x0fe00000, 0x08200820, 0x40047ffc, 0x7ffc5554, 0x40045554, 0x7ffc4004, 0x00000000, // ICON_SUITCASE_ZIP
- 0x00000000, 0x20043ffc, 0x3ffc2004, 0x13c81008, 0x100813c8, 0x10081008, 0x1ff81008, 0x00000000, // ICON_MAILBOX
- 0x00000000, 0x40027ffe, 0x5ffa5ffa, 0x5ffa5ffa, 0x40025ffa, 0x03c07ffe, 0x1ff81ff8, 0x00000000, // ICON_MONITOR
- 0x0ff00000, 0x6bfe7ffe, 0x7ffe7ffe, 0x68167ffe, 0x08106816, 0x08100810, 0x0ff00810, 0x00000000, // ICON_PRINTER
- 0x3ff80000, 0xfffe2008, 0x870a8002, 0x904a888a, 0x904a904a, 0x870a888a, 0xfffe8002, 0x00000000, // ICON_PHOTO_CAMERA
- 0x0fc00000, 0xfcfe0cd8, 0x8002fffe, 0x84428382, 0x84428442, 0x80028382, 0xfffe8002, 0x00000000, // ICON_PHOTO_CAMERA_FLASH
- 0x00000000, 0x02400180, 0x08100420, 0x20041008, 0x23c42004, 0x22442244, 0x3ffc2244, 0x00000000, // ICON_HOUSE
- 0x00000000, 0x1c700000, 0x3ff83ef8, 0x3ff83ff8, 0x0fe01ff0, 0x038007c0, 0x00000100, 0x00000000, // ICON_HEART
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x80000000, 0xe000c000, // ICON_CORNER
- 0x00000000, 0x14001c00, 0x15c01400, 0x15401540, 0x155c1540, 0x15541554, 0x1ddc1554, 0x00000000, // ICON_VERTICAL_BARS
- 0x00000000, 0x03000300, 0x1b001b00, 0x1b601b60, 0x1b6c1b60, 0x1b6c1b6c, 0x1b6c1b6c, 0x00000000, // ICON_VERTICAL_BARS_FILL
- 0x00000000, 0x00000000, 0x403e7ffe, 0x7ffe403e, 0x7ffe0000, 0x43fe43fe, 0x00007ffe, 0x00000000, // ICON_LIFE_BARS
- 0x7ffc0000, 0x43844004, 0x43844284, 0x43844004, 0x42844284, 0x42844284, 0x40044384, 0x00007ffc, // ICON_INFO
- 0x40008000, 0x10002000, 0x04000800, 0x01000200, 0x00400080, 0x00100020, 0x00040008, 0x00010002, // ICON_CROSSLINE
- 0x00000000, 0x1ff01ff0, 0x18301830, 0x1f001830, 0x03001f00, 0x00000300, 0x03000300, 0x00000000, // ICON_HELP
- 0x3ff00000, 0x2abc3550, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x00003ffc, // ICON_FILETYPE_ALPHA
- 0x3ff00000, 0x201c2010, 0x22442184, 0x28142424, 0x29942814, 0x2ff42994, 0x20042004, 0x00003ffc, // ICON_FILETYPE_HOME
- 0x07fe0000, 0x04020402, 0x7fe20402, 0x44224422, 0x44224422, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_LAYERS_VISIBLE
- 0x07fe0000, 0x04020402, 0x7c020402, 0x44024402, 0x44024402, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_LAYERS
- 0x00000000, 0x40027ffe, 0x7ffe4002, 0x40024002, 0x40024002, 0x40024002, 0x7ffe4002, 0x00000000, // ICON_WINDOW
- 0x09100000, 0x09f00910, 0x09100910, 0x00000910, 0x24a2779e, 0x27a224a2, 0x709e20a2, 0x00000000, // ICON_HIDPI
- 0x3ff00000, 0x201c2010, 0x2a842e84, 0x2e842a84, 0x2ba42004, 0x2aa42aa4, 0x20042ba4, 0x00003ffc, // ICON_FILETYPE_BINARY
- 0x00000000, 0x00000000, 0x00120012, 0x4a5e4bd2, 0x485233d2, 0x00004bd2, 0x00000000, 0x00000000, // ICON_HEX
- 0x01800000, 0x381c0660, 0x23c42004, 0x23c42044, 0x13c82204, 0x08101008, 0x02400420, 0x00000180, // ICON_SHIELD
- 0x007e0000, 0x20023fc2, 0x40227fe2, 0x400a403a, 0x400a400a, 0x400a400a, 0x4008400e, 0x00007ff8, // ICON_FILE_NEW
- 0x00000000, 0x0042007e, 0x40027fc2, 0x44024002, 0x5f024402, 0x44024402, 0x7ffe4002, 0x00000000, // ICON_FOLDER_ADD
- 0x44220000, 0x12482244, 0xf3cf0000, 0x14280420, 0x48122424, 0x08100810, 0x1ff81008, 0x03c00420, // ICON_ALARM
- 0x0aa00000, 0x1ff80aa0, 0x1068700e, 0x1008706e, 0x1008700e, 0x1008700e, 0x0aa01ff8, 0x00000aa0, // ICON_CPU
- 0x07e00000, 0x04201db8, 0x04a01c38, 0x04a01d38, 0x04a01d38, 0x04a01d38, 0x04201d38, 0x000007e0, // ICON_ROM
- 0x00000000, 0x03c00000, 0x3c382ff0, 0x3c04380c, 0x01800000, 0x03c003c0, 0x00000180, 0x00000000, // ICON_STEP_OVER
- 0x01800000, 0x01800180, 0x01800180, 0x03c007e0, 0x00000180, 0x01800000, 0x03c003c0, 0x00000180, // ICON_STEP_INTO
- 0x01800000, 0x07e003c0, 0x01800180, 0x01800180, 0x00000180, 0x01800000, 0x03c003c0, 0x00000180, // ICON_STEP_OUT
- 0x00000000, 0x0ff003c0, 0x181c1c34, 0x303c301c, 0x30003000, 0x1c301800, 0x03c00ff0, 0x00000000, // ICON_RESTART
- 0x00000000, 0x00000000, 0x07e003c0, 0x0ff00ff0, 0x0ff00ff0, 0x03c007e0, 0x00000000, 0x00000000, // ICON_BREAKPOINT_ON
- 0x00000000, 0x00000000, 0x042003c0, 0x08100810, 0x08100810, 0x03c00420, 0x00000000, 0x00000000, // ICON_BREAKPOINT_OFF
- 0x00000000, 0x00000000, 0x1ff81ff8, 0x1ff80000, 0x00001ff8, 0x1ff81ff8, 0x00000000, 0x00000000, // ICON_BURGER_MENU
- 0x00000000, 0x00000000, 0x00880070, 0x0c880088, 0x1e8810f8, 0x3e881288, 0x00000000, 0x00000000, // ICON_CASE_SENSITIVE
- 0x00000000, 0x02000000, 0x07000a80, 0x07001fc0, 0x02000a80, 0x00300030, 0x00000000, 0x00000000, // ICON_REG_EXP
- 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x40024002, 0x40024002, 0x7ffe4002, 0x00000000, // ICON_FOLDER
- 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x00003ffc, // ICON_FILE
- 0x1ff00000, 0x20082008, 0x17d02fe8, 0x05400ba0, 0x09200540, 0x23881010, 0x2fe827c8, 0x00001ff0, // ICON_SAND_TIMER
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_220
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_221
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_222
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_223
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_224
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_225
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_226
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_227
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_228
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_229
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_230
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_231
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_232
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_233
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_234
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_235
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_236
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_237
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_238
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_239
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_240
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_241
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_242
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_243
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_244
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_245
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_246
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_247
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_248
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_249
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_250
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_251
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_252
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_253
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_254
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_255
- };
- // NOTE: We keep a pointer to the icons array, useful to point to other sets if required
- static unsigned int *guiIconsPtr = guiIcons;
- #endif // !RAYGUI_NO_ICONS && !RAYGUI_CUSTOM_ICONS
- #ifndef RAYGUI_ICON_SIZE
- #define RAYGUI_ICON_SIZE 0
- #endif
- // WARNING: Those values define the total size of the style data array,
- // if changed, previous saved styles could become incompatible
- #define RAYGUI_MAX_CONTROLS 16 // Maximum number of controls
- #define RAYGUI_MAX_PROPS_BASE 16 // Maximum number of base properties
- #define RAYGUI_MAX_PROPS_EXTENDED 8 // Maximum number of extended properties
- //----------------------------------------------------------------------------------
- // Types and Structures Definition
- //----------------------------------------------------------------------------------
- // Gui control property style color element
- typedef enum { BORDER = 0, BASE, TEXT, OTHER } GuiPropertyElement;
- //----------------------------------------------------------------------------------
- // Global Variables Definition
- //----------------------------------------------------------------------------------
- static GuiState guiState = STATE_NORMAL; // Gui global state, if !STATE_NORMAL, forces defined state
- static Font guiFont = { 0 }; // Gui current font (WARNING: highly coupled to raylib)
- static bool guiLocked = false; // Gui lock state (no inputs processed)
- static float guiAlpha = 1.0f; // Gui controls transparency
- static unsigned int guiIconScale = 1; // Gui icon default scale (if icons enabled)
- static bool guiTooltip = false; // Tooltip enabled/disabled
- static const char *guiTooltipPtr = NULL; // Tooltip string pointer (string provided by user)
- static bool guiSliderDragging = false; // Gui slider drag state (no inputs processed except dragged slider)
- static Rectangle guiSliderActive = { 0 }; // Gui slider active bounds rectangle, used as an unique identifier
- static int textBoxCursorIndex = 0; // Cursor index, shared by all GuiTextBox*()
- //static int blinkCursorFrameCounter = 0; // Frame counter for cursor blinking
- static int autoCursorCooldownCounter = 0; // Cooldown frame counter for automatic cursor movement on key-down
- static int autoCursorDelayCounter = 0; // Delay frame counter for automatic cursor movement
- //----------------------------------------------------------------------------------
- // Style data array for all gui style properties (allocated on data segment by default)
- //
- // NOTE 1: First set of BASE properties are generic to all controls but could be individually
- // overwritten per control, first set of EXTENDED properties are generic to all controls and
- // can not be overwritten individually but custom EXTENDED properties can be used by control
- //
- // NOTE 2: A new style set could be loaded over this array using GuiLoadStyle(),
- // but default gui style could always be recovered with GuiLoadStyleDefault()
- //
- // guiStyle size is by default: 16*(16 + 8) = 384*4 = 1536 bytes = 1.5 KB
- //----------------------------------------------------------------------------------
- static unsigned int guiStyle[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)] = { 0 };
- static bool guiStyleLoaded = false; // Style loaded flag for lazy style initialization
- //----------------------------------------------------------------------------------
- // Standalone Mode Functions Declaration
- //
- // NOTE: raygui depend on some raylib input and drawing functions
- // To use raygui as standalone library, below functions must be defined by the user
- //----------------------------------------------------------------------------------
- #if defined(RAYGUI_STANDALONE)
- #define KEY_RIGHT 262
- #define KEY_LEFT 263
- #define KEY_DOWN 264
- #define KEY_UP 265
- #define KEY_BACKSPACE 259
- #define KEY_ENTER 257
- #define MOUSE_LEFT_BUTTON 0
- // Input required functions
- //-------------------------------------------------------------------------------
- static Vector2 GetMousePosition(void);
- static float GetMouseWheelMove(void);
- static bool IsMouseButtonDown(int button);
- static bool IsMouseButtonPressed(int button);
- static bool IsMouseButtonReleased(int button);
- static bool IsKeyDown(int key);
- static bool IsKeyPressed(int key);
- static int GetCharPressed(void); // -- GuiTextBox(), GuiValueBox()
- //-------------------------------------------------------------------------------
- // Drawing required functions
- //-------------------------------------------------------------------------------
- static void DrawRectangle(int x, int y, int width, int height, Color color); // -- GuiDrawRectangle()
- static void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // -- GuiColorPicker()
- //-------------------------------------------------------------------------------
- // Text required functions
- //-------------------------------------------------------------------------------
- static Font GetFontDefault(void); // -- GuiLoadStyleDefault()
- static Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // -- GuiLoadStyle(), load font
- static Texture2D LoadTextureFromImage(Image image); // -- GuiLoadStyle(), required to load texture from embedded font atlas image
- static void SetShapesTexture(Texture2D tex, Rectangle rec); // -- GuiLoadStyle(), required to set shapes rec to font white rec (optimization)
- static char *LoadFileText(const char *fileName); // -- GuiLoadStyle(), required to load charset data
- static void UnloadFileText(char *text); // -- GuiLoadStyle(), required to unload charset data
- static const char *GetDirectoryPath(const char *filePath); // -- GuiLoadStyle(), required to find charset/font file from text .rgs
- static int *LoadCodepoints(const char *text, int *count); // -- GuiLoadStyle(), required to load required font codepoints list
- static void UnloadCodepoints(int *codepoints); // -- GuiLoadStyle(), required to unload codepoints list
- static unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // -- GuiLoadStyle()
- //-------------------------------------------------------------------------------
- // raylib functions already implemented in raygui
- //-------------------------------------------------------------------------------
- static Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
- static int ColorToInt(Color color); // Returns hexadecimal value for a Color
- static bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle
- static const char *TextFormat(const char *text, ...); // Formatting of text with variables to 'embed'
- static const char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings
- static int TextToInteger(const char *text); // Get integer value from text
- static int GetCodepointNext(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded text
- static const char *CodepointToUTF8(int codepoint, int *byteSize); // Encode codepoint into UTF-8 text (char array size returned as parameter)
- static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2); // Draw rectangle vertical gradient
- //-------------------------------------------------------------------------------
- #endif // RAYGUI_STANDALONE
- //----------------------------------------------------------------------------------
- // Module specific Functions Declaration
- //----------------------------------------------------------------------------------
- static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize); // Load style from memory (binary only)
- static int GetTextWidth(const char *text); // Gui get text width using gui font and style
- static Rectangle GetTextBounds(int control, Rectangle bounds); // Get text bounds considering control bounds
- static const char *GetTextIcon(const char *text, int *iconId); // Get text icon if provided and move text cursor
- static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, Color tint); // Gui draw text using default font
- static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color); // Gui draw rectangle using default raygui style
- static const char **GuiTextSplit(const char *text, char delimiter, int *count, int *textRow); // Split controls text into multiple strings
- static Vector3 ConvertHSVtoRGB(Vector3 hsv); // Convert color data from HSV to RGB
- static Vector3 ConvertRGBtoHSV(Vector3 rgb); // Convert color data from RGB to HSV
- static int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue); // Scroll bar control, used by GuiScrollPanel()
- static void GuiTooltip(Rectangle controlRec); // Draw tooltip using control rec position
- static Color GuiFade(Color color, float alpha); // Fade color by an alpha factor
- //----------------------------------------------------------------------------------
- // Gui Setup Functions Definition
- //----------------------------------------------------------------------------------
- // Enable gui global state
- // NOTE: We check for STATE_DISABLED to avoid messing custom global state setups
- void GuiEnable(void) { if (guiState == STATE_DISABLED) guiState = STATE_NORMAL; }
- // Disable gui global state
- // NOTE: We check for STATE_NORMAL to avoid messing custom global state setups
- void GuiDisable(void) { if (guiState == STATE_NORMAL) guiState = STATE_DISABLED; }
- // Lock gui global state
- void GuiLock(void) { guiLocked = true; }
- // Unlock gui global state
- void GuiUnlock(void) { guiLocked = false; }
- // Check if gui is locked (global state)
- bool GuiIsLocked(void) { return guiLocked; }
- // Set gui controls alpha global state
- void GuiSetAlpha(float alpha)
- {
- if (alpha < 0.0f) alpha = 0.0f;
- else if (alpha > 1.0f) alpha = 1.0f;
- guiAlpha = alpha;
- }
- // Set gui state (global state)
- void GuiSetState(int state) { guiState = (GuiState)state; }
- // Get gui state (global state)
- int GuiGetState(void) { return guiState; }
- // Set custom gui font
- // NOTE: Font loading/unloading is external to raygui
- void GuiSetFont(Font font)
- {
- if (font.texture.id > 0)
- {
- // NOTE: If we try to setup a font but default style has not been
- // lazily loaded before, it will be overwritten, so we need to force
- // default style loading first
- if (!guiStyleLoaded) GuiLoadStyleDefault();
- guiFont = font;
- }
- }
- // Get custom gui font
- Font GuiGetFont(void)
- {
- return guiFont;
- }
- // Set control style property value
- void GuiSetStyle(int control, int property, int value)
- {
- if (!guiStyleLoaded) GuiLoadStyleDefault();
- guiStyle[control*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property] = value;
- // Default properties are propagated to all controls
- if ((control == 0) && (property < RAYGUI_MAX_PROPS_BASE))
- {
- for (int i = 1; i < RAYGUI_MAX_CONTROLS; i++) guiStyle[i*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property] = value;
- }
- }
- // Get control style property value
- int GuiGetStyle(int control, int property)
- {
- if (!guiStyleLoaded) GuiLoadStyleDefault();
- return guiStyle[control*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property];
- }
- //----------------------------------------------------------------------------------
- // Gui Controls Functions Definition
- //----------------------------------------------------------------------------------
- // Window Box control
- int GuiWindowBox(Rectangle bounds, const char *title)
- {
- // Window title bar height (including borders)
- // NOTE: This define is also used by GuiMessageBox() and GuiTextInputBox()
- #if !defined(RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT)
- #define RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT 24
- #endif
- int result = 0;
- //GuiState state = guiState;
- int statusBarHeight = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT;
- Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)statusBarHeight };
- if (bounds.height < statusBarHeight*2.0f) bounds.height = statusBarHeight*2.0f;
- Rectangle windowPanel = { bounds.x, bounds.y + (float)statusBarHeight - 1, bounds.width, bounds.height - (float)statusBarHeight + 1 };
- Rectangle closeButtonRec = { statusBar.x + statusBar.width - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - 20,
- statusBar.y + statusBarHeight/2.0f - 18.0f/2.0f, 18, 18 };
- // Update control
- //--------------------------------------------------------------------
- // NOTE: Logic is directly managed by button
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- GuiStatusBar(statusBar, title); // Draw window header as status bar
- GuiPanel(windowPanel, NULL); // Draw window base
- // Draw window close button
- int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
- int tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
- GuiSetStyle(BUTTON, BORDER_WIDTH, 1);
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
- #if defined(RAYGUI_NO_ICONS)
- result = GuiButton(closeButtonRec, "x");
- #else
- result = GuiButton(closeButtonRec, GuiIconText(ICON_CROSS_SMALL, NULL));
- #endif
- GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment);
- //--------------------------------------------------------------------
- return result; // Window close button clicked: result = 1
- }
- // Group Box control with text name
- int GuiGroupBox(Rectangle bounds, const char *text)
- {
- #if !defined(RAYGUI_GROUPBOX_LINE_THICK)
- #define RAYGUI_GROUPBOX_LINE_THICK 1
- #endif
- int result = 0;
- GuiState state = guiState;
- // Draw control
- //--------------------------------------------------------------------
- GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, RAYGUI_GROUPBOX_LINE_THICK, bounds.height }, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)));
- GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, bounds.width, RAYGUI_GROUPBOX_LINE_THICK }, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)));
- GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - 1, bounds.y, RAYGUI_GROUPBOX_LINE_THICK, bounds.height }, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)));
- GuiLine(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y - GuiGetStyle(DEFAULT, TEXT_SIZE)/2, bounds.width, (float)GuiGetStyle(DEFAULT, TEXT_SIZE) }, text);
- //--------------------------------------------------------------------
- return result;
- }
- // Line control
- int GuiLine(Rectangle bounds, const char *text)
- {
- #if !defined(RAYGUI_LINE_ORIGIN_SIZE)
- #define RAYGUI_LINE_MARGIN_TEXT 12
- #endif
- #if !defined(RAYGUI_LINE_TEXT_PADDING)
- #define RAYGUI_LINE_TEXT_PADDING 4
- #endif
- int result = 0;
- GuiState state = guiState;
- Color color = GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR));
- // Draw control
- //--------------------------------------------------------------------
- if (text == NULL) GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height/2, bounds.width, 1 }, 0, BLANK, color);
- else
- {
- Rectangle textBounds = { 0 };
- textBounds.width = (float)GetTextWidth(text) + 2;
- textBounds.height = bounds.height;
- textBounds.x = bounds.x + RAYGUI_LINE_MARGIN_TEXT;
- textBounds.y = bounds.y;
- // Draw line with embedded text label: "--- text --------------"
- GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height/2, RAYGUI_LINE_MARGIN_TEXT - RAYGUI_LINE_TEXT_PADDING, 1 }, 0, BLANK, color);
- GuiDrawText(text, textBounds, TEXT_ALIGN_LEFT, color);
- GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + 12 + textBounds.width + 4, bounds.y + bounds.height/2, bounds.width - textBounds.width - RAYGUI_LINE_MARGIN_TEXT - RAYGUI_LINE_TEXT_PADDING, 1 }, 0, BLANK, color);
- }
- //--------------------------------------------------------------------
- return result;
- }
- // Panel control
- int GuiPanel(Rectangle bounds, const char *text)
- {
- #if !defined(RAYGUI_PANEL_BORDER_WIDTH)
- #define RAYGUI_PANEL_BORDER_WIDTH 1
- #endif
- int result = 0;
- GuiState state = guiState;
- // Text will be drawn as a header bar (if provided)
- Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT };
- if ((text != NULL) && (bounds.height < RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f)) bounds.height = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f;
- if (text != NULL)
- {
- // Move panel bounds after the header bar
- bounds.y += (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1;
- bounds.height -= (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1;
- }
- // Draw control
- //--------------------------------------------------------------------
- if (text != NULL) GuiStatusBar(statusBar, text); // Draw panel header as status bar
- GuiDrawRectangle(bounds, RAYGUI_PANEL_BORDER_WIDTH, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED: LINE_COLOR)),
- GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BASE_COLOR_DISABLED : BACKGROUND_COLOR)));
- //--------------------------------------------------------------------
- return result;
- }
- // Tab Bar control
- // NOTE: Using GuiToggle() for the TABS
- int GuiTabBar(Rectangle bounds, const char **text, int count, int *active)
- {
- #define RAYGUI_TABBAR_ITEM_WIDTH 160
- int result = -1;
- //GuiState state = guiState;
- Rectangle tabBounds = { bounds.x, bounds.y, RAYGUI_TABBAR_ITEM_WIDTH, bounds.height };
- if (*active < 0) *active = 0;
- else if (*active > count - 1) *active = count - 1;
- int offsetX = 0; // Required in case tabs go out of screen
- offsetX = (*active + 2)*RAYGUI_TABBAR_ITEM_WIDTH - GetScreenWidth();
- if (offsetX < 0) offsetX = 0;
- bool toggle = false; // Required for individual toggles
- // Draw control
- //--------------------------------------------------------------------
- for (int i = 0; i < count; i++)
- {
- tabBounds.x = bounds.x + (RAYGUI_TABBAR_ITEM_WIDTH + 4)*i - offsetX;
- if (tabBounds.x < GetScreenWidth())
- {
- // Draw tabs as toggle controls
- int textAlignment = GuiGetStyle(TOGGLE, TEXT_ALIGNMENT);
- int textPadding = GuiGetStyle(TOGGLE, TEXT_PADDING);
- GuiSetStyle(TOGGLE, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
- GuiSetStyle(TOGGLE, TEXT_PADDING, 8);
- if (i == (*active))
- {
- toggle = true;
- GuiToggle(tabBounds, GuiIconText(12, text[i]), &toggle);
- }
- else
- {
- toggle = false;
- GuiToggle(tabBounds, GuiIconText(12, text[i]), &toggle);
- if (toggle) *active = i;
- }
- GuiSetStyle(TOGGLE, TEXT_PADDING, textPadding);
- GuiSetStyle(TOGGLE, TEXT_ALIGNMENT, textAlignment);
- // Draw tab close button
- // NOTE: Only draw close button for current tab: if (CheckCollisionPointRec(mousePosition, tabBounds))
- int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
- int tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
- GuiSetStyle(BUTTON, BORDER_WIDTH, 1);
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
- #if defined(RAYGUI_NO_ICONS)
- if (GuiButton(RAYGUI_CLITERAL(Rectangle){ tabBounds.x + tabBounds.width - 14 - 5, tabBounds.y + 5, 14, 14 }, "x")) result = i;
- #else
- if (GuiButton(RAYGUI_CLITERAL(Rectangle){ tabBounds.x + tabBounds.width - 14 - 5, tabBounds.y + 5, 14, 14 }, GuiIconText(ICON_CROSS_SMALL, NULL))) result = i;
- #endif
- GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment);
- }
- }
- // Draw tab-bar bottom line
- GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, bounds.width, 1 }, 0, BLANK, GetColor(GuiGetStyle(TOGGLE, BORDER_COLOR_NORMAL)));
- //--------------------------------------------------------------------
- return result; // Return as result the current TAB closing requested
- }
- // Scroll Panel control
- int GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector2 *scroll, Rectangle *view)
- {
- #define RAYGUI_MIN_SCROLLBAR_WIDTH 40
- #define RAYGUI_MIN_SCROLLBAR_HEIGHT 40
-
- int result = 0;
- GuiState state = guiState;
- float mouseWheelSpeed = 20.0f; // Default movement speed with mouse wheel
- Rectangle temp = { 0 };
- if (view == NULL) view = &temp;
- Vector2 scrollPos = { 0.0f, 0.0f };
- if (scroll != NULL) scrollPos = *scroll;
- // Text will be drawn as a header bar (if provided)
- Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT };
- if (bounds.height < RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f) bounds.height = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f;
- if (text != NULL)
- {
- // Move panel bounds after the header bar
- bounds.y += (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1;
- bounds.height -= (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + 1;
- }
- bool hasHorizontalScrollBar = (content.width > bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false;
- bool hasVerticalScrollBar = (content.height > bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false;
- // Recheck to account for the other scrollbar being visible
- if (!hasHorizontalScrollBar) hasHorizontalScrollBar = (hasVerticalScrollBar && (content.width > (bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false;
- if (!hasVerticalScrollBar) hasVerticalScrollBar = (hasHorizontalScrollBar && (content.height > (bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false;
- int horizontalScrollBarWidth = hasHorizontalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0;
- int verticalScrollBarWidth = hasVerticalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0;
- Rectangle horizontalScrollBar = {
- (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + verticalScrollBarWidth : (float)bounds.x) + GuiGetStyle(DEFAULT, BORDER_WIDTH),
- (float)bounds.y + bounds.height - horizontalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH),
- (float)bounds.width - verticalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH),
- (float)horizontalScrollBarWidth
- };
- Rectangle verticalScrollBar = {
- (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)bounds.x + bounds.width - verticalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH)),
- (float)bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH),
- (float)verticalScrollBarWidth,
- (float)bounds.height - horizontalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH)
- };
- // Make sure scroll bars have a minimum width/height
- // NOTE: If content >>> bounds, size could be very small or even 0
- if (horizontalScrollBar.width < RAYGUI_MIN_SCROLLBAR_WIDTH)
- {
- horizontalScrollBar.width = RAYGUI_MIN_SCROLLBAR_WIDTH;
- mouseWheelSpeed = 30.0f; // TODO: Calculate speed increment based on content.height vs bounds.height
- }
- if (verticalScrollBar.height < RAYGUI_MIN_SCROLLBAR_HEIGHT)
- {
- verticalScrollBar.height = RAYGUI_MIN_SCROLLBAR_HEIGHT;
- mouseWheelSpeed = 30.0f; // TODO: Calculate speed increment based on content.width vs bounds.width
- }
- // Calculate view area (area without the scrollbars)
- *view = (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)?
- RAYGUI_CLITERAL(Rectangle){ bounds.x + verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth } :
- RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth };
- // Clip view area to the actual content size
- if (view->width > content.width) view->width = content.width;
- if (view->height > content.height) view->height = content.height;
- float horizontalMin = hasHorizontalScrollBar? ((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)-verticalScrollBarWidth : 0) - (float)GuiGetStyle(DEFAULT, BORDER_WIDTH) : (((float)GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)-verticalScrollBarWidth : 0) - (float)GuiGetStyle(DEFAULT, BORDER_WIDTH);
- float horizontalMax = hasHorizontalScrollBar? content.width - bounds.width + (float)verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH) - (((float)GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)verticalScrollBarWidth : 0) : (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH);
- float verticalMin = hasVerticalScrollBar? 0.0f : -1.0f;
- float verticalMax = hasVerticalScrollBar? content.height - bounds.height + (float)horizontalScrollBarWidth + (float)GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH);
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
- // Check button state
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
- else state = STATE_FOCUSED;
- #if defined(SUPPORT_SCROLLBAR_KEY_INPUT)
- if (hasHorizontalScrollBar)
- {
- if (IsKeyDown(KEY_RIGHT)) scrollPos.x -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
- if (IsKeyDown(KEY_LEFT)) scrollPos.x += GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
- }
- if (hasVerticalScrollBar)
- {
- if (IsKeyDown(KEY_DOWN)) scrollPos.y -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
- if (IsKeyDown(KEY_UP)) scrollPos.y += GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
- }
- #endif
- float wheelMove = GetMouseWheelMove();
- // Horizontal and vertical scrolling with mouse wheel
- if (hasHorizontalScrollBar && (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_LEFT_SHIFT))) scrollPos.x += wheelMove*mouseWheelSpeed;
- else scrollPos.y += wheelMove*mouseWheelSpeed; // Vertical scroll
- }
- }
- // Normalize scroll values
- if (scrollPos.x > -horizontalMin) scrollPos.x = -horizontalMin;
- if (scrollPos.x < -horizontalMax) scrollPos.x = -horizontalMax;
- if (scrollPos.y > -verticalMin) scrollPos.y = -verticalMin;
- if (scrollPos.y < -verticalMax) scrollPos.y = -verticalMax;
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- if (text != NULL) GuiStatusBar(statusBar, text); // Draw panel header as status bar
- GuiDrawRectangle(bounds, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background
- // Save size of the scrollbar slider
- const int slider = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE);
- // Draw horizontal scrollbar if visible
- if (hasHorizontalScrollBar)
- {
- // Change scrollbar slider size to show the diff in size between the content width and the widget width
- GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)(((bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth)/(int)content.width)*((int)bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth)));
- scrollPos.x = (float)-GuiScrollBar(horizontalScrollBar, (int)-scrollPos.x, (int)horizontalMin, (int)horizontalMax);
- }
- else scrollPos.x = 0.0f;
- // Draw vertical scrollbar if visible
- if (hasVerticalScrollBar)
- {
- // Change scrollbar slider size to show the diff in size between the content height and the widget height
- GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)(((bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth)/(int)content.height)*((int)bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth)));
- scrollPos.y = (float)-GuiScrollBar(verticalScrollBar, (int)-scrollPos.y, (int)verticalMin, (int)verticalMax);
- }
- else scrollPos.y = 0.0f;
- // Draw detail corner rectangle if both scroll bars are visible
- if (hasHorizontalScrollBar && hasVerticalScrollBar)
- {
- Rectangle corner = { (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) + 2) : (horizontalScrollBar.x + horizontalScrollBar.width + 2), verticalScrollBar.y + verticalScrollBar.height + 2, (float)horizontalScrollBarWidth - 4, (float)verticalScrollBarWidth - 4 };
- GuiDrawRectangle(corner, 0, BLANK, GetColor(GuiGetStyle(LISTVIEW, TEXT + (state*3))));
- }
- // Draw scrollbar lines depending on current state
- GuiDrawRectangle(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER + (state*3))), BLANK);
- // Set scrollbar slider size back to the way it was before
- GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, slider);
- //--------------------------------------------------------------------
- if (scroll != NULL) *scroll = scrollPos;
- return result;
- }
- // Label control
- int GuiLabel(Rectangle bounds, const char *text)
- {
- int result = 0;
- GuiState state = guiState;
- // Update control
- //--------------------------------------------------------------------
- //...
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LABEL, TEXT + (state*3))));
- //--------------------------------------------------------------------
- return result;
- }
- // Button control, returns true when clicked
- int GuiButton(Rectangle bounds, const char *text)
- {
- int result = 0;
- GuiState state = guiState;
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging)
- {
- Vector2 mousePoint = GetMousePosition();
- // Check button state
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
- else state = STATE_FOCUSED;
- if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) result = 1;
- }
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- GuiDrawRectangle(bounds, GuiGetStyle(BUTTON, BORDER_WIDTH), GetColor(GuiGetStyle(BUTTON, BORDER + (state*3))), GetColor(GuiGetStyle(BUTTON, BASE + (state*3))));
- GuiDrawText(text, GetTextBounds(BUTTON, bounds), GuiGetStyle(BUTTON, TEXT_ALIGNMENT), GetColor(GuiGetStyle(BUTTON, TEXT + (state*3))));
- if (state == STATE_FOCUSED) GuiTooltip(bounds);
- //------------------------------------------------------------------
- return result; // Button pressed: result = 1
- }
- // Label button control
- int GuiLabelButton(Rectangle bounds, const char *text)
- {
- GuiState state = guiState;
- bool pressed = false;
- // NOTE: We force bounds.width to be all text
- float textWidth = (float)GetTextWidth(text);
- if ((bounds.width - 2*GuiGetStyle(LABEL, BORDER_WIDTH) - 2*GuiGetStyle(LABEL, TEXT_PADDING)) < textWidth) bounds.width = textWidth + 2*GuiGetStyle(LABEL, BORDER_WIDTH) + 2*GuiGetStyle(LABEL, TEXT_PADDING) + 2;
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging)
- {
- Vector2 mousePoint = GetMousePosition();
- // Check checkbox state
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
- else state = STATE_FOCUSED;
- if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true;
- }
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LABEL, TEXT + (state*3))));
- //--------------------------------------------------------------------
- return pressed;
- }
- // Toggle Button control, returns true when active
- int GuiToggle(Rectangle bounds, const char *text, bool *active)
- {
- int result = 0;
- GuiState state = guiState;
- bool temp = false;
- if (active == NULL) active = &temp;
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging)
- {
- Vector2 mousePoint = GetMousePosition();
- // Check toggle button state
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
- else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
- {
- state = STATE_NORMAL;
- *active = !(*active);
- }
- else state = STATE_FOCUSED;
- }
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- if (state == STATE_NORMAL)
- {
- GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), GetColor(GuiGetStyle(TOGGLE, ((*active)? BORDER_COLOR_PRESSED : (BORDER + state*3)))), GetColor(GuiGetStyle(TOGGLE, ((*active)? BASE_COLOR_PRESSED : (BASE + state*3)))));
- GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), GetColor(GuiGetStyle(TOGGLE, ((*active)? TEXT_COLOR_PRESSED : (TEXT + state*3)))));
- }
- else
- {
- GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), GetColor(GuiGetStyle(TOGGLE, BORDER + state*3)), GetColor(GuiGetStyle(TOGGLE, BASE + state*3)));
- GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), GetColor(GuiGetStyle(TOGGLE, TEXT + state*3)));
- }
- if (state == STATE_FOCUSED) GuiTooltip(bounds);
- //--------------------------------------------------------------------
- return result;
- }
- // Toggle Group control, returns toggled button codepointIndex
- int GuiToggleGroup(Rectangle bounds, const char *text, int *active)
- {
- #if !defined(RAYGUI_TOGGLEGROUP_MAX_ITEMS)
- #define RAYGUI_TOGGLEGROUP_MAX_ITEMS 32
- #endif
- int result = 0;
- float initBoundsX = bounds.x;
- int temp = 0;
- if (active == NULL) active = &temp;
- bool toggle = false; // Required for individual toggles
- // Get substrings items from text (items pointers)
- int rows[RAYGUI_TOGGLEGROUP_MAX_ITEMS] = { 0 };
- int itemCount = 0;
- const char **items = GuiTextSplit(text, ';', &itemCount, rows);
- int prevRow = rows[0];
- for (int i = 0; i < itemCount; i++)
- {
- if (prevRow != rows[i])
- {
- bounds.x = initBoundsX;
- bounds.y += (bounds.height + GuiGetStyle(TOGGLE, GROUP_PADDING));
- prevRow = rows[i];
- }
- if (i == (*active))
- {
- toggle = true;
- GuiToggle(bounds, items[i], &toggle);
- }
- else
- {
- toggle = false;
- GuiToggle(bounds, items[i], &toggle);
- if (toggle) *active = i;
- }
- bounds.x += (bounds.width + GuiGetStyle(TOGGLE, GROUP_PADDING));
- }
- return result;
- }
- // Toggle Slider control extended, returns true when clicked
- int GuiToggleSlider(Rectangle bounds, const char *text, int *active)
- {
- int result = 0;
- GuiState state = guiState;
- int temp = 0;
- if (active == NULL) active = &temp;
- //bool toggle = false; // Required for individual toggles
- // Get substrings items from text (items pointers)
- int itemCount = 0;
- const char **items = GuiTextSplit(text, ';', &itemCount, NULL);
- Rectangle slider = {
- 0, // Calculated later depending on the active toggle
- bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING),
- (bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - (itemCount + 1)*GuiGetStyle(SLIDER, SLIDER_PADDING))/itemCount,
- bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING) };
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
- else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
- {
- state = STATE_PRESSED;
- (*active)++;
- result = 1;
- }
- else state = STATE_FOCUSED;
- }
-
- if ((*active) && (state != STATE_FOCUSED)) state = STATE_PRESSED;
- }
- if (*active >= itemCount) *active = 0;
- slider.x = bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH) + (*active + 1)*GuiGetStyle(SLIDER, SLIDER_PADDING) + (*active)*slider.width;
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), GetColor(GuiGetStyle(TOGGLE, BORDER + (state*3))),
- GetColor(GuiGetStyle(TOGGLE, BASE_COLOR_NORMAL)));
- // Draw internal slider
- if (state == STATE_NORMAL) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED)));
- else if (state == STATE_FOCUSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_FOCUSED)));
- else if (state == STATE_PRESSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED)));
- // Draw text in slider
- if (text != NULL)
- {
- Rectangle textBounds = { 0 };
- textBounds.width = (float)GetTextWidth(text);
- textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
- textBounds.x = slider.x + slider.width/2 - textBounds.width/2;
- textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
- GuiDrawText(items[*active], textBounds, GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TOGGLE, TEXT + (state*3))), guiAlpha));
- }
- //--------------------------------------------------------------------
- return result;
- }
- // Check Box control, returns 1 when state changed
- int GuiCheckBox(Rectangle bounds, const char *text, bool *checked)
- {
- int result = 0;
- GuiState state = guiState;
- bool temp = false;
- if (checked == NULL) checked = &temp;
- Rectangle textBounds = { 0 };
- if (text != NULL)
- {
- textBounds.width = (float)GetTextWidth(text) + 2;
- textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
- textBounds.x = bounds.x + bounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING);
- textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
- if (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(CHECKBOX, TEXT_PADDING);
- }
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging)
- {
- Vector2 mousePoint = GetMousePosition();
- Rectangle totalBounds = {
- (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT)? textBounds.x : bounds.x,
- bounds.y,
- bounds.width + textBounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING),
- bounds.height,
- };
- // Check checkbox state
- if (CheckCollisionPointRec(mousePoint, totalBounds))
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
- else state = STATE_FOCUSED;
- if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
- {
- *checked = !(*checked);
- result = 1;
- }
- }
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- GuiDrawRectangle(bounds, GuiGetStyle(CHECKBOX, BORDER_WIDTH), GetColor(GuiGetStyle(CHECKBOX, BORDER + (state*3))), BLANK);
- if (*checked)
- {
- Rectangle check = { bounds.x + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING),
- bounds.y + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING),
- bounds.width - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)),
- bounds.height - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)) };
- GuiDrawRectangle(check, 0, BLANK, GetColor(GuiGetStyle(CHECKBOX, TEXT + state*3)));
- }
- GuiDrawText(text, textBounds, (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3))));
- //--------------------------------------------------------------------
- return result;
- }
- // Combo Box control, returns selected item codepointIndex
- int GuiComboBox(Rectangle bounds, const char *text, int *active)
- {
- int result = 0;
- GuiState state = guiState;
- int temp = 0;
- if (active == NULL) active = &temp;
- bounds.width -= (GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH) + GuiGetStyle(COMBOBOX, COMBO_BUTTON_SPACING));
- Rectangle selector = { (float)bounds.x + bounds.width + GuiGetStyle(COMBOBOX, COMBO_BUTTON_SPACING),
- (float)bounds.y, (float)GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH), (float)bounds.height };
- // Get substrings items from text (items pointers, lengths and count)
- int itemCount = 0;
- const char **items = GuiTextSplit(text, ';', &itemCount, NULL);
- if (*active < 0) *active = 0;
- else if (*active > (itemCount - 1)) *active = itemCount - 1;
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && !guiLocked && (itemCount > 1) && !guiSliderDragging)
- {
- Vector2 mousePoint = GetMousePosition();
- if (CheckCollisionPointRec(mousePoint, bounds) ||
- CheckCollisionPointRec(mousePoint, selector))
- {
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
- {
- *active += 1;
- if (*active >= itemCount) *active = 0; // Cyclic combobox
- }
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
- else state = STATE_FOCUSED;
- }
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- // Draw combo box main
- GuiDrawRectangle(bounds, GuiGetStyle(COMBOBOX, BORDER_WIDTH), GetColor(GuiGetStyle(COMBOBOX, BORDER + (state*3))), GetColor(GuiGetStyle(COMBOBOX, BASE + (state*3))));
- GuiDrawText(items[*active], GetTextBounds(COMBOBOX, bounds), GuiGetStyle(COMBOBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(COMBOBOX, TEXT + (state*3))));
- // Draw selector using a custom button
- // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values
- int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
- int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
- GuiSetStyle(BUTTON, BORDER_WIDTH, 1);
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
- GuiButton(selector, TextFormat("%i/%i", *active + 1, itemCount));
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign);
- GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
- //--------------------------------------------------------------------
- return result;
- }
- // Dropdown Box control
- // NOTE: Returns mouse click
- int GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode)
- {
- int result = 0;
- GuiState state = guiState;
- int itemSelected = *active;
- int itemFocused = -1;
- // Get substrings items from text (items pointers, lengths and count)
- int itemCount = 0;
- const char **items = GuiTextSplit(text, ';', &itemCount, NULL);
- Rectangle boundsOpen = bounds;
- boundsOpen.height = (itemCount + 1)*(bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING));
- Rectangle itemBounds = bounds;
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && (editMode || !guiLocked) && (itemCount > 1) && !guiSliderDragging)
- {
- Vector2 mousePoint = GetMousePosition();
- if (editMode)
- {
- state = STATE_PRESSED;
- // Check if mouse has been pressed or released outside limits
- if (!CheckCollisionPointRec(mousePoint, boundsOpen))
- {
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) result = 1;
- }
- // Check if already selected item has been pressed again
- if (CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) result = 1;
- // Check focused and selected item
- for (int i = 0; i < itemCount; i++)
- {
- // Update item rectangle y position for next item
- itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING));
- if (CheckCollisionPointRec(mousePoint, itemBounds))
- {
- itemFocused = i;
- if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
- {
- itemSelected = i;
- result = 1; // Item selected
- }
- break;
- }
- }
- itemBounds = bounds;
- }
- else
- {
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
- {
- result = 1;
- state = STATE_PRESSED;
- }
- else state = STATE_FOCUSED;
- }
- }
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- if (editMode) GuiPanel(boundsOpen, NULL);
- GuiDrawRectangle(bounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), GetColor(GuiGetStyle(DROPDOWNBOX, BORDER + state*3)), GetColor(GuiGetStyle(DROPDOWNBOX, BASE + state*3)));
- GuiDrawText(items[itemSelected], GetTextBounds(DROPDOWNBOX, bounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + state*3)));
- if (editMode)
- {
- // Draw visible items
- for (int i = 0; i < itemCount; i++)
- {
- // Update item rectangle y position for next item
- itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING));
- if (i == itemSelected)
- {
- GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_PRESSED)), GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_PRESSED)));
- GuiDrawText(items[i], GetTextBounds(DROPDOWNBOX, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_PRESSED)));
- }
- else if (i == itemFocused)
- {
- GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_FOCUSED)), GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_FOCUSED)));
- GuiDrawText(items[i], GetTextBounds(DROPDOWNBOX, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_FOCUSED)));
- }
- else GuiDrawText(items[i], GetTextBounds(DROPDOWNBOX, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_NORMAL)));
- }
- }
- // Draw arrows (using icon if available)
- #if defined(RAYGUI_NO_ICONS)
- GuiDrawText("v", RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 2, 10, 10 },
- TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))));
- #else
- GuiDrawText("#120#", RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 6, 10, 10 },
- TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3)))); // ICON_ARROW_DOWN_FILL
- #endif
- //--------------------------------------------------------------------
- *active = itemSelected;
- // TODO: Use result to return more internal states: mouse-press out-of-bounds, mouse-press over selected-item...
- return result; // Mouse click: result = 1
- }
- // Text Box control
- // NOTE: Returns true on ENTER pressed (useful for data validation)
- int GuiTextBox(Rectangle bounds, char *text, int bufferSize, bool editMode)
- {
- #if !defined(RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN)
- #define RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN 40 // Frames to wait for autocursor movement
- #endif
- #if !defined(RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY)
- #define RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY 1 // Frames delay for autocursor movement
- #endif
- int result = 0;
- GuiState state = guiState;
- bool multiline = false; // TODO: Consider multiline text input
- int wrapMode = GuiGetStyle(DEFAULT, TEXT_WRAP_MODE);
- Rectangle textBounds = GetTextBounds(TEXTBOX, bounds);
- int textWidth = GetTextWidth(text) - GetTextWidth(text + textBoxCursorIndex);
- int textIndexOffset = 0; // Text index offset to start drawing in the box
- // Cursor rectangle
- // NOTE: Position X value should be updated
- Rectangle cursor = {
- textBounds.x + textWidth + GuiGetStyle(DEFAULT, TEXT_SPACING),
- textBounds.y + textBounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE),
- 2,
- (float)GuiGetStyle(DEFAULT, TEXT_SIZE)*2
- };
- if (cursor.height >= bounds.height) cursor.height = bounds.height - GuiGetStyle(TEXTBOX, BORDER_WIDTH)*2;
- if (cursor.y < (bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH))) cursor.y = bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH);
- // Mouse cursor rectangle
- // NOTE: Initialized outside of screen
- Rectangle mouseCursor = cursor;
- mouseCursor.x = -1;
- mouseCursor.width = 1;
- // Auto-cursor movement logic
- // NOTE: Cursor moves automatically when key down after some time
- if (IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_RIGHT) || IsKeyDown(KEY_UP) || IsKeyDown(KEY_DOWN) || IsKeyDown(KEY_BACKSPACE) || IsKeyDown(KEY_DELETE)) autoCursorCooldownCounter++;
- else
- {
- autoCursorCooldownCounter = 0; // GLOBAL: Cursor cooldown counter
- autoCursorDelayCounter = 0; // GLOBAL: Cursor delay counter
- }
- // Blink-cursor frame counter
- //if (!autoCursorMode) blinkCursorFrameCounter++;
- //else blinkCursorFrameCounter = 0;
- // Update control
- //--------------------------------------------------------------------
- // WARNING: Text editing is only supported under certain conditions:
- if ((state != STATE_DISABLED) && // Control not disabled
- !GuiGetStyle(TEXTBOX, TEXT_READONLY) && // TextBox not on read-only mode
- !guiLocked && // Gui not locked
- !guiSliderDragging && // No gui slider on dragging
- (wrapMode == TEXT_WRAP_NONE)) // No wrap mode
- {
- Vector2 mousePosition = GetMousePosition();
- if (editMode)
- {
- state = STATE_PRESSED;
- // If text does not fit in the textbox and current cursor position is out of bounds,
- // we add an index offset to text for drawing only what requires depending on cursor
- while (textWidth >= textBounds.width)
- {
- int nextCodepointSize = 0;
- GetCodepointNext(text + textIndexOffset, &nextCodepointSize);
- textIndexOffset += nextCodepointSize;
- textWidth = GetTextWidth(text + textIndexOffset) - GetTextWidth(text + textBoxCursorIndex);
- }
- int textLength = (int)strlen(text); // Get current text length
- int codepoint = GetCharPressed(); // Get Unicode codepoint
- if (multiline && IsKeyPressed(KEY_ENTER)) codepoint = (int)'\n';
- if (textBoxCursorIndex > textLength) textBoxCursorIndex = textLength;
- // Encode codepoint as UTF-8
- int codepointSize = 0;
- const char *charEncoded = CodepointToUTF8(codepoint, &codepointSize);
- // Add codepoint to text, at current cursor position
- // NOTE: Make sure we do not overflow buffer size
- if (((multiline && (codepoint == (int)'\n')) || (codepoint >= 32)) && ((textLength + codepointSize) < bufferSize))
- {
- // Move forward data from cursor position
- for (int i = (textLength + codepointSize); i > textBoxCursorIndex; i--) text[i] = text[i - codepointSize];
- // Add new codepoint in current cursor position
- for (int i = 0; i < codepointSize; i++) text[textBoxCursorIndex + i] = charEncoded[i];
- textBoxCursorIndex += codepointSize;
- textLength += codepointSize;
- // Make sure text last character is EOL
- text[textLength] = '\0';
- }
- // Move cursor to start
- if ((textLength > 0) && IsKeyPressed(KEY_HOME)) textBoxCursorIndex = 0;
- // Move cursor to end
- if ((textLength > textBoxCursorIndex) && IsKeyPressed(KEY_END)) textBoxCursorIndex = textLength;
- // Delete codepoint from text, after current cursor position
- if ((textLength > textBoxCursorIndex) && (IsKeyPressed(KEY_DELETE) || (IsKeyDown(KEY_DELETE) && (autoCursorCooldownCounter >= RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN))))
- {
- autoCursorDelayCounter++;
- if (IsKeyPressed(KEY_DELETE) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames
- {
- int nextCodepointSize = 0;
- GetCodepointNext(text + textBoxCursorIndex, &nextCodepointSize);
- // Move backward text from cursor position
- for (int i = textBoxCursorIndex; i < textLength; i++) text[i] = text[i + nextCodepointSize];
- textLength -= codepointSize;
- // Make sure text last character is EOL
- text[textLength] = '\0';
- }
- }
- // Delete codepoint from text, before current cursor position
- if ((textLength > 0) && (IsKeyPressed(KEY_BACKSPACE) || (IsKeyDown(KEY_BACKSPACE) && (autoCursorCooldownCounter >= RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN))))
- {
- autoCursorDelayCounter++;
- if (IsKeyPressed(KEY_BACKSPACE) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames
- {
- int prevCodepointSize = 0;
- GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize);
- // Move backward text from cursor position
- for (int i = (textBoxCursorIndex - prevCodepointSize); i < textLength; i++) text[i] = text[i + prevCodepointSize];
- // Prevent cursor index from decrementing past 0
- if (textBoxCursorIndex > 0)
- {
- textBoxCursorIndex -= codepointSize;
- textLength -= codepointSize;
- }
- // Make sure text last character is EOL
- text[textLength] = '\0';
- }
- }
- // Move cursor position with keys
- if (IsKeyPressed(KEY_LEFT) || (IsKeyDown(KEY_LEFT) && (autoCursorCooldownCounter > RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN)))
- {
- autoCursorDelayCounter++;
- if (IsKeyPressed(KEY_LEFT) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames
- {
- int prevCodepointSize = 0;
- GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize);
- if (textBoxCursorIndex >= prevCodepointSize) textBoxCursorIndex -= prevCodepointSize;
- }
- }
- else if (IsKeyPressed(KEY_RIGHT) || (IsKeyDown(KEY_RIGHT) && (autoCursorCooldownCounter > RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN)))
- {
- autoCursorDelayCounter++;
- if (IsKeyPressed(KEY_RIGHT) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames
- {
- int nextCodepointSize = 0;
- GetCodepointNext(text + textBoxCursorIndex, &nextCodepointSize);
- if ((textBoxCursorIndex + nextCodepointSize) <= textLength) textBoxCursorIndex += nextCodepointSize;
- }
- }
- // Move cursor position with mouse
- if (CheckCollisionPointRec(mousePosition, textBounds)) // Mouse hover text
- {
- float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/(float)guiFont.baseSize;
- int codepoint = 0;
- int codepointSize = 0;
- int codepointIndex = 0;
- float glyphWidth = 0.0f;
- float widthToMouseX = 0;
- int mouseCursorIndex = 0;
- for (int i = textIndexOffset; i < textLength; i++)
- {
- codepoint = GetCodepointNext(&text[i], &codepointSize);
- codepointIndex = GetGlyphIndex(guiFont, codepoint);
- if (guiFont.glyphs[codepointIndex].advanceX == 0) glyphWidth = ((float)guiFont.recs[codepointIndex].width*scaleFactor);
- else glyphWidth = ((float)guiFont.glyphs[codepointIndex].advanceX*scaleFactor);
- if (mousePosition.x <= (textBounds.x + (widthToMouseX + glyphWidth/2)))
- {
- mouseCursor.x = textBounds.x + widthToMouseX;
- mouseCursorIndex = i;
- break;
- }
-
- widthToMouseX += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
- }
- // Check if mouse cursor is at the last position
- int textEndWidth = GetTextWidth(text + textIndexOffset);
- if (GetMousePosition().x >= (textBounds.x + textEndWidth - glyphWidth/2))
- {
- mouseCursor.x = textBounds.x + textEndWidth;
- mouseCursorIndex = strlen(text);
- }
- // Place cursor at required index on mouse click
- if ((mouseCursor.x >= 0) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
- {
- cursor.x = mouseCursor.x;
- textBoxCursorIndex = mouseCursorIndex;
- }
- }
- else mouseCursor.x = -1;
- // Recalculate cursor position.y depending on textBoxCursorIndex
- cursor.x = bounds.x + GuiGetStyle(TEXTBOX, TEXT_PADDING) + GetTextWidth(text + textIndexOffset) - GetTextWidth(text + textBoxCursorIndex) + GuiGetStyle(DEFAULT, TEXT_SPACING);
- //if (multiline) cursor.y = GetTextLines()
- // Finish text editing on ENTER or mouse click outside bounds
- if ((!multiline && IsKeyPressed(KEY_ENTER)) ||
- (!CheckCollisionPointRec(mousePosition, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)))
- {
- textBoxCursorIndex = 0; // GLOBAL: Reset the shared cursor index
- result = 1;
- }
- }
- else
- {
- if (CheckCollisionPointRec(mousePosition, bounds))
- {
- state = STATE_FOCUSED;
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
- {
- textBoxCursorIndex = (int)strlen(text); // GLOBAL: Place cursor index to the end of current text
- result = 1;
- }
- }
- }
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- if (state == STATE_PRESSED)
- {
- GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED)));
- }
- else if (state == STATE_DISABLED)
- {
- GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)));
- }
- else GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), BLANK);
- // Draw text considering index offset if required
- // NOTE: Text index offset depends on cursor position
- GuiDrawText(text + textIndexOffset, textBounds, GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))));
- // Draw cursor
- if (editMode && !GuiGetStyle(TEXTBOX, TEXT_READONLY))
- {
- //if (autoCursorMode || ((blinkCursorFrameCounter/40)%2 == 0))
- GuiDrawRectangle(cursor, 0, BLANK, GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)));
- // Draw mouse position cursor (if required)
- if (mouseCursor.x >= 0) GuiDrawRectangle(mouseCursor, 0, BLANK, GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)));
- }
- else if (state == STATE_FOCUSED) GuiTooltip(bounds);
- //--------------------------------------------------------------------
- return result; // Mouse button pressed: result = 1
- }
- /*
- // Text Box control with multiple lines and word-wrap
- // NOTE: This text-box is readonly, no editing supported by default
- bool GuiTextBoxMulti(Rectangle bounds, char *text, int bufferSize, bool editMode)
- {
- bool pressed = false;
- GuiSetStyle(TEXTBOX, TEXT_READONLY, 1);
- GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, TEXT_WRAP_WORD); // WARNING: If wrap mode enabled, text editing is not supported
- GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_TOP);
- // TODO: Implement methods to calculate cursor position properly
- pressed = GuiTextBox(bounds, text, bufferSize, editMode);
- GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_MIDDLE);
- GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, TEXT_WRAP_NONE);
- GuiSetStyle(TEXTBOX, TEXT_READONLY, 0);
-
- return pressed;
- }
- */
- // Spinner control, returns selected value
- int GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode)
- {
- int result = 1;
- GuiState state = guiState;
- int tempValue = *value;
- Rectangle spinner = { bounds.x + GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_SPACING), bounds.y,
- bounds.width - 2*(GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_SPACING)), bounds.height };
- Rectangle leftButtonBound = { (float)bounds.x, (float)bounds.y, (float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.height };
- Rectangle rightButtonBound = { (float)bounds.x + bounds.width - GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.y, (float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.height };
- Rectangle textBounds = { 0 };
- if (text != NULL)
- {
- textBounds.width = (float)GetTextWidth(text) + 2;
- textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
- textBounds.x = bounds.x + bounds.width + GuiGetStyle(SPINNER, TEXT_PADDING);
- textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
- if (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SPINNER, TEXT_PADDING);
- }
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging)
- {
- Vector2 mousePoint = GetMousePosition();
- // Check spinner state
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
- else state = STATE_FOCUSED;
- }
- }
- #if defined(RAYGUI_NO_ICONS)
- if (GuiButton(leftButtonBound, "<")) tempValue--;
- if (GuiButton(rightButtonBound, ">")) tempValue++;
- #else
- if (GuiButton(leftButtonBound, GuiIconText(ICON_ARROW_LEFT_FILL, NULL))) tempValue--;
- if (GuiButton(rightButtonBound, GuiIconText(ICON_ARROW_RIGHT_FILL, NULL))) tempValue++;
- #endif
- if (!editMode)
- {
- if (tempValue < minValue) tempValue = minValue;
- if (tempValue > maxValue) tempValue = maxValue;
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- result = GuiValueBox(spinner, NULL, &tempValue, minValue, maxValue, editMode);
- // Draw value selector custom buttons
- // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values
- int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
- int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
- GuiSetStyle(BUTTON, BORDER_WIDTH, GuiGetStyle(SPINNER, BORDER_WIDTH));
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign);
- GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
- // Draw text label if provided
- GuiDrawText(text, textBounds, (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3))));
- //--------------------------------------------------------------------
- *value = tempValue;
- return result;
- }
- // Value Box control, updates input text with numbers
- // NOTE: Requires static variables: frameCounter
- int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode)
- {
- #if !defined(RAYGUI_VALUEBOX_MAX_CHARS)
- #define RAYGUI_VALUEBOX_MAX_CHARS 32
- #endif
- int result = 0;
- GuiState state = guiState;
- char textValue[RAYGUI_VALUEBOX_MAX_CHARS + 1] = "\0";
- sprintf(textValue, "%i", *value);
- Rectangle textBounds = { 0 };
- if (text != NULL)
- {
- textBounds.width = (float)GetTextWidth(text) + 2;
- textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
- textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING);
- textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
- if (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(VALUEBOX, TEXT_PADDING);
- }
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging)
- {
- Vector2 mousePoint = GetMousePosition();
- bool valueHasChanged = false;
- if (editMode)
- {
- state = STATE_PRESSED;
- int keyCount = (int)strlen(textValue);
- // Only allow keys in range [48..57]
- if (keyCount < RAYGUI_VALUEBOX_MAX_CHARS)
- {
- if (GetTextWidth(textValue) < bounds.width)
- {
- int key = GetCharPressed();
- if ((key >= 48) && (key <= 57))
- {
- textValue[keyCount] = (char)key;
- keyCount++;
- valueHasChanged = true;
- }
- }
- }
- // Delete text
- if (keyCount > 0)
- {
- if (IsKeyPressed(KEY_BACKSPACE))
- {
- keyCount--;
- textValue[keyCount] = '\0';
- valueHasChanged = true;
- }
- }
- if (valueHasChanged) *value = TextToInteger(textValue);
- // NOTE: We are not clamp values until user input finishes
- //if (*value > maxValue) *value = maxValue;
- //else if (*value < minValue) *value = minValue;
- if (IsKeyPressed(KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) result = 1;
- }
- else
- {
- if (*value > maxValue) *value = maxValue;
- else if (*value < minValue) *value = minValue;
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- state = STATE_FOCUSED;
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) result = 1;
- }
- }
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- Color baseColor = BLANK;
- if (state == STATE_PRESSED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_PRESSED));
- else if (state == STATE_DISABLED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_DISABLED));
- GuiDrawRectangle(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), GetColor(GuiGetStyle(VALUEBOX, BORDER + (state*3))), baseColor);
- GuiDrawText(textValue, GetTextBounds(VALUEBOX, bounds), TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3))));
- // Draw cursor
- if (editMode)
- {
- // NOTE: ValueBox internal text is always centered
- Rectangle cursor = { bounds.x + GetTextWidth(textValue)/2 + bounds.width/2 + 1, bounds.y + 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), 4, bounds.height - 4*GuiGetStyle(VALUEBOX, BORDER_WIDTH) };
- GuiDrawRectangle(cursor, 0, BLANK, GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED)));
- }
- // Draw text label if provided
- GuiDrawText(text, textBounds, (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3))));
- //--------------------------------------------------------------------
- return result;
- }
- // Slider control with pro parameters
- // NOTE: Other GuiSlider*() controls use this one
- int GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue, int sliderWidth)
- {
- int result = 0;
- GuiState state = guiState;
- float temp = (maxValue - minValue)/2.0f;
- if (value == NULL) value = &temp;
- int sliderValue = (int)(((*value - minValue)/(maxValue - minValue))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH)));
- Rectangle slider = { bounds.x, bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING),
- 0, bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING) };
- if (sliderWidth > 0) // Slider
- {
- slider.x += (sliderValue - sliderWidth/2);
- slider.width = (float)sliderWidth;
- }
- else if (sliderWidth == 0) // SliderBar
- {
- slider.x += GuiGetStyle(SLIDER, BORDER_WIDTH);
- slider.width = (float)sliderValue;
- }
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
- if (guiSliderDragging) // Keep dragging outside of bounds
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
- {
- if (CHECK_BOUNDS_ID(bounds, guiSliderActive))
- {
- state = STATE_PRESSED;
- // Get equivalent value and slider position from mousePosition.x
- *value = ((maxValue - minValue)*(mousePoint.x - (float)(bounds.x + sliderWidth/2)))/(float)(bounds.width - sliderWidth) + minValue;
- }
- }
- else
- {
- guiSliderDragging = false;
- guiSliderActive = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 };
- }
- }
- else if (CheckCollisionPointRec(mousePoint, bounds))
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
- {
- state = STATE_PRESSED;
- guiSliderDragging = true;
- guiSliderActive = bounds; // Store bounds as an identifier when dragging starts
- if (!CheckCollisionPointRec(mousePoint, slider))
- {
- // Get equivalent value and slider position from mousePosition.x
- *value = ((maxValue - minValue)*(mousePoint.x - (float)(bounds.x + sliderWidth/2)))/(float)(bounds.width - sliderWidth) + minValue;
- if (sliderWidth > 0) slider.x = mousePoint.x - slider.width/2; // Slider
- else if (sliderWidth == 0) slider.width = (float)sliderValue; // SliderBar
- }
- }
- else state = STATE_FOCUSED;
- }
- if (*value > maxValue) *value = maxValue;
- else if (*value < minValue) *value = minValue;
- }
- // Bar limits check
- if (sliderWidth > 0) // Slider
- {
- if (slider.x <= (bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH))) slider.x = bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH);
- else if ((slider.x + slider.width) >= (bounds.x + bounds.width)) slider.x = bounds.x + bounds.width - slider.width - GuiGetStyle(SLIDER, BORDER_WIDTH);
- }
- else if (sliderWidth == 0) // SliderBar
- {
- if (slider.width > bounds.width) slider.width = bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH);
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), GetColor(GuiGetStyle(SLIDER, BORDER + (state*3))), GetColor(GuiGetStyle(SLIDER, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)));
- // Draw slider internal bar (depends on state)
- if (state == STATE_NORMAL) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED)));
- else if (state == STATE_FOCUSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_FOCUSED)));
- else if (state == STATE_PRESSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_PRESSED)));
- // Draw left/right text if provided
- if (textLeft != NULL)
- {
- Rectangle textBounds = { 0 };
- textBounds.width = (float)GetTextWidth(textLeft);
- textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
- textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SLIDER, TEXT_PADDING);
- textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
- GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))));
- }
- if (textRight != NULL)
- {
- Rectangle textBounds = { 0 };
- textBounds.width = (float)GetTextWidth(textRight);
- textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
- textBounds.x = bounds.x + bounds.width + GuiGetStyle(SLIDER, TEXT_PADDING);
- textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
- GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))));
- }
- //--------------------------------------------------------------------
- return result;
- }
- // Slider control extended, returns selected value and has text
- int GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue)
- {
- return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, GuiGetStyle(SLIDER, SLIDER_WIDTH));
- }
- // Slider Bar control extended, returns selected value
- int GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue)
- {
- return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, 0);
- }
- // Progress Bar control extended, shows current progress value
- int GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue)
- {
- int result = 0;
- GuiState state = guiState;
- float temp = (maxValue - minValue)/2.0f;
- if (value == NULL) value = &temp;
- // Progress bar
- Rectangle progress = { bounds.x + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH),
- bounds.y + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) + GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING), 0,
- bounds.height - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) - 2*GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING) };
- // Update control
- //--------------------------------------------------------------------
- if (*value > maxValue) *value = maxValue;
- // WARNING: Working with floats could lead to rounding issues
- if ((state != STATE_DISABLED)) progress.width = (float)(*value/(maxValue - minValue))*bounds.width - ((*value >= maxValue) ? (float)(2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)) : 0.0f);
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- if (state == STATE_DISABLED)
- {
- GuiDrawRectangle(bounds, GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), GetColor(GuiGetStyle(PROGRESSBAR, BORDER + (state*3))), BLANK);
- }
- else
- {
- if (*value > minValue)
- {
- // Draw progress bar with colored border, more visual
- GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, (int)progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED)));
- GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height - 2 }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED)));
- GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, (int)progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED)));
- }
- else GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL)));
- if (*value >= maxValue) GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + progress.width + 1, bounds.y, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED)));
- else
- {
- // Draw borders not yet reached by value
- GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + (int)progress.width + 1, bounds.y, bounds.width - (int)progress.width - 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL)));
- GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + (int)progress.width + 1, bounds.y + bounds.height - 1, bounds.width - (int)progress.width - 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL)));
- GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - 1, bounds.y + 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height - 2 }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL)));
- }
- // Draw slider internal progress bar (depends on state)
- GuiDrawRectangle(progress, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BASE_COLOR_PRESSED)));
- }
- // Draw left/right text if provided
- if (textLeft != NULL)
- {
- Rectangle textBounds = { 0 };
- textBounds.width = (float)GetTextWidth(textLeft);
- textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
- textBounds.x = bounds.x - textBounds.width - GuiGetStyle(PROGRESSBAR, TEXT_PADDING);
- textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
- GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3))));
- }
- if (textRight != NULL)
- {
- Rectangle textBounds = { 0 };
- textBounds.width = (float)GetTextWidth(textRight);
- textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
- textBounds.x = bounds.x + bounds.width + GuiGetStyle(PROGRESSBAR, TEXT_PADDING);
- textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
- GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3))));
- }
- //--------------------------------------------------------------------
- return result;
- }
- // Status Bar control
- int GuiStatusBar(Rectangle bounds, const char *text)
- {
- int result = 0;
- GuiState state = guiState;
- // Draw control
- //--------------------------------------------------------------------
- GuiDrawRectangle(bounds, GuiGetStyle(STATUSBAR, BORDER_WIDTH), GetColor(GuiGetStyle(STATUSBAR, BORDER + (state*3))), GetColor(GuiGetStyle(STATUSBAR, BASE + (state*3))));
- GuiDrawText(text, GetTextBounds(STATUSBAR, bounds), GuiGetStyle(STATUSBAR, TEXT_ALIGNMENT), GetColor(GuiGetStyle(STATUSBAR, TEXT + (state*3))));
- //--------------------------------------------------------------------
- return result;
- }
- // Dummy rectangle control, intended for placeholding
- int GuiDummyRec(Rectangle bounds, const char *text)
- {
- int result = 0;
- GuiState state = guiState;
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging)
- {
- Vector2 mousePoint = GetMousePosition();
- // Check button state
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
- else state = STATE_FOCUSED;
- }
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- GuiDrawRectangle(bounds, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)));
- GuiDrawText(text, GetTextBounds(DEFAULT, bounds), TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(BUTTON, (state != STATE_DISABLED)? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED)));
- //------------------------------------------------------------------
- return result;
- }
- // List View control
- int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int *active)
- {
- int result = 0;
- int itemCount = 0;
- const char **items = NULL;
- if (text != NULL) items = GuiTextSplit(text, ';', &itemCount, NULL);
- result = GuiListViewEx(bounds, items, itemCount, scrollIndex, active, NULL);
- return result;
- }
- // List View control with extended parameters
- int GuiListViewEx(Rectangle bounds, const char **text, int count, int *scrollIndex, int *active, int *focus)
- {
- int result = 0;
- GuiState state = guiState;
- int itemFocused = (focus == NULL)? -1 : *focus;
- int itemSelected = (active == NULL)? -1 : *active;
- // Check if we need a scroll bar
- bool useScrollBar = false;
- if ((GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING))*count > bounds.height) useScrollBar = true;
- // Define base item rectangle [0]
- Rectangle itemBounds = { 0 };
- itemBounds.x = bounds.x + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING);
- itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) + GuiGetStyle(DEFAULT, BORDER_WIDTH);
- itemBounds.width = bounds.width - 2*GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) - GuiGetStyle(DEFAULT, BORDER_WIDTH);
- itemBounds.height = (float)GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
- if (useScrollBar) itemBounds.width -= GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH);
- // Get items on the list
- int visibleItems = (int)bounds.height/(GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING));
- if (visibleItems > count) visibleItems = count;
- int startIndex = (scrollIndex == NULL)? 0 : *scrollIndex;
- if ((startIndex < 0) || (startIndex > (count - visibleItems))) startIndex = 0;
- int endIndex = startIndex + visibleItems;
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging)
- {
- Vector2 mousePoint = GetMousePosition();
- // Check mouse inside list view
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- state = STATE_FOCUSED;
- // Check focused and selected item
- for (int i = 0; i < visibleItems; i++)
- {
- if (CheckCollisionPointRec(mousePoint, itemBounds))
- {
- itemFocused = startIndex + i;
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
- {
- if (itemSelected == (startIndex + i)) itemSelected = -1;
- else itemSelected = startIndex + i;
- }
- break;
- }
- // Update item rectangle y position for next item
- itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING));
- }
- if (useScrollBar)
- {
- int wheelMove = (int)GetMouseWheelMove();
- startIndex -= wheelMove;
- if (startIndex < 0) startIndex = 0;
- else if (startIndex > (count - visibleItems)) startIndex = count - visibleItems;
- endIndex = startIndex + visibleItems;
- if (endIndex > count) endIndex = count;
- }
- }
- else itemFocused = -1;
- // Reset item rectangle y to [0]
- itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) + GuiGetStyle(DEFAULT, BORDER_WIDTH);
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- GuiDrawRectangle(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background
- // Draw visible items
- for (int i = 0; ((i < visibleItems) && (text != NULL)); i++)
- {
- if (state == STATE_DISABLED)
- {
- if ((startIndex + i) == itemSelected) GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_DISABLED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_DISABLED)));
- GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_DISABLED)));
- }
- else
- {
- if (((startIndex + i) == itemSelected) && (active != NULL))
- {
- // Draw item selected
- GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED)));
- GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_PRESSED)));
- }
- else if (((startIndex + i) == itemFocused)) // && (focus != NULL)) // NOTE: We want items focused, despite not returned!
- {
- // Draw item focused
- GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_FOCUSED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_FOCUSED)));
- GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_FOCUSED)));
- }
- else
- {
- // Draw item normal
- GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_NORMAL)));
- }
- }
- // Update item rectangle y position for next item
- itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING));
- }
- if (useScrollBar)
- {
- Rectangle scrollBarBounds = {
- bounds.x + bounds.width - GuiGetStyle(LISTVIEW, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH),
- bounds.y + GuiGetStyle(LISTVIEW, BORDER_WIDTH), (float)GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH),
- bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH)
- };
- // Calculate percentage of visible items and apply same percentage to scrollbar
- float percentVisible = (float)(endIndex - startIndex)/count;
- float sliderSize = bounds.height*percentVisible;
- int prevSliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE); // Save default slider size
- int prevScrollSpeed = GuiGetStyle(SCROLLBAR, SCROLL_SPEED); // Save default scroll speed
- GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)sliderSize); // Change slider size
- GuiSetStyle(SCROLLBAR, SCROLL_SPEED, count - visibleItems); // Change scroll speed
- startIndex = GuiScrollBar(scrollBarBounds, startIndex, 0, count - visibleItems);
- GuiSetStyle(SCROLLBAR, SCROLL_SPEED, prevScrollSpeed); // Reset scroll speed to default
- GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, prevSliderSize); // Reset slider size to default
- }
- //--------------------------------------------------------------------
- if (active != NULL) *active = itemSelected;
- if (focus != NULL) *focus = itemFocused;
- if (scrollIndex != NULL) *scrollIndex = startIndex;
- return result;
- }
- // Color Panel control
- int GuiColorPanel(Rectangle bounds, const char *text, Color *color)
- {
- int result = 0;
- GuiState state = guiState;
- Vector2 pickerSelector = { 0 };
- const Color colWhite = { 255, 255, 255, 255 };
- const Color colBlack = { 0, 0, 0, 255 };
- Vector3 vcolor = { (float)color->r/255.0f, (float)color->g/255.0f, (float)color->b/255.0f };
- Vector3 hsv = ConvertRGBtoHSV(vcolor);
- pickerSelector.x = bounds.x + (float)hsv.y*bounds.width; // HSV: Saturation
- pickerSelector.y = bounds.y + (1.0f - (float)hsv.z)*bounds.height; // HSV: Value
- float hue = -1.0f;
- Vector3 maxHue = { hue >= 0.0f ? hue : hsv.x, 1.0f, 1.0f };
- Vector3 rgbHue = ConvertHSVtoRGB(maxHue);
- Color maxHueCol = { (unsigned char)(255.0f*rgbHue.x),
- (unsigned char)(255.0f*rgbHue.y),
- (unsigned char)(255.0f*rgbHue.z), 255 };
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging)
- {
- Vector2 mousePoint = GetMousePosition();
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
- {
- state = STATE_PRESSED;
- pickerSelector = mousePoint;
- // Calculate color from picker
- Vector2 colorPick = { pickerSelector.x - bounds.x, pickerSelector.y - bounds.y };
- colorPick.x /= (float)bounds.width; // Get normalized value on x
- colorPick.y /= (float)bounds.height; // Get normalized value on y
- hsv.y = colorPick.x;
- hsv.z = 1.0f - colorPick.y;
- Vector3 rgb = ConvertHSVtoRGB(hsv);
- // NOTE: Vector3ToColor() only available on raylib 1.8.1
- *color = RAYGUI_CLITERAL(Color){ (unsigned char)(255.0f*rgb.x),
- (unsigned char)(255.0f*rgb.y),
- (unsigned char)(255.0f*rgb.z),
- (unsigned char)(255.0f*(float)color->a/255.0f) };
- }
- else state = STATE_FOCUSED;
- }
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- if (state != STATE_DISABLED)
- {
- DrawRectangleGradientEx(bounds, Fade(colWhite, guiAlpha), Fade(colWhite, guiAlpha), Fade(maxHueCol, guiAlpha), Fade(maxHueCol, guiAlpha));
- DrawRectangleGradientEx(bounds, Fade(colBlack, 0), Fade(colBlack, guiAlpha), Fade(colBlack, guiAlpha), Fade(colBlack, 0));
- // Draw color picker: selector
- Rectangle selector = { pickerSelector.x - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, pickerSelector.y - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE), (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE) };
- GuiDrawRectangle(selector, 0, BLANK, colWhite);
- }
- else
- {
- DrawRectangleGradientEx(bounds, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.6f), guiAlpha));
- }
- GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK);
- //--------------------------------------------------------------------
- return result;
- }
- // Color Bar Alpha control
- // NOTE: Returns alpha value normalized [0..1]
- int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha)
- {
- #if !defined(RAYGUI_COLORBARALPHA_CHECKED_SIZE)
- #define RAYGUI_COLORBARALPHA_CHECKED_SIZE 10
- #endif
- int result = 0;
- GuiState state = guiState;
- Rectangle selector = { (float)bounds.x + (*alpha)*bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2, (float)bounds.y - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT), (float)bounds.height + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2 };
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
- if (guiSliderDragging) // Keep dragging outside of bounds
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
- {
- if (CHECK_BOUNDS_ID(bounds, guiSliderActive))
- {
- state = STATE_PRESSED;
- *alpha = (mousePoint.x - bounds.x)/bounds.width;
- if (*alpha <= 0.0f) *alpha = 0.0f;
- if (*alpha >= 1.0f) *alpha = 1.0f;
- }
- }
- else
- {
- guiSliderDragging = false;
- guiSliderActive = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 };
- }
- }
- else if (CheckCollisionPointRec(mousePoint, bounds) || CheckCollisionPointRec(mousePoint, selector))
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
- {
- state = STATE_PRESSED;
- guiSliderDragging = true;
- guiSliderActive = bounds; // Store bounds as an identifier when dragging starts
- *alpha = (mousePoint.x - bounds.x)/bounds.width;
- if (*alpha <= 0.0f) *alpha = 0.0f;
- if (*alpha >= 1.0f) *alpha = 1.0f;
- //selector.x = bounds.x + (int)(((alpha - 0)/(100 - 0))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH))) - selector.width/2;
- }
- else state = STATE_FOCUSED;
- }
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- // Draw alpha bar: checked background
- if (state != STATE_DISABLED)
- {
- int checksX = (int)bounds.width/RAYGUI_COLORBARALPHA_CHECKED_SIZE;
- int checksY = (int)bounds.height/RAYGUI_COLORBARALPHA_CHECKED_SIZE;
- for (int x = 0; x < checksX; x++)
- {
- for (int y = 0; y < checksY; y++)
- {
- Rectangle check = { bounds.x + x*RAYGUI_COLORBARALPHA_CHECKED_SIZE, bounds.y + y*RAYGUI_COLORBARALPHA_CHECKED_SIZE, RAYGUI_COLORBARALPHA_CHECKED_SIZE, RAYGUI_COLORBARALPHA_CHECKED_SIZE };
- GuiDrawRectangle(check, 0, BLANK, ((x + y)%2)? Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.4f) : Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.4f));
- }
- }
- DrawRectangleGradientEx(bounds, RAYGUI_CLITERAL(Color){ 255, 255, 255, 0 }, RAYGUI_CLITERAL(Color){ 255, 255, 255, 0 }, Fade(RAYGUI_CLITERAL(Color){ 0, 0, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 0, 255 }, guiAlpha));
- }
- else DrawRectangleGradientEx(bounds, Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha));
- GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK);
- // Draw alpha bar: selector
- GuiDrawRectangle(selector, 0, BLANK, GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)));
- //--------------------------------------------------------------------
- return result;
- }
- // Color Bar Hue control
- // Returns hue value normalized [0..1]
- // NOTE: Other similar bars (for reference):
- // Color GuiColorBarSat() [WHITE->color]
- // Color GuiColorBarValue() [BLACK->color], HSV/HSL
- // float GuiColorBarLuminance() [BLACK->WHITE]
- int GuiColorBarHue(Rectangle bounds, const char *text, float *hue)
- {
- int result = 0;
- GuiState state = guiState;
- Rectangle selector = { (float)bounds.x - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)bounds.y + (*hue)/360.0f*bounds.height - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2, (float)bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2, (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT) };
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
- if (guiSliderDragging) // Keep dragging outside of bounds
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
- {
- if (CHECK_BOUNDS_ID(bounds, guiSliderActive))
- {
- state = STATE_PRESSED;
- *hue = (mousePoint.y - bounds.y)*360/bounds.height;
- if (*hue <= 0.0f) *hue = 0.0f;
- if (*hue >= 359.0f) *hue = 359.0f;
- }
- }
- else
- {
- guiSliderDragging = false;
- guiSliderActive = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 };
- }
- }
- else if (CheckCollisionPointRec(mousePoint, bounds) || CheckCollisionPointRec(mousePoint, selector))
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
- {
- state = STATE_PRESSED;
- guiSliderDragging = true;
- guiSliderActive = bounds; // Store bounds as an identifier when dragging starts
- *hue = (mousePoint.y - bounds.y)*360/bounds.height;
- if (*hue <= 0.0f) *hue = 0.0f;
- if (*hue >= 359.0f) *hue = 359.0f;
- }
- else state = STATE_FOCUSED;
- /*if (IsKeyDown(KEY_UP))
- {
- hue -= 2.0f;
- if (hue <= 0.0f) hue = 0.0f;
- }
- else if (IsKeyDown(KEY_DOWN))
- {
- hue += 2.0f;
- if (hue >= 360.0f) hue = 360.0f;
- }*/
- }
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- if (state != STATE_DISABLED)
- {
- // Draw hue bar:color bars
- // TODO: Use directly DrawRectangleGradientEx(bounds, color1, color2, color2, color1);
- DrawRectangleGradientV((int)bounds.x, (int)(bounds.y), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255, 255, 0, 255 }, guiAlpha));
- DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + bounds.height/6), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 255, 255, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 0, 255 }, guiAlpha));
- DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 2*(bounds.height/6)), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 255, 255 }, guiAlpha));
- DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 3*(bounds.height/6)), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 255, 255 }, guiAlpha));
- DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 4*(bounds.height/6)), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 255, 255 }, guiAlpha));
- DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 5*(bounds.height/6)), (int)bounds.width, (int)(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 0, 255 }, guiAlpha));
- }
- else DrawRectangleGradientV((int)bounds.x, (int)bounds.y, (int)bounds.width, (int)bounds.height, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha));
- GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK);
- // Draw hue bar: selector
- GuiDrawRectangle(selector, 0, BLANK, GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)));
- //--------------------------------------------------------------------
- return result;
- }
- // Color Picker control
- // NOTE: It's divided in multiple controls:
- // Color GuiColorPanel(Rectangle bounds, Color color)
- // float GuiColorBarAlpha(Rectangle bounds, float alpha)
- // float GuiColorBarHue(Rectangle bounds, float value)
- // NOTE: bounds define GuiColorPanel() size
- int GuiColorPicker(Rectangle bounds, const char *text, Color *color)
- {
- int result = 0;
- Color temp = { 200, 0, 0, 255 };
- if (color == NULL) color = &temp;
- GuiColorPanel(bounds, NULL, color);
- Rectangle boundsHue = { (float)bounds.x + bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_PADDING), (float)bounds.y, (float)GuiGetStyle(COLORPICKER, HUEBAR_WIDTH), (float)bounds.height };
- //Rectangle boundsAlpha = { bounds.x, bounds.y + bounds.height + GuiGetStyle(COLORPICKER, BARS_PADDING), bounds.width, GuiGetStyle(COLORPICKER, BARS_THICK) };
- Vector3 hsv = ConvertRGBtoHSV(RAYGUI_CLITERAL(Vector3){ (*color).r/255.0f, (*color).g/255.0f, (*color).b/255.0f });
- GuiColorBarHue(boundsHue, NULL, &hsv.x);
- //color.a = (unsigned char)(GuiColorBarAlpha(boundsAlpha, (float)color.a/255.0f)*255.0f);
- Vector3 rgb = ConvertHSVtoRGB(hsv);
- *color = RAYGUI_CLITERAL(Color){ (unsigned char)roundf(rgb.x*255.0f), (unsigned char)roundf(rgb.y*255.0f), (unsigned char)roundf(rgb.z*255.0f), (*color).a };
- return result;
- }
- // Color Picker control that avoids conversion to RGB and back to HSV on each call, thus avoiding jittering.
- // The user can call ConvertHSVtoRGB() to convert *colorHsv value to RGB.
- // NOTE: It's divided in multiple controls:
- // int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv)
- // int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha)
- // float GuiColorBarHue(Rectangle bounds, float value)
- // NOTE: bounds define GuiColorPanelHSV() size
- int GuiColorPickerHSV(Rectangle bounds, const char *text, Vector3 *colorHsv)
- {
- int result = 0;
- Vector3 tempHsv = { 0 };
- if (colorHsv == NULL)
- {
- const Vector3 tempColor = { 200.0f/255.0f, 0.0f, 0.0f };
- tempHsv = ConvertRGBtoHSV(tempColor);
- colorHsv = &tempHsv;
- }
- GuiColorPanelHSV(bounds, NULL, colorHsv);
- const Rectangle boundsHue = { (float)bounds.x + bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_PADDING), (float)bounds.y, (float)GuiGetStyle(COLORPICKER, HUEBAR_WIDTH), (float)bounds.height };
- GuiColorBarHue(boundsHue, NULL, &colorHsv->x);
- return result;
- }
- // Color Panel control, returns HSV color value in *colorHsv.
- // Used by GuiColorPickerHSV()
- int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv)
- {
- int result = 0;
- GuiState state = guiState;
- Vector2 pickerSelector = { 0 };
- const Color colWhite = { 255, 255, 255, 255 };
- const Color colBlack = { 0, 0, 0, 255 };
- pickerSelector.x = bounds.x + (float)colorHsv->y*bounds.width; // HSV: Saturation
- pickerSelector.y = bounds.y + (1.0f - (float)colorHsv->z)*bounds.height; // HSV: Value
- float hue = -1.0f;
- Vector3 maxHue = { hue >= 0.0f ? hue : colorHsv->x, 1.0f, 1.0f };
- Vector3 rgbHue = ConvertHSVtoRGB(maxHue);
- Color maxHueCol = { (unsigned char)(255.0f*rgbHue.x),
- (unsigned char)(255.0f*rgbHue.y),
- (unsigned char)(255.0f*rgbHue.z), 255 };
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging)
- {
- Vector2 mousePoint = GetMousePosition();
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
- {
- state = STATE_PRESSED;
- pickerSelector = mousePoint;
- // Calculate color from picker
- Vector2 colorPick = { pickerSelector.x - bounds.x, pickerSelector.y - bounds.y };
- colorPick.x /= (float)bounds.width; // Get normalized value on x
- colorPick.y /= (float)bounds.height; // Get normalized value on y
- colorHsv->y = colorPick.x;
- colorHsv->z = 1.0f - colorPick.y;
- }
- else state = STATE_FOCUSED;
- }
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- if (state != STATE_DISABLED)
- {
- DrawRectangleGradientEx(bounds, Fade(colWhite, guiAlpha), Fade(colWhite, guiAlpha), Fade(maxHueCol, guiAlpha), Fade(maxHueCol, guiAlpha));
- DrawRectangleGradientEx(bounds, Fade(colBlack, 0), Fade(colBlack, guiAlpha), Fade(colBlack, guiAlpha), Fade(colBlack, 0));
- // Draw color picker: selector
- Rectangle selector = { pickerSelector.x - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, pickerSelector.y - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE), (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE) };
- GuiDrawRectangle(selector, 0, BLANK, colWhite);
- }
- else
- {
- DrawRectangleGradientEx(bounds, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.6f), guiAlpha));
- }
- GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK);
- //--------------------------------------------------------------------
- return result;
- }
- // Message Box control
- int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *buttons)
- {
- #if !defined(RAYGUI_MESSAGEBOX_BUTTON_HEIGHT)
- #define RAYGUI_MESSAGEBOX_BUTTON_HEIGHT 24
- #endif
- #if !defined(RAYGUI_MESSAGEBOX_BUTTON_PADDING)
- #define RAYGUI_MESSAGEBOX_BUTTON_PADDING 12
- #endif
- int result = -1; // Returns clicked button from buttons list, 0 refers to closed window button
- int buttonCount = 0;
- const char **buttonsText = GuiTextSplit(buttons, ';', &buttonCount, NULL);
- Rectangle buttonBounds = { 0 };
- buttonBounds.x = bounds.x + RAYGUI_MESSAGEBOX_BUTTON_PADDING;
- buttonBounds.y = bounds.y + bounds.height - RAYGUI_MESSAGEBOX_BUTTON_HEIGHT - RAYGUI_MESSAGEBOX_BUTTON_PADDING;
- buttonBounds.width = (bounds.width - RAYGUI_MESSAGEBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount;
- buttonBounds.height = RAYGUI_MESSAGEBOX_BUTTON_HEIGHT;
- int textWidth = GetTextWidth(message) + 2;
- Rectangle textBounds = { 0 };
- textBounds.x = bounds.x + bounds.width/2 - textWidth/2;
- textBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + RAYGUI_MESSAGEBOX_BUTTON_PADDING;
- textBounds.width = (float)textWidth;
- textBounds.height = bounds.height - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 3*RAYGUI_MESSAGEBOX_BUTTON_PADDING - RAYGUI_MESSAGEBOX_BUTTON_HEIGHT;
- // Draw control
- //--------------------------------------------------------------------
- if (GuiWindowBox(bounds, title)) result = 0;
- int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT);
- GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
- GuiLabel(textBounds, message);
- GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment);
- prevTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
- for (int i = 0; i < buttonCount; i++)
- {
- if (GuiButton(buttonBounds, buttonsText[i])) result = i + 1;
- buttonBounds.x += (buttonBounds.width + RAYGUI_MESSAGEBOX_BUTTON_PADDING);
- }
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevTextAlignment);
- //--------------------------------------------------------------------
- return result;
- }
- // Text Input Box control, ask for text
- int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text, int textMaxSize, bool *secretViewActive)
- {
- #if !defined(RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT)
- #define RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT 24
- #endif
- #if !defined(RAYGUI_TEXTINPUTBOX_BUTTON_PADDING)
- #define RAYGUI_TEXTINPUTBOX_BUTTON_PADDING 12
- #endif
- #if !defined(RAYGUI_TEXTINPUTBOX_HEIGHT)
- #define RAYGUI_TEXTINPUTBOX_HEIGHT 26
- #endif
- // Used to enable text edit mode
- // WARNING: No more than one GuiTextInputBox() should be open at the same time
- static bool textEditMode = false;
- int result = -1;
- int buttonCount = 0;
- const char **buttonsText = GuiTextSplit(buttons, ';', &buttonCount, NULL);
- Rectangle buttonBounds = { 0 };
- buttonBounds.x = bounds.x + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING;
- buttonBounds.y = bounds.y + bounds.height - RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING;
- buttonBounds.width = (bounds.width - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount;
- buttonBounds.height = RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT;
- int messageInputHeight = (int)bounds.height - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT - 2*RAYGUI_TEXTINPUTBOX_BUTTON_PADDING;
- Rectangle textBounds = { 0 };
- if (message != NULL)
- {
- int textSize = GetTextWidth(message) + 2;
- textBounds.x = bounds.x + bounds.width/2 - textSize/2;
- textBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + messageInputHeight/4 - (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
- textBounds.width = (float)textSize;
- textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
- }
- Rectangle textBoxBounds = { 0 };
- textBoxBounds.x = bounds.x + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING;
- textBoxBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - RAYGUI_TEXTINPUTBOX_HEIGHT/2;
- if (message == NULL) textBoxBounds.y = bounds.y + 24 + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING;
- else textBoxBounds.y += (messageInputHeight/2 + messageInputHeight/4);
- textBoxBounds.width = bounds.width - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING*2;
- textBoxBounds.height = RAYGUI_TEXTINPUTBOX_HEIGHT;
- // Draw control
- //--------------------------------------------------------------------
- if (GuiWindowBox(bounds, title)) result = 0;
- // Draw message if available
- if (message != NULL)
- {
- int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT);
- GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
- GuiLabel(textBounds, message);
- GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment);
- }
- if (secretViewActive != NULL)
- {
- static char stars[] = "****************";
- if (GuiTextBox(RAYGUI_CLITERAL(Rectangle){ textBoxBounds.x, textBoxBounds.y, textBoxBounds.width - 4 - RAYGUI_TEXTINPUTBOX_HEIGHT, textBoxBounds.height },
- ((*secretViewActive == 1) || textEditMode)? text : stars, textMaxSize, textEditMode)) textEditMode = !textEditMode;
- GuiToggle(RAYGUI_CLITERAL(Rectangle){ textBoxBounds.x + textBoxBounds.width - RAYGUI_TEXTINPUTBOX_HEIGHT, textBoxBounds.y, RAYGUI_TEXTINPUTBOX_HEIGHT, RAYGUI_TEXTINPUTBOX_HEIGHT }, (*secretViewActive == 1)? "#44#" : "#45#", secretViewActive);
- }
- else
- {
- if (GuiTextBox(textBoxBounds, text, textMaxSize, textEditMode)) textEditMode = !textEditMode;
- }
- int prevBtnTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
- for (int i = 0; i < buttonCount; i++)
- {
- if (GuiButton(buttonBounds, buttonsText[i])) result = i + 1;
- buttonBounds.x += (buttonBounds.width + RAYGUI_MESSAGEBOX_BUTTON_PADDING);
- }
- if (result >= 0) textEditMode = false;
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevBtnTextAlignment);
- //--------------------------------------------------------------------
- return result; // Result is the pressed button index
- }
- // Grid control
- // NOTE: Returns grid mouse-hover selected cell
- // About drawing lines at subpixel spacing, simple put, not easy solution:
- // https://stackoverflow.com/questions/4435450/2d-opengl-drawing-lines-that-dont-exactly-fit-pixel-raster
- int GuiGrid(Rectangle bounds, const char *text, float spacing, int subdivs, Vector2 *mouseCell)
- {
- // Grid lines alpha amount
- #if !defined(RAYGUI_GRID_ALPHA)
- #define RAYGUI_GRID_ALPHA 0.15f
- #endif
- int result = 0;
- GuiState state = guiState;
- Vector2 mousePoint = GetMousePosition();
- Vector2 currentMouseCell = { 0 };
- float spaceWidth = spacing/(float)subdivs;
- int linesV = (int)(bounds.width/spaceWidth) + 1;
- int linesH = (int)(bounds.height/spaceWidth) + 1;
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging)
- {
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- // NOTE: Cell values must be the upper left of the cell the mouse is in
- currentMouseCell.x = floorf((mousePoint.x - bounds.x)/spacing);
- currentMouseCell.y = floorf((mousePoint.y - bounds.y)/spacing);
- }
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- switch (state)
- {
- case STATE_NORMAL:
- {
- if (subdivs > 0)
- {
- // Draw vertical grid lines
- for (int i = 0; i < linesV; i++)
- {
- Rectangle lineV = { bounds.x + spacing*i/subdivs, bounds.y, 1, bounds.height };
- GuiDrawRectangle(lineV, 0, BLANK, ((i%subdivs) == 0)? GuiFade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), RAYGUI_GRID_ALPHA*4) : GuiFade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), RAYGUI_GRID_ALPHA));
- }
- // Draw horizontal grid lines
- for (int i = 0; i < linesH; i++)
- {
- Rectangle lineH = { bounds.x, bounds.y + spacing*i/subdivs, bounds.width, 1 };
- GuiDrawRectangle(lineH, 0, BLANK, ((i%subdivs) == 0)? GuiFade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), RAYGUI_GRID_ALPHA*4) : GuiFade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), RAYGUI_GRID_ALPHA));
- }
- }
- } break;
- default: break;
- }
- if (mouseCell != NULL) *mouseCell = currentMouseCell;
- return result;
- }
- //----------------------------------------------------------------------------------
- // Tooltip management functions
- // NOTE: Tooltips requires some global variables: tooltipPtr
- //----------------------------------------------------------------------------------
- // Enable gui tooltips (global state)
- void GuiEnableTooltip(void) { guiTooltip = true; }
- // Disable gui tooltips (global state)
- void GuiDisableTooltip(void) { guiTooltip = false; }
- // Set tooltip string
- void GuiSetTooltip(const char *tooltip) { guiTooltipPtr = tooltip; }
- //----------------------------------------------------------------------------------
- // Styles loading functions
- //----------------------------------------------------------------------------------
- // Load raygui style file (.rgs)
- // NOTE: By default a binary file is expected, that file could contain a custom font,
- // in that case, custom font image atlas is GRAY+ALPHA and pixel data can be compressed (DEFLATE)
- void GuiLoadStyle(const char *fileName)
- {
- #define MAX_LINE_BUFFER_SIZE 256
- bool tryBinary = false;
- // Try reading the files as text file first
- FILE *rgsFile = fopen(fileName, "rt");
- if (rgsFile != NULL)
- {
- char buffer[MAX_LINE_BUFFER_SIZE] = { 0 };
- fgets(buffer, MAX_LINE_BUFFER_SIZE, rgsFile);
- if (buffer[0] == '#')
- {
- int controlId = 0;
- int propertyId = 0;
- unsigned int propertyValue = 0;
- while (!feof(rgsFile))
- {
- switch (buffer[0])
- {
- case 'p':
- {
- // Style property: p <control_id> <property_id> <property_value> <property_name>
- sscanf(buffer, "p %d %d 0x%x", &controlId, &propertyId, &propertyValue);
- GuiSetStyle(controlId, propertyId, (int)propertyValue);
- } break;
- case 'f':
- {
- // Style font: f <gen_font_size> <charmap_file> <font_file>
- int fontSize = 0;
- char charmapFileName[256] = { 0 };
- char fontFileName[256] = { 0 };
- sscanf(buffer, "f %d %s %[^\r\n]s", &fontSize, charmapFileName, fontFileName);
- Font font = { 0 };
- int *codepoints = NULL;
- int codepointCount = 0;
- if (charmapFileName[0] != '0')
- {
- // Load text data from file
- // NOTE: Expected an UTF-8 array of codepoints, no separation
- char *textData = LoadFileText(TextFormat("%s/%s", GetDirectoryPath(fileName), charmapFileName));
- codepoints = LoadCodepoints(textData, &codepointCount);
- UnloadFileText(textData);
- }
- if (fontFileName[0] != '\0')
- {
- // In case a font is already loaded and it is not default internal font, unload it
- if (font.texture.id != GetFontDefault().texture.id) UnloadTexture(font.texture);
- if (codepointCount > 0) font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, codepoints, codepointCount);
- else font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, NULL, 0); // Default to 95 standard codepoints
- }
- // If font texture not properly loaded, revert to default font and size/spacing
- if (font.texture.id == 0)
- {
- font = GetFontDefault();
- GuiSetStyle(DEFAULT, TEXT_SIZE, 10);
- GuiSetStyle(DEFAULT, TEXT_SPACING, 1);
- }
- UnloadCodepoints(codepoints);
- if ((font.texture.id > 0) && (font.glyphCount > 0)) GuiSetFont(font);
- } break;
- default: break;
- }
- fgets(buffer, MAX_LINE_BUFFER_SIZE, rgsFile);
- }
- }
- else tryBinary = true;
- fclose(rgsFile);
- }
- if (tryBinary)
- {
- rgsFile = fopen(fileName, "rb");
- if (rgsFile != NULL)
- {
- fseek(rgsFile, 0, SEEK_END);
- int fileDataSize = ftell(rgsFile);
- fseek(rgsFile, 0, SEEK_SET);
- if (fileDataSize > 0)
- {
- unsigned char *fileData = (unsigned char *)RAYGUI_MALLOC(fileDataSize*sizeof(unsigned char));
- fread(fileData, sizeof(unsigned char), fileDataSize, rgsFile);
- GuiLoadStyleFromMemory(fileData, fileDataSize);
- RAYGUI_FREE(fileData);
- }
- fclose(rgsFile);
- }
- }
- }
- // Load style default over global style
- void GuiLoadStyleDefault(void)
- {
- // We set this variable first to avoid cyclic function calls
- // when calling GuiSetStyle() and GuiGetStyle()
- guiStyleLoaded = true;
- // Initialize default LIGHT style property values
- // WARNING: Default value are applied to all controls on set but
- // they can be overwritten later on for every custom control
- GuiSetStyle(DEFAULT, BORDER_COLOR_NORMAL, 0x838383ff);
- GuiSetStyle(DEFAULT, BASE_COLOR_NORMAL, 0xc9c9c9ff);
- GuiSetStyle(DEFAULT, TEXT_COLOR_NORMAL, 0x686868ff);
- GuiSetStyle(DEFAULT, BORDER_COLOR_FOCUSED, 0x5bb2d9ff);
- GuiSetStyle(DEFAULT, BASE_COLOR_FOCUSED, 0xc9effeff);
- GuiSetStyle(DEFAULT, TEXT_COLOR_FOCUSED, 0x6c9bbcff);
- GuiSetStyle(DEFAULT, BORDER_COLOR_PRESSED, 0x0492c7ff);
- GuiSetStyle(DEFAULT, BASE_COLOR_PRESSED, 0x97e8ffff);
- GuiSetStyle(DEFAULT, TEXT_COLOR_PRESSED, 0x368bafff);
- GuiSetStyle(DEFAULT, BORDER_COLOR_DISABLED, 0xb5c1c2ff);
- GuiSetStyle(DEFAULT, BASE_COLOR_DISABLED, 0xe6e9e9ff);
- GuiSetStyle(DEFAULT, TEXT_COLOR_DISABLED, 0xaeb7b8ff);
- GuiSetStyle(DEFAULT, BORDER_WIDTH, 1);
- GuiSetStyle(DEFAULT, TEXT_PADDING, 0);
- GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
-
- // Initialize default extended property values
- // NOTE: By default, extended property values are initialized to 0
- GuiSetStyle(DEFAULT, TEXT_SIZE, 10); // DEFAULT, shared by all controls
- GuiSetStyle(DEFAULT, TEXT_SPACING, 1); // DEFAULT, shared by all controls
- GuiSetStyle(DEFAULT, LINE_COLOR, 0x90abb5ff); // DEFAULT specific property
- GuiSetStyle(DEFAULT, BACKGROUND_COLOR, 0xf5f5f5ff); // DEFAULT specific property
- GuiSetStyle(DEFAULT, TEXT_LINE_SPACING, 15); // DEFAULT, 15 pixels between lines
- GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_MIDDLE); // DEFAULT, text aligned vertically to middle of text-bounds
- // Initialize control-specific property values
- // NOTE: Those properties are in default list but require specific values by control type
- GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
- GuiSetStyle(BUTTON, BORDER_WIDTH, 2);
- GuiSetStyle(SLIDER, TEXT_PADDING, 4);
- GuiSetStyle(PROGRESSBAR, TEXT_PADDING, 4);
- GuiSetStyle(CHECKBOX, TEXT_PADDING, 4);
- GuiSetStyle(CHECKBOX, TEXT_ALIGNMENT, TEXT_ALIGN_RIGHT);
- GuiSetStyle(DROPDOWNBOX, TEXT_PADDING, 0);
- GuiSetStyle(DROPDOWNBOX, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
- GuiSetStyle(TEXTBOX, TEXT_PADDING, 4);
- GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
- GuiSetStyle(VALUEBOX, TEXT_PADDING, 0);
- GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
- GuiSetStyle(SPINNER, TEXT_PADDING, 0);
- GuiSetStyle(SPINNER, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
- GuiSetStyle(STATUSBAR, TEXT_PADDING, 8);
- GuiSetStyle(STATUSBAR, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
- // Initialize extended property values
- // NOTE: By default, extended property values are initialized to 0
- GuiSetStyle(TOGGLE, GROUP_PADDING, 2);
- GuiSetStyle(SLIDER, SLIDER_WIDTH, 16);
- GuiSetStyle(SLIDER, SLIDER_PADDING, 1);
- GuiSetStyle(PROGRESSBAR, PROGRESS_PADDING, 1);
- GuiSetStyle(CHECKBOX, CHECK_PADDING, 1);
- GuiSetStyle(COMBOBOX, COMBO_BUTTON_WIDTH, 32);
- GuiSetStyle(COMBOBOX, COMBO_BUTTON_SPACING, 2);
- GuiSetStyle(DROPDOWNBOX, ARROW_PADDING, 16);
- GuiSetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING, 2);
- GuiSetStyle(SPINNER, SPIN_BUTTON_WIDTH, 24);
- GuiSetStyle(SPINNER, SPIN_BUTTON_SPACING, 2);
- GuiSetStyle(SCROLLBAR, BORDER_WIDTH, 0);
- GuiSetStyle(SCROLLBAR, ARROWS_VISIBLE, 0);
- GuiSetStyle(SCROLLBAR, ARROWS_SIZE, 6);
- GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING, 0);
- GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, 16);
- GuiSetStyle(SCROLLBAR, SCROLL_PADDING, 0);
- GuiSetStyle(SCROLLBAR, SCROLL_SPEED, 12);
- GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, 28);
- GuiSetStyle(LISTVIEW, LIST_ITEMS_SPACING, 2);
- GuiSetStyle(LISTVIEW, SCROLLBAR_WIDTH, 12);
- GuiSetStyle(LISTVIEW, SCROLLBAR_SIDE, SCROLLBAR_RIGHT_SIDE);
- GuiSetStyle(COLORPICKER, COLOR_SELECTOR_SIZE, 8);
- GuiSetStyle(COLORPICKER, HUEBAR_WIDTH, 16);
- GuiSetStyle(COLORPICKER, HUEBAR_PADDING, 8);
- GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT, 8);
- GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW, 2);
- if (guiFont.texture.id != GetFontDefault().texture.id)
- {
- // Unload previous font texture
- UnloadTexture(guiFont.texture);
- RL_FREE(guiFont.recs);
- RL_FREE(guiFont.glyphs);
- guiFont.recs = NULL;
- guiFont.glyphs = NULL;
- // Setup default raylib font
- guiFont = GetFontDefault();
- // NOTE: Default raylib font character 95 is a white square
- Rectangle whiteChar = guiFont.recs[95];
- // NOTE: We set up a 1px padding on char rectangle to avoid pixel bleeding on MSAA filtering
- SetShapesTexture(guiFont.texture, RAYGUI_CLITERAL(Rectangle){ whiteChar.x + 1, whiteChar.y + 1, whiteChar.width - 2, whiteChar.height - 2 });
- }
- }
- // Get text with icon id prepended
- // NOTE: Useful to add icons by name id (enum) instead of
- // a number that can change between ricon versions
- const char *GuiIconText(int iconId, const char *text)
- {
- #if defined(RAYGUI_NO_ICONS)
- return NULL;
- #else
- static char buffer[1024] = { 0 };
- static char iconBuffer[6] = { 0 };
- if (text != NULL)
- {
- memset(buffer, 0, 1024);
- sprintf(buffer, "#%03i#", iconId);
- for (int i = 5; i < 1024; i++)
- {
- buffer[i] = text[i - 5];
- if (text[i - 5] == '\0') break;
- }
- return buffer;
- }
- else
- {
- sprintf(iconBuffer, "#%03i#", iconId & 0x1ff);
- return iconBuffer;
- }
- #endif
- }
- #if !defined(RAYGUI_NO_ICONS)
- // Get full icons data pointer
- unsigned int *GuiGetIcons(void) { return guiIconsPtr; }
- // Load raygui icons file (.rgi)
- // NOTE: In case nameIds are required, they can be requested with loadIconsName,
- // they are returned as a guiIconsName[iconCount][RAYGUI_ICON_MAX_NAME_LENGTH],
- // WARNING: guiIconsName[]][] memory should be manually freed!
- char **GuiLoadIcons(const char *fileName, bool loadIconsName)
- {
- // Style File Structure (.rgi)
- // ------------------------------------------------------
- // Offset | Size | Type | Description
- // ------------------------------------------------------
- // 0 | 4 | char | Signature: "rGI "
- // 4 | 2 | short | Version: 100
- // 6 | 2 | short | reserved
- // 8 | 2 | short | Num icons (N)
- // 10 | 2 | short | Icons size (Options: 16, 32, 64) (S)
- // Icons name id (32 bytes per name id)
- // foreach (icon)
- // {
- // 12+32*i | 32 | char | Icon NameId
- // }
- // Icons data: One bit per pixel, stored as unsigned int array (depends on icon size)
- // S*S pixels/32bit per unsigned int = K unsigned int per icon
- // foreach (icon)
- // {
- // ... | K | unsigned int | Icon Data
- // }
- FILE *rgiFile = fopen(fileName, "rb");
- char **guiIconsName = NULL;
- if (rgiFile != NULL)
- {
- char signature[5] = { 0 };
- short version = 0;
- short reserved = 0;
- short iconCount = 0;
- short iconSize = 0;
- fread(signature, 1, 4, rgiFile);
- fread(&version, sizeof(short), 1, rgiFile);
- fread(&reserved, sizeof(short), 1, rgiFile);
- fread(&iconCount, sizeof(short), 1, rgiFile);
- fread(&iconSize, sizeof(short), 1, rgiFile);
- if ((signature[0] == 'r') &&
- (signature[1] == 'G') &&
- (signature[2] == 'I') &&
- (signature[3] == ' '))
- {
- if (loadIconsName)
- {
- guiIconsName = (char **)RAYGUI_MALLOC(iconCount*sizeof(char **));
- for (int i = 0; i < iconCount; i++)
- {
- guiIconsName[i] = (char *)RAYGUI_MALLOC(RAYGUI_ICON_MAX_NAME_LENGTH);
- fread(guiIconsName[i], 1, RAYGUI_ICON_MAX_NAME_LENGTH, rgiFile);
- }
- }
- else fseek(rgiFile, iconCount*RAYGUI_ICON_MAX_NAME_LENGTH, SEEK_CUR);
- // Read icons data directly over internal icons array
- fread(guiIconsPtr, sizeof(unsigned int), iconCount*(iconSize*iconSize/32), rgiFile);
- }
- fclose(rgiFile);
- }
- return guiIconsName;
- }
- // Draw selected icon using rectangles pixel-by-pixel
- void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color)
- {
- #define BIT_CHECK(a,b) ((a) & (1u<<(b)))
- for (int i = 0, y = 0; i < RAYGUI_ICON_SIZE*RAYGUI_ICON_SIZE/32; i++)
- {
- for (int k = 0; k < 32; k++)
- {
- if (BIT_CHECK(guiIconsPtr[iconId*RAYGUI_ICON_DATA_ELEMENTS + i], k))
- {
- #if !defined(RAYGUI_STANDALONE)
- GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ (float)posX + (k%RAYGUI_ICON_SIZE)*pixelSize, (float)posY + y*pixelSize, (float)pixelSize, (float)pixelSize }, 0, BLANK, color);
- #endif
- }
- if ((k == 15) || (k == 31)) y++;
- }
- }
- }
- // Set icon drawing size
- void GuiSetIconScale(int scale)
- {
- if (scale >= 1) guiIconScale = scale;
- }
- #endif // !RAYGUI_NO_ICONS
- //----------------------------------------------------------------------------------
- // Module specific Functions Definition
- //----------------------------------------------------------------------------------
- // Load style from memory
- // WARNING: Binary files only
- static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize)
- {
- unsigned char *fileDataPtr = (unsigned char *)fileData;
- char signature[5] = { 0 };
- short version = 0;
- short reserved = 0;
- int propertyCount = 0;
- memcpy(signature, fileDataPtr, 4);
- memcpy(&version, fileDataPtr + 4, sizeof(short));
- memcpy(&reserved, fileDataPtr + 4 + 2, sizeof(short));
- memcpy(&propertyCount, fileDataPtr + 4 + 2 + 2, sizeof(int));
- fileDataPtr += 12;
- if ((signature[0] == 'r') &&
- (signature[1] == 'G') &&
- (signature[2] == 'S') &&
- (signature[3] == ' '))
- {
- short controlId = 0;
- short propertyId = 0;
- unsigned int propertyValue = 0;
- for (int i = 0; i < propertyCount; i++)
- {
- memcpy(&controlId, fileDataPtr, sizeof(short));
- memcpy(&propertyId, fileDataPtr + 2, sizeof(short));
- memcpy(&propertyValue, fileDataPtr + 2 + 2, sizeof(unsigned int));
- fileDataPtr += 8;
- if (controlId == 0) // DEFAULT control
- {
- // If a DEFAULT property is loaded, it is propagated to all controls
- // NOTE: All DEFAULT properties should be defined first in the file
- GuiSetStyle(0, (int)propertyId, propertyValue);
- if (propertyId < RAYGUI_MAX_PROPS_BASE) for (int i = 1; i < RAYGUI_MAX_CONTROLS; i++) GuiSetStyle(i, (int)propertyId, propertyValue);
- }
- else GuiSetStyle((int)controlId, (int)propertyId, propertyValue);
- }
- // Font loading is highly dependant on raylib API to load font data and image
- #if !defined(RAYGUI_STANDALONE)
- // Load custom font if available
- int fontDataSize = 0;
- memcpy(&fontDataSize, fileDataPtr, sizeof(int));
- fileDataPtr += 4;
- if (fontDataSize > 0)
- {
- Font font = { 0 };
- int fontType = 0; // 0-Normal, 1-SDF
- memcpy(&font.baseSize, fileDataPtr, sizeof(int));
- memcpy(&font.glyphCount, fileDataPtr + 4, sizeof(int));
- memcpy(&fontType, fileDataPtr + 4 + 4, sizeof(int));
- fileDataPtr += 12;
- // Load font white rectangle
- Rectangle fontWhiteRec = { 0 };
- memcpy(&fontWhiteRec, fileDataPtr, sizeof(Rectangle));
- fileDataPtr += 16;
- // Load font image parameters
- int fontImageUncompSize = 0;
- int fontImageCompSize = 0;
- memcpy(&fontImageUncompSize, fileDataPtr, sizeof(int));
- memcpy(&fontImageCompSize, fileDataPtr + 4, sizeof(int));
- fileDataPtr += 8;
- Image imFont = { 0 };
- imFont.mipmaps = 1;
- memcpy(&imFont.width, fileDataPtr, sizeof(int));
- memcpy(&imFont.height, fileDataPtr + 4, sizeof(int));
- memcpy(&imFont.format, fileDataPtr + 4 + 4, sizeof(int));
- fileDataPtr += 12;
- if ((fontImageCompSize > 0) && (fontImageCompSize != fontImageUncompSize))
- {
- // Compressed font atlas image data (DEFLATE), it requires DecompressData()
- int dataUncompSize = 0;
- unsigned char *compData = (unsigned char *)RAYGUI_MALLOC(fontImageCompSize);
- memcpy(compData, fileDataPtr, fontImageCompSize);
- fileDataPtr += fontImageCompSize;
- imFont.data = DecompressData(compData, fontImageCompSize, &dataUncompSize);
- // Security check, dataUncompSize must match the provided fontImageUncompSize
- if (dataUncompSize != fontImageUncompSize) RAYGUI_LOG("WARNING: Uncompressed font atlas image data could be corrupted");
- RAYGUI_FREE(compData);
- }
- else
- {
- // Font atlas image data is not compressed
- imFont.data = (unsigned char *)RAYGUI_MALLOC(fontImageUncompSize);
- memcpy(imFont.data, fileDataPtr, fontImageUncompSize);
- fileDataPtr += fontImageUncompSize;
- }
- if (font.texture.id != GetFontDefault().texture.id) UnloadTexture(font.texture);
- font.texture = LoadTextureFromImage(imFont);
- RAYGUI_FREE(imFont.data);
- // Validate font atlas texture was loaded correctly
- if (font.texture.id != 0)
- {
- // Load font recs data
- int recsDataSize = font.glyphCount*sizeof(Rectangle);
- int recsDataCompressedSize = 0;
- // WARNING: Version 400 adds the compression size parameter
- if (version >= 400)
- {
- // RGS files version 400 support compressed recs data
- memcpy(&recsDataCompressedSize, fileDataPtr, sizeof(int));
- fileDataPtr += sizeof(int);
- }
- if ((recsDataCompressedSize > 0) && (recsDataCompressedSize != recsDataSize))
- {
- // Recs data is compressed, uncompress it
- unsigned char *recsDataCompressed = (unsigned char *)RAYGUI_MALLOC(recsDataCompressedSize);
- memcpy(recsDataCompressed, fileDataPtr, recsDataCompressedSize);
- fileDataPtr += recsDataCompressedSize;
- int recsDataUncompSize = 0;
- font.recs = (Rectangle *)DecompressData(recsDataCompressed, recsDataCompressedSize, &recsDataUncompSize);
- // Security check, data uncompressed size must match the expected original data size
- if (recsDataUncompSize != recsDataSize) RAYGUI_LOG("WARNING: Uncompressed font recs data could be corrupted");
- RAYGUI_FREE(recsDataCompressed);
- }
- else
- {
- // Recs data is uncompressed
- font.recs = (Rectangle *)RAYGUI_CALLOC(font.glyphCount, sizeof(Rectangle));
- for (int i = 0; i < font.glyphCount; i++)
- {
- memcpy(&font.recs[i], fileDataPtr, sizeof(Rectangle));
- fileDataPtr += sizeof(Rectangle);
- }
- }
- // Load font glyphs info data
- int glyphsDataSize = font.glyphCount*16; // 16 bytes data per glyph
- int glyphsDataCompressedSize = 0;
- // WARNING: Version 400 adds the compression size parameter
- if (version >= 400)
- {
- // RGS files version 400 support compressed glyphs data
- memcpy(&glyphsDataCompressedSize, fileDataPtr, sizeof(int));
- fileDataPtr += sizeof(int);
- }
- // Allocate required glyphs space to fill with data
- font.glyphs = (GlyphInfo *)RAYGUI_CALLOC(font.glyphCount, sizeof(GlyphInfo));
- if ((glyphsDataCompressedSize > 0) && (glyphsDataCompressedSize != glyphsDataSize))
- {
- // Glyphs data is compressed, uncompress it
- unsigned char *glypsDataCompressed = (unsigned char *)RAYGUI_MALLOC(glyphsDataCompressedSize);
- memcpy(glypsDataCompressed, fileDataPtr, glyphsDataCompressedSize);
- fileDataPtr += glyphsDataCompressedSize;
- int glyphsDataUncompSize = 0;
- unsigned char *glyphsDataUncomp = DecompressData(glypsDataCompressed, glyphsDataCompressedSize, &glyphsDataUncompSize);
- // Security check, data uncompressed size must match the expected original data size
- if (glyphsDataUncompSize != glyphsDataSize) RAYGUI_LOG("WARNING: Uncompressed font glyphs data could be corrupted");
- unsigned char *glyphsDataUncompPtr = glyphsDataUncomp;
- for (int i = 0; i < font.glyphCount; i++)
- {
- memcpy(&font.glyphs[i].value, glyphsDataUncompPtr, sizeof(int));
- memcpy(&font.glyphs[i].offsetX, glyphsDataUncompPtr + 4, sizeof(int));
- memcpy(&font.glyphs[i].offsetY, glyphsDataUncompPtr + 8, sizeof(int));
- memcpy(&font.glyphs[i].advanceX, glyphsDataUncompPtr + 12, sizeof(int));
- glyphsDataUncompPtr += 16;
- }
- RAYGUI_FREE(glypsDataCompressed);
- RAYGUI_FREE(glyphsDataUncomp);
- }
- else
- {
- // Glyphs data is uncompressed
- for (int i = 0; i < font.glyphCount; i++)
- {
- memcpy(&font.glyphs[i].value, fileDataPtr, sizeof(int));
- memcpy(&font.glyphs[i].offsetX, fileDataPtr + 4, sizeof(int));
- memcpy(&font.glyphs[i].offsetY, fileDataPtr + 8, sizeof(int));
- memcpy(&font.glyphs[i].advanceX, fileDataPtr + 12, sizeof(int));
- fileDataPtr += 16;
- }
- }
- }
- else font = GetFontDefault(); // Fallback in case of errors loading font atlas texture
- GuiSetFont(font);
- // Set font texture source rectangle to be used as white texture to draw shapes
- // NOTE: It makes possible to draw shapes and text (full UI) in a single draw call
- if ((fontWhiteRec.x > 0) &&
- (fontWhiteRec.y > 0) &&
- (fontWhiteRec.width > 0) &&
- (fontWhiteRec.height > 0)) SetShapesTexture(font.texture, fontWhiteRec);
- }
- #endif
- }
- }
- // Gui get text width considering icon
- static int GetTextWidth(const char *text)
- {
- #if !defined(ICON_TEXT_PADDING)
- #define ICON_TEXT_PADDING 4
- #endif
- Vector2 textSize = { 0 };
- int textIconOffset = 0;
- if ((text != NULL) && (text[0] != '\0'))
- {
- if (text[0] == '#')
- {
- for (int i = 1; (i < 5) && (text[i] != '\0'); i++)
- {
- if (text[i] == '#')
- {
- textIconOffset = i;
- break;
- }
- }
- }
- text += textIconOffset;
- // Make sure guiFont is set, GuiGetStyle() initializes it lazynessly
- float fontSize = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
- // Custom MeasureText() implementation
- if ((guiFont.texture.id > 0) && (text != NULL))
- {
- // Get size in bytes of text, considering end of line and line break
- int size = 0;
- for (int i = 0; i < MAX_LINE_BUFFER_SIZE; i++)
- {
- if ((text[i] != '\0') && (text[i] != '\n')) size++;
- else break;
- }
- float scaleFactor = fontSize/(float)guiFont.baseSize;
- textSize.y = (float)guiFont.baseSize*scaleFactor;
- float glyphWidth = 0.0f;
- for (int i = 0, codepointSize = 0; i < size; i += codepointSize)
- {
- int codepoint = GetCodepointNext(&text[i], &codepointSize);
- int codepointIndex = GetGlyphIndex(guiFont, codepoint);
- if (guiFont.glyphs[codepointIndex].advanceX == 0) glyphWidth = ((float)guiFont.recs[codepointIndex].width*scaleFactor);
- else glyphWidth = ((float)guiFont.glyphs[codepointIndex].advanceX*scaleFactor);
- textSize.x += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
- }
- }
- if (textIconOffset > 0) textSize.x += (RAYGUI_ICON_SIZE - ICON_TEXT_PADDING);
- }
- return (int)textSize.x;
- }
- // Get text bounds considering control bounds
- static Rectangle GetTextBounds(int control, Rectangle bounds)
- {
- Rectangle textBounds = bounds;
- textBounds.x = bounds.x + GuiGetStyle(control, BORDER_WIDTH);
- textBounds.y = bounds.y + GuiGetStyle(control, BORDER_WIDTH) + GuiGetStyle(control, TEXT_PADDING);
- textBounds.width = bounds.width - 2*GuiGetStyle(control, BORDER_WIDTH) - 2*GuiGetStyle(control, TEXT_PADDING);
- textBounds.height = bounds.height - 2*GuiGetStyle(control, BORDER_WIDTH) - 2*GuiGetStyle(control, TEXT_PADDING); // NOTE: Text is processed line per line!
- // Depending on control, TEXT_PADDING and TEXT_ALIGNMENT properties could affect the text-bounds
- switch (control)
- {
- case COMBOBOX:
- case DROPDOWNBOX:
- case LISTVIEW:
- // TODO: Special cases (no label): COMBOBOX, DROPDOWNBOX, LISTVIEW
- case SLIDER:
- case CHECKBOX:
- case VALUEBOX:
- case SPINNER:
- // TODO: More special cases (label on side): SLIDER, CHECKBOX, VALUEBOX, SPINNER
- default:
- {
- // TODO: WARNING: TEXT_ALIGNMENT is already considered in GuiDrawText()
- if (GuiGetStyle(control, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT) textBounds.x -= GuiGetStyle(control, TEXT_PADDING);
- else textBounds.x += GuiGetStyle(control, TEXT_PADDING);
- }
- break;
- }
- return textBounds;
- }
- // Get text icon if provided and move text cursor
- // NOTE: We support up to 999 values for iconId
- static const char *GetTextIcon(const char *text, int *iconId)
- {
- #if !defined(RAYGUI_NO_ICONS)
- *iconId = -1;
- if (text[0] == '#') // Maybe we have an icon!
- {
- char iconValue[4] = { 0 }; // Maximum length for icon value: 3 digits + '\0'
- int pos = 1;
- while ((pos < 4) && (text[pos] >= '0') && (text[pos] <= '9'))
- {
- iconValue[pos - 1] = text[pos];
- pos++;
- }
- if (text[pos] == '#')
- {
- *iconId = TextToInteger(iconValue);
- // Move text pointer after icon
- // WARNING: If only icon provided, it could point to EOL character: '\0'
- if (*iconId >= 0) text += (pos + 1);
- }
- }
- #endif
- return text;
- }
- // Get text divided into lines (by line-breaks '\n')
- const char **GetTextLines(const char *text, int *count)
- {
- #define RAYGUI_MAX_TEXT_LINES 128
- static const char *lines[RAYGUI_MAX_TEXT_LINES] = { 0 };
- for (int i = 0; i < RAYGUI_MAX_TEXT_LINES; i++) lines[i] = NULL; // Init NULL pointers to substrings
- int textSize = (int)strlen(text);
- lines[0] = text;
- int len = 0;
- *count = 1;
- //int lineSize = 0; // Stores current line size, not returned
- for (int i = 0, k = 0; (i < textSize) && (*count < RAYGUI_MAX_TEXT_LINES); i++)
- {
- if (text[i] == '\n')
- {
- //lineSize = len;
- k++;
- lines[k] = &text[i + 1]; // WARNING: next value is valid?
- len = 0;
- *count += 1;
- }
- else len++;
- }
- //lines[*count - 1].size = len;
- return lines;
- }
- // Get text width to next space for provided string
- static float GetNextSpaceWidth(const char *text, int *nextSpaceIndex)
- {
- float width = 0;
- int codepointByteCount = 0;
- int codepoint = 0;
- int index = 0;
- float glyphWidth = 0;
- float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/guiFont.baseSize;
- for (int i = 0; text[i] != '\0'; i++)
- {
- if (text[i] != ' ')
- {
- codepoint = GetCodepoint(&text[i], &codepointByteCount);
- index = GetGlyphIndex(guiFont, codepoint);
- glyphWidth = (guiFont.glyphs[index].advanceX == 0)? guiFont.recs[index].width*scaleFactor : guiFont.glyphs[index].advanceX*scaleFactor;
- width += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
- }
- else
- {
- *nextSpaceIndex = i;
- break;
- }
- }
- return width;
- }
- // Gui draw text using default font
- static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, Color tint)
- {
- #define TEXT_VALIGN_PIXEL_OFFSET(h) ((int)h%2) // Vertical alignment for pixel perfect
- #if !defined(ICON_TEXT_PADDING)
- #define ICON_TEXT_PADDING 4
- #endif
- if ((text == NULL) || (text[0] == '\0')) return; // Security check
- // PROCEDURE:
- // - Text is processed line per line
- // - For every line, horizontal alignment is defined
- // - For all text, vertical alignment is defined (multiline text only)
- // - For every line, wordwrap mode is checked (useful for GuitextBox(), read-only)
- // Get text lines (using '\n' as delimiter) to be processed individually
- // WARNING: We can't use GuiTextSplit() function because it can be already used
- // before the GuiDrawText() call and its buffer is static, it would be overriden :(
- int lineCount = 0;
- const char **lines = GetTextLines(text, &lineCount);
- // Text style variables
- //int alignment = GuiGetStyle(DEFAULT, TEXT_ALIGNMENT);
- int alignmentVertical = GuiGetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL);
- int wrapMode = GuiGetStyle(DEFAULT, TEXT_WRAP_MODE); // Wrap-mode only available in read-only mode, no for text editing
- // TODO: WARNING: This totalHeight is not valid for vertical alignment in case of word-wrap
- float totalHeight = (float)(lineCount*GuiGetStyle(DEFAULT, TEXT_SIZE) + (lineCount - 1)*GuiGetStyle(DEFAULT, TEXT_SIZE)/2);
- float posOffsetY = 0.0f;
- for (int i = 0; i < lineCount; i++)
- {
- int iconId = 0;
- lines[i] = GetTextIcon(lines[i], &iconId); // Check text for icon and move cursor
- // Get text position depending on alignment and iconId
- //---------------------------------------------------------------------------------
- Vector2 textBoundsPosition = { textBounds.x, textBounds.y };
- // NOTE: We get text size after icon has been processed
- // WARNING: GetTextWidth() also processes text icon to get width! -> Really needed?
- int textSizeX = GetTextWidth(lines[i]);
- // If text requires an icon, add size to measure
- if (iconId >= 0)
- {
- textSizeX += RAYGUI_ICON_SIZE*guiIconScale;
- // WARNING: If only icon provided, text could be pointing to EOF character: '\0'
- #if !defined(RAYGUI_NO_ICONS)
- if ((lines[i] != NULL) && (lines[i][0] != '\0')) textSizeX += ICON_TEXT_PADDING;
- #endif
- }
- // Check guiTextAlign global variables
- switch (alignment)
- {
- case TEXT_ALIGN_LEFT: textBoundsPosition.x = textBounds.x; break;
- case TEXT_ALIGN_CENTER: textBoundsPosition.x = textBounds.x + textBounds.width/2 - textSizeX/2; break;
- case TEXT_ALIGN_RIGHT: textBoundsPosition.x = textBounds.x + textBounds.width - textSizeX; break;
- default: break;
- }
- switch (alignmentVertical)
- {
- // Only valid in case of wordWrap = 0;
- case TEXT_ALIGN_TOP: textBoundsPosition.y = textBounds.y + posOffsetY; break;
- case TEXT_ALIGN_MIDDLE: textBoundsPosition.y = textBounds.y + posOffsetY + textBounds.height/2 - totalHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height); break;
- case TEXT_ALIGN_BOTTOM: textBoundsPosition.y = textBounds.y + posOffsetY + textBounds.height - totalHeight + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height); break;
- default: break;
- }
- // NOTE: Make sure we get pixel-perfect coordinates,
- // In case of decimals we got weird text positioning
- textBoundsPosition.x = (float)((int)textBoundsPosition.x);
- textBoundsPosition.y = (float)((int)textBoundsPosition.y);
- //---------------------------------------------------------------------------------
- // Draw text (with icon if available)
- //---------------------------------------------------------------------------------
- #if !defined(RAYGUI_NO_ICONS)
- if (iconId >= 0)
- {
- // NOTE: We consider icon height, probably different than text size
- GuiDrawIcon(iconId, (int)textBoundsPosition.x, (int)(textBounds.y + textBounds.height/2 - RAYGUI_ICON_SIZE*guiIconScale/2 + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height)), guiIconScale, tint);
- textBoundsPosition.x += (RAYGUI_ICON_SIZE*guiIconScale + ICON_TEXT_PADDING);
- }
- #endif
- // Get size in bytes of text,
- // considering end of line and line break
- int lineSize = 0;
- for (int c = 0; (lines[i][c] != '\0') && (lines[i][c] != '\n') && (lines[i][c] != '\r'); c++, lineSize++){ }
- float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/guiFont.baseSize;
- int textOffsetY = 0;
- float textOffsetX = 0.0f;
- float glyphWidth = 0;
- for (int c = 0, codepointSize = 0; c < lineSize; c += codepointSize)
- {
- int codepoint = GetCodepointNext(&lines[i][c], &codepointSize);
- int index = GetGlyphIndex(guiFont, codepoint);
- // NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
- // but we need to draw all of the bad bytes using the '?' symbol moving one byte
- if (codepoint == 0x3f) codepointSize = 1; // TODO: Review not recognized codepoints size
- // Wrap mode text measuring to space to validate if it can be drawn or
- // a new line is required
- if (wrapMode == TEXT_WRAP_CHAR)
- {
- // Get glyph width to check if it goes out of bounds
- if (guiFont.glyphs[index].advanceX == 0) glyphWidth = ((float)guiFont.recs[index].width*scaleFactor);
- else glyphWidth = (float)guiFont.glyphs[index].advanceX*scaleFactor;
- // Jump to next line if current character reach end of the box limits
- if ((textOffsetX + glyphWidth) > textBounds.width)
- {
- textOffsetX = 0.0f;
- textOffsetY += GuiGetStyle(DEFAULT, TEXT_LINE_SPACING);
- }
- }
- else if (wrapMode == TEXT_WRAP_WORD)
- {
- // Get width to next space in line
- int nextSpaceIndex = 0;
- float nextSpaceWidth = GetNextSpaceWidth(lines[i] + c, &nextSpaceIndex);
- if ((textOffsetX + nextSpaceWidth) > textBounds.width)
- {
- textOffsetX = 0.0f;
- textOffsetY += GuiGetStyle(DEFAULT, TEXT_LINE_SPACING);
- }
- // TODO: Consider case: (nextSpaceWidth >= textBounds.width)
- }
- if (codepoint == '\n') break; // WARNING: Lines are already processed manually, no need to keep drawing after this codepoint
- else
- {
- // TODO: There are multiple types of spaces in Unicode,
- // maybe it's a good idea to add support for more: http://jkorpela.fi/chars/spaces.html
- if ((codepoint != ' ') && (codepoint != '\t')) // Do not draw codepoints with no glyph
- {
- if (wrapMode == TEXT_WRAP_NONE)
- {
- // Draw only required text glyphs fitting the textBounds.width
- if (textOffsetX <= (textBounds.width - glyphWidth))
- {
- DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha));
- }
- }
- else if ((wrapMode == TEXT_WRAP_CHAR) || (wrapMode == TEXT_WRAP_WORD))
- {
- // Draw only glyphs inside the bounds
- if ((textBoundsPosition.y + textOffsetY) <= (textBounds.y + textBounds.height - GuiGetStyle(DEFAULT, TEXT_SIZE)))
- {
- DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha));
- }
- }
- }
- if (guiFont.glyphs[index].advanceX == 0) textOffsetX += ((float)guiFont.recs[index].width*scaleFactor + (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
- else textOffsetX += ((float)guiFont.glyphs[index].advanceX*scaleFactor + (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
- }
- }
- if (wrapMode == TEXT_WRAP_NONE) posOffsetY += (float)GuiGetStyle(DEFAULT, TEXT_LINE_SPACING);
- else if ((wrapMode == TEXT_WRAP_CHAR) || (wrapMode == TEXT_WRAP_WORD)) posOffsetY += (textOffsetY + (float)GuiGetStyle(DEFAULT, TEXT_LINE_SPACING));
- //---------------------------------------------------------------------------------
- }
- #if defined(RAYGUI_DEBUG_TEXT_BOUNDS)
- GuiDrawRectangle(textBounds, 0, WHITE, Fade(BLUE, 0.4f));
- #endif
- }
- // Gui draw rectangle using default raygui plain style with borders
- static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color)
- {
- if (color.a > 0)
- {
- // Draw rectangle filled with color
- DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, (int)rec.height, GuiFade(color, guiAlpha));
- }
- if (borderWidth > 0)
- {
- // Draw rectangle border lines with color
- DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, borderWidth, GuiFade(borderColor, guiAlpha));
- DrawRectangle((int)rec.x, (int)rec.y + borderWidth, borderWidth, (int)rec.height - 2*borderWidth, GuiFade(borderColor, guiAlpha));
- DrawRectangle((int)rec.x + (int)rec.width - borderWidth, (int)rec.y + borderWidth, borderWidth, (int)rec.height - 2*borderWidth, GuiFade(borderColor, guiAlpha));
- DrawRectangle((int)rec.x, (int)rec.y + (int)rec.height - borderWidth, (int)rec.width, borderWidth, GuiFade(borderColor, guiAlpha));
- }
- #if defined(RAYGUI_DEBUG_RECS_BOUNDS)
- DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, (int)rec.height, Fade(RED, 0.4f));
- #endif
- }
- // Draw tooltip using control bounds
- static void GuiTooltip(Rectangle controlRec)
- {
- if (!guiLocked && guiTooltip && (guiTooltipPtr != NULL) && !guiSliderDragging)
- {
- Vector2 textSize = MeasureTextEx(GuiGetFont(), guiTooltipPtr, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
- if ((controlRec.x + textSize.x + 16) > GetScreenWidth()) controlRec.x -= (textSize.x + 16 - controlRec.width);
- GuiPanel(RAYGUI_CLITERAL(Rectangle){ controlRec.x, controlRec.y + controlRec.height + 4, textSize.x + 16, GuiGetStyle(DEFAULT, TEXT_SIZE) + 8.f }, NULL);
- int textPadding = GuiGetStyle(LABEL, TEXT_PADDING);
- int textAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT);
- GuiSetStyle(LABEL, TEXT_PADDING, 0);
- GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
- GuiLabel(RAYGUI_CLITERAL(Rectangle){ controlRec.x, controlRec.y + controlRec.height + 4, textSize.x + 16, GuiGetStyle(DEFAULT, TEXT_SIZE) + 8.f }, guiTooltipPtr);
- GuiSetStyle(LABEL, TEXT_ALIGNMENT, textAlignment);
- GuiSetStyle(LABEL, TEXT_PADDING, textPadding);
- }
- }
- // Split controls text into multiple strings
- // Also check for multiple columns (required by GuiToggleGroup())
- static const char **GuiTextSplit(const char *text, char delimiter, int *count, int *textRow)
- {
- // NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter)
- // inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated,
- // all used memory is static... it has some limitations:
- // 1. Maximum number of possible split strings is set by RAYGUI_TEXTSPLIT_MAX_ITEMS
- // 2. Maximum size of text to split is RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE
- // NOTE: Those definitions could be externally provided if required
- // TODO: HACK: GuiTextSplit() - Review how textRows are returned to user
- // textRow is an externally provided array of integers that stores row number for every splitted string
- #if !defined(RAYGUI_TEXTSPLIT_MAX_ITEMS)
- #define RAYGUI_TEXTSPLIT_MAX_ITEMS 128
- #endif
- #if !defined(RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE)
- #define RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE 1024
- #endif
- static const char *result[RAYGUI_TEXTSPLIT_MAX_ITEMS] = { NULL }; // String pointers array (points to buffer data)
- static char buffer[RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE] = { 0 }; // Buffer data (text input copy with '\0' added)
- memset(buffer, 0, RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE);
- result[0] = buffer;
- int counter = 1;
- if (textRow != NULL) textRow[0] = 0;
- // Count how many substrings we have on text and point to every one
- for (int i = 0; i < RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE; i++)
- {
- buffer[i] = text[i];
- if (buffer[i] == '\0') break;
- else if ((buffer[i] == delimiter) || (buffer[i] == '\n'))
- {
- result[counter] = buffer + i + 1;
- if (textRow != NULL)
- {
- if (buffer[i] == '\n') textRow[counter] = textRow[counter - 1] + 1;
- else textRow[counter] = textRow[counter - 1];
- }
- buffer[i] = '\0'; // Set an end of string at this point
- counter++;
- if (counter == RAYGUI_TEXTSPLIT_MAX_ITEMS) break;
- }
- }
- *count = counter;
- return result;
- }
- // Convert color data from RGB to HSV
- // NOTE: Color data should be passed normalized
- static Vector3 ConvertRGBtoHSV(Vector3 rgb)
- {
- Vector3 hsv = { 0 };
- float min = 0.0f;
- float max = 0.0f;
- float delta = 0.0f;
- min = (rgb.x < rgb.y)? rgb.x : rgb.y;
- min = (min < rgb.z)? min : rgb.z;
- max = (rgb.x > rgb.y)? rgb.x : rgb.y;
- max = (max > rgb.z)? max : rgb.z;
- hsv.z = max; // Value
- delta = max - min;
- if (delta < 0.00001f)
- {
- hsv.y = 0.0f;
- hsv.x = 0.0f; // Undefined, maybe NAN?
- return hsv;
- }
- if (max > 0.0f)
- {
- // NOTE: If max is 0, this divide would cause a crash
- hsv.y = (delta/max); // Saturation
- }
- else
- {
- // NOTE: If max is 0, then r = g = b = 0, s = 0, h is undefined
- hsv.y = 0.0f;
- hsv.x = 0.0f; // Undefined, maybe NAN?
- return hsv;
- }
- // NOTE: Comparing float values could not work properly
- if (rgb.x >= max) hsv.x = (rgb.y - rgb.z)/delta; // Between yellow & magenta
- else
- {
- if (rgb.y >= max) hsv.x = 2.0f + (rgb.z - rgb.x)/delta; // Between cyan & yellow
- else hsv.x = 4.0f + (rgb.x - rgb.y)/delta; // Between magenta & cyan
- }
- hsv.x *= 60.0f; // Convert to degrees
- if (hsv.x < 0.0f) hsv.x += 360.0f;
- return hsv;
- }
- // Convert color data from HSV to RGB
- // NOTE: Color data should be passed normalized
- static Vector3 ConvertHSVtoRGB(Vector3 hsv)
- {
- Vector3 rgb = { 0 };
- float hh = 0.0f, p = 0.0f, q = 0.0f, t = 0.0f, ff = 0.0f;
- long i = 0;
- // NOTE: Comparing float values could not work properly
- if (hsv.y <= 0.0f)
- {
- rgb.x = hsv.z;
- rgb.y = hsv.z;
- rgb.z = hsv.z;
- return rgb;
- }
- hh = hsv.x;
- if (hh >= 360.0f) hh = 0.0f;
- hh /= 60.0f;
- i = (long)hh;
- ff = hh - i;
- p = hsv.z*(1.0f - hsv.y);
- q = hsv.z*(1.0f - (hsv.y*ff));
- t = hsv.z*(1.0f - (hsv.y*(1.0f - ff)));
- switch (i)
- {
- case 0:
- {
- rgb.x = hsv.z;
- rgb.y = t;
- rgb.z = p;
- } break;
- case 1:
- {
- rgb.x = q;
- rgb.y = hsv.z;
- rgb.z = p;
- } break;
- case 2:
- {
- rgb.x = p;
- rgb.y = hsv.z;
- rgb.z = t;
- } break;
- case 3:
- {
- rgb.x = p;
- rgb.y = q;
- rgb.z = hsv.z;
- } break;
- case 4:
- {
- rgb.x = t;
- rgb.y = p;
- rgb.z = hsv.z;
- } break;
- case 5:
- default:
- {
- rgb.x = hsv.z;
- rgb.y = p;
- rgb.z = q;
- } break;
- }
- return rgb;
- }
- // Scroll bar control (used by GuiScrollPanel())
- static int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue)
- {
- GuiState state = guiState;
- // Is the scrollbar horizontal or vertical?
- bool isVertical = (bounds.width > bounds.height)? false : true;
- // The size (width or height depending on scrollbar type) of the spinner buttons
- const int spinnerSize = GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE)?
- (isVertical? (int)bounds.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) :
- (int)bounds.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH)) : 0;
- // Arrow buttons [<] [>] [∧] [∨]
- Rectangle arrowUpLeft = { 0 };
- Rectangle arrowDownRight = { 0 };
- // Actual area of the scrollbar excluding the arrow buttons
- Rectangle scrollbar = { 0 };
- // Slider bar that moves --[///]-----
- Rectangle slider = { 0 };
- // Normalize value
- if (value > maxValue) value = maxValue;
- if (value < minValue) value = minValue;
- const int valueRange = maxValue - minValue;
- int sliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE);
- // Calculate rectangles for all of the components
- arrowUpLeft = RAYGUI_CLITERAL(Rectangle){
- (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH),
- (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH),
- (float)spinnerSize, (float)spinnerSize };
- if (isVertical)
- {
- arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + bounds.height - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize };
- scrollbar = RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), arrowUpLeft.y + arrowUpLeft.height, bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING)), bounds.height - arrowUpLeft.height - arrowDownRight.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) };
- // Make sure the slider won't get outside of the scrollbar
- sliderSize = (sliderSize >= scrollbar.height)? ((int)scrollbar.height - 2) : sliderSize;
- slider = RAYGUI_CLITERAL(Rectangle){
- bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING),
- scrollbar.y + (int)(((float)(value - minValue)/valueRange)*(scrollbar.height - sliderSize)),
- bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)),
- (float)sliderSize };
- }
- else // horizontal
- {
- arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + bounds.width - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize };
- scrollbar = RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x + arrowUpLeft.width, bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), bounds.width - arrowUpLeft.width - arrowDownRight.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH), bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING)) };
- // Make sure the slider won't get outside of the scrollbar
- sliderSize = (sliderSize >= scrollbar.width)? ((int)scrollbar.width - 2) : sliderSize;
- slider = RAYGUI_CLITERAL(Rectangle){
- scrollbar.x + (int)(((float)(value - minValue)/valueRange)*(scrollbar.width - sliderSize)),
- bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING),
- (float)sliderSize,
- bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)) };
- }
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
- if (guiSliderDragging) // Keep dragging outside of bounds
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON) &&
- !CheckCollisionPointRec(mousePoint, arrowUpLeft) &&
- !CheckCollisionPointRec(mousePoint, arrowDownRight))
- {
- if (CHECK_BOUNDS_ID(bounds, guiSliderActive))
- {
- state = STATE_PRESSED;
- if (isVertical) value = (int)(((float)(mousePoint.y - scrollbar.y - slider.height/2)*valueRange)/(scrollbar.height - slider.height) + minValue);
- else value = (int)(((float)(mousePoint.x - scrollbar.x - slider.width/2)*valueRange)/(scrollbar.width - slider.width) + minValue);
- }
- }
- else
- {
- guiSliderDragging = false;
- guiSliderActive = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 };
- }
- }
- else if (CheckCollisionPointRec(mousePoint, bounds))
- {
- state = STATE_FOCUSED;
- // Handle mouse wheel
- int wheel = (int)GetMouseWheelMove();
- if (wheel != 0) value += wheel;
- // Handle mouse button down
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
- {
- guiSliderDragging = true;
- guiSliderActive = bounds; // Store bounds as an identifier when dragging starts
- // Check arrows click
- if (CheckCollisionPointRec(mousePoint, arrowUpLeft)) value -= valueRange/GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
- else if (CheckCollisionPointRec(mousePoint, arrowDownRight)) value += valueRange/GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
- else if (!CheckCollisionPointRec(mousePoint, slider))
- {
- // If click on scrollbar position but not on slider, place slider directly on that position
- if (isVertical) value = (int)(((float)(mousePoint.y - scrollbar.y - slider.height/2)*valueRange)/(scrollbar.height - slider.height) + minValue);
- else value = (int)(((float)(mousePoint.x - scrollbar.x - slider.width/2)*valueRange)/(scrollbar.width - slider.width) + minValue);
- }
- state = STATE_PRESSED;
- }
- // Keyboard control on mouse hover scrollbar
- /*
- if (isVertical)
- {
- if (IsKeyDown(KEY_DOWN)) value += 5;
- else if (IsKeyDown(KEY_UP)) value -= 5;
- }
- else
- {
- if (IsKeyDown(KEY_RIGHT)) value += 5;
- else if (IsKeyDown(KEY_LEFT)) value -= 5;
- }
- */
- }
- // Normalize value
- if (value > maxValue) value = maxValue;
- if (value < minValue) value = minValue;
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- GuiDrawRectangle(bounds, GuiGetStyle(SCROLLBAR, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED))); // Draw the background
- GuiDrawRectangle(scrollbar, 0, BLANK, GetColor(GuiGetStyle(BUTTON, BASE_COLOR_NORMAL))); // Draw the scrollbar active area background
- GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BORDER + state*3))); // Draw the slider bar
- // Draw arrows (using icon if available)
- if (GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE))
- {
- #if defined(RAYGUI_NO_ICONS)
- GuiDrawText(isVertical? "^" : "<",
- RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x, arrowUpLeft.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height },
- TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))));
- GuiDrawText(isVertical? "v" : ">",
- RAYGUI_CLITERAL(Rectangle){ arrowDownRight.x, arrowDownRight.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height },
- TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))));
- #else
- GuiDrawText(isVertical? "#121#" : "#118#",
- RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x, arrowUpLeft.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height },
- TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(SCROLLBAR, TEXT + state*3))); // ICON_ARROW_UP_FILL / ICON_ARROW_LEFT_FILL
- GuiDrawText(isVertical? "#120#" : "#119#",
- RAYGUI_CLITERAL(Rectangle){ arrowDownRight.x, arrowDownRight.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height },
- TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(SCROLLBAR, TEXT + state*3))); // ICON_ARROW_DOWN_FILL / ICON_ARROW_RIGHT_FILL
- #endif
- }
- //--------------------------------------------------------------------
- return value;
- }
- // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
- // WARNING: It multiplies current alpha by alpha scale factor
- static Color GuiFade(Color color, float alpha)
- {
- if (alpha < 0.0f) alpha = 0.0f;
- else if (alpha > 1.0f) alpha = 1.0f;
- Color result = { color.r, color.g, color.b, (unsigned char)(color.a*alpha) };
- return result;
- }
- #if defined(RAYGUI_STANDALONE)
- // Returns a Color struct from hexadecimal value
- static Color GetColor(int hexValue)
- {
- Color color;
- color.r = (unsigned char)(hexValue >> 24) & 0xFF;
- color.g = (unsigned char)(hexValue >> 16) & 0xFF;
- color.b = (unsigned char)(hexValue >> 8) & 0xFF;
- color.a = (unsigned char)hexValue & 0xFF;
- return color;
- }
- // Returns hexadecimal value for a Color
- static int ColorToInt(Color color)
- {
- return (((int)color.r << 24) | ((int)color.g << 16) | ((int)color.b << 8) | (int)color.a);
- }
- // Check if point is inside rectangle
- static bool CheckCollisionPointRec(Vector2 point, Rectangle rec)
- {
- bool collision = false;
- if ((point.x >= rec.x) && (point.x <= (rec.x + rec.width)) &&
- (point.y >= rec.y) && (point.y <= (rec.y + rec.height))) collision = true;
- return collision;
- }
- // Formatting of text with variables to 'embed'
- static const char *TextFormat(const char *text, ...)
- {
- #if !defined(RAYGUI_TEXTFORMAT_MAX_SIZE)
- #define RAYGUI_TEXTFORMAT_MAX_SIZE 256
- #endif
- static char buffer[RAYGUI_TEXTFORMAT_MAX_SIZE];
- va_list args;
- va_start(args, text);
- vsprintf(buffer, text, args);
- va_end(args);
- return buffer;
- }
- // Draw rectangle with vertical gradient fill color
- // NOTE: This function is only used by GuiColorPicker()
- static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2)
- {
- Rectangle bounds = { (float)posX, (float)posY, (float)width, (float)height };
- DrawRectangleGradientEx(bounds, color1, color2, color2, color1);
- }
- // Split string into multiple strings
- const char **TextSplit(const char *text, char delimiter, int *count)
- {
- // NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter)
- // inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated,
- // all used memory is static... it has some limitations:
- // 1. Maximum number of possible split strings is set by RAYGUI_TEXTSPLIT_MAX_ITEMS
- // 2. Maximum size of text to split is RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE
- #if !defined(RAYGUI_TEXTSPLIT_MAX_ITEMS)
- #define RAYGUI_TEXTSPLIT_MAX_ITEMS 128
- #endif
- #if !defined(RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE)
- #define RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE 1024
- #endif
- static const char *result[RAYGUI_TEXTSPLIT_MAX_ITEMS] = { NULL };
- static char buffer[RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE] = { 0 };
- memset(buffer, 0, RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE);
- result[0] = buffer;
- int counter = 0;
- if (text != NULL)
- {
- counter = 1;
- // Count how many substrings we have on text and point to every one
- for (int i = 0; i < RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE; i++)
- {
- buffer[i] = text[i];
- if (buffer[i] == '\0') break;
- else if (buffer[i] == delimiter)
- {
- buffer[i] = '\0'; // Set an end of string at this point
- result[counter] = buffer + i + 1;
- counter++;
- if (counter == RAYGUI_TEXTSPLIT_MAX_ITEMS) break;
- }
- }
- }
- *count = counter;
- return result;
- }
- // Get integer value from text
- // NOTE: This function replaces atoi() [stdlib.h]
- static int TextToInteger(const char *text)
- {
- int value = 0;
- int sign = 1;
- if ((text[0] == '+') || (text[0] == '-'))
- {
- if (text[0] == '-') sign = -1;
- text++;
- }
- for (int i = 0; ((text[i] >= '0') && (text[i] <= '9')); ++i) value = value*10 + (int)(text[i] - '0');
- return value*sign;
- }
- // Encode codepoint into UTF-8 text (char array size returned as parameter)
- static const char *CodepointToUTF8(int codepoint, int *byteSize)
- {
- static char utf8[6] = { 0 };
- int size = 0;
- if (codepoint <= 0x7f)
- {
- utf8[0] = (char)codepoint;
- size = 1;
- }
- else if (codepoint <= 0x7ff)
- {
- utf8[0] = (char)(((codepoint >> 6) & 0x1f) | 0xc0);
- utf8[1] = (char)((codepoint & 0x3f) | 0x80);
- size = 2;
- }
- else if (codepoint <= 0xffff)
- {
- utf8[0] = (char)(((codepoint >> 12) & 0x0f) | 0xe0);
- utf8[1] = (char)(((codepoint >> 6) & 0x3f) | 0x80);
- utf8[2] = (char)((codepoint & 0x3f) | 0x80);
- size = 3;
- }
- else if (codepoint <= 0x10ffff)
- {
- utf8[0] = (char)(((codepoint >> 18) & 0x07) | 0xf0);
- utf8[1] = (char)(((codepoint >> 12) & 0x3f) | 0x80);
- utf8[2] = (char)(((codepoint >> 6) & 0x3f) | 0x80);
- utf8[3] = (char)((codepoint & 0x3f) | 0x80);
- size = 4;
- }
- *byteSize = size;
- return utf8;
- }
- // Get next codepoint in a UTF-8 encoded text, scanning until '\0' is found
- // When a invalid UTF-8 byte is encountered we exit as soon as possible and a '?'(0x3f) codepoint is returned
- // Total number of bytes processed are returned as a parameter
- // NOTE: the standard says U+FFFD should be returned in case of errors
- // but that character is not supported by the default font in raylib
- static int GetCodepointNext(const char *text, int *codepointSize)
- {
- const char *ptr = text;
- int codepoint = 0x3f; // Codepoint (defaults to '?')
- *codepointSize = 1;
- // Get current codepoint and bytes processed
- if (0xf0 == (0xf8 & ptr[0]))
- {
- // 4 byte UTF-8 codepoint
- if(((ptr[1] & 0xC0) ^ 0x80) || ((ptr[2] & 0xC0) ^ 0x80) || ((ptr[3] & 0xC0) ^ 0x80)) { return codepoint; } //10xxxxxx checks
- codepoint = ((0x07 & ptr[0]) << 18) | ((0x3f & ptr[1]) << 12) | ((0x3f & ptr[2]) << 6) | (0x3f & ptr[3]);
- *codepointSize = 4;
- }
- else if (0xe0 == (0xf0 & ptr[0]))
- {
- // 3 byte UTF-8 codepoint */
- if(((ptr[1] & 0xC0) ^ 0x80) || ((ptr[2] & 0xC0) ^ 0x80)) { return codepoint; } //10xxxxxx checks
- codepoint = ((0x0f & ptr[0]) << 12) | ((0x3f & ptr[1]) << 6) | (0x3f & ptr[2]);
- *codepointSize = 3;
- }
- else if (0xc0 == (0xe0 & ptr[0]))
- {
- // 2 byte UTF-8 codepoint
- if((ptr[1] & 0xC0) ^ 0x80) { return codepoint; } //10xxxxxx checks
- codepoint = ((0x1f & ptr[0]) << 6) | (0x3f & ptr[1]);
- *codepointSize = 2;
- }
- else if (0x00 == (0x80 & ptr[0]))
- {
- // 1 byte UTF-8 codepoint
- codepoint = ptr[0];
- *codepointSize = 1;
- }
- return codepoint;
- }
- #endif // RAYGUI_STANDALONE
- #endif // RAYGUI_IMPLEMENTATION
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